What a game. You folks are lucky vudu didn't actually use his ability. And lucky Mop it up didn't tune in on the first day. By Day 2 or 3, she sent me a list with nearly everything figured out already. Granted, she did know her mafia from the start, but she looked at things from the perspective of who I would pick, and saw UncleBob's flamboyant Joker for exactly what it was.
For the record, a brief detail of ways to earn points.
The three known ways were posting, posting pictures, and winning the best roleplay for the day.
The slightly more obvious secret ways to earn points:
Post first in a day to earn one point.
Post last in a day to earn one point. UncleBob's post-locked posts didn't count for winning this.
Less obvious ways to earn points:
Refer to a player by his or her character name for a point. This was slightly difficult to keep track of during the game, because for whatever reason, I had no idea Ted Korp was the Blue Beetle.
If you asserted a player that was in the mafia was in the mafia, chances are you received a point. The assertion had to sound "certain." For example "Khushrenada is mafia" opposed to "Khushrenada could be mafia. This was very difficult to measure. I don't believe I gave out this bonus at all, but I may have, and just forgotten to make a note about it.
If a player outed his or her role in public before Khush or I revealed who he or she was, the player received two points. The player had to have a role other than a normal townie. UncleBob cleverly was rewarded this point for a post he made that listed what he could be. Like the rule above, the player had to use certain terms. Maybe later I'll find the post, but Khush and I both agreed it was worth the reward.
Any player who sent at least one point each day received a bonus point. UncleBob was the first one to earn this one, but other people earned it easily as well.
As you know, I added in bonus points for certain activities as the game developed.
Any player who publicly seemed to "grieve" the death of another lost earned two points. This was tough to measure, because I typically looked for sorrow expressed. A few players earned this bonus, most notably, I believe one of Bustin98's pictures "grieved" the corruption and death of a mafia member, surprisingly earning him the only points that day from this bonus.
Lastly, added just a day too late, any player that publicly asked for people to share points received a bonus point. Why added a day too late? Stogi/The Unagi had publicly asked for points every day before this bonus was added. The day it was added, he did not, and the day after that, IIRC, he was dead.
Player kills through hits and votes were worth a set number of points. Townies were worth 10 points. Mafia members were worth 15. Superman and Batman were both worth 20. Killing the Joker was worth a total of 25 points. If a player was voted out, the point worth was simply divided by the number of voters who targeted the player, rounded down. A player worth 10 points would garner three voting players 3 points each, rounded down from 1.3333. The Orange Ring doubled the raw points the player would receive, and the doubling was done before the round-down. If a player was worth 1.8 points per voting individual, rather than receive 2, the Orange Ring would give 3 points.
Notable item usage:
As far as I recall, Blue Rings were the most purchased auctioned item. IIRC, absolutely none were used. Indigo rings, despite offering just as great a voting swing with no voting penalty the next day, were a less-sought after item, in general. Despite this, IIRC, they were used twice. The downside of the Indigo Ring to the Blue Ring is that the Indigo Ring didn't garner a player an extra share of the points from the vote out, where the Blue Ring would triple a player's point share.
The Orange Ring went to UncleBob.
The Red Ring Went to UncleBob.
Without having the Orange Ring, because he hit mafia members and earned so many points of his own accord, he would have almost certainly been able to buy all the items he bought. The Orange Ring did grant him enough items to attack a protected player with Kryptonite and the Perfect Trap, but those points were wasted, as the protection was not broken.
The White Ring went to Nickmitch.
The Black Lantern went to GoldenPhoenix. In retrospect, had GoldenPhoenix shared all of her points to ShyGuy, the item would have been won by the space mafia. Things happened the other way around, and while GP won the item, she took it with her to the grave. On this day, the townies all placed all their points with jrlibrarian, giving him over 100 points. Early in the day, before everyone shared points, he held 47, and bid that number. He did not place another auction bid until well after the day was over (70,) and so given a change in mafia bidder, the results could have been disastrous for the townies.
I think that covers all the big items in the game, and the point system. I was really impressed with the level of participation the townies had in this game. I was a little disappointed that it took the Black Ring to bring townies to share points to obtain items, as I was certain alliances had been formed, and while shaky, it is likely that the Orange and Red rings could have found better homes had players shared points.
After UncleBob won a bid of 0 points, stevey copied the strategy every day, except for the one day where no bids were placed on one of the items, another oddity stevey noted out.
When UncleBob died, he held a blue ring. I can't recall if that would have done him any good to have used it. Apdude, TJ Spyke, and Bustin98 also had blue rings. The blue ring, itself, is the rarest ring on the spectrum, aside from the Orange Ring and the White Ring, IIRC, which is what made the demand a bit interesting, from my perspective. Khush and I never spoke about implementing a Violet Ring. I guess Carrol Ferris wanted nothing to do with our game.