Author Topic: Mafia XXXVI: Donkey Kong. The Lost World.  (Read 16117 times)

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Offline Khushrenada

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Mafia XXXVI: Donkey Kong. The Lost World.
« on: August 18, 2009, 12:28:32 AM »
This space for rent.
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Offline Khushrenada

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #1 on: August 18, 2009, 12:28:46 AM »
Announcement Post:

The following people died yesterday:

Spak-Spang - Townie (Death by Vote)
kraken613 - Townie (Death by Mafia)

That leaves 4 townies and 4 mafia members. This game is now over. A Mafia Victory has occured.

Congratulations to:

Mop_it_up - Henchman #3
Pap64 - Godfather
Stevey - Henchman #2
Vudu - Henchman #1

Although they may have gambled too much, too soon, it paid off when voter apathy occured.

Moreover, this gives us the rare mafia victory where all members of the mafia lived through to the end of the game. This is only the third time this has occured. Congratulations on that stunning achievement as well.

Winner of Most Frustrated Player goes to Dasmos who I believe was pretty much correct about everything throughout the whole game. I wish I had made a role that would have allowed Dasmos the power to switch from being a townie to a mafia member like in the Animal Crossing Wii-Make game. In that game, Dasmos was again frustrated by poorly voting townies that he switched sides and joined the winning mafia team. Unfortunately, there would be no such option for the best townie player this game.

Feel free to comment all you want on this game now and boo the winning team or kick the townies while they are down.
« Last Edit: August 18, 2009, 12:35:15 AM by Khushrenada »
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Offline that Baby guy

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #2 on: August 18, 2009, 12:31:43 AM »
How much would it cost to rent for... two days?

Offline GoldenPhoenix

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #3 on: August 18, 2009, 12:34:14 AM »
An earthquake just occurred dropping bananas on all the mafia members. Townies win!
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Offline Khushrenada

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #4 on: August 18, 2009, 12:36:15 AM »
How much would it cost to rent for... two days?

Your soul. Or just tell me your role next mafia game. Or 25 cents. Whichever is more valuable to you.
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Offline GoldenPhoenix

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #5 on: August 18, 2009, 12:39:55 AM »
BTW yeah for Mop_it_up!
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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #6 on: August 18, 2009, 12:40:56 AM »
Hmm.  That's a steep price. Hmm...

No deal.  I'll just make my own thread in this forum.

What's that?  I can't?

NOOOOOOOOOOOOOO!

Anyways, yeah... it's frustrating when you pinpoint the godfather on your own deathbed, and then you have the townies arguing over which mafia member is more likely in the mafia, then decide to screw it and just not kill anyone, essentially.  The non-active townies created this mafia win, something that's sad, considering how it was almost only mafia players who had fingers pointed at them, and few townies were suspicious near the end.

Thanks, nonactive townies.

Offline Khushrenada

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #7 on: August 18, 2009, 12:45:19 AM »
Honestly, I'm actually for all the winners. I took down stevey and Vudu last game on the last day and denied them victory so it is nice to see them rebound and get a win here. And I believe this is the first win for Pap64 along with Mop_it_up. Mop_it_up had it rough last game so it is nice to see her come through that experience with a much better one this time. Like I said, the only person I really feel bad for is Dasmos who played the role of the last sane man as he watched the game crumble around him and could not even get the mercy of mafia to put him out of this misery. Deserved better.
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Offline Dasmos

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #8 on: August 18, 2009, 12:48:37 AM »
I refuse to believe that the mafia planned on a tie on Day 5. I do however believe they tried to get vudu voted out to stop pap64 dying, they lucked out that no-one broke the tie.

Yeah this was very similar to the Animal Crossing mafia, the townies were useless despite it being spelled out for them in the Day threads, except I couldn't jump from the sinking ship this time. They kept voting out the obvious or easy person, (which I admit I was guilty with when voting out stogi) instead of actually looking for real reasons to vote out people. And when people get these idiot trains of thought into their head, it's easy for the mafia to take advantage.

The only thing I wasn't sure of was whether GP or Mop_It_Up was a member of the mafia, but after stevey's post on Day 6 it was clear it was Mop_It_Up.
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Offline NWR_pap64

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #9 on: August 18, 2009, 12:49:33 AM »
Yeah, the secret is out. I not only was mafia I was the godfather. I have to thank my henchmen who did a great job snooping around and planning strategies.

A lot has been said about the infamous first day death of Maxi. The townies believed it was a foolish move and the reason we killed him was because we feared him. The truth is that during the first day we caught him investigating people out, so we decided to kill the potential squealer before it got too late. This seems to have paid off since people were confused as to who was who.

As for those who didn't vote, I can't speak for everyone, but I know Athena was just very busy. On top of that she had to go out of town and she didn't have internet where she went. Don't be too bad on her, she is a very busy person.
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Offline Khushrenada

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #10 on: August 18, 2009, 12:56:31 AM »
I just realized something. It take it back. Dasmos doesn't get to be the best townie. He blew it on Day 5 when he could have voted out a mafia member.

If someone, anyone, had bothered to read the rules, which I thought I kept brief and simple and too the point, they would have known what happens in the event of a tie. You can change your vote. Dasmos was around for the whole 30 minutes sudden death but he didn't change his vote. It was a tie between two mafia members. Changing the vote would have gotten rid of one of them. But he didn't because I think he thought his vote was locked in. Would that have changed things or would it have only delayed the inevitable? Hard to say.
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Offline BeautifulShy

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #11 on: August 18, 2009, 12:57:10 AM »
Announcement Post:

The following people died yesterday:

Spak-Spang - Townie (Death by Vote)
kraken613 - Townie (Death by Mafia)

That leaves 4 townies and 4 mafia members. This game is now over. A Mafia Victory has occured.

Congratulations to:

Mop_it_up - Henchman #3
Pap64 - Godfather
Stevey - Henchman #2
Vudu - Henchman #1

Although they may have gambled too much, too soon, it paid off when voter apathy occured.

Moreover, this gives us the rare mafia victory where all members of the mafia lived through to the end of the game. This is only the third time this has occured. Congratulations on that stunning achievement as well.

Winner of Most Frustrated Player goes to Dasmos who I believe was pretty much correct about everything throughout the whole game. I wish I had made a role that would have allowed Dasmos the power to switch from being a townie to a mafia member like in the Animal Crossing Wii-Make game. In that game, Dasmos was again frustrated by poorly voting townies that he switched sides and joined the winning mafia team. Unfortunately, there would be no such option for the best townie player this game.

Feel free to comment all you want on this game now and boo the winning team or kick the townies while they are down.

On Day one I PMed my thoughts on who Mafia was I nailed 2 of the 4 Mafia members after Day 1. Mop_it_up and Vudu.

Next day comes up and I suspect Mop_it_up,Vudu,Pap64.

Stevey I didn't pick out until after Day 5.


The clues were out there.

I mean why did Vudu put a vote to make sure there was no tie. Mop_it_up was the vote before Vudu. That right there raises flags in my eye.

Pap64 was just picking a bandwagon that was benifical to his team. Not really playing much.

I don't see how nobody voted for stevey after he voted for thatguy.


2. Townie Particapation.

This became a problem around Day 4.
Athena I know this is your first game but this is not a difficult game to understand. If you had any questions you should have asked Khushrenada.
 Plugabugz I know you are over in Europe but why didn't you vote?

Kraken you played ok. You could of helped on the Day 5 vote. Why were you not online?

Maxi is dead. I killed him and took his posts and changed genders.
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Offline that Baby guy

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #12 on: August 18, 2009, 12:59:09 AM »
Eh, as far as I say, it was clear on the fifth day that both players were in the mafia, and any townie could have switched his or her vote.  Any of 'em.

Offline NWR_pap64

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #13 on: August 18, 2009, 01:00:36 AM »
Maxi: I already explained why Athena didn't play much so again don't be too hard on her.

And while I did pick out bandwagons we did speak everything that was going on and figure out who to vote for or watch out for.
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Offline Dasmos

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #14 on: August 18, 2009, 01:03:35 AM »
I just realized something. It take it back. Dasmos doesn't get to be the best townie. He blew it on Day 5 when he could have voted out a mafia member.

If someone, anyone, had bothered to read the rules, which I thought I kept brief and simple and too the point, they would have known what happens in the event of a tie. You can change your vote. Dasmos was around for the whole 30 minutes sudden death but he didn't change his vote. It was a tie between two mafia members. Changing the vote would have gotten rid of one of them. But he didn't because I think he thought his vote was locked in. Would that have changed things or would it have only delayed the inevitable? Hard to say.

Yeah, my bad. For some reason I had it in my idiot head that you couldn't change your vote in the even of a tie, you could only accept new votes.

I guess this is why you read the rules.
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Offline Mop it up

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #15 on: August 18, 2009, 01:03:44 AM »
This is my first win and yet somehow it makes me feel empty.

Offline Khushrenada

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #16 on: August 18, 2009, 01:05:08 AM »
Awww. Poetic.

Someone has been listening to Moby.

"Why does my heart feel so bad? Why does my soul feel so sad?"
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Offline NWR_pap64

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #17 on: August 18, 2009, 01:06:23 AM »
This is my first win and yet somehow it makes me feel empty.

Because the townies didn't put up a fight near the end?

Oh and Khush, this is actually my second win. This is my first win as a MAFIA member. My first win was as a townie in the Mario Mafia Bros.
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Offline BeautifulShy

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #18 on: August 18, 2009, 01:07:25 AM »
Pap I was typing that out before you posted.

Congrats Mop_it_up.
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Offline Khushrenada

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #19 on: August 18, 2009, 01:08:47 AM »
Oh, you did win that game. I thought you might have but I didn't bother to check the Hall of Fame and just went off memory. I knew there were a lot of winners from that game thanks to the bomber. I couldn't remember if you played it or not.
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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #20 on: August 18, 2009, 01:09:19 AM »
By the time I had died, I pretty much had them figured out.  The jerks.
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Offline Mop it up

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #21 on: August 18, 2009, 01:13:21 AM »
This is my first win and yet somehow it makes me feel empty.
Because the townies didn't put up a fight near the end?
I don't really know why. I guess I don't feel like I was really a part of it for some reason. Like if it were just you three you still would have won, maybe even had an easier time at it too.

I refuse to believe that the mafia planned on a tie on Day 5. I do however believe they tried to get vudu voted out to stop pap64 dying, they lucked out that no-one broke the tie.
I can tell you one thing about Day 5, I made a mistake. For one thing, I forgot that there was a sudden-death period for ties. So I removed my vote to cause a tie and hope they'd both survive. But I also didn't realize that the Nullifier was gone, and so the reason why I voted at first was because I didn't want the tie settled by the Nullifier.

So, yeah, no crafty tricks or anything, I just stumbled about.

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #22 on: August 18, 2009, 01:21:43 AM »
Oh as far as PMs I recieved from dead players and Mafia guesses. I didn't get one.

So no prize for anybody.
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Offline Spak-Spang

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #23 on: August 18, 2009, 04:04:33 AM »
So I called it late today.  Why didn't you listen to Dasmos, thatguy, Spak?  Townies, It was well known early on that Pap64 and Vudu were mafia.  Stevey was obvious mafia...and you vote ME!!!! 

The guy in Korea out.  Who didn't hurt a fly...and had logical votes.  I didn't even play like the mafia.  Geez.

Offline Dasmos

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #24 on: August 18, 2009, 04:11:50 AM »
No townies voted for you Spak. Only mafia.
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Offline DAaaMan64

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #25 on: August 18, 2009, 04:52:04 AM »
meh
FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

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Offline Stratos

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #26 on: August 18, 2009, 05:32:10 AM »
*SIGH*

Now I know what it feels like when you know a person is mafia and no one listened to you before you died.
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Offline vudu

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #27 on: August 18, 2009, 02:08:06 PM »
I love the fact that every single townie claims to have known who was mafia and yet they didn't do a damn thing about it.

Personally, I think we did a damn good job of covering our tracks until we were reasonably sure that it was too late for the townies to come back.  We used the inactive townies to our advantage.  We focused our hits on townies who were participating but were unlikely to be protected by the doctor.

It's just a little sad that the game had to enter on such a whimper.  It sucks that oftentimes the best strategy is to play as little as possible.

Case in point:  It seems one of the major reasons I was a suspect is because of my tie-preventing vote on day 1.  I would have voted like that even if I were a townie.  Not voting someone out on day 1 doesn't do anyone any good.  And why would I want to leave a tie up to the nullifer?  Even if I knew he was around to break the tie, why would he know any better than me?
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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #28 on: August 18, 2009, 03:32:54 PM »
I suspected you early on, vudu, if only because it was very early in the game that I died, and you're the one that ended our PM back-and-forth.

Unfortunately, I was dead, so there wasn't much I could do about it.  Glad to see I was right, at the very least.
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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #29 on: August 18, 2009, 03:35:00 PM »
Unfortunately, I was dead, so there wasn't much I could do about it.  Glad to see I was right, at the very least.

But that was the whole point!  Once I know you're gonna die there's little incentive for me to keep in contact with you.  ;)
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Offline Stogi

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #30 on: August 18, 2009, 05:30:06 PM »
Worst...Mafia....Ever....

But seriously, I had a good time while it lasted.
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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #31 on: August 18, 2009, 07:04:29 PM »
I love the fact that every single townie claims to have known who was mafia and yet they didn't do a damn thing about it.

Personally, I think we did a damn good job of covering our tracks until we were reasonably sure that it was too late for the townies to come back.  We used the inactive townies to our advantage.  We focused our hits on townies who were participating but were unlikely to be protected by the doctor.

It's just a little sad that the game had to enter on such a whimper.  It sucks that oftentimes the best strategy is to play as little as possible.

Case in point:  It seems one of the major reasons I was a suspect is because of my tie-preventing vote on day 1.  I would have voted like that even if I were a townie.  Not voting someone out on day 1 doesn't do anyone any good.  And why would I want to leave a tie up to the nullifer?  Even if I knew he was around to break the tie, why would he know any better than me?

I want to address this. I only figured out that Mop_it_up, Pap64 and you vudu were mafia nearing the end of Day 1. I even edited my Day 1 suspect post with you and Pap64's names.


Which brings me to this. Did any townies look back on the previous days?I think I saw Kraken look over them the day of the thatguy vote.
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Offline Mop it up

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #32 on: August 18, 2009, 09:59:09 PM »
Insanolord, I don't know if you're going to read through this topic but I'd just like to say I felt bad about voting you out on the first day. Between you and Dasmos I thought we would have a better chance of getting Dasmos voted out if it had come to that. I hope it really doesn't discourage you from playing again.

Also, I'm surprised that I didn't get voted out on the fourth day. After Stratos started that bandwagon against me and he was hit, I thought for sure that'd have made it obvious I was Mafia. But I guess everybody was too distracted by Thatguy's antics.

Offline that Baby guy

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #33 on: August 18, 2009, 10:02:47 PM »
Well, the fact was, Mop_it_up, it was clear you weren't the godfather, and given the choice between godfather and goon, I like to try to take the godfather, hence the Stogi vote, since we didn't know what he was, and he tried to reveal a plan that literally didn't connect line A to line B.

With that in mind, you were last on the mafia list, behind Vudu and Stogi, at that point in time, and the next day, behind Pap and Vudu.  That, along with the fact that Stratos wasn't around to press it, is why you didn't wind up being voted out.

Offline Mop it up

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #34 on: August 18, 2009, 10:05:33 PM »
And how did you get first on the Mafia list? Why didn't anyone believe you?

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #35 on: August 18, 2009, 10:09:28 PM »
Are you talking to me?

Why didn't anyone believe me?  Well, that's been an issue since Star Wars Mafia, where I manipulated townies, made it look like they were winning, while secretly running a scheme to take over everything.

From then on, people figure if I'm still alive, I'm probably making someone do something to benefit me and only me.  So I get voted out.  I wasn't around for much of the day to play the political game, and enough people weren't around that night, so it wasn't worth the effort to try to stay alive, there wasn't enough time to save myself.  I blame my uncle, really.

Offline Spak-Spang

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #36 on: August 18, 2009, 10:36:30 PM »
True I only had heavy suspicions of Vudu and Pap64 later in the game...and Stevey was for me a last minute find...but by then I was completely convinced on Vudu.

You did a very good job in the game.  You quickly eliminated your threats and because of bad plays like mine against Pale you were able to play very well. 

Unfortunately for the townies, we had several inactive players. I think this game proves why townies can't play the game by not voting.  It gives the entire advantage to the mafia.

Offline Khushrenada

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #37 on: August 18, 2009, 10:38:42 PM »
True. That said, if we eliminated the non-voters through the vote or die rule, the mafia probably would have won this game on day 5.
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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #38 on: August 19, 2009, 03:02:10 AM »
True. That said, if we eliminated the non-voters through the vote or die rule, the mafia probably would have won this game on day 5.

I am curious, Khush, do you want to use that rule again or are you going to drop it in the future? I think it fostered a bit of complacency in the Townie ranks, but it was worth a shot trying it to see how it worked.

In the future, I think I may just bandwagon inactive players to see if we can force them to be more active.
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Offline Spak-Spang

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #39 on: August 19, 2009, 12:08:25 PM »
I think the vote or die rule is important for mafia.  It sometimes forces townies to participate.  They realize that if they don't vote they die and potentially ruin the game for others...and sometimes mafia members don't participate as well, so it can be balanced. 

I personally would take my responsibilities as a townie much more seriously realizing if I don't vote I ruin the game for other players.

Offline vudu

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #40 on: August 19, 2009, 02:12:13 PM »
I prefer the don't sign up in you don't plan on participating rule.
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Offline Mop it up

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #41 on: August 21, 2009, 07:43:20 PM »
I support the vote-or-die rule because you can win easily through non-participation. If a Mafia member is an inactive player then there is no real way to figure that out without random guessing.

I don't think the requirement should be every day though, just every two or three days depending on the game.

Offline Khushrenada

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #42 on: August 22, 2009, 04:23:24 AM »
True. That said, if we eliminated the non-voters through the vote or die rule, the mafia probably would have won this game on day 5.

I am curious, Khush, do you want to use that rule again or are you going to drop it in the future? I think it fostered a bit of complacency in the Townie ranks, but it was worth a shot trying it to see how it worked.

In the future, I think I may just bandwagon inactive players to see if we can force them to be more active.

Eh, it has its ups and downs. For a game with a smaller group of people, I'd prefer them all to live as long as possible. Plus, I know that there have been some games where people do have things going on. There was one game where Pale was gone for a wedding for a few days and other people were popping in and out as well. They'd participate when they could but there were also spells of inactivity.

Forcing people to participate can help a bit but at the same time, you can end up killing off someone you don't want to or who could make a big impact. I think of Kashogi Y. Stogi in GP's mafia. He has a big role that wasn't able to get utilized due to the vote or die rule. Good thing, bad thing? Hard to say. When you consider the mafia later won, it could be that was a major factor why. In Animal Crossing Wii-Make, a really interesting situation had occured with both mafia's virtually untouched and the bomber remaining. Neither mafia could afford a hit on the bomber or they would be disadvantaged to the other mafia. At the same time, if they did start hitting one another, by the time one mafia was triumphant, they might be unable to survive an attack by the bomber and lose. It was a really interesting stalemate that ended when the bomber was eliminated from inactivity. Good thing, bad thing? Hard to say but it was definitely a bit of a let-down in the drama department when the bomb turned out to be a dud if you will.


Personally, my strategy has always been to target the low-key inactive players. Chances are, the active players will get caught more easily or bring more attention to themselves. So, if they are mafia, it will become clear soon enough. But if you target the low-key members, you have a better chance of ruining their long term plans of having a couple that could survive to the endgame and make it more difficult for the members already participating. Plus, if you kill of a townie who isn't participating, it isn't exactly like you are hurting the townies too much. A townie that doesn't vote is really an extra mafia member. So, if you remove him instead of an active player, the mafia can only reduce one vote a day instead of two. The final benefit is that by eliminating the non-players, you are able to identify roles faster instead of always having questions over whether they might be such and such a role.

But then, I really shouldn't divulge much on the different ways I see the game. Makes it harder for me in future ones.
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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #43 on: August 22, 2009, 04:50:18 AM »
Interesting thought's, Khush. I've been thinking of voting off the inactive players as well in future games after this time, especially when I don't have any solid leads on who to vote against.
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Offline vudu

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #44 on: August 22, 2009, 01:03:23 PM »
I've been thinking of voting off the inactive players as well in future games after this time, especially when I don't have any solid leads on who to vote against.

The problem is that more often than not inactive players are regular townies.  (The reason being that if you had an important role you're more likely to participate.)  If you're a townie and you target these players you're only hurting your team.  If you're mafia you have no reason to target these players because a non-participating townie is just as good as a dead townie.
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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #45 on: August 22, 2009, 04:22:20 PM »
I've been thinking of voting off the inactive players as well in future games after this time, especially when I don't have any solid leads on who to vote against.

The problem is that more often than not inactive players are regular townies.  (The reason being that if you had an important role you're more likely to participate.)  If you're a townie and you target these players you're only hurting your team.  If you're mafia you have no reason to target these players because a non-participating townie is just as good as a dead townie.

Quote from: Khush
Plus, if you kill of a townie who isn't participating, it isn't exactly like you are hurting the townies too much. A townie that doesn't vote is really an extra mafia member. So, if you remove him instead of an active player, the mafia can only reduce one vote a day instead of two. The final benefit is that by eliminating the non-players, you are able to identify roles faster instead of always having questions over whether they might be such and such a role.

This is my logic. When stuck without a solid lead it is better to start offing the inactive Townies versus potential active Townies. They already were not going to vote so it wasn't like the Townies are losing a vote.
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Offline Mop it up

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #46 on: August 22, 2009, 04:27:37 PM »
I think of Kashogi Y. Stogi in GP's mafia. He has a big role that wasn't able to get utilized due to the vote or die rule. Good thing, bad thing? Hard to say.
Kashogi Y. Stogi did visit the boards during that time though, he chose not to participate.

Basically one thing we can all agree on is that inactive players can ruin the game one way or another.

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #47 on: August 22, 2009, 04:42:38 PM »
I think it just means that we need to be a bit more cautious and attentive in our recruitment practices. We rope newbies in and some of them seem to flounder and quit. I feel bd because I was busy enough in Real Life that I didn't have enough time to brief Kraken in the detail I had intended.

Also, letting people know that this game does require at least a bit of daily dedication might help. We shouldn't try and force people to play who feel they cannot put the time and energy into it.
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Offline vudu

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #48 on: August 22, 2009, 05:26:55 PM »
When stuck without a solid lead it is better to start offing the inactive Townies versus potential active Townies. They already were not going to vote so it wasn't like the Townies are losing a vote.

So you'd rather hit a "guaranteed" townie than someone who might be a mafia member?  Watch what you say, my friend--this is how bandwagons start.  ;)
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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #49 on: August 22, 2009, 08:40:33 PM »
If the signups were more rigourous, less people would sign up and the games wouldn't go as well.

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #50 on: August 23, 2009, 09:33:38 PM »
I remember the games that get the most people playing and playing actually active are prize games...because there is a reason to play, and to play your best.


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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #51 on: August 24, 2009, 04:04:33 AM »
I'm more in it for the thrill of the hunt and the kill. I like the competition. I don't care too much if I lose if it was a great match (not that I don't like winning :)).
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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #52 on: August 24, 2009, 04:16:20 AM »
I remember the games that get the most people playing and playing actually active are prize games...because there is a reason to play, and to play your best.
We need to get Kraken613 to offer up some of his Wii Points as a prize. ;)

Offline vudu

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #53 on: August 24, 2009, 01:57:02 PM »
I remember the games that get the most people playing and playing actually active are prize games...because there is a reason to play, and to play your best.

The problem with prize games is it influences how you play the game.  If you want to win the prize you're going to play to get the most individual glory, which isn't always what's best for the team as a whole.

In addition, certain roles--namely those that perform night actions--are most likely to be voted MVP.  If you're a regular townie you have a very slim chance of winning the prize.  Since it's normal townies that have the highest chance of neglecting the game the prize isn't going to solve this problem.
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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #54 on: August 24, 2009, 03:50:46 PM »
Didn't Maxi win the prize one game when he wasn't a special role? The Mario Paintball one I think. Though was everyone in that game technically a special role? My memory of that is a little vague.
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Offline BeautifulShy

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #55 on: August 24, 2009, 04:13:27 PM »
Everybody had a role. I was Bowser I was a General in the Mario Painball game. But in that game the flags were important. If I had been a flag at the start and survived I think that would have made it extra special.


Vudu my first game was a prize game. I was a townie. I played everyday. There goes your theory.
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Offline vudu

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #56 on: August 24, 2009, 04:18:46 PM »
I said most likely.  I didn't say it was impossible.  There goes your dignity.
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Offline Dasmos

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #57 on: August 24, 2009, 10:54:59 PM »
Vudu my first game was a prize game. I was a townie. I played everyday. There goes your theory.

You didn't win though.
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Offline BeautifulShy

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #58 on: August 24, 2009, 11:00:10 PM »
Technicalities.

Even if I got Decoyman on Day 9 I would have been killed anyway. So It was a no win from the start of Day 9 for me.
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Offline Dasmos

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #59 on: August 24, 2009, 11:08:27 PM »
It was a no win for you, but a win for me.
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Offline BeautifulShy

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Re: Mafia XXXVI: Donkey Kong. The Lost World.
« Reply #60 on: August 25, 2009, 12:49:28 AM »
Yeah Yeah Yeah.

Anyways I really am upset at most of the townies this game. You just let the Mafia lead you around.
« Last Edit: August 25, 2009, 12:57:21 AM by Maxi »
Maxi is dead. I killed him and took his posts and changed genders.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.