Author Topic: FEATURES: Whither Now, Samus Aran?  (Read 26938 times)

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Offline Mario

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Re: FEATURES: Whither Now, Samus Aran?
« Reply #75 on: August 15, 2008, 02:51:08 AM »
For unobtrusive scanning you could have all text show up on a DS all the time that mentions whatever you're looking at, and you can have a second player read out loud anything interesting. It would have to be an option of course, but it would be an awesome one.

Offline KDR_11k

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Re: FEATURES: Whither Now, Samus Aran?
« Reply #76 on: August 15, 2008, 05:16:33 AM »
That's solved easy enough. Just make it so the player can't forward through the plot twist.

Not if you make the triggers for these things optional. Scanning better be an optional trigger, being locked in a room until you read all the story snippets removes the entire point of finding the story yourself.

Offline NinGurl69 *huggles

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Re: FEATURES: Whither Now, Samus Aran?
« Reply #77 on: August 15, 2008, 12:37:04 PM »
Samus will die of boredom.
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Offline Halbred

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Re: FEATURES: Whither Now, Samus Aran?
« Reply #78 on: August 11, 2009, 07:03:46 PM »
*raises hand*

I'd just like to mention that part of the reason I was so emotional during the Other M trailer at E3 is that it felt like Team Ninja read our piece (my bits, specifically) and said "Let's do THAT."

Too awesome.
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Offline NinGurl69 *huggles

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Re: FEATURES: Whither Now, Samus Aran?
« Reply #79 on: August 11, 2009, 07:17:54 PM »
Post hoc, ergo propter hoc.

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« Last Edit: August 12, 2009, 01:05:03 AM by NinGurl69 *huggles »
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Offline KDR_11k

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Re: FEATURES: Whither Now, Samus Aran?
« Reply #80 on: August 12, 2009, 02:15:05 AM »
All I can say is that I'm not excited about Metroid Other M because I play Metroid for the levels, not the story.

Offline Stogi

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Re: FEATURES: Whither Now, Samus Aran?
« Reply #81 on: August 12, 2009, 02:59:56 AM »
It wouldn't hurt if it had a more well rounded story though.

I mean...Samus is so badass that it would be nice to know how she became so badass.

Honestly, her story would be perfect if portrayed in movie form. Well, as long as Michael Bay doesn't touch it. It'd be like I am Legend except with a better story line and scenario.
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Offline NinGurl69 *huggles

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Re: FEATURES: Whither Now, Samus Aran?
« Reply #82 on: August 12, 2009, 03:01:47 AM »
I'll trade Other M for that movie.
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Offline KDR_11k

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Re: FEATURES: Whither Now, Samus Aran?
« Reply #83 on: August 12, 2009, 04:12:27 AM »
It wouldn't hurt if it had a more well rounded story though.

Oh yes it would hurt because any attempt at story I've seen from Metroid developers usually comes down to locking the game world away until you reach arbitrary plot triggers that have nothing to do with your collected items and usually send you on errands that undermine the concept of exploration by telling you exactly what the next step is.

Offline Stogi

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Re: FEATURES: Whither Now, Samus Aran?
« Reply #84 on: August 12, 2009, 04:47:51 AM »
Well that's because they picked the wrong formula.

Instead of solving the story in order, they should let you pick up pieces where ever you find them creating a story that is more like a puzzle.

Plus, who's to say that it can't start with some epic prologue that has Samus in a structured path, but then turns Samus loose on some planet?
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