Author Topic: VVVVVV Review  (Read 1742 times)

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Offline NWR_Neal

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« on: December 29, 2011, 10:42:05 AM »

Is this excellent platformer VVVVVVery good on the 3DS?

VVVVVV originally came out on computers almost two years ago, but relevancy was never the game’s focus. It’s heavily modeled after old Commodore 64 games, with appealing, simplistic graphics and a fantastic chiptune soundtrack. The 3DS version, which we can thank Cave Story 3D developer Nicalis for, is more or less the original PC game delivered in a dual-screened portable package. For owners of the original, it might not be too exciting, but if you’ve never played the game, you have no idea what you’re missing.

VVVVVV is easily one of the best platformers made in the past decade, and the craziest thing about it is that there isn’t a jump button. Instead, your hero, the stalwart Captain Viridian, who must navigate a weird dimension to save his five crewmates (all with names starting with V, hence the name of the game), can only flip gravity to change his orientation. It’s very binary (you’re either up or down), and you can only switch gravity when you’re on stable ground. A lot of the depth comes from moving the character from left to right while he moves.

The game features an overworld map, handily displayed on the bottom screen, with different levels sprinkled throughout. These levels introduce new mechanics, such as mid-air lines that change your orientation and blocks that disappear when you step on them. These additions keep the game fresh, though the main game won’t take you more than two or three hours.

VVVVVV is immensely challenging, but fortunately, there are plenty of checkpoints throughout the area. Most of the toughest trials revolve around collecting 20 different optional trinkets, which in turn unlocks bonus modes and songs from the game’s spectacular soundtrack.

In addition to the main game, which is rather short, there are numerous user-created levels, some made by the creator of the game’s soundtrack and even one from the creator of Minecraft. These levels are generally more difficult than the main game, often to the point of pull-your-hair-out frustration. Most of them don’t match up to the excellence of the main game, but still add hours of content. Time trials and other optional ways to play the main game are unlocked as you progress as well, including the brutal No Death Mode, which is for sadists only.

VVVVVV is a spectacular game, and while the 3DS version is a little pricier compared to other available options, it’s well worth it if you’ve never played the game before or want it on the go. This isn’t quite the definitive version (it would be closer to that if they add in the online leaderboards and level editor later), but if you’re into brilliant retro challenges, this is more than worth checking out.

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Offline Steel Diver

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Re: VVVVVV Review
« Reply #1 on: December 29, 2011, 01:40:16 PM »
Is it true there going to be updating it with a feature were you can download user created levels?
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Offline leahsdad

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Re: VVVVVV Review
« Reply #2 on: December 29, 2011, 04:03:14 PM »
Not that this will affect my decision to buy (I will anyway) does the 3D look?  Is there 3D?
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Offline Seacor

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Re: VVVVVV Review
« Reply #3 on: December 29, 2011, 05:18:55 PM »
Is it true there going to be updating it with a feature were you can download user created levels?

Apparently, future updates depend on how many people purchase the game.
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Offline Jonnyboy117

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Re: VVVVVV Review
« Reply #4 on: December 31, 2011, 11:21:43 AM »
The 3D effect is very muted due to the general lack of background art making it difficult to convey a parallax effect. There are some excepted areas in the game, though.

Offline ejamer

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Re: VVVVVV Review
« Reply #5 on: February 14, 2012, 09:18:52 AM »
I was kind of disappointed with VVVVVV after reading a considerable amount of hype about it. The game definitely is good, but controls weren't as responsive as I like due to the momentum your character builds up and always felt a bit slippery. Sure, that's probably by design... but it felt a bit "off" the whole time I was playing and added to the frustration* level in places where there really shouldn't have been any.

It was also impossible to shake the feeling that I was playing an indie game instead of a fully polished, professional release. There is nothing wrong with that, but it's fighting for visibility against games on the same service and at the same price point that simply offer more polish.

In the end, I'd recommend VVVVVV to anyone... but maybe not the 3DS version. You can really see the game's indie development roots, and playing it on your computer (where it's probably cheaper) seems like a more natural option to me unless you really need a portable version as well.

*One compliment to the design is how regular checkpoints make any frustrating sections very approachable because you are ready to try again almost instantly. The way that music never stops and you aren't really punished makes even the most harrowing flips easy to come back to again and again. Nicely done!
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