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Topics - NWR_Lindy

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376
TalkBack / Konami Announces Upcoming Nintendo Titles
« on: May 11, 2004, 07:05:14 PM »
Major releases include Boktai 2, TMNT 2, and a Nintendo DS title.

Today Konami announced its game lineup for 2004 and early 2005.  These are the games scheduled for Nintendo platforms and their tentative release dates:


Yu-Gi-Oh!(TM) Reshef of Destruction (GameBoy Advance) - June 2004


This card-battling RPG allows players to choose from 800 different cards (including Egyptian God cards) and battle over 100 different duelists on their way to a showdown with the evil Reshef.


 Shaman King: Master of Spirits (GameBoy Advance) - August 2004


Another game based on a popular TV series, Shaman King lets plays stop the resurrection of the "Guardian of Demons" with hero Yoh Asakura.


 Boktai 2: Solar Boy Django (GameBoy Advance) - September 2004  


Django continues his vampire-hunting ways in this sequel to the innovative original.  Featuring new weapons, characters, and game elements as well as the always-intriguing solar sensor, Boktai 2 is sure to please.


 Teenage Mutant Ninja Turtles 2 (GameCube, Game Boy Advance) - October 2004


The "heroes in the half-shell" are back to battle Shredder with four-player and two-player cooperative action.  A cool bonus is the ability to unlock the original TMNT arcade games.


 Yu-Gi-Oh! Destiny Board Traveler (Game Boy Advance) - October 2004


This board game allows up to four players to duel it out, choosing from more than eight different characters.


 Rave Master (GameBoy Advance) - October 2004  


Based on the popular Japanese manga/TV series, Rave Master promises players a blend of action, fighting, and RPG elements as they guide Haru Glory in his quest to defeat the evil Dark Brings.


 King Arthur (GameCube) - November 2004


Based on the upcoming movie, this title allows players to choose from up to five different characters (including Arthur, Sir Lancelot and Guinevere) and three different battle modes.


 Frogger (GameCube, Nintendo DS) - TBA 2005


This upgrade of the 1981 classic features new levels, characters and environments rendered in full 3-D (even on the Nintendo DS).


377
TalkBack / Nintendo Details its GameCube Lineup
« on: May 11, 2004, 02:32:25 PM »
Nintendo takes a moment to brag about the GameCube's recent sales growth and upcoming software.

BOLD STEPS DRIVE RECORD-BREAKING GROWTH FOR NINTENDO GAMECUBE


Major Publishers Create Games for Industry's Most Innovative Device  


LOS ANGELES, May 11, 2004 – Traditionally the second halves of console life cycles are characterized by a sort of technological malaise. Game production slows and titles become less inspired as developers turn their thoughts and energies to their next systems.


But not this time.


With a bold lineup for 2004, Nintendo GameCube™ demonstrates that creativity follows no timelines. With the arrival of much-anticipated games like Metroid® Prime 2: Echoes, the introduction of fun accessories like the DK Bongo controller and the demonstration of hard-core games like Resident Evil® 4 from Capcom for older gamers, Nintendo GameCube strides into the months ahead with continued energy.


"By any measure this is an exciting lineup, offering something for longtime fans and novices," says George Harrison, Nintendo of America's senior vice president, marketing and corporate communications. "As always, we aim to entertain, excite and inspire, whether by bringing a new dimension to a familiar franchise or delivering something people have never seen before."


Metroid Prime 2: Echoes, the follow-up to the exciting first-person adventure, takes Samus Aran on a wild, dangerous new mission, only this time the game offers a multiplayer mode that lets players hang out and play together. Paper Mario™ 2 has a two-dimensional Mario vying for audience approval while trying to navigate a 3-D landscape. The next Star Fox® game will be an outstanding sequel with multiplayer options, while Pikmin™ 2 introduces fans to a new character and new types of Pikmin.


Leave it to Nintendo to come up with an exciting new way for people of any age to participate in and play video games. Donkey Konga™ uses a DK Bongo controller, a unique drumming accessory that contains sensors and microphones. Players beat the bongo and clap their hands to the music on the screen in a competition to see who has the best rhythm. It's a great party game for youngsters, college kids and adults. Donkey Kong® Jungle Beat, the next great Donkey Kong adventure game, also uses the DK Bongo controller, but this time the taps and claps control Donkey Kong’s movements on the screen. Donkey Konga and Donkey Kong Jungle Beat are what social, interactive game play is all about.


The next Nintendo GameCube adventure in The Legend of Zelda® series will arrive in June with The Legend of Zelda®: Four Swords Adventures. Link, who has been split into four copies, explores eight massive worlds while hunting for Force Gems. In 2005, Link will be let loose on a new and exciting Nintendo GameCube excursion to fight evil and seek treasure.


Because of the huge popularity of Nintendo franchise characters like Mario™, Donkey Kong and Kirby™, it's easy to overlook the many Teen- and Mature-rated titles made for Nintendo GameCube. Upcoming games like Resident Evil® 4 and Killer 7 from Capcom, and Geist, developed by n-Space for Nintendo, deal with more mature themes, while demonstrating the overall range of titles and genres available for Nintendo GameCube.


Other upcoming third-party games made for Nintendo GameCube include Tales of Symphonia™ and Baten Kaitos® from Namco, Goldeneye 2, NASCAR Thunder™ 2005 and Madden NFL 2005 from Electronic Arts, and WWE Day of Reckoning™ from THQ.


The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance and Nintendo GameCube™ systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 1.8 billion video games globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere.


For more information about Nintendo, visit the company's Web site at www.nintendo.com.


378
TalkBack / Nintendo Details its GameCube Lineup
« on: May 11, 2004, 02:32:25 PM »
Nintendo discusses the wireless adapter and several major titles for everybody's favorite "industry juggernaut".

GAME BOY ADVANCE EVOLVES AGAIN WITH WIRELESS ADAPTER, VIDEO PLAYBACK, NEW GAMES


Major Publishers Create Games for Industry's Most Innovative Device
 


LOS ANGELES, May 11, 2004 – For 15 years, portable video game industry success has been symbolized by two simple words: Game Boy®. During its lifetime, Game Boy has sold more than 168 million systems worldwide. Since the launch of the Game Boy® Advance in June 2001, the line has sold more than 21 million units – easily outselling PlayStation 2. Its successor, Game Boy® Advance SP, debuted in March 2003 and has sold better in North America than any video game system in history.


Adding to its portability and stylish good looks, this industry juggernaut redefines its limits with a host of new surprises. Nintendo's ownership of the hand-held market continues with cutting-edge new features like the Game Boy® Advance Wireless Adapter, Game Boy Advance Video and a broad lineup of new games.


"Game Boy represents 25 cents of every dollar spent in the industry," says George Harrison, Nintendo of America’s senior vice president, marketing and corporate communications. "Game Boy Advance has never been better, thanks to Nintendo's ability to continually evolve and meet consumers' desires for entertainment on the go."


Pokémon® FireRed and Pokémon® LeafGreen, scheduled for a Sept. 7 release, will come packaged with the Game Boy Advance Wireless Adapter. The adventure lets players chat, battle, trade and play mini-games with other wireless users. The adapter will even alert players if other users are in the area. Other games that will use the adapter include Mario Golf™: Advance Tour, scheduled for launch on June 21, and Hamtaro™: Ham-Ham Games, set for a July 26 release. In total, more than a dozen games now in development will make use of the Game Boy Advance Wireless Adapter.


Game Boy Advance Video hits stores this summer, and plays animated programs like Pokémon®, published by Nintendo, and SpongeBob SquarePants™, published by Majesco. Up to four episodes of each program are stored on each cartridge, which plugs in just like a Game Boy Advance game pak. The playback uses DVD-style controls. The first Game Boy Advance Video paks will be available at an MSRP of $19.99.


Game Boy Advance titles for 2004 remain strong too, with Mario Pinball™, Mario vs. Donkey Kong™, Kirby™ & The Amazing Mirror, Donkey Kong® Country 2 and F-Zero®: GP Legend. Third-party publishers also have impressive lineups. Rockstar Games will release a unique version of Grand Theft Auto™ for Game Boy Advance. Other upcoming titles include Kingdom Hearts®: Chain of Memories from SquareEnix, Dragon Ball Z®: Supersonic Warriors™ from Atari, Harry Potter and the Prisoner of Azkaban™ from Electronic Arts, and Sonic Advance 3™ from THQ.


The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance and Nintendo GameCube™ systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 1.8 billion video games globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere.  


For more information about Nintendo, visit the company's Web site at www.nintendo.com.


379
TalkBack / Nintendo officially announces the Nintendo DS
« on: May 11, 2004, 02:17:16 PM »
Nintendo releases the official word on its new dual-screen handheld.

NINTENDO DS LETS PLAYERS TOUCH THE FUTURE


With Dual Screens, a Touch Screen, Voice Recognition, Wireless and Chat, Nintendo Redefines Game Play  


LOS ANGELES, MAY 11, 2004 – Some look at video games and remain content with the way things are. Nintendo dreams of things and asks, "Why not?"


For 15 years Nintendo's Game Boy® line has dominated the hand-held video game market. But today at the Electronics Entertainment Expo (E3), the new Nintendo DS creates a whole new category by radically altering the way people will play games.  Nintendo DS remains on track to launch in Japan and North America before the end of the year, and in Europe the system will launch during the first quarter of 2005.


With its two screens, Nintendo DS instantly shows its innovative face. But capabilities like a touch-screen input, voice recognition and wireless communication set it apart from every other game device, and again demonstrate Nintendo's passion for groundbreaking originality.


"When Nintendo came down and presented the DS platform to us, I think everyone was in shock," says Will Kassoy, Activision's vice president of global brand management. "It was amazing. Our technical guys were drooling at the abilities and wanting so much to dive into programming for the system."


Aptly code-named Nintendo DS, this "Developers' System" provides developers a newfound canvas not only to create new games today, but also shape the future of the entire industry.  Developers – and the public – need only use their imagination to see how the DS promises to transform the portable game industry by changing the way gamers relate to their games – and each other. Two screens offer two perspectives on the action at once. The touch screen could make accessing items, moving characters or navigating menus as easy as a tap or drag on the screen. Voice recognition could let players simply tell the game what they want it to do. Chat software will let users transmit text messages, handwriting and even drawings to one another. And wireless functions could link players in the same room – or across the country.


"This has a huge potential," says Yoichi Haraguchi, Namco's vice president and executive officer. "It is very nice that we can create games using DS that were not even possible before."


Nintendo DS also will include two processors, 3-D capabilities on both screens, 16-channel sound and a rechargeable battery that features a low-energy-consumption design.  One media bay handles new DS game cartridges that hold one gigabit of information and more. The second media port allows for compatibility with Game Boy® Advance games, as well as a host of possible future accessories.


"While others plan to let you go a little faster down the same roads you have always traveled, Nintendo plans to take you down incredible avenues you've never seen before," explains Reggie Fils-Aime, Nintendo of America's executive vice president, sales and marketing. "We understand the hand-held market better than anyone else, and Nintendo DS paves a new path of originality and success."


Indeed, Nintendo invented and perfected the hand-held video game market with its unrivaled Game Boy line. And Nintendo has always been known for introducing innovations that radically reinvent the industry. It was the first company to install ports for four controllers, the first to create a rumble pack, the first to move from joysticks to modern controllers and the first to enable characters to roam freely in true 3-D environments. The unique features of the Nintendo DS build on that tradition and hold a wellspring of potential for the future. Game players will be wowed.


"Once again Nintendo is taking another leap by providing totally new game-play experiences," says Jay Cohen, Ubisoft's vice president of publishing. "Very characteristic of a Nintendo maneuver."


More than 100 companies worldwide have received software development kits and are planning games for Nintendo DS. Games in development by Nintendo include a new Super Mario game, a Metroid® game, a WarioWare game and PictoChat, software that lets players send instant text and picture messages. Third-party publishers also have announced games in development, including a Spider-Man™ 2 title from Activision, a Rayman® game from Ubisoft, a SpongeBob SquarePants™ title from THQ, a Yu-Gi-Oh!™ game from Konami, a Sonic title from Sega, a Bomberman game from Hudson Soft, a Need for Speed™ game from Electronic Arts and a Pac-Man™ title from Namco.


"THQ has been a strong supporter of Nintendo's hand-held systems over the years, and with great success," said Peter Dille, senior vice president of worldwide marketing, THQ.  "We look forward to the many innovations they are planning for the DS."


The system's official name, price and launch lineup will be announced at a later date.


The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance and Nintendo GameCube™ systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 1.8 billion video games globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere.


For more information about Nintendo, visit the company's Web site at www.nintendo.com.


380
TalkBack / Meet the Nintendo DS!
« on: May 11, 2004, 02:03:11 AM »
First picture and details.  Thanks to reader ccoxe for the early tip!

Steven Kent gives us the long-awaited scoop on the Nintendo DS portable system.  System highlights include:


- two 3-inch screens
- one of the screens is touch-sensitive, allowing a stylus to be used to control certain games
- built-in Bluetooth connectivity for wireless gaming
- specs slightly more powerful than the Nintendo 64
- ability to play Gameboy Advance cartridges and Nintendo DS "game cards"


Electronic Entertainment Expo 2004: DS Running Metroid Prime DS


No release date or price for the DS has been revealed, but it is expected to be released by the end of the year at a price point somewhere around $150.


381
Nintendo Gaming / Eternal Darkness - $14.99
« on: June 13, 2003, 07:41:53 AM »
It's now $14.99 at both Gamestop.com and the IGN Online game store.

If you don't have this amazing game, BUY IT.  There's no longer any excuse.

silks

382
Nintendo Gaming / OK, OK - I got love for Wind Waker
« on: May 22, 2003, 09:47:57 AM »
I'm going to take some time out from my constant Nintendo-related bitching and moaning to say that Wind Waker is a great game.  It's nothing I haven't seen before, but it's a great game.  I've been playing it lately and I'm really pleased.

silks

383
Check out this article:

http://www.reuters.com/newsArticle.jhtml?type=topNews&storyID=2779757

Very interesting quote at the end when the author discusses whether or not gamers would be willing to pay for online access, and Nintendo's stance vs. Sony or Microsoft:

----------------------
Meanwhile, Nintendo's Iwata said his company was working on a service that would not require users to cough up regular fees for games.

"In the near future we are hoping to announce something that addresses this issue," he told Reuters.

Nintendo's GameCube sells for $150 and has a separate add-on for connecting to networks or the Internet.
----------------------

This sounds like it's more than just Mario Kart LAN...

silks

384
Nintendo Gaming / GCN-GBA Connectivity: who cares?
« on: May 14, 2003, 06:20:59 AM »
I can't believe Nintendo actually thinks GCN-GBA connectivity will be a system selling point.  Their logic is absurd.  OK Nintendo, let me get this straight: you don't give us online play for ANYTHING, but you'll make up for it by allowing us to play 8-bit Metroid and the part of a Pac-Man ghost on our GBA?

Am I missing something here?  Am I the only one that sees GCN-GBA connectivity as a gimmick that nobody will care about in the long run?

silks

385
Wow.

That's all I can say.  Finally Sony has announced its GameBoy killer, the Playstation Portable.  Check CNN.com's E3 page for the full scoop.

Hmm, it'll use a proprietary disc format, feature 3-D graphics, use Sony Memory Stick data technology, feature a backlit screen and a rechargeable battery.  In other words, it has all the strengths of the GBA SP and then some - essentially a portable PSOne.

Looks like Sony is trying to bury Nintendo once and for all.  I wonder how the Big N will counter this one?  They have the massive installed userbase of the GBA, but assuming the PSP can play all Playstation games that gives it a library just as massive (and one would argue a lot more up-to-date) than the GBA's library.

The thought of playing Final Fantasy VII on the road does indeed intrigue me...

silks

386
Nintendo Gaming / Shells, baby, shells
« on: April 10, 2003, 11:50:29 AM »
(Moving this over from GameCube Discussion)

Everybody loves the fact that the Cube comes in different colors.  Well how's this as an idea for the next console?  Sell it in default black, but have a detachable outer casing that you could replace with new "shells" only sold on Nintendo.com. That'd be brilliant. You could have any color of the rainbow. Nintendo could release new shells to commemorate key game releases, like a solid gold shell with a TriForce symbol on it to commemorate the release of the next Zelda game. Just like the Metroid Prime emblems that were packaged with the Prime bundle in Europe, only taken to the next level.

silks

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