Quote
Originally posted by: mouse_clicker
In my opinion, Resident Evil 4 blows everything else at out the water. And technically speaking, Rogue Leader and Rebel Strike do, too. FFX looked great at the time, but it's been surpassed. Halo looked very comparable and in my opinion Metroid Prime looked better. Ninja Gaiden certainly looks great, but I think Halo 2 looks better, and that's using less polygons. Like I said, though, Resident Evil 4 is just leagues ahead of everything else- it looks much better than REmake or RE:0, in my opinion, and it's all realtime.
Super-ditto.
And to KitanaBladeX, PS2 cannot push more polys than GCN, as it's theoretical peak is 66 million polys per second with no light and gouraud shading. GCN's LSI is capable of 90 million polys per second with 1 light and gourald.
Plus, Ratchet and Clank MAY surpass 10 million polys/sec, while a GCN game surpassed this AT LAUNCH- often at 60 frames per second, to-boot.
Let's just put it this way: PS2 and GCN/Xbox are leagues apart- if not for the major inclusion of a GPU in the newer consoles as opposed to Sony, along with many other effects (hardware multitexturing/lighting/shadowing/etc).
It's kind of hard to say a non-T&L graphics engine melded into a CPU is in any way superior to a true GPU with loosely fixed and programmable T&L engines.
The PS2 does have the best realworld fillrate, but what's 1Gtexel/sec if you're only running the core at RISC 297mhz and downright laughable texture-read bandwidth?
In my own way, I kinda wish PS2 had flopped, so developers wouldn't be wasting more time fighting the damn thing with code, and instead produce more quality games on Xbox/GCN.
Just think...how many titles could Capcom have completed in the time it took to complete Onimusha, or Square with FFX?
-Official Ninja of PGC