Author Topic: I made a logo for a new game I'm making.  (Read 1505 times)

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Offline Phil

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I made a logo for a new game I'm making.
« on: June 04, 2016, 11:57:12 PM »
I don't know what I'm doing. How do I computer this thing?
In all seriousness, as a WIP, how does it look? It's for an RPG I'm making and hoping to publish.



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Offline ThePerm

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Re: I made a logo for a new game I'm making.
« Reply #1 on: June 08, 2016, 01:40:36 AM »
is it like an 80s style dungeon crawler?

When designing anything there are usually two or three rules to go by.
CRAP
CRAP is Contrast/Color Repitition Alignment and Placement
http://www.presentationzen.com/chapter6_spread.pdf

Rule of thirds
http://www.companyfolders.com/blog/rule-of-thirds-graphic-design

the golden ratio
http://desource.uvu.edu/dgm/2740/IN/steinja/lessons/03/l03_03.html

mon
https://en.wikipedia.org/wiki/Mon_%28emblem%29
https://en.wikipedia.org/wiki/Mitsubishi


if I were to redesign the ogo I would shift the triangle/sword and lettering to the right of the blue oval, I would
flatten the triforce to just a single color, and I'd lower the line thickness of the lettering for Adrigal. I'd drop the color yellow and replace it with white. I would also make the sword white. I would turn all black outlines to blue outlines. I wouldn't want it more than three colors. Also, I would use no more than two fonts.
« Last Edit: June 08, 2016, 02:18:04 AM by ThePerm »
NWR has permission to use any tentative mockup/artwork I post