Sorry, the day you announced that it was an on-rails shooter (of all genres to pick; you couldn't possibly pick something that would piss off Wii owners more) it was DOOMED.
Except for the fact that RE:UC has sold over a million copies and RE:DC will probably do the same, sure.
Why is Extraction "dumbed down" and unworthy of purchase, yet the Wii fanbase bought RE:UC despite not getting RE5?
So, I know I'm late to the party, but the truth is, I'm someone who bought RE:UC and passed on DSE after loosely paying attention to commercials and only owning/having ever played RE4Wii, in addition.
Why? For one thing, UC was, from the impression I received, a sort of review of the story of previous RE games, which I hadn't played, if you recall. It was early in the Wii's lifetime, and seemed like it had good content and ideas for a lightgun-style game. It was presented as a two-player gaming experience in the lightgun style, and that's what I saw it as.
DSE, though, seemed like an afterthought. I didn't know what it was. I'm still not really aware of what it is, besides an on-rails space horror game. I've heard it's good, but I haven't heard why. I haven't heard of anything about the story. In fact, I was under the impression that EA had taken the 360/PS3 game and dumbed it down to an on-rails shooter, which is different than the impression with RE:UC, where I knew the story was re-written with new content. I was surprised to hear it's actually a Dead Space prequel in the round table thread, and I've probably seen the hulu trailer about 20 times. I had no idea it was actually out, to be truthful, because I figured EA was doing their usual market blitz before the game was released! I saw the game as a cash in for the Wii, and just turned my nose to it. I still see it as that, even knowing it's a prequel, compared to RE:UC, which lent the impression it was a companion piece for RE4Wii.
Additionally, with Madden, it's kind of sad. The First game was the PS2 port cash in with less features and waggle controls. From there, EA offered a little more innovation each time, but still didn't match features with higher versions. By the time Madden on the Wii was anything resembling what could be a "unique, fun, yet accurate" experience, everyone believed the better graphics and modes in the other versions were better. Why would they buy the Wii version? And what did EA do to try to solve this? Stick an "All-Play" on the front, and don't explain the actual new content.
Didn't the last Tiger Woods game sell amazing on the Wii? Wasn't it the unique experience catered to the Wii? Wouldn't that mean that when Wii owners know the Wii version has truly definitive features, they look for it?
EA's just not a company run by people who understand the people who play video games. Boom Blox was a good start, but Boom Blox was never advertised. That's about it, aside from Tiger Woods, that I can think of that was actually quality. Somebody can prove me wrong, I'm sure, but the good tries that are advertised performed well. EA's just been terrible at putting out things like that.