I’ve got my games and my certificate. However, I do have to say the button mapping for Super Mario Bros. is horrendous. They made the (B) button dash and the (A) button jump, just like in the original. However, the (B) button is lower than the (A) button on the 3DS, meaning you have to contort your thumb at an extremely weird angle just to play. Most of the finesse of playing that game comes from the dash button, so if it feels unnatural, it renders the game almost impossible to play. Is it really that hard to map dash to (Y) and jump to (B)? C’mon Nintendo, did absolutely no one realize this in the month+ you have had to get the game ported? We shouldn’t have to wait another God-knows-how-long for Nintendo to release the updated version to get this; that is if they correct this major flaw at all. Nintendo: “I’ve got it; you know how we have had the same excellent control scheme for Super Mario Bros. for the last 25 years, where you hold dash with the tip of your thumb and press jump with the base of your thumb. Well this time lets map then to the same buttons even though the gameplay is the reciprocal of what people are used to, yeah that’ll work.