Both the PS3 and 360 can output to 1080p. I should know: I had to test games displaying at those resolutions during my time with EA. It's just that most developers don't run their games natively at those resolutions so the consoles have to upscale them.
Because they can't.
Sure they could, depending on the type of game and how many effects were run. The point was he said the 360 and PS3 couldn't "do" 1080p (note the vague-ness), and they
can output in that resolution.
How bad does the 3DS look? Its 400x240 (Per Eye)/320x240 (Bottom Screen)
How bad does the PSP look? Its 480 × 272
How bad Does the iPhone - 3gs look? Its 480 × 320
"Pretty Bad, depending on whether 2D sprite or 3D polygonal", "Bad, depending on the same", and "I don't know. I don't own an iPhone", respectively.
Honestly your kidding yourself if you think that any Multi-platform game will look any different then the other. When the PS2 reign supreme All the Multi-platform games looked like PS2 games for the most part.
If the Wii U were more powerful, it could receive current PC ports instead, which
would look considerably better than the PS3 or 360 are capable of right now.
Nintendo could make a show perfect Playable Transformer Primes and you could still argue that isn't much better then the PS3 or 360. Shoot just look at Gran Turismo. That game always looks at least 1 generation ahead of the generation its released.
If Nintendo had shown a game that
really showed that the Wii U was in a league of its own above the PS3 or 360, you wouldn't hear a complaint from me about it. But they haven't because Nintendo is so damn paranoid about showing games more than 2 months out these days. So all they've shown are kind of typical-looking launch games outside of Rayman. If you were Wii-only, that's great. If you weren't, that's not impressive.