Alex anti-hypes the heck out of the new Yoshi game.
During the recent Nintendo Direct, when the new Yoshi game was announced, there was some rejoicing. Some people were insanely happy that Good-Feel wanted to take on a Yoshi's Story follow-up, while another, significantly smaller camp was disgusted that the Yoshi series was being handled by a group that has already proven incapable. I am in the latter.
I guess the largest issue is that the studio making this game is the same one that developed Kirby's Epic Yarn on the Wii a few years back. Despite the game’s (then-) creative art style and excellent music, its difficulty was insanely low and static (yes, even counting collectibles). And when style is taken out of the equation, the game as a platformer just isn't creative or high quality. The vehicle segments ranged from OK to not very fun, and the boss fights were a yawn. Moreover, should the new Yoshi game be developed in a similar style (and it already includes those gems), I can promise that what we're going to get is another blatant case of style over substance (and a potential rehash, for that matter).

And yes, Takashi Tezuka is taking some kind of reins on the project, but I wouldn't get my hopes too high. While there is always a chance he could “Miyamoto” it and improve (well, not always) or change direction as he sees fit, he could instead pull a Tarantino, having his name attached as producer while only doing basic consulting. Furthermore, even though he was the director of Yoshi's Island, he also produced the most disappointing follow-up to a game ever, which is also the basis of this game.
Oh, yeah. And as I've touched on, I reckon there won't be anything here for Yoshi's Island fans. No Baby Mario, and no crayon art style. Instead, this game is almost assuredly both a follow-up to Yoshi's Story and the apparently established Yarn franchise.
The reason why I'm upset, though, is that Nintendo seems to be ruining everything the original Yoshi's Island did right. While easy, at least the boss fights were creative, it was possible to lose, the platforming was masterfully designed, and the difficulty actually existed for those who wanted it. If this game turns out how everyone expects it to, I fear it will be years before we actually get a proper Yoshi game.