Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Mop it up

Pages: [1] 2 3 ... 706
I've never played any of these games, so this'll be a good deal for me.

TalkBack / Re: Mario Movie Update from Miyamoto
« on: September 24, 2021, 01:56:44 PM »

TalkBack / Re: Kirby and the Forgotten Land Launching Spring 2022
« on: September 24, 2021, 01:53:36 PM »
I'd long given up hope of ever seeing a 3D Kirby game, so this easily made the show for me. Looking forward to seeing how it turns out.

TalkBack / Re: 8 Nintendo 64 Games We Need on Switch
« on: September 24, 2021, 01:38:12 PM »
Even the Virtual Console got only Mario Party 2.

My own list of 8:

Perfect Dark"
Mario Party
Mario Party 2
Mario Party 3
Bomberman 64
Bomberman 64 2
Battletanx Global Assault
Quake II

I wasn't sure if they'd do N64 Online for a number of reasons, including the difficulty of emulating N64 and having to set up 4-player online, so I s'pose it makes sense that it would carry an extra cost. We'll probably get it to start but won't keep it going if they stop adding good games to it as quickly as they did NES and SNES.

Sega Genesis feels like a bit of an odd choice, especially with so many games already available on Switch. I would have much rather seen the Game Boy line, hopefully that's still coming at some point.

I wonder if they're still going to be adding more NES and SNES games or if they're done with those now and moving on to other systems.

TalkBack / Re: Nintendo Direct To Air September 23
« on: September 22, 2021, 01:14:59 PM »
With there already being at least one Nintendo-published title a month for the rest of the year, I'm not expecting any new Nintendo announcements for this year, but maybe there will be surprises. I'm guessing it'll be focused on third-party stuff and indies. Perhaps Nintendo will announce the next Smash character, and if I'm lucky, N64 added to NSO, but probably Game Boy.

Podcast Discussion / Re: RetroActive 50: Little King's Story
« on: September 21, 2021, 06:09:08 PM »
This was a very memorable Wii game for me, I liked it a lot, though I don't think I've played it since its release year. I enjoyed its mix of strategy and sim, and its wacky characters and crayon art style.

I was looking back at the game's thread on here, and I saw myself mention that it was the 666th game logged into my collection, and that my copy was defective! What a coincidence! I also saw that when I bought my second copy at GameStop, the clerk said I was the first person to buy it at their store; a bummer this game was so underappreciated and didn't sell.

I also found this dev interview in the thread if anyone's curious:
Some tidbits:
-They mention trying motion controls at the start, but abandoned the idea since it wasn't fun; it's unclear if the pointer was included in this, but how they wouldn't have seen that as better I'll never know!
-The opening cutscene was originally going to be a playable intro where you had the king searching for the crown, but was removed since it felt too slow.
-A two-player mode was planned but scrapped due to being behind schedule, as well as "the idea of having a network feature."

I remember that there was a remake of this game on the PSVita which was titled "New Little King's Story." They seemed to age up the king to a teenager and from what I could tell, they removed a lot of the whimsy from the game including the cutscenes. To me, it seemed like a big step down from the original.

Podcast Discussion / Re: RetroActive 50: Little King's Story
« on: September 16, 2021, 02:08:08 PM »
If I remember rightly there's no way to upgrade the king's HP either, so protecting him remains top priority. The toughest part about the game's hardest difficulty setting is that the king is stuck with 1 HP throughout, so you can't make any mistakes.

I don't know if the game ever states what "UMA" means, but the manual says it stands for "Unidentified Mysterious Animal."

TalkBack / Re: New Switch Firmware Adds Support For Bluetooth Audio
« on: September 16, 2021, 01:42:38 PM »
Maybe in another 4 years they'll enable the USB 3.0 port...

NWR Mafia Games / Re: Mafia LXXXVI: Sign-up Thread
« on: September 16, 2021, 01:35:48 PM »
Eh what the hey, might as well.

General Gaming / Re: Backlaugust 2021: Round 2: Electric Boogaloo
« on: September 01, 2021, 07:46:33 PM »
Even if we don't count Quake, you'd still have to come up with excuses to disqualify two other games, and even then, that'd just be a tie!

Yeah, people have made that same argument before to count August new releases, and it does make a certain amount of sense. But I don't make the rules, I just, uh... something... with them.

Nintendo Gaming / Re: Games you DON'T want to see come out
« on: September 01, 2021, 07:27:31 PM »
Another release of Urban Champion.

Heck, most NES games at this point unless developers want to remake them like Metroid Zero Mission's rethink of Metroid NES.

Saw this image the other day of Mega Man:...
I agree with you on this point, but I think choosing Mega Man as an example was probably a bad idea as you saw from the responses, even though I actually agree with it as well. It seems to be some of the most popular pixel art, plus fans also didn't like the games which aren't 8-bit, so for better or worse everyone associates it with NES-style. It's a shame games like Mega Man 8 poisoned the waters since I think the series has a lot of untapped potential with more advanced hardware.

General Gaming / Re: Backlaugust 2021: Round 2: Electric Boogaloo
« on: September 01, 2021, 05:53:53 PM »
You're right, I should have worded it as "first release" since re-releases are allowed. But it's too late, now it looks like backpedaling! Oops!

Perhaps you, RABicle, and me should form our own super team next year, just majorly crush all these schlubs. Maybe see if we can get Luigi Dude going again too, then we'd really be nigh unbeatable!

General Gaming / Re: Backlaugust 2021: Round 2: Electric Boogaloo
« on: September 01, 2021, 03:51:05 PM »
For those curious, here's what I've played for Backlaugust:

I bought this when it was on sale for 99 cents because it appeared to be inspired by The Legend of Zelda games. The 8-bit style feels more in line with Game Boy games than NES for a few reasons, including that characters are made up of few pixels and the tile grids are fairly small, sometimes causing rooms to feel a little cramped. The adventure is more bite-sized too, as throughout it the boy only ever gains two tools, leaving most progression gated by keys and switches. There's some decent exploration as the game opens up, but combat and puzzles usually remain pretty simple. The story and world lean towards the more drab and abstract side. I know there's symbolism in here, but as far as I can figure out, there's no cohesive whole or meaning to the plot else than what's already implied by the game's title: a drug-induced trip, fighting manifestations of the kid's issues, thoughts, and feelings.

Overall, simple isn't bad, so it was decent enough for the price. I noticed there's a sequel though, and I'm not sure I'd play it unless it offers more variety.
Scored: 6.5/10

Bouncy Bob
I'm pretty sure I got this for 1 cent, and it shows. It's like a terrible version of Joust, and Joust is already not very good. I'm guessing it's a port of a mobile game, as the control is simply using the A button to jump. Holding it not only jumps farther, but brings up an arrow that tilts back and fourth as its means of moving left or right, making for an annoyingly little amount of control. It's a high-score game where the goal is to defeat as many enemies as possible in one life, and achieving a certain score will unlock the next awful arena, each one likely inspired by someone's vision of purgatory. Unfortunately, it was the final game I played so I rounded out Backlaugust with a real stinker that's easily the worst of the bunch, but c'est la vie.
Scored: 2/10

Ummmm this might be another freebie or maybe it was a few cents. It's a short little point-'n-click style adventure game about a blind boy and a god egg, as told by his mother who can (as the player's perspective) direct him and interact with the environment. The puzzles mainly involve hitting switches and figuring how to get the boy carrying the egg to the next area / room, but they remain pretty simple throughout and never get very challenging. There are sometimes shadow creatures that try to swipe the egg during the times when the boy needs to slip through gates by himself to open the path forward, providing a bit of tension to more quickly get the switches in order and throwing things at them to delay them. The story itself is decent and the voice acting of the narration is well done. Overall, not a bad little game, but not particularly satisfying as a point-'n-click goes.
Scored: 6.5/10

Journey of the Broken Circle
I'm pretty sure I got this one for free from owning one of the publisher's other games. It's a simple little platformer about a circle searching for its missing piece, which as you've probably guessed, is an obvious allegory for relationships. The characters met along the way are placed into the slot and have an ability, which helps add some variety to the levels, but it's never very challenging else when the physics get a bit wonky. The story it tells is decent and is probably relatable to a lot of people, but I felt the writing is a bit too matter-of-fact and didn't have enough subtlety. The graphics are too minimalistic for my tastes. It isn't a bad game, but not really my kinda thing.
Scored: 5/10

I got the collection on Switch back in a holiday sale, but never got around to them until now. We tackled it in 3-player co-op, which appears to be the way these games are meant to be played. It's certainly a hoot in that setting, figuring out the best ways to cooperate which often just means not getting into each other's way. As a physics-based platformer there's plenty of ways for things to go hilariously wrong, though I could see this game being a bit of a pain in single player with some of the (unintended?) weird physics quirks. The abilities and level design feel largely rudimentary, so my hope is that the sequels expanded on these aspects. The graphics are pretty good and nicely-detailed, though it feels a little drab for an enchanted magical fantasy. We may play through one or more of the other games before the end of August, as well.
Scored: 7.5/10

I remember being interested in this when I heard about it way back on the Wii U, but never pulled the trigger until it hit $1.99 on Switch. Unlike most match-3 puzzlers, this one isn't action-based, with instead having the goal of clearing the play field of all blocks; it's a nice change of pace. The story mode is surprising lengthy, I wonder if too much, though it does introduce a new obstacle or gameplay wrinkle in each world to shake things up and try to keep them fresh. The story itself is simple and mostly nonsensical, but was sometimes worth a laugh just from being incredibly stupid. I noticed that the Wii U version had online play, but the Switch one doesn't; seems like an odd exclusion, but I doubt I would have tried it anyway.
Scored: 8/10

The Way Remastered
This is made as an homage to PC side-scrolling adventure games of the 90s. With the "remastered" in the title, I actually wondered if it were an old PC game brought back until I looked it up after finishing it, which I s'pose is high praise for what they attempted to achieve. It takes a while for the protagonist to gain some abilities, but once the game reaches that point it provides some nice puzzle challenges. I felt like it ended right before everything came together for one last elaborate puzzle that utilized all abilities to their fullest, though. The platforming sections can quickly be a pain due to the stiff controls and the man's weak knees, being unable to survive more than a five foot drop, but fortunately there are frequent checkpoints. The story is simple but decent. Overall, it seems like a good throwback, but probably not really my kind of thing.
Scored: 6/10

Yoku's Island Express
Its mix of platforming and pinball mechanics works pretty well, and I like that it focuses mainly on exploration and discovery without having to worry about survival. The world feels thoughtfully designed and there's some wonderful and varied artwork in the various different sections of the island. With that said, the game shows some cracks at times during backtracking, since certain sections can be a pain to go through multiple times. Playing out the main adventure was definitely the best experience, while tracking down all collectibles wasn't always fun, and I ended with looking up how to nab the last few goodies. Overall, I enjoyed the game, but I can't help but wonder if I would have preferred it as a linear level-based platformer...
Scored: 8.5/10

This was one of the first games I had started playing on Xbox Game Pass, so it was before I was familiar with the way it handles games leaving the service. I had collected around half of the game's goodies, and luckily it was in this month's second batch of Gold games, so I decided to pick up where I left off and bring it home.

With all of the complaints and negative reactions I'd seen for this title, I went into it with pretty low expectations, which probably ended up working out for me. Overall, I ended up enjoying the game as a throwback N64 platformer, and while I probably wouldn't argue against the first world being the best and most-realised, I felt the second and third ones were quite good as well. The fourth and fifth start to fall apart a bit, particularly the fifth where it's tough to keep track of everything without notable landmarks, but they still have their moments. There's a nice variety of activities throughout the worlds to keep things interesting, utilising many of the duo's moves in one form or another. The best part was when first starting out in a world, as I could explore it in any direction and there was lots to discover and see. Things did start to feel a bit of a pain when it came down to there being only a few collectibles left in a huge world, with no real indication of where to look; the first world is the only one I completed on me own, the rest I looked up a video to locate the last few goodies. However, I can't think of a solution to this problem which doesn't ruin the spirit of the game.

With that said, I don't think the game lives up to the Banjo-Kazooie pedigree, and it wasn't unrealistic for people to expect as much given it's many of the same people. It feels more like an evolution of Banjo-Tooie, which I personally loved but I know most BK fans didn't, which I actually find kind of surprising. I would have thought the devs would also know what fans like about the original over the sequel, and instead of these huge sprawling worlds of YL, they'd design smaller compact worlds like those in BK. The game doesn't have the same charm either; there aren't enough unique visual landmarks in most worlds and characters are very stiff and non-expressive. I guess this is the problem with the devs not continuing to make platformers in the years between BK and now, and didn't hone their craft.

I s'pose that leaves me with some mixed feelings; I feel it failed as a Banjo-Kazooie successor, but still succeeds as an N64 throwback platformer in general. Since I knew it was going to do the former, I could still enjoy it as the latter.
Scored: 8.5/10

I was thinking about it, and perhaps I'll also count Quake as a completed game as well. Technically I've played a version of this game on the Nintendo 64, but I've never played the PC version, which is the newest release. We not only played the main game in co-op, but also the included expansions as well, though I won't be counting those as separate games. What a wild 'n crazy game, these classic shooters are certainly something else!
Scored: 9/10

General Gaming / Re: Backlaugust 2021: Round 2: Electric Boogaloo
« on: August 17, 2021, 06:37:58 PM »
I don't think I will buy the DLC single player content.
For what it might be worth, the DLC is quite different, and is more varied; challenging; and interesting than the original single player mode.

General Gaming / Re: Backlaugust 2021: Round 2: Electric Boogaloo
« on: August 02, 2021, 12:22:51 PM »
Try to pick up games you aren't actively playing right now. Games you're currently playing can be allowed, but in the spirit of Backlaugust, let's try to make them games you aren't playing at the moment. Make it a game you haven't touched in a month or more if possible.

While I sort of get the intent from this, I don't really follow it. To me, any game is part of the backlog whether you've had it for 10 years or 10 minutes...
Just to make sure things are clear, the opening post wasn't written by Poképal148 nor me, it's copy/pasted from the person who used to host Backlaugust on NegativeWorld. With that said, they're not really "rules" more like "guidelines" which is why "rules" was in quotes. Myself, I'm lenient and pretty much accept anything that wasn't released / bought during August regardless of any other circumstance.

It's the weirdest thing...

"Bombuzal" is the Japanese name of the game, but in the US, it's titled "Kablooey." The version here is the US version, complete with "Kablooey" on the title screen, but the box on the selection list is the US box with "Bombuzal" edited in place of "Kablooey." Why would they bother to do this? Is there some reason they can't call it "Kablooey" anymore? Doesn't anyone else care to get to the bottom of this?! I gotta know!!!!!!

...Ahem. I mainly know this since I actually have the cartridge. It's a decent puzzle game with confusing controls, but Charlie Blast's Territory on N64 does the concept better.

As far as more additions go, there are still more Nintendo-published titles they could add, I wonder why they aren't. Some which come to mind are EarthBound, Wario's Woods, and Yoshi's Cookie. There's also Super Mario RPG, but I'm still confused about who all has the rights to it.

I'd definitely be into Khushrenada's suggestion of Super Scope games, I was always curious about that thing but never tracked one down.

Nintendo Gaming / Re: Nintendo Switch Lite and Future Revisions
« on: July 06, 2021, 03:12:24 PM »
Since it's functionally the same as the current regular Switch, I think it should replace it eventually, to help lessen possible confusion by having too many models. But, only if they bring it back down to $300 when it comes time to replace it.

TalkBack / Re: Nintendo Announces
« on: July 06, 2021, 02:59:57 PM »
If I understand this correctly, it's still the same exact hardware?


I’m approaching 15 years so I will be taking my leave soon.
If you quit I quit!

The original Mario + Rabbids is still one of my fave Switch games, so I'm thrilled to see a sequel. What I said back with the first game probably still applies here: "This game looks way better than it has any right to be."

I like this changeup, though I hope it doesn't cause the microgames to feel more homogeneous. I'll still probably enjoy it regardless, these games are always a wacky good time.

TalkBack / Re: Metroid Dread Announced, Launching October 8
« on: June 24, 2021, 04:56:07 PM »
For some reason, I never knew (or didn't remember) that Metroid Dread was ever anything more than just name, and never had anything shown off or detailed. At one point I even started to think it was never anything more than a meme made up by fans. So I guess that would make this a meme come true!

I still have all the games, so I'm not sure if there's anything here for me, but we'll see how it turns out.

TalkBack / Re: Metroid Saga Game Club
« on: June 24, 2021, 04:27:05 PM »
Hm, tempting. It's been a while since I've played some of these, but I'm already swamped for games, not sure I have time to replay stuff too...

Pages: [1] 2 3 ... 706