Author Topic: The Conduit  (Read 489920 times)

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Offline EasyCure

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Re: Conduit
« Reply #275 on: July 08, 2008, 04:13:54 PM »
think of it this way:

in that time High Voltage will give birth to a beautiful* bouncing baby FPS weighing in at 8.5/10 review pounds.

*the kind of beauty only a mother/fanboys would love
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Offline Spinnzilla

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Re: Conduit
« Reply #276 on: July 09, 2008, 11:27:28 PM »
http://wii.ign.com/articles/887/887708p1.html

new video and screen shots.  Pretty damn good looking if I do say so myself.  And the alien weapons look so much better.  Oh and an interview too.
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Offline ShyGuy

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Re: Conduit
« Reply #277 on: July 09, 2008, 11:39:12 PM »
Going over the video with a fine tooth comb.

The Good:
- Action is fast and furious
- Character animations look smooth
- Enemies reacting to being shot
- Hands are modeled decently

The UnGood:
- Street is a bit sparse
- No enviromental damage that I could see
- Tree leaves aren't moving
- Buildings look unfinished

Offline BeautifulShy

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Re: Conduit
« Reply #278 on: July 09, 2008, 11:52:20 PM »
The graphics look great. I like the reloading animation.
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Offline NWR_insanolord

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Re: Conduit
« Reply #279 on: July 10, 2008, 12:01:12 AM »
This is the second video I've seen today that took me from not sure about a game to way closer to buying it.
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Offline Spinnzilla

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Re: Conduit
« Reply #280 on: July 10, 2008, 12:54:06 AM »
Anyone else excited about the 16 player online?  I hope HVS get their way with voice chat. :]
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Offline NWR_insanolord

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Re: Conduit
« Reply #281 on: July 10, 2008, 01:17:53 AM »
I'd be a lot more excited about 16 player online if I hadn't already played with 32 players in Medal of Honor Heroes 2, but 16 is good too.
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Offline Spinnzilla

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Re: Conduit
« Reply #282 on: July 10, 2008, 01:30:18 AM »
I'd be a lot more excited about 16 player online if I hadn't already played with 32 players in Medal of Honor Heroes 2, but 16 is good too.

Have you ever played Halo online?  I was kind of like "meh" when I heard it only had 16 player online tops, but when I played it...it was far more than servicable.   Had a much faster and chaotic feel to it than MOHH2 ever had.  And with heavily varied weapons the conduit is suppose to sport, the online should be pretty crazy.
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Offline BeautifulShy

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Re: Conduit
« Reply #283 on: July 10, 2008, 02:13:59 AM »
I think that 16 player online is fine. When I get this it will be my 3rd online title. Brawl was first, Mario Kart second.
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Offline ShyGuy

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Re: Conduit
« Reply #284 on: July 10, 2008, 02:25:20 AM »
How the "full" the online matches feels depends a lot on the map design and weapons. I've played some really chaotic 8 player online sessions

Offline Kairon

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Re: Conduit
« Reply #285 on: July 10, 2008, 02:47:53 AM »
Yeah, hopefully they'll have some good level design to make this nice tech more than skin deep.
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Offline Smoke39

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Re: Conduit
« Reply #286 on: July 10, 2008, 04:28:30 AM »
http://wii.ign.com/articles/887/887708p1.html

new video and screen shots.  Pretty damn good looking if I do say so myself.  And the alien weapons look so much better.  Oh and an interview too.
New media looks better to me.  The lighting feels like it's been cleaned up significantly.
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Offline Kenology

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Re: Conduit
« Reply #287 on: July 10, 2008, 10:16:42 AM »
The new media also shows off the controls, which look every bit as good as MOHH2.  The bloom on the lights of Mr. Ford's suit look really cool.
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Offline NinGurl69 *huggles

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Re: Conduit
« Reply #288 on: July 10, 2008, 12:46:16 PM »
This looks good.  I hope the enemies respond to being hit by bullets, unlike the ones from last-gen's James Bond games, and Red Steel.
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Offline bustin98

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Re: Conduit
« Reply #289 on: July 10, 2008, 03:09:10 PM »
I think there's something odd about the way the gun works in sniper mode. I don't know if its the lack of recoil or the way the enemies react, or just the flash of the bullets hitting the target. Kinda reminds me of Agent Under Fire.

The pistol looks good and seems like a satisfying response.

Offline Dirk Temporo

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Re: Conduit
« Reply #290 on: July 10, 2008, 03:35:33 PM »
- No enviromental damage that I could see

You weren't seriously expecting that, were you?
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Offline NinGurl69 *huggles

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Re: Conduit
« Reply #291 on: July 10, 2008, 03:43:08 PM »
Is the story more Men In Black or Perfect Dark, I wonder. not really
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Offline ShyGuy

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Re: Conduit
« Reply #292 on: July 10, 2008, 04:10:09 PM »
Yes I was, at least bullet holes in the walls and glass. I did see bullet holes in glass displayed in a separate screenshot, so maybe it's in there.

Offline GoldenPhoenix

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Re: Conduit
« Reply #293 on: July 10, 2008, 04:13:14 PM »
Yes I was, at least bullet holes in the walls and glass. I did see bullet holes in glass displayed in a separate screenshot, so maybe it's in there.

I would think so. High Voltage seems committed to the game and at least putting it on par with other action FPS shooters so such an ancient detail like that would be ridiculous to overlook. They seem to be working their butts off to polish the game like crazy so I'm sure will continue to see improvements, and going by their track record of what they say vs what they do is solid so far. I know I read a couple weeks back they were going to work on the lighting and it looks like they have.
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Offline BeautifulShy

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Re: Conduit
« Reply #294 on: July 10, 2008, 04:50:28 PM »
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline BranDonk Kong

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Re: Conduit
« Reply #295 on: July 11, 2008, 01:02:34 AM »
I've (and you've) got to admit, the game looks pretty goddamn good.
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Offline Smoke39

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Re: Conduit
« Reply #296 on: July 11, 2008, 01:08:14 AM »
HVS talks about Conduit
Interviews with HVS seem to be popping up all over the place.  I hope they don't get killed by being overhyped. :/
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Offline GoldenPhoenix

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Re: Conduit
« Reply #297 on: July 11, 2008, 01:19:32 AM »
I love how open they are in the interview, not to mention you get the sense they know what they are doing. I'm looking forward to seeing impressions on the demo build which will be shown behind closed door at E3.
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Offline Urkel

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Re: Conduit
« Reply #298 on: July 11, 2008, 02:14:26 AM »
The graphics are finally starting to live up to the hype.

I'm always impressed by their interviews because they sound like... like... like they know what they're talking about.
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Offline GoldenPhoenix

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Re: Conduit
« Reply #299 on: July 11, 2008, 02:17:10 AM »
It is nice hearing informative interviews instead of the top secret mumbo jumbo you hear from most published games.
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