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Gaming Forums => Nintendo Gaming => Topic started by: Flames_of_chaos on June 26, 2008, 02:37:07 PM

Title: Mega Man 9 (WiiWare)
Post by: Flames_of_chaos on June 26, 2008, 02:37:07 PM
(http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/megaman9l.jpg)
(http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/mm9_1.jpg)
(http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/MegaMan9-2.jpg)
(http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/MegaMan9-3.jpg)

Apparently here are the Robot Masters:
Magma Man, Galaxy Man, Jewel Man, Concrete Man, Hornet Man, Plug Man, Tornado Man, and Splash Woman

It's being developed by Inti Creates who did the Mega Man Zero and ZX series.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Kairon on June 26, 2008, 02:42:00 PM
OMFGWTFBBQEDMEGATONPOSTPOSTPOSTILOVEYOUILOVEYOUILOVEYOUIAMNOTNELLYFURTADO
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: vudu on June 26, 2008, 02:43:04 PM
HELL.  YES.

I've been following this game since it was leaked a few weeks back.  I'm really excited that it's coming to WiiWare.

Hopefully the devs don't **** it up by adding goofy motion control gimmicks.

OMFG

WTF

BBQ

ED

MEGATON

POST POST POST

I LOVE YOU I LOVE YOU I LOVE YOU

I AM NOT NELLY FURTADO

I understood all of that except for the ED.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: UltimatePartyBear on June 26, 2008, 02:49:47 PM
I like what I see.  I really like what I see.

I understood all of that except for the ED.

It's QED.  He recycled the Q so it would be an environmentally friendly psychotic episode.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Kairon on June 26, 2008, 02:51:40 PM
It's past tense. BBQ -> BBQED.

Is anyone else also jazzed about the NES stylings of the game? This almost qualifies the Wii as the most hardcore system around.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Flames_of_chaos on June 26, 2008, 02:56:59 PM
Here is all that is known about MM9.

Quote
Dreams do come true. The new issue of Nintendo Power is hitting mailboxes, and inside is the scoop on what we've been waiting for: Solid, concrete proof of Mega Man 9.

While there is no confirmation yet of its existence as a game for Xbox Live Arcade or the PlayStation Network, at least we do now know that it will be a downloadable game in a place where it most makes sense: WiiWare.

Further, the rumors of an 8-bit artstyle were not only true, but quite literal: So far, this looks just like one of the NES games, rather than the later fare of Mega Man 7 and Mega Man 8, each of which has its fans and detractors.

So what's the story? Apparently the rumor of a more "standard" story holds true as well, as robots are on the rampage, and Dr. Wily is back; only this time, he says that the robot attacks are the fault of Mega Man's creator, Dr. Light. And so it falls to Mega Man to prove his creator's innocence.

So who are the bad boys of metal musculature causing this high-tech havoc? The roster reads thusly: Magma Man, Galaxy Man, Jewel Man, Concrete Man, Hornet Man, Plug Man, Tornado Man, and Splash... Woman?

They each inhabit a trap-filled lair that reflects their respective themes, leading to Mega Man traversing molten material in Magma Man's domain, while Tornado Man's stage features spinning magnetic platforms which allow the Blue Bomber to defy gravity. And Plug Man's stage features certain walls that will force the Titanium Titan to square off against shadowy dopplegangers when he walks past.

And of course, when a Robot Master gets pwned, Mega Man will acquire their special weapons for his own personal arsenal, such as Galaxy Man's Black Hole Bombs, for which he'll have to find the next boss in line to whom it works against. Hmm, Black Hole Bomb? I bet Hornet Man might have a hard time escaping that...

The article also provides some insights from franchise mastermind Keiji Inafune of Capcom, who these days is perhaps better known for such fare as Onimusha, Dead Rising, and Lost Planet. According to Inafune, the simple fun of a classic Mega Man game "doesn't fit into the grandiose and expansive world that the consumer gaming industry has become, and so you have to make games that match the current expectations."

He goes on to say that if he did push to have a new game like the classic Mega Man made, it would be criticized for things like being simplistic, outdated, or too expensive, thus making it too difficult to bring it out in the current climate. And that's where programs like WiiWare come in, from which the popularity of retrogaming services such as the Virtual Console lead to the group to decide to make a new "NES" game.

The new game is being developed by Inti Creates, who have a wealth of experience in the Mega Man franchise with their creation of the Mega Man Zero and ZX titles, plus MegaMan Battle Chip Challenge. In addition, to celebrate Mega Man's 20th anniversary, Mega Man ZX Advent featured a mini game of three levels made in the NES Mega Man style.

For controlling the Blue Bomber, players will be able to hold the Wii Remote sideways in NES-style, with the control pad moving Mega Man and the two buttons set to Jump and Fire. Doesn't look like there will be any flashy shaking going on here.

But while he says there are no new mechanical devices for Mega Man to obtain, Inafune states that the robodog Rush makes a triumphant return, as they wanted to make sure some of the other classic characters are in.

The reason for the return to NES-style graphics is due to the desire to please longtime fans who wanted to play a new game that was like the originals. In addition, the popularity of retro graphics on things like t-shirts and other paraphernalia "made it seem like the right time" to bring out an oldschool game. Plus, they wanted to show what the upper-limits of 8-bit graphics could do.

But will we get to see an 8-bit Bass and Treble?

And in addition to the graphics, the music will be styled in an 8-bit fashion, as well as 8-bit styled cinema cutscenes. "I am sure when people see the opening scenes- new content with 8-bit graphics- they're going to be very excited."

In terms of difficulty, Inafune says they aren't holding back for players whose reflexes might have deteriorated over the years, but they will try to keep it as close to that of the NES games as possible. Sounds good to me.

While the "cycloptic monsters" (aka Devils) won't be in, Inafune promises lots of exciting new bosses, plus the return of mainstay series cannon-fodder such as Sniper Joes and Mets.

Rumors suggested that Mega Man's mysterious older brother, Proto Man, would be playable, but when asked of other playable characters, Inafune said that it's classified; "you'll have to wait and see."

With Mega Man 2 as the most highly regarded of the series, Inafune states that he'd like to surpass that with this game, and hopefully be able to make "a whole lot more."

And finally, to the Mega Man fans, he says: "The moment you've been waiting for is here! We're not just giving you Mega Man 9, we're giving you a new NES game. This is a game that brings back the fun of the old games, and I hope you all enjoy it!"
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NinGurl69 *huggles on June 26, 2008, 03:10:39 PM
Malstrom was right.

Wii is the new Nintendo Entertainment System.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Spak-Spang on June 26, 2008, 03:12:14 PM
This has me super excited.  I will buy this no matter what.  Hopefully we get a nice game for $10.00  Classic Mega Man is the BEST and ONLY Mega Man.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on June 26, 2008, 03:22:20 PM
Man I wish my NP gets here soon. I love Megaman!
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on June 26, 2008, 04:20:48 PM
OMFGWTFBBQEDMEGATONPOSTPOSTPOSTILOVEYOUILOVEYOUILOVEYOUIAMNOTNELLYFURTADO

**** YEAH SLUTS!

i think ijust blew a load and just **** in my pants at this actually being confirmed. i didnt think they'd really go old skool 8-bit, thought those were just details added to rumors to make fanbois FAP
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Jonnyboy117 on June 26, 2008, 05:30:52 PM
HOLY
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Adrock on June 26, 2008, 05:31:31 PM
MM9 better be groin grabbingly old school difficult.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Jonnyboy117 on June 26, 2008, 05:44:29 PM
"Splash Woman"

WHAT?  INNOVATION!!!1
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NinGurl69 *huggles on June 26, 2008, 06:18:56 PM
"discharge"
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: bosshogx on June 26, 2008, 06:51:27 PM
If it sells well, we'll we see a possible resurgence of 8bit games?!
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Ceric on June 26, 2008, 07:00:09 PM
I am all for this game because of the 8-Bit awesomeness that is Megaman.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NinGurl69 *huggles on June 26, 2008, 08:15:36 PM
This game will probably last longer than Lost Winds!
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Kairon on June 26, 2008, 08:49:07 PM
This game will probably last longer than Lost Winds!

Ouch.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on June 26, 2008, 08:53:01 PM
MM9 better be groin grabbingly old school difficult.

crotch grabbingly and anus punchingly difficult.

i want to rip my hair out at the first wily fortress level and have to age another 10 years before i can beat the game, just like last time.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: animecyberrat on June 26, 2008, 11:47:04 PM
I am so glad I got a job now. I am going to stock up on Wii Points in anticipation for this game.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Luigi Dude on June 27, 2008, 04:10:44 AM
MM9 better be groin grabbingly old school difficult.

Why?  Other then the first Megaman, all the other ones on the NES weren't that difficult.  Yeah the others all had some area's that could be tricky at first but nothing too hard like what MM1 had.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on June 27, 2008, 08:09:49 AM
MM2 was really damn easy, for example. MM isn't that hard once you break into the boss loop...

I bet Plug Man's weapon defeats Splash Woman...
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Kairon on June 27, 2008, 07:54:39 PM
I haven;t beaten a single Mega Man game yet. It is true.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: animecyberrat on June 27, 2008, 07:57:57 PM
forget it.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on June 28, 2008, 01:34:12 AM
I haven;t beaten a single Mega Man game yet. It is true.

I beat MMX5 by cheesing the boss with the game's secret super upgrade... Don't think I beat any others, the final bosses just are too annoying and in the ZX games they even put the boss refights into the same damn level so you have to do them all over again when you run out of lives, screw that.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on June 28, 2008, 04:48:47 PM
I haven;t beaten a single Mega Man game yet. It is true.

why are you staff?

i've beaten all nes megaman games, MM7 on SNES, MMX-X5 (x6 was so horrible i stopped playing after beating the normal bosses) and somehow found MMLegends/64 not that boring enough to beat.
I only own one MMZ game, part 3 i think, andi beat that too. still looking for the others and thinking about getting into the ZX games but.. they're just so many damn itles to catch up on!

oh, and i beat MM2 when i was 4 years old. first game to ever beat without help of my brother. Then later on in life i beat all the NES MM games on the GC compilation with the stupid fucking reversed controls. WHY CAPCOM, WHY?!?!? B WAS ALWAYS SHOOT, A WAS ALWAYS JUMP HOW DID YOU SCREW THAT UP! you just know they ported over the 360 vs where the controls are laid out "A, B" vs Nintendos classic "B, A". still pissed off about that
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Adrock on June 28, 2008, 08:10:45 PM
MM9 better be groin grabbingly old school difficult.
Why?  Other then the first Megaman, all the other ones on the NES weren't that difficult.  Yeah the others all had some area's that could be tricky at first but nothing too hard like what MM1 had.
Well, more than anything, I just wanted to use the description "groing grabbingly."

I agree though I recall MM8 being relatively easy comparatively to earlier games in the series. If Inti Creates/Capcom are going to out of their way to make MM9 look like an old-school 8-bit game, they should observe all aspects of those early games. Regardless, I'm sick of developers babying their games on Nintendo hardware because of who they think comprises that audience. Have you see the new Prince of Persia on DS? What. The. F*ck.

Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: DAaaMan64 on June 28, 2008, 10:19:26 PM
I haven;t beaten a single Mega Man game yet. It is true.

why are you staff?

i've beaten all nes megaman games, MM7 on SNES, MMX-X5 (x6 was so horrible i stopped playing after beating the normal bosses) and somehow found MMLegends/64 not that boring enough to beat.
I only own one MMZ game, part 3 i think, andi beat that too. still looking for the others and thinking about getting into the ZX games but.. they're just so many damn itles to catch up on!

oh, and i beat MM2 when i was 4 years old. first game to ever beat without help of my brother. Then later on in life i beat all the NES MM games on the GC compilation with the stupid fucking reversed controls. WHY CAPCOM, WHY?!?!? B WAS ALWAYS SHOOT, A WAS ALWAYS JUMP HOW DID YOU SCREW THAT UP! you just know they ported over the 360 vs where the controls are laid out "A, B" vs Nintendos classic "B, A". still pissed off about that

I beat MegaMan64 and Enjoyed it :P
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on June 29, 2008, 02:53:56 AM
Yeah, yeah, I beat that one too but I don't count it as Megaman.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Spak-Spang on June 29, 2008, 04:49:04 PM
I don't even count the X series as Mega Man.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: nickmitch on June 29, 2008, 09:58:14 PM
What about Mega Man X Soccer? That was fun, right?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Spak-Spang on June 30, 2008, 10:20:18 AM
Mega Man X Soccer?  I remember Mega Man Soccer and it was a game with a lot of potential that failed because the design wasn't thoroughly thought out. 

Too Bad because I always wanted a sequel.

Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on June 30, 2008, 11:26:13 AM
Mega Man X Soccer?  I remember Mega Man Soccer and it was a game with a lot of potential that failed because the design wasn't thoroughly thought out. 

Too Bad because I always wanted a sequel.



What he said. I coul never get passed the fucking Wiley team, he's too damn fast!

oh and MM8 was hard for me at first because back then i was never used to the Saturn controls. I didn't even want a Saturn, my stepfather just bought one out of the blue and i'd play it every once and awhile. Wasn't till MM8 that i really put some time into it but the controls were so frustrating and i didnt have a memory card so i never got far. I'd have to play as much as i could in one sitting, which was alot considering how often i died due to shitty controls. Oh and i don't just mean the Saturns button layout, MegaMan controled like ass. He was too slow and his jumps sucked. Platforming in that game was horrible. Tengu mans stage was the worse because of the wind blowing, god i wanted to pull my hair out. I eventually beat it but i wasn't jumping for joy, i was just happy to never have to play it again.


then came the anniversary collection and i plowed right thru it because i knew what was in store. oh well.

I don't understand where all the hate comes for the X series. The first 2 (arguably 3...) games felt like classic megman. I cheris them, and i've probably played and beat MMX more times than any other game i've ever owned.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NinGurl69 *huggles on June 30, 2008, 11:58:38 AM
Rushing through the Sigma stages without taking damage in X1-X3 was great.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on June 30, 2008, 03:40:37 PM
Wait, Tengu Man was in Rockman & Forte, isn't that different from Megaman 8?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NinGurl69 *huggles on June 30, 2008, 03:56:11 PM
Rockman & Forte was an odd recycling of Mega Man 8 assets to build a Super Nintendo featuring useless side characters.

Think along the lines of squishing Rhondo of Blood to plain Dracula X.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on June 30, 2008, 04:18:59 PM
Rockman & Forte was an odd recycling of Mega Man 8 assets to build a Super Nintendo featuring useless side characters.

Think along the lines of squishing Rhondo of Blood to plain Dracula X.

**** i forgot i never beat that one. i don't even know where the GBA cart is...
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Urkel on July 01, 2008, 03:42:19 AM
According to Arstechnica, (http://arstechnica.com/journals/thumbs.ars/2008/06/27/megaman-9-to-be-the-first-game-to-hit-wiiware-xbla-and-psn) Capcom told them this is a Wiiware exclusive.

Which means they'll announce ports to every other platform imaginable before it even hits the Wii.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on July 01, 2008, 11:10:38 AM
Let's just hope Sony and MS reject it for not being HD :P
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Athrun Zala on July 01, 2008, 01:58:35 PM
awesomeness :D

now I need X9 a la X2...
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 01, 2008, 02:39:39 PM
Yes! Megaman belongs on Nintendo hardware.
If you were to design a Megaman level what would be the theme? What obstacles would you place? How hard would you make it?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: vudu on July 01, 2008, 02:58:08 PM
If you were to design a Megaman level what would be the theme? What obstacles would you place? How hard would you make it?

I would shamelessly steal VGMap's Mega Man Solid X:  Guns of the Mavericks (http://www.vgmaps.com/NewsArchives/April2006/index.htm#MegaManSolidXGunsOfTheMavericks).
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NinGurl69 *huggles on July 01, 2008, 03:04:06 PM
1.  Reggie

2.  Reggie

3.  Name-Taking
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: UltimatePartyBear on July 01, 2008, 03:30:13 PM
If there were a Reggie level, there would be no need to code the ending of the game.

I once filled a notebook with my own Mega Man game level and boss designs.  When Nintendo Power announced that you could send in your own Mega Man bosses for Capcom to consider, I of course sent mine in.  NP explicitly said they wouldn't be used in the then-upcoming Mega Man 5.  Then a boss with the same name and weapon as one of mine showed up in MM5.  The confusion that caused was one of the defining moments of my life, or at least of that month.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 01, 2008, 03:37:31 PM
1.  Reggie

2.  Reggie

3.  Name-Taking
OK Pro. But what would the level look like? I would imagine that there would be in the background would have a gif of Reggie taking the names and kicking the ass of all the big name faces of opposing companys. I imagine that the music would be of various quotes Reggie made. What about the enemies? Would you just slap Reggies face on the current enemies and make them tougher?What would the Boss be like. Would the boss be Reggie and when Megaman enters Reggie says "Pwned" and Megaman dies?
Partybear what was the name of the Boss?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: UltimatePartyBear on July 01, 2008, 04:01:57 PM
Partybear what was the name of the Boss?

Spiked-Wall Man (http://youtube.com/watch?v=NcHR3HizRTA).

Sorry, the wording of your question sparked that memory.  It was Star Man.  I immediately knew it was a coincidence, of course, but I still thought it was pretty nifty at the time.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NinGurl69 *huggles on July 01, 2008, 04:04:08 PM
The level would start off as you face to face with Reggie, who's not unlike Guts Dozer or Apocalypse from X-Men VS Street Fighter.  But the more you shoot him, the larger he gets, and he eventually becomes the stage itself.

When you eventually deplete his life energy (if such a thing in nature is possible), the stage explodes, kills Mega Man in the familiar death ball explosion animation, and normal Reggie is revealed.

The scene ends with one remark by Reggie, "Not my problem."
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 01, 2008, 04:11:13 PM
Partybear what was the name of the Boss?

Spiked-Wall Man (http://youtube.com/watch?v=NcHR3HizRTA).

Sorry, the wording of your question sparked that memory.  It was Star Man.  I immediately knew it was a coincidence, of course, but I still thought it was pretty nifty at the time.
I just watched that video last night.Pretty funny. I really liked Starman's stage.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 01, 2008, 04:14:56 PM
The level would start off as you face to face with Reggie, who's not unlike Guts Dozer or Apocalypse from X-Men VS Street Fighter.  But the more you shoot him, the larger he gets, and he eventually becomes the stage itself.

When you eventually deplete his life energy (if such a thing in nature is possible), the stage explodes, kills Mega Man in the familiar death ball explosion animation, and normal Reggie is revealed.

The scene ends with one remark by Reggie, "Not my problem."
That is awesome.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on July 01, 2008, 04:17:08 PM
Lock Man, just to confuse the Japanese :p
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on July 01, 2008, 06:34:34 PM
Lock Man, just to confuse the Japanese :p

that reminds me.

i've always wanted to make a megaman game that parodied the whole megaman series. We know that Rock Mans name is a musical term, and Roll, Bass/Forte, Trebel, Beat etc are too. i wanted to make one where all the bosses had generic music names like

Smooth Jazz Man or Folk Rock Man.
Their powers would weild you things like Ice Solos, Fire Arpeggios, Earth Lyrics (WIND WAKER REFERENCE!...sort of) or Kenny G. Ray

i'm glad i never learned to make flash games or anything
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: nickmitch on July 01, 2008, 08:01:00 PM
This game would also have to be part musical.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Kairon on July 01, 2008, 08:19:25 PM
Parodius Man?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on July 02, 2008, 05:13:31 AM
Needs Moai Man then. Or Moai Woman, considering how Parodius dresses them up.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Spak-Spang on July 02, 2008, 09:53:07 AM
Lock Man, just to confuse the Japanese :p

that reminds me.


i've always wanted to make a megaman game that parodied the whole megaman series. We know that Rock Mans name is a musical term, and Roll, Bass/Forte, Trebel, Beat etc are too. i wanted to make one where all the bosses had generic music names like

Smooth Jazz Man or Folk Rock Man.
Their powers would weild you things like Ice Solos, Fire Arpeggios, Earth Lyrics (WIND WAKER REFERENCE!...sort of) or Kenny G. Ray

i'm glad i never learned to make flash games or anything


This is a great idea...and very funny.  It would have been great to see this done.

I would almost want the game to seem normal until the bosses and then have cheesy midis, and crazy boss battles for the game.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on July 02, 2008, 11:42:58 AM
Lock Man, just to confuse the Japanese :p

that reminds me.


i've always wanted to make a megaman game that parodied the whole megaman series. We know that Rock Mans name is a musical term, and Roll, Bass/Forte, Trebel, Beat etc are too. i wanted to make one where all the bosses had generic music names like

Smooth Jazz Man or Folk Rock Man.
Their powers would weild you things like Ice Solos, Fire Arpeggios, Earth Lyrics (WIND WAKER REFERENCE!...sort of) or Kenny G. Ray

i'm glad i never learned to make flash games or anything


This is a great idea...and very funny.  It would have been great to see this done.

I would almost want the game to seem normal until the bosses and then have cheesy midis, and crazy boss battles for the game.

thanks. my idea was to make the boss select screen just read things like "?????Man" or have the name read very glitchy and have only "man" visible, then when you select the screen would freeze for 5 seconds in a random color. I'm sure everyone here old enough to play the original NES games (or any original NES game) would get the joke.

Then, yeah pretty much like you described, normal theme based levels until you get to the boss and realize "oh ****, i'm fighting smooth jazzman!" but the one problem i had with that idea was i'd have to have the character name come up during their intro, which means adding something that wasn't in the original MM formula.

(Rant Time: i hate how from MMX4 onward they started using "WARNING" before boss intros, so stupid. Oh and ddint MM8 do this too?)
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on July 02, 2008, 11:55:42 AM
Displaying "Warning" is all the rage now, no idea which game started it though.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on July 02, 2008, 02:25:32 PM
I'm almost positive X4 came out before MM8, too lazy to look it up though.
 Either way it was one of those two that definately ruined boss battles
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NinGurl69 *huggles on July 02, 2008, 02:52:14 PM
X4 basically ruined a decent series that was showing mild signs of downfall.

MM8 made sure the old series would be irrelavant for the next few generations.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on July 02, 2008, 03:07:58 PM
X4 basically ruined a decent series that was showing mild signs of downfall.

MM8 made sure the old series would be irrelavant for the next few generations.

god why must you nail everything on the head so perfectly :(
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NinGurl69 *huggles on July 02, 2008, 03:17:43 PM
My name is Reggie.


... also I think both games were aweful.  CD-powered pre-recorded music anime **** controlling rubbish stage design boss design stupid Zero excuse for a Mega Man game to promote of power of 32-bit sidescroller garbage console.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 02, 2008, 03:49:00 PM
This isn't about Megaman but about capcom.
Http://capcom-unity.com/s-kill/blog/2008/06/30/bayarea_gamers_capcom_wants_you
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on July 03, 2008, 11:54:35 AM
My name is Reggie.


... also I think both games were aweful.  CD-powered pre-recorded music anime **** controlling rubbish stage design boss design stupid Zero excuse for a Mega Man game to promote of power of 32-bit sidescroller garbage console.

i agree both games were crap (and pretty much every game after) but i like zero..
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NinGurl69 *huggles on July 03, 2008, 12:12:27 PM
Zero's the reason for the downward spiral.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on July 03, 2008, 01:45:58 PM
Some new info over on gonintendo says that charged shots and sliding might not be in the final game. Not sure how credible this is because, and i dont think this needs repeating, its from gonintendo.

I don't know how i feel about this if its true. I liked having charged shots at the ready and sliding was pretty useful. If it makes the game more difficult though.. i'd love not having them.. but they feel like such a big part of megaman now.. i'm really torn.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: vudu on July 03, 2008, 01:56:08 PM
Mega Buster sucks.  I can go either way on the slide. 

If they add a double jump, I will punch Inafune in the face, so help me God.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on July 03, 2008, 02:06:32 PM
Sliding should be kept (useful for level design) but the charge is arguable, it does make the peashooter pretty strong and reduces your dependence on weapon energy for powerful attacks...
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 03, 2008, 02:49:16 PM
Here is the info EasyCure is talking about as well as an interview with MegaMan's creator Keiji Inafune.
Http://gonintendo.com/?p=48339
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 03, 2008, 04:15:46 PM
This game would also have to be part musical.
Inafune says that the music is going back to Megaman 2 quality music. So I ask everybody what are your favorite tracks out of the glorious Megaman music?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Arbok on July 03, 2008, 04:18:25 PM
Inafune says that the music is going back to Megaman 2 quality music. So I ask everybody what are your favorite tracks out of the glorious Megaman music?

The Megaman 2 stage select and the default "boss theme" before the level starts are my two favorites.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Luigi Dude on July 03, 2008, 04:31:00 PM
This game would also have to be part musical.
Inafune says that the music is going back to Megaman 2 quality music. So I ask everybody what are your favorite tracks out of the glorious Megaman music?

Pretty much the entire Megaman 2 soundtrack.  Every track in that game was amazing in my opinion.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Kairon on July 03, 2008, 04:35:08 PM
Mega Buster sucks.  I can go either way on the slide. 

Total agreement here.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NinGurl69 *huggles on July 03, 2008, 04:37:44 PM
Bubble Man stage.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: GoldenPhoenix on July 03, 2008, 04:39:32 PM
Mega Buster sucks.  I can go either way on the slide. 

Total agreement here.

Total disagreement, I love the Mega Blaster and SLIDE. They were both important parts of the evolution of the series and for it to be axed is sad. I bet even Rush will be limited even though he made progress in later iterations (EspeciallY MM3 my FAVORITE MM game).
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 03, 2008, 04:44:48 PM
I would have to agree I love the entire Megaman 2 soundtrack. MM3 and MM4 to a lesser extent. One of the things I like doing on the internet when I am not conversing with you is listen to VG music and watch anime.Pro that is one of my faves. GP I started playing Megaman with that game. I saw it in my NP and I had to have it. One of the reasons was Rush.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Nick DiMola on July 03, 2008, 05:05:10 PM
Yup, unlike most people, MM3 is my favorite as well. MM2 is easily my second favorite though.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 03, 2008, 05:25:38 PM
Yup, unlike most people, MM3 is my favorite as well. MM2 is easily my second favorite though.
A question to all which is better MM2 or MM3. Music, Level design, Game mechanics. Bosses, and overall?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on July 03, 2008, 05:27:48 PM
On Charging/Sliding: They want to make this like MM2 so i guess its out. I only really used the sliding when the game forced you too, it was very rarely that i'd use it to doge. Charging though was useful when plowing thru stages. Keep your buster charged and in case something happens to pop up on screen directly in front of you where you can't doge, just let loose.

On Music: The whole MM2 sound track was awesome but one of the songs that always gets stuck in my head is BubbleMans theme, especially the version by The Advantage and this one metal version i found years ago with a really heavy bass drum (not sure who its by but it feels like an 80s metal song). Oh and speaking of metal, the first stage of Wily's fortress has some of the best music EVER

On Which is better: I'd have to say MM2 but nostalgia is a big BIG factor there. MM3 had some good moments but if i ever feel like playing an oldschool megaman game, MM2 is the one..
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: GoldenPhoenix on July 03, 2008, 07:00:53 PM
Yup, unlike most people, MM3 is my favorite as well. MM2 is easily my second favorite though.

You are just saying that so I don't harass you. Well it won't work!
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 03, 2008, 08:46:26 PM
Gamesradar is doing a Megaman Blowout. Here is the link.
Http://gamesradar.com/f/gamesradar-mega-man-headquarters/a-20080702153847925068
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Luigi Dude on July 04, 2008, 05:27:54 AM
A question to all which is better MM2 or MM3. Music, Level design, Game mechanics. Bosses, and overall?

Music: MM2

Level Design: MM3 for the normal 8 boss stages, but MM2 had much better Wily Castle stages.

Game Mechanic: MM3

Bosses: I'd say MM2 had the better bosses in terms of designs and abilities, but MM3 had much better variety of how each boss fought.  MM2 had better Wily Bosses though as well as a much better final boss fight.

Overal: I'd probably give MM3 a very slight edge over MM2 but they're almost equal in my eyes. 

I'd rank the entire Classic series like this.

MM3=>MM2>MM4>MM5>MM6>MM7>MM1>MM8

In other words, it started going downhill with MM4 and just kept going like a raging avalanche.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Sarail on July 04, 2008, 10:11:03 AM
I've already thought Mega Man 5 was better than MM4.  That said.  MM3 is my all-time favorite.  Nothing else compares.  :)
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Spak-Spang on July 04, 2008, 10:41:25 AM
I am replaying Mega Man with the anniversary collection.

In Mega Man I am in Wiley's Castle and it struck me that Capcom really knew how to make a final level fun and evil...but I would hate to play this game without the auto save because it is evil.

Mega Man 2 is an incredible leap above the first Mega Man.  The game is tight, but I still miss the slide.  Some of the levels are evil, but it seems to follow Mega Man logic that if it is a hard stage the boss is easier, if it is an easier stage the boss is harder situation.

Mega Man 3 I love for some of the coolest robots.  Snake Man Rocks. 

Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: vudu on July 04, 2008, 11:04:58 AM
Mega Man 3 I love for some of the coolest robots.  Snake Man Rocks.

QFT.  Snake Man > *

So awesome in fact, I'm going to have to change my avatar after REGGIE MONTH is over.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: nickmitch on July 04, 2008, 11:11:46 AM
August is level boss month?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Flames_of_chaos on July 04, 2008, 01:56:42 PM
Famitsu revealed that MM9 comes out in September in JAPAN for WiiWare.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 04, 2008, 02:28:37 PM
Also Megaman 9 and Megaman Star Force 3 is going to be at the World Hobby Fair.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Kairon on July 05, 2008, 02:34:53 AM
Famitsu revealed that MM9 comes out in September in JAPAN for WiiWare.

And doesn't Japan get MM1 and MM2 on WiiWare to commemorate that event?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on July 05, 2008, 02:37:13 AM
Why on WiiWare?

I hope the translation doesn't take long...
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Dirk Temporo on July 05, 2008, 04:13:30 AM
Why on WiiWare?

Better sales.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NinGurl69 *huggles on July 05, 2008, 04:13:59 AM
Well Capcom needs time and resources to port the games from Mega Man Anniversary Collection.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on July 05, 2008, 04:55:40 AM
It's funny, we never got that collection here and we get the MM games on the VC instead...
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Spak-Spang on July 06, 2008, 04:40:52 PM
I have been extensively playing Anniversary collection.  I have to say Mega Man's graphics actually work BETTER in 8-Bit.

Mega 7 and 8 just don't feel right graphically, and as I said I am not a big fan of the X franchise.  But playing 8-Bit Mega Man I don't even feel like it is graphically inferior...it is just cool.

Level design is pretty good throughout the NES series as well...much better than 7 and 8.  I even find 6 and 5 very charming in nature. 

I do have to admit that the character design in the Mega Man Battle game is pretty good.  The boss robots all have personalty and nice animations...so I guess that means Mega Man can be done well out of 8 Bit.  But it seems rare.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 06, 2008, 09:23:06 PM
Everybody, Rockman 1 is going to be released on the VC in July.While Rockman 2 is going to be released in August on the VC in Japan. Just wanted to clarify since you guys were saying Wiiware.
Like Spak I too have been playing the collection. I would say I prefer MegaMan in 8 bit.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 06, 2008, 11:50:32 PM
Ok what does everybody think is the hardest Megaman game is?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on July 07, 2008, 02:31:21 AM
Mega Man: Dr. Wily's Revenge (Gameboy). Maybe its sequels are harder, never played them.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Luigi Dude on July 07, 2008, 04:05:23 AM
Mega Man: Dr. Wily's Revenge (Gameboy). Maybe its sequels are harder, never played them.

Actually it's sequel, Megaman 2 for the Gameboy is the easiest Megaman ever made.  I actually found it at a used videogame store last Wednesday for only $7 and played it later that night.  I started playing it at 12:45 and I beat it around 1:30.  That's right, the game only took me 45 minutes to beat on my very FIRST time playing it.  I'm guessing Capcom got so many complaints for the first one, that's why they made the sequel so easy you have to intentionally kill yourself just to lose.


Of course back to the question of hardest, I'd say MM1 for the NES.  The stages are filled with very cheap traps and jumps, like most other games released during that time.  Not to mention that enemies respawn just by moving an inch back to the left which makes certain sections that require you to jump, much more difficult then they should be.

And that was just the first 6 normal level.  Once you hit Wily's Castle the game becomes hell in videogame form and coincidentally, you have to fight the (Yellow) Devil as well, with him easily living up to his name.  And to top it off at the very end you have to fight Bombman, Fireman, Iceman and Gutsman all in a row with no energy pellots to restore part of your life in between like the later games give you  Wily himself though isn't too bad at the end which is kind of surprising considering how hard the rest of the game was.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: GoldenPhoenix on July 07, 2008, 04:12:16 AM
I always thought MM3 was the most legitimately challenging MM game. MM1 seemed tough because of a bunch of unnecessary glitches.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on July 07, 2008, 05:33:09 AM
I think the worst part of MMGB is that megaman jumps two tiles high instead of the ~4 he usually does. Having a two tile high pillar of those eyeball things flying towards you means you have to do a perfect jump to not touch them (and the same goes for any boss attempting to ram you). Oh and let's not forget Enker...
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 07, 2008, 07:42:21 AM
Ok here is the first footage of Megaman 9.
Http://dailymotion.com/video/x61ltv_mega-man-9-first-footage_videogames/
It is a bit short but it shows 2 stages.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Spak-Spang on July 07, 2008, 01:48:00 PM
Going back and playing the Mega Man games, I realize that the main portions of the game are really not that difficult.  I have beaten all the boss robots on Mega Man 1,2,3...and half way through 6.

The game gets crazy hard during the Wily levels, and that is when you prove whether or not you can truly play Mega Man games...and I have never beaten a Mega Man game, so I am hoping to start soon. 

Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on July 07, 2008, 09:11:19 PM
please do it just to be better than Kairon
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Luigi Dude on July 08, 2008, 03:22:20 AM
I have never beaten a Mega Man game, so I am hoping to start soon. 

Play Megaman 2 for the Gameboy, I can guarantee you will beat that game.  It gives you 1Ups and E Tanks like candy, but you'll hardly ever need them because most of the bosses are extremely easy.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Spak-Spang on July 08, 2008, 09:39:33 AM
I noticed after Mega Man 3, 1ups are much more frequent...but 1 ups are meaningless...the big advantage is getting the E Tanks, and being able to save them.

I am close to beating Mega Man, and I dunno about 2 or 3 though.

Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on July 08, 2008, 02:09:39 PM
1ups aren't entirely meaningless, you need them to get enough time to analyze a boss's pattern.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on July 08, 2008, 04:28:36 PM
1ups aren't entirely meaningless, you need them to get enough time to analyze a boss's pattern.

and hold on to those E-tanks. They go bye-bye with game overs
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Spak-Spang on July 09, 2008, 08:51:29 AM
So GoNintendo is reporting...or rather stealing reports from others that Mega Man 9 will have Downloadable Content.  This is fantastic.

Mega Man 9 could mean an infinite gameplay experience.  Being able to buy the game for $10 and then perhaps downloading new levels...or even entire NES games for 5.

I love this idea...though, we really don't know what the downloadable content will be.

I am hoping for a few things though:

1)An Upgrade to give Mega Man the ability to Slide and Charge Shot.  And Also RUSH Upgrades From Mega Man 3 and more. 
2)New versions of classic levels with no slow down, and classic boss battles.  These could be done in Retro Game Packs. 
        Mega Man 1 DC, Mega Man 2 DC, Mega Man 3 DC, Mega Man 4 DC so on, and so on.
3)New Playable characters.  Play as Protoman, An 8Bit Version of Bass, Classic Bosses such as Cut Man, or Guts Man.
4)Brand New Levels beyond the original game. 
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 09, 2008, 10:37:37 AM
So GoNintendo is reporting...or rather stealing reports from others that Mega Man 9 will have Downloadable Content.  This is fantastic.

Mega Man 9 could mean an infinite gameplay experience.  Being able to buy the game for $10 and then perhaps downloading new levels...or even entire NES games for 5.

I love this idea...though, we really don't know what the downloadable content will be.

I am hoping for a few things though:

1)An Upgrade to give Mega Man the ability to Slide and Charge Shot.  And Also RUSH Upgrades From Mega Man 3 and more. 
2)New versions of classic levels with no slow down, and classic boss battles.  These could be done in Retro Game Packs. 
        Mega Man 1 DC, Mega Man 2 DC, Mega Man 3 DC, Mega Man 4 DC so on, and so on.
3)New Playable characters.  Play as Protoman, An 8Bit Version of Bass, Classic Bosses such as Cut Man, or Guts Man.
4)Brand New Levels beyond the original game. 

Spak you listed everything I want.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Flames_of_chaos on July 09, 2008, 10:40:11 AM
So GoNintendo is reporting...or rather stealing reports from others that Mega Man 9 will have Downloadable Content.  This is fantastic.

Mega Man 9 could mean an infinite gameplay experience.  Being able to buy the game for $10 and then perhaps downloading new levels...or even entire NES games for 5.

I love this idea...though, we really don't know what the downloadable content will be.

 Confirmed by famitsu (http://[url=http://translate.google.com/translate?u=http%3A%2F%2Fwww.famitsu.com%2Fgame%2Fnews%2F1216501_1124.html&hl=en&ie=UTF8&sl=ja&tl=en)
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on July 09, 2008, 10:44:35 AM
So GoNintendo is reporting...or rather stealing reports from others that Mega Man 9 will have Downloadable Content.  This is fantastic.

Mega Man 9 could mean an infinite gameplay experience.  Being able to buy the game for $10 and then perhaps downloading new levels...or even entire NES games for 5.

I love this idea...though, we really don't know what the downloadable content will be.

I am hoping for a few things though:

1)An Upgrade to give Mega Man the ability to Slide and Charge Shot.  And Also RUSH Upgrades From Mega Man 3 and more. 
2)New versions of classic levels with no slow down, and classic boss battles.  These could be done in Retro Game Packs. 
        Mega Man 1 DC, Mega Man 2 DC, Mega Man 3 DC, Mega Man 4 DC so on, and so on.
3)New Playable characters.  Play as Protoman, An 8Bit Version of Bass, Classic Bosses such as Cut Man, or Guts Man.
4)Brand New Levels beyond the original game. 

Spak you listed everything I want.

But judging by the content we usually get with megaman games (such as limited edition anniversary stuff or content on the MM collections) we'll get original MM artwork/sketches. Maybe even an interview with the game creator or an episode of the MM cartoon.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on July 09, 2008, 10:56:53 AM
Downloadable slide or Rush powers wouldn't be good IMO, especially if they design the levels to make use of stuff you can't have normally...
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on July 09, 2008, 11:00:33 AM
how much would they even charge for downloaded SLIDE!!! No offense, but thats just a dumb idea. If it was a full package deal like 3 new levels with upgrades for Megaman that included the slide/charge buster/rush equipment, that i'd be fine with.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Spak-Spang on July 09, 2008, 11:25:34 AM
No it isn't totally a dumb idea.  Notice I didn't just say slide.

A Mega Man Upgrade pack with:  Slide, Charge, Rush Upgrades like Submarine, Jet, Spring, or more would be a great upgrade for $3.00

And since the game is being planned with the Upgrading in mind, the original levels could be designed with shortcuts, additional areas to explore, and what not after you buy the pack...but that pack isn't needed to beat the game. 

Another means they could do those SAME upgrades is to add those features to the Classic Mega Man Level download content.  Mega Man 3 level pack could introduce Sliding, and Mega Man 4 level pack could introduce Charge Shots.

The Point is, I think we can think outside the box for Mega Man downloadable Content.  Heck, they could even add a level editor to the game...and creating quick cheap levels would be easy since the sprites will already be within the game, except for perhaps Bosses and additional enemies.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Flames_of_chaos on July 09, 2008, 11:32:10 AM
No it isn't totally a dumb idea.  Notice I didn't just say slide.

A Mega Man Upgrade pack with:  Slide, Charge, Rush Upgrades like Submarine, Jet, Spring, or more would be a great upgrade for $3.00

And since the game is being planned with the Upgrading in mind, the original levels could be designed with shortcuts, additional areas to explore, and what not after you buy the pack...but that pack isn't needed to beat the game. 

Another means they could do those SAME upgrades is to add those features to the Classic Mega Man Level download content.  Mega Man 3 level pack could introduce Sliding, and Mega Man 4 level pack could introduce Charge Shots.

The Point is, I think we can think outside the box for Mega Man downloadable Content.  Heck, they could even add a level editor to the game...and creating quick cheap levels would be easy since the sprites will already be within the game, except for perhaps Bosses and additional enemies.

Why do you need regular MegaMan upgrades as PAID download content. I think the DLC will be levels or maybe they can pull a Mega Man Powered Up and make  a level editor and allow people to share custom levels.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on July 09, 2008, 11:46:49 AM
No it isn't totally a dumb idea.  Notice I didn't just say slide.

A Mega Man Upgrade pack with:  Slide, Charge, Rush Upgrades like Submarine, Jet, Spring, or more would be a great upgrade for $3.00

And since the game is being planned with the Upgrading in mind, the original levels could be designed with shortcuts, additional areas to explore, and what not after you buy the pack...but that pack isn't needed to beat the game. 

Another means they could do those SAME upgrades is to add those features to the Classic Mega Man Level download content.  Mega Man 3 level pack could introduce Sliding, and Mega Man 4 level pack could introduce Charge Shots.

The Point is, I think we can think outside the box for Mega Man downloadable Content.  Heck, they could even add a level editor to the game...and creating quick cheap levels would be easy since the sprites will already be within the game, except for perhaps Bosses and additional enemies.

Why do you need regular MegaMan upgrades as PAID download content. I think the DLC will be levels or maybe they can pull a Mega Man Powered Up and make  a level editor and allow people to share custom levels.

My thoughts exactly. I wouldn't want to pay for something thats been in a million MM games since. As for your idea of new areas being reached with the "newly" aquired slide or whatever, i wouldnt like that either because i won't want to pay for something that should already be there. i'd rather spend my money on real content as opposed to a key that will unlock content already in the game i already purchased.

Now if we look at it another way, i wouldnt be opposed to it. Here's an example:

you're in X-man stage and notice a narrow area you just know you could squeeze into if MM had his slide, but no, you dont have it. You beat the stage, beat the game and you think you're done. No. Capcom releases a MM9+ DLC package that includes X-new levels/modes/characters as well as the ability to charge your Mega-buster AND slide. Now you go back to X-man stage, slide into that crevice you remembered and BOOM! you're in an entirely different level with new, stronger enemies (thus needing the M. Buster) and a new boss. You beat him, go back to the character select screen and now you see X-amount of empty squares that you know are new levels/bosses. You can't access them though so you start searching out new exits in the old stages. You pick Y-man's level and to your surprise, you're allowed to pick between Megaman or Protoman at the start of the level! You play around with ProtoMan and discover he has a double-jump instead of a slide, awesome! You see a ledge that you couldnt reach before... double-jump to it.. OH MAN I'M IN A NEW LEVEL!.
etc, etc.

Now i know what you're thinking Spak "thats what i said you retard!" and i agree, sort of. I just want to clarify my stance on what the DLC should be. If capcom releases MM9 and it turns out they want us to bay $3-5 for a key to unlock stuff they already coded/programmed into the original purchase... they can go **** themselves.

end rant.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Spak-Spang on July 09, 2008, 01:38:42 PM
First, I would not want to call anyone retard.

But here is the thing about Mega Man.  They decided to create the game with the feel of Mega Man 2...which means that for this game they decided they wanted to leave out abilities that Mega Man has had for more than half the Mega Man games available.

I actually respect that decision, because many people feel that Mega Man 2 is the best game available in the series...and if you want to play the game in those options then that is exactly what you can do and buy just the single game.

Now, if you are like me and want to play Mega Man with Slide and Charge because you like the feel of the later Mega Man games, paying a little extra for that choice may not be a bad deal...specially if it is only $3.00.

And yes, I don't feel that you should be paying for already coded stuff...but for new content, levels, enemies, bosses.

And I really like your description of opening up levels and such...it is how I envision it. 

Truthfully, I just want to play the ultimate and perfect Mega Man game...and I don't want the game to end if I don't have to.  So that means.

I want to play as traditional Mega Man 2 Mega Man, but I also want to play Mega Man 4-6 sliding and Power shots, and Rush Abilities Mega Man.
At the same time I would love to explore controlling Protoman, heck even have a Mega Man Protoman two player mode.
New levels, enemies and such are a must, because with retro graphics they can make an infinite supply of levels and it not take up too much space for the Wii.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: UltimatePartyBear on July 09, 2008, 02:23:46 PM
That's a lose-lose situation in my opinion.  If the game is designed without sliding in mind, then paying to add it would, frankly, be in every top ten list of useless DLC updates for the next twenty years at least.  If the game is designed with it in mind but you have to pay for it, then it will be in every top ten list of evil DLC updates for the rest of eternity.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on July 09, 2008, 04:07:32 PM
DLC is loved if it feels like you're getting even more game, it is hated when it feels like you got less game in first place and have to buy stuff to get back to zero.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Dirk Temporo on July 09, 2008, 04:38:01 PM
I was going to get this, then I discovered it's going to look and play exactly like the NES games. No deal.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: LuigiHann on July 09, 2008, 10:11:32 PM
I was going to get this, then I discovered it's going to look and play exactly like the NES games. No deal.

When were you going to get it? Didn't they announce the 8-bit style at the exact same time they announced the game?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Dirk Temporo on July 09, 2008, 10:51:58 PM
Probably, but I wasn't paying attention.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Dasmos on July 10, 2008, 07:02:46 AM
I was going to get this, then I discovered it's going to look and play exactly like the NES games. No deal.

So you're a retard?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on July 10, 2008, 11:59:53 AM
retarded and has A.D.D.

sad
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on July 10, 2008, 12:32:33 PM
I was going to get this, then I discovered it's going to look and play exactly like the NES games. No deal.

Another PS3 owner?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Dirk Temporo on July 10, 2008, 03:36:33 PM
More like an NES owner, as well as someone who's fully capable of finding emulators+roms online.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 10, 2008, 03:57:42 PM
Guys I wish you wouldn't talk about that stuff.
 Http://gamespite.net/toastywiki/index.php/Games/EverythingWrongIsRightAgain
Edit: I messed up the link.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on July 10, 2008, 07:38:07 PM
More like an NES owner, as well as someone who's fully capable of finding emulators+roms online.

never heard of/played a fan-made MM game that plays as good as MM2.

its not like this is a remake of an older game, its a brand new game in a retro style.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 10, 2008, 08:17:59 PM
A new trailer and info (http://Http://wii.ign.com/articles/888/888041p1.html)
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Deguello on July 10, 2008, 08:24:08 PM
Yeah, and apparently it's no longer exclusive too.

*GROAN*

Why do the HD Twins get this NES game?  That just isn't fair.  Seriously, this game was exclusive for like 3 or 4 days.  It's like they achieve sexual climax by breaking exclusitivity to Nintendo owners.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 10, 2008, 08:31:15 PM
Yeah it is disappointing, Classic megaman hasn't been around in a while so Capcom has to try to get it out to everybody.So when these young gamers spit on it for its graphics, hopefully Capcom will see that Megaman's fanbase is on the Wii.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NinGurl69 *huggles on July 10, 2008, 08:35:32 PM
Capcom is obviously using this scheme as a means to fund RE5.

Count me out.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Flames_of_chaos on July 10, 2008, 08:43:41 PM
Still getting on WiiWare, Dont like PS pad for megaman games(didnt like it with the MM anniversary collections) and the 360 dpad is all kinds of wrong. Also Capcom confirmed MM 1 and 2 on VC. And plus the only authentic NES experience is with the Wii remote on it's side.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Kairon on July 10, 2008, 08:50:37 PM
It's like they achieve sexual climax by breaking exclusitivity to Nintendo owners.

It's Capcom.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Flames_of_chaos on July 10, 2008, 08:58:32 PM
And you would think that gamers didn't give a damn about exclusives anymore. Seriously though people would only want it on 360 is for achievements, PSN if it had remote play and/or trophies(which are as pointless as achievements). I guess I lost the mindset of a rabid fanboy or I don't care anymore since I own all platforms.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: GoldenPhoenix on July 10, 2008, 09:00:00 PM
I'm getting it on 360!
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Kairon on July 10, 2008, 09:00:44 PM
Yeah, I don't mind. It woulda been really, REALLY weird if it was exclusive actually. This is Megaman guys! Megaman is ALL of our childhoods!

I'm getting it on 360!

(http://i189.photobucket.com/albums/z310/CarmineRed/AA-SadLarryIsSad.png)
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Ceric on July 10, 2008, 09:01:42 PM
Yeah, and apparently it's no longer exclusive too.

*GROAN*

Why do the HD Twins get this NES game?  That just isn't fair.  Seriously, this game was exclusive for like 3 or 4 days.  It's like they achieve sexual climax by breaking exclusitivity to Nintendo owners.
Correct and thats why I don't trust Capcom.  Though I know don't know if I'll get it for Wii or PS3...

Also after watching that trailer I'm a little less excited.  Mostly because most of the environments and level design I've seen in another Megaman # game.

(You know I didn't think about Remote Play... Though I don't have a PSP...  But I wish I could have remote play for the FFCC Wiiware game.)
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on July 10, 2008, 09:03:09 PM
anyone else notice a 'shadow megaman" following Mega in that dark stage as he collected the E-tank (around the middle of the vid)?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Deguello on July 10, 2008, 09:04:05 PM
Quote
I guess I lost the mindset of a rabid fanboy or I don't care anymore since I own all platforms.

Owning every console does not come with a Non-Fanboy Club Membership. 

And I do give a damn about exclusives.  It means they have full faith in the product to appeal to the userbase and only have to concentrate on one platform, so they can make it the best they possibly can.  This is why Nintendo's Wii games sell the most, and being exclusive is correlated to quality.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Flames_of_chaos on July 10, 2008, 09:46:52 PM
Quote
I guess I lost the mindset of a rabid fanboy or I don't care anymore since I own all platforms.

Owning every console does not come with a Non-Fanboy Club Membership. 

And I do give a damn about exclusives.  It means they have full faith in the product to appeal to the userbase and only have to concentrate on one platform, so they can make it the best they possibly can.  This is why Nintendo's Wii games sell the most, and being exclusive is correlated to quality.

Oh? Thats not always true at all and there are a lot of multiplatform games that are awesome. And there are a lot of exclusives that are duds.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Strell on July 10, 2008, 09:58:05 PM
As tiny as this is, I think it's an indicator of what is going on at Nintendo's HQ, and I think it's simply that they just do not fucking care at all about attempting to secure exclusives and appeal to the non-casual audience.

It's a bitter pill to swallow, because I look at the games they have made themselves and see a well-rounded sampling of both casual and hardcore games.  But then I look at every other developer and realize that they are trying to emulate only part of Nintendo's strategy by pumping out the least-polished software based around little more than "push the button, win the game" mechanics.

I think Nintendo knows the Wii has been a huge accomplishment, and I actually somewhat believe in the idea that they've expanded the audience of gamers all around.  But I don't see these people following Nintendo in 2-3 years when they HAVE to release a new system to stop the bleeding of any third party game.  Which makes me think Nintendo's attitude NOW is the most telling of what they intend to do with their entire company, and since it looks like they are absolutely pleased-as-**** with their own success, they've lost all drive and motivation to truly keep going.

These first two years were marked with a fairly good array of titles, but the third parties continually plunge further and further into absolute bullshit, and even Nintendo's own devhouses appear to be completely happy with actively avoiding sending out games that might potentially win favor in the gaming crowd.

I mean, we can talk sales all we want, but the numbers apparently show that barely anyone plays their systems, downloads games, or actively purchases retail software.  And frankly, Microsoft could just as easily claim that they are in as good - if not better - position than Nintendo since their userbases are fairly close at the moment.

I'm just so tired of looking up new info from Nintendo and seeing it all be a kick in the nuts.  Right now, every 360/PS3 fanboy is actively cursing Nintendo and pointing out how "it was totally bullshit that the Wii would get MM9 exclusively."  The back-pedaling is insane.  First MM9 is announced for the Wii and everyone bitches.  Then it's for everyone and they are all happy, completely forgetting that the previous day they complained about the graphics and totally swore off ever playing it.  Then it went back to the Wii only and they made the same arguments in greater degree.  And now it's back to everyone and THEY ALL ARE PISSING ON NINTENDO instead of just saying "alright cool."

The Wii has actually given Nintendo worse standing in the gaming community, and their next system is going to suffer for it.  I don't see the casuals adopting new hardware, and I don't see the hardcore kids wanting to bother with it at all.

A scary proposition.  And yet Nintendo seems to just not fuckin' care at all, and THAT is what annoys me so damn much about this entire scenario.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Deguello on July 10, 2008, 10:12:34 PM
Quote
I guess I lost the mindset of a rabid fanboy or I don't care anymore since I own all platforms.

Owning every console does not come with a Non-Fanboy Club Membership. 

And I do give a damn about exclusives.  It means they have full faith in the product to appeal to the userbase and only have to concentrate on one platform, so they can make it the best they possibly can.  This is why Nintendo's Wii games sell the most, and being exclusive is correlated to quality.

Oh? Thats not always true at all and there are a lot of multiplatform games that are awesome. And there are a lot of exclusives that are duds.

Notice I said CORRELATED, not caused.  What that means is that exclusive games tend (critically and even commercially) to be better than non-exclusive ones, and this even includes awful exclusive games like Soccer Kid on the GBA which brings down averages.  One of the tragedies of the PSP is that it's best selling games are ports and port-ish titles, and HEY, they don't sell as much as... say... the Exclusive Nintendogs or NSMB.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Bill Aurion on July 10, 2008, 10:19:54 PM
As tiny as this is, I think it's an indicator of what is going on at Nintendo's HQ, and I think it's simply that they just do not fucking care at all about attempting to secure exclusives and appeal to the non-casual audience.

I don't think that's a fair assumption...Look at Fatal Frame...Look at Monster Hunter 3...If anything, Ninty has done TOO MUCH work on securing exclusives when developers should be GIVING THEM TO THEM WITHOUT NINTENDO HAVING TO DO ANY EFFORT!  They are the worldwide market leaders now, for pete's sake!  It's like making the winner of a race purchase his own ****ing champagne!
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Flames_of_chaos on July 10, 2008, 10:31:25 PM
Strell I doubt that any company cares that you buy their compeditor's product as long as you buy their product as well. Hell even Iwata said he doesn't care if a Wii owner buys a PS3 or a 360 why? Because that person bought a Wii in the first place mission accomplished. Companies don't give a damn about anything except that if you buy their products or a product that will make them money.

Deguello that still isn't really true sure there's always a chance that exclusives can sell well but theres also a good chance that they can fail as well case and point boom blox(and a damn shame that it did flop). Making a exclusive only allows your product to be available to one market while multiplatform titles allow your product to be available to more than one market and theoretically can bring in more sales at the expense of developing for more than one system.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Deguello on July 10, 2008, 10:44:00 PM
TEND TO, Flames.  TEND TO.  Sure an exclusive game like Lair can flop.

But notice the Top 10 best selling individual games this generation:

1. Wii Sports - 24 million+
2. Nintendogs - 18 million+
3. Pokemon Diamond - 15 million+
4. New Super Mario Brothers - ~15 million
5. Brain Training - 13 million+
6. Wii Play - 13 million+
7. Brain Training 2 - 11 million+
8. Mario Kart DS - 11 million+
9. Animal Crossing Ds - ~10 million
10. Halo 3 - 8 Million

What one thing do ALL of these games have in common?  Sure a game like Call of Duty 4 and Guitar Hero 3 might do well with the critics and combined might beat out some of the ones on the list (although that mean a gajillion more hours and effort to support a lot of platforms)  and even with them combined, they still don't even scratch NSMB or Nintendogs or Wii Play or Wii Sports.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Flames_of_chaos on July 10, 2008, 11:00:29 PM
TEND TO, Flames.  TEND TO.  Sure an exclusive game like Lair can flop.

But notice the Top 10 best selling individual games this generation:

1. Wii Sports - 24 million+
2. Nintendogs - 18 million+
3. Pokemon Diamond - 15 million+
4. New Super Mario Brothers - ~15 million
5. Brain Training - 13 million+
6. Wii Play - 13 million+
7. Brain Training 2 - 11 million+
8. Mario Kart DS - 11 million+
9. Animal Crossing Ds - ~10 million
10. Halo 3 - 8 Million

What one thing do ALL of these games have in common?  Sure a game like Call of Duty 4 and Guitar Hero 3 might do well with the critics and combined might beat out some of the ones on the list (although that mean a gajillion more hours and effort to support a lot of platforms)  and even with them combined, they still don't even scratch NSMB or Nintendogs or Wii Play or Wii Sports.

Lets see with an exception of Nintendogs, Wii sports and Wii play and Brainage 1 all of them are sequels to prominent and mainstream franchises. Nintendogs was released on 4 or 5 different SKUs. Wii Sports was bundled with the Wii in every region except Japan (and I think Korea).  Wii Play lured people since it came with a extra controller.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: GoldenPhoenix on July 10, 2008, 11:01:42 PM
TEND TO, Flames.  TEND TO.  Sure an exclusive game like Lair can flop.

But notice the Top 10 best selling individual games this generation:

1. Wii Sports - 24 million+
2. Nintendogs - 18 million+
3. Pokemon Diamond - 15 million+
4. New Super Mario Brothers - ~15 million
5. Brain Training - 13 million+
6. Wii Play - 13 million+
7. Brain Training 2 - 11 million+
8. Mario Kart DS - 11 million+
9. Animal Crossing Ds - ~10 million
10. Halo 3 - 8 Million

What one thing do ALL of these games have in common?  Sure a game like Call of Duty 4 and Guitar Hero 3 might do well with the critics and combined might beat out some of the ones on the list (although that mean a gajillion more hours and effort to support a lot of platforms)  and even with them combined, they still don't even scratch NSMB or Nintendogs or Wii Play or Wii Sports.

They are all Nintendo games besides Halo, that is what they have in common. And even that may not be the case for very long considering GTAIV combined sales will likely surpass Halo 3 making all Nintendo games and one multiplatform game ;)
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Dirk Temporo on July 10, 2008, 11:04:14 PM
its not like this is a remake of an older game, its a brand new game in a retro style.

Yes, but I wouldn't buy a new NES-style Mario game either. Or Zelda. Or anything, really. That era has come and gone. It's time to move on and do new things.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Deguello on July 10, 2008, 11:10:05 PM
TEND TO, Flames.  TEND TO.  Sure an exclusive game like Lair can flop.

But notice the Top 10 best selling individual games this generation:

1. Wii Sports - 24 million+
2. Nintendogs - 18 million+
3. Pokemon Diamond - 15 million+
4. New Super Mario Brothers - ~15 million
5. Brain Training - 13 million+
6. Wii Play - 13 million+
7. Brain Training 2 - 11 million+
8. Mario Kart DS - 11 million+
9. Animal Crossing Ds - ~10 million
10. Halo 3 - 8 Million

What one thing do ALL of these games have in common?  Sure a game like Call of Duty 4 and Guitar Hero 3 might do well with the critics and combined might beat out some of the ones on the list (although that mean a gajillion more hours and effort to support a lot of platforms)  and even with them combined, they still don't even scratch NSMB or Nintendogs or Wii Play or Wii Sports.

Lets see with an exception of Nintendogs, Wii sports and Wii play and Brainage 1 all of them are sequels to prominent and mainstream franchises. Nintendogs was released on 4 or 5 different SKUs. Wii Sports was bundled with the Wii in every region except Japan (and I think Korea).  Wii Play lured people since it came with a extra controller.

Yeah and MGS4 and Viva Pinata were bundled too.  And?  And hey multiple SKUs don't mean jack, I mean Halo 3 had 3.  I think MGS4 had 3 too.  That's not good enough.

And hey GoldenPhoenix touched on something, I'd like to expand upon.  You know that old, tired talking point that "Only Nintendo games sell on Nintendo systems?"  Well apparently, we can just shorten that to "Only Nintendo games sell."
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Spak-Spang on July 11, 2008, 01:23:55 AM
its not like this is a remake of an older game, its a brand new game in a retro style.

Yes, but I wouldn't buy a new NES-style Mario game either. Or Zelda. Or anything, really. That era has come and gone. It's time to move on and do new things.

Wow.  You know there are certain games that don't need to go retro, but some really would be great to go retro.

I would have loved for New Super Mario Bros, to actually be a Retro game...with brand new levels.  Or a New Super Mario Bros 3 Retro game.

Mega Man's Art Style on the 8Bit still looks good and feels good today.  So Mega Man 9 looks great and looks clean.  I think that is the difference...it is about Art not just about going Retro for Retro's sake and some franchises would do well to go back to its roots.

I know if there was a River City Ransom sequel I wouldn't want it to have modern 3D graphics...I would want complete Retro Graphics.

Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Urkel on July 11, 2008, 02:00:36 AM
According to Arstechnica, (http://arstechnica.com/journals/thumbs.ars/2008/06/27/megaman-9-to-be-the-first-game-to-hit-wiiware-xbla-and-psn) Capcom told them this is a Wiiware exclusive.

Which means they'll announce ports to every other platform imaginable before it even hits the Wii.

Ahahaha!

Sometimes I hate never being wrong.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on July 11, 2008, 04:13:42 AM
Good luck finding a MM9 ROM online, then.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: LuigiHann on July 11, 2008, 06:33:23 AM
It's interesting that we have this game coming out and we also have Wario Land Shake coming out, so we can really compare this no-frills retro game to that amped-up retro-style game. I think there's a place for both types.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Spak-Spang on July 11, 2008, 09:55:38 AM
Strell:  I don't know why you are going so dramatic.  So we didn't get an exclusive...BIG DEAL.  I wonder what system this game will sell on the most?  Probably Wii, but Capcom has every right to decide they want to go multi-platform with a game or not.  And Nintendo should not be worried about throwing money around getting exclusive games and such.  This is a different market where people sometimes own 2 or 3 game systems, and most 3rd party games go multi-platform sooner or later, so it isn't a big deal to pursue exclusive games anymore...and besides that Nintendo's games themselves are the biggest trump card Nintendo has for exclusive games. 

This dramatic rant, just seems like you are frustrated with the industry in general.  Upset with "Core" gamers and developer opinion towards Nintendo and the Wii.  Upset with Nintendo's direction with the Wii in general.  Frustrated that gamers would turn on a game because it becomes available for them and now it is cool. 

But all of that is natural human behaviors and I say don't worry about it.  Gaming is hobby, and a hobby that is filled with millions of egos trying to be cool, and make themselves more important than they are...so I just don't worry about it, and play the games I like whether the gaming community tells me I should like them or not.

It's interesting that we have this game coming out and we also have Wario Land Shake coming out, so we can really compare this no-frills retro game to that amped-up retro-style game. I think there's a place for both types.

I agree with this.  It isn't just about high resolution graphics...it is actually about ART STYLE.  And believe it or not the 8BIT MEGA MAN series had one of the best Art Styles in gaming history.  Even with the limitations of today's technology it still holds up.  And when Capcom has taken their artists and modernized Mega Man they have done so with mixed mostly poor results compared to the original franchise.

This doesn't mean every franchise should go Retro...but there are some that could do so and look and feel great. 

I have mixed feelings on Mario going Retro.  I would love another NES style Mario...I would prefer it more than a 2D polygon platformer ala New Super Mario Bros.  However, if they could inject Mario with as much personality and love as Wario World Shake is getting then I would want that.

Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on July 11, 2008, 11:17:28 AM
its not like this is a remake of an older game, its a brand new game in a retro style.

Yes, but I wouldn't buy a new NES-style Mario game either. Or Zelda. Or anything, really. That era has come and gone. It's time to move on and do new things.

Wow.  You know there are certain games that don't need to go retro, but some really would be great to go retro.

I would have loved for New Super Mario Bros, to actually be a Retro game...with brand new levels.  Or a New Super Mario Bros 3 Retro game.

Mega Man's Art Style on the 8Bit still looks good and feels good today.  So Mega Man 9 looks great and looks clean.  I think that is the difference...it is about Art not just about going Retro for Retro's sake and some franchises would do well to go back to its roots.

I know if there was a River City Ransom sequel I wouldn't want it to have modern 3D graphics...I would want complete Retro Graphics.



I agree with Spak. Just because you think "that era has come and gone" and that its time to move on to new things doesnt mean that new things cant be done with that retro style.

When MM9 was first announced i thought it was going to be retro in style only but would add new things to it, then the interviews came out saying they want to make it as good as MM2 by basically mimicing it..that killed my dream, but doesnt mean i wont by the game. If they weren't holding themselves back by sticking to MM2 standards they could make an (even more) awesome game that just happens to have 8-bit graphics but did things that wouldnt be possible on the NES.

look at Four Swords Adventure on GCN. That looked like the SNES title but did things they couldnt of pulled off then. Was the retro style bad in that situation? No.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on July 11, 2008, 11:21:41 AM
I know Sony and MS require a game to support HD (1080p and 720p, respectively), I bet the only reason they aren't rejecting this is because it's a big name sequel...
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Spak-Spang on July 11, 2008, 11:41:25 AM
Just because they are limiting play mechanics to just Mega Man 2...doesn't mean nothing new in level design, weapon design or what not won't be added.

In fact, it probably means more likely than not new ideas will be used.  Look already at the trailer with magnet rotating around platforming that is new.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on July 11, 2008, 11:59:37 AM
Just because they are limiting play mechanics to just Mega Man 2...doesn't mean nothing new in level design, weapon design or what not won't be added.

In fact, it probably means more likely than not new ideas will be used.  Look already at the trailer with magnet rotating around platforming that is new.

Oh i wasn't stating they wouldnt do anything new in terms of things like that, i meant more like having a more fast paced MMX(1) style action with tons more enemies on screen and smarter enemy AI. From what little has been shown it looks like its Mega Man: The Lost Levels (which in no way is a bad thing, i assure you)
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Spak-Spang on July 11, 2008, 04:05:20 PM
I gotcha EasyCure...and in a way you are describing it perfect in Mega Man: The Lost Levels.

Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 16, 2008, 04:44:09 AM
 Gonintendo E3 impressions (http://Http://gonintendo.com/?p=49570)
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Flames_of_chaos on July 17, 2008, 03:39:11 PM
(http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/95840-MegaMan9BoxART-MainImage.jpg)

Best Box art ever!!!
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: vudu on July 17, 2008, 03:46:30 PM
It's only the "box art" because the game isn't coming out in a box.  If this were a retail release I guarantee Capcom wouldn't have the balls to go with it.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NinGurl69 *huggles on July 17, 2008, 03:51:52 PM
Since MM9 is also coming to 360 and PS3, those versions will probably have high-rez graffix to reflect the boxart, HUH?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on July 18, 2008, 03:04:14 AM
Wait, the red part on the helmet is only on X!
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 18, 2008, 08:31:57 PM
Yeah you are right KDR. Since we are on the topic of boxart Which was the worst boxart out of all of Megaman's games? I am sure that the North American Megaman and European Megaman 2 are gonna get mentioned alot.On the other side of the coin which was the best? This can include the Megaman 9 boxart.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: GoldenPhoenix on July 18, 2008, 08:39:44 PM
I think the first MM boxart is horrendous. The best would have to be MM3 I love that boxart, it looks intense and actually makes Mega Man look like mega man!
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 18, 2008, 08:49:44 PM
Yeah the MegaMan boxart is terrible. I like the third and sixth boxarts.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 21, 2008, 08:02:02 PM
 Some more screens of MM9 (http://Http://gonintendo.com/?p=49929)
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: GoldenPhoenix on July 21, 2008, 08:08:21 PM
Some more screens of MM9 (http://Http://gonintendo.com/?p=49929)

Yeah for Rush I LOVE Rush.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Spak-Spang on July 21, 2008, 08:27:10 PM
Thank Goodness Rush is in the game.  I love that Robo-pooch. 

Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on July 21, 2008, 08:27:54 PM
always wanted to have a dog and name him rush. instead we got a used pup from family that would only respond to 'sweatpea'
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 23, 2008, 12:51:43 PM
MegaMan 9 Boxart T-shirts (http://Http://gonintendo.com/?p=50091)
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on July 28, 2008, 01:21:29 PM
 Inafune Interview (http://Http://gonintendo.com/?p=50719)
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on July 28, 2008, 07:11:13 PM
MegaMan 9 Boxart T-shirts (http://Http://gonintendo.com/?p=50091)

want so bad
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on August 01, 2008, 04:25:20 AM
A fan has remaked Megaman 9 with his personal sound engine (http://Http://gonintendo.com/?p=51241)
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on August 01, 2008, 10:51:16 PM
If you had a choice how would you want to play?What controller?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Spak-Spang on August 02, 2008, 12:23:11 AM
Wiimote sideways...I like that controller for NES games.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on August 02, 2008, 12:33:56 AM
 You wouldn't want to use one of these? (http://Http://nintendojo.com/infocus/view_item.php?1217623883)
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on August 02, 2008, 03:57:48 AM
Not really, no. Wiimote sideways is plenty good. What I would appreciate would be the use of the Wiimote pointer for some special weapons (e.g. one with mouse aim or even manual guidance). That would definitely be something to use even in regular levels.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NinGurl69 *huggles on August 02, 2008, 02:24:15 PM
I'll try it with the Wii Wheel.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Flames_of_chaos on August 02, 2008, 04:16:48 PM
I'll try it with the Wii Wheel.

The zapper is the true way to play!
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on August 02, 2008, 09:06:08 PM
Are you kidding the Balance Board is it.In all seriousness Do you prefer The original in game music or the remixes that everybody and their brother are making?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Flames_of_chaos on August 02, 2008, 11:38:21 PM
Are you kidding the Balance Board is it.In all seriousness Do you prefer The original in game music or the remixes that everybody and their brother are making?

Oh yeah? How about a DDR pad try beating a mega man game with that.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on August 03, 2008, 01:09:35 AM
R.O.B.! This game is going to be released in September while Megaman will come this Monday!
 Here is the info (http://Http://gonintendo.com/?p=51395)
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on August 04, 2008, 04:40:27 PM
Http://Gamasutra.com/view/feature/3752/he_is_8bit_capcoms_hironobu_.php
A interview.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on August 11, 2008, 09:11:34 AM
Http://wiiware-world.com/news/2008/mega_man_9_soundtracks_coming_to_japan
Link says it all.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Ceric on August 11, 2008, 12:45:44 PM
lol on the shirt in that interview.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on August 11, 2008, 03:25:34 PM
Yeah it is pretty humorous.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on August 14, 2008, 01:38:16 AM
Here are the prices and items in  the shop (http://Http://gonintendo.com/?p=52546)

I always wanted to play as Megaman with no helmet.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on August 14, 2008, 02:10:44 AM
I wonder if you can get a George color scheme :P

Also, while playing as Roll is awesome, a Roll costume is just... disturbing. And that's before you even account for rule 34
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on August 14, 2008, 02:23:54 PM
I wonder if you can get a George color scheme :P

Also, while playing as Roll is awesome, a Roll costume is just... disturbing. And that's before you even account for rule 34

Nice. I just got my friend into that comic.

roll costume is... wow
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Ceric on August 14, 2008, 04:42:26 PM
The store moved this from a buy to a wait for review.  Never like the store.  I think those should be things you find fro exploring levels and going to power specific areas.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on August 14, 2008, 06:29:57 PM
Well Ceric you don't have to buy anything in the store if you don't want to.I plan on running through the game as is then do it again with different things from the shop.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Ceric on August 15, 2008, 08:54:32 AM
Well Ceric you don't have to buy anything in the store if you don't want to.I plan on running through the game as is then do it again with different things from the shop.
Yeah but, I don't like the whole collecting bolts aspect because it lowers the amount of energy and like you receive.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on August 15, 2008, 09:31:15 AM
I'm not sure about that, I think the random rolls for those drops are unaffected, bolts are dropped on rolls that wouldn't have given anything otherwise.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on September 09, 2008, 05:39:02 PM
Http://dailymotion.com/video/x6peeh_Mega-Man-9-music-samples_music

It has the Title screen,Magma man,Tornado Man,Concrete Man, and Plug Man. Plugman's music has some background noise.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on September 10, 2008, 07:25:04 PM
Lots of info (http://Http://gonintendo.com/?p=55397)
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on September 12, 2008, 04:42:49 PM
Soundtrack list and Boss gallery (http://Http://siliconera.com/2008/09/12/rockman-9-original-soundtrack-includes-staff-comments-boss-gallery/)


Oh, the soundtrack is out in Japan.

The game will come out on September 24th in Japan
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NinGurl69 *huggles on September 12, 2008, 05:56:59 PM
That means I can listen to the soundtrack on the internet TODAY.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on September 13, 2008, 02:34:34 PM
Yeah, I looked on youtube today and it is all there.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Luigi Dude on September 13, 2008, 03:36:43 PM
Yeah, I looked on youtube today and it is all there.

Speaking of the music I must say I'm very impressed.  The music is very well done and has a lot of catchy tunes.  Definitely captures the feel of Classic Megaman music.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on September 13, 2008, 04:27:48 PM
The only song I didn't like was Jewel Man's song. I only listened to the songs once so I might like Jewelman's song the more I listen to it.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on September 16, 2008, 03:47:03 PM
Http://www.capcom-unity.com/johndmoney/blog/2008/09/16/mega_man_9_retail_package

They are going to send out that stuff to the press this week.I hope NWR gets one.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: JonLeung on September 17, 2008, 10:44:35 PM
VGMaps.com has two maps from the game...and it's not even out yet!

http://www.vgmaps.com/Atlas/Wii/index.htm#MegaMan9 (http://www.vgmaps.com/Atlas/Wii/index.htm#MegaMan9)

The mapper, TenguMan, says he recreated the maps by watching videos of the stages.  Is that hardcore, or what???
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on September 17, 2008, 10:55:33 PM
Wow those maps are great!
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NWR_insanolord on September 18, 2008, 06:54:24 PM
After getting my ass handed to me by Mega Man 2, and on normal difficulty no less, I've decided that I probably won't be buying this game, at least not until I get better at MM2. Mega Man 2 is having the same effect on me that Kid Icarus did, though, where I'm making absolutely no progress but I'm enjoying myself and I keep playing, and after playing Kid Icarus for a year and a half I've made it all the way to the 4th level, so I guess there's some hope.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Luigi Dude on September 18, 2008, 07:12:11 PM
After getting my ass handed to me by Mega Man 2, and on normal difficulty no less, I've decided that I probably won't be buying this game, at least not until I get better at MM2. Mega Man 2 is having the same effect on me that Kid Icarus did, though, where I'm making absolutely no progress but I'm enjoying myself and I keep playing, and after playing Kid Icarus for a year and a half I've made it all the way to the 4th level, so I guess there's some hope.


Here's a hint, fight Metal Man first.  Dont want to spoil anything but lets just say his weapon makes the game easy, REALLY EASY.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Adrock on September 18, 2008, 10:56:03 PM
I don't see myself buying this either. I love old-school games, but they always required so much work. I never had the patience for Mega Man. At least Contra had multiplayer which I guess, was the only reason I gave a damn.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on September 19, 2008, 10:05:08 AM
gamers of today piss me off
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on September 19, 2008, 12:06:28 PM
OK after listening to All of the music of Megaman 9 I can truly say that it is my favorite in the series.Does it stack up to Megaman 2 and 3 in your eyes?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: vudu on September 19, 2008, 01:57:03 PM
I mean no offense by this, but how can you have a hard time with MM2 on Normal?  I beat it on Difficult last night and it was extremely easy for me until the last couple of bosses in Wily's Castle.  I haven't played the game in years, so it's not like I remember the boss order or strategies required to beat them.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Caliban on September 19, 2008, 02:04:27 PM
Megaman 2 is much easier than Megaman, heck I go through my random order of bosses and I still think it's an easy game on Normal. I have yet to beat it because I was sidetracked by another game, but once I do I will give the Difficult mode a go at it..
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: vudu on September 19, 2008, 02:13:43 PM
Mega Man 9 has been confirmed (http://www.capcomdigital.com/blog/2008/09/19/mega_man_9_release_dates) for a September 22 release date on WiiWare.  ;D

PSN will get it on Sept. 25 and Xbox Live gets it Oct. 1.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: UltimatePartyBear on September 19, 2008, 02:21:37 PM
It's going to be a Wii exclusive after all!
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: vudu on September 19, 2008, 04:36:42 PM
Proto Man confirmed as DLC for Mega Man 9 (http://gonintendo.com/?p=56522)

Quote
- hits October 6th for 200 Wii Points
- has the ability to slide, and charge shots
- some bullets can be deflected with shield
- contact with bullets pushes Proto Man back twice as far as Mega Man
- charge shot is interrupted when Proto Man is hit
- no Rush adapters, they are Proto adapters (sled, coil, more)
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: that Baby guy on September 19, 2008, 04:40:50 PM
I...I might actually buy that!

It's a partially different way to play the game, and if I like Mega Man 9 enough, then it'll be worth it, really.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Spak-Spang on September 19, 2008, 05:19:51 PM
I will buy Proto Man.

Here is hoping for a full Mega Man 3 Mega Man...though really Proto Man is basically Mega Man with a shield. 

Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on September 19, 2008, 06:21:12 PM
All the great news comes when I am at school. Regardless I will get this come monday, and grab Protoman when he becomes avalable. Yes! Yes! Yes!
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on September 20, 2008, 04:09:59 PM
Freakin' awesome news! I've always wanted to play as Protoman after MM7 (where you can obtain his Sheild) and The Power Battles/Fighters. Its funny how in that style of gameplay, a slight change in the way your character plays affects the game.
Kinda how like Bass as an enemy seems like a hyper-megaman clone, but when they let you play as him in game they give you the double-jump, the dash, and the rapid shot to seperate him from mega man in play style.

The only bad thing is when a character is bad ass when he's an NPC, then when you finally get him they gimp-him. I'm lookin at you Zero! When i heard you could play as him in MMX3 i was excited because i'd remember the battle against him in MMX2 and how much of a bad ass he was. Then they made him a slow moving tank...bleh.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Flames_of_chaos on September 20, 2008, 07:30:15 PM
7.0 Presentation
Dated by design, but also exactly what Capcom was going for. The story is lame, some of the master robots look really silly, but it's all intended. Lots of options and fan service to check out.
3.0 Graphics
A true "period piece" in gaming. Hardcore will love it, but when put against other download games, it won't look pretty. We wouldn't have it any other way though. Classic, and dated by design.
8.5 Sound
The throwback, 8-bit riffs are classic. Awesome music. Again, dated, but by design.
9.0 Gameplay
You can run, jump, and fire straight. Despite its simplicity though, Mega Man 9 is a mastery of 2D platforming. A few balance issues with guns and level difficulty can be found at times though.
8.5 Lasting Appeal
It's a short game, but like its 8-bit inspirations, it's also timeless. Once we beat it, we started again. Fun time trials, challenges, future downloadable content, and awesome level work overall.

Overall 8.6

Clearly IGN still can't properly review if their life depended on it.

Also all 3 versions will be 4:3, there will be fake widescreen (boarders). The 360 achievements are just linked from some of the in game challenges that each version has(I think).  No trophy support on the PS3 version.

Party bear - the timing is because Nintendo puts up games on Monday in NA, MS puts them up on Wednesdays (but 1 week after the competition's versions thats just retarded) and Sony puts up games on Thursdays.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NWR_Lindy on September 20, 2008, 07:41:49 PM
The graphics score is a joke.  3.0?  When it's MEANT to look like an NES game?  Way to score a game out of context, IGN.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on September 20, 2008, 08:43:05 PM
Live stream of Megaman series (http://Http://gonintendo.com/?p=56641)
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Flames_of_chaos on September 20, 2008, 09:10:30 PM
The graphics score is a joke.  3.0?  When it's MEANT to look like an NES game?  Way to score a game out of context, IGN.

Yeah I agree, they should of scored it as a NES styled game considering the style is done deliberately.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on September 21, 2008, 01:57:43 AM
Depends on whether their scoring rules account for that, it's likely that they don't have such a rule because then they'd have to adjust the rating for every stylized game and that'd just cause arguments.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NWR_Lindy on September 21, 2008, 10:40:11 AM
I always say, score the game for what it is not what you think it should be.  Look at IGN's reviews for Mega Man and Mega Man 2 on VC: MM got an 8.0 for graphics, MM2 got an 8.5.  How is MM9 any different from those games when it's SUPPOSED to look like an NES game?  It's like they scored it low on principle.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on September 21, 2008, 11:26:28 AM
With a real NES game you can clearly say where the limits are and what it can and cannot do, with a pseudo-NES game you can't. Either use the system's capabilities as a guide or just give every game a 10 because it might be looking exactly like it was meant to.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on September 21, 2008, 04:57:20 PM
For those interested the Megaman live stream will start at 2:00. They are going to play Megaman 8.

Megaman live stream (http://Http://www.ustream.tv/channel/tombobblender)

It is starting!
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on September 21, 2008, 04:59:20 PM
how much is this going to be again? i hope i have enough wiipoints!
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on September 21, 2008, 05:00:58 PM
1000 points and 200 points for Protoman.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NWR_Lindy on September 21, 2008, 05:02:53 PM
I just have beef with the 3.0 graphics score because it's not TRYING to look like Bionic Commando: Rearmed.  It's probably using the same NES engine as the old games, for crying out loud.  Scoring it against today's 2D graphics doesn't make any sense.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on September 21, 2008, 05:25:23 PM
1000 points and 200 points for Protoman.

sweeeeeeeet i have enough :-D

I just have beef with the 3.0 graphics score because it's not TRYING to look like Bionic Commando: Rearmed.  It's probably using the same NES engine as the old games, for crying out loud.  Scoring it against today's 2D graphics doesn't make any sense.

i agree with this.

you're supposed to score a game for what it is, not for where it stands among its peers. If you're gonna give a game thats supposed to look like it was made in 86 a 3.0 score for graphics, you might as well go back and edit reviews for older games every time a new console generation comes and makes those games look like ass.

Mega Man 9 doesnt deserve a 3.0 because other 2d games out now do it better, it should get a higher score for replicating the old school style its going for well. If Capcom decided to make an 8bit megaman game and gave it new sprites that looked nothing like Megaman, then sure give them a 3.0 because they screwed up the art style they tried to recreate. But because "it looks dated"? please
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NinGurl69 *huggles on September 21, 2008, 06:27:38 PM
lol game journalism
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: vudu on September 21, 2008, 06:55:40 PM
Who cares about IGN's graphics score?  It doesn't affect the overall score, so it's a rather meaningless number.  It's not even worth discussing.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on September 21, 2008, 07:03:00 PM
lol game journalism

this is why its worth discussing though.

you might not care becuase it doesnt affect the overall score, or if you dont base your purchases on reviews of a product, but some people (sadly..) do and **** like this misguides them.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Morari on September 21, 2008, 10:02:30 PM
I just have beef with the 3.0 graphics score because it's not TRYING to look like Bionic Commando: Rearmed.  It's probably using the same NES engine as the old games, for crying out loud.  Scoring it against today's 2D graphics doesn't make any sense.

It does deserve that score, because using ancient graphics within the game was a dumb idea!
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on September 21, 2008, 10:06:32 PM
what is it that people don't get about this game being complete fan service?

This game was made specifically for the people that grew up playing the Original Mega Man games on the NES and in celebration of 20 years of Mega Man awesomeness. If Capcom wanted to make a more beautiful 2d MM game they'd dish out another Starforce or whatever spin off they have now. This is capcom going back to and honoring Mega Mans roots, so if you're not a fan of it why bother trashing it?

Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Flames_of_chaos on September 21, 2008, 10:33:43 PM
lol game journalism

I LOL at IGNorant Game Journalism.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on September 21, 2008, 10:46:47 PM
so THATS what it stands for
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on September 22, 2008, 01:49:19 AM
It's probably using the same NES engine as the old games, for crying out loud.

That makes no sense, NES games work via direct memory access to the various sprite, sound, control, etc addresses.

Quote
Scoring it against today's 2D graphics doesn't make any sense.

The problem is what you score it against instead then and what you'll do with other games. MM9 had a crapton of hype beforehand so it was certain that they explicitely went for NES graphics but what about other games? If another game with ugly sprite graphics popped up you'd have to research whether it's a deliberate change or just a failure. If you set the rule that your scoring is measured according to the system's capabilities you avoid all the trouble that is having different standards for different games. Wouldn't all ports be eligible for considering their old system constraints rather than the new system?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NWR_Lindy on September 22, 2008, 09:51:16 AM
I'm not talking about a system's capabilities, I'm talking about scoring the game based on the way it was intended to look.  If Capcom had said, "We want MM9 to look like Bionic Commando: Rearmed", and then delivered the game with NES graphics, then by all means give it a 3.0.  But when Capcom openly says, "We're going to go retro and make this look and play exactly like the NES originals", why not reset your baseline and compare its graphics to the NES originals that it's designed to emulate?

Mega Man 9 is essentially a new NES game.  That's what it was intended to be all along, no more, no less.  I think it should be held to the highest standards among NES games, not the highest standards of the current generation of consoles.  Mega Man 9 is an interesting case, though; it's likely the first brand-new game released on a current hardware platform that's deliberately designed to look like it's on an early platform.  It's a "dream scenario" kind of product that hasn't required classification before.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on September 22, 2008, 11:24:14 AM
But how do you really know how it was intended to look? Would you have to give Animal Crossing high marks because it was intended to look like an N64 game back when it was made for the N64? It's just too ambiguous and means you'll always face complaints on future games because you called something bad that the fans think of as intentional, better to not allow any such special standards so there's no argument about the baseline to use on a game.

On Polycount the rule used to be that stylization is a bad idea when you want critique because any and all errors could have been intentional and noone can tell whether they are.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on September 22, 2008, 11:33:54 AM
In about 30mins this game is going to be released to the masses.I heard if this game is successful Capcom will do different games in this style.See (http://gonintendo.com/?p= 56572) Who is getting this?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NWR_Lindy on September 22, 2008, 12:38:27 PM
But how do you really know how it was intended to look?

Maybe because the Nintendo press release states:

"Mega Man™ 9 (CAPCOM, 1 player, Rated E for Everyone-Mild Cartoon Violence, 1,000 Wii Points): Mega Man fans, the wait is over! The classic Blue Bomber that debuted in 1987 is back with the ninth installment in the classic series. It's a new adventure for Mega Man done in an 8-bit style-graphics, music and gameplay are all like you remember them."

I think that pretty much states their intent.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Spak-Spang on September 22, 2008, 01:40:22 PM
I think you must look at each individual game, interview the designer/publishers and ask about their graphical intent, and then judge how successful they were after knowing their art direction.  After all we are talking about art.

Animal Crossing is a game that has very simplistic graphics, but it is because the simple style helps people feel more connected to their character...so although the graphics don't look like Halo 3 or Metal Gear Solid 4, it is still a nice looking game.  But, some could argue if it actually achieves its goal.

Looking at Mega Man 9, I see their intentions, and I see the style, and it looks fantastic.  The art direction is stunning...and it always was, even by today's standards I love the art direction of the old Mega Man games, and Mega Man 9 captures it perfectly.

The game deserves much better reviews for graphics then the review gives it.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Nick DiMola on September 22, 2008, 01:45:06 PM
Yeah, I think their intentions are pretty obvious with the game, hell they've even come out explicitly saying it. The fact that it wound up 8-Bit style was expected; they even went as far as including slowdown and flicker.

The measuring stick in this case is different from normal. Since we know their intention was to emulate Mega Man 2, bust that one out and do side-by-sides, did they hit the style? If yes, then a high score is in order.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: KDR_11k on September 22, 2008, 02:08:47 PM
Or score it by NES standards which would still not give it a very high score...

See why I say the style must be ignored to avoid discussions like that?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Nick DiMola on September 22, 2008, 02:17:37 PM
Or score it by NES standards which would still not give it a very high score...

See why I say the style must be ignored to avoid discussions like that?

I think scoring it by NES standards is too broad reaching in this case. It isn't trying to emulate NES games as a whole, it's trying to emulate its predecessor in particular. They have said that it's a spiritual successor to MM2, so why not use that as the measuring stick?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on September 22, 2008, 02:28:05 PM
Or score it by NES standards which would still not give it a very high score...

See why I say the style must be ignored to avoid discussions like that?

I think scoring it by NES standards is too broad reaching in this case. It isn't trying to emulate NES games as a whole, it's trying to emulate its predecessor in particular. They have said that it's a spiritual successor to MM2, so why not use that as the measuring stick?

cuz it makes it harder to complain about a new game in a long lived franchise to not be graphically superior to all of its predecessors..
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: vudu on September 22, 2008, 02:43:38 PM
I think scoring it by NES standards is too broad reaching in this case. It isn't trying to emulate NES games as a whole, it's trying to emulate its predecessor in particular. They have said that it's a spiritual successor to MM2, so why not use that as the measuring stick?

Because MM6 (the last NES MM game) looks a lot better than MM 2.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Nick DiMola on September 22, 2008, 02:44:43 PM
But it wasn't trying to look like MM6, it was trying to look like MM2, so what does that matter?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on September 22, 2008, 02:45:30 PM
I think scoring it by NES standards is too broad reaching in this case. It isn't trying to emulate NES games as a whole, it's trying to emulate its predecessor in particular. They have said that it's a spiritual successor to MM2, so why not use that as the measuring stick?

Because MM6 (the last NES MM game) looks a lot better than MM 2.

but was no where near as good as MM2 ;)

we can do this allll day
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: vudu on September 22, 2008, 02:52:21 PM
When we're talking about a graphics score, it doesn't matter how well it plays.  All that matter is how well it looks.  And MM2 is the worst looking NES MM game besides the original.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: BeautifulShy on September 22, 2008, 02:52:42 PM
So I just beat Splash Woman. Really fun battle. I am going to try my hand at Magma Man.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: Nick DiMola on September 22, 2008, 02:57:28 PM
Meh this argument is ridiculous. If they wanted it to look like MM6 I'm sure it would've, but clearly they didn't want it to. They are playing on people's nostalgia for 2, so IMO if it graphically captures that same essence of 2 it should be commended for it.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NWR_Lindy on September 22, 2008, 03:13:40 PM
Regardless, if they give MM1 and MM2 graphics scores in the 8's, and MM9 is a graphical equivalent to those two games and is literally made to look just like, or maybe marginally better than, those games, why score it a 3.0?

It's madness!!!
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on September 22, 2008, 03:23:57 PM
Meh this argument is ridiculous. If they wanted it to look like MM6 I'm sure it would've, but clearly they didn't want it to. They are playing on people's nostalgia for 2, so IMO if it graphically captures that same essence of 2 it should be commended for it.

This.

I was kidding you you (vudu) when i made the statement that MM6 kinda sucks. It was beside the point, just like the fact that MM6 looks better than MM2 is besides the point. Capcom have said over and over again what their intentions are and thats Recreating a spiritual successor to MM2 which is regarded as the best MM in the original series (and pretty much of all MM series).

The game is made for nostalgia's sake. They set a goal of making basically a new MM2, not just a new MM in the original series that HAPPENED to be 8-bit.

I honestly think this is a genius move on capcoms part and not a "lazy cash-in" like alot of people clame it to be. Answer honestly:
Do you really think anyone would care about Mega Man 9 right now if it WASN'T in 8-bit/MM2 style?

I'll tell you right now there's only one right answer: No

MM9 in 16-Bit + "hardcore/Core/Fan reaction" = "WTF LAMERZ GRPHX MM7 SUCKED"

MM9 in 32-Bit + (Same as above) = "They could of done better.../MM8 sucked!"

MM9 in current gen 2d/3d (HD or not) = bombed sales due to no one wanting to play a pretty game thats gameplay hasn't changed in 20 years.

Face it, the original MM series has been dead for years, killed off by its own spin-offs, and some would even say its own repetitive gameplay. Anything new would go unnoticed or unappreciated, but at least with this throw-back to the old days of when people still thought MM games were GOOD, people are taking notice.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: NinGurl69 *huggles on September 22, 2008, 03:27:07 PM
At least it's priced appropriately, unlike Wario Milk Shake.
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: EasyCure on September 22, 2008, 03:43:09 PM
At least it's priced appropriately, unlike Wario Milk Shake.

That too. If Capcom wanted to rape consumers they would of released this as a retail game (probably without any of the known DLC) at full cost. I don't know why i bother, if someone wants to white and complain, theres nothing any of us could say to stop them.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on September 22, 2008, 04:44:50 PM
Ok I beat Concreteman and Hornetman. Hornetman himself is no threat but his underlings are the pain.Once you deal with them it is a piece of cake.Concreteman reminds meof Hardman with one of his moves. You just have to dodge the cement that he throws at you. If you can do that it is a pretty easy battle. I really like the weapons you obtain from the bosses. So useful.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on September 22, 2008, 06:07:05 PM
God why must Plugmans level have those disappearing blocks! I have three stages left Magmaman,TornadoMan and PlugMan. I can reach Magma and tornado man easily put I can't beat them. On Plugman his stage is a problem. Which should I approach first?
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 22, 2008, 06:24:16 PM
has anyone else had trouble downloading this...?
Title: Re: Mega Man 9 for WiiWare announced by Nintendo Power
Post by: UncleBob on September 22, 2008, 06:30:34 PM
Someone should write a review like it's 1985 and they're playing this game.

"MegaMan 9 is for the Wii Entertainment System.  Your parents help you hook it up!"
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 22, 2008, 06:49:56 PM
will you let us call you and you act like you're the Nintendo Power Hotline?


and seriously.. anyone else having trouble downloading the game or should i just throw my wii out the window?
Title: Re: Mega Man 9 (WiiWare)
Post by: NinGurl69 *huggles on September 22, 2008, 07:00:14 PM
lol gamespy servers
Title: Re: Mega Man 9 (WiiWare)
Post by: Nick DiMola on September 22, 2008, 07:52:26 PM
I seemed to get this one quicker than any other game I've ever downloaded. So nope, no problems here.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on September 22, 2008, 08:12:03 PM
Well I beat the eight bosses. I guess I will get to Wily tomorrow.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 22, 2008, 08:15:13 PM
I seemed to get this one quicker than any other game I've ever downloaded. So nope, no problems here.

Super Mario RPG took about 30 seconds (fastest download) and Harvest Moon took about a minute.

Two hours later and i finally got MM9, after many failed attempts. Weird thing was, i hit download (for th 18th time) and 5 or 10 seconds later i hear mario/luigi hitting that block like a mad man from the other room. Made me wonder if the download starts all over from 0% when something like this happens or not, cuz that was really fast..
Title: Re: Mega Man 9 (WiiWare)
Post by: Caliban on September 22, 2008, 08:22:22 PM
I seemed to get this one quicker than any other game I've ever downloaded. So nope, no problems here.

Same here. The internetz hatez youz Easycure.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 22, 2008, 08:41:19 PM
it really does. First i cant use the forums then this happens. oh well i'm enjoying getting my ass handed to me.

havent gotten past the third elephant in Concrete Mans stage cuz i think i'm too cool and play as if i know every nuance of this game already ;)

Good job Capcom!
Title: Re: Mega Man 9 (WiiWare)
Post by: Nick DiMola on September 22, 2008, 10:36:55 PM
This game is so awesome, it is currently dominating my life.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on September 22, 2008, 10:43:26 PM
How man Bosses have you beat Mr.Jack?
Title: Re: Mega Man 9 (WiiWare)
Post by: NinGurl69 *huggles on September 22, 2008, 11:30:45 PM
So I started my game off with Concrete Man.  Went thru 2 gameovers before finally beating the stage.  After my first gameover, I went thru the stage without dying.  Then got to Hardon Man.  Wow.  Fun move-n-shoot patterns.

Makes me miss the Metroid Prime series.
Title: Re: Mega Man 9 (WiiWare)
Post by: Nick DiMola on September 22, 2008, 11:36:05 PM
How man Bosses have you beat Mr.Jack?

3 - Galaxy Man, Splash Woman and Jewel Man.

I've also played Hornet Man's level and got my **** wrecked a few times and then decided it was time to take a break.
Title: Re: Mega Man 9 (WiiWare)
Post by: Jonnyboy117 on September 23, 2008, 02:01:18 AM
I felt so proud for getting through Plug Man's level, then he kicked my ass!  Must not have the right weapon yet...  I beat Galaxy Man, Concrete Man, and Splash Woman with the buster.
Title: Re: Mega Man 9 (WiiWare)
Post by: Mashiro on September 23, 2008, 02:32:54 AM
WOW . . . I LOVE this game.

I forgot how much I missed 8 bit gaming. The newness was just a breath of fresh air!

I got up to the last Wily stage but man did it take a lot to get there.

Many many many many deaths . . . each stage took a lot of practice at some areas just to get to the robot masters (and then they would kick my ass).

Lots of fun, worth every penny.

I hope they make more games like this and maybe even other companies will begin to do the same if this sells well.

I am pumped it's just so much fun, welcome back Mega Man. Welcome back.

Edit: I would just like to say one thing about this game, it made me feel like a kid again. Honestly, I had felt like I just got back from the video game store and was playing a brand new NES game.

It really succeeds at it's goal of not only being a REALLY good Mega Man game but it also succeeds in making you feel like you're playing a real, quality NES game.

Super pleased and super happy.

A MUST DOWNLOAD.
Title: Re: Mega Man 9 (WiiWare)
Post by: Dasmos on September 23, 2008, 06:38:04 AM
In about 30mins this game is going to be released to the masses.I heard if this game is successful Capcom will do different games in this style.See (http://gonintendo.com/?p= 56572) Who is getting this?

I hope if this sells well Nintendo makes an 8-bit Mario game.
Title: Re: Mega Man 9 (WiiWare)
Post by: Tanookisuit on September 23, 2008, 08:57:33 AM
I'm hoping for a Mario: More Lost Levels, or something like that as well.  Mega Man 9 is giving me that great  old feeling I got earlier this year playing through Lost Levels.  So far, I've beaten Magma Man, Tornado Man, and Concrete Man.  Plug Man's level seems incredibly hard!  I'm loving this game.
Title: Re: Mega Man 9 (WiiWare)
Post by: Nick DiMola on September 23, 2008, 09:58:50 AM
I would just like to say one thing about this game, it made me feel like a kid again. Honestly, I had felt like I just got back from the video game store and was playing a brand new NES game.

It really succeeds at it's goal of not only being a REALLY good Mega Man game but it also succeeds in making you feel like you're playing a real, quality NES game.

Super pleased and super happy.

A MUST DOWNLOAD.

I agree with all of this. I sat there playing it and I felt like I was in the basement of my childhood home playing my NES. It was amazing and a feeling a game has never evoked for me. I booted up the game and hit the robot select screen and just got giddy.

It won't be a game for everyone, but anyone who grew up playing Mega Man NEEDS to buy this game.
Title: Re: Mega Man 9 (WiiWare)
Post by: KDR_11k on September 23, 2008, 10:12:17 AM
In about 30mins this game is going to be released to the masses.I heard if this game is successful Capcom will do different games in this style.See (http://gonintendo.com/?p= 56572) Who is getting this?

I hope if this sells well Nintendo makes an 8-bit Mario game.

Does SMB1 really need more levels than SMB2j added? The engine is fairly limited, there's not much that can be done with it that hasn't been done. More SMB3 levels were in the GBA version... Really, it got NSMB, that's good enough. Mario doesn't need to go NES-level retro because unlike Megaman it didn't start sucking on the SNES. Maybe Sonic needs to go Genesis-retro but the GBA and DS games are already close enough...
Title: Re: Mega Man 9 (WiiWare)
Post by: NWR_insanolord on September 23, 2008, 10:26:29 AM
Practically nobody got to play the new SMB3 levels in SMA4, though, because of the whole e-Reader thing. I even had an e-Reader and I didn't get to play them because I never found the cards. Nintendo should take those levels and make some more of them and release them on WiiWare. And this has been covered in other threads, but no, the GBA and DS Sonics are not close enough to the Genesis ones.
Title: Re: Mega Man 9 (WiiWare)
Post by: Dasmos on September 23, 2008, 10:32:53 AM
Does SMB1 really need more levels than SMB2j added? The engine is fairly limited, there's not much that can be done with it that hasn't been done.

I refuse to believe that Nintendo couldn't create another stellar game out of the SMB engine.
Title: Re: Mega Man 9 (WiiWare)
Post by: Mario on September 23, 2008, 11:31:21 AM
I think there's more potential for newness in an 8bit Zelda or even Donkey Kong. Think about it, we might not get another 2D Zelda ever otherwise.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on September 23, 2008, 11:34:30 AM
First day sales of Megaman 9 is 60,000 which beats all but 6 games lifetime sales.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 23, 2008, 12:05:29 PM
I agree with all the statements saying this game makes you feel like a kid again. I couldnt stop smiling even when i got killed for the 10th time in the same spot becuase it was so awesome to be playing a brand new Mega Man game as if the last one i played was yesterday.

I played them all mind you, and not once (aside from the first time i played MMX) did i get that feeling of "wow... a brand new mega man"
Title: Re: Mega Man 9 (WiiWare)
Post by: Jonnyboy117 on September 23, 2008, 12:56:05 PM
Zelda has already been done with the Oracle games.

What I would really love is for Capcom to make the next Mega Man X game for WiiWare with Super Nintendo graphics and a return to the awesomeness of X 1-3.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on September 23, 2008, 01:42:07 PM
I agree that this game makes me feel like a kid again. When ever I start the game up I listen to the title screen.I feel Happy afterwards.
Currently I am in the third area of Dr.Wily's Castle. In the first area I was stuck  at where there are 3 beams of fire moving from left to right and I asked Mashiro what to do.I don't want to give it away but one of your weapons can stop them temporarily.Stone Cold.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 23, 2008, 03:00:51 PM
Zelda has already been done with the Oracle games.

What I would really love is for Capcom to make the next Mega Man X game for WiiWare with Super Nintendo graphics and a return to the awesomeness of X 1-3.

Don't forget to give it awesome music. I can't speak much for MMX3 becuase i never had a chance to play the original, and the version on the X Collection had remixed music, but 1 and 2 had some amazing tracks that still get stuck in my head.
Title: Re: Mega Man 9 (WiiWare)
Post by: NinGurl69 *huggles on September 23, 2008, 04:11:03 PM
Zelda has already been done with the Oracle games.

What I would really love is for Capcom to make the next Mega Man X game for WiiWare with Super Nintendo graphics and a return to the awesomeness of X 1-3.

Don't forget to give it awesome music. I can't speak much for MMX3 becuase i never had a chance to play the original, and the version on the X Collection had remixed music, but 1 and 2 had some amazing tracks that still get stuck in my head.

X1/2 came out at time when Capcom was able to produce EPIC music in the iconic sense (includes Street Fighter 2 themes).  X3 wasn't awful like electro-lame-dance X4 and on, but the soul was pretty flat and the melodies had little appeal nor complexity.  Nowhere near the fantasticallity of:

Chill Penguin
Storm Eagle
Flame Mammoth
Spark Mandrill
Armored Armadillo
Launch Octopus
Boomer Kuwanger
Sting Chameleon
Dr. Light
Boss Battles
Sigma Stages
Ending
..................
THE WHOLE DAMN GAME
Title: Re: Mega Man 9 (WiiWare)
Post by: Mashiro on September 23, 2008, 04:31:42 PM
To be honest, X2's music felt much weaker than the first X game.

Not to say it was bad but it just felt different.

X1 just hit it right on the head with nearly every musical piece it had. Though I think there was a change in musical talent between X1 and 2 which would explain the difference.

X3 was certainly the weakest of the bunch of SNES X games but as others have said it was no where near the level of poor music that the latter X games saw.

With that said, a return to greatness for the X series would be most welcome. If Capcom could do it with MM9 I am sure they could do it with the X series as well.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 23, 2008, 06:40:56 PM
To be honest, X2's music felt much weaker than the first X game.

Not to say it was bad but it just felt different.

X1 just hit it right on the head with nearly every musical piece it had. Though I think there was a change in musical talent between X1 and 2 which would explain the difference.

X3 was certainly the weakest of the bunch of SNES X games but as others have said it was no where near the level of poor music that the latter X games saw.

With that said, a return to greatness for the X series would be most welcome. If Capcom could do it with MM9 I am sure they could do it with the X series as well.

I agree, X2's was a step down from the amazing soundtrack X1 had, not all the tunes were as memorable, but its still a kick ass soundtrack.
I also agree that everything after X3 had terrible music. Even the remixes of the good tunes from X1/2 were trash, and the tunes they used were made of pure win!

Pure Win + X (Interger not the character) = Win

Meaning that take something made of pure win and mix it together, the outcome isn't as good as the Pure Win alone, but its still Win.
 Somehow Capcom managed to take to do this:

Pure Win + X = Sh*tty Garbage
Where X = Sh*t

it boggles the mind!
Title: Re: Mega Man 9 (WiiWare)
Post by: Mashiro on September 23, 2008, 07:28:16 PM
Yeah X2 still had some kick ass music (Zero's theme comes to mind . . . actually the whole zero sigma scene with the music was just pure greatness ^_^).

I also love your math lol it makes perfect sense!
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 23, 2008, 07:46:58 PM
Yeah X2 still had some kick ass music (Zero's theme comes to mind . . . actually the whole zero sigma scene with the music was just pure greatness ^_^).

I also love your math lol it makes perfect sense!

Thanks. Normally i suck at math but i made an exception in this case ;) if that makes any sense
Title: Re: Mega Man 9 (WiiWare)
Post by: Spak-Spang on September 24, 2008, 09:15:39 AM
The thing is the Retro Design will not work with all franchises.

Mega Man is special.  Look at the graphics, it is obviously dated, but the style is so great that it still feels fresh and special.  Not every 8-bit game can have that feel. 

I believe Mario still can, but I don't believe the same about Sonic. 

It has to be truly, truly iconic characters that are special. 
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 24, 2008, 12:56:10 PM
RETRO KID ICARUS PLEASE, ITS ABOUT TIME oh wait..
Title: Re: Mega Man 9 (WiiWare)
Post by: Mashiro on September 24, 2008, 02:15:54 PM
The thing is the Retro Design will not work with all franchises.

Mega Man is special.  Look at the graphics, it is obviously dated, but the style is so great that it still feels fresh and special.  Not every 8-bit game can have that feel. 

I believe Mario still can, but I don't believe the same about Sonic. 

It has to be truly, truly iconic characters that are special. 

I dunno, I disagree.

I think the whole thing about the retro design that works is, at it's core, it's really not about the graphics. More so, it is about the overall package you are getting. Great gameplay, music and stage design. At the end of the day the core of the game is what matters and not so much the graphics.

Give us a good sonic game with the style of sonic 1 and 2 (or 3) and I think we could see similar results.

Now why is the "retro design" important? I think the main thing the retro design does is place limitations on the developers. In a good way. For example, the developers forcing themselves to use the mechanics of Mega Man 1 and 2 only made Mega Man 9 a more rich experience.

It brings the game and its design back to basics and I think that's why this could work for most 8 and 16 but franchises so long as it's done with the same care that Capcom has put into Mega Man 9. If every developer treats the game as if it's their next big game to be released on a system and not just a retro rehash we could see some truly great series revivals on our way.

I for one am crossing my fingers that this does happen ;)
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on September 24, 2008, 06:43:18 PM
I found a great place to get screws and 1ups.Once you have the Jewel Satellite go to Plug Man's stage. When the level gets dark and you go through the moving block area,past the E tank and four weapon energy.There is a area that enemies keep coming out stand where you are directly under where they are coming out, use the Jewel Satellite and watch the screws and lives pile up.

http://img511.imageshack.us/img511/96/jewelmanzo8.png
^This is where you stand
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 24, 2008, 06:51:22 PM
isn't that right before the one little shaft that looks like you can get a big screw if you had the slide abilty?

so far thats the only instance in the game where i noticed something like that, somethign inaccessible until you buy the DLC...
Title: Re: Mega Man 9 (WiiWare)
Post by: shammack on September 24, 2008, 06:56:52 PM
You actually don't need the slide ability.  You can get that by using the Hornet Chaser.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on September 24, 2008, 07:10:38 PM
No the place you are talking about is near the beginning of the level.I am talking about it is dark and there are those Black Megamans running around.


Also you can use one of your special attacks to retrive far away items.

EasyCure what bosses have you beat?

Yes you can use the Hornet Chaser to grab items.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 24, 2008, 07:35:10 PM
No the place you are talking about is near the beginning of the level.I am talking about it is dark and there are those Black Megamans running around.


Also you can use one of your special attacks to retrive far away items.

EasyCure what bosses have you beat?

Yes you can use the Hornet Chaser to grab items.

Oh ok, i was wondering if there was an item like that or not, because it was too blatant of a tease to leave it there (without needing an item to get it).

So far i've beaten:
ConcreteMan
GalaxyMan
SplashWoman
JewelMan

I might beat one more tonight after work, but who knows.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on September 24, 2008, 08:44:48 PM
I made it to wily, but I only had 1 energy tank left and I used it. I will beat you Dr.Wily.

EasyCure I think you mean Galaxy Man.:)
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 24, 2008, 10:01:40 PM
thanks, i fixed it!

Gravity man was MM5, silly me
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on September 24, 2008, 11:13:28 PM
Get your Megaman 9 Boxart T-Shirts here (http://Http://shop.capcom.com/DRHM/servlet/ControllerServlet?Action=DisplayProductDetailsPage&SiteID=capcomus&Locale=en_US&Env=BASE&productID=107855400)
Title: Re: Mega Man 9 (WiiWare)
Post by: Djunknown on September 24, 2008, 11:33:19 PM
Quote
Black finely-spun 100% cotton thread assembled with proprietary MegaWeave™ technology provides improved gaming performance in Mega Man® 9 and all other Capcom titles

 I wonder if this will be the wardrobe of choice when RE 5 and SF IV come out...

Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on September 25, 2008, 12:34:16 AM
Http://youtube.com/watch?v=in1vbeURvjI
^Concrete man time attack world record 1:24:68

Have you tried the time attack yet?
Title: Re: Mega Man 9 (WiiWare)
Post by: NWR_insanolord on September 25, 2008, 02:12:23 AM
I'm starting to get the hang of Mega Man 2, and that and the fact that it's only 66 blocks means I'll probably get this soon.
Title: Re: Mega Man 9 (WiiWare)
Post by: Caliban on September 25, 2008, 11:50:42 AM
MM2 is much easier than MM9. Yesterday I had finished MM2 on Normal, and then I proceeded to play it on Hard. Within the hour I had defeated all 8 bosses in Hard.
My skill is getting better by playing MM9 though, and I'm liking it a lot because of that even if I've been dieing a lot.
Title: Re: Mega Man 9 (WiiWare)
Post by: D_Average on September 25, 2008, 04:25:02 PM
Never been a huge Mega Man fan myself but I just tried the demo that came out on PSN today.  Phew, much respect to anyone that completes the whole game!
Title: Re: Mega Man 9 (WiiWare)
Post by: Jonnyboy117 on September 25, 2008, 08:55:04 PM
MM2 is much easier than MM9.

That's because you've played it a hundred times.  In terms of enemy placement, level design, instant death spikes, etc. they are pretty close.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 25, 2008, 09:10:50 PM
MM2 is much easier than MM9.

That's because you've played it a hundred times.  In terms of enemy placement, level design, instant death spikes, etc. they are pretty close.

he-he... gotta love capcom for the insta-death spike placement.

some notable ones:

Jewel Mans stage: you get a sliver of ground in front of the boss room entrance and spikes line the wall in front of you (above the door) and you need to reach it with a times jump from a swinging pendalum.

Hornet mans stage: the area where you first enountor the Shear enemies. if you dont master small jumps you're sure to hit those spikes inches above mega's head.
Title: Re: Mega Man 9 (WiiWare)
Post by: Caliban on September 25, 2008, 10:14:25 PM
That's because you've played it a hundred times.

I see what you are saying in that with a lot of repetitious practice of the same levels it does seem easier to me, so I guess it is just a matter of time before I think MM9 is easy too, but I doubt it because I'm having a much tougher challenge with the bosses than I did with in either MM1 (I have yet to beat the Yellow Devil) and MM2 (right now on HARD, and on Dr.Wily's stage 5). I do agree with you that the stages aren't that tough, not even the elephants are a challenge for me anymore.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 25, 2008, 10:36:42 PM
That's because you've played it a hundred times.

I see what you are saying in that with a lot of repetitious practice of the same levels it does seem easier to me, so I guess it is just a matter of time before I think MM9 is easy too, but I doubt it because I'm having a much tougher challenge with the bosses than I did with in either MM1 (I have yet to beat the Yellow Devil) and MM2 (right now on HARD, and on Dr.Wily's stage 5). I do agree with you that the stages aren't that tough, not even the elephants are a challenge for me anymore.

tip: use elec mans weapon

pro tip: use the 'pause glitch' if you really need to...
Title: Re: Mega Man 9 (WiiWare)
Post by: Caliban on September 25, 2008, 11:31:56 PM
:) I know about those two tips, thanks Easycure. I'm sure I will find my way of beating it in due time, but my focus is now on MM9.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 25, 2008, 11:43:04 PM
:) I know about those two tips, thanks Easycure. I'm sure I will find my way of beating it in due time, but my focus is now on MM9.

as it should be ;)

i still havent beat the game but i'm hoping Yellow Devil makes a comeback cuz that'd be sweet. Then you'd be screwed and i'll LOL @ you
Title: Re: Mega Man 9 (WiiWare)
Post by: Nick DiMola on September 25, 2008, 11:50:30 PM
Looks like only a couple more to go, Magma Man and Hornet Man. I have been sharing my time between this and N+ and I couldn't love both more (look for a N+ review in the blog section soon).
Title: Re: Mega Man 9 (WiiWare)
Post by: NWR_Lindy on September 26, 2008, 11:58:37 AM
Just got this last night for PS3.  It's a LOT harder than MM2.  It's not so much what you're doing, but the fact that they throw so much more advanced stuff at you right out of the gate.  With Mega Man 2, I hadn't played that game in 20 years yet I was able to sit down and beat Wood Man after about a half-hour of playtime.  In MM9, I didn't even make it to a boss after a half-hour - in fact, after about an hour of playing I was still in the "Holy crap this level is hard, let me try one of the other ones" phase.

With MM9, there's a whole lot of "are you kidding me?" that goes on.  It reminds me of the NES Ninja Gaiden games, in which you need to pretty much memorize enemy placement in order to beat levels.  This requires a lot of trial and error.  MM2 doesn't require this type of memorization.
Title: Re: Mega Man 9 (WiiWare)
Post by: Pale on September 26, 2008, 12:19:29 PM
Jon, do you like the PS3 version?  I'm still trying to decide between Wii and PS3.  The main thing making me lean towards PS3 is that I don't want to have to clean out the fridge.
Title: Re: Mega Man 9 (WiiWare)
Post by: KDR_11k on September 26, 2008, 12:31:35 PM
Stop whining about spikes or I'll force you to play IWBTG (http://kayin.pyoko.org/iwbtg/) :P
Title: Re: Mega Man 9 (WiiWare)
Post by: NWR_Lindy on September 26, 2008, 12:54:57 PM
The PS3 version is fine.  I got it for that exact reason - I didn't want it taking up space on my Wii.  The game screen has a black border (since the PS3 is HD and has more screen real estate), but aside from that it looks exactly like an NES game.  Plays nicely with the PS3 D-Pad as well.

And of course it has the online leaderboards, although it doesn't have trophy support.  Not sure if that's coming or not, but I'm not a huge trophy guy so I'm not really concerned.
Title: Re: Mega Man 9 (WiiWare)
Post by: Pale on September 26, 2008, 01:17:00 PM
Hmm, so does that mean the Wii version doesn't have online leaderboards?
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on September 26, 2008, 01:20:02 PM
I believe it does for things like time attack and fastest time to completion of game. I haven't tried it out yet but that is what I read.
Edit:I just looked and it does have leaderboards for the two modes that I mentioned as well as another in between those two.I don't know what that other mode is. I would guess that you have to beat the game to get that mode.
Title: Re: Mega Man 9 (WiiWare)
Post by: Pale on September 26, 2008, 01:56:05 PM
Hmm, the Wii leaderboards don't do anything cool like show you your scores relative to people on your Wii friends list do they?

Man I can't decide what system to buy this guy on....
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 26, 2008, 02:05:30 PM
the only right way to play an oldschool mega man game is on a nintendo system with a rectangular contoler in hand and only two buttons under your right thumb.

easy choice.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on September 26, 2008, 02:11:43 PM
Pale there isn't a way to look at that stuff, it is more you vs the world, but EasyCure has a point.
What will you decide?
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 26, 2008, 02:15:27 PM
Pale there isn't a way to look at that stuff, it is more you vs the world, but EasyCure has a point.
What will YOU decide?

*dramatic music*
Title: Re: Mega Man 9 (WiiWare)
Post by: NinGurl69 *huggles on September 26, 2008, 02:16:06 PM
the only right way to play an oldschool mega man game is on a nintendo system with a rectangular contoler in hand and only two buttons under your right thumb.

easy choice.

Anything else would be uncivilized.
Title: Re: Mega Man 9 (WiiWare)
Post by: vudu on September 26, 2008, 03:45:39 PM
I would go for Wii because of the controller.  But as long as you're not considering the 360 version you really can't go wrong.  ;)
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 26, 2008, 03:50:02 PM
So what'll it be Pale?
Title: Re: Mega Man 9 (WiiWare)
Post by: Caliban on September 26, 2008, 03:51:25 PM
I would think that the worst MM9 would be on the 360 just because the d-pad is the worst of the 3 controllers. The PS3 d-pad would be my second in choice. The Wii remote d-pad could be slightly bigger in its top surface area, but I think it's the best choice of all 3 systems. The classic controller d-pad is too big in my opinion.

Beat Concrete Man.

Downloaded MM9 soundtrack.

Rejoice.
Title: Re: Mega Man 9 (WiiWare)
Post by: Pale on September 26, 2008, 04:10:08 PM
Oh man the PRESSURE!!!!

I think i'm just gonna cave for the time being and play some Mega Man II on VC... wait and see if either system has any technical issues that would make the decision for me.

Really it all comes down to... Wii was the lead platform so it should be the most technically sound.  PS3 has a huge hard drive so I don't have to worry about moving stuff around...

It's a shame the Wiis design is what is causing me to consider the PS3 version...
Title: Re: Mega Man 9 (WiiWare)
Post by: UltimatePartyBear on September 26, 2008, 04:27:35 PM
Jewel Mans stage: you get a sliver of ground in front of the boss room entrance and spikes line the wall in front of you (above the door) and you need to reach it with a times jump from a swinging pendalum.

Oh man.  Don't tell me there's another one of those after the one I can't get past now.  Jumping off a variable speed platform moving along an arc is not something my muscle memory can help me with.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 26, 2008, 05:13:45 PM
Jewel Mans stage: you get a sliver of ground in front of the boss room entrance and spikes line the wall in front of you (above the door) and you need to reach it with a times jump from a swinging pendalum.

Oh man.  Don't tell me there's another one of those after the one I can't get past now.  Jumping off a variable speed platform moving along an arc is not something my muscle memory can help me with.

HMmmm thats not the one you can get passed?
Title: Re: Mega Man 9 (WiiWare)
Post by: UltimatePartyBear on September 26, 2008, 05:33:34 PM
I made that jump once, and I was low enough on energy that the set of floating diamond guys shortly after it killed me.  I don't know how close I was to the end, buy you made it sound like the door was right there.  Or were you talking about the miniboss room?
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 26, 2008, 07:33:58 PM
I made that jump once, and I was low enough on energy that the set of floating diamond guys shortly after it killed me.  I don't know how close I was to the end, buy you made it sound like the door was right there.  Or were you talking about the miniboss room?

No, the boss room... i think? crap i cant remember any more lol. Maybe you're right  and it is the mini boss room
Title: Re: Mega Man 9 (WiiWare)
Post by: Nick DiMola on September 26, 2008, 07:35:46 PM
It's the mini-boss room, I'm pretty sure of it.

Though the one before the boss room is even worse just in a different way.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 26, 2008, 07:38:08 PM
Thanks for clearing that up Mr.Jack!
I havent played since tuesday so my memory is fuzzy on that.
Title: Re: Mega Man 9 (WiiWare)
Post by: that Baby guy on September 27, 2008, 02:21:20 AM
Finally got it tonight, been working at chipping it away.  I think I've done four bosses in four hours, maybe a little less, which I don't think is bad.  So far, the stages haven't been too bad, Plug Man's was the worst, but I'm on Tornado Man, or whatever his name is, and the spinning platforms are, to me, harder than the platforms.  I'm calling it a night.

Galaxy Man, or Space man, or whomever, is easy.
Title: Re: Mega Man 9 (WiiWare)
Post by: NWR_Lindy on September 27, 2008, 10:44:52 AM
Yah, Galaxy Man is easy.  I have a feeling I started with the hardest levels first.
Title: Re: Mega Man 9 (WiiWare)
Post by: Nick DiMola on September 27, 2008, 11:18:28 AM
I just finished all of the robot masters and now I'm onto the Wily Stages which are kicking my ass at the moment. Also I just discovered the store (yeah I know), so I bought a couple things in there to help me along.

Hopefully won't be long now until the end.
Title: Re: Mega Man 9 (WiiWare)
Post by: Caliban on September 27, 2008, 07:34:55 PM
Yeah so I managed to beat all 8 bosses, and I got the "achievement" for beating them only with the mega buster at the expense of a few energy tanks of course.

I'm stuck on the first Wily stage. How am I supposed to pass the screen with the 3 lava currents? Actually delay any answer. I was reading on gamefaqs, while I was getting ready to post, about the abilities all the weapons have and believe it or not the solution to my question does not make any sense.
Title: Re: Mega Man 9 (WiiWare)
Post by: Spak-Spang on September 27, 2008, 08:09:25 PM
Caliban...I tried the solution you are supposed to do, but even then it is hard.  I can't get passed that part at all.
Title: Re: Mega Man 9 (WiiWare)
Post by: Morari on September 27, 2008, 10:04:38 PM
Finally got it tonight, been working at chipping it away.  I think I've done four bosses in four hours, maybe a little less, which I don't think is bad.  So far, the stages haven't been too bad, Plug Man's was the worst, but I'm on Tornado Man, or whatever his name is, and the spinning platforms are, to me, harder than the platforms.  I'm calling it a night.

Galaxy Man, or Space man, or whomever, is easy.

I blew through Plug Man's level. Plug Man himself is a different story however... those stupid little devices climbing up the walls and falling down onto me!
Title: Re: Mega Man 9 (WiiWare)
Post by: Caliban on September 27, 2008, 10:48:34 PM
Caliban...I tried the solution you are supposed to do, but even then it is hard.  I can't get passed that part at all.

I did it. It took me a few tries, but all I did was to be extra quicker on the trigger and time it right.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 28, 2008, 04:51:12 PM
ok so i'm in the wily stages and i found a cool lil trick vs the dragon mini-boss that was also in Magma Mans stage that i didnt know about before since i didnt have the proper weapon.

If you use the Blackhole Bomb against it, it sucks up the flames that make up its body and damages it a bit and dispatches it pretty easily, as well as looking freakin awesome!

i just happened to try it out cuz i was low on health and it worked perfectly. I checked some walkthrus to see if its mentioned and its not, so i feel happy about discovering it myself. Anyone else try this?
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on September 28, 2008, 05:22:57 PM
When I fought that mini boss initially I used all of the weapons I had which were Splash Womans Trident and Galaxy Mans Blackhole bomb. I takes about 4 BHB to defeat it.I found that out on my own.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 28, 2008, 05:33:00 PM
glad to see i'm not the only one. My play style with MM is usually not to use weapons outside of the boss battles.

I dont know if its cuz i like a challenge or i'm just cheap with weapon energy lol but thats how i've always been. Like i said i was low on health when i got to him so i was kinda desperate, i really just didnt wanna die and start the level over
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on September 28, 2008, 05:44:41 PM
I typically use the Mega Buster most of the time except when the mega buster is ineffective or can't reach the enemy. If I use a special weapon typically soon after that point there is a room where you can fight enemy's that respawn or  you move in the opposite way from where you are going then head back in your current direction and the enemy will reappear.
Title: Re: Mega Man 9 (WiiWare)
Post by: Toruresu on September 28, 2008, 05:50:43 PM
Ok, reading all of this makes me want to get this game.
Title: Re: Mega Man 9 (WiiWare)
Post by: DAaaMan64 on September 28, 2008, 05:52:44 PM
Ya I still haven't picked it up either. I just finished MM2 a few days ago...
Title: Re: Mega Man 9 (WiiWare)
Post by: vudu on September 28, 2008, 07:18:48 PM
Is it just me or is there no obvious robot leader progression?  So far I've beat four bosses and haven't found a single weapon to use against them that works better than my Mega Buster. 

I thought for sure the Black Hole Bomb I received from Galaxy Man would be great against Hornet Man.  Sure, it stopped his projectiles, but it didn't really hurt him at all.  Okay ... maybe against Splash Woman's fish attack.  Nope, that didn't work very well either.  Again, it stopped the attack but didn't hurt her very much.  Perhaps Plug Man would stop her (if the original Mega Man taught us anything, it's that electricity stops water).  Nope, that didn't do **** either.  Concrete Man's attack?  It was a long shot, and (as expected) it didn't pay off).  I wound up using my Mega Buster to wipe her out.

So now that I have Splash Woman's trident attack I tried to use it against Magma Man.  Water beats fire, right?  Nope.  (In hindsight, maybe Splash Woman before Concrete Man.  Water solidifies concrete?)

I'm loving the game, but it annoys me that I don't have clue about the optimal boss order.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 28, 2008, 07:47:30 PM
words

There is, you just havent found it yet.

Its not as clear as other mega man games though, but the order is there.
Title: Re: Mega Man 9 (WiiWare)
Post by: Caliban on September 28, 2008, 08:43:02 PM
Its not as clear as other mega man games though, but the order is there.

True, but...

Is it just me or is there no obvious robot leader progression?  So far I've beat four bosses and haven't found a single weapon to use against them that works better than my Mega Buster.

the Mega Buster, and the Energy tanks, are way more helpful against the 8 initial bosses.

ok so i'm in the wily stages and i found a cool lil trick vs the dragon mini-boss that was also in Magma Mans stage that i didnt know about before since i didnt have the proper weapon.

If you use the Blackhole Bomb against it, it sucks up the flames that make up its body and damages it a bit and dispatches it pretty easily, as well as looking freakin awesome!

i just happened to try it out cuz i was low on health and it worked perfectly. I checked some walkthrus to see if its mentioned and its not, so i feel happy about discovering it myself. Anyone else try this?

I read on gamefaqs about it, but I dust don't like using the BHB. I spam the hell out of my wasps on it, its just as useful if not quicker if done strategically.
Title: Re: Mega Man 9 (WiiWare)
Post by: Caliban on September 28, 2008, 09:50:08 PM
Incoming double post (sorry) ...

This can come to pose as a problem for me. Apparently the game does not save in between each Wily stage, and I'm guessing that playing MM1 and MM2 on the VC has spoiled me in that regard.
Yesterday I reached the boss on Wily's stage 2, and I died to a game over of course. I saved. Later on in the day I decided to go back and see if I could beat that boss, and lo and behold I was back at Wily's stage 1. I thought that maybe I didn't save it properly, or that by my own error I had saved it on the second slot which has happened before, so today I put myself to the task of reaching Wily's stage 2 yet again and then purposely died to a game over on the 2nd half of Wily's stage 2. If I continue I can of course continue from the stage I was playing, but if I decide to go to the store and by me some energy tanks I will start over from wily's stage 1.
It's a bummer for me, and I know that I can stock up on energy tanks and plow my way through, but still.
Title: Re: Mega Man 9 (WiiWare)
Post by: vudu on September 28, 2008, 09:54:02 PM
Its not as clear as other mega man games though, but the order is there.

No ****.  My complaint wasn't that was wasn't an order.  It was that there wasn't an obvious order.

Reading comprehension FTW.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 28, 2008, 10:33:49 PM
Its not as clear as other mega man games though, but the order is there.

No ****.  My complaint wasn't that was wasn't an order.  It was that there wasn't an obvious order.

Reading comprehension FTW.

F-U dudu.

Insults FTW
Title: Re: Mega Man 9 (WiiWare)
Post by: vudu on September 28, 2008, 11:03:48 PM
Personal insults are against forum policy.  Jonny is going to ban you.
Title: Re: Mega Man 9 (WiiWare)
Post by: that Baby guy on September 29, 2008, 12:11:18 AM
Is it just me or is there no obvious robot leader progression?  So far I've beat four bosses and haven't found a single weapon to use against them that works better than my Mega Buster. 

I thought for sure the Black Hole Bomb I received from Galaxy Man would be great against Hornet Man.  Sure, it stopped his projectiles, but it didn't really hurt him at all.  Okay ... maybe against Splash Woman's fish attack.  Nope, that didn't work very well either.  Again, it stopped the attack but didn't hurt her very much.  Perhaps Plug Man would stop her (if the original Mega Man taught us anything, it's that electricity stops water).  Nope, that didn't do **** either.  Concrete Man's attack?  It was a long shot, and (as expected) it didn't pay off).  I wound up using my Mega Buster to wipe her out.

So now that I have Splash Woman's trident attack I tried to use it against Magma Man.  Water beats fire, right?  Nope.  (In hindsight, maybe Splash Woman before Concrete Man.  Water solidifies concrete?)

I'm loving the game, but it annoys me that I don't have clue about the optimal boss order.

I had one hint in regards to Splash Woman:
She takes extra damage from the Mega Buster, two pellets of energy.  I knew that, but didn't know the boss order, and still don't.
After that, I realized that a "Laser Trident" isn't really a water attack, so I figured lasers and crystals mix interestingly, and went after Crystal or Diamond man, or whatever his name is.  I'm bad at remembering names.  From Diamond Man, I went to Plug Man, again, a guess in logic, I don't recall my exact reasoning, to be honest.  From Plug Man, I went to Galaxy Man, thinking it would short him out or something.  I took Galaxy Man out on my first try with the Buster, though, since I normally use the first attempt as a scouting method, but he wound up being far too easy.  I haven't played since then, so I've no idea if it's his weakness or not, and I don't know where to go, but I'm thinking Concrete Man, I haven't made up my mind yet, though.
Title: Re: Mega Man 9 (WiiWare)
Post by: Mashiro on September 29, 2008, 01:16:50 AM
Yeah the order of powers isn't obvious at all.

As far as I can tell here is what works against each robot master:

(My brains a little tired I may get some of the robot masters names wrong lol)

Galaxy Man = Mega Buster

Splash Woman = Mega Buster

Concrete Man = Splash Woman's power

Jewel Man = Black Hole Bomb (Galaxy Man)

Plug Man = Jewel Man's power

Tornado Man = Spark Shot (Plug Man)

Magma Man = Tornado Man's power

Hornet Man = Magma Flame (Magma Man)

Title: Re: Mega Man 9 (WiiWare)
Post by: Caliban on September 29, 2008, 01:29:52 AM
From what I've gathered from reaching the last level in Dr.Wily's castle, I can say that Mashiro got the right order except that both Galaxy Man and Splash Woman are wrong. You can definitely use C. SHOT on Galaxy Man, and you can definitely use H. CHASER on Splash Woman for bigger, and quicker damage.

By figuring out their weaknesses I've been able to get 4 QUICK DRAW challenges so far: H, J, P, and T.
Title: Re: Mega Man 9 (WiiWare)
Post by: Mashiro on September 29, 2008, 01:37:19 AM
Ah good to know thank you =D
Title: Re: Mega Man 9 (WiiWare)
Post by: vudu on September 29, 2008, 02:14:59 PM
Yeah ... I didn't any of your post.  ;)  Half the fun is figuring out the "correct" boss order.  I don't want to spoil it by having the answer given to me.

I'm just a little miffed that the order is seemingly completely random instead of some sort of logical progression.

Metal Man > Wood Man > Air Man -- SOMEWHAT LOGICAL
Plant Man > Tomahawk Man > Yamoto Man -- NOT AT ALL LOGICAL
Title: Re: Mega Man 9 (WiiWare)
Post by: UltimatePartyBear on September 29, 2008, 02:42:36 PM
I guess it's a good thing I started with Mega Man 3, so I don't even expect it to make sense.  Heck, Mega Man 3 even had two separate weakness loops.
Title: Re: Mega Man 9 (WiiWare)
Post by: NinGurl69 *huggles on September 29, 2008, 03:26:51 PM
Air Man > Crash Man?  AHAHAHAHAH WTF
Title: Re: Mega Man 9 (WiiWare)
Post by: vudu on September 29, 2008, 03:32:53 PM
In my defense, I said SOMEWHAT LOGICAL.

Besides, Crash Man jumps like a mofo, so if you couldn't figure out you need to hit him with a weapon that shoot diagonally it's your own damn fault.  ;)
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 29, 2008, 04:01:02 PM
Mega Man games have never been that logical.

Remember, MAV or Maxie (cant remember who) tried using Fire Mans weapon on Ice Man with no luck? Its the other way around, who'da thunk it!

Then theres MM2 where you use Leaf Sheild against Air Man. The only logic behind that was "we can clog his chest-fan thingy with a bunch of leaves, that'll do it right!?"

MM3 had us pwning the ninja-like robot that was Shadow Man with Top Mans little ballerina spins. You'd only know to use Pharoah Shot against Ring Man in MM4 if you were a fan of lord of the rings.. how Charge Kick works against Wave Man. Oh and Mega Man 6.... yikes! The only thing that makes sense there is the wind power blowing out Flame man and Blizzard Mans power killing off Plant man!

Title: Re: Mega Man 9 (WiiWare)
Post by: NinGurl69 *huggles on September 29, 2008, 04:24:00 PM
Yeah you'd think Air Man's leaf blower from Sears would render Wood Man's leaves inneffective.

Thank Zephos that Tales of Symphonia used classical elemental pairs.  Even if you were missing the primary opposite elemental, you could still take advantage of secondary elementals you might have.
Title: Re: Mega Man 9 (WiiWare)
Post by: vudu on September 29, 2008, 04:45:16 PM
Yeah you'd think Air Man's leaf blower from Sears would render Wood Man's leaves inneffective.

It did.  ;D  The mini tornadoes blocked the leaves.  You had to dodge them and then quickly hit Air Man with Leaf Shield before he shot more of them at you.
Title: Re: Mega Man 9 (WiiWare)
Post by: shammack on September 29, 2008, 07:41:08 PM
Why is the number of lives displayed in two digits when it's not possible to get more than 9?
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on September 29, 2008, 08:25:37 PM
I would guess it has that old school flair.

I just beat the game.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 29, 2008, 09:56:24 PM
congrats.

I had my older brother come over and play and he's amazed. He stopped caring for MM games after 3 or 4 and even then he only really liked MM 2. He's in love with this game and wants to come over next week to play some more, couldnt stop smiling while he got his ass kicked.

After he left i tried my hand at the wily stages.. they're not as tough as you guys make them out to be. Sure there were some "holy sh*t what do i do here" moments that might of induced a lil panic but if you keep a level head, they're actually a lil easier then some of the robot master levels.

 I got thru the first stage with one death, and went thru the second one without losing a life. I did however use an e-tank on the boss cuz i was so close to beating it and didnt want to start over. Died stupidly in the third stage and got a game over, i should of stocked up on lives before entering and saving at wilys fortress, stupid me.
Title: Re: Mega Man 9 (WiiWare)
Post by: Caliban on September 29, 2008, 10:08:25 PM
Congrats, Maxi.
Today I was really close to finishing this game, but I guess it will have to be done in the next couple of days.
Title: Re: Mega Man 9 (WiiWare)
Post by: Pale on September 29, 2008, 10:48:42 PM
Just wanted to update everyone saying I did play the demo on PS3 and it didn't feel quite right.  I compare that to playing Mega Man 2 on VC and I think I will go Wii after all.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on September 29, 2008, 11:01:13 PM
Just wanted to update everyone saying I did play the demo on PS3 and it didn't feel quite right.  I compare that to playing Mega Man 2 on VC and I think I will go Wii after all.

One of us, one of us. Gooble gobble gooble gobble
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on September 29, 2008, 11:43:56 PM
Thanks Everyone.

 A couple tips. If you need weapon energy stop in an area and restock your supplies.In the first area after the miniboss is one.In the second area in the second room with the hard hat enemies beat them climb the ladder then go back down.In the third area past the area where you are floating upwards with the spikes past that room there  is a enemy that goes left than right and it has a shield on it. There is another. Finally in the fourth area before you fight the bosses again there is one of those hard hat enemies.

Also try finding alternate ways of getting past a room.
Title: Re: Mega Man 9 (WiiWare)
Post by: Djunknown on September 29, 2008, 11:57:29 PM
Not meaning to derail this thread but found this funny/sad. Looks like some one doesn't like the concept of MM9 DLC. (http://www.destructoid.com/internet-tough-guy-too-poor-to-afford-2-mega-man-dlc-causes-sh-tstorm-105576.phtml#ext)
Title: Re: Mega Man 9 (WiiWare)
Post by: NinGurl69 *huggles on September 30, 2008, 04:36:17 AM
I like how Mega Man 7 had Proto Man as an unlockable and cost $70 back in 1995.
Title: Re: Mega Man 9 (WiiWare)
Post by: Caliban on September 30, 2008, 05:42:10 PM
Thanks Everyone.

How many hours (from your save file) did it take you to beat the game?
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on September 30, 2008, 09:45:30 PM
It took me 15 hours 57 minutes and 13 seconds.
Title: Re: Mega Man 9 (WiiWare)
Post by: vudu on September 30, 2008, 09:57:04 PM
HOLY HELL

I'm clocking in at about three hours and I'm currently on the second Wily stage.
Title: Re: Mega Man 9 (WiiWare)
Post by: NWR_Lindy on September 30, 2008, 10:12:31 PM
I'm going to be in the same boat aas Maxi.  I'm getting my ass kicked all over the place.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on September 30, 2008, 10:14:41 PM
Well most of that is because I stocked up on screws.It takes a long time to get 999 screws.
Title: Re: Mega Man 9 (WiiWare)
Post by: bustin98 on September 30, 2008, 10:59:51 PM
Why did I get this game? I can't even get past Galaxy Man's stage. Those damn helicopter thing-a-ma-jigs come down out of the sky and dropped me on some spikes, damn things.

It doesn't help that I haven't gotten the hang of which button is jump and which is shoot.

If only I was 14 again. I beat Contra without losing a life. I beat Ninja Gaiden. I beat Batman for gosh sake. Now I'm crippled because I depend on dual analog sticks and triggers.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on September 30, 2008, 11:06:04 PM
I am sure your skills are hidden within your mind.You just need to break through the new style of play you are used to.You can kick this games butt.
Title: Re: Mega Man 9 (WiiWare)
Post by: Caliban on October 01, 2008, 12:00:48 AM
Are you guys (vudu, silks, bustin98) serious? Specially you vudu, I thought you were good with Megaman games. Heck weren't you the one telling (suggesting) me to play MM2 on Hard?

It took me 15 hours 57 minutes and 13 seconds.

Oh, cool. I'm doing a good time then.
Title: Re: Mega Man 9 (WiiWare)
Post by: shammack on October 01, 2008, 07:30:23 AM
Why did I get this game? I can't even get past Galaxy Man's stage. Those damn helicopter thing-a-ma-jigs come down out of the sky and dropped me on some spikes, damn things.

Just walk in short bursts during the areas where those things drop down.  You can trigger them and stop walking and they'll fall right past you... no need to even step back.

Quote
It doesn't help that I haven't gotten the hang of which button is jump and which is shoot.

There's an option to invert them.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on October 01, 2008, 11:21:48 AM
Why did I get this game? I can't even get past Galaxy Man's stage. Those damn helicopter thing-a-ma-jigs come down out of the sky and dropped me on some spikes, damn things.

Just walk in short bursts during the areas where those things drop down.  You can trigger them and stop walking and they'll fall right past you... no need to even step back.

Quote
It doesn't help that I haven't gotten the hang of which button is jump and which is shoot.

There's an option to invert them.

why the hell didng Mega Man Anniversary Collection have that damn effin option!!!!! i still pull my hair out playing those games, probably more so now that MM9 delivered the RIGHT experience.
Title: Re: Mega Man 9 (WiiWare)
Post by: vudu on October 01, 2008, 01:54:58 PM
Are you guys (vudu, silks, bustin98) serious? Specially you vudu, I thought you were good with Megaman games. Heck weren't you the one telling (suggesting) me to play MM2 on Hard?

Serious about what?

And yes, I am pretty good at MM games and I was the one you told you to play MM2 on Hard because Normal is slang for "wuss".
Title: Re: Mega Man 9 (WiiWare)
Post by: Caliban on October 01, 2008, 02:12:18 PM
I just re-read your post vudu with a clear and non-tired mind this time. I retract my statement in regards to vudu.
Title: Re: Mega Man 9 (WiiWare)
Post by: vudu on October 01, 2008, 09:48:25 PM
Beat the game tonight.  Final play time was 4:43:43.  I wasted about an hour last night because I made it all the way to Wily, but then had to turn off the system, causing me to restart back at the beginning of the Wily stages.  Isn't it about time to abandon that tradition and let me save my progress during the castle?
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 01, 2008, 11:25:18 PM
First week sales are 140000.
Title: Re: Mega Man 9 (WiiWare)
Post by: NWR_Lindy on October 02, 2008, 03:11:59 AM
I think that's right on par with Bionic Commando: Rearmed, right?  I remember Capcom releasing a statement to that effect about BC:R.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 02, 2008, 03:21:21 AM
yeah I recall that. could you show me the sales of BCR.
Title: Re: Mega Man 9 (WiiWare)
Post by: NWR_Lindy on October 02, 2008, 03:34:43 AM
Ah, here we go.  BC:R did 130,000 in its first 7 days across both platforms.

http://blog.wired.com/games/2008/08/bionic-commando.html
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 02, 2008, 03:44:11 AM
Here is where I found MM9 sales (http://news.vgchartz.com/news.php?id=2162)

The sales of MM9 are for wiiware only
Title: Re: Mega Man 9 (WiiWare)
Post by: Halbred on October 02, 2008, 06:59:10 PM
Note to people who haven't beaten the game: Wily's Castle just keeps getting harder. Wily himself pulls out all the goddamn stops.

Recommendation: Farm for screws before taking that trip, stock up on 1ups, E tanks, M- tanks, all of the optional equipment (but none of the money-wasting one-use-only crap), set aside like an hour, and then go nuts.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 02, 2008, 07:03:16 PM
I agree that you should do all that Halbred.Although you should get every thing. It is better to be safe than sorry.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on October 02, 2008, 07:19:41 PM
i really didnt have that much trouble on the (first two) wily stages and only died on the third stage accidentaly. I'll have to go back though and finish it, hopefully this weekend
Title: Re: Mega Man 9 (WiiWare)
Post by: vudu on October 02, 2008, 08:13:26 PM
Wily himself pulls out all the goddamn stops.

This was actually one of the easier Wily battles of the series.  (Not nearly as easy as MM2, but still towards the painless side of the scale.)

It was the Rock Monster-esc Boss from the third Wily stage that was truly impossible.  I burned through three E tanks on that sonuvabitch.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 02, 2008, 08:19:21 PM
At first it was hard for me. but I got it down. You just have to time your jumps well and keep a eye on the one with the eye.
Title: Re: Mega Man 9 (WiiWare)
Post by: that Baby guy on October 02, 2008, 08:56:07 PM
Turns out after four bosses it's only taken me two hours, actually less.  I haven't progressed since then, though.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 02, 2008, 08:58:43 PM
In my second play through I beat the 8 bosses in 50 mins. And to correct myself I beat the game the first time at 4 hours and 30 min.
Title: Re: Mega Man 9 (WiiWare)
Post by: S-U-P-E-R on October 03, 2008, 03:16:22 AM
Some scrubs itt. First play through under 2 hours, second playthrough 1:09 (argh)

Check out my pro reference/guide to owning the hell out of MM9:
http://www.nintendoworldreport.com/forums/index.php?topic=26330.0
Title: Re: Mega Man 9 (WiiWare)
Post by: Caliban on October 03, 2008, 03:30:11 AM
I'm feeling like a loser now. 10+ hours for me, yet to be finished, and I haven't touched the game in 2 days lol.
Title: Re: Mega Man 9 (WiiWare)
Post by: IceCold on October 04, 2008, 03:50:26 AM
What are the sales compared to Live and PSN?
Title: Re: Mega Man 9 (WiiWare)
Post by: vudu on October 05, 2008, 12:44:07 PM
I completed my first speed run yesterday.  Total play time was 38:19.

(http://img.photobucket.com/albums/v144/kingvudu/mm9_clear.jpg)

I'm pretty pleased with this time.  I know I could pretty easily reduce that by about 5, but that's about it.  There weren't any places that slowed me down dramatically.

According to the Wii leader boards, the best clear time is 22 minutes.  I have no idea how this is possible.  YouTube doesn't have any full game speed runs yet, so if anyone knows of any please let me know.
Title: Re: Mega Man 9 (WiiWare)
Post by: DAaaMan64 on October 06, 2008, 01:55:38 AM
Seriously I haven't found this game to terribly difficult. UNTIL you get to the Wily stages. WTF is with this **** about not being able to save in the stage select screen?! I HATE having to REBUY all my items everytime I give up/die in the Wily stages. AND WHY CAN'T I SAVE BETWEEN 'EM or SOMETHING?

It would be so much better if they just made the stages harder, but I could save between 'em and my **** was replenished. But I have to take 30 minutes to but rush and hope I can make it through.

BTW, I must have wasted like freakin' 50% of my reserve items on the Yellow/Green devil left overs. BS
Title: Re: Mega Man 9 (WiiWare)
Post by: Spak-Spang on October 06, 2008, 11:44:43 AM
Rouge:  Use 2 save slots as Wily saves with all your credits.  When you try to beat the same buy all your items you need, and then go into battle.  If you lose...go to the other save and play a level you can easily beat and earn more credits and save with all your credits stored up again. 

That way you don't have to spend forever earning all your credits back.
Title: Re: Mega Man 9 (WiiWare)
Post by: KDR_11k on October 06, 2008, 02:01:21 PM
Urk, I don't think I'm going to beat the game if you can't save between Wily stages. Why the **** are they bringing that retarded mechanism back? Why are you supposed to play through the second half of the game in one sitting?
Title: Re: Mega Man 9 (WiiWare)
Post by: vudu on October 06, 2008, 02:17:14 PM
Why the **** are they bringing that retarded mechanism back? Why are you supposed to play through the second half of the game in one sitting?

To be fair, it only takes 15 minutes once you get good at it.  But I still agree with your point.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on October 06, 2008, 02:43:59 PM
Urk, I don't think I'm going to beat the game if you can't save between Wily stages. Why the **** are they bringing that retarded mechanism back? Why are you supposed to play through the second half of the game in one sitting?

Tradition.
Title: Re: Mega Man 9 (WiiWare)
Post by: DAaaMan64 on October 06, 2008, 03:17:55 PM
Is it really tradition though? MM2's Wily level's re fill your energy between levels!
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on October 06, 2008, 03:21:24 PM
Is it really tradition though? MM2's Wily level's re fill your energy between levels!

i don't remember it doing that but maybe its cuz i'm not a puss and once i get to his castle/fortress/love-shack i play tru ill the end.. LIKE A MEGA)MAN!
Title: Re: Mega Man 9 (WiiWare)
Post by: Djunknown on October 07, 2008, 11:39:22 PM
Anybody get the first batch of DLC yet?
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on October 07, 2008, 11:40:28 PM
oh god.... don't...
Title: Re: Mega Man 9 (WiiWare)
Post by: KDR_11k on October 08, 2008, 01:32:02 AM
Is it really tradition though? MM2's Wily level's re fill your energy between levels!

Well, none of the others do it. Yes, it's the way it worked in the past but it fails anyway.

Also when you play an old MM game on the VC you get the resume saves...
Title: Re: Mega Man 9 (WiiWare)
Post by: Spak-Spang on October 08, 2008, 01:47:39 AM
I bought the Endless Mode, and I must say it is really, really cool...and hard.  It is like they gave you these mini Mega Man levels that are well designed and glued together to be endless, evil.

Title: Re: Mega Man 9 (WiiWare)
Post by: Halbred on October 08, 2008, 06:59:20 PM
I downloaded Protoman Mode. It's like playing with the MM4 version of Mega Man. Proto's got the slide and the Mega Buster. He has a shield that repels pea shooter-type bullets. It's cool!
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on October 08, 2008, 07:23:14 PM
i'm surprised the DLC haters are being well behaved..

Which would you guys recommend (possibly getting first)

the endless level or protoman mode?

oh and i still havent beat the game :( i'm waiting for this weekend
Title: Re: Mega Man 9 (WiiWare)
Post by: Spak-Spang on October 08, 2008, 10:44:49 PM
The Endless Mode is a blast and is the best value for your money...I would recommend it first.  It is 300 points so you can get both for just 500 Wii points.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on October 08, 2008, 11:16:59 PM
yeah i think i'd get more out of that than protoman, though i wouldnt mind picking him up down the line.

aslo, Spak.... is that raptor taking a dump!?
Title: Re: Mega Man 9 (WiiWare)
Post by: Spak-Spang on October 09, 2008, 01:37:14 AM
Nope the raptor has a Bumble Bee Flying under it.  My friend who is the artist uses a Bumble Bee as a signature.

BEE-ow. 

Title: Re: Mega Man 9 (WiiWare)
Post by: vudu on October 09, 2008, 02:14:03 PM
The Endless Mode is a blast and is the best value for your money...I would recommend it first.

You might want to check out a video (http://www.youtube.com/watch?v=LsCynKN27lY) of endless mode before you buy it.  While there's certainly a lot of content there, the levels are really just a collection of screens, so the overall design feels a little cheap.
Title: Re: Mega Man 9 (WiiWare)
Post by: KDR_11k on October 09, 2008, 03:30:17 PM
Wow, that one drop in the water area where you choose one of three shafts to fall down and if you pick the wrong one it's insta-spikedeath looked damn cheap.

Then again, Maelstrom is complaining about the overuse of instakill in MM9 anyway (http://seanmalstrom.wordpress.com/2008/10/09/the-two-big-problems-of-mega-man-9/). I noticed a similar issue with Megaman X8, Capcom seems to see enemies more as a minor distraction while you avoid the instakill traps.
Title: Re: Mega Man 9 (WiiWare)
Post by: DAaaMan64 on October 12, 2008, 08:17:26 PM
Hey! I beat this! Those last stages are hard. I stocked up completely on lives, energy tanks, and mystery tanks and took care of the problem. ;) 

I didn't want to restart doing the Wily stages again so I did a lot of farming for refills at places I knew I could. In other words, my time was not so good. I timed in around 3 hours and 30 minutes!

Anyway, great Mega Man game.  I thought it was definitely better than 2. I'd score it a 9.5
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 12, 2008, 08:26:43 PM
Congratulations DAaaman!!!

Ok now that we have had time to play this how does this compare to previous games.This is now my favorite Megaman game with 3,2,4,6,5,1,7, and 8 following behind it.
Title: Re: Mega Man 9 (WiiWare)
Post by: NinGurl69 *huggles on October 12, 2008, 10:30:04 PM
"Hey! I beat this! Those last stages are hard. I stocked up completely on lives, energy tanks, and mystery tanks and took care of the problem."

Someone explain to me what these "e tanks" and "extra lives" are for.
What kind of "Mega Man" would use them?

This isn't Super Costco Wholesale Backup Energy Man for WiiWare.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on October 12, 2008, 10:53:17 PM
redbull gives you wings ;)
Title: Re: Mega Man 9 (WiiWare)
Post by: DAaaMan64 on October 12, 2008, 11:48:13 PM
"Hey! I beat this! Those last stages are hard. I stocked up completely on lives, energy tanks, and mystery tanks and took care of the problem."

Someone explain to me what these "e tanks" and "extra lives" are for.
What kind of "Mega Man" would use them?

This isn't Super Costco Wholesale Backup Energy Man for WiiWare.

Pro thinks he some kinda hot shot. Well pardon me while I step aside and let stick-up ass through. ;)
Title: Re: Mega Man 9 (WiiWare)
Post by: KDR_11k on October 13, 2008, 03:18:10 AM
Quote
This points to me that Mega Man 9 developers couldn’t really get the arcade elements all correct. However the loop began, I do not know:

Solution: Shop (spike shoes, energy tanks, etc.) was created to fix the inherent problems in the gameplay  -> Problem: Players could run around with infinite energy tanks  -> Solution: Instant kill stages -> Problem: Stages feel empty and require more than one shot enemies whose purpose is to knock player into hole/spikes  ->  Solution: Few enemies with extroardinary power, including minibosses  -> Problem: Without the right weapon or perfect playing, it is practically impossible to get through such enemies.  -> Solution: Shop where people can buy infinite energy tanks  ->  And so on and on as it loops.

If you want my guess the store was added because they did it in all recent Megaman games and found it a neat place to throw "easter eggs" like no-helmet mode and Roll's outfit changes into, then they added more useful items and those turned the game balance south.
Title: Re: Mega Man 9 (WiiWare)
Post by: Nick DiMola on October 13, 2008, 08:39:14 AM
Who cares about the store? I haven't even used it (didn't discover it till recently either) because I feel it kills the point of the game. If I can't beat it on my own merits, I'd rather not beat it.

Malstrom makes it out like you NEED to use the store... You don't, ever. All it does is make the game a bit more accessible to a few more people. Shouldn't he be happy about that?
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 13, 2008, 10:59:08 AM
I agree with you Mr.Jack. My plan was to go through the game without the items but I couldn't beat it without them.This is how it works for me when I play games. I have  to learn the ends and outs of the game till I have no problem with the game.I typically start on the lowest dificulty and inch my way up.

http://www.destructoid.com/blogs/craineum/the-aging-gamer-halloween-costumes-mega-buster-106667.phtml
^ in other news check this out if you want to make your own Mega Buster
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on October 13, 2008, 01:24:42 PM
Saw that earlier today. It's awesome but i dont like the fabric. A shiny coat of paint would of done nicely.
Title: Re: Mega Man 9 (WiiWare)
Post by: KDR_11k on October 13, 2008, 03:44:34 PM
Malstrom makes it out like you NEED to use the store... You don't, ever. All it does is make the game a bit more accessible to a few more people. Shouldn't he be happy about that?

I think that's not his main complaint, it's that they compensate for the easy access to energy tanks by plastering spikes everywhere instead of regular, damaging hazards (I'm not sure that's the fault of the shop though, they did that in MMX8 too). Can't say I've lost many lives to health depletion outside of miniboss/boss fights and I haven't bought any E tanks (one M tank but haven't used it yet).
Title: Re: Mega Man 9 (WiiWare)
Post by: vudu on October 13, 2008, 04:20:41 PM
Who cares about the store? I haven't even used it (didn't discover it till recently either) because I feel it kills the point of the game. If I can't beat it on my own merits, I'd rather not beat it.

The problem is there are only two E Tanks (that I can think of offhand) that can be found in the game outside of the store (one of which is far more trouble than it's worth).  And honestly, they're the only thing worth purchasing in the store except for maybe an M tank for use in Wily 4.
Title: Re: Mega Man 9 (WiiWare)
Post by: S-U-P-E-R on October 13, 2008, 09:50:28 PM
Who cares about the store? I haven't even used it (didn't discover it till recently either) because I feel it kills the point of the game. If I can't beat it on my own merits, I'd rather not beat it.

The problem is there are only two E Tanks (that I can think of offhand) that can be found in the game outside of the store (one of which is far more trouble than it's worth).  And honestly, they're the only thing worth purchasing in the store except for maybe an M tank for use in Wily 4.

Nothing in this post is true!

There's an E tank in plug man stage, and at least two that I remember in the Wily stages (plus an M tank). All of them are very, very easy to get.

And some of the stuff in the store is worth purchasing in a normal/speed run. Especially the spike protection. The spike protection is all. Buy the spike protection. Buy it now!
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 16, 2008, 06:13:40 PM
http://www.destructoid.com/the-aging-gamer-halloween-costumes-all-done--107955.phtml
^ the rest of the MM costume

http://www.destructoid.com/blogs/craineum/the-aging-gamer-halloween-costumes-mega-buster-106667.phtml
^ For completeness here is the Mega  Buster
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on October 16, 2008, 06:37:58 PM
haha father of the year award goes to that guy! I still think the helmet is too big but seeing that awesome family photo made me happy to be a geek.

Update for anyone who cares;

attempted to take on wilys fortress a second time (first serious attempt) and got to that third boss.. man he was a pain, i had to use two freaking etanks on him cuz i couldnt memorize the pattern of those blobs..

Then cam wily.. first form wasnt bad, could do that with no hits, but that second form killed me every time. blah!
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 16, 2008, 06:44:53 PM
I found the second form easy you just have to lure him to one side and then run to the other when he tries to smash you. You can user your mega buster on the first and second forms.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on October 16, 2008, 06:47:02 PM
i got that much, i just kept getting hit by the flame thrower attack (which is straight outta mm2<3)
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 16, 2008, 06:54:30 PM
When you see him moving over you go as far right as you can then rush back to the left this will give you room to dodge the flamethrower.:)If you are cramped you won't be able to dodge.
Also when you see him ready to fire go to the left side of the room and jump towards wily at the last possible second.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on October 16, 2008, 06:58:28 PM
or i can stock up on etanks ;) lol
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 16, 2008, 07:00:48 PM
Yeah I did that. I was fully stocked. I only ran out of those spike protector thingies.
Title: Re: Mega Man 9 (WiiWare)
Post by: vudu on October 16, 2008, 07:08:38 PM
Then cam wily.. first form wasnt bad, could do that with no hits, but that second form killed me every time. blah!

What weapon are you using?
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on October 16, 2008, 07:22:56 PM
Mega Buster, i tried to be cool :(
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 17, 2008, 06:30:24 PM
http://www.nintendoworldreport.com/forums/index.php?topic=26330.0
^ this is a good thread for help

Megaman 9 Special stage Q&A (http://www.gamespot.com/wii/action/megaman9/news.html?sid=6199525#)

Title: Re: Mega Man 9 (WiiWare)
Post by: Toruresu on October 17, 2008, 09:05:25 PM
I got this game 3 hours ago, can't put it down!

It's SO tough, so cool, so old school.

This is the kind of game that made us (me) a gamer.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 17, 2008, 09:16:41 PM
I felt the same way Toruresu when I got it it was tough but there was something that kept me coming back.

Currently I am trying to figure out the right order for Protoman since he starts with the jet and spring.The order may change.
Title: Re: Mega Man 9 (WiiWare)
Post by: Toruresu on October 17, 2008, 09:28:24 PM
I just got my first boss down! Galaxy Man dude :D

Took me a while hehe

I haven't read anything about the order of the bosses, so dont spoil it for me please :)

Awesome that Protoman is unlockable, and like you Maxi, this game keeps me going back for more!
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 17, 2008, 09:46:54 PM
Great Toruresu!
When I first played I started with Splash women then I tried the rest to get a feel for the levels.After that I went with Galaxy man then tried out the weapon on other bosses to see if it worked.
In addition to protoman there is this special stage.I don't have it but many forum members here do so feel free to ask them about it.
You know I need to play it now.:)
Title: Re: Mega Man 9 (WiiWare)
Post by: Toruresu on October 18, 2008, 01:18:29 AM
I continued playing, and got Jewel Man and the insect dude (forgot his name) and now, I'm stuck. Can't reach the other bosses yet hehe.

Tomorrow is another day I guess.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 18, 2008, 01:41:45 AM
The insect guy is called Hornet man.I find Hornet mans weapon very useful in attacking dodgy opponents and getting out of reach items.

On my protoman game I have Plugman, Magma Man and Tornado man left.

Oh I just remembered something on my Protoman game.If you are looking for E tanks and lives go to Plugman's stage.
Title: Re: Mega Man 9 (WiiWare)
Post by: KDR_11k on October 18, 2008, 01:50:14 AM
Dunno, I don't use Hornetman's weapon since it has low damage and moves slowly. Usually when there's something out of reach that I want to kill I use the black hole.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 18, 2008, 02:04:36 AM
Yes it is somewhat slow but it homes in on the enemy.So I think that balances it out.With the hornets it is fire and forget. The majority of the game I use the Mega or Proto Buster.I use the special weapons when I have to.

There is a right weapon for different situations.
Title: Re: Mega Man 9 (WiiWare)
Post by: Toruresu on October 18, 2008, 12:32:14 PM
After defeating Splash Woman, I think she wouldve been a better first boss for me. She died super easy with my buster.
Title: Re: Mega Man 9 (WiiWare)
Post by: Toruresu on October 18, 2008, 01:32:07 PM
Ok, only Magma Man left!
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 18, 2008, 01:36:33 PM
Yeah she is pretty easy you just got to time your jumps to evade the fish that she summons and fire at her in between.

Most people start with Galaxy man or spash women.Concrete man is pretty easy too.

Good luck with Magma Man!
Title: Re: Mega Man 9 (WiiWare)
Post by: Toruresu on October 18, 2008, 01:50:25 PM
Ok, Magma Man has been kicking my butt all over the place!

Jeez, I love this game haha
Title: Re: Mega Man 9 (WiiWare)
Post by: Toruresu on October 18, 2008, 02:00:19 PM
Magma Man is down!

Dr. Willy stages, here I go!

Edit: Dr. Willy stage #1 took 8 of my lives! I can't seem to pass the fire blasts I need to use the special weapon to make them solid.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 18, 2008, 02:14:15 PM
Wow I just beat Magma Man on my Protoman game. I have to wait on Wily. I have to stock up on lives and E tanks.There isn't a store on the Protoman game.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on October 18, 2008, 02:18:02 PM
Magma Man is down!

Dr. Willy stages, here I go!

Edit: Dr. Willy stage #1 took 8 of my lives! I can't seem to pass the fire blasts I need to use the special weapon to make them solid.

i can get past that part pretty easily, but.. if you find a weapon that does that, lemme know lol
Title: Re: Mega Man 9 (WiiWare)
Post by: Toruresu on October 18, 2008, 02:22:55 PM
Magma Man is down!

Dr. Willy stages, here I go!

Edit: Dr. Willy stage #1 took 8 of my lives! I can't seem to pass the fire blasts I need to use the special weapon to make them solid.

i can get past that part pretty easily, but.. if you find a weapon that does that, lemme know lol

I wish I knew how to do spiler tags. Its Concrete Man's weapon!
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 18, 2008, 02:25:52 PM
That it is Toruresu or you can use rush coil with the rush coil you have to do it quick.
Title: Re: Mega Man 9 (WiiWare)
Post by: Toruresu on October 18, 2008, 02:27:07 PM
OMG!

I forgot about the darned dog! LOL
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 18, 2008, 02:34:00 PM
Golden is going to be after you for that.

Thats one of the things  that I like about the game there are multiple solutions to each situation.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on October 18, 2008, 03:24:21 PM
wait.. i was kidding about an item, i thought rush was the only solution!
Title: Re: Mega Man 9 (WiiWare)
Post by: Toruresu on October 18, 2008, 04:29:55 PM
wait.. i was kidding about an item, i thought rush was the only solution!

I thought that weapon was the only solution. Anyways, now I can't even reach that part anymore. :(

I played Bomberman Blast for the past few hours, it really is fun.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 18, 2008, 07:58:14 PM
http://www.youtube.com/watch?v=5JwKGKTcd5w
^ here is a time attack of Magma man's stage
Title: Re: Mega Man 9 (WiiWare)
Post by: Toruresu on October 18, 2008, 10:09:37 PM
Dr. Willy stages 1 and 2 clear! :D

Ok, I admit I'm using the store now ;)
Title: Re: Mega Man 9 (WiiWare)
Post by: KDR_11k on October 19, 2008, 03:45:15 AM
Wait, how do you use Rush on the (first) room with the three horizontal fire beams? I checked for that but never saw an opening that would allow jumping through, when one beam stops another starts so there's never an opening.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 19, 2008, 04:14:54 AM
KDR you have to do it from the ladder as soon as you get in the room. Press right and then the bring rush out jump on rush and aim for the middle ladder.It has to be done before the beams start up and quickly.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on October 19, 2008, 03:44:47 PM
KDR you have to do it from the ladder as soon as you get in the room. Press right and then the bring rush out jump on rush and aim for the middle ladder.It has to be done before the beams start up and quickly.

what he said. you have to have rush land before you even get to the top of the ladder. What i do is jump up, reach the left most ladder and get the item up in the next room. Jump down to the next screen holding left while i do so, so when you do come to the previous screen you land on top the cannon, then rush jet to the right most ladder from there.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 19, 2008, 04:42:15 PM
There is a E tank up the left ladder.After you get the E tank you could do what EasyCure did.
Another thing you could do is after you get the E tank climb down  the left ladder till you are back in the three beams room and stay on the ladder and when the top beam fires have it go all the way over to the other side then fire a concrete shot towards the beam when it is solid drop down and get to the ladder.Also you can fire another concrete shot and the beam will become solid again.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 20, 2008, 02:00:06 AM
Megaman 9 no death run (http://gonintendo.com/?p=59956)

Well you knew it had to be done sooner or later.This is a great run if a bit long.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on October 20, 2008, 10:07:11 AM
There is a E tank up the left ladder.After you get the E tank you could do what EasyCure did.
Another thing you could do is after you get the E tank climb down  the left ladder till you are back in the three beams room and stay on the ladder and when the top beam fires have it go all the way over to the other side then fire a concrete shot towards the beam when it is solid drop down and get to the ladder.Also you can fire another concrete shot and the beam will become solid again.

i just wanna say "****" cuz i tried that and it didnt work for me so i had to attempt the whole rush coil thing myself. oh well, my way takes more balls ;)
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 20, 2008, 03:23:13 PM
EasyCure I was just offering another way through that area since that area is a trouble spot for most.Most of the time I use rush to get through that area.
Title: Re: Mega Man 9 (WiiWare)
Post by: Toruresu on October 20, 2008, 04:36:26 PM
Yeah, now I use Rush, its quicker than my old method.

But wow, I can't pass Ddr. Willy's 3rd stage and now I gotta stock up on extra lives and tanks and all that stuff.

Can't buy them either, only have 15 screws left lol
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on October 20, 2008, 06:18:20 PM
let me guess, you're stuck at the spikes?
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 20, 2008, 09:01:52 PM
http://www.youtube.com/watch?v=-0_sqQLUQzQ
^Fakeman stage
Title: Re: Mega Man 9 (WiiWare)
Post by: vudu on October 21, 2008, 01:47:51 PM
Wow, Fake Man's stage is a complete mess.  It looks like it was thrown together in an afternoon by a fan on an emulator.
Title: Re: Mega Man 9 (WiiWare)
Post by: DAaaMan64 on October 21, 2008, 03:55:06 PM
Really? that sucks :/
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 29, 2008, 07:49:07 PM
There is one more secret in MM9 (http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/5051879/Mega_Man_9_Mystery&post_num=7#126377021)

Also Toruresu where are you stuck at?
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on October 30, 2008, 10:23:00 AM
I don't wanna say the link didnt work, but it didnt work for me on this computer (the page kept flashing, nothing loaded) so.. whats the secret?
Title: Re: Mega Man 9 (WiiWare)
Post by: Spak-Spang on October 30, 2008, 10:26:34 AM
Nobody knows yet.  And nobody is saying.

The Speculation is maybe Bass is in the game, or a lost weapon not used in the game,
Title: Re: Mega Man 9 (WiiWare)
Post by: UltimatePartyBear on October 30, 2008, 12:08:17 PM
I don't wanna say the link didnt work, but it didnt work for me on this computer (the page kept flashing, nothing loaded) so.. whats the secret?

Were cookies being blocked?  That's one of those extremely stupid sites that will never load at all if you don't allow their cookies.
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on October 30, 2008, 01:34:23 PM
I don't wanna say the link didnt work, but it didnt work for me on this computer (the page kept flashing, nothing loaded) so.. whats the secret?

Were cookies being blocked?  That's one of those extremely stupid sites that will never load at all if you don't allow their cookies.

Could be, i never really played with the internet settings on my work computer.

Nobody knows yet.  And nobody is saying.

The Speculation is maybe Bass is in the game, or a lost weapon not used in the game,

Oh i see. I think Bass would be a cool edition, if he was able to somehow play like he does in Rockman & Forte/Megaman & Bass.
Title: Re: Mega Man 9 (WiiWare)
Post by: Toruresu on October 30, 2008, 10:38:19 PM
let me guess, you're stuck at the spikes?

YES! I still can't pass it, and I already used up all my lives and tanks. I saved it thinking I could skip to Willy's 3rd stage. /sigh

Now I'm back to collecting screws for stuff. Yes Im using the shop, sue me 8)
Title: Re: Mega Man 9 (WiiWare)
Post by: EasyCure on October 31, 2008, 08:58:31 AM
let me guess, you're stuck at the spikes?

YES! I still can't pass it, and I already used up all my lives and tanks. I saved it thinking I could skip to Willy's 3rd stage. /sigh

Now I'm back to collecting screws for stuff. Yes Im using the shop, sue me 8)

Haha. Patience is key young grasshopper. It took me like 2 hours to get thru that fucking thing AND get the M tank ;)
Title: Re: Mega Man 9 (WiiWare)
Post by: vudu on October 31, 2008, 01:48:44 PM
Now I'm back to collecting screws for stuff. Yes Im using the shop, sue me 8)

The best place to farm screws seems to be Hornet Man's stage.  There are two big screws in the level that are both very easy to get.  There's also a 1UP so you can stock up on those at the same time.  ;D

You can also hang out on the far right side of the stage with the Jewel Shield and let the potted plants continuously attack you.  If you stand on the platform between them they'll line up so when they die the screws fall right on you. 
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 31, 2008, 03:57:04 PM
There is also Plugmans stage near the end.I posted the place a few pages back.
Title: Re: Mega Man 9 (WiiWare)
Post by: vudu on October 31, 2008, 04:07:45 PM
Plugman's stage is also nice because it has an E Tank in it.
Title: Re: Mega Man 9 (WiiWare)
Post by: BeautifulShy on October 31, 2008, 04:12:15 PM
Yep it has a E tank then the place where you get screws and in the next room a 1 up.
Title: Re: Mega Man 9 (WiiWare)
Post by: Flames_of_chaos on November 11, 2008, 10:09:20 AM
Yep it has a E tank then the place where you get screws and in the next room a 1 up.

http://blip.tv/file/1416564/ check out this awesome fan made video.