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Messages - Mop it up

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General Gaming / Re: So nobody likes GameStop?
« on: October 02, 2022, 11:17:55 AM »
I don't even remember making this thread.

I don't remember the last time I traded anything in. If you're wondering what the reason was, I pre-ordered this new Switch Controller strictly for the Hall Effect Sensing Joystick which will never drift. The Pro Controller I traded in didn't drift, but it was the one I bought at launch so it was only a matter of time.
Interesting. I'm curious how well this will end up working out and if it might introduce new problems. I s'pose it might be a couple of years before we start seeing.

I sure hope Khushrenada is okay...

Nintendo Gaming / Re: What's Next For The N64 Expansion Pack?
« on: October 02, 2022, 11:12:55 AM »
Wait wait wait woah woah wait, was there no game released in September? What gives?!

Nintendo Gaming / Re: Official Sales Thread
« on: October 02, 2022, 11:09:51 AM »
How did Splatoon go from 3.4 million week one to 2.4 million week two after selling another 500k copies?
The 3.45m figure was total sales of physical plus digital, while Famitsu tracks only physical sales. So this current figure of 2.4m is physical sales only.

TalkBack / Re: Splatoon 3 (Switch) Review
« on: September 19, 2022, 08:12:22 PM »
I largely agree with the review, and in fact I would go as far to say that I feel it has even less new and different stuff over 2 that 2 had over 1. I wonder if they plan to add more content in updates besides just the usual stages and weapon sets.

With that said, expecting them to keep adding free updates to Splatoon 2 indefinitely would be unreasonable, and making more paid DLC for it wouldn't help draw in a fresh player base. I understand why they did what they did, and I actually prefer this approach of making a new separate game instead of nickel-and-dime DLC, which would probably cost more in the long run. Or fundamentally changing an existing game means that if there's something I don't like about the new one, I can't go back to play the old one.

This means there's hope for Perfect Dark!!!
I'd say there's hope for all Rare games sans that Mickey racer!

Nintendo Gaming / Re: What's Next For The N64 Expansion Pack?
« on: September 16, 2022, 09:20:49 PM »
I'm betting Goldeneye 007 will release in 2022, since we haven't gotten a game yet this month, so there are four more slots left. My guess is the order will be:
Sept: Pilotwings 64
Oct: Mario Party
Nov: Goldeneye 007
Dec: Mario Party 2

I'm a little surprised they're tossing on the Pokémon Stadium games. I'd have thought if they ever re-released those, they'd make them separate paid releases and add in support for Home or something. It's also a bit of a shame that Mario Tennis and Golf don't have their transfer content unlocked.

As for Harvest Moon 64: The Japanese SNES app also got Harvest Moon. Isn't the problem with these games now that they no longer have the rights to the Harvest Moon name outside of Japan?

TalkBack / Re: Pikmin 4 Announced (Re-Announced?) for 2023
« on: September 13, 2022, 06:08:25 PM »
From a month prior to Hey Pikmin's launch:
Thanks mate. I had a feeling I was forgetting something but trying to search for it kept bringing up this announcement. I wonder what it is about this series which causes this to keep happening. It'd be interesting to hear the development story here, but that probably won't happen.

Curtain Call was a'ight, but I think I had my fill of this game (and this will undoubtedly have a lot of the same music).

TalkBack / Re: Pikmin 4 Announced (Re-Announced?) for 2023
« on: September 13, 2022, 03:50:26 PM »
That article is from before "Hey! Pikmin" was revealed, so they could have simply been referring to that. Was there mention of a "Pikmin 4" after "Hey! Pikmin!" released?

TalkBack / Re: Octopath Traveler II Revealed, Launching February Next Year
« on: September 13, 2022, 01:08:57 PM »
I still haven't even played the first one!!!!!!

I'm surprised they're releasing the Pokémon Stadium games onto this, I figured if they ever re-released those they would be separate paid releases so they could add in support for HOME. Trying to beat these games with nothing but rentals is downright brutal, if not outright impossible.

TalkBack / Re: Kirby Re-Returns To Dreamland In Deluxe Edition February 24
« on: September 13, 2022, 12:13:25 PM »
I could have sworn it was already possible for all players to use Kirby in this game... or are they simply highlighting this feature since it wasn't possible in Star Allies?

TalkBack / Re: Pikmin 4 Announced (Re-Announced?) for 2023
« on: September 13, 2022, 12:11:03 PM »
Refresh my memory, what were the exact comments years ago? Can we be sure it wasn't just some misunderstanding over "Hey! Pikmin"?

Regardless if it's a new development or a long-completed game, still glad to see a new Pikmin! Looking forward to more being revealed.

Nintendo Gaming / Re: Official Sales Thread
« on: September 13, 2022, 12:02:45 PM »
Yowzers! Pretty crazy. I wonder if this is just the fans of Splatoon 2 jumping straight into it, or something else. It'll be interesting to see if sales have a big drop later, or will be able to maintain some big legs.

Nintendo Gaming / Re: Splatoon 3: Enter the Splatlands
« on: September 13, 2022, 11:55:21 AM »
The big deal for me is how when you play Turf War in a party, everyone is always on the same team together rather than still randomly assigning teams as in 1 and 2, so now my SO and I can finally play Turf Wars together and make a mess as we should! Sure, we could still play the Ranked modes on a team in 2, but, we never liked those as much as good ol' Turf.

I've seen a few of you guys playing. Anyone wanna share thoughts?
Hey mate, come to think of it, I don't think I have you as a Switch friend for some reason! Would you like to add me?

Of course I was using those, I wouldn't have played through the required ten successful runs just doing the same exact thing! Plus I needed those to keep getting more rewards. Unfortunately, I was on a bit of a time crunch due to the game leaving Game Pass, so I didn't get to try out some of them such as Extreme Measures. Even so, a majority of the game is the regular enemy encounters so I'm not sure that would have changed how I feel.

The reasons you mention are why I rated the game an 8.5 to begin with; if I were just scoring based on gameplay alone then it would be much lower.

I was trying to not double post, but nothing's been happening so... I have little choice!

Sometimes that's for bad, like when a charming little turn-based RPG like Ni No Kuni was absolutely ruined by trying to get all the familiars and their variants. But you don't KNOW going in how these things are going to shake out. You don't KNOW going in that NNK's method of managing familiars is utterly tedious and that some familiars have absolutely ridiculous spawn rates. You don't KNOW going into easy-going World of Final Fantasy how utterly grindy it is to clear all the monster ability boards, or how bullshit the post-game dungeons are.
I was thinking some more about this point, and, have you heard of a site called TrueTrophies? It's a place where it shows the average completion time for games to obtain all trophies, as well as having a list of all the trophies and a percentage of how many players have obtained each one. This site seems like it may help answer some of these questions before playing a game, possibly being able to recognize which games will be a painful experience and avoid playing them.

Just Dance 4
Almost had my first 5 star ranking. I seemed to be like a move or two away from it with how the ranking meter looked. I guess I should admit that it is not like every time I dance along I'm doing great in case I've made it sound like these games are a breeze.
I've gotta say, I don't think I've ever pictured you as much of a dancer. It must be quite the sight to behold...!

While it's too late to count it now, since I had started Castlevania III: Dracula's Curse before August ended, I decided to still finish it up. It's a bit of a mixed bag, but is overall an okay game, and better than the three linear Vanias I just played (though the original and The Adventure are both low bars to clear). A nice variety of stages including neat visuals and music, and branching paths at a couple of points which I guess was their way of mixing Simon's Quest with the regular Castlevania formula, and different characters to try out. The game generally feels better balanced, at least until the last few stages which become pretty questionable yet again. I still don't care for the stiff and limited movement and general gameplay flow though.

There are now three games left in the collection, one of which I've played and completed before in Super Castlevania IV, not sure if I'll play it again or not. I don't think this series is for me, the games just don't feel good to play.

And with that, it looks like Backlaugust is over! I seem to have really been in the zone this time, with 17 games in the bag, goes to show what one can accomplish with a little determination! And a lot of insomnia...

I completed this last night right at the buzzer, so there was no time to write about it before now. But I've still gotta say...

...It's a clever way of entwining the roguelite setup into its story and theming! The writing has a good sense of humor while still taking its story seriously, a rarity for indie games. It all goes a long way to help contextualize the game and makes for nice incentives to keep playing, as there's lots of little details everywhere to discover based on the player's actions. There are a wide variety of modifiers to unlock and augments to find that allow for different kinds of playstyles and helps keep things interesting, at least for a while.

The gameplay itself however, feels a little shallow. For some reason I was under the impression that this was more of a dungeon crawler, but it's actually just a series of rooms full of enemies that must be defeated to open the entrance to the next room full of enemies. The camera doesn't do a very good job of keeping enemies on screen, instead showing a focus on the protagonist and often making visible far too much of the out-of-bounds areas. Each weapon has few moves at its disposal. With how many runs it takes to complete the story, much less everything else on offer, it starts to feel repetitive sooner than it should for this type of game.

Because of the above, I don't think I quite understand all the accolades it had received. With that said, at least conceptually, it sets a new gold standard for how to handle a roguelite game. I just hope the next one is built upon a better gameplay foundation. Overall, I'd probably call this a solid 8/10 game, maybe 8.5 on a good day.

NWR Mafia Games / Re: Mafia XC: Theme to be determined. Sign-up Thread.
« on: August 31, 2022, 11:40:58 AM »
But it's gotta be Xenoblade Chronicles as the theme, it's just gotta! I've a feeling that we're gonna make it that even if you choose something else anyway! And you don't have to worry, I myself have played only XC1 and XCX so there won't be any spoilers for 2 and 3 from me.

I'll tell you why I've done it before as I've wondered that myself...

Just to add on to this since Khush touched on some of it...
Thanks for responses. I can't say I can relate, as I play games for fun, so usually when it stops being fun then I move on to play / do something else. I guess in these such cases for you folks, the enjoyment there is derived from the act of completion itself rather than the journey, which makes sense as the way you described it.

Though I s'pose there are still some examples where this phenomenon did happen to me, but it certainly isn't a way I prefer to play games if I can avoid it. It probably happened more often when I was younger, for example I know I played through all of SMB2j even though I don't particularly like it. Then again, I guess there are a couple examples of this from this very Backlaugust, most notably the case of beating Mega Man X6 even though it's a dumpster fire with no redeemable qualities. But I think this kind of thing is a lot easier with classic games since they're usually pretty short; X6 was just a few short hours of misery. Modern games are so heavily padded that I can't even imagine attempting something like this with them, especially since it tends to involve more repetitious grinding. If I'm going to be performing a mindless monotonous task, I'd rather it be for something more useful, such as chores or learning a new language.

Continuing with this classic games binge, I next booted up the Castlevania Anniversary Collection. This compilation has save states at least so that helps... or a save state, I guess, woulda been nice to have more. I've never played most of the games in this so now's as good time as any to dive right into the series starting with the very first. And I've gotta say...

...The original Castlevania doesn't hold up at all! Slow, clunky, enemy-spam are the three words I'd use to describe this game. What's that? I used four words? Try re-reading them, I think you'll be pleasantly surprised.
Castlevania: The Adventure - I wish I started with this one as it has other problems on top of the ones above! There's a lot of slowdown in this game which can result in dropped inputs; I'm pretty sure this is just how the game is and not a fault of the emulator, as the second included Game Boy game has no such issues. Good thing it's short, at least. Didn't they remake this for WiiWare? Too bad they didn't also include that version.
Castlevania II: Belmont's Revenge - I liked this one better than those first two, the level design starts to get more interesting and it generally feels less cheap.
Castlevania II: Simon's Quest - Now here's where things start to get interesting. I've tried to play this game before as a kid, but I never managed to figure out where to go after the first mansion. I had a guide handy fully expecting to be referencing it often, but I actually only used it a couple of times, including just to figure out the function of an item (I wonder if this is one of those games where having the manual was a big help in knowing how things work). A couple of things I also recalled from memes, such as the kneeling at the cliff with the red crystal for the warp tornado to appear.

The main source of difficulty in this one is exactly that as well: figuring out how to progress. The general combat feels easier than the three prior games I played, in part because Simon gets pretty powerful with upgrades and some sub weapons have infinite uses. Most enemies just bumble back and fourth and there are few bosses throughout the game. It's also surprisingly forgiving especially as an NES title, as upon getting killed Simon simply respawns on the most recent piece of safe ground touched, so the only incentive to play well is to avoid a loss of currency and EXP which isn't that big of a deal.

This game overall isn't all that obtuse, but since those couple of moments totally stall progress then it's easy to see why it gained such a reputation. To be fair, it's difficult to strike a balance with any kind of puzzle, providing just enough clues to figure it out without flat-out spelling it out, but in this case I think it'd just take a little bit of rewriting (or hiding a few more) clues to make this game work. I still liked it the best of the bunch so far, however I don't think it stands up to its contemporaries like Metroid and Zelda II.

God I'm just credits and done. Imagine 100%ing Pokémon Black 2. Crazy talk.
Have you at least checked out the PokéStar Studios side story? I felt it was by far the best thing about the Gen V games.

When I first beat this game, I found it to be incredibly frustrating, but with redeeming value. Now that I've seen the godawful, tedious-as-hell side content, I hate this game. Seriously, it's sheer, unadulterated grind getting the Dream Eaters leveled-up via dozens upon dozens of play of the same Water Barrel & Balloon mini-games. I don't understand why they have the battle portals randomly generated on a once-per-drop rotation per world per character. Seriously, what is even the POINT of that?

Funnily enough, though, I have Platinumed several Pokemon clones: Ni No Kuni 1 and just this year World of Final Fantasy. And yes, they were both wretched experiences to 100%.
Perhaps this is a stupid question, but I gotta ask, if doing things like this is such a terrible experience and you hate a game, then why do it?

NWR Forums Discord / Re: Safe Words XX: #2 Is #1 - The Final Four
« on: August 30, 2022, 11:23:41 AM »
Congratulations Khushrenada on being everyone's fave sidekick!

Hm, does this mean that I need to host the next game, so that Khushrenada can try for back-to-back-to-back wins...?

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