TalkBack / RE:EA Announces Goldeneye 2
« on: February 28, 2004, 07:10:27 AM »When I think of EA, I get vague feelings of disgust.
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Originally posted by: DrZoidbergQuote
Originally posted by: pookQuote
Originally posted by: Mario
Okay, can someone tell me this. What can you do with two separate screens that you cant do with one really long screen?
well, that's why THEY are game designers and WE (especially YOU) are not.
i know every detail of your life from what you post here, and thus i can determin you definatly lack the skills and mental fortitude required to even consider designing games.
pook has gained: +23 arrogance point(s), ++1 post count point(s)
personally i'll be down if they include some form of mp3 playback, even if it's minor, and if this features GBA support (hopefully) the second screen could be used to have funky ID3 tag scrolling or some such, as for games, Metroid screen one Map screen two, DS Wars screen one, Statistics and Data Screen two. oh hay, i guess i'm a games designer now rhhrhr
As many of our readers may remember, around E3 PGC made many mentions of OverClocked.org because the beautiful remixes found therein were used throughout our E3 2002 DVD. Since then, I've been wanting to create some remixes of my own.
*cliché warning*
Fast-forward a few months and I've just finished my third remix (the first two were not GBA or GameCube related so they weren't posted here). I originally intended to finish this remix in time for the release of Castlevania Harmony of Dissonance, but forces conspired against my free time forcing me to delay its release until now.
If this is your first exposure to video game remixing, be sure to check out VG Mix and OverClocked for more of the same. You can find my previous two remixes at VG Mix, but you'll have to explore the site to find them (my user name is Rize).
The games in the Castlevania series have always been known for their excellent and memorable tunes, and Harmony of Dissonance is no exception. While it's true that the game directs most of the GBA's available power towards graphics rather than music, the composer did an excellent job despite this. After all, some of the best music in video game history was done using the NES's inferior chips.
First up we have the game's first BGM (and one of the few BGM's with an official name in the sound test): The Theme of Juste Belmont (662 K).
The second track is from the Marble Corridor. Considering how memorable the Marble Corridor music from Symphony of the Night (PSX) was, this track had some big shoes to fill. I'd say those shoes were filled nicely. Marble Corridor (821 K)
The next theme is used in a few different parts of the castle. It first crops up in the third major area you're allowed to fully explore: The Castle Treasury (547 K).
Finally, we have one more tune from the middle of the game. This is from the right most portion of the castle in the area with the epic cloud background. Behold The Chapel of Dissonance (537 K).
In an attempt to stop "illegal gambling", the government of Greece has passed a law that simply makes all video games illegal.
Naturally, Greek gamers are organizing protests and such to repeal the law, but in the mean time, travelers should be warned that bringing video games into the country may result in fines.
It's even illegal to play a game of chess over the Internet (of course, you can play chess using a board and actual pieces).
As I was playing SMB2 a few hours ago, I noticed some odd bumps on Story level 1-3 (or Beginner 3 in Challenge Mode). Upon closer examination, I suspected that it was Braille. After about an hours worth of digging on the net, I had the message translated.
Not so fast! First I have to bore you with the details of it's deciphering. First of all, how do you tell which direction in the message is up? It's just a bunch of dots! Then there's the issue of spacing. It was pretty confusing at first. Then there was the problem that every website I found with the Braille Alphabet assumed that I didn't need to know punctuation... but fortunately I found a translator that converts stuff you type into Braille which allowed me to figure out the code for punctuation. Exciting stuff eh? Now... onto the secret message.
Hi! This is Jamad. That is right. Braille Alphabet. I respect you !!
Yep, that's the secret message. Aren't you glad you didn't spend an hour and a half of your time figuring that out? I looked for "Jamad" in the SMB2 credits but didn't find him. It must be a nickname (or a bad joke). I would guess that he's a level designer, or someone else who could directly change the level structure. It's doubtful that anyone else would have done it for him!
As for the other wacky stuff, a reader on the GameFAQs message board noticed that something is wrong with the name entry screen for Story Mode. When you attempt to enter your name, you're going to have to make other plans if there is a lowercase "w" in your name. Instead, the game has a duplicate lowercase "t". Thanks to Andret Andrew at GameFAQs for pointing this out.
Nintendo of Canada is sponsoring a charity event whereby 10 copies of Super Mario Sunshine are being auctioned away at eBay's Canadian site. Of course, these aren't just any old copies of SMS, they are signed by the legendary Shigeru Miyamoto himself. Follow this link and bid at your own risk.
Note that only two of the auctions are available at the moment. I'm guessing that the other eight auctions will be posted as these two end.