Author Topic: Nintendo Land Impressions  (Read 1779 times)

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Offline NWR_Neal

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Nintendo Land Impressions
« on: September 13, 2012, 10:30:31 PM »

So, how has Nintendo improved upon the 2011 demo Chase Mii in Mario Chase?

http://www.nintendoworldreport.com/impressions/31720

To be completely honest, Mario Chase, the Mario-themed Nintendo Land game, hasn't changed too much from its origins as the E3 2011 demo Chase Mii. I'd say though, after playing a bunch of rounds of it, it doesn't need to be changed. It's pretty excellent as it is.

If you didn't know, Mario Chase is a Pac-Man Vs.-style game. Four players using Wii Remotes run around an arena hunting the GamePad wielder, who has a full top-down view of the map and where everyone is. The GamePad also displays a third-person perspective for the player, which is the same viewpoint that the other four players have on the TV in split-screen.

The GamePad player, wearing a Mario hat, has a 10-second head start and then the four Toad hat-wearing players have to run around and look for him. It requires a lot of communication between the four players, and you'll be shouting "He's in green, heading into yellow!" over and over again. Of course, that might not even be what you want do, because the GamePad player can hear you say that and mess with you. It's a really devious game on occasion.

Roughly halfway through the timed round, a star appears in the middle of the arena. The GamePad player can get this star to turn invincible for a while, which means the player can knock down any other player. During my playtime at the Wii U Preview Event, I had a ton of fun with this game, with some thrilling last-second endings. Also, Nintendo World Report's Ariel Ruff quickly became a ringer for this game, at one point tackling a player in 20 seconds. That unlocked one of the game's five stamps, which appear to be like the Wii Sports Resort stamps.

One thing they did add was a "gameface" for the GamePad player. Using the controller's camera, the player's face is displayed on the TV, so the GamePad player can taunt the other players, or the other players can see the joy or fear in his eyes. It's nothing fancy, but it is a nice touch.

Mario Chase is a lot of fun, and it appears that it will have around three different stages at a minimum. There might be more to it, but we weren't shown any more of it. It's one of the many Pac-Man Vs.-style games in Nintendo Land, and because of how much fun Pac-Man Vs. is, that is not a bad thing at all.

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Offline Phil

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Re: Nintendo Land Impressions
« Reply #1 on: September 13, 2012, 10:53:43 PM »
I had my doubts, but Nintendo Land is shaping up to be a quality product. I'm really interested.
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Offline Fatty The Hutt

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Re: Nintendo Land Impressions
« Reply #2 on: September 13, 2012, 11:03:38 PM »
"Game Face" is genius. That's one of those little Nintendo polishes that makes them such a unique game maker. That little, basically unneccessary touch that makes the game a richer experience. Love it.
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Offline Caliban

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Re: Nintendo Land Impressions
« Reply #3 on: September 14, 2012, 01:17:01 AM »
Is Nintendo Land going to have bots when someone doesn't have people to play with, or maybe being able to play with other people online?

Offline Killer_Man_Jaro

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Re: Nintendo Land Impressions
« Reply #4 on: September 14, 2012, 04:17:27 AM »
To their credit, Nintendo Land does look a lot more fleshed-out and fully-featured than it did when it was shown at E3. I'm amused that there are no less than 3 Pac-Man Vs.-esque games, but at least they all work a little bit differently from each other. But between the stamps and the different modes within each attraction, I could see myself getting decent play out of this, providing I can find the Premium Wii U bundle for anything approaching a decent price.
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Offline TeaHee

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Re: Nintendo Land Impressions
« Reply #5 on: September 14, 2012, 05:25:57 PM »
My only concern is that now we have three games that seem very similar-Mario, Luigi, Animal Crossing.  I  just worry that the, chase me, catch me, find me game play elements may start to feel very similar.  Have you noticed any of this in your time with these games

Offline NWR_insanolord

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Re: Nintendo Land Impressions
« Reply #6 on: September 14, 2012, 06:34:10 PM »
I haven't played the Mario game, but I thought Animal Crossing and Luigi's Mansion felt pretty different from each other. Player objectives and the pace of the game are completely different.
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Offline NWR_Neal

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Re: Nintendo Land Impressions
« Reply #7 on: September 14, 2012, 06:53:41 PM »
Animal Crossing: Sweet Day and Mario Chase are very similar, however there is one key difference that separates them: In Sweet Day, the GamePad player is hunting. In Mario Chase, the GamePad player is being hunted. It really makes the games different even if they are very similar.
Neal Ronaghan
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