You know, Ian's comment about these wiimakes being excuses for Nintendo not to make real games makes me wish Nintendo would explain more often how their development teams are assembled. The only instance we know which team is working on what is when we learned that Sakurai's Sora team was working on Brawl (they are composed of former members of other development houses) and that Nintendo Tokyo worked on "Jungle Beat" and "Mario Galaxy".
If people honestly believe that Nintendo put all of their best teams and men on this remakes and halted development of real games and follow ups you are going beyond cynical.
Here's how I believe these wiimakes are made:
- First, a meeting is made in order to see which games will receive Wiimake treatment. These I believe are chosen according to the following requirements:
* The game best lends itself to wiimake treatment
* The game was a title which received a Wii sequel and saw success
* It has both core and expanded audience appeal
* It didn't receive enough attention the first time around
- Once the games are chosen, they select a group of developers so they work on the wiimakes. Since these games are already completed the only thing they need is the original code and maybe input from the original team (unless this team is composed of the original staff).
- The team is then assigned to enhance the game's graphics, icons and visuals for widescreen support, map out the original button controls so they use motion and pointing features.
- When the game is nearly done, they tweak the gameplay, fix any errors, add new features and content (if the team allows it of course) and get it ready for print.
Of course I assume more than this happens during development. This might take around a year or two. If I am not mistaken "Twilight Princess" took a year to be ported over to the Wii, so I think the case might be the same with these wiimakes.
What I am trying to say is that its very likely that a small team worked on these remakes, meaning that Nintendo didn't halt any big projects just so these could get done.
I won't deny that these are filler releases in between their big killer apps (using Kojima's food simile, the "Play on Wii" series is the appetizer, or the snack you sneak in between meals, given to you before the main dish is served). But I won't be that cynical about it and say that these are also testing grounds for ideas that will likely be implemented on real titles.
For example, I have the hunch that Pikmin 3 will have the enhancements and ideas the Pikmin wiimakes have perfected (so far Pikmin 1 is the best reviewed title in the "Play on Wii" series).