After hearing about the Boo padding and control gripes (as well as the camera, graphical, and difficulty issues with the final boss), does anyone suppose that Luigi's Mansion was a rushed release? A lot of the other graphical effects are pretty nice in the game, but maybe the developers made those through playing with the GameCube's new technology long before they began focused game development. I remember hearing that Melee was pushed out the door to be within the launch window. So, was Nintendo not quite ready for their own console's release? (Is this already common knowledge on these boards?) If so, I guess it had to have been a timing thing; Nintendo must have considered their competition (PS2 becoming a juggernaut) and figured they couldn't wait beyond that holiday season to release whatever they had.
I don't think I've given any praise for this podcast yet since joining the forums, but it's fantastic. I've enjoyed listening to it over the years and noticing its slow evolution into what it is now. It's one of the main reasons I've kept up with the site and eventually joined the forums. No wonder the site's focus is shifting toward podcasts and blogs (though I guess the Intertubes in general are doing this nowadays). Keep up the good work! (And thanks for including one of my posts in the podcast.)