Hey all,
I'm curious to hear the communities reaction to a thought I had...
We all know that the best way to get game developers to leverage creative hardware innovations in a fundamental and creative way is to make sure everyone who plays the game has the required hardware.
I loved the GBA-GCN connectivity (I am a massive Four Swords Adventures fan who was lucky enough to have 3 friends to play with at the time), but almost no one used it in game design (at least in a necessary, integral way).
Why? Because if you made it integral/fundamental/required, you limited your market right off the bat to those who had the setup.
This is why I understand the requirement to have Kinect with Xbox One. They're taking one out of Nintendo's book (see the Wii, the Wii U, etc.).
So here's my question and concern... Will no one ever use 3D effects as an integral part of game design now that the 2DS exists?
I'm not sure many games have truly leveraged it in super fundamental ways yet (am I missing anything?). Perhaps this problem already existed since little kids aren't supposed to use 3D. But I still wonder...
I thought Super Mario 3D Land was cleverly designed with 3D. It wasn't required, but it certainly helped and provided a test-bed from some very interesting platforming ideas. I actually find myself missing the 3D effect when I play other 3D Mario games now... I loved seeing where I'd land, I loved hidden nooks, I loved 'in-and-out-of-the-screen' platforming, etc. While it wasn't integral to the point of being required, it did make me wonder whether there were some great ideas to come. Are those dead? Maybe they were never coming...
Just a thought... Anyone else?