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Messages - Enner

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3676
Then sensationalized PG-13ish Hollywood heroics of the WWII shooters makes me sick like Ian hearing about the latest Friend Code game.  "Cinematics" have destroyed the personal atmosphere of cold dread and anxiety that should accompany the "soldier" "experience", particularly in the World Wars.

I guess the sense of danger and struggle and the value of teammate characters just doesn't belong in video gaming.  The market does not care about these things.

Hey whatever happend to having fun at the expense of not taking a great and terrible war not too or at all seriously!
... ew.

I totally understand the sentiment you're pushing forth. I wouldn't mind at all if video games stopped using WWII as a setting. There would be less thinking if playing a game is disrespectful to the people that actually lived through such dire times. Actually, to be honest, such thoughts hardly ever crossed my mind; too many bullets and explosions to do other than keep my hands on the keyboard and mouse and my eyes attentively on the screen. That, and I'm usually sad and pissed if I have an NPC ally die on me.

As for the sense of danger, struggle, and value, there is Gearbox's Brother in Arms series that the developer is always pushing for that personal and intimate edge. Though, I think key allies don't die unless scripted to. And there's also that slo-mo kill cam in Hell's Highway that details how you've blown apart a Nazi (probably intended to glorify the moment and/or show the awful deed you've just done).

Whether using this subject matter for escapist fantasy is unethical is a separate issue that Jonny has already brought up last year.
Ah, something for me to hunt down.

3677
TalkBack / Re: PREVIEWS: Star Wars: The Clone Wars: Jedi Alliance
« on: June 27, 2008, 02:24:45 PM »
Hmm, darkside witches. We don't usually see much of force-use-only characters in live-action or animated settings. The closest was probably in Return of the Jedi where all Palpatine used was the ever handy Force Lightning.

3678
>>that World War II shooters have always sucked and will only suck more and more as they are continuously milked.

Hey! Allied Assault and Call of Duty: United Offensive are great and exciting action games that bring a cinematic intensity with them. Match that with its historical setting and I think you have some great entertainment.

>>Call of Duty is especially bad in being a heavily scripted, bloodless affair with a weak sense of heroism trying to cover for it.

If this a morality issue about portraying a war (or any war) as Rambo-esque interactive entertainment, than fair enough.
In terms of gaming, I feel that great scripted FPSes are successful 3D adaptions of 2D soldier shoot 'em ups like Contra, Super Star Wars, and Metal Slug. Great, exciting, and explosive entertainment where the some of the fun or excitement is that you play hero. Now, if you say, "That's great and all, but why can't they do it in a deattached fantasy or cartoon setting like the titles you mentioned?", than another fair enough to that.

3679
TalkBack / Re: World of Goo to Receive Retail Release in Europe
« on: June 27, 2008, 01:57:07 PM »
Hope that additional content is hefty because this sounds quite iffy.

3680
TalkBack / Re: Majesco Announces Slowed Q2 Earnings
« on: June 27, 2008, 01:03:29 AM »
Good speed, Majesco.
Though... it's not like I particularly like their games. And I probably wouldn't care much if they exited the business... still, good speed!

3681
At least its the Pacific side of WWII, which is something that hasn't gotten too much exposure in the FPS genre. Jungles and flamethrowers, oh my!

3682
But it is a remake of PURE AWESOME. Such quality does not degrade, but only matures and boldens!

3683
Well, there's the new Tiger, We Love Golf!, and other coming out. An ongoing sports bonanza!

Also, YAY! KIRBY SUPER STAR!

3684
Finally! Someone has a used their brain. What took them so long T_T

Sidenote: I hope the code isn't messy that there will be an exploit or something. Wait... is that something one should hope against?

3685
TalkBack / Re: Izuna 2 to Feature Reversible Cover Art
« on: June 24, 2008, 01:57:49 PM »
One for day, one for night. Have your game box slip into something more "comfortable".

Anyway, I love this kind of extra for game covers. Replace the blurbs, fine print, and ESRB boxes with some pretty artwork for the game!

3686
TalkBack / Re: THQ Announces Bratz Girlz Really Rock for Wii, DS
« on: June 24, 2008, 01:26:41 AM »
Maybe Bratz VIII will have a focus on ballroom dancing. That would be interesting. Also, swing, waltz, tango, etc would welcome the exposure.

3687
TalkBack / Re: Exclusive Star Wars Game Revealed for Wii and DS
« on: June 23, 2008, 12:26:46 AM »
Grievous needs more lightsabers. More I say!

3688
TalkBack / Re: Penguin Announces Dual Charge Station For Wii
« on: June 23, 2008, 12:18:53 AM »
hurrah. Didn't figure that they'll actually put in a jab at gas/petrol prices.

3689
>And what's the deal with the MGS games, anyway?

Sony boys need a big game to rally to and MGS4 is the closest one coming.
That, and the series has a unique blend of zaniness, melodrama, and military action. The series seem to be very polarizing though.

3690
I think this is a fair compromise so companies can give ample time for their age rating and still have secrecy control over their products.

3691
TalkBack / Re: Nintendo to Announce New Titles for Core Gamers at E3
« on: June 20, 2008, 01:21:45 PM »
>>NWR: "Nintendo makes too many sequels!"

Lol. I guess maybe it would be better said that we don't want so much Mario stuff? And maybe Zelda and Metroid as well.

On a more serious note, I really hope that they make some new characters and games to put them in. Ideally, something not that kid-friendly since they already have that demographic pretty well covered.

3692
I wonder how much Metal Gear Solid 4 will change the numbers around when the June data comes in. The game already seems to have made a splash in Japan.

3693
TalkBack / Re: Take on the Baja 1000 on Wii this Fall
« on: June 11, 2008, 07:44:43 PM »
Seeing as how Dirt probably won't come to Wii any time soon, its nice to see some offroad offering on the Wii.

3694
TalkBack / Re: Tenchu 4 Announced at Japanese Press Conference
« on: June 10, 2008, 05:09:52 PM »
Lots of deat- er 4 going around.

This is an interesting surprise. The Tenchu series hasn't had much critical success, but I think there is a niche fanbase that keeps it alive?

Speaking of From Software, I would really like to see an Armored Core game for the Wii. And a for Answer would be fine too. Hell, I would be really happy with a competent port of Metal Wolf Chaos!

3695
TalkBack / Re: IMPRESSIONS: Guitar Hero: Aerosmith
« on: June 02, 2008, 11:56:05 PM »
Well, it'll be good if you're not looking at a blotchy band around your frets.

Which brings me to another point in that I won't mind some snazzy sprites replacing the 3D.

3696
TalkBack / Re: Wario Land Shake Announced
« on: May 31, 2008, 05:46:47 PM »
Yay for some 2D action. Now, I wonder if there will be lots of game to fit whatever price point they intend to sell it at.

3697
Dear Lumas, what is up with Japan and Monster Hunter Portable. It (and that Bleach game) are in the way of complete Nintendo domination.

3698
TalkBack / Re: REVIEWS: Boom Blox
« on: May 19, 2008, 01:18:52 AM »
But... block blowing is fun ;_;

Kidding aside, there are a multitude of game modes of blocky madness and frustration. Lack of foresight on my part that some people would like to know what other things there are to do besides the explosions and the falling blocks.

3699
Yay! A break from licensed games and Sonic. This somewhat reminds me of the Capcom 5 (except without it on one system and 4 announced games instead of 5).

MADWORLD looks like God Hand with way less color and far more blood and gore. I'm eager to see how the action title turns out.

And Bayonetta is giving me some bad Bullet Witch vibes. Though, I guess it isn't too bad to give the "sexy witch with guns" premise another shot... 'cause this time the witch has glasses!

3700
TalkBack / Re: REVIEWS: Boom Blox
« on: May 18, 2008, 11:05:39 PM »
I guess the game is a victim of the New-Shoes effect.

For me though, the concept of blowing up blocks with physics and other blocks sound like a nice concept. It's good to see that the game is being favorably reviewed.

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