Author Topic: Official Fusion Tour Wii Impressions Thread  (Read 17163 times)

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Offline UniversalJuan

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Official Fusion Tour Wii Impressions Thread
« on: September 28, 2006, 06:23:51 PM »
Sure I'm no one to make an "Official" thread, but I figured there should be one with the tour being started and all. I plan to go to the Nov.5th Kansas City stop (Yay for hometown visits!), regardless of whether it's a mere two weeks prior...Iwant to play Wii! Ahem, anyways, I thought this couldbe the thread for anyone whodoes go to share their thoughts on playing Wii, I mean what a great way for us to hear random people's opinions other than journalists hmm? (Bote: I value journalist opinions as well )
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Offline bustin98

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #1 on: September 29, 2006, 10:46:16 AM »
The Cleveland show is tomorrow night. Hopefully I'll be able to attend. Anyone else going?

I'll report back here with impressions. I'm dying to play me some Wii.

Offline GoldenPhoenix

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #2 on: September 29, 2006, 11:14:47 AM »
Quote

Originally posted by: bustin98
The Cleveland show is tomorrow night. Hopefully I'll be able to attend. Anyone else going?

I'll report back here with impressions. I'm dying to play me some Wii.


I may got to the one in Seattle, I do have tickets but I also have class during that time so I may end up selling them!
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Offline Ceric

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #3 on: September 29, 2006, 12:10:36 PM »
Is it a class you can skip.  I still have a coaster from Cube Club.  This is a once in a lifetime achievement badge.  
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Offline stevey

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #4 on: September 29, 2006, 12:19:55 PM »
not mine but still FT impression...link

Quote

- I got hit in the head while playing Tennis (it was next to boxing). Ouch.

- I got to box a female nintendo rep. She won.

- people would lay down their drinks while waiting in line. I acidentally knocked over a full beer of a huge guy, and I ran.


HAHAHAHA!

Quote

-The controllers were running on AA batteries. They died while I was playing Tony Hawk…

- 1 Wii actually fell off of it’s stand

- The console doesn’t have the blue light on. The console doesn’t have the blue light on. The console doesn’t have the blue light on. The console doesn’t have the blue light on. The console doesn’t have the blue light on. The console doesn’t have the blue light on. The console doesn’t have the blue light on. The console doesn’t have the blue light on. The console doesn’t have the blue light on. The console doesn’t have the blue light on. The console doesn’t have the blue light on.


Those really make me worry about the wii since it the 3rd impression I've read of a wii falling down and crashing a game. and why would the battires die after only a hour or two of game play??  
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Offline Blue Plant

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #5 on: September 29, 2006, 12:35:11 PM »
That Wii likely toppled over because of the attached controller cord.  Videos from the FT (by the same guy who made these impressions).

This is just assumpion, but doesn't the cord also provide power to this demo version of the controller so there's no need for batteries?  

Offline RickPowers

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #6 on: September 29, 2006, 01:00:50 PM »
Quote

Originally posted by: VGrevolution
Quote

Originally posted by: bustin98
The Cleveland show is tomorrow night. Hopefully I'll be able to attend. Anyone else going?

I'll report back here with impressions. I'm dying to play me some Wii.


I may got to the one in Seattle, I do have tickets but I also have class during that time so I may end up selling them!


Since when is there a show in Seattle?  I thought it was only in Spokane?

Edit: I'll be damned ... they added a Seattle date.  I might get my hands on the Wii after all.  
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Offline Ceric

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #7 on: September 29, 2006, 01:28:56 PM »
Yep I hope the Blue light didn't get axed because I'll complain about that till my death.  I can see that happening
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Offline IceCold

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #8 on: September 29, 2006, 10:42:34 PM »
Why on earth would they do that? They even recently said that if something is downloaded via WiiConnect24, the blue LED would light up..
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Offline bustin98

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #9 on: September 30, 2006, 07:19:29 PM »
Well, I don't know if the show is worth skipping class, unless you really like the bands.

I was underwelmed, frankly. Though the games I really want to play were not there. The sports package was there, Excite Truck was there, Wario Ware, and Metroid. Metroid's line was soooo long, and the Wii that it was being played on was defective or something. It was shut down for an hour or so.

First off, the games all look teriffic. Sharp and clean. Even the sports package, while lacking details, looked very nice and I have nothing to complain about. Anyone who does really needs to examine why they are playing games. At first I was disappointed by the lack of HD, and sent Nintendo a letter regarding it. I'm satisfied though.

Playing the games is like playing Mario64 for the first time. I kept pushing the control stick to the edge, unable to make Mario walk and keep in control at the same time. Excite Truck really takes a fine hand to steer with accuracy. And standing up in front of a crowd is not the place to learn. But it was still fun.

Boxing takes getting used to, also. It mimics your hands pretty well, but it takes timing. You can move faster than the animation, so you can't do lightning quick punches one after the other. And if you spend the whole time punching your character grows tired. If you hold both controllers up and push forward quickly, a slo-mo mode is activated, though I couldn't get a grip of it.

Wario Ware was the most interesting and the most finely tuned. Even the driving mini-game was easier  than Excite Truck (though the speed was not as great...). But it really was the pick up and play game that shows off the controller. Not much of a line for it (imagine that!).

I did not play tennis, bowling, baseball, or Metroid. The lines were not fun looking. Only Excite Truck had more than one kiosk.

So the showcases were not present. No Zelda, no Mario, no Red Steel, no Rayman. I walked away feeling 'meh'.

Now I'm thinking that since I have a 360, maybe I could wait a year for the Wii. Wait for a black color to be released, wait for the console to drop $50. Maybe if I fell in love with Zelda or Red Steel or Rayman I wouldn't wait. It was a hands on experience, but really the people who got the most out of the show were the fans of the bands.

Oh, I did play some DS games. Final Fantasy III is a great game. The touch n go control scheme makes for an easy time. Mario vs DK2 is also a fantastic game. Additictive gameplay. Other games I didn't play: Mario Hoops, Star Wars Legos, Tony Hawk, and Mega Man Z (looks awesome).

Offline SixthAngel

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #10 on: September 30, 2006, 07:50:25 PM »
This is great news for me, I like learning to use new controls.  It adds some difficulty immediately and you feel real improvement as you progress.

Offline GoldenPhoenix

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #11 on: September 30, 2006, 08:41:44 PM »
Bustin, in the boxing game were you able to block? And did it follow your hand placement (Maybe not 1:1, but similar).
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Offline bustin98

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #12 on: September 30, 2006, 08:55:54 PM »
Yes, you can block, just by putting your hands up in front of your face. Then you can dodge by blocking and then move to one side or the other. The gloves follow your movements pretty much 1:1. There is an invisible tether that keeps them from moving past a certain distance (think Rayman, no limbs). A couple of times our arms would get tangled, making for some weird punching/dancing.

Offline GoldenPhoenix

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #13 on: September 30, 2006, 09:04:09 PM »
Great to hear! Should make for some fun times with my family. Sounds like boxing is worth the price of admission of alone!
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Offline TrueNerd

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #14 on: September 30, 2006, 10:13:01 PM »
I would have considered going, but the Chicago date is the very last one and it will either be after the Wii launches or very close to it. Either way, I will not endure the "music" there and nor will I pay actual real money to do so.  

Offline bustin98

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #15 on: October 01, 2006, 10:35:21 AM »
And another item, the controllers were using the speaker, at least in boxing. Thats the only game that you had to put the controller close enough to your head to hear above everything else.

Oh yeah, I was there representing with my Planetgamecube shirt. Maybe some visitors will come around because of it.

Offline Spak-Spang

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #16 on: October 04, 2006, 09:01:31 AM »
I am deciding whether I will go to the Dallas, Texas one on October 20th...but it really isn't in Dallas...its in Grand Praire...but nobody knows where that is.  The Nokia Theater is perfect for the event because its right inbetween Fort Worth and Dallas.  It should have a huge crowd...and being in the Bible Belt those bands will actually draw a HUGE crowd.  Those reasons alone are making me question if $24.00 is worth the price of admission.  

Offline bustin98

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #17 on: October 04, 2006, 09:50:55 AM »
I read some other impressions from another city where there were more kiosks than what I got to see. Still no major games, but Tony Hawk was there (reported as buggy and the worse game at the show).

From reports out of the Gamestop managers meeting and the Fusion Tour, Metroid seems to be the most popular game at these things. Get to the show early and get in line fast for it.

Offline Zach

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #18 on: October 04, 2006, 11:24:21 AM »
Sounds like fun, but I dont think its worth going all the way up north to Philly.  Im right in between DC and Baltimore, so it would be a decent trip to get there.  I guess I will just have to wait.
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Offline bosshogx

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #19 on: October 08, 2006, 04:37:13 AM »
Hey guys, first time poster, long time reader.  My friend and I are heading to the show in Jacksonville this saturday coming up.  I'm going to be bringing my digital cam corder and was "taking requests" for any particular games you guys may wanna see.  I'll also answer questions to the best of my ability regarding the system, controllers, gameplay, ect.  In short, you ask it, I'll try and produce results.

The only request I would have is that someone PM me with some help uploading my videos.  I'm using DV tapes and an hour of footage results in a file size of 12 GB.  I'm looking for a way to trim and compress that up, so that everyone can enjoy the clips at a descent download size.

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Offline wandering

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #20 on: October 08, 2006, 05:42:44 AM »
The thing I'm still waiting for (and you probably don't have the means to do this) is for someone to put 2 camcorders back-to-back, one facing the screen, and one facing the person playing. And then make a video of a game with a small picture-in-picture of the person playing.
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Offline bosshogx

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #21 on: October 08, 2006, 06:44:43 AM »
Quote

Originally posted by: wandering
The thing I'm still waiting for (and you probably don't have the means to do this) is for someone to put 2 camcorders back-to-back, one facing the screen, and one facing the person playing. And then make a video of a game with a small picture-in-picture of the person playing.


Sadly I only have the one camera, but I could always get some behind the back shots of the person playing.  Alternate between focusing in on the hands and the screen.  It might work....
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Offline Pittbboi

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #22 on: October 08, 2006, 06:48:50 AM »
So, the tour made it through my school (University of Pittsburgh) yesterday, so I had a chance to get in some good play time with it. I think the easiest way to set this up will be a pros and cons list.

Overall Pros:
--I was very surprised by how little it was. The console itself was very compact, and while the color won't exactly blend in with the rest of my entertainment setup like black would have, nothing about the console was too obtrusive, either.

--I was also surprised by the graphics. I went in with low expectations since there's no official specs and it's known that the Wii is only a slight step above last generation, but everything looked good. I didn't play all of the games (just Wii Tennis, Boxing, and Excite Truck), but from what I saw they all looked good and were running smooth. Excite Truck was especially nice to look at. Granted, I've seen better on the 360, but the divide between Wii's graphics and the 360/PS3 does not seem to be as big as some were fearing. I don't think we'll see any huge differences for at least two years, when developers finally tap into the 360 and PS3's full potential. But even then I think the Wii will hold it's own.

--The games were fluid and looked good. Tennis and Boxing were quick games to get into a fun to play. Perfect for the setup.  I wanted a little more time with Excite Truck, simply because it is an actual "game" game and had a bit more substance to it. But whatever. I'm not really interested in that game anyway.

--The controllers were tethered to the kiosks, and it really didn't hinder the experience. With this in mind it kinda makes you wonder why there won't be very many kiosks around at launch.

--the sensor bar for the controller is not bulky at all and looks like it could easily fit just about anywhere you have space for it.

Overall Cons:
--All of the games seemed too simple. Granted, I don't consider myself a hardcore gamer (it's been a while since I've played any) and the games WERE fun, but the WiiSports games I played all lacked any real substance to hold my interest. They were a little TOO pick up and play.  I'm not a fan of the design style of WiiSports, it looks pretty at first but then the lack of any details other than the fact that my opponent was a different color becomes apparent after a while. I'd have needed more time with them to come up with a more accurate opinion, but everything was a little too bland and simple. There didn't seem to be any stats or anything to fool around with. Excite Truck is obviously an exception but even that game was a little too easy to get into. I know it was just a trial experience to feel what the Wii is all about, but I have the feeling that I would have the same complaint if I were playing it at home. WiiSports is fun from what I played, but it definitely isn't a stand alone game, and I don't think Nintendo should feel like it's doing us any favors by including it with the system. I just think they realize it wouldn't sell that well if they didn't. Heck, when my turn was over I wasn't really all that bummed like I'd usually be over other games for other systems in the past, that's how much of an impression it didn't leave on me. And it wasn't even long into the event before the kiosk for Bowling was empty because nobody really wanted to play it. Frankly, if this is the style Nintendo is going for to attract a new market, I'm not at all impressed.


--Experiencing the Wii with those CRAPPY bands in the background.


Overall, I'm happy with the Wii as a console, and I'll be picking one up come launch. It definitely could have showed a little better, but the potential was apparent. Now the Controller is a completely different entity, because I couldn't quite place it on either list. There are some good things about it, and some bad.

Controller Pros:
--Does bring a new experience to gaming. Not a defining one, but it is different. WiiSports would be a piss-poor excuse for a game if it weren't for the controller. And the control scheme for Excite Truck itself is enough to keep you busy. None of those games really made a strong case for the controller (WiiSports would be nothing without it, yes, but in my opinion that's just because WiiSports isn't much of a game), but in the right hands (and if the kinks I mention in the cons list get worked out), I definitely see the controller WOWIING people in the future.

--None of the games required much in the way of wild arm gestures, but the nunchuck attachment didn't get in the way at all, and I don't see that being much of a problem in the future.


Controller Cons:
--Despite what Nintendo says, there IS a learning curve. I was a little surprised by just how much. I was expecting there to be a little time needed for adjustment as it is a completely new way to play, and I did eventually get the mechanics of it (the lack of space definitely meant small wrist flick gestures were preffered over wild arm movements), but it took a little longer than even I was expecting, and the controller isn't really as responsive as people seem to think it is. I didn't get a hang of Wii Tennis until about two seconds before my game was over, and by 'get a hang of' I mean 'know what the hell I'm doing.' People expecting to just pick it up and have it feel like a new limb are going to be disappointed. If Nintendo thinks my grandparents and my younger and non-gaming sisters are just going to pick this controller up and have the time of their lives, I think they're going to be disappointed, too. This grand vision Nintendo has of gamers fighting with their grandparents for Wii time and little popular high school girls walking around with Wii controllers in designer gloves hanging from their purses is really farfetched. If I ever get these two groups (my grandparents and sisters) to even give the Wii a chance, after playing it myself I totally see them just going "what the hell?" and throwing the controller back at me. I had the patience to learn the controller because I'm a gamer: I like the challenge of games. I don't see the rest of my non-gamer family having the patience because, well, they're non-gamers and don't like the challenge of games.

--I don't know what the deal was, but everything I played seemed to have like a half-second lag. The controller was always one step behind me, and I found myself having to swing with the remote about a split second before I would have had to push a button if whatever game I was playing was on a standard controller. This was annoying. I'm hoping Nintendo works this out before launch, because this could potentially be a VERY major issue (because if Nintendo's games have this problem I KNOW third party games will have this problem x10). Again with the controller not lending itself to the just pick up and play experience.

--The controller isn't much to look at. Those glossy press shots are misleading, in real life the controller is just your standard white plastic, awkward looking remote.

--It's not very comfortable to hold. It's a little on the small side. At first I thought it was just me, as I am 6'5 and my hands reflect that, but my smaller friend (he's about 5'4) was the first to make the comment. The squared edges keep the controller from comfortably fitting in your hand. The button positioning also pretty much limits gamers (and game developers) to the d-pad at the top of the controller when holding it as a pointer, it would just be too damn awkward having to shift the entire controller to hit the x and y buttons. Hell, even access to the A button wasn't as fluid as I'm sure most would want it to be. The lack of accessible buttons means Nintendo is relying heavily on the motion sensing to pick up the slack, but if they don't iron those kinks out, I see this being another major problem.

Overall I have to say that I'm not too happy with the controller, which is sad because I had high hopes for it. There's plenty of potential there, but I also think that people are going to be a bit surprised by how not perfect it is. There's a lot about it that needs to be worked out, and a few things that I think Nintendo just got wrong and they better pray it doesn't prove to be a major screw-up. Will it change gaming as we know it for the better? Can't tell from the little bit I've played it. But as I said, if they iron those kinks out, I do think it'll bring something fun and different to gaming, if not change it completely.

Offline Kairon

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #23 on: October 08, 2006, 08:14:01 AM »
This is the problem with complex gesture-based controls: you have to complete "casting" the action before the Wii has enough information to figure out what move you did and display it.

In contrast, simpler motion based controls like detecting how the controller moves up or detecting simple tilt can be much faster.

Since the Wiimote communicates with the console 2000 times a second, it isn't a technical problem, but a design one that your moves won't appear instantaneously on the screen.

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Offline Pittbboi

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #24 on: October 08, 2006, 11:14:42 AM »
that's what part of me was thinking, but I wouldn't exactly call a wrist flick in Wii Tennis a complex gesture.

Still, I hope this can be fixed, because Nintendo wants this controller to be so intuitive that it replaces standard controllers, yet there were certain things that had me thinking, "Hmmm, so this would be a lot less annoying if it were just a button."