TalkBack / Re: Okami Is Shipped for Retail
« on: April 16, 2008, 01:15:35 PM »I played some of the PS2 version and enjoyed it a lot and I kind of want to finish it
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According to series creator, Masahiro Sakurai, he wrote every single post in his native Japanese and then Nintendo’s localization staff translated the posts into the blog's six other languages. In his final note, Sakurai expressed his hopes that the site will continue to be used as a compendium for Super Smash Bros. Brawl information. He also hinted at the fact that he might use the Dojo for future announcements, but did not go into any detail about what those announcements might be.
In Okami, you play as a wolf that is a form of the Japanese sun god, Amaterasu. Your main weapon against the evil Orochi is the “Celestial Brush”, which is controlled by the Wii remote pointer. In addition to that, the entire game’s control scheme was adapted to the Wii remote’s capabilities.
Okami is priced at $39.99.
CAPCOM® SHIPS OKAMITM FOR THE NINTENDO WiiTM
Wii Remote Integration, Widescreen 480p Graphics Bring New Life to Award-Winning Game
SAN MATEO, Calif. — April 15, 2008 — Capcom® Entertainment, a leading worldwide developer and publisher of video games, is pleased to announce that Okami™ for the Nintendo Wii™ has begun shipping to retail. Offering an unequalled level of control built around the intuitive Wii Remote™ and available for the first time for widescreen with higher definition 480p graphics, Okami gives players an opportunity to rediscover a critically-acclaimed and beautifully crafted adventure as if they are playing it for the first time. Okami is rated T for Teen by the Entertainment Software Ratings Board (ESRB) and is available for $39.99 MSRP.
Previously released for the PlayStation®2 computer entertainment system in 2006, Okami was hailed as “Game of the Year” by multiple magazines and websites, including Associated Press, PSM, Village Voice, IGN.com, Game Revolution and many more. This new iteration of Okami on the Wii is already following in its predecessors footsteps with strong reviews across the board as IGN.com gave it a score of 9/10, stating that, “You need to buy Okami for Nintendo’s system,” while 1up.com/Electronic Gaming Monthly gave the game a glowing “A”grade on the website and in their latest issue.
Okami tells the story of Amaterasu, the Japanese sun god, who takes the form of a wolf and sets out on an amazing journey to restore a ruined, darkened world into a beautiful place full of life and color. Commanding the elements and various magical abilities, the player uses Okami’s signature “Celestial Brush” to revitalize life and defeat the tyrannical and destructive monster Orochi, effectively “painting” on the screen with the Wii Remote. Okami for the Wii takes the unique gameplay experience to a whole new level, creating one of the most compelling games for the Wii on the market today.
Mixing Japanese folklore and a stunning traditional Japanese art style, Okami comes alive on Wii with its awe-inspiring art style and scenic 3D levels that have the appearance and texture of paper scrolls brushed with watercolor-like calligraphy art. Renowned development studio Ready At Dawn Studios® has painted a whole new Okami experience on Wii through a blend of stylized graphics, movements and unique gameplay, resulting in a rich and dynamic experience never seen before.
Also, Nintendo publicized the fact that the first 1,000 people to pre-order the game from New York City’s Nintendo World store will get a limited edition Wii Fit t-shirt featuring Shigeru Miyamoto’s image and his reproduced autograph.
NINTENDO NEWS: WII FIT TO KEEP AMERICANS MOVING AT $89.99 MSRP
April 15, 2008 - In anticipation of the U.S. launch of Wii Fit™, the new interactive fitness game for the popular Wii™ system, Nintendo of America Inc. has announced pricing details for this groundbreaking release. Available at Nintendo World store starting on May 19, Wii Fit and the innovative Wii Balance Board™ accessory will be bundled and sold together at a suggested retail price of $89.99.
Boasting a dynamic mix of more than 40 yoga, aerobics, strength training and balance activities, Wii Fit provides consumers with a fun, easy and affordable way to incorporate exercise into their daily routines. Using the included wireless Wii Balance Board accessory, every member of the household can step up and stay active, setting individual fitness goals and tracking their progress over time.
Consumers in the New York area who pre-order Wii Fit from the Nintendo World store in Rockefeller Plaza will receive a special bonus item. From April 18-20, the first 1,000 consumers who place a $5 deposit for Wii Fit will receive a limited edition Wii Fit T-shirt featuring the image and reproduced autograph of legendary Nintendo video game designer Shigeru Miyamoto.
Through mid-February, Wii Fit had sold more than 1.4 million copies in Japan since its Dec. 1, 2007 launch. For more information about Wii Fit, please visit www.WiiFit.com.
Just being nit-picky here, but FFX went back to turn-based battles.
Originally released in the U.S. in 1991 as Final Fantasy II, the game originated the series’ Active Time Battle system that was used up until Final Fantasy XI. It was also the first game in the series to feature a character-driven plot. The game's star, Cecil, is a Dark Knight who begins to question his king’s motives and eventually becomes embroiled in an epic story that spans three realms and has twelve playable characters.
This new version will contain a plethora of new additions to the game including: new 3D graphics, new bits of story, cut scenes with voice-overs, a new score by series composer Nobuo Uematsu, and a whole lot more.
It is scheduled for release in Japan this June and will hit other regions at some point this year. Check back with us later this evening for preview coverage of Sluggers.
NINTENDO HITS A HOME RUN WITH MARIO SUPER SLUGGERS Nintendo Announces Surprise Addition to Wii Lineup
REDMOND, Wash., April 10, 2008 - The ongoing excitement over Nintendo's groundbreaking Wii™ system gets a surprise springtime boost with the announcement of a new game. Kicking off its semiannual media summit in San Francisco near the company's new sales and marketing offices in Redwood City, Calif., Nintendo of America today revealed plans for Mario Super Sluggers™ for Wii, giving baseball fans even more reason to root this season.
"Mario is truly a one-of-a-kind character; clearly fans can't get enough of him and his friends," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "We're giving Wii users brilliant new ways to enjoy him while expanding our series of active-play games."
In the same spirit as other sports-themed Mario™ games on Wii like Mario Strikers® Charged and Mario Kart® Wii, Mario Super Sluggers blends richly interactive baseball action with eccentric characters and elements from across the popular Mario universe. Players can swing the wireless Wii Remote™ just like a real bat or wave it toward the plate to deliver a masterful pitch, enjoying the same intuitive, easy-to-learn controls that helped make Wii Sports™ a living room hit. With Mario and his unpredictable pals filling out the roster, imagination and active-play innovation are sure to dominate the diamond in this lively title, scheduled for release later this year.
Based off of the popular online animated series, Homestar Runner, the episodic game, a first for online consoles, will star Homestar Runner’s popular character, Strong Bad. Telltale Games is working closely with the animated series’ creators to keep the same feel of the popular cartoons. The game will use WiiConnect24 in some unknown fashion.
The first episode will launch in June and will continue monthly until the five-episode “season” is finished. The price and specific release details have not been revealed as of yet.
Announcing Strong Bad's Cool Game for Attractive People for WiiWare
New episodic series set in Homestar Runner universe coming in June from Telltale
SAN RAFAEL, CA, April 10, 2008 – Interactive entertainment pioneer Telltale, Inc. is pleased to announce Strong Bad's Cool Game for Attractive People (SBCG4AP), a new series of episodic games for WiiWare™, in partnership with Videlectrix. Starring Strong Bad, the self-proclaimed coolest person ever, the series is based on Matt and Mike Chapman's online animated series, which has been running at Homestarrunner.com since 2000. SBCG4AP will launch on WiiWare this June.
As the very first episodic series for connected consoles, Strong Bad's Cool Game for Attractive People has been designed specifically for WiiWare, with easy-to-use controls and WiiConnect24™ features. Like Telltale's popular Sam & Max series, SBCG4AP will be released as a five-episode "season" akin to a season of television. The episodes will come out on a monthly schedule. Release dates and pricing details will be revealed in a future announcement.
"Homestarrunner.com is one of the biggest success stories in online entertainment," says Telltale CEO Dan Connors. "The Chapmans have been treating the Internet to episodic content for years. We're thrilled to have teamed up with them to take episodic gaming to the next level via Nintendo's innovative WiiWare delivery system."
Telltale is working closely with the Chapmans on the series' art style, storylines, and scripts. This hands-on collaboration will deliver long-time fans the ultimate Strong Bad experience and give new players a crash course in the series' offbeat and unusual humor. The episodes play like extended cartoons, during which the player assumes the role of Strong Bad—controlling his actions, hearing his innermost thoughts, and becoming part of his awesome world. SBCG4AP features the cast of characters and locations from the Homestarrunner.com cartoons, and the games are fully voice acted by Matt Chapman and the rest of the original cast.
Strong Bad's Cool Game for Attractive People is a story-driven series with a comic spin that's undeniably Strong Bad. The player uncovers each episode's comedic plot through character interaction, dialogue-based puzzles, and the use (and abuse) of inventory items. In addition, each episode will be crammed with time-wasters to keep players poking around in the world, including Strong Bad emails to check, prank phone calls to place, and mini-games styled after the arcade games on the Homestarrunner.com website.
"Telltale has been rejecting my ideas for green text adventures for years," laments thousandaire gadabout Strong Bad, "but we finally reached a compromise with this puffy 3D point-and-click-em-up adventure. They claim all the coding was done with green text, so I guess that's pretty cool."
In addition to WiiWare, Strong Bad's Cool Game for Attractive People will be available on PC. For more details about the series, including a brand new trailer, screenshots, and Strong Bad's development blog, please visit www.telltalegames.com.
The game was already released in Europe on March 28th.
Mmmmm...Brrraaainns! Teenage Zombies: Invasion of the Alien Brain Thingys Goes Gold
Ignition Entertainment's Highly Anticipated Comic Sci-Fi Game Set to Launch April 15, 2008 Exclusively on Nintendo DS
Marina Del Ray, Calif. – April 9, 2008 – The Big Brain is threatening mankind and the only hope to save the world is the Teenage Zombies! Ignition Entertainment’s comic sci-fi title Teenage Zombies: Invasion of the Alien Brainy Thingys has gone gold exclusively for Nintendo DS™. Get ready on April 15th to help the un-dead heroes - Finnigan “Fins” Magee, Lori “Lefty” Lopez and Zach “Halfpipe” Boyd – as they use their insatiable zombie hunger for brains to help save mankind from the Big Brain!
“With all the hard work that has gone into making Teenage Zombies a fiendishly clever and exciting title, it’s a fantastic feeling to see it go gold,” said Ajay Chadha, President of Ignition Entertainment. “I’m confident that DS gamers everywhere are going to love the game’s witty sense of humor, unique comic book style of presentation and tons of brain-challenging mini-games between each game level.”
In Teenage Zombies, the Earth is under attack by a horde of Alien Brain… uh…Thingys! Humans, succumbing to ray-guns and mind-control, have failed to defend their planet and let it fall easily into the clutches of the Big Brain and his army of Alien Brain Thingys. The only hope left for mankind is three Teenage Zombies who ignore their normal human victims in favor of the pulsing pink brains they see EVERYWHERE - all the while being lured to the ultimate lunch: THE BIG BRAIN!
Teenage Zombies: Invasion of the Alien Brain Thingys is rated E10+, developed by InLight Entertainment and retails for $29.99 USD. For more information on Teenage Zombies: Invasion of the Alien Brain Thingys! visit www.teenagezombiesgame.com.
HARDCORE DUNGEON RPG BAROQUE EMERGES FROM DARKNESS, CREEPS INTO STORES
Enter the Dreaded Neuro Tower in Search of Absolution
IRVINE, CA - April 8, 2008 - Atlus U.S.A., Inc., today announced that Baroque, the new dungeon-crawling action RPG for Wii™ and PlayStation®2 computer entertainment system, is now in stores across North America. Dark, addictively challenging, and totally immersive, Baroque is a pure RPG experience, highly regarded by Japanese gamers and now finally available for Western audiences to enjoy.
For more on Baroque, please visit the official website: http://www.atlus.com/baroque
About Baroque You awaken to find the world in ruin, your heart beset with unexplained guilt. A cataclysm has destroyed the cities and empires of men and disfigured the spirit of humanity. In this nightmare, it falls to you to descend a mysterious tower in search of absolution. Battle merciless foes through treacherous dungeons, scour for new items to aid you in your travels, and unlock the secrets of a devastated land. You will find death in the depths, yet learn that death is not the end of the story; in the twisted world of Baroque, it is only the beginning.
Key Features
- Hardcore dungeon-crawling RPG action! With its many ever-changing levels, each teeming with perverse monsters and tormented souls, the world of Baroque is a frightening and unforgiving realm.
- Death is not the end - Take part in a unique story progression system in which the end of your life only serves to drive the adventure forward. Each time your character dies, more secrets about the forsaken world are revealed!
- Deep customization options - The player has full control over how they shape their character and how they play the game. Find and equip a vast assortment of weapons and items, some with a variety of uses. Acquire powerful stat-boosting parasites and combine them to multiply their potency. Only the resourceful will survive!
Gauntlet for DS is set to hit stores later this year.
Eidos Revitalizes Timeless Coin-Op Classic GAUNTLET™ On The Nintendo DS™
Eidos Interactive Ltd., creators of some of the world’s leading videogame properties, has today confirmed that Gauntlet™, a modern reworking of the classic fantasy hack and slash arcade game from Midway, will be released on Nintendo DS later this year.
Gauntlet is set in a fantasy-themed universe where evil cloaks the world from the high clouds of Ascendia to the depths of the lava-ridden Abyss. Players can choose from the four classic heroes, Elf, Warrior, Wizard, and Valkyrie, each with their own strengths, weaknesses and special abilities. Throughout the journey, the heroes will slash their way through demonic foes and gain up to four power move abilities to aid them in their battle with evil.
“With Gauntlet we’ve revitalised all of the action and fun of the original 1980s arcade classic, whilst updating the visuals and gameplay for today’s DS gamer,” said Ray Livingston, Brand Manager at Eidos. “With four-player Wi-Fi cooperative mode, one of the most memorable multiplayer gaming experiences of all time is back with a bang.”
One of the few titles taking full advantage of the hardware capabilities of the Nintendo DS™, Gauntlet offers Voiceover IP (VoIP) which allows voice communication through the Nintendo DS microphone, giving players more options to interact with their friends online.
Featuring 40 maps across three realms, Gauntlet offers fast-paced, retro RPG crusade-style gameplay in addition to new and in-depth multiplayer features including cooperative play and competitive multiplayer. The arcade style competitive multiplayer feature strengthens the addictive Gauntlet experience by introducing ranked multiplayer games like - Deathmatch, Team Deathmatch and Treasure Hoard game modes, hosted with local Nintendo Wireless play or via Nintendo Wi-Fi Connection.
Developed by Backbone Entertainment, a division of Foundation 9 Entertainment, Gauntlet is set for release on Nintendo DS later this year.
Sonic Unleashed is currently scheduled worldwide for a Holiday 2008 release.
SEGA ANNOUNCES DEVELOPMENT OF SONIC UNLEASHED
Latest Installment to Extend Sonic's Signature Style. but with a Twist!
SAN FRANCISCO (April 3, 2008) - SEGA® of America and SEGA of Europe, Ltd. today announced that everyone's favorite hedgehog is once again breaking new ground in the upcoming title, Sonic Unleashed™. The latest installment in the multi-million selling franchise starring the beloved blue hedgehog will take players on an unforgettable high-speed journey around the globe in a way never before experienced in the world of Sonic. Fans will be treated to an array of new, exciting and unique next generation features to heighten their experience. Sonic Unleashed is currently under development for the Xbox 360® videogame and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, Wii™ home video game system from Nintendo and PlayStation®2 computer entertainment system.
"It is an exciting time for the Sonic franchise as we look to reinvent our hero while staying true to the spirit of what made him an industry icon," said Sean Ratcliffe, Vice President of Marketing at SEGA of America. "Sonic Unleashed will introduce a new, unexpected storyline along with innovative gameplay that compliments traditional skills and features, allowing players to experiment and engage in new ways."
Having been broken apart by the evil Dr. Eggman, it's up to Sonic to put the pieces of the world back together again by retrieving the power of the chaos emeralds! In doing so, Sonic will find himself in a race against time and faced with an unusual situation that will challenge him in ways never before seen. Both day and night play different, yet important, roles in Sonic's newest quest. as the sun sets, a new adventure awakens. By completing a wide variety of action-packed stages, spanning the seven broken continents of the world, gamers will need to unleash Sonic's amazing abilities to save the world, and himself!
Players will have an opportunity to engage in ways never before done with the Sonic franchise, so in addition to running at high speeds, which will be highlighted in four new speed mechanics, combat fighting now becomes possible. New combat, movement, functional abilities and platforming will be introduced to offer increased depth and variety.
Sonic Unleashed will offer a re-defined experience for fans and newcomers of the franchise alike by combing picturesque & detailed scenery, an expansive world with multiple paths to choose from and dynamic viewpoints for an immersive and renewed gaming atmosphere. Along with seamless 3D to classic 2D camera transitions, the game is built on a powerful, new proprietary "Hedgehog Engine," which introduces impressive lighting abilities and new technology tailor made for Sonic's new speed capabilities. Under development for approximately three years, the Hedgehog Engine will help to produce a visually rich next generation look and feel with elements of classic Sonic gameplay components.
Currently in development by Sonic Team, Sonic Unleashed is scheduled for release worldwide for holiday 2008. For more information on the game, please visit www.sega.com/sonicunleashed