Dress up like Jon Lindemann.
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It's too bad that the Wii doesn't really provide a mechanism for delivering fan-made maps or DLC, because you know those would be the first two maps that someone would create.
The Wii itself may not, but publishers can do it themselves (like EA with the Boom Blox games, which I think do let fans submit their own levels for others to download).
Quote from: Sundoulos on October 27, 2010, 11:10:03 AMIt's too bad that the Wii doesn't really provide a mechanism for delivering fan-made maps or DLC, because you know those would be the first two maps that someone would create. There are unofficial ways to get fan-made content... but yes, it'd be nice if more games had mapmakers. In fact, the only shooter on any system which comes to mind that has one is TimeSplitters...
and I'm sure the online multi will be great too (I'll have to update everyone on my new <3rd> Wii Friend Code)
Quote from: BlackNMild2k1 on October 28, 2010, 11:04:46 PMand I'm sure the online multi will be great too (I'll have to update everyone on my new <3rd> Wii Friend Code)Even though it was confirmed that both the Headbanger and WiiSpeak will not be compatible with the game?
I could see something like MineCraft working well on a console. That is exclusively user generated content.
Goldeneye has local multiplayer, limited online, no way to communicate online and is riding the moth eaten coattails of nostalgia. I'll pick it up later for the single player but my holiday time and money goes to Ops.
Insanolord is a terrible moderator.
It didn't suck; it wasn't anything special, but it was a solid, decent game. That, and the very positive press coming out of E3, as well as the sense of mediocrity surrounding this game and my being tired of Call of Duty, leads me to Conduit 2.