Author Topic: REVIEWS: The Legend of Zelda: Twilight Princess  (Read 15635 times)

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Offline Bill Aurion

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RE: REVIEWS: The Legend of Zelda: Twilight Princess
« Reply #25 on: November 19, 2006, 05:35:07 PM »
The Wiimote is light enough that it isn't an issue...
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Offline Klapaucius

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RE:REVIEWS: The Legend of Zelda: Twilight Princess
« Reply #26 on: November 19, 2006, 07:12:17 PM »
8/10 for controls? Add 2 if you'll be playing the Gamecube version (like me).  :P

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Offline Bill Aurion

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RE: REVIEWS: The Legend of Zelda: Twilight Princess
« Reply #27 on: November 20, 2006, 01:36:50 AM »
Aha, if you tried bow aiming on the Wii version, you'd never go back to analog controls ever again...
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Offline Klapaucius

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RE:REVIEWS: The Legend of Zelda: Twilight Princess
« Reply #28 on: November 20, 2006, 02:05:29 AM »
Quote

Originally posted by: Bill Aurion
Aha, if you tried bow aiming on the Wii version, you'd never go back to analog controls ever again...


Maybe, as a novelty, but I don't think it can be as quick or as intuitive (maybe, after a lot of practice...) as playing Zelda with a normal GCN pad.

If and when I eventually get a Wii, I may pick up TP for the novelty of the Wii controls. But really, I'm sticking to what I know for the game I know. I don't want to be fumbling around aiming my wrist at little specks on a screen, when I know I can do it in a split second using an analogue stick.

Offline Smoke39

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RE: REVIEWS: The Legend of Zelda: Twilight Princess
« Reply #29 on: November 20, 2006, 03:09:02 AM »
Aiming sounds appealing, but sword fighting still sounds a bit off.  And that fairy pointer is like the stupidest thing ever, seriously.  I'd still get the game if there were only the Wii version, but since there's still the option, I think I'll be getting the 'Cube version.  My dad's getting the Wii version for himself, so I'll still have a chance to play it if I really want to, anyway.
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Offline mantidor

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RE:REVIEWS: The Legend of Zelda: Twilight Princess
« Reply #30 on: November 20, 2006, 03:25:10 AM »
Quote

Originally posted by: Bill Aurion
The Wiimote is light enough that it isn't an issue...


errr... I think you didn't understand my question, I just want to know how as a lefty you hold the remote+nunchuck and if it matters in Zelda and other games.

"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline UniversalJuan

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RE:REVIEWS: The Legend of Zelda: Twilight Princess
« Reply #31 on: November 20, 2006, 03:36:40 AM »
Um yeah...barbaric analog sticks and buttons are beneath me now, at least for Zelda. Whereas you doubters will try Zelda wii for novelty? Us who have actually been playing Zelda on Wii will try the GameCube version for novelty sake (If I can even bring myself to care about the Cube version...holy crap was this worth a 2 year wait!) Seriously, I can play with my head resting on my left hand as I play. I didn't even know I wanted to play games like that, heh but that's just a silly point ;x!
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Offline WindyMan

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RE:REVIEWS: The Legend of Zelda: Twilight Princess
« Reply #32 on: November 20, 2006, 05:58:27 AM »
Quote

Originally posted by: Klapaucius
Quote

Originally posted by: Bill Aurion
Aha, if you tried bow aiming on the Wii version, you'd never go back to analog controls ever again...


Maybe, as a novelty, but I don't think it can be as quick or as intuitive (maybe, after a lot of practice...) as playing Zelda with a normal GCN pad.

If and when I eventually get a Wii, I may pick up TP for the novelty of the Wii controls. But really, I'm sticking to what I know for the game I know. I don't want to be fumbling around aiming my wrist at little specks on a screen, when I know I can do it in a split second using an analogue stick.


If you can do it in a split second with an analog stick, then you can do it in a split of a split second with the remote.  I can gun down two or three people in a second very easily with the remote.  People can do that with a stick too, but it takes practice and luck.  You don't need either with the remote.
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Offline Klapaucius

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RE:REVIEWS: The Legend of Zelda: Twilight Princess
« Reply #33 on: November 20, 2006, 07:07:59 AM »
I'd never have reckoned the whole Wiimote / Analogue thing would cause a rift between Nintendo gamers... :/

Offline wandering

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RE: REVIEWS: The Legend of Zelda: Twilight Princess
« Reply #34 on: November 20, 2006, 09:29:43 AM »
Quote

errr... I think you didn't understand my question, I just want to know how as a lefty you hold the remote+nunchuck and if it matters in Zelda and other games.

I'm a righty, but I tried aiming with my left hand, and didn't find it that hard.

Quote

sword fighting still sounds a bit off.

I didn't really like the sword controls....until my first enemy came running towards me, and, adrenaline rushing, heart pounding, I swung, and hit him him, again and again. As I did so, found myself filling with rage, and swinging more and more furiously. And when he fell, I said to myself: 'ah, so that's what it feels like to kill someone on the battlefield.'
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Offline NinGurl69 *huggles

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RE:REVIEWS: The Legend of Zelda: Twilight Princess
« Reply #35 on: November 20, 2006, 10:03:28 AM »
Quote

Originally posted by: Klapaucius
I'd never have reckoned the whole Wiimote / Analogue thing would cause a rift between Nintendo gamers... :/


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Offline mantidor

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RE: REVIEWS: The Legend of Zelda: Twilight Princess
« Reply #36 on: November 20, 2006, 05:01:31 PM »
As someone who is so against the wii version there's no doubt in my mind aiming is a million times better with the remote, the only question would be if the game is just easier or if its difficulty was adjusted to meet this new more intuitive method. I guess it wasn't.
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Offline RickPowers

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RE: REVIEWS: The Legend of Zelda: Twilight Princess
« Reply #37 on: November 21, 2006, 02:49:05 AM »
I have to say that I haven't had any issues with controlling the sword either.  A little shake, and it comes right out when I need it.  In fact, it's sensitive enough where it comes out when I don't want it to sometimes, but that doesn't really effect anything.  If Jonny was having issues with that, I'd have to think that there might be some wireless interference in his play location, or possibly a defective accellerometer in the Wiimote.

Quote

Originally posted by: Klapaucius
Quote

Originally posted by: Bill Aurion
Aha, if you tried bow aiming on the Wii version, you'd never go back to analog controls ever again...


Maybe, as a novelty, but I don't think it can be as quick or as intuitive (maybe, after a lot of practice...) as playing Zelda with a normal GCN pad.

If and when I eventually get a Wii, I may pick up TP for the novelty of the Wii controls. But really, I'm sticking to what I know for the game I know. I don't want to be fumbling around aiming my wrist at little specks on a screen, when I know I can do it in a split second using an analogue stick.


Statements like this before someone has used the Wiimote in this game just crack me up.  It's normal to distrust something so new that you can't quite get your head around it.  That's fine.  But the fact is, until you actually pick it up and try it, you really have no idea how intuitive and comfortable it is.  And if you aren't convinced by the ridiculously high scores that Zelda's getting, or by all the people telling you how much better the Wiimote is than the old analog sticks, then all I can really tell you is to find a friend who has it and try it for yourself.  Give it half and hour, and I swear to you that you're going to wonder how you could have ever doubted us.
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Offline KDR_11k

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RE: REVIEWS: The Legend of Zelda: Twilight Princess
« Reply #38 on: November 21, 2006, 03:12:09 AM »
I think it's a lot more intuitive to use gestures than buttons but we are gamers so we're used to buttons and don't have the learning curve for them anymore.

Offline Jonnyboy117

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RE:REVIEWS: The Legend of Zelda: Twilight Princess
« Reply #39 on: November 21, 2006, 07:00:09 AM »
Quote

Originally posted by: RickPowers
I have to say that I haven't had any issues with controlling the sword either.  A little shake, and it comes right out when I need it.  In fact, it's sensitive enough where it comes out when I don't want it to sometimes, but that doesn't really effect anything.  If Jonny was having issues with that, I'd have to think that there might be some wireless interference in his play location, or possibly a defective accellerometer in the Wiimote.


The batteries in my first remote died halfway through the game, so I switched to my other remote.  So I don't think it's any kind of defect.  I understand why Nintendo turned down the sensitivity; they didn't want Link to be brandishing his sword when you are simply trying to move the pointer around or changing hand positions.  But they overdid it for me.  I'm glad to hear that many people aren't having any problems with it, but I did on occasion, and that's why I think the sensitivity should be adjustable.
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Offline chrisbg99

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RE:REVIEWS: The Legend of Zelda: Twilight Princess
« Reply #40 on: November 23, 2006, 11:54:39 AM »
I've had a different problem with Zelda's sword play. It is almost too sensitive.

Offline bubicus

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RE: REVIEWS: The Legend of Zelda: Twilight Princess
« Reply #41 on: November 23, 2006, 08:00:58 PM »
There is an adjustment system in TP that allows you to modify the sensitivity. I found the default controls were too stiff for me when swordfighting, so I went to the options menu, calibrated the sensitivity to my preferences, and now the controls are pretty sensitive... sensitive enough to cause the sword to pop out sometimes with slight but sudden movements to the left and right, but not so sensitive that the sword would pop out when aiming or slowly moving the Wiimote.

(In the settings system, it's the adjustment thing with the circle and the crosshairs.)


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