I think Capcom is foolish not to take the time now to reinvent Mega Man.
Personally, I would love to see Mega Man go more Contra style. 2D hardcore shooter and platformer...eight way directional shooting.
Continue to have boss robots and the ability to take there powers, but have more of a paper/rock/scissors game through the entire series with enemies throughout the levels that are weak to some attacks and stronger to others...and perhaps push item management alittle more...and have one big open world instead stages...make it kinda like Metroid-Mega Man game.
I would buy that for a dollar. (Actually more.)
THANK YOU SPAK! I was just about to say the same thing, even if they wanted to bring back MM and couldn't think of a good way to bring him into 3D (I still don't personally like Legends, and I know it has it's fans but c'mon, that's not the same kind of MM that made him a star to begin with) then just do something akin to Rayman and make a super beautiful 2D game, just ramp up the action and the difficulty. I don't usually clamor for a sequel thats "more of the same" but in this case, just fucking do it already.
Those MM Network games weren't my cup of tea because it didn't feel like MegaMan. The Zero games were good but felt lacking in something that just wasn't MM. The ZX STarforce or whatever series sounded like a good return to form but I barely played my DS and when I did decide to buy them, I couldn't find them in stores (and only now am I more prone to shop online, go figure). Still, playing as a child who dons some armor to make him like MM isn't the same as playing as THE MM, ya know?
Bring that **** back, make it look crazy good, make it bring the hurt; massive amounts of enemies on screen for some twitchy slide/jump/shoot gameplay, none of that shity X5 and X6 level designs, etc.
The bosses shouldn't have just one weakness either, I think that's what made the series super stale to begin with. Once you figured out the order, and it was usually basic stuff like fire>ice etc, you'd always play the game the same way. **** that noise. Bosses should have multiple weaknesses, shouldn't be completely nurfed when you come in with one of their weaknesses, they should also change up their patters a bit more (which yes, they've done that to some extent, but it's still predictable as ****) and not just when they're about to die, and yes there should be more usage of those acquired weapons outside of the bosses. Branching paths, more secrets and things that affect the other areas (such as defeating Storm Eagle would cuase a power outage in Spark Mandrill's stage).
Honestly that would be the best way to revamp MM, take everything that's made the series great, make it better, and once that becomes successful, try doing something new with it.