1936
« on: February 18, 2006, 03:00:21 PM »
Ice cold, you brought up a lot of good questions, all I'm sure developers have asked themselves while creating every game that would use a swinging motion. If the limitations you stated. weren't surpassable, we won't be able to swing Link's sword around either, no resistance to know if you hit, the strike zone issue you mention would be the same thing as the relation of the monsters in LoZ to Link. (in baseball games the strikezone is usually outlined at all times at least the ones i play) but anyway, I'm not trying to bash you, more just speculate. In Madden, who knows what they'll actually do, but in regards to the field of vision and button assignments for receivers, i think the combination of the field of vision and the rev mote make button assignments for receivers obsolete, all you'd have to do is point at them, or better yet, point to where you want the ball thrown, which in the case of a continious route is so vital i can't even begin to start on the benefit of being able to directly throw the ball to an exact point, much in the way real QB's try to do. (so difficult in current maddens, throwing on the run and then simultaneously trying to use the joystick to aim ur pass). oh going back to swinging, i made a topic about new options devs might have to include in their games bcuz of the new controller, and you made me think of a new one for baseball games, standing or sitting. while standing would be the best option if you have the room, sitting would let simple wrist flicks or perhaps complicated wrist flicks would substitute for a real swing. oh and the resistance thing also (sorry i'm a scatter brain can't keep ideas together) there's more the controller than we know so far, i've heard talk that it could possibly be gyros or some other type of (inexpensive) technology that would simulate resistance, but this is all just speculation eh? e3 isn't too far away when you consider eternity right?