Author Topic: Picross: Lord of the Nazarick (Switch) Review  (Read 191 times)

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Offline NWR_Neal

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Picross: Lord of the Nazarick (Switch) Review
« on: July 30, 2019, 12:22:39 AM »

A fresh graphical look makes the Picross experience more interesting but the anime tie-in isn't newbie friendly.

http://www.nintendoworldreport.com/review/51258/picross-lord-of-the-nazarick-switch-review

If you’re coming to Jupiter’s latest Picross game on the Switch just for the puzzles, the introduction of an anime-inspired story could be baffling. But sure enough, Picross Lord of the Nazarick is a crossover with the show Overlord, whose basic premise involves a guy getting trapped inside an MMO that was shutting down. That’s weirdly not clearly conveyed here, but honestly, that’s fine with me. Some lore gets referenced across the wide cast of characters, but even with the colorful anime application, the Picross puzzles rock.

The main thing different from the Picross S series is the format and presentation. Instead of just a stock lineup of puzzles, groups of puzzles are tied to different characters. Each group features memories that recall elements of a character’s past, and when you finish the main puzzles for a character, you are treated to some story scenes.

As someone unfamiliar with Overlord, it was more difficult to keep my head above water with the background and story. It struck me as something that fans of the show might get a kick out of since the conceit is that the characters are regaining memories as they complete Picross puzzles of items and characters from the show. For the Nintendo fan, the best comparison might be the 3DS game My Nintendo Picross: The Legend of Zelda: Twilight Princess.

But Lord of the Nazarick is a way fuller Picross game than the Zelda one. More than 500 puzzles are present, with the recent series addition of Color Picross returning in a limited but welcome form. Here’s the full breakdown: 162 Picross and Mega Picross puzzles, 330 Clip Picross puzzles, and 27 Color Picross puzzles. I do wish there was less focus on Clip Picross and more on the good Color Picross implementation, but my desire for Picross is satiated for now with Lord of the Nazarick. I appreciate the stylistic departure and I hope Jupiter does more adventurous Picross games like this in the future.

Neal Ronaghan
Director, NWR

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