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Messages - epicac

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26
Nintendo Gaming / Sega!
« on: February 03, 2003, 05:31:08 PM »
I'm not usually a grammar-nazi, but that first post was painful to read.

Sega has released two exclusives in Super Monkey Ball and Super Monkey Ball 2. Those were not ports. I'm not going to say I'm disappointed with Sega's offerings because I love Skies of Arcadia Legends, but all the Sonic ports are a bit much. The latest  Penny Arcade says something about this topic.

Is Beach Spikers a port? If so, what system was it originally on?  

27
Nintendo Gaming / Will Zelda: Wind Waker break sales records?
« on: February 02, 2003, 10:42:33 AM »
Nintendo walks away with quite a few nominations.  Check it out!

IGDA Announces Game Developers Choice Awards Nominees

The International Game Developers Association (IGDA) announced the nominees for the Third Annual Game Developers Choice Awards, which will be handed out during at a ceremony at the Game Developers Conference on March 6.  The nominees are:


Game of the Year


  • BATTLEFIELD 1942 (Digital Illusions) GRAND THEFT AUTO: VICE CITY (Rockstar North)
  • METROID PRIME (Retro Studios)
  • NEVERWINTER NIGHTS (BioWare Corp.)
  • TOM CLANCY'S SPLINTER CELL (Ubi Soft Montreal)


    Original Game Character of the Year


  • Blinx from BLINX THE TIME SWEEPER
  • Ratchet from RATCHET AND CLANK
  • Rau from THE MARK OF KRI
  • Sam Fischer from TOM CLANCY'S SPLINTER CELL
  • Sly Cooper from SLY COOPER AND THE THIEVIUS RACCOONUS


    Rookie Studio of the Year


  • Arkane Studios for ARX FATALIS
  • Day 1 Studios for MECHASSAULT
  • Gas Powered Games for DUNGEON SIEGE  
  • Pipeworks Software for GODZILLA: DESTROY ALL MONSTERS MELEE  
  • Retro Studios for METROID PRIME


    Excellence in Audio


  • GTA Team for sound design in GRAND THEFT AUTO: VICE CITY
  • Rich Briggs, Latch Brothers, Takayuki Kawagoe, Noah Musler, Hideki Naganuma and Fumitaka Shibata for sound design in JET SET RADIO FUTURE
  • EA Sound Studio for sound effects in MEDAL OF HONOR: ALLIED ASSAULT
  • Metroid Team for sound effects in METROID PRIME
  • Andrew Boyd, Chris Hegstrom and Robb Mills for composition in THE LORD OF THE RINGS: THE TWO TOWERS


    Excellence in Game Design


  • Romain de Waubert de Genlis for game design in BATTLEFIELD 1942
  • GTA Team for game design in GRAND THEFT AUTO: VICE CITY
  • Metroid Team for game design in METROID PRIME
  • Satoru Iwata, Yoshiaki Koizumi, Shigeru Miyamoto, Takashi Tezuka and Kenta Usui for game design in SUPER MARIO SUNSHINE
  • Splinter Cell Team leaders for game design in TOM CLANCY'S SPLINTER CELL


    Excellence in Level Design


  • Metroid Team for level design in METROID PRIME
  • Brian Allgeier, Mark Cerny, Lesley Mathieson and Colin Munson for level design in RATCHET & CLANK
  • Brendan McNamara, Chun Wah Kong and the SCEE Design Team for level design in THE GETAWAY
  • François Pelland and Team for level design in TOM CLANCY'S SPLINTER CELL
  • Pancho Eekels, Dave Ewing and James Schmalz for level design in UNREAL TOURNAMENT 2003


    Excellence in Programming


  • Mike Biddlecombe, Scott Bilas, Bartosz Kijanka, James Loe, Eric Tams and Chad Queen for programming in DUNGEON SIEGE
  • Metroid Team for programming in METROID PRIME
  • Mark Brockington, Scott Greig, Jason Knipe, Don Moar and Don Yakielashek for network programming in NEVERWINTER NIGHTS
  • Antoine Dodens and Team for graphics programming in TOM CLANCY'S SPLINTER CELL
  • WarCraft III Team for programming in WARCRAFT III: REIGN OF CHAOS


    Excellence in Visual Arts


  • Jonathan Chey, Ken Levine and Team for art direction in FREEDOM FORCE
  • Shinji Hashimoto and Tetsuya Nomura for art direction in KINGDOM HEARTS
  • Hokyo Lim, Suzanne Kaufman, Dev Madan, Augie Pagan and Karin Yamagiwa for art direction in SLY COOPER AND THE THIEVIUS RACCOONUS
  • Nicolas Cantin, Frédérick Gagné and Benoit Sokal for art direction in SYBERIA
  • Jay Beard, Erik Medina, Jeff Merghart , Dan Mueller and Tim Neveu for animation in THE MARK OF KRI


    Excellence in Writing


  • Denis Dyack and Ken McCulloch for writing in ETERNAL DARKNESS: SANITY'S REQUIEM
  • GTA Team for writing in GRAND THEFT AUTO: VICE CITY
  • Lukas Kure and Dan Vavra for writing in MAFIA: THE CITY OF LOST HEAVEN
  • Craig Hubbard and Team for writing in NO ONE LIVES FOREVER 2: A SPY IN H.A.R.M.S. WAY
  • Clint Hocking and JT Petty for writing in TOM CLANCY'S SPLINTER CELL


    An advisory committee from the IGDA will select the recipients of the Lifetime Achievement Award, First Penguin Award and the IGDA Award for Community Contribution.


  • 28
    Nintendo Gaming / Metroid Prime 2
    « on: February 02, 2003, 10:07:46 AM »
    Quote

    Originally posted by: RenegadeX28
    It'll be hard to improve on the first game though, but I have faith in them.


    Hell, to make me happy they wouldn't even have to improve it. If they just threw in some new levels and weapons a la Vice City, I'd be in gaming heaven once again.  

    29
    Nintendo Gaming / w00t. First Topic Ahoy.
    « on: February 01, 2003, 12:52:11 PM »
    About the avatars -- I suppose it's not too big a deal, but they're just so instantly recognizable. I think they really help make forums a community instead of just a bunch of faceless screen names talking. Is there an option to make images allowable in signatures, or is the idea of customizable images completely out?

    30
    Nintendo Gaming / w00t. First Topic Ahoy.
    « on: February 01, 2003, 11:55:56 AM »
    No avatars?

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