Author Topic: SEGA profits down by nearly 80%! Is SEGA losing it?  (Read 24362 times)

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Offline Caillan

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #25 on: May 30, 2005, 10:52:47 AM »
Why only DS games? We need console 2D love as well. As I understand it, there was a sort of exodus from Sega as the DC failed and it was eventually bought by Sammy. Though Yuji Naka's still aound (and to be honest he's the only one I know), I'm sure the 'minor' developers who left had significant impact as well, especially if they had to be replaced by less experienced devs. I think Sega (and Sonic Team) pretty much died with the Dreamcast, though I'd be happy if were to prove me wrong.  

Offline TMW

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #26 on: May 30, 2005, 11:34:31 AM »
Well, my reasoning was that if you put them on a console, then they would be tempted to make another 3D Sonic game.  So I figured, why tempt them when we can avoid it all together?  
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Offline stevey

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #27 on: May 30, 2005, 03:44:47 PM »
"where the camera is functioning at last (#¤%&/ -that camera!)"

Is just me or is the camera getting wrose? sa1 it was okay for most of it in sa2b is was great going forward but as sone as you go back a step it was crap on a sick and sh it suck, a paper bag over my head would of been a better camera.

4 steps to stop sonic from sucking

step 1 kill the camera programer

step 2 kill the people behide SH (and sth if the game suck but I don't think it will)

step 3 kill the peoplewho write the line and do voice overs

step 4 bitch slap the people at sega if they whore out sonic.
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Offline Gamebasher

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RE:SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #28 on: May 30, 2005, 09:06:55 PM »
I am with you all the way!

SEGA be damned for ruining the Sonic franchise with the WORST camera ever seen in any game, and BAD gameplay in the two games that followed SA where the camera had not been fixed like it should. No wonder they´re being punished!!! Mu-hahahaha! They really SHOULD join Nintendo and learn how to make proper games!

How many people in here thinks the Shadow character is boring?  
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Offline Dasmos

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RE:SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #29 on: May 30, 2005, 09:19:00 PM »
I don't think that the SMS camera was all crash-hot at times........like when the vision is obstructed and that crappy mario shadow thing is there.....so in answer to your question i do find the shadow (mario) character boring and infuriating.

One thing that the 3d sonics did need was someone to pick decent music.........arggg just remebering the song to the first level of Sonic Adventure 2 battle.......best level of the game but the music......someone in my drama class in year 9 brought in a cd for their performance and it contained that song. I almost cried!!  
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Offline Ian Sane

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #30 on: May 31, 2005, 07:18:54 AM »
"I don't think that the SMS camera was all crash-hot at times........like when the vision is obstructed and that crappy mario shadow thing is there"

Yeah I hated that.  Why use a shadow?  Why not just make the wall in front of me clear when I need to see?  It always bothers me when cameras get "stuck" on things.  It's a videogame.  Nothing's real so just let me have omnipotent vision.

I think the ideal camera is Wind Waker's.  You can switch to a fully controllable camera at any time and then at the push of button center the camera right behind you and go back into the "default" view.  The 3D Sonic cameras are good when you're going through the main "path" of the level.  It's just completely useless for backtracking.  With the Wind Waker system they could make it so that you have complete control when you want it and you can just push a button to return to the "path" view.

I agree though that Sonic Team would learn a lot from Nintendo.  By my count Nintendo has not screwed up a 2D-to-3D conversion yet.

Offline TMW

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #31 on: May 31, 2005, 08:31:09 AM »
Quote

I agree though that Sonic Team would learn a lot from Nintendo. By my count Nintendo has not screwed up a 2D-to-3D conversion yet.


Well, that being said, I think the reason Sonic Team screwed up so badly was because Sonic the Hedgehog is really a 2D game, first and foremost.  The style of gameplay isn't suited to that tricky third dimension.   Sonic is about speed, IIRC, and when you add in some depth to that, it complicates things.  

I think they should have taken note with Sonic R.  It just doesn't work.

And changing Robotniks name back to Eggman didn't help any either.    
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Offline Arbok

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RE:SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #32 on: May 31, 2005, 09:08:16 AM »
Quote

Originally posted by: TMW
And changing Robotniks name back to Eggman didn't help any either.


If I'm not mistaken, his name was always Eggman in the Japanese version, it's the US versions that coined the name Robotnik during the Genesis days. I have to say, god bless them though, it's a much better name. A shame they didn't approach this aspect like Nintendo did Bowser.
 
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Offline jasonditz

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #33 on: May 31, 2005, 11:11:04 AM »
More deserves to be said of the Mean Bean Machine.

Offline TMW

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RE:SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #34 on: May 31, 2005, 07:07:25 PM »
Quote

Originally posted by: Arbok
Quote

Originally posted by: TMW
And changing Robotniks name back to Eggman didn't help any either.


If I'm not mistaken, his name was always Eggman in the Japanese version, it's the US versions that coined the name Robotnik during the Genesis days. I have to say, god bless them though, it's a much better name. A shame they didn't approach this aspect like Nintendo did Bowser.


Thats why I said "back to Eggman".  I know he was Eggman originally, but the stupid localization team could have stuck with the way it's always been done and just change his freakin' name in SA.  

And what do you mean by Bowser?  
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Offline vudu

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #35 on: June 01, 2005, 09:18:01 AM »
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And what do you mean by Bowser?
Bowser was originally called King Koopa.  Instead of completely changing his name, Nintendo decided that Bowser was his first name (or something like that).  So his full name is King Bowser Koopa.  But most people just call him Bowser.

I believe they did the same thing with Princess Peach Toadstool.
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Offline Gamebasher

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RE:SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #36 on: June 01, 2005, 09:34:43 AM »
The mere fact that Shadow is such an annoying, intimidating character, is further enhanced by the fact that they now make a game with him in it!

Is this because they feel they have come to a dead-stop in terms of creativity with Sonic?
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Offline KDR_11k

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #37 on: June 02, 2005, 09:05:15 AM »
vudu: I once heard the reason that Peach was named Toadstool was because it seemed too despotic to have a human monarch lead a country of mushroom people so they changed her name to make her seem more like she's from the same species. I wonder when we get to liberate Mushroom Kingdom...

TMW: I thought his name was Ivo "Eggman" Robotnik with Eggman being a name used to make fun of him?

Offline vudu

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #38 on: June 02, 2005, 09:13:37 AM »
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I wonder when we get to liberate Mushroom Kingdom...
When the Revolution comes, of course.
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Offline Gamebasher

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RE:SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #39 on: June 13, 2005, 05:44:22 AM »
Once the Revolution is here, we will get an awesome Mario game that will have us play and play until we drop onto the floor and sleep there until we wake up and start playing again (while trying to cook, clean, answer phone calls and meet people at the same time).

But I don´t understand why the 2D Sonics couldn´t be made into 3D games without all those problems with the camera. Can anyone here explain what exactly was the conversion problem?
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Offline RABicle

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #40 on: June 13, 2005, 07:09:50 AM »
It's simple. Yuji Naka has barely had any input into the actual games Sonic Team make since the days of the Saturn.
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Offline stevey

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #41 on: June 13, 2005, 07:27:21 AM »
"But I don´t understand why the 2D Sonics couldn´t be made into 3D games without all those problems with the camera. Can anyone here explain what exactly was the conversion problem?"

because of two thing

1 It because sonic and mario aren't the same sonic goes super fast mario not so much and camera don't like fast thing and Shigeru Miyamoto is smart a kepted link, zelda, and mario from talking to much.

2 sega forgot what made sonic last and last going the same level again and again and kept it sill fun, In the same level alone it had 15+ way of going to the end, lot of secet to be found, super sonic, *drooling* and so much more but in 3d all of that geatness gone.  
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Offline KDR_11k

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #42 on: June 13, 2005, 08:35:08 AM »
Furthermore, Sonic doesn't go fast unless you have suicide ambitions. He only goes fast when he reaches one of those "machineries" (i.e. a sequence of objects that moves you around at very high speed but require no interaction).

Offline RABicle

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #43 on: June 14, 2005, 06:49:26 PM »
Quote
1 It because sonic and mario aren't the same sonic goes super fast mario not so much and camera don't like fast thing and Shigeru Miyamoto is smart a kepted link, zelda, and mario from talking to much.

2 sega forgot what made sonic last and last going the same level again and again and kept it sill fun, In the same level alone it had 15+ way of going to the end, lot of secet to be found, super sonic, *drooling* and so much more but in 3d all of that geatness gone.

What?

Oh yeah there is another reason: Sonic games were never that good to begin with, Mario games were. Go back and play them today, Sonic fails.
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Offline KDR_11k

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #44 on: June 14, 2005, 11:54:51 PM »
Bull. Sonic is rather nice. I've played Sonic properly or the first time on the GC (a friend had an SMS2 back then but I didn't play much on it). SMB3, on the other hand...

Offline Artimus

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #45 on: June 15, 2005, 02:26:08 AM »
I've never been able to enjoy a Sonic game.

Offline TMW

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #46 on: June 15, 2005, 08:12:01 AM »
Sonic 2 is only one of the greatest platformers ever.

Leave it up to the fact that Sonic and Mario have completely different gameplay.  Some people like one more than the other.

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Offline Spak-Spang

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #47 on: June 15, 2005, 09:26:25 AM »
I love platformers.  They are one of the greatest game genres ever invented.  It is very hard to design a good platformer though.  Many have tried and many have failed.

Sonic was always just an above average platformer.  Its speed and lack of variety in the character was its downfall.  Too often the levels had to be designed to prohibit speed so not to allow you just to beat the level.  That means either tons of enemies that you have to be careful around, spikes (read cheap kills) or just really annoying enviroment obsticles like bumpers and such. Even with all that Sonic games seemed to still be pretty easy, as it was a game of memorizing levels.

Even though Sonic had branching paths I never felt it was a game about exploration and discovery.  Mario has many more elements of that than Sonic.  First Mario never punished you for running through the levels fast or slow (except on the scrolling levels)  Mario was filled with a huge variety of enemies, powerup, and enviromental items that behavied and reacted differently to Mario.  This lead to level designs that may be linear but were always filled with fun surprises that were a joy to revisit.  

Sonic really needs to be acknowledged as the second rate series that it is.  Sega never tried to learn lessons from the Mario franchise and it shows.  Sonic 1 and 2 a very much the same game...with very minor differences.

Offline KDR_11k

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #48 on: June 15, 2005, 10:41:13 AM »
Though admittedly there's very little for Sega to include into Sonic since Sonic rarely uses powerups, which were the primary difference between SMB3 and SMW (that and longer levels, Sonic already had big levels).

Offline vudu

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RE: SEGA profits down by nearly 80%! Is SEGA losing it?
« Reply #49 on: June 15, 2005, 10:49:06 AM »
You forgot Yoshi.  How dare you forget Yoshi.

Also, SMW had about a gadzillion hidden levels, whereas SMB3 only had a few.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!