Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Adrock

Pages: 1 2 3 [4] 5 6 ... 409
76
I pre-ordered Bayonetta 3 almost five years ago to lock in the 20% off new games promotion that Amazon has long since retired. Existing pre-orders were grandfathered in. I set the shipping address as my employer since I don't like having any small and expensive deliveries sitting outside my door while I'm at work. One pandemic later, and I'm driving to the office to pick up this game. Amazon requires you to cancel an order to change the shipping address. I wasn't going to do that out of principle; $12 is $12, yo.

Anyway, I'll probably boot this up later and play the intro. I'm committed to completing Spirit Tracks first.

Anyone else pick this up?

77
TalkBack / Re: Reiko Kodama: 1963 - 2022
« on: October 28, 2022, 10:57:59 PM »
Skies of Arcadia is one of my favorite RPGs. Kodama was the leading voice at Sega trying to get a sequel or at least a remake made. The dream is over.

RIP, Kodama.

78
General Gaming / The morality of piracy and not buying games new
« on: October 23, 2022, 06:25:46 PM »
1. Have you ever pirated a game? If so, why?
2. How did you feel about it?
3. Do you have any moral hang ups about renting games or buying used?

I never pirate games on current platforms. I know I can, but I want to support new games when I'm able to. The reality is some slip through the cracks, and I have no choice but to buy used. My approach on PS4, for example, has been digital and under $20 only (sometimes under $10). It adds up, sure. For the most part, I didn't mind spending that money.

On retro platforms, the original developers/publishers aren't making money on those anymore. The money goes directly to the second-hand seller. For the rarer games, I try not to contribute to scalper behavior. I bought a lot of used GB/GBC/GBA games. Outside of maybe five games, I didn't think twice about spending that money.

My understanding is that retailers buy X amount of copies of a game that it expects to sell. Some publishers have policies in place so that unsold stock can be sent back or exchanged for "credit" on new games. Correct me if I'm wrong as I didn't dig that far since this isn't the main point of the thread. Outside of evergreen titles, publishers make their bread in the first few months from release. Publishers don't make any money on used games, and they only make money on a rental once upon the original purchase.

In most instances, I bought the games I wanted and I rarely rented, even when I worked at Hollywood Video. I'll resort to downloading ROMs under specific circumstances: never released in North America, no longer available, or if I already own a game. I don't feel even a little bad at all. With most games these days requiring patches, I won't feel any better about dumping a game myself and finding someone hosting the official patches than I would just finding the game with patches online.

Generally speaking, it's considered morally wrong to take something that isn't yours. Like most things when it comes to morality, there are different perspectives, gray areas etc. I'm not here to judge anyone as I'm merely curious what everyone thinks. For my specific use cases, I don't feel bad, and I don't know what that says about me.

79
General Gaming / Re: Shocktober III: Season of the Witch
« on: October 20, 2022, 12:55:04 PM »
Yeah, I think that's another problem I have is the rare drops, though I s'pose that can still fall under the "grindiness" umbrella. I was okay with this concept in Symphony of the Night since, far as I could tell, any rare drop was just an armor or weapon, so none of it was something that enhanced gameplay in some way and didn't feel necessary to collect.
Depends? The Crissaegrim, a rare drop, is arguably the best weapon in the game. Can’t speak for others, but I’d consider them enhancing the gameplay. Also, defeating Dracula in like seven seconds using the Crissaegrim was one of the wildest things I saw in a game at the time.

80
Nintendo Gaming / Re: The Top 10 DS Games (According to MetaCritic)
« on: October 20, 2022, 12:48:41 PM »
No. You're thinking of Swapnote for 3DS, which had online features.
Ah, okay. I doubt I’ll ever not mix up those two. I’m not even sure at this point if I even used Flipnote Studio on DSi. Maybe I only used Flipnote Studio on 3DS. I googled this and I’m even more confused. What is real anymore? Am I real? Is everything cake?

81
Nintendo Gaming / Re: The Top 10 DS Games (According to MetaCritic)
« on: October 20, 2022, 11:38:16 AM »
Do you agree with this ranking?
No. I don’t think aggregated scores is really the best method for ranking anything.

Quote
What missing games are in your DS top ten?
Not a full list: the other Castlevania games, Contra 4, Lunar Knights, any mainline Pokémon (I only have Platinum but haven’t played it much), Tetris DS, and The World Ends with You.

Quote
Which game on this list is your favorite? Least favorite?
Favorite: Dawn of Sorrow.
Least favorite: Flipnote Studios isn’t even really a game.

Quote
Did you play these on another console? Which one?
Only Chrono Trigger on SNES. In fact, I never completed it on DS.

A lot of DS games aren’t available on other consoles, and if they are (i.e. Chinatown Wars), they have the DS functions removed.

Quote
Any of these on your backlog?
Yeah… my backlog is almost discouraging. Not sure I’ll complete most of those games. I’m willing to give it the ol’ college try.

To be specific: Bowser’s Inside Story and Chinatown Wars.

Quote
What's up with Flipnote?
In what capacity? Wasn’t Flipnote Studios the app pedophiles in Japan were using to contact children?

Otherwise, it was neat to doodle. I was too lazy to make fun animations. Others made some awesome stuff though.

Quote
Which console should we look at next?
My vote is on Super Nintendo.

82
One thing I do want to stress is that you and I have always agreed that voice actors should be paid more than they are. Taylor's story just never made sense to me.
That's fair. It made sense to me mainly because I've seen worse with my own eyes, straight up clients asking for free labor in exchange for the "exposure". That **** can GTFOH. Pay the talent.

83
Just putting this this here for posterity.

For anyone who is not going to click into the article, here are the important bits:
  • Jason Schreier spoke to two people who asked not to be identified (which is normal).
  • Claim #1: Platinum Games sought to hire Taylor for at least five sessions, each paying $3,000 to $4,000 for four hours in the studio.
  • Claim #2: Taylor asked for a six-figure sum as well as residuals on the game which PlatinumGames declined.
  • Claim #3: PlatinumGames then offered Taylor a cameo for one session which she also turned down.
  • Schreier contacted Taylor by email who denied this account.
It's important to note that Schreier spoke to two people who were willing to corroborate each other's story. This is still one side's word against the other.

Taylor absolutely could be lying. This would be both stupid and hilarious considering how easy her account would be to disprove. Obviously, I'm pro-worker which is why I was more willing to side with the actor. I'm definitely more skeptical of her account than before. As stated earlier, I'm more than willing to hear different perspectives, and I reserve the right to change my opinion as more information is presented. I encourage others to do the same.

Also, it should be reiterated that it is still true that gig industry workers are frequently mistreated and given lowball offers. Regardless of who is lying, don't let that distract you from this fact. It has been known well before this story blew up.

Full Disclosure: If you're wondering why I'm so gung-ho about gig industry worker rights, I dated an arts writer, her father was a voice actor, and I've met numerous actors, directors, musicians, singers etc. etc. I've seen countless forms of clownery such as clients offering "exposure" in lieu of actual payment.

84
Ugh, that's hugely misleading but not entirely surprising considering how you've conducted yourself in this thread. For anyone who is not going to click into the article, here are the important bits:
  • Jason Schreier spoke to two people who asked not to be identified (which is normal).
  • Claim #1: Platinum Games sought to hire Taylor for at least five sessions, each paying $3,000 to $4,000 for four hours in the studio.
  • Claim #2: Taylor asked for a six-figure sum as well as residuals on the game which PlatinumGames declined.
  • Claim #3: PlatinumGames then offered Taylor a cameo for one session which she also turned down.
  • Schreier contacted Taylor by email who denied this account.
It's important to note that Schreier spoke two people who were willing to corroborate each other's story. This is still one side's word against the other.

Taylor absolutely could be lying. This would be both stupid and hilarious considering how easy her account would be to disprove. Obviously, I'm pro-worker which is why I was more willing to side with the actor. I'm definitely more skeptical of her account than before. As stated earlier, I'm more than willing to hear different perspectives, and I reserve the right to change my opinion as more information is presented. I encourage others to do the same.

Also, it should be reiterated that it is still true that gig industry workers are frequently mistreated and given lowball offers. Regardless of who is lying, don't let that distract you from this fact. It has been known well before this story blew up.

85
General Gaming / Re: Digitizing my entire physical game catalog
« on: October 18, 2022, 10:46:12 AM »
The biggest problem with digitizing our catalog is how unreliable platforms are for the long terms. Steam seems to last though.
Are you referring to hardware failure rates? From what I read on the world wide web, optical discs and flash ROM game cards break down faster than hardware, and as we all know, there are no lies on the internet.

How was Ouya?

86
We've reached the inevitable point where people scoured Hellena Taylor's social media and found some unfortunate personal views so now they're using that to rescind their pledge to boycott. Y'all didn't even have to get that far. And if you chose to boycott but were looking for reasons not to, the original choice seems performative.

We shouldn't make exceptions about things like worker pay because of someone's personal views. If we go down that road, it's so easy to find something. While someone may be a miserable piece of **** on their own time, they should still be offered fair pay for the work they do. Just because an entity can legally pay someone as little as possible, doesn't make it right. In my view, Taylor's original point about the treatment of voice actors stands. If people still want to call out her TERF nonsense, they should do so but, you know, separately. They're not mutually exclusive, and attempting to address them at the same time clouds the messaging.

Keep in mind the game was created by a full team of hardworking people and keep an open mind about what they created.
Yep. This is largely why I wasn't boycotting the game. The developers can get paid bonuses based on sales performance though I don't believe voice actors in the US get paid residuals for work in video games (which is ridiculous). The whole boycott became this weird trolley problem. Ultimately, it feels like there are no winners here.



My guess is that they didn't really want her, let her audition, then offered her that $4k that'd force her to decline.
It just seems so unnecessary. There's already an audition, a perfectly built in out if the producers didn't want to hire Taylor. And what if she accepted the offer? Would they feel stuck with an actor they didn't want?

I've spoken to enough gig industry workers to understand the prevailing attitude from clients is "Why pay someone more when I can pay them less?" so it's also possible PlatinumGames simply overplayed its hand. Kamiya gave Taylor a final offer instead of simply asking what she wanted to be paid.

87
Jennifer Hale is one of the few voice actors that has some name value.  She almost certainly would command a higher wage than what Taylor claims to have been offered.  I wonder if they wanted to go with Hale and making a low ball offer to Taylor was their way to "fire" her in a way where there was still the appearance of trying to continue with the same actor and they can claim that negotiations didn't work out.
I've seen this take, and I don't buy it. If this was Jennifer Lawrence, sure. You can market that casting because the general public knows who she is. Hale isn't earning the game more sales, and only voice actor nerds like me care about the casting. Grey DeLisle portrayed Jeanne in the series, and she's just as prolific as Hale.

Quote
What if they didn't even approach her for an offer and just went to a different actor?  Would she call for a boycott then?
Most likely not. Taylor's issue isn't that they hired another actor as she stated in one of the Twitter clips that she had to audition for the role because people's voices change after years. There was always a possibility during the whole casting process that she could be replaced. According to her, she passed the audition, won the role again, then PlatinumGames lowballed her pay. She only spoke out after Bayonetta 3's director made a deliberately vague if not straight up dishonest statement about why she didn't reprise the role. It's like, guys, just don't do that last part, and this would have went away almost immediately.

I encourage everyone to watch at least the first three clips (that fourth one can be skipped). Taylor was insulted by the offers but kept quiet about it. The additional indignity of Miyata's "various overlapping circumstances" statement was, in my mind, the straw the broke the camel's back.

It's been a while since I've witnessed a company have this many self-owns. The latest one is kind of hilarious. Way to whiff the easiest public relations layup. "We decided to go in another direction" or hype up the new actor without acknowledging the elephant in the room entirely. Either way, wait for the fervor to die down and move on.

88
Once again, there are no dates on that page, and the details are slim. Like, I know from the Bayonetta Wiki what her "Guest Star" appearance on Stargate Atlantis was as, but that's not listed here. How many episodes was she in? What season of Atlantis was the episode(s) in? How long did she play these various theatrical roles, and when were the shows playing?

Now, this is a CV not a wiki so just having vague information listed is somewhat expected, but you can't just point to that page and say "well that explains all the gaps in her IMDB history". Because as far as as that page is concerned, those roles could be 2 years ago or 40 years ago. And I fondly remember the role of "Lead" in Barcelona, but it just couldn't compare to the tour de force that was "Day Player" in The Sweetest Thing.  ;)

Her CV Voiceover page is at least far more detailed when it comes to the names of the roles and the nature of them, though it's still largely lacking in dates.
Dude, all five people left on the forums can see what you're doing here. You don't need the dates; you're moving the goalposts again. You have repeatedly dismissed the most important detail about the payment claim: Hellena Taylor has three lead credits in the Bayonetta IP alone. Full stop. That on its own should put her out of the conversation for a near-minimum union fee. I linked to a game director, J.E. Sawyer, going on record to state he has never seen this kind of lowballing for a protagonist role in two decades for union AND non-union voice actors. That was still not good enough. Sure, a company legally CAN offer the minimum union fee to veteran actors; that is NOT common practice.

Full disclosure: I saw this post last night, and I waited 18 hours to see if you'd edit it and address more than three cherryicked sentences in my previous-previous post. Nothing. At this point, I can only surmise that you were forced to confront your own biases and flawed logic, decided you didn't want to do that, then pounced on the part you could continue moving the goalpost on.

Seriously? How bonkers is this? You demanded proof from the actor while being so willing to accept the word of a man who said almost nothing, not even backing the previous statement by his coworker. And you've done this while making incredulous claims that you have yet to provide a shred of evidence for. Everybody is a hypocrite about something; most people are this brazen about it.

I knew what you were doing for several replies now, and I've played along because I'm genuinely curious what your endgame is here. Are you simply being contrarian? Do you have an ax to grind about Taylor? Or can you just not take the L? Again, I have no idea why you're digging your heels in about this. It's okay, encouraged even, to change your opinion when presented with new information.

And not for nothing, but this is gross:
She's played mostly one character with very little vocal range for a minor series from a failing developer in a handful of projects for 13 years.
You want to clutch your pearls about Taylor supposedly throwing shade at Hale but also insult Taylor and diminish her talent, skill, training, accomplishments, and body of work to what, try to prove a point (badly, I might add). surejan.gif

1. Be better than this.
2. That's a strawman. None of what you said is relevant especially when Taylor passed the audition and won the role then was kept on four additional times and almost a fifth. I know what you were trying to do, but don't.

That said, it is clear that you are not approaching this discussion with any notion of good faith or objectivity. This has been yet another painful reminder of why I don't stop by the forums as often.

89
So no, there was no reason to just assume she was doing theater acting during the large gaps in her IMDB listing, especially since trying to find her theatrical biography online appears to be somewhat difficult. Even the Bayonetta Wiki lists roles without a timeline or cited references.
What's there to assume? You literally posted a link to Taylor's website which has her CV on it.

https://hellenataylor.co.uk/bio/

90
General Gaming / Re: Digitizing my entire physical game catalog
« on: October 16, 2022, 11:52:55 PM »
I've dumped most of my retro games with a GB Operator, Retrode (SNES/Genesis), 6 hacked Wii, hacked Xbox, 2 hacked 3DS's and a stock DVD drive for PS2/1 games.
And a partridge in a pear tree.

Why two hacked 3DSs? How difficult was hacking Wii?

Quote
You can dump/play games with a Gamecube if you use Swiss/Cleanrip with a SDGecko or SD2SP2. There's even a replacement for the Gameboy Player disc that has better input lag or better filters.
Interesting. I stand corrected. I don't remember where I read that a Wii/Wii U was required. Maybe I read that it was easier?

I was able to snag a GC Loader in January which I've yet to install because of the kind of person I am. I had no need for an SDGecko at that point. I only bought an SD2SP2 to serve as a memory card because Extrems recommended it over using the GCLoader for write support.

Quote
It's a dubiously legal argument that no company will actually bring to court for fear of it being thrown out and setting legal precedent.
Yeah, the prevailing belief from what I read is Nintendo largely focuses on those who share ROMs which is partially why I don't F with that. I have one game so far that wouldn't dump correctly so I didn't not look for alternatives...

Quote
If you let that fear control you, they win.
That's fair. And I don't. Like you said, 3DS games dump slowly. It wasn't as fun as dumping DS games.

I have another thread brewing so I don't want to get into the weeds here. Besides the speed, my concern was 3DS patches and DLC. Since I'm not dumping Wii U and Skyward Sword is the only Wii game with a patch, 3DS is the only Nintendo system so far in which this posed a problem. Despite the dubious legality, I literally don't feel even a little bad about taking the hShop shortcut for games I already own.

91
"Her experience?" WHAT experience?

...

You mentioned she has stage experience, so I'll concede that, but just going by her IMDB she is a minor-tier voice actor at best and seems to be quite content not pursuing voice-over roles besides Bayonetta.
Taylor has been acting for 30 years. In that first Twitter clip, she detailed over seven years of training. She's had numerous lead roles including and especially Bayonetta, a performance she has been praised for. We currently don't know how much Taylor considered to be fair compensation to reprise the role, only that the offers she recieved were so close to the minimum union fee she was insulted by them. With three decades of acting experience under her belt, she should never be offered the minimum union fee for a lead role. Her IMDB voice credits are irrelevant here. What did you think she was going between those IMDB credits?

Quote
since you asked I'm inclined to side with Kamiya (despite the lack of proof on his end) because the man has no filter and he has very little reason to lie about this.
Seriously? As a founder and current employee of PlatinumGames, Kamiya has every reason to lie about this.

Quote
That said, he is not the accuser in this situation. Taylor is. The burden of proof is on her.
A little over a week ago, Bayonetta 3 director, Yusuke Miyata, stated: "Various overlapping circumstances made it difficult for Hellena Taylor to reprise her role."

This reads like scheduling conflicts prevented Taylor from returning, a claim she refuted. PlatinumGames shot first so the burden of proof is on the company to provide evidence that "overlapping circumstances made it difficult" for Taylor to provide like 16 to 20 hours of work at some point in the last what, five years.

Granted, there's nothing stopping Taylor from releasing Kamiya's email or the communication of her original offer. However, I really don't see how that's anything more than a footnote given what else is known about this industry, and I haven't heard a compelling explanation of why Taylor would lie about this.

Miyata's comment appears to be the impetus that set this whole thing off. Before that, Taylor was a good soldier and mostly kept her mouth shut aside from what, this Tweet over a year ago. I can't blame her for wanting to defend herself when it certainly looks like PlatinumGames decided to lie about why she didn't return. Kamiya, as a rep of Platinum Games, easily could have backed up Miyata (assuming they can prove the original claim) instead of putting his foot in his mouth, as usual.

On a separate note, it's so weird that you're digging your heels in about this while acknowledging on record the low pay for voice actors.

Quote
The situation she was discussing was literally a business negotiation.
I'm being pedantic, but these clauses don't make sense together: "This is a business negotiation, not a sexual assault claim." Why would a sexual assault claim be compared against the payment negotiations themselves rather than Taylor's claims that PlatinumGames disrespected her and conducted those negotiations in bad faith?

Quote
The low pay that Voice Actors accept for their roles is not the industry secret you apparently think it is
Don't put words in my mouth. I've said repeatedly it's a problem, not a secret. The unfair treatment is known and documented yet nothing has been done about it. Considering how much this story blew up, the average person clearly did not know about this so it's good that this is getting some traction. That was one of the main reasons for Taylor speaking up.

Quote
I was specifically referring to Taylor's comments about Hale not winning her any favors with her colleagues, not the failed negotiation altogether.
Sure, and I replied that Taylor's colleagues have so far focused on her main points about being disrespected and lowballed which implies to me that they did not read into her comments the same way you are. Again, feel free to back up your claims if you really believe Taylor's colleagues took umbrage about any references to Hale.

92
I don't see the "bad faith negotiation" here. In Taylor's scenario and using your math, Platinum wanted to hire her, so they made an offer that complied with Union standards.
Actors with Taylor's experience are not offered the minimum union fee for lead roles, and in this instance, one they've held for over a decade. Everything about that was done in bad faith.

Notoriously pro-union Hale would never be offered the minimum union fee for a lead role. Ever. The only time she would entertain an offer for the minimum at this point in her career would be for background roles. If an ADR director already has a good working relationship with her, why not see if she has four hours free on a random day? Otherwise, the minimum fee is typically reserved for new actors trying to build their resume.

Quote
Yes, I am asking for proof of her allegations, something I would also ask for if someone like Troy Baker had made a similar claim. This is a business negotiation, not a sexual assault claim. She could provide a copy of the offer contract likely in her possession.
Sheesh. Where to even begin? You demand proof from Taylor yet are "inclined to believe Kamiya on this one" when his response *checks notes* didn't provide any proof refuting Taylor's claims. You're not even attempting to be objective about this.

And this is, in fact, not a business negotiation. It's a woman airing her grievances about an industry that attempts to takes advantage of people at every turn and a company she feels disrespected her, both in the hopes that it will help her colleagues get better working conditions.

Quote
This matter is something that Taylor should have kept behind closed doors. She has a union and probably an agent that handles situations like this on her behalf. Development costs are rising across the board, and everyone has less money than ever thanks to sky-rocketing inflation. She didn't help her career and she certainly didn't help her fellow voice actors by putting all this into the public eye in such an unprofessional and, frankly, petulant manner.
1. Why? That's how this and other industries got so bad in the first place. Corporations don't want this out in the public so they can continue low-balling talent.

2. That's not what a union does. Also, Taylor appealed directly to Kamiya, and she was given a final offer. Her agents weren't going to change that.

3. By the eye test, Taylor decided her voice acting career was over as soon as got her final offer for Bayonetta 3. If she can't even be properly compensated for a role she's held for over a decade, there's no point in dragging this out. And no, she absolutely is helping her fellow actors by bringing this issue to light. Most won't speak out for fear of being blacklisted especially if voice acting is all they do. It's the same reason it often takes decades for certain people to be held accountable for malfeasance. Someone has to go scorched earth in order to merely be heard, not even believed, but it's hard to be the one who does it. If Taylor isn't going to pursue voice acting anymore, she decided she might as well try to be the agent for change.

Quote
Incidentally, I noticed you side-stepped her comments on Jennifer Hale, which also wouldn't win her any favors with her colleagues and prospective employers.
No, I simply disagreed with your assessment while understanding that it's possible to have different interpretations. If you truly believe in your bones that Taylor was being unprofessional, well, I'm not here to argue with you over it. I am, however, willing to give Taylor some leeway when talking about a situation she's obviously still emotionally raw about. My reading of Taylor's statement was how strongly she feels about her personal contributions to Bayonetta rather than aggression toward Hale who Taylor even wished well. Had she straight up said, "Yo, **** Jennifer Hale!" I'd sing a different tune.

Additionally, your assertion that Taylor's comments wouldn't win any favors with her colleagues doesn't track with the responses from industry vets who have largely corroborated her statement that $4000 was a lowball offer and/or shared similar stories about their own careers. Since you're all Proofy McEvidence over here, do you want to back up your claims?

Even though I feel bad for Taylor, I do have to wonder why she hasn't done any voice work in 8 years.
Taylor is primarily a stage actor. She was living in Los Angeles and likely received a casting call for someone who has or can do a British accent. In a gig industry, you often have to take the auditions that are available to you.

Quote
Not saying that's the case here, but people need to be careful about just taking one person at their word, since we don't know if Taylor is telling us the whole story.  Especially when I see so many post on other sites and Twitter saying **** Nintendo for be so cheap, when in reality Hale is probably costing way more then Taylor would have.  Someone with the resume of Hale certainly has an agent and that agent isn't agreeing to the union minimum when she can easily get larger roles that pay better.
That's fair. I am more than willing to hear different perspectives, and I reserve the right to adjust my thoughts as more information is presented. Currently, in my view, it's important to consider who has more to gain here: an actor making a claim that aligns with countless stories about gig work, or corporations that have and want to continue taking advantage of workers.

Everything I've read tends to implicate PlatinumGames more than Nintendo. However, it isn't as if Nintendo hasn't pulled similar **** in the past. Nintendo thoroughly screwed actor and radio host, John Hulaton (short version from DYKG: 3:21 to 4:11). The full interview can be found here (starts at 14:30).

93
General Gaming / Digitizing my entire physical game catalog
« on: October 16, 2022, 03:27:36 AM »
I have a goal to digitize my entire physical game catalog. This was spurred by the eventuality of disc rot and the degradation of flash ROM found in DS and 3DS games as I wanted to preserve things I spent a lot of time and money on. Has anyone else done this or have an interest in doing so? Also, let me know if you have any questions though up front, I won't share files or link to any ROM sites.

(You can skip the rest if you don't care about the backstory)

The process of dumping a ROM is pretty easy though it involves hacking the console to install custom firmware and installing homebrew apps. I have a lot of nostalgia for the systems I played on and cared for, most of which I bought myself. This led me to buying a DSi XL (midnight blue) and a New Nintendo 2DS XL (orange and white) earlier this year, both used yet in great condition. I've long been a proponent for the original DSi, and admittedly, DSi XL blows it out of the water. New Nintendo 2DS XL is a bit more complicated. There are a few significant design improvements over New Nintendo 3DS XL such as easier access to the micro SD card slot (rather than removing the entire bottom plate). The build quality is way worse though. The shell is apparently prone to cracking due to lower grade ABS. It definitely feels chintzier. Woof.

I'm considering buying a New Nintendo 3DS XL to hack, replace the c-stick, and use this really cool grip Hori made for Monster Hunter X. pokepal148 was (jokingly) threatened with a ban if he did the c-stick mod. Would it better if I plan to open the New Nintendo 3DS XL to remove the c-stick whole rather than tearing it out from the outside? Also, I want to install a Lenovo trackpad cap rather than the PSP stick.



(It's significantly easier to remove the c-stick on New Nintendo 3DS XL as it doesn't involve removing the entire motherboard like New Nintendo 2DS XL. Also, the recommended Lenovo trackpad cap only comes in red and will look better on the metallic blue New Nintendo 3DS XL.)

Playing the dumped ROMs also requires a hacked console. And when it comes to DS and 3DS, I'm also worried about not being able to play the games as originally intended (I'm aware that I've recently posted about a couple ROM hacks that strip out some of the DS'seses unique functionality so you know, shut up). For posterity, I have both unsullied and hacked versions on my micro SD card.

I snagged a GB Operator to dump all of my 100+ GB, GBC, and GBA games. I don't have a ROM cart so those will be going in the Analogue Pocket once the cores are more mature.

GameCube is where it gets dicey. I bought a whole bunch of mods and a second GameCube (spice) then found out a Wii or Wii U is required to dump GameCube ROMs. I'm exploring a second Wii U that I can hack so I can dump both GameCube and Wii ROMs. There are no legal quandaries with creating backups from physical copies you own as long as you don't share the file. However, downloading a ROM of a game you own a physically copy of is apparently not legal. Dubious, but I didn't make the rules.

Digitizing my Wii U catalog is very unlikely as I straight up double dipped on Switch outside of a few stragglers that will likely get ported eventually. I'll consider dumping my Switch catalog once the Switch successor releases, assuming it's backwards compatible. I have a launch Switch which has an unpatchable exploit because it's on the hardware itself. The problem here is patches. I have another thread in which I'll explore this.

I know I can simply find these ROMs online, but I actually enjoy the process of dumping them myself. If you're wondering, I'm not selling/trading any of my physical copies. I have too much nostalgia to do so, and the point was never to profit from this endeavor. It's simply really great to have access to my entire library on these consoles without switching out the optical disc/cartridge/game card. And I'm at ease that games I've spent so much time and money on are preserved. Overall, hacking these Nintendo consoles has been really fun. For many of these games, there are no patches or DLC. It's just the game warts and all. Some ROM hacks are merely bug fixes which are really cool as well.

(Probably better to leave PS Vita out of this. It is pretty cool to have access to three generations of Sony consoles. PS Vita has the best hacks out of all consoles I mentioned.)

94
Setting aside her coming out of her own accord to likely shred an NDA she certainly signed, she provides no proof of her claims as she defames her former employer. I have no doubt that Platinum cuts corners wherever they can, but without proof I'm inclined to believe Kamiya on this one.
A woman claims bad faith negotiations, and you're demanding proof? Do I really have to explain how problematic that is?

Taylor could release the email from Kamiya. We really should be past this though. She has nothing to gain from this besides shedding light on a decades old problem.

Quote
This video comes off as a rant from an entitled actor who's pissed that she didn't get a part, something you would think someone her age would be beyond at this point.
Taylor got the part. Her issue is the rate of pay. She stated the original offer was insulting without mentioning how much that actually was. Here's the thing: we can still extrapolate some details here, assuming she was offered the lead role again. Taylor is a union actress and Bayonetta 3 is a union production. The minimum a union actor can be paid is ~$975 per session of up to four hours and three characters, meaning they get paid the same for four hours or two (fewer hours likely involves a lot of DBZ-esque screaming). In a 2018 interview, Taylor stated Bayonetta 1 took four sessions and 16 total hours.

If Bayonetta 3 required a similar amount of hours, Taylor's original offer couldn't have been fewer than ~$3900 due to union rules. The final offer of $4000 after directly appealing to Kamiya is barely more. Taylor makes a fair point when it comes to compensation. For someone who helped shape the character over the course of 13 years, anything close to the minimum Nintendo/PlatinumGames can pay an actor without getting sued is insulting though not surprising considering this is a regular occurrence in a gig industry.

I personally find the pay rates for actors disgustingly too high in entertainment even if VAs are at the bottom compared to other actors. She's making well over double what the nameless unknown programmers who are actually making the game make; who work 28hr days, sleep in their cages cubicals, and have long since forgotten what soap smells like let alone their family.
It's easy to say that about actors until you hear a bad one. Acting is an art not everyone has the talent, skills, or training for. By your own admission, you switch to the Japanese track. Now imagine if this happened to any Japanese cast. And my understanding is seiyuu are celebrities in Japan. This nonsense would never fly over there.

Actors are paid by the gig that they constantly have to audition for; programmers are full time whether they're contracted or salaried. Their circumstances are not the same so the comparison is unfair regardless of how much you want to devalue the actors' contributions. More importantly, your argument is a strawman. It's irrelevant how much each gets paid compared to the other. Both actors and programmers can be (and often are) under-appreciated and underpaid for the work they do. Each is a problem and should be viewed and addressed as such. No need to pit them against one another.

95
It sucks what happened to her, but that's not going to make me boycott what looks to be a pretty awesome game.  At the end of the day the gameplay is what comes first.  I'll just set the voices to Japanese when I play the game so that way I won't have to feel guilty every time I hear Bayonetta talk, since her Japanese voice is still the same woman who voiced her in the previous games.
LOL, that's farther than I was willing to go.

I'm not consistent enough with boycotts to feel especially strongly one way or another. For this situation, I understand the solidarity aspect but am unsure of impact. And like, I just f-ing bought Bayonetta 1 again. Collectively, if we want to make a real impact on what's actually a really serious issue, we'd have to hit the next Zelda or Pokémon (or other companies' bigger IPs) which would never happen because coordinating that would be a logistical nightmare and not enough people care anyway.

And Nintendo historically just waits out controversy until it just goes away. This happens all the time. I still think we should be angrier that Nintendo copyright strikes YouTube channels that uploads Nintendo music yet won't offer the soundtracks on streaming let alone sell them internationally themselves. I understand the concept of protecting its IP, but like, y'all won't even let me pay you for the ability to listen to the music.

96
I've been following this (weird) story all day so here are some additional bits I've come across:

  • Hellena Taylor is a union actress, and Bayonetta 3 would have been union work. Jennifer Hale is a SAG-AFTRA actress so she wouldn't have worked on this game had it been a non-union job. She literally went on strike over the compensation for voice work.
  • There's speculation that Hale was cast as Fauxyonetta(s), and PlatinumGames wanted to bring Taylor back in a much smaller role as OG Bayonetta. This may explain the $4000 offer. The union rate for a single four-hour session is apparently $975 (according to a voice actor on The Twitter). If Taylor did one session for grunts, screams, one-liners, and a few lines of dialogue for cutscenes, she'd be paid over four times as much as she normally would.
  • $975 (and change) is the union rate for a single four hour session of up to three characters.
  • In an interview from 2018, Taylor stated she completed her work on Bayonetta 1 in 16 hours (four, four-hour sessions).

On that second note, it'd be hard for me to side with Taylor, if true. However, here's the part I don't understand: Why even cast Hale? Bayonetta, like Taylor, has a British accent. Taylor is British; Hale is not. Nintendo/PlatinumGames essentially would have paid a different actress (possibly a higher rate) to work harder than the one they already had. Just cast Taylor in the main role she's done for 13 years, FFS. Taylor is a seasoned actress (who by her account, passed the Bayonetta 3 audition and was offered the role). Ask her to adjust her voice for every multiverse Bayonetta. That's like the most basic skill for any actor...

97
Reposting this here as I plan on using this thread when Bayonetta 3 releases and not have to track down the Talkback thread:

I don't know enough about the voice acting industry, union vs non-union rates etc. to have an informed opinion on this. Per some cursory googling:

From Video Game Voice Actors: How Much Do They Get Paid?
Quote
Experienced video game voice actors will receive $200 to $350 an hour or $50 to $200 per 100 words for their video game voice acting work.

...

However, typically, video game voice actors will receive between $200 and $350 per hour, with a minimum of two to four hours guaranteed per job.

From the "Video Games / Toys, Games, & Mobile Game Apps" section on Global Voice Academy (I cleaned this up because the info is in a table on the website)
Quote
Video Games Non-union: $200-$350/hr (2 or 4 hour min)
Full Buyout Rate. Vocally stressful sessions should be limited to 2-hour sessions. Common per session rate you may see is $500 for 1hr max session.

Video Games Union: $825.50/session (up to 4hr session)
Vocally stressful sessions should be limited to 2-hour sessions.

Both websites above track with the rate mentioned in the article.

I couldn't find any info on whether Taylor is a union actress, but the offered rate appears to be on the low end of the non-union rate. Minimum, $4000 is 20 hours of work. I also don't have enough information regarding whether an entire character, especially the main, can be recorded in 20 hours or less.

From what I have gathered (which again, may be missing some critical info due to my limited knowledge on the subject), $4000 is insulting for an actress of Taylor's experience and pedigree who had voiced Bayonetta in four games and a movie. Super Smash Bros. Ultimate likely reused Taylor's recordings from For Wii U/3DS. I digress.

Nickel and diming gig industry workers is nothing new. I support Taylor breaking NDA to shine a spotlight on a problem that has persisted for decades. This likely blacklists her from voicing the character ever again and potentially from the voice acting industry as a whole. Not sure of the impact on her live action performances on stage and screen. Taylor's last credit on IMDB is from 2014. If you take low-ball offers, that will be the expectation moving forward. She may be struggling financially, but she'd be struggling with that $4000 so might as well fight the good fight.

My dilemma with boycotting Bayonetta 3 is that it punishes the actors (and everyone else) who worked on the game without actually doing the thing we want it to do: Tell Nintendo/PlatinumGames to treat their actors better. I fear the message conveyed will be "Oh, people don't want Bayonetta" which is total bullshit, but here we are.

Not sure who gets final say. Nintendo, as the publisher, foots the bill, but PlatinumGames may simply submit a budget over that Nintendo then approves/denies. Either way, PlatinumGames' statement that Taylor was unavailable is colossally fucked up in hindsight. Y'all just straight up lying to people now? It likely wasn't even that much considering how much money the game will make...

This is sad and bizarre. Sad because of such a dirt-ball offer for the main character in the third game. Bizarre because I can't imagine that freaking Jennifer Hale would take that pay. Then again, I don't know anything, so maybe Hale was okay with that pay and can knock out the job quick.
Jennifer Hale is a more prolific voice actor so I can't imagine she'd take a pay cut. I wonder if Nintendo/PlatinumGames was willing to pay Hale her asking price due to her industry standing but not Taylor (which would be gross).

EDIT: Included PlatinumGames in accountability.

98
General Gaming / Re: Shocktober III: Season of the Witch
« on: October 15, 2022, 03:12:45 PM »
Mainly I didn't like how grindy it felt. There were probably a couple of other things but I don't remember at this point. I do remember a problem of Dawn of Sorrow being a bit of a grindfest as well, but I still liked it overall, though that was many years ago now. Symphony of the Night largely avoided this problem.
That's fair. Trying to get all the shards as well as multiple of each shard to upgrade is very grindy. I vaguely remember Dawn of Sorrow having a similar mechanic. For me, Dawn of Sorrow > Ritual of the Night.

You may like Harmony of Dissonance and Portrait of Ruin more as they're less grindy (don't quote me, it's been a while since I played these games).

Quote
I hope that they find a way to release a collection of the DS games as well, even though I actually have Portrait of Ruin. The one that I missed, Order of Ecclesia, had to go and become the most expensive one!
The DS games (first two more than the last one) all have some touch screen controls which Konami would have to commission someone to rework in addition to porting. I'm not confident it's interested at all in doing any of that. I suppose Switch and PS4/PS5 can get by with the touchscreen/touchpad functionality. I'm pretty pessimistic about it. A girl can dream...

I still have my copy of Order of Ecclesia so I never looked it up as I was boosting my retro catalog. For the lulz, I looked it up just now. Loose is not-great; CIB can get right the F outta my face.

99
I don't know enough about the voice acting industry, union vs non-union rates etc. to have an informed opinion on this. Per some cursory googling:

From Video Game Voice Actors: How Much Do They Get Paid?
Quote
Experienced video game voice actors will receive $200 to $350 an hour or $50 to $200 per 100 words for their video game voice acting work.

...

However, typically, video game voice actors will receive between $200 and $350 per hour, with a minimum of two to four hours guaranteed per job.

From the "Video Games / Toys, Games, & Mobile Game Apps" section on Global Voice Academy (I cleaned this up because the info is in a table on the website)
Quote
Video Games Non-union: $200-$350/hr (2 or 4 hour min)
Full Buyout Rate. Vocally stressful sessions should be limited to 2-hour sessions. Common per session rate you may see is $500 for 1hr max session.

Video Games Union: $825.50/session (up to 4hr session)
Vocally stressful sessions should be limited to 2-hour sessions.

Both websites above track with the rate mentioned in the article.

I couldn't find any info on whether Taylor is a union actress, but the offered rate appears to be on the low end of the non-union rate. Minimum, $4000 is 20 hours of work. I also don't have enough information regarding whether an entire character, especially the main, can be recorded in 20 hours or less.

From what I have gathered (which again, may be missing some critical info due to my limited knowledge on the subject), $4000 is insulting for an actress of Taylor's experience and pedigree who had voiced Bayonetta in four games and a movie. Super Smash Bros. Ultimate likely reused Taylor's recordings from For Wii U/3DS. I digress.

Nickel and diming gig industry workers is nothing new. I support Taylor breaking NDA to shine a spotlight on a problem that has persisted for decades. This likely blacklists her from voicing the character ever again and potentially from the voice acting industry as a whole. Not sure of the impact on her live action performances on stage and screen. Taylor's last credit on IMDB is from 2014. If you take low-ball offers, that will be the expectation moving forward. She may be struggling financially, but she'd be struggling with that $4000 so might as well fight the good fight.

My dilemma with boycotting Bayonetta 3 is that it punishes the actors (and everyone else) who worked on the game without actually doing the thing we want it to do: Tell Nintendo/PlatinumGames to treat their actors better. I fear the message conveyed will be "Oh, people don't want Bayonetta" which is total bullshit, but here we are.

Not sure who gets final say. Nintendo, as the publisher, foots the bill, but PlatinumGames may simply submit a budget over that Nintendo then approves/denies. Either way, PlatinumGames' statement that Taylor was unavailable is colossally fucked up in hindsight. Y'all just straight up lying to people now? It likely wasn't even that much considering how much money the game will make...

This is sad and bizarre. Sad because of such a dirt-ball offer for the main character in the third game. Bizarre because I can't imagine that freaking Jennifer Hale would take that pay. Then again, I don't know anything, so maybe Hale was okay with that pay and can knock out the job quick.
Jennifer Hale is a more prolific voice actor so I can't imagine she'd take a pay cut. I wonder if Nintendo/PlatinumGames was willing to pay Hale her asking price due to her industry standing but not Taylor (which would be gross).

EDIT: Included PlatinumGames in accountability.

100
General Gaming / Re: Shocktober III: Season of the Witch
« on: October 15, 2022, 12:31:43 AM »
I'd argue that Dawn of Sorrow is also just as good, but many others put that game down because of the anime artwork and touch screen sections.
For interested parties: Castlevania: Dawn of Sorrow - Definitive Edition+ is an excellent ROM hack that covers both of those "issues" as well as many actual issues in the retail version, i.e. bug fixes, translation errors etc. I only played a bit last month to make sure I installed the hack correctly. While I didn't mind the touch screen stuff back in the day, the game is absolutely better without them.

That said, Portrait of Ruin has a touch screen heavy post-game campaign that serves as a prequel. Sisters Mode is a pretty fun proof of concept that should have unlocked sooner. It would have been neat if IGA explored that more.

Dawn of Sorrow is great. Aria of Sorrow has a better story, and it showed significant improvements over Harmony of Dissonance. Dawn of Sorrow is like, more-Aria of Sorrow. Still fun, just doesn't bring anything new to the table.

For the theme of this I decided to go back and play more of Castlevania: Aria of Sorrow on the compilation they put out on Switch. The only Castlevania I'd really played before was Dawn of Sorrow, with little bits of some of the earlier ones on VC, so I'm pretty new to the series and I've heard this is probably the best one.
Y'all are in for a treat. I wish I could experience these games for the first time again.

Pages: 1 2 3 [4] 5 6 ... 409