Here's one of the more abstract ideas:
"What would PilotWings be without the planes, helicopters, and parachutes? Grounded.
But what if you could retain that freedom of flight without need for a license, a flight plan, or safety equipment?
The Nintendo Revolution finally allows for the ultimate freedom in game design, allowing players to experience the ultimate freedom of a bird or insect. The Dream Revolution game would present a vast, fully realized environment in which the player can take control of a variety of birds and insects to experience the world from a whole new perspective. It would be "Freedom of Flight."
The game would take place literally from a "bird's eye view." By moving the Revolution controller freely through 3D space, the player flies and glides effortlessly through the sky. Raise the controller to climb higher. Point it towards the ground and thrust it forward to make a daring swoop towards the ground. Tilt and turn it for crazy loops or lazy circular glides.
Take control of an eagle, swoop off a mountain, glide down, and snatch your prey. Aim the controller accurately, and turn it back up before your crash! Become a bee and float through a field. Be nice and pollinate flowers, or take a turn towards the picnic tables and chase cowardly people away. Fly a seagull over the ocean, crashing down to catch fish. Control a common housefly for an entirely new, fully free-roaming take on the "miniature character explores a full-sized house" genre. Become a pigeon and tour a bustling city full of skyscrapers (and be sure to press the B trigger to "drop your bombs"
on unsuspecting humans below!).
The game would feature a vast array of animals to control, each with different control physics, special "abilities," and areas to explore. There are dozens of unique animals with different characteristics to incorporate. A large world with different environments to explore allows for potentially hundreds of missions to complete and areas to unlock & explore, and "hidden" animals to find and control. This is the type of game that would appeal to seasoned and "casual" gamers alike - as Nintendo intends to do with games like Nintendogs.
The Revolution controller provides new freedom for game developers to explore control, perspectives, and game design. Freedom of Flight manifests that by allowing us to control the animals with the greatest freedom of movement and exploration: Birds and insects. This type of interactive control and full 3D freedom of movement is not possible on any other system.
The Revolution is Freedom."
And another...
"The year 3115 has come and gone, and with it, human dominance of the world. The human population, just topping 22 billion, had starved, diseased, and bombed themselves to become primitive groups struggling to survive.
This is a time when the oceans are ruled by the dolphins and Africa by lions. North America, however, is ruled by the wolves. This is where your gameplay comes into part, as a wolf (the Lone Wolf), you will attempt to reforest, protect, and survive within the
wooded areas of Northwestern United States, Western Canada, and Southern Alaska.
As the head race of the continent, your job is to not only make sure everything remains peaceful, but control uprising animals and a re-advancing human society at the same time. Your early mission is to get your name known throughout the forest by doing well
for yourself. As a wolf, you want the smaller animals to fear you and the other wolves to see you as a wonderful addition to their pack. You can, at any time, join a pack of wolves that has invited you, and be on your way as the ruler. It starts with the class system, wolves have a form of showing who's the boss depending on how they hold their tail. As you move up the ranks, you'll hold your tail higher and higher until you feel you're ready to challenge your leader.
Challenging and getting challenged sees you and the other wolf in a duel. Heres where some controls will be described, you can lock onto the other wolf (or animal in the case of hunting and population control) by moving a cursor over that particular animal (by
moving the "wand) and pressing and holding the B button. With the analog attachment, you'll be able to walk around an arena of a given size. By tilting the controller on it's left your right side, you'll be able to quickly strafe from side to side. Attacking can be done by different variations of the A button and triggers. pressing the Z1 trigger will make your wolf bark, in order to "psych out" the opponent, pressing A will launch a simple bite, pressing and holding A will charge a jumping bite, while pressing Z2 will allow your wolf to jump back and dodge.
Winning a match with another wolf sees you taking their rank and loosing shows you as a traitor and kicked out of that particular tribe.
The doing-good part is going to be one of the most intersting. For one, you have this entire region (mentioned above) drawn to scale in this game... meaning if there's trouble in Alaska, it'll take you a good couple hours to get there (assuming you want to
be a go-getter or just sit at home and do objectives around your region). . say for example, a beaver population has dramatically reduced the amount of sheltering trees in a region, you and other wolves can go and find a rope/vine, move the cursor on it, and
grab it with B (in your mouth), you can run with it around the tree to tie it up (a small tree of course that must be marked by pressing the 'a' button so that you can easily find it with scent vision [described later on]) and then pull the controller back to tug the tree into it's new home.
Trying to take down an angry bear can see you jump at the neck, and shake the controller wildly as a wolf does when getting hold of an animal's neck, in order to kill the bear. Other objectives could be moving the controller to dam up a river with a boulder, or just
reducing a growing group of elk from a population of 360, to 200. Mating with other wolves sees you create your own pack (if removed from a pack, your offspring
will leave with you) It's also good to know that any animal that gets past the amount of wolves you have in North America (population wise) is considered a threat
and can be "warred" against by taking as many down as possible, which could be a hastle for things like bobcats, mountain lions, and foxes.
Seeing as how dogs in general use scent as a major form of finding things, scent vision (by pressing down on the D-pad) allows you to "see scents". In this case, you look at the environment through an almost thermal vision, animals appear as red outlines, plants
as green, and objects of interest as blue ones. Dogs also have the ability to hear much better, so if you hear a fellow wolf calling for help or another animal, you can press up on the D-pad (almost like visors would be in Metroid Prime) and see where the sound is coming from, as well as recieve an english translation.
Online gaming would see an almost MMORPG experience, with players forming packs (another word for clans in this game) and working together to earn points by doing "deeds" After all, the top pack will control America, and we all want that."
Here's another...
"In recent years Nintendo has broken away from the FPS and created the awesome new genre known as First Person Adventure. A fantastic new way of presenting First Person games. But I don't think anyone had tried a first person shooter with RPG elements. Which is odd because is sounds like something Nintendo would do. I have also noticed that the Revolution controller is ideal for first person gaming. So here is my game, Extermination Inbound, and I hope you like it.
Plot: The year 3000 is near, and the Earth is celebrating it's 500th year of world peace. The peace was achieved only after Earth and her satellite outposts were devastatingly attacked by an alien military group known as the "Infiltrators." Almost all Earthly military strength was extinguished quickly and soon there were only a few offensive options left to the world wide military effort. Finally the war was brought to an end. On the eve of the full scale invasion of Earth, the main alien battle cruiser, codenamed "Spear Head", was attacked and destroyed. A small group of Elite Special Forces were deployed into Spear Head and proceeded to damage the inside of the ship as much as possible, while what was left of Earth's orbital defenses concentrated their fire on the outside of the ship. In the end it was the Elite Special Forces however who saved the day, damaging the shields of Spear Head, allowing the orbital defenses to deal crippling blows onto her, ultimately destroying her. Although losses were great, and included the entire Elite Special Forces group, the Armada, lost and confused, dispersed into space, and did not return... At least, not until now. Bigger and Badder than ever, the Infiltrators returned and have now begun to target Earths Satellite Outposts again. You are a commander of an Elite Special Forces platoon, a new recruit, but the best Earth has to offer.
Your mission: Protect the outposts Gamma and Beta, the outer guardians of Earth itself, and to the best of your ability, using whatever methods necessary, keep the infiltrators from reaching Earth.
Sub Mission: Respond to the calls of other outposts in distress, using teleporting transport, but do not directly engage the enemy until we realize their full destructive potential. Also, should defense of Gamma and Beta prove impossible, do try and survive, to fight another day. The Earth has enough dead fools who tried to be heroes, just get the heck out of there soldier if the Infiltrators take out your defenses. (And see if you can keep the other members of your platoon alive, at least for as long as possible.)
Gameplay: the Game will be, at its most basic, a FPS. But, RPG elements will be included. You will have to gain experience points to move on to new areas, get new missions, see future story content, and receive new and better weapons, etc. Your Platoon experience is important here too, your platoon must survive. They will travel with you until you give them orders to separate and do other things. The platoon also will protect you from the incredibly smart and deadly infiltrators, which get more and more menacing as the game continues. The platoon will also be intelligent, and will do things like take cover and clear rooms on their own. I will explain more about this in the next section. The levels, I should also say, will be very interactive. As lush and intricate as anything seen before, offering places for you to take cover as well as explore. They include natural places like Earth's lush forests, and man made areas like the crippled remains of a space station. The more you explore the more items and documents found, giving more to the story line, as well as other intriguing surprises for the individual player. It will also mean that enemy groups could be anywhere, hopefully offering some real tension to the player, should he/she be ambushed all of a sudden.
Main Character: As in many other RPG's, the player can chose the sex, height, hair color, skin color, eye color etc. of their own individual character, giving the game a more personalized feeling. You can name your character whatever you want; make him look like whatever you want, whatever color you want. Then you can also customize your platoon. Their motto, nick name, symbol, color, armor, main weapon etc. It will be very open to the individual player and the outcame will completely depend on what the player wants.
Revolutionary usage of the Revolutionary controller: Using the motion sensitive right hand controller, you can move your character's weapon right, left, up down, like the mouse on a computer FPS. The D-Pad will be used to command your platoon, the game will make it so you don't have to order everything, or anything for that matter. You could do things one order at a time, or order multiple groups to do different things, just by selecting a group with the pointer, and giving him an order by pressing one of the four directions on the D-Pad. But, I suggest you do as much as you possibly, and safely, can. Because the more you do the more experience points you get, at the same time, you gotta keep as many soldiers alive as possible. You can also tell your platoon to do stuff while you go it alone, but that ups the difficulty without a squad there to give you effective cover. To up your platoon's experience and improve their chances of survival you can also train in VR missions between actual missions. (You can only do it once though, and it may make the next mission harder by waiting and training for a while) Also, using Nintendo Revolution's Wi-Fi connection, Nintendo should easily be able to set up massive multiplayer battles, put together platoons made up of real players. They could have massive tournaments between platoons. You could have a main lobby to set up small death matches, CTF, etc. The online possibilities are endless.
Controls: The analog stick will move your guy forward and back, and strafe right and left. The two trigger buttons on the analog stick will be fire and alternate fire, for every one of the cool futuristic weapons. The other trigger button on yout right hand controller will change your weapons, you can carry up to 4, depending on the size of the weapon. Press the A button to jump over small obstacles. If you need to get THROUGH some of the objects you can always press the little a button to lob grenades (You can carry up to 10 grenades.) and the little b button will be reload if you wish to reload between firefights, otherwise the weapons reload automatically when you empty a clip. When you run out of ammo you can either find more or drop the weapon if ammo is scarce and pick up another weapon, including weapons from dead Infiltrators.
Weapons Include:
Human:
Assault rifle w/ grenade launcher, switched using the alternate fire trigger, and normal fire trigger. Replenish-able ammo, medium power rifle with a powerful grenade launcher underneath. (rifle fires with 50 round clips, armor piercing ammo, can carry 600 bullets maximum, grenades can only be fired one at a time, and maximum of 20 can be carried)
Sniper Rifle, w/ Infra red and thermal scopes , switched using the alternate fire trigger and regular fire trigger, powerful, replenishable ammo, a little heavier and less powerful than the Infiltrator version. (5 shot clips, can carry 50 rounds maximum)
Rocket Launcher w/ scope, switch between with and without scope using alternate fire trigger and regular fire trigger, most powerful single shot weapon of the game, slow reload tho, replenishable ammo, smaller than the Infiltrator's Lazer Cannon (1 shot canister at a time used, 5 shot canisters can be carried maximum.)
Shotgun , no alternate fire, accurate only at close range, but with a high rate of deadly fire, replenish-able ammo (has to reload every 10 shots, can carry 50 shots maximum.)
Pistol, press alternate fire trigger to use multi round bursts. very acurate with medium power, replenish-able ammo, ( 10 shot clips, 100 shots can be carried.)
Standard issue laser knife, no Alternate fire, fast, small, (lasts 3 minutes, out of its recharger sheath, takes 1 minute to fully charge.)
Infiltrator:
Twin lazer beam swords , light, fast, and deadly, limited energy, switch between one and two weapons using the Alternate fire trigger and normal fire trigger.( 1 lasts 5 minutes, 2 lasts less than 2.5 minutes, one hit kills.)
Lazer Staff/Spear, no alternate fire. very slow but last longer. (lasts 8 minutes, one hit kills)
Rocket Pistol , powerful laser guided regular fire shot, cluster shot using the alternate fire trigger, rocket ammo can be found, a little innacurate (10 round clips, 100 regular shots can be carried, 20 burst shots maximum)
Lazer Cannon, limited energy, powerful single regular shot blast, use alternate fire trigger to use the more powerful charged shot. (50 regular shots, 25 charged shots. maximum)
Armor Piercing Sniper Lazer , no alternate fire. More powerful and a little lighter than human version, but with limited and unrechargable ammo, (100 shots maximum.)"
I've got loads more, but here are a random three that I picked out.