All I have to say about this story or any other similar ones is this: what is it that you want games journalism to be, and
what are you willing to give up to make it happen?
Do you want games reviews available before you have to make a purchasing decision on a new game, or are you willing to wait a week or two (especially for larger titles like RPGs)? Do you want to read or hear about a game
at all before its release, or are you willing to walk into a purchasing decision blind? Do you want to be able to visit your favorite websites for free with some ads along the way, or are you willing to subsidize your favorite websites to forgo advertising or review copies in exchange for hard-hitting editorial? Are you willing to
NOT buy a new game if its publisher pulls some foul stunt with the press? That's just the
beginning of a series of questions gamers have to start asking themselves when it comes to these matters.
I have to side with Bob Chipman on this one: Before people start wringing their hands over the "state of games journalism", they should first look at fixing the "I want it, and I want it NOW in 5 different flavors!" State of Games Fandom. Because unless you want reporters to stoop to
actual theft, they're never going to be able to do real "investigative journalism" on games that the companies who make them don't
want them to do.
Writers go to the lengths they do because
we won't give them any alternative that's financially viable. We (as a community) want, no...
DEMAND a never-ending stream of new information, new screenshots, new videos, etc. but we as a community aren't willing to pay the required price (both in convenience and monetary terms) to make it feasible without access and potential influence from the games industry.
It's perfectly fair and reasonable to call out bad writers and slimy situations as they occur, but bear in mind
why it occurs: because despite our self-righteousness and complaining, we aren't willing to make the necessary sacrifices. We wouldn't
really have this industry any other way.