You have stated time and time again that you didn't buy Game X because it's touchscreen/motion control, casual bullshit or something. Well, no one cares about Xenoblade (and the other two) except for a very small minority, myself included. Why are you able to acknowledge that you didn't buy something because it doesn't appeal to you yet at the same time, you are unable to grasp the concept that Nintendo of America wanted to pass on a few niche game because they don't appeal to most people?
Any console worth a **** provides variety. The good ones with good support and a good selection of games have games for all audiences. They have games for all ages, cover all genres, and have both massive mainstream hits and obscure niche titles. The idea is that anyone of any tastes can buy the console and find something they like. Nintendo doesn't give a **** about providing this. All they give a damn about is big hits for general audiences. That's fine if you're just a third party but if you're going to make a whole videogame system you better have some damn variety and if you're going to make no effort to attract third party support then YOU have to provide it. Otherwise you are saying that anyone who isn't part of the Blue Ocean market can **** off, because if you wanted them you would make some effort to cater to them. Also when you're making a console you have a responsibility for the experience you provide to the owners of that console that invested in it. I, and everyone else, bought a Wii in the good faith that Nintendo would release games on it in a timely fashion. Sitting on a game, a damn good one at that, that already has the localization and translation done, no matter how niche they figure it will be, while literally NO GAMES are being released is essentially scamming Wii owners. Hey thanks for buying our system, sucker! Now enjoy two games a year!
The thing is that Xenoblade's value is not just in raw sales. It looks bad to have large gaps in a release schedule. It upsets the existing userbase when they have nothing to play. So when you release a new console are people going to trust that it will have a healthy supply of games or that long droughts will be the norm? Games like Xenoblade and Disaster: Day of Crisis help pad the release lineup and help create the illusion of a healthy release schedule. No one but the most hardcore gamer geek intends on buying every title, but they want to feel that they'll have lots of choices and options. They feel more confident in their purchase if they're constantly seeing new games on the shelf. So for a company like Nintendo, who has dick all for third party support, I find it utterly shocking that they would want to sit on finished games. They're looking at simply the raw sales and not the negative longterm impact (ie: Wii U circling the drain) of establishing a trend of long release droughts.
Wonderful 101 came out and bombed and realistically was never going to be a hit. Does NOA regret localizing it? I think the Wii U was so desperate for games that having that game on the shelf, having it appear in store fliers, having it get some coverage by the gaming press, was worthwhile just to make the Wii U lineup look better to the public. Most people won't want it or like it but some people will and when there is slim pickings to begin with that can make all the difference in regards to a system sale or making an existing customer happy so that they will want to buy Nintendo's next console.