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Messages - Oedo

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What's most interesting is the part about integration with other software being planned. I don't think this will change Labo's sales trajectory on its own, but if Nintendo has ways to integrate it with a lot of popular first-party titles, maybe we do start to see a boost. The Variety Kit is already doing decently in Japan (still squarely in the top 20 after two months), but any kind of half-way meaningful Splatoon 2 integration would be big on its own.

Podcast Discussion / Re: Episode 576: E3 2018 - Daisy Deviants
« on: June 22, 2018, 01:03:51 PM »
I don't have a stake in "defending" authors of the articles and podcasts I've listened to making that statement of the similarity of the game. 

That's good to know, but I don't know what it has to do with the part you quoted. There was no subtext, if that's what you're getting at.

That said, I do think someone whose actually played the new Smash demos might have a bit better insight as to how big or small the changes are in practice, especially when you're comparing people who play it casually (such as RFN) vs people who visit the smash boards with regularity and attempt to play at a semi-competitive level. 

This is really what I was talking about. Sure, going hands-on with the game can tell you a lot more than watching a video, but not in every case. If someone hasn't played a lot of Smash 4 in a while, saw Smash Ultimate and said "this looks like Smash 4" and/or was expecting it to play like Smash 4 from the beginning, then I don't know exactly how much it really says when they claim that it feels similar. A lot of people were setting this up as more of a Smash 4 port every since it was rumoured, so I don't think it's out of the question that some confirmation bias may be in play.

Podcast Discussion / Re: Episode 576: E3 2018 - Daisy Deviants
« on: June 22, 2018, 10:40:08 AM »
Additionally, Nintendo feeling like they needed to use a healthy amount of their E3 conference outlining all the changes (besides everyone being in the new game) leads me to believe that THEY knew the hands-on impressions might be similar to James' and wanted to get ahead of it to outlined all they've changed. 

If they wanted to do something about hands-on impressions, they might have forced a round of Smash 4 on people before getting to play Smash Ultimate or something. The time they devoted to outlining the differences likely had much more do with all the "is it a port or is it a sequel" rhetoric that existed here and in many other fan communities as soon as the game was announced (or well before that really). They might as well have emailed everyone a bullet point list that they could post on message boards with the way they laid things out.

Have you all played Smash 4 lately?

I think that's a question better asked of people who claim Smash 4 and Smash Ultimate play super similarly, actually.

TalkBack / Re: Nintendo Sales Panic: May 2018 US NPD Group Results
« on: June 21, 2018, 05:22:28 PM »
With 3DS software sales being what they are, it's hard to tell how good or bad a game did just based on the chart, but I'm glad Shin Megami Tensei was able to do better than everything not named Pokemon. It didn't sound like Atlus sent out a lot of copies, so I was afraid it might not chart at all (like The Alliance Alive, sadly).

Also, Donkey Kong's launch sales got included in last months results (due to the tracking period, I guess), so it's super impressive that it was number 5 again this month. It's already well past its lifetime Wii U sales in Japan too and will easily double them (at the very least).

Podcast Discussion / Re: Episode 576: E3 2018 - Daisy Deviants
« on: June 21, 2018, 05:01:06 PM »
It's not just faster for people who enjoy competitive player either. Most anyone who spent a lot of time with Smash 4 is going to notice it. Here's a good comparison of Smash 4 Ike and Smash Ultimate from ZeRo, as well as Ganondorf (it should be timestamped for that part of the video). It's a big difference.

TalkBack / Re: Dragon Ball FighterZ Coming to Switch
« on: June 13, 2018, 10:40:51 AM »
They only just released the third and fourth characters of the season pass which is supposed to include eight characters. The game isn't coming so late that it really makes sense to include DLC.

Pokemon Black and White for Retroactive. Let's go people.

I'll third this. I know the RFN crew has moved away from doing RPGs for Retroactive lately, but you can beat the main game in Black and White and do a lot of exploring in 30 hours or less (which isn't super long by modern RPG standards).

I feel like BW1 was really the only place a Pokemon game's narrative got remotely interesting because of the questions it raises about the core conceits of the franchise (that it then promptly dumps without any proper resolution because the villain just is using this question of morality as a power grab.) MAYBE Colosseum with trying to do something for .5 seconds with it's protagonist and being in a region that's a madmax dystopian shithole before just dropping everything altogether?

That's not really true. Regardless of Ghetsis's true intentions, N's feelings about those issues were genuine (and continued to be even after Ghetsis revealed the truth), and he did find some answers by the end.

TalkBack / Re: Mario Tennis Aces (Switch) Hands-on Preview
« on: June 05, 2018, 10:31:18 PM »
I enjoyed the demo a ton. I was originally interested in this game for the normal rules, but I was surprised at how much the other mechanics clicked with me. They're super easy to pick up and flow really well within the normal tennis gameplay. I had more connection issues than I would have liked as well, but hopefully it's something that's sorted out by launch.

I could have been clearer: grinding may not be unavoidable in Pokémon, but it's kind of the whole point of the game for most people. You're building up a team, possibly to face opponents in multiplayer.

Otherwise, the appeal is to collect them all (which I say is another form of grinding), or you're playing for the story, which as I said, I found boring.

There's enjoyment to be had just from discovering and catching Pokemon you like, leveling them up (with or without Exp. Share), seeing them evolve, learning and teaching them new moves, building interesting parties, and exploring the world. It's not unlike other RPGs in that sense. That process and the battle system are satisfying even if you aren't interested in the competitive side or want to catch 'em all. These games couldn't sell nearly as well as they do off the back of the competitive scene (which is a fraction of the total fanbase) or just the story.

I get what you meant now though (and I know you've explained why you couldn't get into the series many times before). If the core gameplay loop I described isn't satisfying for you, I guess it can seem kind of like a grind.

Game Freak's never going to run out of games to remake on their current pace. They've done one remake per Nintendo handheld since they started with FireRed and LeafGreen on GBA. Gen 4 is already plenty old like Greg points out, and Gen 5 (which came out in 2010) will feel plenty old when we're a few years into the life of Switch 2 as well.

I'm a bit surprised to hear that Guillaume had an issue with grinding if he played Pokemon Moon. You get Exp. Share very early in the game and there's a fairly significant exp bonus from Pokemon Refresh too. Since Gen 6, Game Freak has gone to great lengths to ensure people who don't any grinding whatsoever have options to avoid it (to the point where Exp. Share is kind of useless now for people who don't want a lot of their Pokemon to be overleveled).

TalkBack / Re: Nintendo News Report: Let's Go! Star Fox And Eevee
« on: May 19, 2018, 12:19:47 PM »
The rumours about Pokemon Switch only suggest that 1) there will some kind of integration with Pokemon Go, and 2) Pokemon Go will influence the catching mechanics. I'm not sure where the idea that the battle system would see a significant change or that these games wouldn't even really be RPGs is coming from. Game Freak doesn't make Pokemon spin-offs, so this is almost certainly a main Pokemon game even if it's not Gen 8, and I doubt they're going to abandon the core battle system that has been in the series from its inception (even for a one-off). I think people might be reading a little too much into the Pokemon Go angle. There are plenty of ways of integrating it without changing the core structure of the main Pokemon games.

It's apparently the same company that Nintendo used to register the Pokemon Sun and Moon domain. Still not a 100% confirmation of anything, but it makes it more likely that this is legit.

Podcast Discussion / Re: Episode 571: Mandatory Hooligans
« on: May 16, 2018, 11:58:13 AM »
No one's jumping on anything. Just like you're free to offer an opposing view to what the crew or other poster say, people are free to offer an opposing view to what you or I say. There's no hostility, so there's no reason to take things so personally.

Got my copy today and played the first two hours in basically one sitting. This game is so good. No game I've played has an atmosphere like this, even among other Shin Megami Tensei games.

With changes like the lower difficulty options and the ability to save anywhere, I hope more people give it a chance this time around.

Podcast Discussion / Re: Episode 571: Mandatory Hooligans
« on: May 15, 2018, 06:36:55 PM »
I know I’m going to ruffle some feathers again but you guys are so damn pessimistic. I mean you start with everything glass half empty.

I also disagree that n64 games have aged bad. Sure some of them did and a lot might have early rough 3D mechanics but tons are still great to play and upscalled actually look pretty damn good.

But just like crapping on the nintendo online I guess the n64 comments are super low hanging fruit. No real anayaist other than to start off pissing on everything.

Sure the service could be disappointing and we only get those nes games but no one knows yet. I for sure would be Cautious but not outright start crapping on it like you guys.

They touched on this several times in the episode, but what they announced is basically what we already knew or expected. If there was some big news to materially change the package Nintendo is going to offer at the launch of this service, it doesn't make a whole lot of sense to sit on it: the time to give us such news was last week. What they announced is what this service is likely going to be for the foreseeable future. If it gets a lot better with SNES games (and beyond) and other cool stuff, it's not going to be any time soon. I spend a lot of time playing first-party games online and would really like cloud saves, so $20/year is fine for me, but I don't think the general sentiment among the RFN crew is necessarily unwarranted.

I do think it's a bit strange to devote an entire listener mail segment to this though. Again, what they announced is basically what we already knew (outside of some details like cloud saves and Nintendo's comment on Virtual Console), and these guys have gotten plenty of punches in about most facets of the service over the past year. Doesn't seem like  something that deserves an hour of discussion.

Podcast Discussion / Re: Episode 565: High Stakes Wiiware Gamble
« on: April 06, 2018, 01:34:19 PM »
I wasn't super into The Alliance Alive in the beginning either, but the game really picks up when you finally get a full party, which was around the 10 hour mark for me. Unlike The Legend of Legacy, this game doesn't seem conducive to having just two or three party members (there's a section much later in the game where it actually is really fun, but that part of the game was designed differently with smaller party sizes in mind), and there's barely any resistance from most normal encounters early in the game. Once the party starts coming together, the game really opens up in terms of being able to play around with different formations, putting characters in the roles you want them to be in (as opposed to having to put them in other roles out of necessity due to the limited party size), and getting more of a challenge out of some of the encounters. Where I'm at now, I'm fully on board with this game being a step up from The Legend of Legacy and a really great game overall.

Podcast Discussion / Re: Episode 564: Sir Laurence The Cable Guy, OBE
« on: March 25, 2018, 09:13:55 PM »
The real answer to the Atlus JRPG question is to buy all of them. Well, I guess maybe wait on reviews and play the demo for The Alliance Alive, but the import impressions I saw were mostly very positive and say that it's better than The Legend of Legacy (which I thought was already really good). Radiant Historia and Shin Megami Tensei: Strange Journey are amazing, so yeah, just buy all of them.

And yeah, it's kind of ridiculous how much better most of the original character art in Radiant Historia is.

I'm a little surprised that Golf Story isn't among the first ones announced for Limited Run Games. They seemed to be hinting at it last year.

TalkBack / Re: Kirby Star Allies (Switch) Review
« on: March 14, 2018, 11:57:46 AM »
I really like the way this game looks, and after not playing Kirby: Planet Robobot, I was looking forward to playing another Kirby game. I would most likely play it exclusively single-player though, so it's disappointing to read that the experience really leans that heavily on multiplayer to be enjoyable. I always expected multiplayer to be the best way to play, of course, but I was hoping that HAL Laboratory managed to strike a better balance with the single-player than it sounds like they did.

On the plus side, I have to choose between getting two of Kirby Star Allies, Ni No Kuni 2, and The Alliance Alive this month, and I guess this makes that decision easier. The previews for Ni No Kuni 2 seem to be really good, and The Alliance Alive is by all accounts a step up from The Legend Legacy (which I already really liked). I really wanted to play a good Kirby game on Switch though.

TalkBack / Re: Original Luigi's Mansion Being Ported to 3DS
« on: March 13, 2018, 06:13:10 PM »
I don't really have a problem with continued 3DS support because it seems like a lot of these games wouldn't be an option for Switch. I don't think it's a 3DS vs. Switch decision for Nintendo, it's more likely 3DS vs. not doing them at all for most of these games. If Nintendo announced a Luigi's Mansion remake for Switch, people would expect a lot more work and effort to go into, and it might not be worth it for Nintendo at that point (especially if they've already got a Luigi's Mansion 3 in the works for Switch that will come out relatively soon, which could very well be the case).

I do question Nintendo's continued 3DS support in the sense that it doesn't seem like anything they're making can actually move systems, and with 3DS software sales slowing down, it doesn't seem likely that they'll be huge sellers on their own either. But as a fan, I have no problem continuing to play good games on 3DS as long as Nintendo and other publishers, like Atlus, continue to put them out.

Nintendo Gaming / Re: Official Sales Thread
« on: March 13, 2018, 12:21:59 PM »
Apparently they're bringing back the Splatoon 2 Switch bundle in Japan this week, with extra stuff similar to the Splatoon 2 Starter Edition in North America, so Switch will almost certainly break out from the 40-50,000 range it's been in for the last little while with next Wednesday's numbers (although maybe the Nintendo Direct and Smash Bros. hype will help it do that in tomorrow's numbers already).

Podcast Discussion / Re: Episode 562: So, It's Sonic Forces
« on: March 12, 2018, 06:59:31 PM »
Of course James watched Prince of Tennis. Of course he did.

When I saw Mario breaking Wario's racket in the January Nintendo Direct Mini, the first thing I thought was Atobe's Rondo Towards Destruction too lol.

Nintendo Gaming / Re: Dragon Quest Builders - Welcome to MineQuest
« on: March 12, 2018, 03:58:43 PM »
Nice! I've been interested in getting this on Switch, but I really can't justify it right now when it's twice as much as the PS4 version. With Nintendo publishing it in North America, I doubt it'll get a significant price drop, but I'm sure retailers will put it on sale at some point.

I'm a bit surprised at just how positive the reception for this game has been overall. I expected it to be received well based on what I read of the PS4 and Vita versions, but it seems like pretty much every person who has picked this up on Switch really likes it. The sequel isn't far off either!

That's funny you mention that because a couple of people want to be able to toggle the stage hazards on and off, which would make me think there was enough variety there.
Guilty as charged.

The static two or three platforms can get kind of bland. Maybe have the platforms move? Or in addition to every stage having a Final Destination version, it could have a Battlefield version as well. That way, the developers can really have fun with the level designs AND still have the basics that people like. That would add tons of variety. With a stage hazard toggle, a lot of stage could have four versions.

That's a good idea. I don't like playing stages with stage hazards most of the time, but I also don't like playing the FD version of stages a lot of the time either, so I end up defaulting to Battlefield or Town and City a lot. Having a Battlefield version of every stage would be a nice way to change things up (even if it all that significant a change).

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