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TalkBack / Re: Treyarch Puts Specialized Team in Charge of Next Call of Duty
« on: June 27, 2008, 02:41:59 PM »Then sensationalized PG-13ish Hollywood heroics of the WWII shooters makes me sick like Ian hearing about the latest Friend Code game. "Cinematics" have destroyed the personal atmosphere of cold dread and anxiety that should accompany the "soldier" "experience", particularly in the World Wars.
I guess the sense of danger and struggle and the value of teammate characters just doesn't belong in video gaming. The market does not care about these things.
Hey whatever happend to having fun at the expense of not taking a great and terrible war not too or at all seriously!
... ew.
I totally understand the sentiment you're pushing forth. I wouldn't mind at all if video games stopped using WWII as a setting. There would be less thinking if playing a game is disrespectful to the people that actually lived through such dire times. Actually, to be honest, such thoughts hardly ever crossed my mind; too many bullets and explosions to do other than keep my hands on the keyboard and mouse and my eyes attentively on the screen. That, and I'm usually sad and pissed if I have an NPC ally die on me.
As for the sense of danger, struggle, and value, there is Gearbox's Brother in Arms series that the developer is always pushing for that personal and intimate edge. Though, I think key allies don't die unless scripted to. And there's also that slo-mo kill cam in Hell's Highway that details how you've blown apart a Nazi (probably intended to glorify the moment and/or show the awful deed you've just done).
Whether using this subject matter for escapist fantasy is unethical is a separate issue that Jonny has already brought up last year.Ah, something for me to hunt down.