Heck, Apple managed it from the first OSX and before that updates were just normal patches you downloaded and ran.
https://sparkle-project.org/ basically revolutionised updating. When I first saw it in action I was floored how much I didn't need to do anything. Because how Windows is even applications updates can be rather hit or miss.
If you're running enterprise you should be able to push updates when it is ready for you instead of "Whenever, because". You can try to manage the "People", well most of the time and if it is a small enough office. But then maybe be not because MS **** you random update even with enterprise.
The boss also brought below bottom of the barrel computers that were obsolete the moment it was an brain fart because they think it's saving money when it is costing them many times over in lost productivity. IT is usually so underfunded it is a miracle at times anything gets done. It's satisfyingly ironic when it is the boss's computer takes a whole day to update then with a cherry on top
Fail.
Also ROFL at the Xbone updates not being able to do delta patches. This means a lot of the time especially on launch you can end up downloading the same game several times over. It is not unusual to see a PS4 patch be 500MB and the Xbone but 20GB for the very same thing.
When you do fresh Windows install they don't give you the latest image with all the updates. They are usually a year behind so that's several restarts worth of updates unless you roll your own image. MacOS always has the latest image so after a reinstall you are immediately good to go.