Maybe I'm just a little worn out on open world RPGs or something, because I spent 65 hours with Fallout 3, and it's only been a week or so since I last played it. But overall, the game's not drawing me in as much as I hoped it would. I think I'll return it soon and maybe check it out again in a few months.
I spent a ridiculously long amount of time with Fallout 3 because Fallout 3 was believable, the voice acting was MUCH better and I found myself caring about the characters.
When I realized that the evil guy from Tenpenny Tower (can't remember his name) would kill Lucas Simms if I ratted him out to Lucas, I loaded the game and instead chose to blow his head off at point blank because I didn't want Lucas Simms to die.
I couldn't imagine that I'd EVER find a similar connection to any character in Fable II because of the reasons I mentioned earlier.
If a single player game has NPCs, those NPCs need to endear the player to them. Not only are the Fable II NPCs all carbon copies of each other, but they're ridiculously shallow and horribly, HORRIBLY irritating to boot. Again, a game can't ask me to save some fantasy world that I absolutely don't care about because it makes no effort to endear me to it.
Maybe I should go through the game and kill everyone and everything. Maybe that's the secret to enjoying it... (though I'm guessing I'll get bored of doing so in 15 minutes).
So it's basically The Sims with combat thrown in?
Subtract piles of features from the Sims, throw in mediocre, repetitive combat and add a cliché revenge storyline and realtime growing foliage and you've got Fable II.