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3DS

Circle Pad Pro XL Photos

by Nicholas Bray and Neal Ronaghan - April 23, 2013, 6:26 pm EDT
Total comments: 58

The frankenstick got even bigger!

If you were ever curious about how large the Nintendo 3DS XL is with its Circle Pad Pro XL attachment, then check out our images below. We have also taken some snaps of the original 3DS to compare it to.

Behold the giant.

We all thought the original was large..

Curvy

Side by side.

Talkback

EnnerApril 23, 2013

The circles are now complete!


I want to get one just to have one.

Los Frankenstick Gigante will create a black hole that will swallow your XL.

azekeApril 23, 2013

Reminds me of:

http://www.blogcdn.com/www.joystiq.com/media/2007/01/genesistower.jpg

SupaKirbApril 23, 2013

Hmm.. I didn't really like the original Frankenstick.. but then again, I didn't like the original 3DS all that much either. (I feel like the 3DS XL just worked better with my hands, and it felt like a more perfected product imo. Along with the 90% bigger screen that made my poor eye sight less of an issue.) But from the short time I spent with the attachment on the original, I have to say that it didn't wow me. It didn't add anything to my gaming experience. So unless I have a friend who owns this and lets me try it out, I think I'm going to have to pass on this one.

oohhboyHong Hang Ho, Staff AlumnusApril 23, 2013

Just got an original Circle Pad Pro myself a couple days ago. It's pretty alright. Makes playing Resident Evil a little easier. One question though, why did Nintendo over engineer the hell out of the battery cover with a coin screw?

Pixelated PixiesApril 24, 2013

Every time that I'm reminded of the CPP and the CPP XL, I really do wonder in which of the infinite possible realities within the Multiverse there exists a rational and sane Nintendo. It's certainly not our reality.

TJ SpykeApril 24, 2013

The Circle Pad Pro is not really needed, if games actually needed a second analog stick then Nintendo would have included one. Even with the CPP out, no games require it and few few new games even support it either.

ShyGuyApril 24, 2013

I still think we are going to get the 3DS XL Pro Lite at some point.

oohhboyHong Hang Ho, Staff AlumnusApril 24, 2013

Is that opinion or fact TJ?

TJ SpykeApril 24, 2013

Quote from: oohhboy

Is that opinion or fact TJ?

And he butts in again. Bravo, you are too obsessed with me.

oohhboyHong Hang Ho, Staff AlumnusApril 24, 2013

It's an honest question. The word I use isn't obsession, I call it fun.

TJ SpykeApril 24, 2013

You have fun talking about me even when im not in the thread? You think about me too much, you dont even cross my mind until I see you post.

And it's a fact that no games require the CPP and that very few even use it (and the number of new games that support it has dropped sharply).

UncleBobRichard Cook, Guest ContributorApril 24, 2013

Guys, chill.

AdrockApril 24, 2013

Quote from: TJ

The Circle Pad Pro is not really needed, if games actually needed a second analog stick then Nintendo would have included one. Even with the CPP out, no games require it and few few new games even support it either.

It's not that simple. Take the right analog stick from every controller that's ever had it and developers would make do without it. Sure, it can be done, but why would anyone want that? Not including a right circle pad is the reason no games require one. We don't need a lot of things, but our lives are better with them. Nintendo created the entire reason developers don't make games with a right circle pad in mind on 3DS which isn't the same as developers deciding they don't want or need the extra functionality. It's silly to say, "Oh, it's not needed," when there was no choice in the matter from the start. It doesn't make sense to make a game that requires a right circle pad now because it would require an optional peripheral which significantly limits the game's reach while also creating an entire new problem: the portable is no longer portable. Had Nintendo engineered the right circle pad into the 3DS from the get-go, NO ONE would complain that it's there. Developers would use it more readily or simply ignore it if they didn't need it... just like they do on every other post-N64 traditional controller.

Pixelated PixiesApril 24, 2013

Quote from: Adrock

... Take the right analog stick from every controller that's ever had it and developers would make do without it. Sure, it can be done, but why would anyone want that? Not including a right circle pad is the reason no games require one. We don't need a lot of things, but our lives are better with them. Nintendo created the entire reason developers don't make games with a right circle pad in mind on 3DS which isn't the same as developers deciding they don't want or need the extra functionality. It's silly to say, "Oh, it's not needed," when there was no choice in the matter from the start. It doesn't make sense to make a game that requires a right circle pad now because it would require an optional peripheral which significantly limits the game's reach while also creating an entire new problem: the portable is no longer portable. Had Nintendo engineered the right circle pad into the 3DS from the get-go, NO ONE would complain that it's there. Developers would use it more readily or simply ignore it if they didn't need it... just like they do on every other post-N64 traditional controller.


This.

EyothrieApril 24, 2013

It's not needed unless you're a lefty like me who wants to play Kid Icarus as comfortably as possible.  Try using the stylus with your left hand and movement with the face buttons.  Actually, don't do that..it doesn't work well! RE: Revelations, MH3U, and MGS3 just work better with dual sticks.  Its a comfort thing, plain and simple.  The XL frankenstick will be mine when MH4 comes out.

pokepal148Spencer Johnson, Contributing WriterApril 24, 2013

Quote from: TJ

The Circle Pad Pro is not really needed, if games actually needed a second analog stick then Nintendo would have included one. Even with the CPP out, no games require it and few few new games even support it either.

I honestly agree with him here, handheld games do not equal console games and should be treated as such.

pokepal148Spencer Johnson, Contributing WriterApril 24, 2013

Quote from: Pixelated

Quote from: Adrock

... Take the right analog stick from every controller that's ever had it and developers would make do without it. Sure, it can be done, but why would anyone want that? Not including a right circle pad is the reason no games require one. We don't need a lot of things, but our lives are better with them. Nintendo created the entire reason developers don't make games with a right circle pad in mind on 3DS which isn't the same as developers deciding they don't want or need the extra functionality. It's silly to say, "Oh, it's not needed," when there was no choice in the matter from the start. It doesn't make sense to make a game that requires a right circle pad now because it would require an optional peripheral which significantly limits the game's reach while also creating an entire new problem: the portable is no longer portable. Had Nintendo engineered the right circle pad into the 3DS from the get-go, NO ONE would complain that it's there. Developers would use it more readily or simply ignore it if they didn't need it... just like they do on every other post-N64 traditional controller.


This.

However with what has been said and done what reason is there to include a second circle pad in the next revision?

pokepal148Spencer Johnson, Contributing WriterApril 24, 2013

It should have been there in the first place but it would do more harm then good to shove it in now...

Pixelated PixiesApril 24, 2013

Quote from: pokepal148

It should have been there in the first place but it would do more harm then good to shove it in now...


What harm would it do?

Nintendo have pretty much already conceded that certain games can be enhanced with the addition of a second Circle Pad (CP), otherwise they would not have given in to Capcom in the first place. What harm could possibly come from including a second Circle Pad that hasn't already been caused by the CPP? It's not as if having a second CP forces the developers to split the user base. Developers could simply do what they're doing now, which is that they make a decision on a game by game basis as to whether or not the inclusion of a dual CP control option is worth their investment.

Games as small as Nano Assault EX and as big as Monster Hunter Tri Ultimate have already decided that yes it is worth their time. Perhaps the reason more developers have not opted to include dual CP options in their games is because the CPP is such a niche accessory. Most people don't even know it exists. Having a 3DS revision which builds that feature into the system simply gives the consumer the option.

There is no down side as far as I can see.

AdrockApril 24, 2013

Are you unaware that you can edit posts, pokepal?

1. Handheld and console games should be treated differently, otherwise why separate them? However, that doesn't mean developers shouldn't have the option of a right circle pad available to them from the get-go and without an asinine add-on. It would have cost Nintendo cents per unit to have included a right circle pad vs $20 for consumers for the Circle Pad Pro. Handheld games should be treated differently in that it probably isn't wise to design a mandatory level that takes an hour to complete simply because that betrays the entire quick, on-the-go gaming purpose of a portable gaming system.

Being handicapped creatively because Nintendo forces developers to find ways around making games without something that's been a staple of game controllers for well over a decade is silly and insulting. It's similar to the Wii Remote, just taken to a lesser extreme. However, the Wii Remote was meant to be radical because of where Nintendo was in the console market. 3DS deemphasized the out-of-the-box thinking of both DS and Wii in favor of more traditional game development. It offered so many options, but it's missing an important component.

2. Other than simplicity, there's no reason to include one in a revision. It's too late to fix it now, but really, it shouldn't have been an issue to begin with. You can argue that the 3DS was too packed to include one, but research and development teams are employed to solve those problems.

3. Techncally, it would be the first revision since the XL is basically just a larger model. In any case, it probably wouldn't do any harm by the time a real revision would conceivably be released, next year at the earliest. By then 3DS will have been on market for three years. Most people wouldn't be confused over what it was, especially if Nintendo marketed it as "Circle Pad Pro included." It might not be worth the trouble depending on when Nintendo wants to launch a successor though that didn't stop them from launching DSi and that at least allowed Nintendo to launch DSiWare and work out the kinks. Unless a revision is really well-integrated with Wii U or does something that really improves the 3DS experience, Nintendo could leave well enough alone.

FjurbanskiApril 24, 2013

Idk. I feel like the right analog stick is one of the most overrated inputs on the modern controller. People always act like they need it when a good lock-on system can take care of pretty much everything. Sure, the shooter genre suffers from it, but that's the only genre where it's really needed.

Certain games need them, and a lot of people want to be able to control their camera, even if the automatic camera works great. I think the 3DS is fine without one, but at the same time the one on my Vita gets used a lot.

AdrockApril 24, 2013

Regardless of which genres use a right analog stick more/at all, why not leave the choice up to the developer? If they want to use it, great. If they don't, also great. It's not a limitation Nintendo should be imposing. Not including one then acting like it's not needed because developers won't fully support an optional peripheral is shenanigans.

FjurbanskiApril 24, 2013

Because 90% of the time it's dedicated to manual camera control, which only a handful of games actually need. So it makes sense to me that they wouldn't bother including one in the original design.

The way the 3DS's Circle Pads are, they take up a decent amount of space, which means adding a second would be a significant design decision. On a console it's less of an issue, but on a handheld you have to worry about form factor and fitting a lot of things into a small space. Adding a second Circle Pad either makes the unit bigger or takes something else away, so "let's give developers an option" isn't necessarily a good enough reason to do something.

AdrockApril 24, 2013

I've seen the teardowns. As previously stated, research and development teams are filled with engineers whose jobs revolve around coming up with solutions to these kinds of problems. I'm not terribly convinced that a right circle pad couldn't happen without drastically altering the present size of 3DS. It seems less like it couldn't be done and more like Nintendo wanted it that way. That's certainly their prerogative, but for a company that has developed a reputation for being stubborn and unfriendly toward third parties, it might not be the best way.

A bigger statement would have been if there was no Circle Pad Pro. It'd be "It's not needed. End of discussion." The peripheral's very existence contradicts this. Obviously, someone felt it was needed, namely Capcom with Monster Hunter, one of the biggest franchises in the market Nintendo cares most about. Yes, that's one game (albeit an important one in Japan), but I think a right circle pad would be far better and more useful it was already there.

For Nintendo, having Monster Hunter was more important than standing on principle. If Capcom had asked them to add two Circle Pads they'd have done it to get Monster Hunter. I'm pretty sure they made those things as bulky and unwieldy as possible just to make a point, though.

pokepal148Spencer Johnson, Contributing WriterApril 24, 2013

here's the harm, piss off the millions of people who own a system

Pixelated PixiesApril 24, 2013

Quote from: pokepal148

here's the harm, piss off the millions of people who own a system


Who would be pissed off? Those who already own a 3DS have the option to buy a CPP or they can those choose to upgrade if they think it is warranted. I actually think the inclusion of a second CP in any 3DS revision is less exclusionary than those new features that were introduced for the DSi. In the case of the 3DS, adding a second CP simply builds the functionality of the CPP into the system. With the DSi, there were whole services that weren't available to owners of previous versions of that system.

As a current 3DS owner, I certainly wouldn't be angry because Nintendo decided to release a more functional revision of the 3DS, one which offers the option of dual CP control schemes without the need to also carry around an expensive and unwieldy accessory. I can't see why anyone would be angry at something like that.

TJ SpykeApril 24, 2013

Why should 30 million 3DS owners be FORCED to buy an accesory just because a tiny minority of people want games to require a second analog stick? Developers would be hesitant to ever release games that required a second analog stick because they would not want to alienate so many people. And it's why Nintendo will not ever put it in a revision.

With the DSi, there were like 2 DS games that DS and DS Lite owners could not play. That's it.

Nintendo would just piss off the majority of the 3DS fanbase, and developers would only give token support for it. So it makes no sense to waste time and R&D putting a second analog stick built-in.

Pixelated PixiesApril 24, 2013

Quote from: TJ

Why should 30 million 3DS owners be FORCED to buy an accesory just because a tiny minority of people want games to require a second analog stick? Developers would be hesitant to ever release games that required a second analog stick because they would not want to alienate so many people. And it's why Nintendo will not ever put it in a revision.


I don't understand what you mean by 'FORCED'.

I refer you to my previous statement.

Quote from: Pixelated

What harm could possibly come from including a second Circle Pad that hasn't already been caused by the CPP? It's not as if having a second CP forces the developers to split the user base. Developers could simply do what they're doing now, which is that they make a decision on a game by game basis as to whether or not the inclusion of a dual CP control option is worth their investment.


No one would be 'FORCED' to buy an accessory. Games would continue to be made exactly as they are now. Developers currently decide whether or not they want to support the CPP. If a 3DS revision included a second CP they would still have to make a decision as to whether or not they support it. I wouldn't expect developers to make games which require the second CP (just like I wouldn't expect them to do that now with the CPP), but it would give developers more incentive to at least include a dual CP control scheme for those games which would benefit from it.

Quote from: TJ

With the DSi, there were like 2 DS games that DS and DS Lite owners could not play. That's it.


And? My point is that at least current 3DS owners have the option to augment their system with the CPP. DS owners had no such option available to them as far as DSi specific features went. That's why I said the jump from DS to DSi is more exclusionary than the inclusion of a second CP would be for any 3DS revision.

Quote from: TJ

Nintendo would just piss off the majority of the 3DS fanbase, and developers would only give token support for it. So it makes no sense to waste time and R&D putting a second analog stick built-in.

As far as pissing off the majority of the 3DS fan base is concerned, I still haven't heard any arguments for why existing 3DS owners would be angered if a second CP were to be included in a 3DS revision. What is there to be angry about?

As for it not being worth their time or money to implement? I guess that's conceivable (although I don't think it's very likely). If Nintendo can waste R&D money on creating a plastic cradle which adds this functionality, I can't see it being a huge leap for them to simply build a second CP into the design of any subsequent 3DS hardware.

Afterall, what are revisions of hardware for if not the inclusion of additional functionality, be it necessary or superfluous. Revisions happen not because the maker wants to give us the best experience, but because they want to save money and make money. They save money by sourcing cheaper components and they can make added revenue from including just enough additional features to entice people who already own previous iterations of the hardware. I think the inclusion of a second CP would be a very inexpensive means of convincing a bunch of people to upgrade. Will developers actually utilise it? Who knows, but at least they will have the option.

oohhboyHong Hang Ho, Staff AlumnusApril 24, 2013

Dual Shock. Barely a whimper from that transistion. Devs programmed in extra control sets for non-dual shocks and everyone who had one had an enhanced experience. You're mistaking your personal feelings for fact, when it's a sample size of one.

I for one would welcome formal dual stick support in a revision. The CCP exists covers previous owners.

FjurbanskiApril 24, 2013

It's still probably not worth it for Nintendo to develop a revision that includes it. It still won't have a 100% attach rate, so devs will still only make its uses optional. They aren't even shipping the thing CPP to stores in the U.S., correct? Doesn't seem like it's worth it at this point.

AdrockApril 24, 2013

Quote from: TJ

Nintendo would just piss off the majority of the 3DS fanbase, and developers would only give token support for it. So it makes no sense to waste time and R&D putting a second analog stick built-in.

I don't really see how current 3DS owners would be pissed about such a revision, especially for the reasons you're giving. Why would existing 3DS owners mind at all if developers only gave it completely optional, token support? That doesn't make sense. The most likely response would be either "Oh, okay" or "I'll probably upgrade." I would only be upset if I bought an XL right before a true revision was announced, but that would be my fault anyway. I can't blame Nintendo for simply releasing a new product. Currently, I've had my 3DS for almost two years. What's there to be pissed about?

A revision would merely simplify Nintendo's supply chain which is the whole point of a revision. That's what makes the research and development entirely worth it. Any existing 3DS owner who wants the extra functionality probably already has a Circle Pad Pro and anyone who doesn't still has the option.

Quote from: Fjurbanski

It's still probably not worth it for Nintendo to develop a revision that includes it. It still won't have a 100% attach rate, so devs will still only make its uses optional. They aren't even shipping the thing CPP to stores in the U.S., correct? Doesn't seem like it's worth it at this point.

I don't think Nintendo would develop a 3DS revision solely to include Circle Pad Pro functionality. If they were planning a revision for any number of reasons (e.g. new models spur sales, may be cheaper to manufacture), adding that functionality is something I think is a very real possibility.

pokepal148Spencer Johnson, Contributing WriterApril 24, 2013

Quote from: Adrock

Quote from: TJ

Nintendo would just piss off the majority of the 3DS fanbase, and developers would only give token support for it. So it makes no sense to waste time and R&D putting a second analog stick built-in.

I don't really see how current 3DS owners would be pissed about such a revision, especially for the reasons you're giving. Why would existing 3DS owners mind at all if developers only gave it completely optional, token support? That doesn't make sense. The most likely response would be either "Oh, okay" or "I'll probably upgrade." I would only be upset if I bought an XL right before a true revision was announced, but that would be my fault anyway. I can't blame Nintendo for simply releasing a new product. Currently, I've had my 3DS for almost two years. What's there to be pissed about?

A revision would merely simplify Nintendo's supply chain which is the whole point of a revision. That's what makes the research and development entirely worth it. Any existing 3DS owner who wants the extra functionality probably already has a Circle Pad Pro and anyone who doesn't still has the option.

how is this making the supply chain simpler, you still have to produce the CPP (both models) to appease the people who already own the system (and remove the gamestop exclusivity and piss them off) and on top of that manufactur this new model,

Quote from: Fjurbanski

It's still probably not worth it for Nintendo to develop a revision that includes it. It still won't have a 100% attach rate, so devs will still only make its uses optional. They aren't even shipping the thing CPP to stores in the U.S., correct? Doesn't seem like it's worth it at this point.

Quote:

I don't think Nintendo would develop a 3DS revision solely to include Circle Pad Pro functionality. If they were planning a revision for any number of reasons (e.g. new models spur sales, may be cheaper to manufacture), adding that functionality is something I think is a very real possibility.

the backlash they would get is pretty bad, look at the price drop...

AdrockApril 24, 2013

Quote from: pokepal148

how is this making the supply chain simpler, you still have to produce the CPP (both models) to appease the people who already own the system (and remove the gamestop exclusivity and piss them off) and on top of that manufactur this new model,

A revision replaces the current models. Both Circle Pad Pro peripherals would get discontinued as well. Nintendo would still have plenty on-hand to sell to anyone who still may want one at that point which would be mostly collectors. Four products become one (or two depending on if the revision has an XL model).

Quote:

the backlash they would get is pretty bad, look at the price drop...

Nintendo dropped the price after less than six months. That's where the "backlash" came from. I put that in quotes because it really wasn't that bad. People whined on the internet for a few weeks then still bought games. The price drop was the best thing that happened to the 3DS and all it cost Nintendo were some short-term losses on hardware and a bunch of old games that they already made money on ages ago.

TJ SpykeApril 24, 2013

I doubt Nintendo has 25 million Circle Pad Pros available, they would need to keep making them if they were foolish enough to put a second analog stick on the 3DS (since you can't split the userbase).

oohhboyHong Hang Ho, Staff AlumnusApril 24, 2013

You wouldn't need 25 Million CCPs. Devs would code in a fall back control set for games like with every game so far that uses the CCP. It's not that hard to do and it would prevent spliting the userbase.

FjurbanskiApril 24, 2013

That's what we're saying. Devs still would still have to make their games as they are now, with the 2nd circle pad as an option or not used at all. So there's no point in making a revision that includes it.


And let's not forget that the CPP also adds two extra shoulder buttons. So the revision would have to get bulkier just for 3 input devices that devs wouldn't be able to fully commit to.

Mop it upApril 24, 2013

How does it feel to hold? Does it help make the form factor more comfortable?

oohhboyHong Hang Ho, Staff AlumnusApril 24, 2013

A history lesson is in order. When Sony launched the PS1 back in 1994 it came with the playstation controller, no rumble, no analogue sticks. It wasn't until 1997 in Japan did they launch the dual shock we now all know and love. According to you this shouldn't have worked. But it did work, why?

It enhanced games that used it to the point that it became unthinkable not to have 2 analogue sticks. But developers were not stupid. Despite Sony's initially noncommittal stance to replace it's controller mid cycle, developers made use of the extra controls and coded in a set for people who didn't have the dual shock. The old control set were functional, it allowed people who didn't want to move to dual shock to keep playing and for people with it to have a better experience.

It didn't need 100% uptake to become the default. You just need enough uptake to make it common place. To  do that you program future games to make use of it, but also to have a fall back. Those who don't still get to play, those who have a CCP/Revision get an enhanced game. Simple.

To Mop it: Yeah, it makes holding the the OG 3DS easier. It makes the whole thing feel more like a normal console controller.

pokepal148Spencer Johnson, Contributing WriterApril 24, 2013

but we arent replacing a controller we are replacing the entire console

Pixelated PixiesApril 24, 2013

Quote from: pokepal148

but we arent replacing a controller we are replacing the entire console


Only if you want to upgrade. I really am finding it difficult to understand the argument against building the CPP features into the next 3DS revision. I haven't yet heard a convincing argument for why this would anger or piss off the existing user base. No body would be forcing you to upgrade, and neither would games require dual CP's. What we're talking about is the concept of 'value added'. As far as iterative design goes, Nintendo pretty much wrote the book.

FjurbanskiApril 24, 2013

The way I see it there's two scenarios if Nintendo makes a new revision with the CPP built in.


1.) Developers actually put it to good use. The system gets more and more games that utilize the second circle pad in the way home consoles do. No one is forced to buy it, but people FEEL forced to buy it because they're getting "watered down version" of games on the system they own. The original supporters of the system become second class citizens.


2.) Devs continue as they are now. Making games with the original in mind and the revision as an option or afterthought. People who paid more for the new system feel like they wasted their money because 3 input devices are barely getting any use. They could have spent less money on the original design, and maybe bought the CPP if that one game comes along that they feel really needs it.


Scenario 2 is the most likely. No dev is going to make an FPS on the new 3DS revision because they know a good chunk of the user base won't even bother because they won't be able to play it. So, making a revision with a second circle pad isn't "bad", but it does seem pretty pointless. Especially from Nintendo's point of view. At the end of the day it's their system, and if they had wanted to make games that required a second stick they would have included it. There's no reason for them to waste time and money on something they aren't even going to use. Since they've already shown how little interest they have in the CPP, why would the build an entirely new revision around it?

oohhboyHong Hang Ho, Staff AlumnusApril 25, 2013

You have made the incorrect assumption that there are only 2 scenarios that assume people commit 100% either way. What would happen some developers make good on the CCP/Revision, some will outright forgo support, some would half ass it, others didn't get the memo. I don't know how many devs would fall into each category. All we know is that your assumptions are incorrect, therefore your scenario(Strawman) is bunk.

History shows branching hardware when it comes to controls isn't fatal. It not just Dual Shock, look at the Wii with it's Wiimote, nunchuk, classic, GC, balance board, Wiimote plus, dual Wiimotes. Based on the assumptions made in this thread, the Wii should be a corpse the moment it came out.

We already have "Second class citizens" on the 3DS, they are called left handers. I am not one of them, but I can imagine how aggravating it can be. Increasing accessability is a massive positive when it helps you make inroads in a normally forgotten 10% of the population.

In a revision, supporters of the previous system have the option of upgrading for a fairly reasonable price. I got my CCP for less then $10. It's cheaper than a normal controller and you only need to buy one.

The question is whether Nintendo is going to formalize CCP support, continue on it's current current stance which is best described as Laissez faire or abandon it. The CCP exists and it opens the door for Nintendo to make a revision to include it.

TJ SpykeApril 25, 2013

All games that required the Wii Remote Plus (or even used it) had the the Wii MotionPlus come free with the game. I'm not aware of any game that required two Wii Remotes. The only games that required the Wii Balance Board came bundled with it. No game required the Classic Controller or GameCube controller. Your analogy would be saying they should have combined the Classic Controller and Wii Remote into one device.

Just give up on a second analog stick being part of the 3DS, it makes no sense to make a revision even bulkier by adding it, and the CCP exists for those who want a second analog stick. In their next handheld they might include one, but there is no reason to make it more expensive to manufacture a 3DS to include it since it would be nothing more than an option add-on for a miniscule amount of games. There are very few reasons for Nintendo to make the second analog stick part of a revision

FjurbanskiApril 25, 2013

1.) Of course I didn't assume the infinite possibilities, why would I even attempt that?


2.) I'm left handed and have never had any issues.


3.) None of this changes the fact that Nintendo clearly does not care about the CPP. And if they don't care about the CPP as it is now, they're not going to make an entire console revision dedicated to it.

Pixelated PixiesApril 25, 2013

Quote from: TJ

All games that required the Wii Remote Plus (or even used it) had the the Wii MotionPlus come free with the game. I'm not aware of any game that required two Wii Remotes. The only games that required the Wii Balance Board came bundled with it. No game required the Classic Controller or GameCube controller. Your analogy would be saying they should have combined the Classic Controller and Wii Remote into one device.


Personally, I think the comparison to Motion Plus is a weak one on both sides of the argument. Motion Plus was required to play many of the games that supported it. In the hypothetical case that Nintendo do include CPP functionality into the next 3DS revision we're not likely to see many, if any, games which require two CPs. They're two completely different cases. The addition of a second CP isn't useful because it allows for games to me made on the 3DS that couldn't be made otherwise, it's useful because it allows developers to provide alternate control schemes for those games which might benefit from it.

As for it being expensive to implement? I doubt it's more expensive than having to release a slightly different CPP for each revision that Nintendo make. When the 3DS does inevitably get the 'i' treatment, it is going to have a different form factor. What happens when Nintendo release an XL version of the 3DS'i'? Is Nintendo going to design yet another 2 iterations of the CPP to maintain parity with previous versions of the system, or is it actually more cost effective to simply build that feature into the design and use it as a selling point?

I will grant that it might be expensive for Nintendo to simply throw a second CP onto the current line of 3DS's, as that would require a substantive amount of engineering. However, if Nintendo were already in the process of redesigning the system I don't see the inclusion of a second CP being expensive at all (particularly if it removes the need for Nintendo to design yet another version of the CPP).

oohhboyHong Hang Ho, Staff AlumnusApril 25, 2013

Don't be absurd Fjurbanski. That wasn't what was wrong with your scenarios. You theorized a single event assuming two possible outcomes based on the assumption that they were 1. Negative 2. The second more negative possibility was more likely without basis 3. You used the incorrect probability distribution 4. You pulled statistics out of your ass.

Incorrect analogy TJ. The correct analogy is the Dual shock. Initially Sony didn't care much about it and Sony effectively had no first party game development at the time. It was the third parties that made the Dual Shock a success which lead to Sony making it the default in new systems.

The CCP exists. Second analogue is here for 3DS. What Nintendo is going to do with it going forward is the question. Nintendo had a chance to integrate into the XL, it didn't happen and my guess is that they were too deep in the development of the XL to make changes. The next revision will tell us the ultimate fate of the CCP.

If the second analogue isn't intergrated in the next revision, my money is on continued CCP as is via an accessory than to abandon it due to enough big devs continuing to make use of it.

The funny thing is, for both the Dual Shock and CCP it was CAPCOM that was pushing it forward with games like Resident Evil Dual Shock edition and Monster Hunter respectively.

TJ SpykeApril 25, 2013

Uh, Sony had no choice with the DualShock since both Nintendo and Sega had controllers with analog sticks.

AdrockApril 25, 2013

Quote from: TJ

Just give up on a second analog stick being part of the 3DS, it makes no sense to make a revision even bulkier by adding it,and the CCP exists for those who want a second analog stick.

What the what? That's not how revisions work. Nintendo wouldn't be adding to the existing 3DS design; they would reengineer the entire thing. Parts become smaller and cheaper with the passage of time.

Quote from: Fjurbanski

None of this changes the fact that Nintendo clearly does not care about the CPP. And if they don't care about the CPP as it is now, they're not going to make an entire console revision dedicated to it.

Nintendo cared enough to develop and release it. There is a clear benefit to it or Nintendo would not have bothered in the first place.

Adding Circle Pad Pro functionality would be PART of a revision, NOT the entire purpose of it. A revision would likely include many other improvements (e.g. thinner/lighter, cheaper to manufacture, better battery etc.), integrating Circle Pad Pro functionality merely saves Nintendo the trouble of making another Circle Pad Pro for it. All the cost of those extra supply chains is off the books which is good enough reason to integrate the functionality in a revision.

Quote from: Pixelated

However, if Nintendo were already in the process of redesigning the system I don't see the inclusion of a second CP being expensive at all (particularly if it removes the need for Nintendo to design yet another version of the CPP).

Exactly. I don't think Nintendo would develop a new model just to include Circle Pad Pro functionality. It's no secret that Nintendo likes releasing portable hardware revisions. I think one is coming for 3DS eventually and including the extra inputs is something that makes sense.

I'm not saying Nintendo will integrate it in an inevitable revision. I'm not even saying I want it (it makes no difference to me, all I ever cared for were the larger screens in the XL). Rather, since there's a clear benefit to doing so, that's all the reason Nintendo needs. They're all about minimizing cost and maximizing profits. This does just that.

Quote from: TJ

Uh, Sony had no choice with the DualShock since both Nintendo and Sega had controllers with analog sticks.

Using that same logic, Nintendo has no choice since Sony has two analog sticks on Vita.

I believe there's a disconnect over what is even being discussed here.

If the question is: Should Nintendo integrate Circle Pad Pro functionality into a revision? My answer is: Yes, they should, in my opinion, for reasons already stated.

If the question is: Will Nintendo integrate Circle Pad Pro functionality into a revision? My answer is: I don't know. It could go either way.

Nintendo has released a lot of revisions over the years. Some made more sense than others. Nintendo just does whatever they feel like and that is that. I don't think it's easy to say either way whether Nintendo will integrate Circle Pad Pro functionality into a 3DS revision. No one can say for sure whether it will or will not happen, BUT I've yet to hear a compelling counter argument for why it wouldn't be better if they did. Ultimately, if a revision is in the works, it's a cheaper (and far more beneficial) option overall to just integrate it than release yet another Circle Pad Pro for it. In that case, it makes way more sense to have it built in.... though Nintendo has proved in the past to not make sense. It's certainly possible for Nintendo to release a complete revision without Circle Pad Pro functionality and not make a separate Circle Pad Pro for it.

Pixelated PixiesApril 25, 2013

Quote from: Adrock

Using that same logic, Nintendo has no choice since Sony has two analog sticks on Vita.


I thought about making that point, but then I anticipated the following response.

'Sony were actually competing with Nintendo and Sega during the PS1 era. The 3DS on the other hand has completely steamrolled the Vita. The Vita isn't in a position to force Nintendo to adopt anything'.

...or you know, something along those lines. Hence why I didn't bother.

FjurbanskiApril 25, 2013

I honestly wouldn't be surprised if we don't see any more 3DS revisions at all. Sure, the DS had a lot, but that doesn't mean the 3DS will also.


I guess it feels like the only thing they could do to make the system better would be to include the second circle pad, and I don't think they're going to bother. And if they aren't gonna bother with that, then I feel like they may decide the XL is as good as it's gonna get.

AdrockApril 25, 2013

I would be very surprised if Nintendo didn't release any revisions. No, it doesn't mean there absolutely will be one (or more), but there not being one would be far more out of the ordinary given Nintendo's history of releasing hardware revisions.

There are many possible changes. Like I said in my previous post: thinner/lighter, cheaper to manufacture, and better battery to start. Nintendo could also include improved screens, more RAM, faster processors among others things. Will they? I won't get into that. I'm only pointing out what is possible.

pokepal148Spencer Johnson, Contributing WriterApril 25, 2013

Quote from: oohhboy

A history lesson is in order. When Sony launched the PS1 back in 1994 it came with the playstation controller, no rumble, no analogue sticks. It wasn't until 1997 in Japan did they launch the dual shock we now all know and love. According to you this shouldn't have worked. But it did work, why?

It enhanced games that used it to the point that it became unthinkable not to have 2 analogue sticks. But developers were not stupid. Despite Sony's initially noncommittal stance to replace it's controller mid cycle, developers made use of the extra controls and coded in a set for people who didn't have the dual shock. The old control set were functional, it allowed people who didn't want to move to dual shock to keep playing and for people with it to have a better experience.

It didn't need 100% uptake to become the default. You just need enough uptake to make it common place. To  do that you program future games to make use of it, but also to have a fall back. Those who don't still get to play, those who have a CCP/Revision get an enhanced game. Simple.

so you REALLY want Frankenstick(one of the reactions when the circle pad pro was ANNOUNCED in the first place) to become a standard part of the 3ds experience...
http://nerdcocktailcom.fatcow.com/wp-content/uploads/2011/09/Iwata.jpg

here is where the issue comes, even if i dont upgrade and just get a pro i am still making a fair bit of comprimise in portability... otherwise i am forced to use a control scheme that is functional at best... if it becomes commonplace i am forced to lug frankenstick about wherever i go or forget it, the second pad should have been built in in the first place but it wasn't, and doing so now would force 32million current 3ds  owners to make this decision... i dont think nintendo wants to be the guy to go that...

and the dualshock transition was not as smooth as you are making it out to be...

AdrockApril 25, 2013

Quote from: pokepal148

and the dualshock transition was not as smooth as you are making it out to be...

Dude, you were like three years old when that happened. I highly doubt we can trust your opinion on this so it's on you to prove it.

pokepal148Spencer Johnson, Contributing WriterApril 25, 2013

Quote from: Adrock

Quote from: pokepal148

and the dualshock transition was not as smooth as you are making it out to be...

Dude, you were like three years old when that happened. I highly doubt we can trust your opinion on this so it's on you to prove it.

spyro the dragon, fantastic game, if you don't have a dualshock however you are LITERALLY playing a mario 64-like platformer with a (horrible)d-pad and shoulder buttons to use for the camera. that is just one game released along that time(with two sequels).

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