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Topics - matt oz

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1
General Gaming / The Best Cooperative Games
« on: September 01, 2008, 02:41:05 PM »
I'm doing a presentation about cooperative games for one of my classes on Thursday.  It's going to cover the history and trends of co-op gaming, using examples of different play mechanics.  Here's what I have so far:

• Gauntlet - the first(?) 4-player arcade game
• Contra - a difficult game made manageable with 2 players
• Diablo II - online co-op through battle.net
• Animal Crossing - non-simultaneous multiplayer
• The Legend of Zelda: Four Swords Adventures - GBA connectivity, gimmicky co-op
• Super Mario Galaxy - player assistance

I think I'm off to a good start, but I figured it can't hurt to ask the opinion of everyone here.  I'd like my list to be as varied as possible, so if there's something that can possibly replace a Nintendo game, I'd be interested in hearing about it.  What games are better in co-op than in single player?  What games have offered unique co-op experiences?  (Also, like Animal Crossing, it doesn't have to be simultaneous co-op, either.)

I'm off to find gameplay footage on Youtube now.  Is there a way to put a Youtube video in a Powerpoint presentation?  That'd be great.

2
General Gaming / Braid (XBLA) - The next Portal?
« on: August 08, 2008, 01:51:38 PM »
Wow.  That's all I can say as I play through this game.

The game came out on XBox Live Arcade this week.  I know there was a lot of hype for it, but I didn't really pay attention to it, because I mistakenly thought the game was a shooter, because that's all that's ever released on XBLA.  So I went into the demo with no preconceptions, and I was completely blown away from the beginning.



The art style is just stunning.  It's like you're playing inside an impressionist painting.  Since I play my 360 on a regular CRT TV, I don't get the benefit of HD graphics.  In fact, most games I've played on the 360 don't really amaze me graphically, because they don't look that much better than some last gen games.  It's all about art direction, so in my opinion, this game has some of the best graphics I've seen on the 360.

The gameplay is truly innovative.  Without giving too much away, your character has the ability to control time in order to reach puzzle pieces to complete puzzles and advance the story.  In the first game world, it seems almost derivative of Prince of Persia: The Sands of Time.  But each world has a unique time control ability, and that's what makes the puzzles so innovative.  There's one puzzle in world 6 involving an elevator.  At this point, you know that you need a particular ability, and it's all about figuring out exactly when and where to use it.  Once I figured out what I needed to do, I just smiled and didn't stop until I had completed the level.  It was truly ingenious.

It's almost like each puzzle piece has a unique way to retrieve it.  Only in the early worlds do you find repeat methods to obtain the pieces.  Later on, it's all lateral thinking as you make your way through the game.  There are a lot of challenges in the game, but they're implemented so well that it's not frustrating, and once you figure it out, it's really rewarding.  This is where I think the comparisons to Portal are really apt.  For example, I need one more puzzle piece in world 3 to complete the puzzle, but there's no way I'm gonna cheat and find a walkthrough for it.  I'm gonna keep trying until I figure it out, because I know it'll be so much more rewarding that way.  It was the same way for me in Portal, particularly the challenge levels.  I know I can do it, I just have to wrap my brain around it the right way.

I know there's a few NWRers who are currently playing this, too.  I know Caliban's got like 20 more puzzle pieces than I do.  What are everyone else's thoughts on this?  2D game of the year?  Greatest puzzle/platformer ever?  Totally overrated?

3
General Gaming / Civilization Revolution
« on: June 30, 2008, 12:32:01 AM »
Is anyone else interested in this title?

I've never played a Civilization game before, but I've always heard good things about the franchise.  I downloaded the demo off XBox Live and spent a good hour and a half with it.  I was very pleasantly surprised at how easy it was to learn, considering I haven't played a strategy game in years.  The graphics are colorful (imagine that!), and the onscreen tutorial/advising is actually pretty helpful.

I'll probably be picking this up next month.  I hope I can buy it through Gamefly for a bit less than $60, because I have this strange inability to spend that much on a game.

4
Nintendo Gaming / Is Donkey Konga worth it now?
« on: June 03, 2008, 12:07:50 AM »


I mean, on the one hand, it's a few years old, and I'm not big on rhythm games that aren't of the dancing or guitar-playing variety.

But on the other hand, Amy Winehouse seems to enjoy it.

Decisions, decisions...

5
Nintendo Gaming / Beautiful Katamari on the Wii?
« on: February 03, 2008, 02:56:29 AM »
clicky

Someone posted this on the X-Play board at Television Without Pity.

If this is real, I'm gonna be the first one on line buying it.  And I'll kill all of you at online play!

6
General Chat / pc pen tablets
« on: September 07, 2007, 07:27:35 PM »
Has anyone ever used one of these before?

Not a tablet PC, but one of those USB tablets with a pen.

I bought this one on Amazon, and got it in the mail today.  It's so freaking awesome, I can't believe it.  Really responsive, great pressure sensitivity.  A product that actually does what it advertises.

I bought it because I'm doing a project this semester that's going to require some Flash cartoons, and I sure as hell wasn't gonna draw everything with my mouse.

And it comes in blue!  I was tempted to buy white so it would match my iMac, but the blue one matches my eyes, kind of.  And it's like $10 cheaper for whatever reason.

7
Reader Reviews / The Godfather: Blackhand Edition
« on: August 14, 2007, 01:57:16 PM »
So EA ports another multi-platform game to the Wii and adds motion controls and some extra content.  How does it fare?

Story
You play as a street hoodlum trying to work his way up in the Corleone family in 1940s New York.  As a child, your father was killed by the Don of the rival Tattaglia family, a murder which you witnessed.  As an adult, your mother appeals to Don Corelone on the day of his daughter's wedding, asking for him to protect you, thus beginning your life of murder, robbery, extortion, and above all, vengeance.

You start as an Outsider performing simple tutorial missions like extorting a local business, beating up some goons, and target practice with your gun.  As you complete missions, you work your way up the family, earning more money and gaining more responsibility.  The overall goal is to become Don of NYC, controlling all five families from Little Italy, Midtown, Hell's Kitchen, Brooklyn, and New Jersey.

Even if you've never watched The Godfather or read the novel, you are probably familiar with the film franchise and some of its characters, such as Marlon Brando's Don Vito Corleone, Al Pacino's Michael Corleone, and James Caan's Sonny Corleone.  The game takes several liberties with the Godfather saga, most notably changing the order in which several key events occur.  However, the cut scenes and mission briefings do an excellent job of keeping you informed of what's going on in the family and what you're supposed to be doing.  One of the most interesting aspects of the story is when you overhear fellow Corleones having conversations about events that act as a bridge between missions.  For example, when Sonny gets a phone call and leaves in a hurry, you can overhear a conversation about the phone call being from Sonny's sister.  Small touches like that really added to the depth of the story and the feeling that you really were involved with the events in the game.

Presentation
Upon starting The Godfather: Blackhand Edition, you get a message about connecting your Nunchuck, a copyright screen, then a 45-second voiceover from Don Vito that you cannot ever skip.  When I turn on a game, I like to get right to the main menu, or have the option of skipping over an opening movie.  Unfortunately, that's not the case, and it became increasingly annoying every time I played the game.

The menu system at first glance appears to be well-organized and informative, which it is.  But going deeper into the menu, there is no continuity when it comes to navigation.  Sometimes you need to use the Wii Remote's D-Pad to navigate.  Other times, you'll use the Nunchuck's Control Stick.  It confused me at first, because in one screen, the D-Pad left and right worked for scrolling, but up and down did nothing.  It turns out that you need to utilize both navigation methods on the same screen, which is just messy and clunky.

Graphics
This a tough category for me, because I don't really have any technical knowledge about graphics.  The Godfather: Blackhand Edition's graphics are not mind-blowing, but they're not awful.

The different parts of New York and New Jersey all look distinct, so you can actually tell what neighborhood you're in just by examining your surroundings.  Little Italy has a very neighborhood-like feel, with a lot of shops and small buildings, and a lot of pedestrians wandering around.  New Jersey looks just like the suburbs of North Jersey where my grandparents lived, with a lot of houses and a large park.  Being familiar with New York and the surrounding area, I was very pleased to see how well the designers represented the different areas in the game.  My only criticism would be regarding the Holland Tunnel: I would swear that the in-game Holland Tunnel is just as long as the real-life one.  It takes forever to drive through it.  That's initially the only way to reach New Jersey from Little Italy, and it just seems unnecessary considering other neighborhoods don't require long loading times or anything like that.

Inside each neighborhood, most of the buildings look very much alike.  The textures are extremely repetitive, but it's somewhat mitigated by the fact that the overall design of the neighborhoods is so well done.  The insides of the buildings also look very much alike, down to the same exact floorplan.  Every florist in the game has the same exact design.  Each hotel, and there are about 20, will have one of two designs.  Realistically, I don't know how much variety is possible in this regard, but it was immediately noticeable and almost took away from the experience.

The nicest graphics in the game are probably the vehicles.  There are about six different types of cars and trucks in the game, and they actually change as the game progresses and you go from the 1940s to the 1950s.  Even the damage they sustain appears in a realistic way.

Most of the characters' faces look horrible, but there are some that were very well done.  Don Vito Corleone truly resembles Marlon Brando and Tom Hagen is a reasonable representation of Robert Duvall, for example.  Other characters just have that very flat, generic look to them, even the ones based on famous actors.  Upon starting the game, you can create your character in a feature called Mobface that allows you to tweak just about every facial feature imaginable (provided you're a Caucasian male).  The main character always looks the best in the game because of the smoothness of the features, and the fact that they probably didn't try to skin an actor's face onto a 3D model and fail miserably.

Sound
The voice acting in this game is absolutely incredible, due in large part to the fact that EA was able to secure much of the main cast to record their lines for the game.  James Caan, Robert Duvall, and Abe Vigoda all reprise their original roles.  Marlon Brando supposedly recorded some audio for the game before his death, but he was replaced with an excellent voice actor, nonetheless.  The most noticeable absence is that of Al Pacino, who was replaced with a voice actor who sounds nothing like him.  (His character also looks nothing like him.)  This was due to legal issues, I'm assuming, but the character of Michael Corleone ended up as one of the best-voiced characters.

Other background characters sound very similar to each other.  There's the tough guy voice, the nice guy voice, the old man voice, and the Irish voice.  Sometimes the voices aren't consistent though, like when you talk to someone, he responds in a tough guy voice, then when you choke him, he says with a high-pitched brogue, "Son of a bitch!"  I mean, it's funny, but not for the right reasons.  There's also women in the game, but they're mostly whores who tell you that they like to be on top or they like guys with big guns or other such comments.  (Yes, I'm being serious.  There are a ton of whores in the game, and they also all dance the exact same way.)

The music is great.  It's very orchestral and changes with the action in the game.  That's all there is to that.

Other sounds are realistic.  The guns are loud and varied.  The neck snaps are very satisfying if you like crunchy sounds.

Overall, it's very aurally pleasant.

Gameplay
Heh, if you thought the other sections were long...

Now, I'm not very familiar with the "sandbox" type of game.  I tried playing GTA: Vice City on my PC a few years ago, but never really got into it.  That was my only foray into this genre prior to The Godfather: Blackhand Edition.

First, the control.  The control of your character takes some getting used to, but it is very responsive and, ultimately, a fulfilling experience.  You move with the Nunchuck's control stick.  Targeting enemies is done with the Z-button.  If you want to engage in hand-to-hand combat, called Blackhand, the Wii Remote and Nunchuck act as your fists (or feet if your opponent is on the ground).  Punch the air to punch in-game.  Swing across your body to perform uppercuts.  Hold down on the D-Pad then punch for a power attack.  Then there are the secondary moves, like grabs, head butts, strangles, and other viscerally satisfying methods of hurting people.  These involve various combinations of Wii Remote and Nunchuck movements, and sometimes they don't work exactly right.  The head butt has the same general motion as another move, which I was never able to perform.

It's mostly straightforward, but, (and here's where everyone starts to hate me) what's so great about using motion control?  Swinging my arms around doesn't immerse me in the game more than pressing a button does.  It's clumsier and less responsive, making it less immersive, as a matter of fact.  You could argue that I feel this way because EA did a poor job of "tacking on" motion control, but I don't think they did.  Inherently, the concept of motion control just isn't better unless it's 1:1, or in the case of Wii Sports, significantly adds something to the experience.  That's only my opinion, though.

Gun control (ha, not that way) is also straightforward.  Hold the C-button to open up your choice of weapons in the bottom of the screen.  Use the Control Stick to choose a gun, melee weapon, or garotte wire.  The D-Pad allows you to choose explosives or to call in a Hit Squad, a group of four guys who will help you gun down strongholds like warehouses and compounds later in the game.  Z-targeting is still used, and the B-trigger acts as your gun trigger.  You can use the Wii remote while targeting to aim at certain points on the body, such as the knee to incapacitate your opponent, the shoulder to disarm him, or the head to, you know, kill him.  Pressing the + button puts you into free-aim mode, which is almostbutnotquite first-person, and allows you to aim freely.  This allows you to shoot strategic objects, like fireworks to cause an explosion, for example.

The meat of the gameplay is in the missions.  These range from simple tutorials in the beginning of the game to a final mission which is actually quite spectacular in concept.  At the end of each mission, you earn money and respect.  Money is used to bribe cops, purchase upgraded weapons, buy safehouses, and to buy out rackets.  Respect is what levels you up, so to speak.  When your respect meter fills, you get to add a point to one of your skills.  There are two categories of skills, Enforcer and Operator, each with four skill sets that you can upgrade.  Enforcer skills are related to the physical aspects of the game, like Blackhand, Fitness, and Firearms, while Operator skills are related to the intellectual/defensive side of the game, like Health, Negotiation, and The Law.  You can slightly change the way you play the game by upgrading certain skills over others.  By choosing Enforcer skills, you'll be physically stronger and more intimidating, but you'll get into a lot more gunfights.  With Operator skills, you'll be able to take over rackets more easily, but you'll be weaker in a gunfight.  Or you can try to strike a balance to create a well-rounded character, who only occasionally engages in gratuitous gunfights.

The rest of the gameplay consists of a variety of side missions.  Taking control of the protection of local businesses is your first way to make money outside of missions.  Go up to the owner and ask them to pay you money every week.  Chances are, they'll say no.  So what you have to do is convince them that they need your protection.  Maybe you should choke them for a few seconds?  Or you could bang the cash register open with their head?  How about shooting their customers?  There are about 10 different ways to intimidate shop owners, one of them being a "weak spot" which will net you more cash on payday.  If you push too far however, either by killing the shopkeeper or overflowing the negotiation meter, you'll have to wait a few game days to return and try again.  A lot of business turn out to be fronts for illegal rackets.  Most of these you'll be able to buy outright and receive a fee every week.  Other times you'll have to convince the racket boss.  Why don't you try destroying some gaming tables?  Or you could kill one of those hookers dancing in the corner?  You get the idea.

Then there are contract hits.  Eventually, your reputation allows you to become a hitman for hire.  People will ask you to off someone, mostly rival families' Capos and Soldiers.  Just killing the target will only net you a small amount of money and respect, but if you fulfill the bonus requirements, you'll get considerably more money and respect.  A few examples: throw someone off a bridge, set someone on fire, run someone over, beat someone with a baseball bat.  These are just pure fun, while being extremely challenging.  Most of your targets are surrounded by bodyguards, so these sometimes serve as stealth missions instead of a free-for-all.

You can also perform favors for various Family members.  These are a little more varied, since you'll be asked to perform different types of jobs.  These don't offer much in the way of respect or money, but they can help you with future missions by introducing you to new play methods.

While you're doing all this, you can also bomb a rival family's drug fronts, intimidate reporters who take your picture, hijack supply trucks, rob banks, blackmail police chiefs, and even start mob wars which can end peacefully (forcing them into hiding by bribing a federal official) or violently (bombing their businesses).

Lastability
Finishing the missions will take around 10 hours if you do nothing else.  Doing all the contract hits, favors, and taking control of the other families pushes this game into the 40 hour mark.  It's all very satisfying while it lasts.  I don't think I'll be playing through this one again from the beginning, but I can always go back and see how many pedestrians I can run over before the police catch me.


Story: 8
Presentation: 6
Graphics: 8
Sound: 10
Gameplay: 9
Lastability: 7

Overall: 8/10  

8
General Chat / Chalk pixel art?
« on: April 13, 2007, 09:21:31 AM »
I'm not sure what to call this, but as soon as I saw it, I thought of you lovely people.

These chalk drawings were drawn on the art building at my school:

Excitebike!


Megaman!


Final Fantasy mage, I think...


Cheep cheep?  Spaceship?  I have no clue on this one.


I wish I thought of cool stuff like this.

9
General Chat / How can I bypass my school's firewall?
« on: January 25, 2007, 04:34:47 PM »
I'm not even sure that's the problem, but here's what's going on.

When I'm at school, I can't use any downloading programs, such as Azureus (a torrent client) or DC++.  I assume I also wouldn't be able to hook up my Wii with the LAN adapter, should I decide to buy one.  I connect to the internet via an ethernet cable in my wall.  I know some people here who say they can use such programs, but they said that someone else did it for them and they don't know how.

I used to have a laptop that I would take home on weekends to download stuff - mostly TV shows I missed during the week due to classes.  But now I have a desktop, so I'd have to take my portable hard drive home, use my parents' computer to download, then bring it back to school.  And I can almost guarantee that one of my parents would either turn the computer off or close the program, even if I explain it to them or put a post-it on the screen.

So, anyway, if anyone knows how to do this, I'd really appreciate it.

10
NWR Forums Discord / Damn spider
« on: December 04, 2006, 12:44:23 PM »
Huge spider, about 1" long body, crawling on my ceiling, JUST DISAPPEARED!

Now I'm scared to move for fear of uncovering a huge crazy spider that's gonna kill me.

I wish I had normal fears like heights or claustrophobia.  Instead, I'm scared of bugs and Howie Mandel.

11
General Chat / Anyone with Actionscript expertise, please help me!
« on: November 30, 2006, 01:57:00 PM »
All right, since most of you know nothing about me, I'll just start by saying I'm a college student, recently changed my major to a program called Interactive Multimedia.  It's fun and I like it.  There.

Now, I'm in this class called 'Interactive Computing' and as our final project, we have to do something (anything, really) in Flash.

My idea is based on Colorforms, those little reusable sticker things you would place on a cardboard background.  What I'm doing is having a bunch of shapes and objects that the user can move around on a background, thereby making a complete picture.  When they're done moving everything, they hit a 'Done' button, the objects freeze, then the user can click on each object for some kind of animation.  (For example, clicking on a door will open it and someone will come out and wave)

My problem: getting the objects to stop moving.

I've been working for days trying to get these stupid objects to stay put after I press the Done button, but I can't seem to do it.  I've asked my professors for help (one of whom is a programming genius, and has created some awesome stuff with Flash/Actionscript), and no one can figure it out.  I need a StopFunction function or something like that.  Something that will freeze my objects to keep the user from moving them again, so I can then animate them.

Stuff I've already tried:
-putting stop(); everywhere I can think of
-using a true/false variable combined with if statements
-a do while loop, which I don't even think I did right

If anyone can help me, I sure would appreciate it.  Thanks!!!

12
Nintendo Gaming / My DS Awakening
« on: May 07, 2006, 04:02:54 PM »
Handheld systems/games never really interested me.  I've always been a console gamer, and was perfectly comfortable playing games in front of a TV.  Christmas 2003, I received a GBA as a gift from my parents.  I didn't really like it that much: I had to play it under direct light, and Nintendo announced the backlit SP about a week later in January, which really pissed me off.  I ended up purchasing only 3 games for it, and sold it last year after gathering much dust.

That pretty much turned me off the DS when it came out.  I was already losing interest in the Gamecube, plus all my money was going toward $50 games on release day that would just go down to $20 or $30 in 2 weeks due to poor sales.

So earlier this year, Circuit City had a deal where you could buy a DS and it came with Nintendogs for $130.  It sounded like a good deal, and I heard a lot of good stuff about Nintendogs.  Plus there were other games I was interested in, like Mario Kart, Castlevania, and Meteos.

So I began playing Nintendogs, with my cute little Shiba Inu and Welsh Corgi, and was pretty much obsessed with them for a couple of weeks.  Then I lost interest again.  I don't know what it was, but I just wasn't interested in any video games.

But yesterday, I decided to go out and purchase Mario Kart DS.  My mom just set up a new wireless router in our house, and I thought it'd be cool to see if the wifi multiplayer would really work.  And of course, it works perfectly.  And this is probably the second best Mario Kart game in the series.  I'm disappointed that there's only 16 courses (at least that I've seen), but the awesome battle mode makes up for it.  This is definitely a game I'll be playing for a while.

When I was at the store yesterday, I saw another game on the shelf that caught my eye.  It's called Trace Memory.  I bought that too, and read about it online when I got home.  It seemed to get very mixed reviews, so I'm considering returning it in exchange for Castlevania.  (I haven't opened it yet.)  Any suggestions?

Oh, and one burning question: is there any way to keep my hands from cramping while playing?  After every course in Mario Kart, I have to take a break because my hands hurt.  Is there a better way to hold the DS or something?

13
General Chat / The Rockstar Game
« on: February 27, 2006, 04:21:14 PM »
no, not the development company.

it's this online quasi-RPG where you start your own band, then decide how to dedicate your time: touring, writing songs, practicing, releasing albums and singles, or resting.  It's pretty addictive, and I've only been playing for a day.

You can create a logo for your band and for all your cover art, which I think is awesome.  I haven't released anything yet, but I plan on having recurring themes in my artwork.

And there are album and singles charts, and it's like everyone playing the game is competing against each other in the charts and for concerts and everything.  It's really very fascinating.

Anyway, here's a link to the game clicky


(by the way, does anyone remember me?  I haven't posted in several months [not that I posted much anyway], but I check the news daily, and the board from time to time)

14
General Chat / A Very Random Nintendo/Ad Connection
« on: June 01, 2005, 07:31:17 PM »
I'm not sure where to put this, because as the title implies, this is just so random, but here goes:

As I've mentioned countless times before (and as you can see by my avatar and sig) I'm a big Garbage fan.
Supposedly, the new Garbage single "Sex is Not the Enemy" is going to be used in some kind of ad promotion in the UK.
The chorus to "SINTE" goes like this: "A revolution/ Is the solution"

So on this one Garbage MB I post on, some people are speculating that the song will be used to promote the new Nintendo system as seen in this thread: clicky

Now, I realize this is improbable for several reasons:
1. Revolution probably isn't the final name
2. The single is due out on June 13, and the Rev won't be in Europe till 2007
3. I can never imagine a Garbage song promoting anything other than a movie

But the thread is an interesting read, nonetheless.  Especially the post where someone says they can't imagine Garbage fitting in with the k!ddy image of Nintendo.

My 2 loves: Garbage and Nintendo, together in a MB thread.  Very strange.

15
General Chat / Torrents
« on: April 22, 2005, 04:23:15 PM »
Is anybody here familiar with torrents?

I downloaded a client a few days ago, and I haven't downloaded much so far - just a concert video and some music files.  So far I'm not really that impressed, because it doesn't seem much different than programs like Gnucleus or Bearshare or what have you.

So does anybody know any good torrent sites?  Favorite clients?  I use Azureus - it came highly recommended from a webmaster friend of mine, but I'm still pretty confused by all of this.

16
General Chat / Online Record Stores
« on: February 17, 2005, 03:22:00 PM »
Just wondering if anyone knows of any reputable online record stores.  Reputable being the key word.

As I mentioned in another topic (and as you can see by my sig), I'm a big Garbage fan, and my usual online suppliers are getting a bit too expensive.  Mostly because they're England-based and the dollar is worthless compared to the GBP nowadays, but that's another story.

So, I'm looking for a store that specializes in rare releases, promos, foreign releases, etc.  No bootlegs or anything.  If anyone can help, I'd really appreciate it.

Thanks!

17
This is kind of a long post, but just bear with me here.

Registration for the spring semester at my school started in early November.  I registered as soon as I could (of course), and signed myself up for four classes, three of which are required business classes, and one elective.  The elective I selected was a course entitled "Intro to Computer Game Development."

Now, as you may know, I enjoy playing video games.  I think the video game business would be a fun industry to work in, so I decided I would take this programming class.  I took a programming class in C++ my junior year in high school; I enjoyed making games (though they were mostly dice games, or blackjack, or tic tac toe, or some other really simple game), and I got good grades in it.

So, this Intro class is a 100-level class in the Computer Science department, meaning there are no prerequisite courses, and I assumed I could learn video game development in a semester.  Now, here's where it gets good.  I walk into the computer lab on Monday, and the teacher comes in.  He's this skinny little dork, but that's okay.  Imagine my surprise when he announces that "Intro to Computer Game Development" is not a programming course, but is in fact a video game HISTORY course.  And our textbook is none other than The Ultimate History of Video Games by Steven Kent.  A book that I had already read over the summer.  I had inadvertently signed up for a video game history course, using an 800-page textbook that I had already read.

I'm the type of student who likes to challenge myself, and so I dropped my Video Game History class in exchange for Cultural Anthropology, which I must say is very interesting, and a much better choice.  I don't really think there's a lesson here, but I just thought I'd share.  

18
Nintendo Gaming / Official Tales of Symphonia Help Thread
« on: July 17, 2004, 06:26:11 PM »
I didn't see any other topics for this game, and I figured (or at least hoped) that othere people besides me were having some trouble or questions.

Here's my question:

I'm about 14 hours through the game.  I'm at the point where the group splits up in the Asgard human ranch, and something's been bugging me for a while.

I am unable to use three of Lloyd's tech skills, and I have no idea why.  They're called: Super Sonic Thrust, Sonic Sword Rain, and PSI Tempest.  On the tech screen, they are highlighted in blue, and say that they are "Lv 2 Sp. Attack."  I'm not really sure what level 2 means, but there is one Lv 3 Sp. Attack that I can use.  So I can't understand why I'm unable to use level 2 attacks.  I've tried setting the battles to Manual, Semi-Auto, and Auto, but they're all still unusable.

Does anyone know if I'm doing something wrong?


FYI, avoid the GameFAQ's message board for this game.  I went on there to ask this question, and the first message on there was (possible MAJOR spoiler) OMFG!!!  Kratos betrays you!!.
I imagine that the other posts in that thread were berating the original poster.

Anyway, I hope a lot of people find this thread useful.




DrZ - I'm angry at my self for even looking in this thread, grr h8 sp0ilarz, but I am stickying it so a hojillion of these threads don't pop up.  

19
General Chat / For those interested in learning Japanese
« on: October 21, 2003, 04:50:46 PM »
Hello.  I haven't posted here in a long time, but I know there's a lot of you out there interested in learning Japanese, and I've found a fun and interesting way to do so.

(first a little story about me)
I'm a freshman at NYU, and they have this program here called "Speaking Freely" where students can take a class once a week to learn a foreign language.  There's no cost, no books, and no grades, it's just for fun.  So, I'm taking a beginner's Japanese class for a few reasons:  I'm majoring in international business, and would like to learn as many languages as possible; and the business I want to enter is the video game business, so knowing Japanese will be very useful.

So, this girl in my class found this RPG that you can download on the internet that teaches you the kana (characters) for hiragana, katakana, and kanji.  It's a beginning build of the game, but it's still very entertaining, helpful, and challenging, even on the lower difficulty levels.  Since I'm so busy with all my other classes, I don't really have the chance to sit down and memorize the characters, and this game is a really fun way to do it.

To get the full version of the game, you do have to pay for it, even though it's an early build of the game.  I just downloaded it last night for free, and so far it seems that I can only learn katakana in the game.

The link is here, for those of you who are interested in the game.  It's called "Slime Forest," and like I said before, it's a turn-based RPG where you attack monsters with your knowledge of kana.  A very interesting concept, and a lot of fun.

Hope someone finds this helpful

-Matt

20
General Chat / Help with video game project
« on: June 04, 2003, 07:32:42 AM »
I posted a few weeks ago that I was working on a video game project for my French class.  My dictionary, of course, doesn't cover video game terms, so if any French speakers can help me, I'd really appreciate it.

If you could tell me how to say:

CEO
first-person shooter  (my dictionary doesn't even have "first-person" in it)
cel-shaded

or if you know how to say any other video game terms, please let me know.

I really appreciate any help that anyone can give me.
Thanks!

21
General Chat / Video game project
« on: May 17, 2003, 12:47:26 PM »
For a final project in my French class, we have to do a project that relates to Francophone culture somehow.  Last year I chose movies (which was surprisingly boring) and this year I chose to do video games.

At first, I was thinking of doing a report on either Infogrames (Atari) or Ubi Soft, two French developers/publishers.  We also have to do a multimedia presentation of some sort, and of course I'd bring in a video game system to play a game.  If I did Ubi Soft, I'd bring in Rayman for the Dreamcast, but I only have an RF cable for it, not the RCA ones.  If I did Infogrames (which would be more boring, since Rayman is somewhat popular in France), I could bring in Ikaruga for the GameCube to play, but that's not the most interesting game.

Then there's Canada, which is probably the only other francophone country with a game developer.  If I did Silicon Knights, I would be unable to bring in Eternal Darkness due to the game rating.

So my question (finally) is:  Are there any other prominent French or Canadian (or Belgian, Swiss, African, etc.) developers/publishers?  Or does anyone have any ideas as to what I could do for a multimedia presentation in lieu of a video game demonstration (which would further prove my dorkiness to my class)?

22
Nintendo Gaming / Zelda ad at my school
« on: March 06, 2003, 12:16:20 PM »
In my high school's lobby, there's always these three poster things that get changed periodically, and they're always ads for something.  Since I'm never in the lobby, I don't know how long it's been there, but I saw a Zelda: Wind Waker ad there today.  It was an aerial view of like, this forest, and in the middle of all these trees was a castle with a huge tower.  at one corner of the ad, it said "YOU", all through the forest in various places it said "THEM", then at the tower of the castle it said "HER."  I thought that was so  awesome.

Last year or the year before, there was a GBA ad with a Tony Hawk game, and it said "Study hall advanced."  And back in 2000, there was a Paper Mario ad at the poster things near the gym.

It seems that Nintendo does a lot of school advertising.  Too bad the only other person I know in my school who owns a GameCube is this girl who only has 1 game (Pikmin).

23
Nintendo Gaming / master quest freezing
« on: February 20, 2003, 05:56:07 PM »
I got my pre-order disk today at Babbage's (GameStop).  (2 feet of snow kept me from the mall for the past couple of days)  Anyway, I started the Master Quest, and it froze in the Great Deku Tree.  The reset button wouldn't work, and I had to turn the whole system off.  I never had ED or Metroid freeze on me, and I thought it was a little weird for this to freeze.  Anyone else have this problem?

I'm only part way through the first dungeon now, and it seems a lot different.  And harder.

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