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Messages - EJtheK

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I hope you all enjoy the video.  It's quite well done!


Keep him in your thoughts as you quest your way through Hyrule!

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https://www.reddit.com/r/gaming/comments/6y35cn/inspiring_zelda_tribute_video_made_by_a_fan_who/


Hey NWR Community,

We all lost a good one.  My very dear friend was the greatest Zelda fan I knew.  He passed away far too young recently, but he left us with this amazing video (see link above).  He made this years ago.  It means more to me now than ever before.


I thought many here would enjoy this creative and inspiring video of a game we all cherish.

Cheers,
EJtheK

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TalkBack / Re: Luigi's Mansion: Dark Moon Diorama Coming to Club Nintendo 
« on: December 18, 2013, 10:20:50 AM »
It's up now.  1500 coins!  Oof...

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TalkBack / Re: Luigi's Mansion: Dark Moon Diorama Coming to Club Nintendo 
« on: December 18, 2013, 09:54:19 AM »
Setting up the Google Alert now...  :P:

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Nintendo Gaming / Mario Galaxy Has Pokemon Ancestors?
« on: November 14, 2013, 09:11:04 AM »
Guys,

Perhaps I'm crazy.  I need help evaluating something...

Lately, I've been playing some Pokemon X.  I recently encountered Dedeene.  It's a very cool, Pokemon.  However, something about its call has been bugging me ever since I ran across it.  It's a sound that I know I've heard before.  In fact, it's one I've heard a lot of.  I tried Googling it, but I found nothing at all.

Well, last night, it finally hit me.  I had heard this sound many times before when hungry Lumas squeaked at me in this same(?) way begging me for star bits.  Do you agree?

Dedeene call: [size=78%]http://www.youtube.com/watch?v=7jRXeA-R-pQ&feature=youtu.be&t=10s[/size]
Just watch that for a second.  On the 3DS on the right, a Dedeene appears with it's call at the 10s mark (linked).

Luma call: [size=78%]http://www.youtube.com/watch?v=j1nqCssIxZk&feature=youtu.be&t=16s[/size]
Just watch that for a a bit too.  At the 16s mark (linked), you'll hear the Luma's call.

Hmmmm...

Agreement on this?  I'm just glad I finally know what the sound reminded me of.  At the very least, I hope this helps others...  :cool;

EJtheK

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Podcast Discussion / Re: Episode 352: Captain Sameface
« on: September 30, 2013, 09:43:42 AM »
James, enjoy Ni No Kuni!  It's truly a delight.  Truly.

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Nintendo Gaming / Re: The 2DS Effect on Game Design (?)
« on: September 05, 2013, 07:29:00 AM »
I have never played a Fire Emblem game, I remember when Path of Radiance came out on Game Cube I was tempted to buy it but I ended up getting Tales of Symphonia instead.
I also didn't have a lot of experience with this series (I played a little bit of Sacred Stones but never all the way through) before Awakening.  This was a great place to jump in!  It is a superb game.  Although, it can be a bit of a time sink.  ;)

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Nintendo Gaming / Re: Dream Team or Bowser's Inside Story
« on: September 04, 2013, 01:48:56 PM »
I haven't played Dream Team so can't compare the games, but Inside Story is incredibly entertaining.  The game is easy and linear, but well-written and charming.  You certainly wouldn't regret starting there.
Thanks for the reply!  Perhaps that's the cheaper place to start anyway, and I've always been curious since so many people love the game.  I'm sure Dream Team is great, but Inside Story certainly seems like a sure thing.  Thanks for the reply.


Anyone else have thoughts that may have played both?

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Nintendo Gaming / Re: so with Wind Waker HD remake...
« on: September 03, 2013, 03:07:21 PM »
Super Mario RPG: Legend of the Seven Stars

HD remake with some additions.  I'd love it, and I think a new generation could love it too.

I would sell my car to buy that.
;D

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Nintendo Gaming / Re: so with Wind Waker HD remake...
« on: September 03, 2013, 01:02:15 PM »
Super Mario RPG: Legend of the Seven Stars


HD remake with some additions.  I'd love it, and I think a new generation could love it too.

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Nintendo Gaming / Dream Team or Bowser's Inside Story
« on: September 03, 2013, 12:53:09 PM »

EDIT: TLDR: If I can only play one Mario & Luigi RPG adventure game, which one should it be?  ...Dream Team or Bowser's Inside Story or something else?


Hey NWR Community,

First of all, I have a Nintendo Gaming Confession (forgive the overused meme nature of this phrase)...  Despite being passionate about Nintendo, having loved Super Mario RPG as a kid, and having thoroughly enjoyed some Paper Mario titles, I have never played a handheld 'Mario & Luigi' RPG adventure title.  :-[

This is not due to a lack of interest but is instead a product of the decreasingly available but increasingly precious time I have for gaming.

However, at some point soon, I intend to get into the series.  Dream Team seemed like a great time to jump in.  It looked great and I truly truly love 3DS.  However, I have a close friend who has continually raved about the quality of Bowser's Inside Story.  Recently, I also heard Neal Ronaghan's thoughts on this very subject on Connectivity.  After hearing his thoughts on this and considering my friends love of Bowser's Inside Story, I'm now I'm wondering if I should actually go back and play Bowser's Inside Story instead of jumping in at Dream Team.  :confused;

Any thoughts?  What's the right game for me to jump in with?  It's important to note that with the few hours I have, I will realistically only get to play one of them (at least for a while).

Thanks!  ;D

Cheers,
EJtheK

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Nintendo Gaming / Re: The 2DS Effect on Game Design (?)
« on: August 31, 2013, 04:29:50 PM »
BTW, I totally forgot to mention Fire Emblem: Awakening in all of this...  Am I the only one who found the 3D effect in those gorgeous animated cutscenes to really add!?

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Nintendo Gaming / Re: The 2DS Effect on Game Design (?)
« on: August 31, 2013, 04:27:52 PM »
Netflix SuperHD does 3D but the caveat being your internet provider needs to ok it.  Most do not.
This is an interesting thread of conversation (Netflix) you guys had going.  I don't love 3D TV/movies, but I really was hoping the 3DS would see some 3D Netflix support just to see Nintendo be out in front on it a bit.  Again, the glasses-less 3D was a big deal to me.  I find it impressive and enjoyable, and I didn't see Nintendo get the props they deserved on it on a large scale.  I was hoping to see them play around it with it.  They played around with 3D video quite a bit (on the eShop, the video application, etc.), but Netflix support would have been neat.  I'd love to try watching Avatar on my 3DS 'on-the-go.'

I think 3D movies should have had their own service, there should also be a MGM HD/Universal HD type channel exclusively devoted to just 3D for it to have had a real chance. 3D Blu Ray was not handled right, most of the 3D movies were forced bundles which turned consumers off or were over priced for what you got.
Good thoughts. :)

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Kid Icarus a fun self aware romp with the pacing of a Saturday morning cartoon.
Those two statements are well said, my friend.  Kid Icarus brought me back to younger years when a bowl of cereal and an 80s cartoon made for a killer Saturday morning. :)  And, like you, I think it was quite self-aware.  Sakurai is good at that...
Wonderful 101 feels exactly the same. Can't recommend the game enough. So good.


Thanks!  I've been very curious about it.  I downloaded the demo but haven't had a chance to try it yet.  I've been playing Pikmin 3 with my Wii U time.  When I finish that one up, I'm seriously considering Wonderful 101.  Thanks for the recommendation.  The comparison to the feel of Kid Icarus makes it appeal all the more to me!

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Seriously...no love for Eternal Darkness?


I was surprised not to see this as well.  Unfortunately, I missed out on this one (embarrassing), so I can't comment on it.  GameCube on Wii U Virtual Console someday?  Please? ...sigh...

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Kid Icarus a fun self aware romp with the pacing of a Saturday morning cartoon.

OOT is probably one of the best coming of age titles in gaming.

Those two statements are well said, my friend.  Kid Icarus brought me back to younger years when a bowl of cereal and an 80s cartoon made for a killer Saturday morning. :)  And, like you, I think it was quite self-aware.  Sakurai is good at that...

Also, good point on OOT.  Subtle story with much left to some degree of 'head-canon' but all in the right ways.

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Nintendo Gaming / Re: The 2DS Effect on Game Design (?)
« on: August 30, 2013, 10:02:26 AM »
BTW, thanks for contributing, all!  ;D

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Nintendo Gaming / Re: The 2DS Effect on Game Design (?)
« on: August 30, 2013, 10:01:41 AM »
As for gaming, I do tend to agree that as a whole if 3D ever had any usefulness it was in video games. It especially was useless for sports so I was no surprised ESPN 3D failed.

I wholly agree with your statements on movies and television.  3D is 'meh' in a ton of cases.  I also wholly agree with your sentiment on games, though, which is why I wanted to see where the discussion on this went.  If 3D has usefulness, it could be in games.  It really improved the Super Mario 3D Land experience for me.  Sure, on a 2D screen you can gauge a 3D space with shadows, perspectives, and the conventions & cues we've subconsciously learned over the years of '3D' gaming, but the addition of 3D vision helps a lot.  The diorama-effect helped with platforming and opened up some interesting sequences involving vertical in-and-out of the screen platforming.  It wasn't necessary, but it added for me.  While it seemed subtle, I miss it when I play other traditional '3D' platformers now.  It made me believe more could be done with this.

As another example...  Pushmo can be played with the 3D off, but it is legitimately harder to do so (IMO).  What's cool is that non-gamers didn't have to know 3D-gaming conventions to understand how the 3D space your character was in worked.  The effect took care of everything.  As gamers, we often forget how many conventions we've subconsciously absorbed.

This all simply made me wonder if there was more to come.  ...if there were more ideas to be realized...

Not to mention, if we talk about 3D TV and 3D movies vs. 3D gaming on the 3DS, glasses-less 3D was a delight to experience!  I hate wearing 3D glasses.  Not only that, I get headaches in 3D movies because the 3D is always slightly out of focus for me.  With the 3DS, I have no glasses, AND I can tweak the effect just enough to find a sweet spot for focus.  Props to Nintendo for this innovation!  It works so well, that it's just taken for granted as a cheap trick.  Often, the best innovations and technological achievements are those that seem easy and simple like this.  I'm an engineer, and we're always talking about this at work: you know you did a good job on a design when it's simply taken for granted by most.

Just some thoughts.

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I'd support those calling out Super Metroid and Wind Waker as near the top.

However, I'd also cast a vote for Super Mario RPG, which was briefly mentioned earlier in the thread with respect to Luigi's dream star.  That world and cast of characters were a delight to follow.  ;D

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Nintendo Gaming / Re: The 2DS Effect on Game Design (?)
« on: August 29, 2013, 02:14:37 PM »
FWIW, from the very beginning, Nintendo mandated that 3D games could still be played in 2D, so designs always had to take that into account.

I think that confirms my thought that maybe they were never coming.  It's not surprising, but perhaps the door wasn't open for this anyway.

What games besides Super Mario 3D Land used the 3D effect in a compelling way?
 
I'm not being bombastic, I'm seriously curious.  I own a dozen different 3DS games, and I really don't see Nintendo, much less 3rd party developers using it in a way that makes it that big of a value add.

Unfortunately, nothing really uses it in a fundamental, core way IMHO.  However, there are some unique uses that led me to believe something interesting could be achieved that required it.  Here are some games that come to my mind as using 3D well (or at least integrated to a point where it aided/improved gameplay IMO)...

Super Mario 3D Land

Pushmo/Crashmo

Ketzal's Corridors

Also, I rather liked the 3D effect addition in Kid Icarus: Uprising.  Although not especially interesting, it improved my enjoyment of the game.

I'm quite partial to the effect, but I understand people's 'meh' attitude towards it as well.

I just had my hopes up (being a fan of the effect) that some really interesting things could be done.  Perhaps they already have in the things I named anyway.  And, based on what MegaByte shared, it probably was never happening anyway.

There was always the issue that some people can't see the 3D effect the 3DS provides so making a game that required it wasn't really possible.  I think that's really what made the feature less of a selling point than Nintendo hoped - it could only be used to enhance the experience and not be an essential element.

Though if the 2DS really takes off I could see devs getting lazier about the 3D effects in their games, putting less effort into it than they would have before.  If Nintendo didn't mandate it (and they probably do) I could see games not even bothering to have it.

All good points.

Thanks for the thoughts, all!  ;D

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Nintendo Gaming / Re: Metroid Prime Trilogy for $85 Question
« on: August 29, 2013, 08:56:07 AM »
@JLoverde Definitely a good catch.  Thanks for sharing!  Thanks for the good wishes on the game too ... I can't wait to start.  If only my gaming hours weren't so limited these days...

Definitely a wise price cut on the Trilogy though since it doesn't include the whole package.

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Nintendo Gaming / The 2DS Effect on Game Design (?)
« on: August 29, 2013, 08:50:21 AM »
Hey all,

I'm curious to hear the communities reaction to a thought I had...

We all know that the best way to get game developers to leverage creative hardware innovations in a fundamental and creative way is to make sure everyone who plays the game has the required hardware.

I loved the GBA-GCN connectivity (I am a massive Four Swords Adventures fan who was lucky enough to have 3 friends to play with at the time), but almost no one used it in game design (at least in a necessary, integral way).  :(  Why?  Because if you made it integral/fundamental/required, you limited your market right off the bat to those who had the setup.

This is why I understand the requirement to have Kinect with Xbox One.  They're taking one out of Nintendo's book (see the Wii, the Wii U, etc.).

So here's my question and concern...  Will no one ever use 3D effects as an integral part of game design now that the 2DS exists?  :confused;

I'm not sure many games have truly leveraged it in super fundamental ways yet (am I missing anything?).  Perhaps this problem already existed since little kids aren't supposed to use 3D.  But I still wonder...

I thought Super Mario 3D Land was cleverly designed with 3D.  It wasn't required, but it certainly helped and provided a test-bed from some very interesting platforming ideas.  I actually find myself missing the 3D effect when I play other 3D Mario games now...  I loved seeing where I'd land, I loved hidden nooks, I loved 'in-and-out-of-the-screen' platforming, etc.  While it wasn't integral to the point of being required, it did make me wonder whether there were some great ideas to come.  Are those dead?  Maybe they were never coming...

Just a thought...  Anyone else?

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Nintendo Gaming / Re: Metroid Prime Trilogy for $85 Question
« on: August 24, 2013, 12:53:13 PM »
Hey guys,


Thanks for keeping the conversation going.  Sorry for my silence.


I can second @Loverde now.  I received a copy that looked exactly like that.


I took it back as soon as I got it because I wound up getting a complete, Like New edition for $85.  I missed out on the coupon codes, but it was worth the extra bucks to get the whole thing for me.  That said, the GameStop copy was excellent if I were to have not cared about the extra goodies.  The disc certainly looked brand spanking new.  For that matter, so did the manual and case.  Certainly an interesting situation...


Thanks for posting pictures, @Loverde.  If anyone wants to know what mine looked like, see those pictures.  Carbon copy.

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Nintendo Gaming / Re: Metroid Prime Trilogy for $85 Question
« on: August 19, 2013, 12:20:24 PM »
I have an update.

I talked to a good Game Stop manager.  He told me that regardless of what the overall condition may be, he can tell me that they do not accept any Metroid Prime Trilogy trade-ins without the steelbook case.  Therefore, it's possible a copy might not be the best shape and could be missing the manual, art book, etc., but at least it will have its case.

I really want it to be complete and in good shape for this price, but there's the 7-day return policy.  Therefore, if I don't like the condition, I can return it and invest more in an eBay copy.  ;)

Either way, I'll keep people posted on this gamble for the benefit of the community.  There is a chance this is Like New based on the Xenoblade stories.  :cool;


Promo code CAG16 gives you 16% off. :D

Anywhoo, as much as I hate GameStop, I will point out that ordering online from them is pretty hassle free.  Why?  Because of their return policy.

You have seven days to return used games in-store if you are not "completely satisfied".  So, order a copy (or seven) and return them until you get one that's in a condition that leaves you "completely satisfied".

Thanks.  This is a very good point.  At the end of the day, this is a low risk gamble.  It could be almost brand new for much less than the eBay going rate.  If it's not in good shape, I'll take it back.

Most likely you'll only get the standard version if you buy used.

Are you buying it for an collection or just to play the game?  If you're just interested in the games you could also just go with GC versions of MP 1 and 2 and buy MP3 (WII) for cheap--like $-30-40 for all three games.
 

I'm buying it for both.  I'm embarrassed to admit that I haven't played these, so I need to just play them.  However, I love the collection, and I would love to use the Wii controls.  That's why I'm considering the larger investment.

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Nintendo Gaming / Re: Metroid Prime Trilogy for $85 Question
« on: August 18, 2013, 08:05:16 PM »
I'm still debating whether or not to go for it. It's a cool collection, but the reality is that I don't NEED to own this. The question is, do I want it enough? If anyone out there wants to weigh in and try to convince me one way or another, feel free!


It's definitely a very cool collection!  However, if you already own them I definitely understand the hesitation.  I actually do not own them and haven't played them (I know this is awful!), so I figure I sort of have to do this.  If I already owned them in their original form, I'd be tempted to buy it anyway because it is awesome; but, you never know ... these could also see HD remakes sometime way down the line (depending upon the success of Wind Waker HD, of course).


It will have stickers on it most likely, regardless. Those can be hard to peel off. Super adhesive or something!  :(


Yes.  They will.  It's obnoxious!  However, as @nickmitch said, steam helps a lot.  Also, a little isopropyl alcohol can also work wonders if you don't go overboard.  That's what I'm hoping anyway...


---


Thanks for all the input, everyone!

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