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Gaming Forums => General Gaming => Topic started by: Aussie on April 18, 2005, 01:48:36 AM

Title: Banjo-Kazooie is back & now on XBox 360
Post by: Aussie on April 18, 2005, 01:48:36 AM
Looks like Banjo-Kazooie is back & it maybe a launch title for Xbox360

Microsoft recently registered a new website www.banjothreeie.com

For me i hope it's a launch title for Xbox360 becuase it's been over 4 years since the last Banjo-Kazooie console game that was Banjo-Tooie on N64

Banjo-Kazooie & Banjo-Tooie were very good Platformer games so i'm hopeing that this new version on XBox360 lives up to the Banjo-Kazooie name
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on April 18, 2005, 02:21:43 AM
A launch title?  The likelihood of that happening is...umm...ZERO...Rare still has to get Perfect Dark Zero and Kameo out first, both have which have been pushed back to the 360...

The chance of this game living up to the franchise?  *looks over at Grabbed by the Ghoulies*  .........*sigh* ;_;  
Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: kirby_killer_dedede on April 18, 2005, 03:06:23 AM
How creative is Banjo Three-ie?  Tooie rhymed with Kazooie, I got that, but...

Anyway, seeing how Rare's been doing lately...Xbox 360 owners shouldn't be too excited, nor should any of us feel as though we're missing out.  
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: Infernal Monkey on April 18, 2005, 03:08:27 AM
Banjo KazooThree is a better name.
Can't wait to play this when it's finished in about five years time!
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: kirby_killer_dedede on April 18, 2005, 03:24:46 AM
I quite like that name actually.

If they turn my Banjo into some sort of fur-texture crazy mongoose I'm going to punch someone at Rare for not deliberately going bankrupt the second they got bought by MS.
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: Ian Sane on April 18, 2005, 08:36:49 AM
I think Banjo-Kazooie worked well as a companion to Super Mario 64 but as a direct competitor to Mario it won't hold up as well.  With the N64 games it was "I liked Super Mario 64, let's buy this Banjo game as well" but now it will be "I can buy a Revolution for Mario or an Xbox 360 for Banjo."  As an "either or" Banjo isn't going to stand out as well.

Still it would be a smart move by MS to have Banjo Threeie be a launch title.  Mario very likely will be a Cube launch title and with Banjo MS is "cancelling exclusives".  Now obviously Mario has a lot more selling power and serious platformer fans would pick Mario first but it would a good way to keep the casuals on the Xbox 360.  If you own a 360 and Mario catches your eye Banjo might be good enough to keep you from buying a Revolution.  Sure Mario would be better but Banjo could sufficient enough to satisfy your platformer needs and keep you from buying another console.  By providing an alternative MS can keep a few platformer fans from jumping ship (similar to what Crash Bandicoot did on the Playstation).
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: KDR_11k on April 18, 2005, 08:42:32 AM
In other news, Rare decide to change their name to "Common Sequel Machine".
Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: Savior on April 18, 2005, 10:40:30 AM
Killer Instinct 3? That was promised as well
Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on April 18, 2005, 10:59:15 AM
Quote

Originally posted by: KDR_11k
In other news, Rare decide to change their name to "Common Sequel Machine".

What's sad is that Rare is still just working on games that were already "announced" for the Gamecube...
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: TheYoungerPlumber on April 18, 2005, 05:55:08 PM
Since when was Kameo moved to the Xbox 360?
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: kennyb27 on April 18, 2005, 06:06:53 PM
Please, Rare, don't ruin one of my favorite adventure/platformers on the 64.  I loved those games, I even loved Banjo on the GBA (despite some flaws).
Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on April 18, 2005, 06:14:10 PM
Quote

Originally posted by: TheYoungerPlumber
Since when was Kameo moved to the Xbox 360?

I was just basing off assumptions, sorry...Not only have there rumours of it being pushed back, but there really isn't any timeframe for Rare to release it on the XBox with Conker coming out in June...
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: nitsu niflheim on April 19, 2005, 03:30:54 AM
Myself, I don't care.  I never finished the first Banjo game (did get all but 1 jiggy piece), didn't bother with the second Banjo game, and don't care about this new mythical Banjo game.  And Kameo is in development hell, just like FFXII is over at Square-Enix.  
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: KDR_11k on April 19, 2005, 08:32:08 AM
Perhaps they'll just cancel Kameo to concentrate more on sequels?
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: nitsu niflheim on April 19, 2005, 10:02:53 AM
yes, seeing how grabbed by the ghoulies was a game of the year contender, it is in desperate need of rehashing/recylcing.

I think Rare is getting back at Microsoft for their comments on them putting out 5 games a year.  Just when a game is getting close, the decide to work on it some more, and more means when Hell freezes over for the most part.
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: Don'tHate742 on April 19, 2005, 10:32:45 AM
OH MY GOD........Saviour...Did you say they promised Killer Instinct 3?

I'd buy that in a second regardless of shoddy reviews. I played the first killer instinct on an SNES emulator day in and day out for 3 weeks......this was at school of course.

Killer Instinct Gold for 64 hit the spot...now this....I need this game.
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: TheYoungerPlumber on April 19, 2005, 11:47:19 AM
KI3 was probably "promised" with more than a dash of sarcasm on Scribes or something.  I really don't think Kameo will change platforms AGAIN (GC->Xbox already).  Honestly, it could be released near/after the Xbox 360 launch--MS claims it will support Xbox until 2007 (lol yeah right) but saving Kameo would be one way to back up that hollow claim.
Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: Galford on April 19, 2005, 03:39:54 PM
What about Perfect Dark Zero???
PD was one of three reasons I bought a N64.
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on April 19, 2005, 04:44:44 PM
It's already been pushed back to the 360, supposedly as a launch title...
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: kirby_killer_dedede on April 19, 2005, 06:03:36 PM
At this point I don't give a sh!t what Rare's doing.
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: KDR_11k on April 20, 2005, 02:52:48 AM
I wonder if MS will buy 3DRealms.
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: RABicle on April 20, 2005, 06:02:54 AM
The Banjo franchise went off the rails with Tooie. Tooie was less platforming, more bullshit walking around completing mundane task. Anyway Threeie will probably never be released, hopefully.

And there have been rumours that Rare have had prototype 3D Killer Instinct games as far back as 1999. Like Banjo 3, it'll never happen. Rare are a myth.
Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: King of Twitch on April 20, 2005, 02:10:58 PM
"We're delaying it for 360.... No not the system, we mean 360 years"


RIP Rare
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: KDR_11k on April 21, 2005, 07:47:11 AM
Hey, perhaps they'll give Banjo a gun and make the game darker like Jak 2 or Ratchet 4.
Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: vudu on April 21, 2005, 08:47:56 AM
Quote

Originally posted by: KDR_11k
Hey, perhaps they'll give Banjo a gun and make the game darker like Jak 2 or Ratchet 4.
You forgot to mention Shadow The Hedgehog.
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: joshnickerson on April 22, 2005, 04:41:24 PM
Rare still makes games?
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: NinGurl69 *huggles on April 22, 2005, 05:52:55 PM
Nah, they *pretend* to make games, and Microsoft believes them.

What they make are Conker screenshots.
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: mantidor on April 22, 2005, 08:55:39 PM
aw, rare my first experience with them was Donkey Kong Country 2, and it was so unbelievably awesome! I want that Rare back! why is that every developer shines so much when they are Ninty's second party and die when the go third? imagine every developer becoming second party... oh, gaming heaven ^_^
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: Savior on April 22, 2005, 09:20:02 PM
Actually Rare is still a Seccond party.


I wonder if the exodus  of developers is the reason why we get Grabbed by the ghoulies by rare (Not literally lol) and not quality games. Im anxiously waiting to see Perfect Dark 2, or is it Zero... but it was rumored to be celshaded back on the GCN, and judging from the joanna pics it looks like its still cel chaded. A cel chaded PD would most certainly suck

Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: kennyb27 on April 23, 2005, 05:21:08 AM
Quote

Originally posted by: Savior
Actually Rare is still a Seccond party.


I actually thought it was a first party of Microsoft now.  Hmmm..

Quote

I wonder if the exodus of developers is the reason why we get Grabbed by the ghoulies by rare (Not literally lol) and not quality games. Im anxiously waiting to see Perfect Dark 2, or is it Zero... but it was rumored to be celshaded back on the GCN, and judging from the joanna pics it looks like its still cel chaded. A cel chaded PD would most certainly suck
Actually, those pics are quite old.  So knowing Rare, they probably scrapped the whole game and started over (a couple times) since then.  So for all we know, the PD that actually is released might be "teh mAtuRe."
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: ruby_onix on April 23, 2005, 04:19:59 PM
Quote

I actually thought it was a first party of Microsoft now.

If rumors are to be believed, that's part of the problem.

Supposedly, Rare has/had three main "ranks". We can call them "Royals" "Nobles" and "Peasants".

Peasants do all the real work at Rare. It's a lousy job, and very easy to get. People are constantly quitting or getting fired, and Rare is constantly hiring. Your only hope to get ahead is to become friends with a royal.

Nobles organize everything. When something gets done at Rare, it's because of the skill and leadership of the noble, and the number of peasants under his/her command.

The royals are the Stampers, and anyone who's related to them. The Stampers own 51% of Rare, so they literally own Rare. Royals get assigned to take on jobs all over the place, from "noble" positions down to peasants and lowly janitors. But if they have a blood relation to the Stamper family, they automatically outrank everybody in the building, aside from other more-important royals, who are the ones who placed them in those jobs in the first place. Royals are the ones who gave the nobles their positions.

After Perfect Dark was completed, practically all the nobles in the Goldeneye/PD team except Martin Hollis jumped ship, effectively breaking the Goldeneye/PD team. Hollis wanted to rebuild, so the Stampers sent him a royal to serve as the noble in charge of the artwork in the game. She decided to shake things up and do the "Jo-anime Dark" thing, and Hollis broke the unspoken Rare rule and said the "n-word" no to a royal, so he was fired, which supposedly drove the last nail into the coffin of Rare's Goldeneye/PD team, and the peasants were assigned to other projects, except that Rare/MS seems to keep saying that they still have the Goldeneye/PD team, and it's just fine. Better than ever, even.

That's supposedly just "how things worked" at Rare.

But when Microsoft bought Rare, everything got shaken up. The Stampers don't own Rare. So why are they royal? Why do they walk around like they own the place? Why do the programmers keep having to brown-nose a janitor in order to keep their jobs?

It's like, what would happen to the American dollar if someone stole Fort Knox? The Stamper's power base just up and evaporated one day. Microsoft has it. And eveyrone is trying to figure out exactly what that means.
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on April 23, 2005, 04:31:30 PM
*whoops, never mind*
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: Robotor on April 23, 2005, 05:58:53 PM
That seems like a really messed up system Ruby onix, where did you find all that out?

And to stay on topic, I never really liked the first Banjo.  It was like the adventures of Errand Bear and his oppresed backpack bird.
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: killthenet on May 02, 2005, 04:09:59 PM
I'd just like to point out that the Stampers still own 51% of Rare, so Rare is very much their own company. How do you know all of this "inside information" then ruby_onix? Have you ever worked at Rare? Have you ever spoken to an employee of Rare? Or are you just spouting hearsay because "Rare betrayed us, and now they've gone crap!!!"

Which they haven't by the way. Their GBA games are brilliant and the only reason they've taken so long with their X Box games is because they've had to get used to the huge influx of new staff and they've had to learn how to program for a whole new machine. Rare basically doubled in size when Microsoft bought (some of) it, they had to build a whole new development building. I have yet to play Grabbed By The Ghoulies and I don't really like the look of it, but I'm definately going to buy an X Box for Conker, and hopefully Kameo, if not i'll just wait for the 360, i'm sure they'll have plenty more top quality games avaliable for that.  
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: ruby_onix on May 02, 2005, 05:41:51 PM
Quote

I'd just like to point out that the Stampers still own 51% of Rare, so Rare is very much their own company.

No, the Stampers bought the 49% back from Nintendo, then they sold the whole 100% to Microsoft. Microsoft didn't want Rare unless they could have it outright. Nintendo didn't sell their 49% to Microsoft.

Quote

How do you know all of this "inside information" then ruby_onix? Have you ever worked at Rare? Have you ever spoken to an employee of Rare? Or are you just spouting hearsay because "Rare betrayed us, and now they've gone crap!!!"

As I said, internet rumors. Rare is a big company. You don't have to go very far before bumping into people who claim to be former employees of Rare, and are quite willing to bitch about them, off the record. And I haven't seen anyone with similar authority ever try to deny these things.

I never said it was the truth (although it could be). It just needed to be said as an explanation for how "going first party" may be hurting Rare.

Quote

Which they haven't by the way. Their GBA games are brilliant and the only reason they've taken so long with their X Box games is because they've had to get used to the huge influx of new staff and they've had to learn how to program for a whole new machine. Rare basically doubled in size when Microsoft bought (some of) it, they had to build a whole new development building.

Bah. Rare's productivity has gone to hell. SFA was an N64 port. Kameo was practically supposed to be a GameCube launch title. As was their Donkey Kong (now just "mascot") racing game. Grabbed by the Ghoulies was... something. At least they have that. Conker is an N64 port... with SFA's "fur shading".

Unless Microsoft has gotten Rare to delay just about everything into becoming XBox2 launch titles, Rare needs every excuse at their disposal, multiplied by their legendary lack of productivity, and then we can still bitch about them being at an all-time low right now.
Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: nemo_83 on May 02, 2005, 06:59:15 PM
I am anxious to find out if Rare still has "it."  
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: killthenet on May 03, 2005, 04:44:35 AM
You're right. They are at an all time low on the productivity front, they've only released 5 games in 3 years. I'm pretty sure Microsofts plan for Rare was to develop for the Xbox 360 anyway, surely if they'd actually wanted 5 games a year from them, they would've dropped them or given them a major kick up the ass by now. Rare still has "it" in the handheld department at least, and now that they're used to the Xbox hardware, we'll be able to see just how good they are now.
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: couchmonkey on May 03, 2005, 11:05:40 AM
If Rare's own Scribes page is to be believed, fewer than 10 people left Rare after the Microsoft takeover.  Now, of course Rare has reason to lie in Scribes, but my opinion is that if Rare had something to hide with regards to that, it would just be quiet, instead of out-and-out denying it.  Again, from Scribes, Rare's own excuse for the lack of productivity is increasing team sizes, changing hardware, and redeveloping some of its games to match the Xbox demographic.

I admit I was wrong about Rare.  From all appearances, Nintendo was very smart to sell the company: it's had terrible productivity on home consoles and its best work has all been on the GBA.  I thought Rare would make a comeback, but it hasn't.  Not on home consoles, anyway.  But I'm still just naive enough to believe that Rare has been reorganizing the troops and that the company will return in a big way on Xbox 360.  Meanwhile, I'm glad I didn't buy an Xbox for Rare.  
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: KDR_11k on May 04, 2005, 02:30:30 AM
and redeveloping some of its games to match the Xbox demographic.

(marketspeak): Adding guns, removing light and filling characters with generic rage.
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: Deguello on May 05, 2005, 01:36:45 AM
I'd wager more than 10 people left.  I wouldn't put much faith in what their Scribes segment says.  Scribes also said that in 2002 "you will be playing Kameo on your GC's" and in 2001 "Sabre Wulf GBA is pretty much finished."  Then why did it take 3 years to release it?  
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: Spak-Spang on May 05, 2005, 05:57:57 AM
Ok.  I'm sorry but since when was Rare so great?

They gave us 2 potentially 3 great games on the Nintendo 64 and everyone thinks they are gods among developers.  They aren't.

Goldeneye
Perfect Dark
and maybe...
Conker

were their only great games.

Blast Corps had some huge flaws in the design and was repetitive and boring.

Banjo was a horribly designed platformer that forced you to repeat levels after you learned new moves, but the new moves didn't really open anything more exciting up.  Mario was infinitely better.

Donkey Kong 64 See Banjo
Conker See Banjo, but with humor

Rare is completely overrated, and Grabbed by the Ghoulies proves it.  MS hasn't gotten their money's worth yet from them.

Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: couchmonkey on May 05, 2005, 07:28:50 AM
I simply disagree with you.  I could go into a long argument why, but our tastes in gaming obviously differ so there's no point.  As far as my taste goes, most of Rare's N64 games are classics to me, with Mickey's Speedway USA being the only definite exception, and DK64 and Banjo-Tooie being the "sort-of" exceptions.
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: killthenet on May 05, 2005, 08:12:32 AM
Diddy Kong Racing is one of the finest racing games ever. Perfect Dark and Goldeneye are 2 of the finest shoot-em-ups ever. Banjo Kazooie, Banjo Tooie and Donkey Kong 64 are among the best platformers ever made, and Blast Corps and Killer Instinct are brilliant games. And that's just a few of their N64 games. They released many classics on the Super Nintendo, and they've released countless amounts of great games for the Gameboy line.

There is no way they're overrated.
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: Artimus on May 05, 2005, 09:01:03 AM
Great Rare games:
Killer Instinct
Donkey Kong Country 1 + 2
Goldeneye 007
Perfect Dark
Diddy Kong Racing

Good Rare games:
Banjo Kazooie
Star Fox Adventures
SabreWulf

Donkey Kong 64 was too repetitive and boring, especially.
Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: darknight06 on May 05, 2005, 09:16:19 AM
Blast Corps was a hard game at times but it was a lot of fun overall.  The dumptruck owned.  Along with Goldeneye and Perfect Dark, these were three of their best N64 projects IMO.

DKC2 was the best of the DKC series, 1 was good while 3 just felt like they were milking the franchise.

I've never played Conker so I'm not gonna comment on that.

I agree for the most part with Banjo and DK64, though Banjo was a bit better than DK.  Rayman 64 was better than both.

Diddy Kong Racing was OK, but nothing spectacular.  Even though it had the planes and the watercrafts, it still had this been there done that feeling.  That and it bugged the heck out of me that the game 80% of the time ran at a framerate of sub 20.

The KI series as a whole sucked.  Yeah it was pretty, but it had some of the most shallow gameplay this side of Mortal Kombat.  All you did was block each others opener until someone got hit so you can finish a canned combo.  The first KI didn't even have throws.  KI2 tried to remedy a lot of this, but it ended up turning into a boring rock-paper-scissors game.  Characters felt too similar.  Throws were implemented, but they were practically worthless outside of a combo and even then there were much better things you can do.  And I'm not even going to get into the infinites.  KI Gold removed most of the bugs, but it was still a dead game, now without a lot of the arcade's flash factor . (FMV, full color characters)  Overall, Capcom's worst fighting game was still leagues ahead of KI on a whole.  If they make another one they're going to have to go back to square one if they want it to be taken seriously these days.  
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: Spak-Spang on May 05, 2005, 01:53:32 PM
I am not saying that Rare didn't make some good games, but yeah Rare has been given too much credit over the years, much more than they ever deserved.
Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: Savior on May 05, 2005, 03:16:16 PM
Rare also helped with pushing the tech with Nintendo kinda like how Factor 5 does...  People seem to want to underate them now that they are gone but to me they were great under Nintendo.
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: Spak-Spang on May 06, 2005, 04:52:02 AM
Savior:  Nope.  People seemed to want to bloat them up because they were with Nintendo.

Rare makes technically impressive games with great graphics a neat since of humor, but they didn't know how to really push the limits of fun factor and gameplay.

Nintendo helped them with almost all of their games to get that aspect inline, and it took forever because Rare was more focused on the technical achievements.  Well, BAH! I don't see it.

Banjo Racing was overrated.  It was Kart racing, but you could also fly.  The levels were fun when you raced, but it was stupid putting that adventure mode to find the next racing in there.  It didn't blend well at all.

Banjo-Kazooie had you wondering around collecting stuff.  The early levels were completely stiff because you had like 3 moves until you learned more in later levels.  Then to fly you had to collect feathers and such which meant more collecting and then in the air you had to follow set paths to collect more.  BAH!  I know there was some good stuff in the game, but really it was overrated.

Goldeneye and Perfect Dark were great but how many years did they work on both projects?  Yeah exactly...if you can't make a great FPS in that amount of time...and once again Nintendo helped with the game alot.

Conkers was also only popular because of its humor.  The game had major design flaws for a Platformer, and too much downtime for stupid jokes and story.  It was one of the first platformers to show you can do a game without collecting items, but it wasn't as good as people stated.

Now Rare is off with Microsoft and we see once again they are pushing technical expertise above gaming and gameplay.  I predict we will get some amazingly pretty Xbox games or rather Xbox 360 games from them, but magic will be gone.

Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: Dasmos on May 06, 2005, 05:14:30 AM
Quote

Originally posted by: Spak-Spang
Goldeneye and Perfect Dark were great but how many years did they work on both projects?  Yeah exactly...if you can't make a great FPS in that amount of time...and once again Nintendo helped with the game alot.


EVERYONE LOVES GOLDENEYE!!!

What FPS has really come close to goldeneye and perfect dark in terms of pure shoot-out multiplayer gold...........the answer NONE!!! TS came close because it was made by the same people. Halo was good but not great.....it appealed to XBOX fans, because it was the only adequate game on the system.

XBOX guy 1: "THiS GAME r0x0rs"
XBOX guy 2: "Too right darling"
XBOX guy 1: "nE other GaMeZ to plae?"
XBOX guy 2: "Nope none all all SISTA"
XBOX guy 1: "HALOZ BEST GAMEZ EVERZ"
XBOX guy 2: "Come back to bed "
XBOX guy 3: "Yeah! "

Nothing IMO comes close to that rare FPS magixc!!!  
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: Spak-Spang on May 06, 2005, 05:30:36 AM
Dasmos:  On that we will completely agree.  Goldeneye and Perfect Dark have been the best FPSers ever.

Timesplitters: Future Perfect comes close to recapturing that feeling, but I think that game is too fast.  

Halo has always been too slow for me.  You feel like your guy is barely moving.  Its stupid.  

Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: couchmonkey on May 06, 2005, 07:12:39 AM
Spak-Spang, I don't know where you get the idea that Nintendo "helped" Rare with its games.  The company was making good games long before Nintendo got involved, and I've never heard anything about Nintendo getting involved with Rare's games other than to slip them the Donkey Kong and StarFox liscences.

I personally think that Rare is really good at pushing gameplay limits, but maybe it's just not in a way you like.  A lot of their games, like Conker and Battletoads, throw in tons of different types of gameplay which makes them a lot of fun to me.

Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on May 06, 2005, 08:02:14 AM
Spak-Spang, I don't know where you get the idea that Nintendo "helped" Rare with its games. The company was making good games long before Nintendo got involved, and I've never heard anything about Nintendo getting involved with Rare's games other than to slip them the Donkey Kong and StarFox liscences.

Eh?  Nintendo ALWAYS helps out devs that they are publishing games for...You think Retro Studios magically turned from crap to awesome just because they ate some magic beans?

Yes, Rare used to be really good at pushing gameplay limits...But people fail to understand that the people that used to work there DON'T anymore...Grabbed by the Ghoulies is not "pushing gameplay to its limits"...
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: Spak-Spang on May 06, 2005, 08:55:53 AM
Wow.  I didn't think I would get any supporters on the Rare not as Hot as they are believed.  However, Bill partially...maybe agrees.

I am not saying that Rare is bad.  I am saying they are overhyped.  Most people rate the best development companies are Nintendo then Rare...or so it seems on these boards.

Rare to me is about as good as an average Konami and Capcom game.  Good...yes, potentially great sometimes...but always great, Never.

Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: Arbok on May 06, 2005, 09:35:20 AM
Quote

Originally posted by: Spak-Spang
I am not saying that Rare is bad.  I am saying they are overhyped.  Most people rate the best development companies are Nintendo then Rare...or so it seems on these boards.


I assume you mean during the N64 days around when Perfect Dark was released, I know I haven't heard anyone talk that highly of them in a long time. Even back when they were still a second party. They did a lot of good games during the SNES and N64 days, although their quality even back at the end of the N64's life cycle was starting its slow drop.

Then SFA came along, which pretty much showed people that Rare could still make a great looking and sounding game (love that soundtrack) but they just didn't have it anymore in regards to the gameplay.
Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: Dasmos on May 06, 2005, 07:16:45 PM
I haven't played grabbed by the ghoulies what is it? What's the story? What do you do in it? How do you play it? What makes it bad?
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: KDR_11k on May 09, 2005, 03:25:44 AM
Google could have helped you with that.
Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: Dasmos on May 09, 2005, 04:01:26 AM
It did.........don't worry i know all about Rare's Xbox masterpiece...
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: couchmonkey on May 09, 2005, 08:20:20 AM
Yes, Retro did have help from Nintendo...in fact it was highly, highly publicized.  Everyone knows that Nintendo went in and fired a huge chunk of the company and canned everything but Metroid Prime and then kept a constant watch over it, because practically every Nintendo publication around printed that story.  On the other hand, I've never heard anything of the sort about Nintendo's relationship with Rare other than Nintendo asked Rare to use a couple of liscences here and there.

But going back to my initial position, it's taste.  Rare's games suit my tastes, and yes, I'm a part of the rabid Rare fanbase that even likes the games that scored low in reviews.  Objectively speaking, I don't know if Rare is really overrated, or if there just happen to be a lot of Nintendo fans like myself who still love Rare a lot - they're overrated by a certain group of people.  I bet if you go and hang out in Sony or even some Xbox forums, you'd get a much more neutral vibe about Rare.
Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: WesDawg on May 09, 2005, 10:15:09 AM
Quote

Great Rare games: Great Rare games:
Killer Instinct
Donkey Kong Country 1 + 2
Goldeneye 007
Perfect Dark
Diddy Kong Racing

Good Rare games:
Banjo Kazooie
Star Fox Adventures
SabreWulf

Donkey Kong 64 was too repetitive and boring, especially.

The fact that you left out Jet Force Gemini voids your opinion entirely.

Anyways, I really liked Banjo 1. Didn't get very far into 2. I really don't understand all the hate for collecting in Platformers. It never bothered me. In fact, I kinda looked forward to trying to find those last three pieces of ... whatever I was trying to find pieces of. It was challenging. Apparently people just don't like platformers. I don't like football games, or FPSs for that matter. That don't make Perfect Dark a bad game though.

PoP:SoT, now there was a crappy platformer IMO. Straight paths through every level. A single way over obstacles. Repetitive same moves in every room.  The more I think about it, the more I think people must be crazy to like what they like and hate what they hate.
Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: kennyb27 on May 09, 2005, 03:57:03 PM
I'll throw in my list (of the ones I've played):

Great games:
-Banjo-Kazooie (N64)
-Banjo-Tooie (N64)
-Diddy Kong Racing (N64)
-Goldeneye (N64)
-Perfect Dark (N64)
-Banjo-Kazooie: Grunty's Revenge (GBA)

Good games:
-Jet Force Gemini (N64)
-Star Fox Adventures (GCN)

Bad games:
-Donkey Kong 64 (N64)

As you can see, of the games I've played, I liked most of the Rare games that I've played.  

EDIT:  The more I thought about it, the more I thought BK:GR should be moved to the "Great games" category, I really liked that game.  It was just fun.
Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: MattVDB on May 09, 2005, 10:26:56 PM
Am I the only one who loved Jet Force Gemini?  I think that game absolutely rocked.  Yes, it did have a lame collect-o-thon, but I viewed it as classic gaming.  You know, the whole high score breaking type.  I thouroughly enjoyed the game, and loved that almost all of it could be played co-op.  How many adventures are co-op now a days?  It had an awesome play dynamic that was just fun.  The art style was pleasant, and a twist for the time.  Whatever system they made a sequel to it on, I would buy in a heart beat.
Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: kennyb27 on May 10, 2005, 04:41:52 AM
I didn't love it, but it was a good game.  The co-op was definitely cool, and I enjoyed parts of it, but I remember just losing interest in playing it after a while.
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: Spak-Spang on May 11, 2005, 04:25:55 AM
I couldn't stand the game, because it just felt cheap.  Enemies not in your view taking pot shots at you...and not because you forgot they were behind you, but because they were hiding in trees.  There was no way unless you knew they were there to kill them without taking at least one hit.  

Then in areas that didn't have this problem it just felt like repeative shooting and gunning.  

Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: couchmonkey on May 11, 2005, 10:13:58 AM
I loved JFG.  I was a little frustrated that I had to save/find every last Tribal to finish the game, but everything else about it was perfect to me.  I don't recall any problems with hidden enemies, but then I'm the kind of player who will stop and observe every nook and cranny of an area for enemies before I rush in.
Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: kennyb27 on May 11, 2005, 02:10:16 PM
Quote

I couldn't stand the game, because it just felt cheap. Enemies not in your view taking pot shots at you...and not because you forgot they were behind you, but because they were hiding in trees.
Ha. It's funny you mention that, I remember that too.
Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: MattVDB on May 11, 2005, 07:19:13 PM
Yeah, they did have those rooms where you would walk in, die, and go "wtf?".  That's what I liked about it.  How many games keep you on edge like that?  The bosses were swank.  The first time they get revealed is incredible.  The graphics were excellent for the time, and the cutscenes are examples of "done right" cut scenes (those, and StarFox 64s).  The challenge the game had was, in my opinion, only hindered by the neccesity of collecting every tribal.  Most areas weren't bad, or too long, in the tribal collecting, and really pushed the exploring part of the game.  There is no denying that; the game was huge.  In my opinion Metroid Prime is similar to JFG, except every part was done right.  Don't tell me the Elite Phazon Trooper didn't remind you, at least slightly, of JFG bosses.....*please?*
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: Aussie Ben PGC on May 11, 2005, 10:26:06 PM
I really liked Jet Force, I was just mind-numbingly awful at it on my own.  So the good thing was being able to play co-op with my friend.  I remember us fighting for hours and hours against those two hopping Mantis bosses that repeatedly destroyed us over and over and over.  It was such a genuine victory for us when we finally managed to beat them.  And let's not forget the old Diamond Geezer.

"HELLO TOSH WHAT CAN I DO YOU FOR?  HA HA."

And then there were those level names.    We all know about them, right?
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: Deguello on May 11, 2005, 11:14:39 PM
AWRIGHT TOSH!
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: Aussie Ben PGC on May 12, 2005, 03:19:06 PM
Damn, I KNEW I had it wrong.
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: Spak-Spang on May 13, 2005, 04:35:38 AM
MattVDB:  That isn't good game design, that's the defination of BAD game design.  You should always be able to react and escape death with or without knowing the room and level you just walked into.  

The only game series that is forgivable in is Resident Evil, and even then that is only arguably fogivable because of the scare element of horror games.  

It really all comes to the feel of the game.  A should never feel like it is stacked against.  It can feel intense by making the odds seem impossible, but a great player should always be able to beat any part of the game by skill, and not memory of where traps and enemies are.

Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: MattVDB on May 14, 2005, 02:19:57 PM
Play Jungle Beat and say that again.  That game was all about memorization, and it was hailed as a return to classic gaming (along with touch and go) in the sense that it put you in one area, and told you to do your best.  That's how I view JFG.  Each "section" was it's own level that needed to be conquered.  I can only guess that the sections were too big for most peoples tastes to not enjoy.  Besides, honestly, I can only think of one level (the first one?) that had enemies shooting at you "before you saw them."  Going back and playing again, it was, most often, only because you failed to look.  I don't see that as poor design, I see that as poor skill at that point.  Later in the game, you would never let them do that to you.  How often did people die without knowing the enemy was?  I can't recall ever having that happen...

Thinking back, I've probably replayed that game more then any other game in the past 6 years, start to finish that is.  You do have to give it credit, for what it did wrong, it did a lot of things right.  I don't agree with the tribal hunt, but I don't think it as bad as the note collection from the Banjo series, although it is worse then the Prime titles.  Eh.
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: Spak-Spang on May 14, 2005, 06:46:52 PM
Matt:  I played Jungle Beat.  Yeah memorizing the levels will always allow you to play better...BUT you can beat the level and game without memorizing the game.  There is a difference.

Yoshi's Touch and Go heralds back to some even more traditional game with random levels...and that actually hurts the game.  It is still pretty good, but it still hurts it.

Once again though you can still beat the level without getting hurt even playing that level for the first.  In fact, since it is a one hit kill game, you completely have to beat the level on one life.

Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: KDR_11k on May 14, 2005, 08:59:40 PM
I agree, cheap deaths suck. It's completely unacceptable to have a sequece where you have to know ahead of time what will happen to survive. Sure, the first time it will often surprise you and you might perform sub par because of that but you should NEVER die just because you haven't wasted five lives on figuring out which tiles trigger that trap. That's why many people HATE Nethack. Cheap deaths AND permadeath (die once, your character is gone forever) are a nasty combinations. Nethack veterans will tell you there are ways to avoid everything but a lot has to be learned by trial and error (e.g. food rots  in a few steps time, then it poisons you and poisoning is fatal).
Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: MattVDB on May 14, 2005, 11:03:41 PM
Cheap deaths suck, there is no way around that.  I guess what I was wondering was when do cheap (occasional and avoidable) hits translate into poor game design?  I missed that.  Cheap hits/deaths are a big reason why I don't play fighters outside of SSB.  "I pulled off the *insert super combo here*(when all they did was randomly hit buttons)"  
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: KDR_11k on May 15, 2005, 11:38:41 PM
In fighting games there are no cheap hits, you can deflect or counter any attack. Well, in GOOD fighting games there are no cheap hits.
Title: RE:Banjo-Kazooie is back & now on XBox 360
Post by: darknight06 on May 16, 2005, 06:56:14 AM
"In fighting games there are no cheap hits, you can deflect or counter any attack. Well, in GOOD fighting games there are no cheap hits. "

Virtua Fighter 4 right now might be the only game that fits that definition of good.
Title: RE: Banjo-Kazooie is back & now on XBox 360
Post by: KDR_11k on May 16, 2005, 10:06:08 PM
What attacks are unavoidable in SC2?
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Djunknown on March 29, 2008, 02:10:50 PM
Super bump!

Banjo Kazooie lives again. (http://www.gamernode.com/news/6399-banjo-kazooie-is-alive-coming-to-the-360-in-2008/index.html)
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: DAaaMan64 on March 29, 2008, 04:28:42 PM
Quote
I still believe (my opinion guys) that mascot games should go the way of the dodo. Unless they have a really solid story (which they never do). You don't need some cute character as an excuse for some lame jumping puzzles and coin/star/ring/orb collecting.

ROFL oh man
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Ceric on March 29, 2008, 09:36:38 PM
2005... I didn't realize this thread was that old.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Djunknown on March 30, 2008, 11:14:16 PM
Typical Rare I guess? They're perpetuating their stereotype after all...
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on March 31, 2008, 12:05:09 AM
If they can make the game even half as fun as the original I'll be happy... =(
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Spak-Spang on April 06, 2008, 12:27:46 AM
But you see Bill them even being able to make the game is problem. 

Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on April 22, 2008, 11:31:21 PM
The game will FINALLY be revealed MAY 13TH! =D

(At least, that's when the embargo on Banjo news is up...)
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: GoldenPhoenix on April 22, 2008, 11:34:27 PM
I so want to be excited for this game, but give Rare's track record I can't.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on April 22, 2008, 11:36:45 PM
Believe me, this could be the straw that breaks the camel's back...Maybe...

Why am I such a Rare whore?  ;_;
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Nick DiMola on May 12, 2008, 11:43:38 PM
Well looks like some more Banjo information has been revealed. It is going to have a strong focus on vehicle building and a lesser focus on platforming. **face palm** Seriously Rare, do you have to ruin everything?!?!?

Read more about the train wreck here (http://kotaku.com/5008803/banjo-kazooie-3-named-detailed).

Oh and it is now called Banjo Kazooie: Nuts and Bolts.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on May 12, 2008, 11:45:00 PM
I'm so depressed... =(
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: GoldenPhoenix on May 13, 2008, 12:39:48 AM
I bet Nintendo is kicking themselves now for letting Rare go. Microsoft has struck gold with Rare and this brilliant idea. Now if only Nintendo would make the next Mario about kart-building that would be AWESOME.

Ok not really
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Locke Cole on May 13, 2008, 12:46:22 AM
I'd rather Rare try something new, rather then try to rehash and fail  (Perfect Dark: Zero anyone?).

I mean it can't be that bad, the impressions from a poster on GAF

Quote
Banjo (slated for November):
- Building vehicles is basically like playing with LEGO. You can always jump in and out of the vehicle editor and come right back to the game with the new design.
- Parts are easily placed and moved around. You don't have to worry about connecting the motor with the wheels for example. Just place everything so they stick together and don't get in the way.
- Vehicle designs can play a large role in missions. We saw one where you had to collect coconuts from a field and got a small truck that could suck them up. Unfortunately you couldn't fit all the coconuts in the truck and had to back and deliver them in a large barrel. We were then shown how you could create a helicopter with a hook, that could pick up this large barrel, fly to the coconut field and fly low to scoop the coconuts in the barrel.
- Physics are awesome in this game and everywhere! With one design I placed the foot-in-a-box weapon behind a propella, and when I tried to use it, the foot/boot couldn't get past the propella... well, until I used it enough times to actually kick the propella off the vehicle!
- Pixel art... imagine the possibilities (Rare already had an example of this, paying homage to a certain plumber)
- Multiplayer is great fun with the ability to either chose from pre-fabricated or own vehicle designs. It still needs some polish here and there, but showed great promise.

along with these final impressions
Quote
Did I find it fun? Me and colleague haven't stopped thinking about it since we played it. It was extremely fun being able to create your own vehicles however you wanted it and play around with them. Just that in itself. It works so great! Add balloons and it will start to float. Add wings and you can actually steer in the air and fly around. Add inflatable balls and you won't sink when landing on water. Add a propella and you got propulsion in the water. Everything makes sense and work exactly how you think they will.

Now take that concept into multiplayer...

Seriously has me somewhat excited
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: GoldenPhoenix on May 13, 2008, 12:47:53 AM
It should almost rival the breakthrough that was Star Fox Adventures with its fresh perspective of "We don't need many stinking ships to fly".
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Locke Cole on May 13, 2008, 12:51:17 AM
Starfox Adventures was the result of Dinosaur Planet not releasing on N64, being shoved onto the Gamecube, and Nintendo deciding it would be a good idea to shove Starfox characters into it.  The game wasn't great admittedly, but the flying parts were at most tacked on as a afterthought.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on May 13, 2008, 12:57:45 AM
Man those impressions sound so bad...So bad...SO AWFUL!  Why couldn't they just make a bloody new franchise and leave Banjo alone!? ;_;

Just imagine if the next Mario game was all about vehicles and they almost completely abandoned the platforming aspect...It's DISGUSTING...
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: GoldenPhoenix on May 13, 2008, 01:02:27 AM
Man those impressions sound so bad...So bad...SO AWFUL!  Why couldn't they just make a bloody new franchise and leave Banjo alone!? ;_;

Just imagine if the next Mario game was all about vehicles and they almost completely abandoned the platforming aspect...It's DISGUSTING...

I hope the next Halo game has Master Chief throwing water balloons at jay walkers. Who really wants another FPS in the Halo series?

Perhaps the next GTA game can revolve around the protagonist going to rehab and if you commit a crime you are thrown in prison with real time affecting when you get out. That would be so cool in that the series won't be rehashed!
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on May 13, 2008, 01:11:02 AM
Oh, and apparently there's only 6 worlds now...A lovely 33% decrease from the 9 levels in both N64 games...Man I hope those 1600 collectible vehicle pieces were worth it because I'm seething right now...
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: DAaaMan64 on May 13, 2008, 01:15:27 AM
Ah who cares how many worlds there are without playing it first. Those worlds could be tons bigger than the original and there could be more to do. etc.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on May 13, 2008, 01:22:20 AM
I care!  What was so awesome about the previous games was the amount of variety in theme, something I sincerely doubt can be equaled in fewer worlds...

(http://img219.imageshack.us/img219/1666/i4674311pm5.jpg)

.....................*groan*
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Deguello on May 13, 2008, 03:35:42 AM
*Groan* is right.  They've had seven years to brainstorm Banjo and the best they can come up with is this?

Not only that, this game is DESTINED to fail on the 360 marketplace, mainly due to demographics (its funny how this principle is only applied in respect to Wii and non-gamers, and not applied in the opposite direction.)

The only thing it has going for it is name recognition... among N64 fans... a long time ago.  This has "flop" written all over it.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Svevan on May 13, 2008, 04:21:27 AM
looks awesome - how much is a 360?
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Nick DiMola on May 13, 2008, 07:19:31 AM
I'd rather Rare try something new, rather then try to rehash and fail  (Perfect Dark: Zero anyone?).

Perfect Dark Zero was NOT a rehash. If it was it might've actually been decent. Instead they changed the core of the game and they lost the entire direction that the first game had. Not to mention they RUINED the multiplayer which was so awesome in the first I just don't see how they screwed it in the second.

ARGHHHHHHHHHH, it makes me so angry that this is what Rare came up with to continue one of my favorite series of all time. They could've just dumped this idea in a new franchise and left Banjo alone.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Pale on May 13, 2008, 10:05:08 AM
So were the wiimote clone rumors all bonk then?
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NinGurl69 *huggles on May 13, 2008, 11:47:13 AM
No, Banzo keeps the Xwand in his front pants pocket.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: DAaaMan64 on May 13, 2008, 12:31:42 PM
I'd rather Rare try something new, rather then try to rehash and fail  (Perfect Dark: Zero anyone?).

Perfect Dark Zero was NOT a rehash. If it was it might've actually been decent. Instead they changed the core of the game and they lost the entire direction that the first game had. Not to mention they RUINED the multiplayer which was so awesome in the first I just don't see how they screwed it in the second.

Have you reviewed Mario Kart yet?
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Nick DiMola on May 13, 2008, 12:55:02 PM
I'd rather Rare try something new, rather then try to rehash and fail  (Perfect Dark: Zero anyone?).

Perfect Dark Zero was NOT a rehash. If it was it might've actually been decent. Instead they changed the core of the game and they lost the entire direction that the first game had. Not to mention they RUINED the multiplayer which was so awesome in the first I just don't see how they screwed it in the second.

Have you reviewed Mario Kart yet?

That would be a bad idea. You think Jonny's review sparked some hate, I'm pretty sure mine would make me get death threats.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: DAaaMan64 on May 13, 2008, 12:58:30 PM
I'd rather Rare try something new, rather then try to rehash and fail  (Perfect Dark: Zero anyone?).

Perfect Dark Zero was NOT a rehash. If it was it might've actually been decent. Instead they changed the core of the game and they lost the entire direction that the first game had. Not to mention they RUINED the multiplayer which was so awesome in the first I just don't see how they screwed it in the second.

Have you reviewed Mario Kart yet?

That would be a bad idea. You think Jonny's review sparked some hate, I'm pretty sure mine would make me get death threats.

That was just a joke about ruining multi-player.  I mean Battle mode.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NinGurl69 *huggles on May 13, 2008, 01:09:23 PM
I once stole first place from Bill by being the jerk who got the good items at the back of the pack.

I don't drive all that well.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on May 13, 2008, 02:29:13 PM
Well, here's the first footage of the game (http://msxbxnm.vo.llnwd.net/d1/inside_xbox/en-gb/2008/05/rare_ep1cut2.wmv)

And again...*groan*...
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: vudu on May 13, 2008, 02:42:58 PM
Well looks like some more Banjo information has been revealed. It is going to have a strong focus on vehicle building and a lesser focus on platforming. **face palm**

Oh, com'on ... I mean, it worked for Jak 3, right?  ... right?!
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Nick DiMola on May 13, 2008, 02:44:08 PM
Mother of god! Rare what have you done ...

Oh and in response to vudu: Totally! ... not. Everything after Jak and Daxter = FAIL
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Spak-Spang on May 13, 2008, 05:13:46 PM
I just finished watching a video of this game, and I am trying to decide what I think.

Now, I have never been a Banjo-Kazooie fan.  I always thought the game was a poor Mario ripoff that had great graphics, but the gameplay just didn't feel right to me.  Now I understand, many...if not most disagree with me so I look at Banjo-Kazooie as a highly regarded game, that I personally just didn't quite get.

This new game seems to bring some interesting new ideas and elements to the platforming universe.  Being able to build vehicles and weapons to specifically solve puzzles, bosses and other game elements sounds really fun if it is playable and designed right.  So in that regards the game appears to have promise. 

However, everyone fearing the heart of the game is ruined or could be hurt has a good point.  Why am I a Bear with a bird in my backpack if I can just build a machine to fly?  or a Motorcycle to Drive faster?  It is like I don't need the bird at all.  The idea of needing both characters to get through the game is ruined.

Now, the game still good be great, and keep in mind the new trailers of course are going to focus only on the new vehicle aspect, there is probably much traditional platforming in the game as well.

Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on May 13, 2008, 05:20:24 PM
Why am I a Bear with a bird in my backpack if I can just build a machine to fly?  or a Motorcycle to Drive faster?  It is like I don't need the bird at all.  The idea of needing both characters to get through the game is ruined.

At the point in the trailer where the developer said "Kazooie's moves are replaced by...," I just about cried...It's a cold-hearted kick to the groin for Banjo-Kazooie fans when you take out what made the original game unique (using both Banjo and Kazooie's unique NATURAL abilities to get through the worlds) and shoe-horn the franchise into a completely different game...
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NinGurl69 *huggles on May 13, 2008, 05:24:54 PM
Wow that looked like a WiiWare idea given the RareHD treatment.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Flames_of_chaos on May 13, 2008, 06:51:31 PM
I like this part from Shane Kim's interview

"Is Rare, I asked Kim, a developer that better suited to the audience and platforms of Nintendo gaming?

The short answer, Kim said, is no. But he did acknowledge that Rare hasn't yet met it's full potential on the Xbox 360. Neither Perfect Dark Zero or Kameo were the massive hits that Microsoft expects and Viva Pinata, he said, was a game that attracted a casual audience but was much deeper than that sort of gamer expected or was interested in playing.

But Rare's upcoming titles could turn that around. Viva Pinata: Trouble in Paradise, for instance, hopes to fix that disconnect between the audience it attracted and its accessibility by adding online and local co-op and tweaking gameplay.

And while Banjo-Kazooie: Nuts & Bolts isn't a true sequel to the franchise, its concept, a vehicle platformer, was entirely the idea of Rare and its developers."
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NinGurl69 *huggles on May 13, 2008, 06:53:31 PM
"was a game that attracted a casual audience"

AHAHAHAHAAHAHHAAHAHHA

Just cuz you wanted teh casuals doesn't mean you managed to attract them.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Svevan on May 13, 2008, 07:11:04 PM
Well, here's the first footage of the game (http://msxbxnm.vo.llnwd.net/d1/inside_xbox/en-gb/2008/05/rare_ep1cut2.wmv)

And again...*groan*...

I can't watch this video, it's in another language
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Svevan on May 13, 2008, 07:18:15 PM
lol "long eh vity" instead of "lonjevity"

yeah okay, I see where Bill is coming from; this is not the B-K sequel I REALLY want, but it does seem pretty rad on its own. Just seeing those B-K graphics and hearing the B-K music got my heart a pitter pattering. Bill is entirely right: the removal of Kazooie's moves is bullshit. Now she can pick up blocks SWEET LAME.

Makes me want to pull out Banjo Tooie and finish it. I know B-K up and down and have beaten it numerous times. I have to give myself a solid two years in between playthroughs cause I know it too well. B-T is not as focused, but is still amazing. This game, uh, looks like a good Jet Force Gemini sequel, not a B-K sequel.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: GoldenPhoenix on May 13, 2008, 09:44:55 PM
Hearing the interview on IGN makes me cry. I like how they say that basic components of the previous BK games were "characters, humor, graphics" and that will appeal to the fans of the series. Funny I thought people loved the games because they were fun and witty platformers? Is Rare that bankrupt creatively that they cannot figure out how to innovate while keeping platforming as the primary element (Like Mario Galaxy). Not sure if the level shows in indicative of design but they look so lifeless, flat and BORING like they were built for freaken vehicles.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Flames_of_chaos on May 14, 2008, 02:29:10 AM
Hearing the interview on IGN makes me cry. I like how they say that basic components of the previous BK games were "characters, humor, graphics" and that will appeal to the fans of the series. Funny I thought people loved the games because they were fun and witty platformers? Is Rare that bankrupt creatively that they cannot figure out how to innovate while keeping platforming as the primary element (Like Mario Galaxy). Not sure if the level shows in indicative of design but they look so lifeless, flat and BORING like they were built for freaken vehicles.

Well GP if your making a vehicle based platformer you have to make the stages life flat and boring ;). If rare continues this path then Microsoft will never get a good investment value from Rare since down the pipeline theres this Viva Pinata 2 for 360 and Viva Pinata Pocket Paradise for DS.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NinGurl69 *huggles on May 14, 2008, 02:56:47 AM
I love it.

Cue RARE: IT EATS MONEY! picture
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Flames_of_chaos on May 14, 2008, 03:49:25 AM
I love it.

Cue RARE: PINATAS EATS MONEY! picture

Fixed
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: KDR_11k on May 14, 2008, 04:34:12 AM
Looks to me like Rare wanted to make Ratchet and Clank, not Banjo-Kazooie.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: blackfootsteps on May 14, 2008, 05:15:06 AM
Gee, the platforms in this game seem... how do I put this... rare
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Nick DiMola on May 14, 2008, 11:16:26 AM
Kotaku's impressions of the game (http://kotaku.com/5008967/banjo-kazooie-nuts--bolts-hands+on-impressions) seem to be less than stellar. Apparently creating vehicles seems to be fun, but the main gameplay of the game seems shallow and is totally focused around creating the proper vehicle to complete a challenge. Of course this is a hands-on with a demo and the full game may be more than this, but at this point, Rare is not exposing if there is more to the gameplay mechanic but remarked that "Creating vehicles to complete the challenges is the crux of the game."

Lame.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Arbok on May 14, 2008, 11:34:27 AM
So... anyone notice the Pokémon Yellow stand in the video? Kind of an odd thing to have at Rare, since I don't think they had anything to do with the game.

Anyway, yeah... it doesn't even look like Banjo Kazooie anymore. The graphics are quite nice, to be honest, but I have zero interest in the game from what I'm seeing. I don't know, it's one thing to evolve a franchise, like Mario Galaxy, and it's another to take it in an almost completely different direction, as they appear to be doing here.

I think someone on the Kotaku blog said it best:

"So…evolving the platformer by removing the platforms.
good plan."
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Flames_of_chaos on May 14, 2008, 12:12:09 PM
Is it me or does the vehicle building interface remind you of building a Gummy ship from Kingdom Hearts?? And that was one part of the game that I hated the most in KH. Also if you look carefully theres an 8-bit Mario in the unveiling trailer.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: GoldenPhoenix on May 14, 2008, 12:14:32 PM
Is it me or does the vehicle building interface remind you of building a Gummy ship from Kingdom Hearts?? And that was one part of the game that I hated the most in KH. Also if you look carefully theres an 8-bit Mario in the unveiling trailer.

That is what it reminded me of!
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Flames_of_chaos on May 14, 2008, 01:05:50 PM
 And this is what happened to Banjo Kazooie's reputation Boom Blox Style. (http://revver.com/video/885217/boom-blox-banjo-kaboomie)
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: GoldenPhoenix on May 23, 2008, 08:13:24 PM
I have a feeling I"m all alone in that my favorite BK game is Banjo-Tooie (And I LOL at this game topping either of the previous games!).
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on May 23, 2008, 08:15:53 PM
Just let this topic die and let's pretend this game doesn't exist... =(

Personally I like Banjo-Kazooie and Banjo-Tooie about equally...However, Banjo-Tooie has those dumb FPS stages, a shifty framerate, and those awful "MASH A MASH A MASH A" races against that canary, so it gets docked some fractions of a point...
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: GoldenPhoenix on May 23, 2008, 08:33:30 PM
Just let this topic die and let's pretend this game doesn't exist... =(

Personally I like Banjo-Kazooie and Banjo-Tooie about equally...However, Banjo-Tooie has those dumb FPS stages, a shifty framerate, and those awful "MASH A MASH A MASH A" races against that canary, so it gets docked some fractions of a point...

Yeah I remember the FPS Stages and the framerate thing but they didn't bother me much (Forgot the canary race!). I think both games had a unique approach, BK was more "linear" while BT was more open. I did appreciate that Rare didn't take away the music notes when you died in BT, that was one improvement I liked quite a bit.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: thomasz on May 25, 2008, 09:02:45 PM
Really! We can play on XBox 360.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: blackfootsteps on May 25, 2008, 10:04:00 PM
Really! We can play on XBox 360.

Yes, and as you can see, everyone here is thrilled and grateful.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NWR_insanolord on May 26, 2008, 01:16:01 AM
The thing is, no matter how bad this game is it's going to sell. As the closest thing to a platformer on the 360 it will sell to people who only own a 360 that want a platformer, and it will sell because of the Rare name and the Banjo-Kazooie name, mostly to Nintendo fans that also own a 360
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: DAaaMan64 on May 26, 2008, 01:17:49 AM
I don't know, I don't tend to think it will sell that well.  But that's me.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: GoldenPhoenix on May 26, 2008, 01:40:38 AM
The thing is, no matter how bad this game is it's going to sell. As the closest thing to a platformer on the 360 it will sell to people who only own a 360 that want a platformer, and it will sell because of the Rare name and the Banjo-Kazooie name, mostly to Nintendo fans that also own a 360

I'm not so sure about that. Rare has not done that hot on 360 and I'm not sure the market is there for a BK game. We'll see, but I'm leaning towards it being more of a bomb then a success.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: DAaaMan64 on May 26, 2008, 01:55:54 AM
I agree with GP. But maybe I'm wrong.  I don't really want to see B-K as a franchise die. If I ever ever get a 360, I will play this game.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: GoldenPhoenix on May 26, 2008, 04:05:09 AM
I agree with GP. But maybe I'm wrong.  I don't really want to see B-K as a franchise die. If I ever ever get a 360, I will play this game.

I can't see it doing well with the new design choice. They are basically alienating old fans of the series and it really is no longer a platformer but some vehicle combat/action game if I am looking at the news correctly. We'll see but I really have a feeling this may be the end of the BK franchise and it is too bad it looks to end on a bad note.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NWR_insanolord on May 26, 2008, 04:19:43 AM
I agree with GP. But maybe I'm wrong.  I don't really want to see B-K as a franchise die. If I ever ever get a 360, I will play this game.

You disagree with me but then you prove my point. Unless they unexpectedly nail the game it's not going to be a hit, but the groups I mention will buy enough to probably make sure the series doesn't die.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: DAaaMan64 on May 26, 2008, 04:31:04 AM
I agree with GP. But maybe I'm wrong.  I don't really want to see B-K as a franchise die. If I ever ever get a 360, I will play this game.

You disagree with me but then you prove my point. Unless they unexpectedly nail the game it's not going to be a hit, but the groups I mention will buy enough to probably make sure the series doesn't die.


I think they could get it right, but it will still do bad.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: blackfootsteps on May 26, 2008, 05:57:46 AM
With this latest trailer the game has gone from an insta-buy to a rental for me. And I haven't rented a game in years.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on May 26, 2008, 08:17:46 AM
Quote
"As the closest thing to a platformer on the 360 it will sell to people who only own a 360 that want a platformer..."

Not many...

Quote
"...and it will sell because of the Rare name and the Banjo-Kazooie name..."

Again, not many... :tpg:

Quote
"...mostly to Nintendo fans that also own a 360"

Maybe this...But then again, I'm pretty sure most Nintendo fans that own a 360 are disgusted with the new design just like me, so uh, 0 for 3?  (http://i212.photobucket.com/albums/cc48/BillAurion/Assorted/428.png)
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: KDR_11k on May 26, 2008, 09:13:20 AM
I think the lack of platformers won't sell BK, the XBox is known for lacking platformers and those who care probably bought another system anyway.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NinGurl69 *huggles on May 26, 2008, 01:37:36 PM
Bill must be excited for this game.  It's a reason to touch his 360 one more time.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Caliban on July 09, 2008, 09:36:52 AM
I just watched the recent 2 part video walkthrough on IGN (http://media.xbox360.ign.com/media/015/015334/vids_1.html), and from my understanding the game is typical Banjo-Kazooie but with vehicles to aid us in reaching points in the game which otherwise would take a good few minutes to reach if we just walked the characters, it is that vast. I'm liking the concept of vehicular platforming, and also the ability to create my own vehicles. I have yet to read the preview (http://xbox360.ign.com/articles/886/886432p1.html), but I'm certain it will give me some more insight on what this game is all about.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Nick DiMola on July 09, 2008, 01:06:35 PM
Hmm, just read this preview, it seems like it might be alright, though the vehicular stuff still seems a bit too predominant. I'm more interested again though.

Also curious, they mention alot of grab this and twist that, gyroscope etc. I'm beginning to wonder if all those Xbox 360 Wiimote rumors are true...
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NinGurl69 *huggles on July 09, 2008, 03:04:05 PM
Casltevania Judgement is shaping up to be more interesting.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: GoldenPhoenix on July 09, 2008, 04:30:00 PM
I need to watch some of the videos but the game still looks way too flat from the pictures.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Caliban on July 09, 2008, 06:22:37 PM
Casltevania Judgement is shaping up to be more interesting.

I wonder if you're the riddler, or the riddle.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: DAaaMan64 on July 09, 2008, 06:29:58 PM
woops
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: blackfootsteps on July 09, 2008, 11:14:02 PM
Hmm, just read this preview, it seems like it might be alright, though the vehicular stuff still seems a bit too predominant. I'm more interested again though.

Also curious, they mention alot of grab this and twist that, gyroscope etc. I'm beginning to wonder if all those Xbox 360 Wiimote rumors are true...

In the dev interview Ken Lobb (traitor ;)) even says (paraphrased): 'when you twist the controller...' Apparently MS have denied this suggests a controller enhancement, stating that the player holds a face button in conjunction with rotating an analog stick.

I can't see any evidence from those IGN videos that this game still retains B-K's platforming roots. Climbing up 3 ladders on a crane does not a platformer make. It just looks like a whole lot of driving around. I'd prefer smaller, well designed areas as opposed to giant Daytona USA tracks.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Nick DiMola on July 10, 2008, 10:28:04 AM
I can't see any evidence from those IGN videos that this game still retains B-K's platforming roots. Climbing up 3 ladders on a crane does not a platformer make. It just looks like a whole lot of driving around. I'd prefer smaller, well designed areas as opposed to giant Daytona USA tracks.

Agreed. I thought Banjo-Tooie got a little too big on the Overworld. Banjo-Kazooie had it nearly perfect.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Peachylala on July 12, 2008, 08:56:18 PM
I found that the back-tracking killed Banjo-Tooie. It's like that redid Donkey Kong 64 and just replaced the five main characters with a bear and bird.

I am also saddened that B-K 360 is not called Banjo-Threeie. Then again, maybe it shouldn't be.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Flames_of_chaos on August 19, 2008, 11:55:15 AM
Ready your spring-loaded propeller boat and fasten your seatbelt, “Banjo-Kazooie: Nuts & Bolts” is hitting U.S. store shelves on November 14, and pre-orders begin today. For the retail price of $39.99, those who pre-order at participating retailers will get in on all the Banjo fun right off the starting line, and as a special bonus, will also receive a free download code for the original “Banjo-Kazooie,” launching on Xbox LIVE Arcade later this fall.

As Kazooie likes to say, “The early bird gets the worm.” Since the original “Banjo-Kazooie” will not debut on Xbox LIVE Arcade until a couple weeks after “Banjo-Kazooie: Nuts & Bolts” releases, pre-ordering the game gives you a two-week head start on the Arcade title and the opportunity to take advantage of “Stop N’ Swop” before anyone else. “Stop N’ Swop” rewards players’ accomplishments in the new game with extra content and features in the Xbox LIVE Arcade game, giving fans who pre-order “Banjo-Kazooie: Nuts & Bolts” the chance to experience more Banjo action than ever.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Nick DiMola on August 19, 2008, 12:00:40 PM
Epic fucking win
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Caliban on August 19, 2008, 12:01:55 PM
$39.99? Interesting, yet alluring. I would still buy this game at $59.99 anyway.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: GoldenPhoenix on August 19, 2008, 12:09:25 PM
Wow, I'm amazed they are giving away B-K away for free, I would have payed for it!
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Nick DiMola on August 19, 2008, 12:21:21 PM
Wow, I'm amazed they are giving away B-K away for free, I would have payed for it!

Haha, me too! Microsoft, thank you for hooking me up. Between the value price and B-K for free I don't which is better. All I do know, Stop 'n Swop is goin down this Fall.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on August 19, 2008, 12:45:24 PM
Shiiiiiiiiiiiiiiiiit, those BASTARDS luring me in with the only thing that could! >=O
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Schadenfreude on August 19, 2008, 01:43:53 PM
You sold me on the game Microsoft. You sold me.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NWR_pap64 on August 19, 2008, 07:48:19 PM
Ready your spring-loaded propeller boat and fasten your seatbelt, “Banjo-Kazooie: Nuts & Bolts” is hitting U.S. store shelves on November 14, and pre-orders begin today. For the retail price of $39.99, those who pre-order at participating retailers will get in on all the Banjo fun right off the starting line, and as a special bonus, will also receive a free download code for the original “Banjo-Kazooie,” launching on Xbox LIVE Arcade later this fall.

As Kazooie likes to say, “The early bird gets the worm.” Since the original “Banjo-Kazooie” will not debut on Xbox LIVE Arcade until a couple weeks after “Banjo-Kazooie: Nuts & Bolts” releases, pre-ordering the game gives you a two-week head start on the Arcade title and the opportunity to take advantage of “Stop N’ Swop” before anyone else. “Stop N’ Swop” rewards players’ accomplishments in the new game with extra content and features in the Xbox LIVE Arcade game, giving fans who pre-order “Banjo-Kazooie: Nuts & Bolts” the chance to experience more Banjo action than ever.

This includes Gamestop and EB Games, right? I hope they do.

And Stop N' Swop?? Does this mean that Rare finally figured out how to work the extra features into the original game???
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Schadenfreude on August 19, 2008, 08:21:28 PM
The pre-order bonus is now available on Amazon: http://www.amazon.com/Banjo-Kazooie-Nuts-Bolts-Xbox-360/dp/B0019MLWL4/ref=pd_bbs_sr_1?ie=UTF8&s=videogames&qid=1219191530&sr=8-1 (http://www.amazon.com/Banjo-Kazooie-Nuts-Bolts-Xbox-360/dp/B0019MLWL4/ref=pd_bbs_sr_1?ie=UTF8&s=videogames&qid=1219191530&sr=8-1).

I already pre-ordered.  ;D
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: DAaaMan64 on August 19, 2008, 08:24:04 PM
Those Rare style graphics don't transfer well to 360 style. Banjo and Kazooie look dumb.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NWR_pap64 on August 19, 2008, 09:13:42 PM
Those Rare style graphics don't transfer well to 360 style. Banjo and Kazooie look dumb.

I admit that's the only thing that annoys me about the game. The textures and designs look splendid, but the character design is so so.

I also hope the vehicle mechanic works well. If done wrong it could mean clunky driving controls, weird physics and slow gameplay.

EDIT: I don't know why, but I get the feeling the pre-order bonus only applies to online orders...

The Amazon page says that you'll get the code 5 days after the game is released. How will this work when you pre-order the game at a store? Will they give you the code when you pick up the game or do you have to wait a few more days after you pick it up?
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Flames_of_chaos on August 20, 2008, 01:09:44 AM
Amazon just sends out a mass email to people who pre-ordered it. I'm sure for retail stores you will get a paper token or something that you have to scratch a silver strip or pull a paper tab to reveal the code.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Flames_of_chaos on September 20, 2008, 07:40:09 PM
Achievements

Pointless Collector 10
Take part in the L.O.G. badge collecting challenge at the start of the game in Spiral Mountain

Open Nuts 10
Place the Nutty Acres Game Globe on its plinth in Showdown Town

Next-Next-Gen 10
Place the LOGBOX 720 Game Globe on its plinth in Showdown Town

History Lesson 15
Place the Banjoland Game Globe on its plinth in Showdown Town

Let the Games Begin 15
Place the Jiggosseum Game Globe on its plinth in Showdown Town

Super Banjo Universe 20
Place the Terrarium of Terror Game Globe on its plinth in Showdown Town

My First Bank 10
Bank your first Jiggy in Showdown Town

Little Banker 20
Bank 10 Jiggies in Showdown Town

Big Banker 30
Bank 30 Jiggies in Showdown Town

Shower of Gold 40
Bank 60 Jiggies in Showdown Town

Jiggillionaire! 50
Bank 131 Jiggies in Showdown Town

Pimped Up 20
Complete the Showdown Town Trolley with Parts won from Grunty battles

Witch Hunt 50
Defeat Grunty at the end of the game

My First Trophy 10
Earn a T.T. Trophy from any challenge

Few Trophy Pts 20
Earn 10 T.T. Trophies from any challenges

More Trophy Pts 30
Earn 30 T.T. Trophies from any challenges

A Lot of Trophy Pts 40
Earn 60 T.T. Trophies from any challenges

Be Crateful 15
Find and return two crates to Mumbo's Motors

Blueprint Buyout 15
Buy a blueprint from Humba in Showdown Town

Roid Rage 15
Train Banjo once in the Showdown Town gym

Start to Free the Showdown Six 15
Free and re-house a Jinjo in Showdown Town

Vigilante 15
Lock up a Minjo in Showdown Town

Bingo! 20
Complete a line on the Bingo card at King Jingaling's Palace

Stop 'n' Swop 0
Return a Stop 'n' Swop crate to Mumbo's Motors

BBQ Beef 20
In Nutty Acres, they like their steak well done

Massive Damage 20
Aim at the 10 legs for massive damage

Test Your Strength 20
Roll up, show the whole of Banjoland how strong you are

Great Balls of Fire 20
Take a heavy ball around the Jiggosseum and get a burning sensation

Ultimate Combo 20
More like a three-hit combo in the Terrarium of Terror

Floater in the Pipe 20
Eeurgh! That's not going to help the Test-O-Track plumbing

Burn the Witch! 20
Showdown Town witch hunt

Head for Heights 20
Find the best view in Showdown Town

Fuzz Off! 20
POP goes the Weasel!

Paint Your Wagon 10
Paint any part of your vehicle in Mumbo's Motors

Speedy of the Colossus 25
Build a vehicle with 200 blocks or more and go over a set speed

Minimalist 25
Build a vehicle with five blocks or less and go over a set speed

Whoa Nelly! 25
Travel in a vehicle over a set speed

Loose Change 20
Collect ALL the Showdown Town Loose Change

Arcade Pwner 20
Finish all levels of Klungo's Arcade game

Sunday League 20
Play in and complete a multiplayer game League

Premier League! 40
Play in and complete a marathon multiplayer game League (Every Race, Every Sport or Every Race and Sport)

What's That Smell? 10
Play an Xbox LIVE multiplayer game against a Banjo team member, or somebody who has already done so

Bit of Blue 10
Share a blueprint with another player or Friend over Xbox LIVE, or save 20 blueprints

Paparazzi 10
Take a photo and upload it to Xbox LIVE, or take five photos

Caught on Camera 10
Send a video replay to a Friend over Xbox LIVE, or save five replays

High Fives All Round 10
Be on the winning team in a ranked team game

All My Own Work 20
Win a ranked solo game with a custom vehicle

Too Easy! 10
Win a ranked solo race by reversing over the finish line

Too Easy Too! 20
Win a ranked solo race by running or swimming over the finish line
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Caliban on October 29, 2008, 11:23:06 PM
I tried the demo. It's... OK. I guess. There's not much you can say about the demo other than to not expect too much out of this game. I think they should have made the vehicles as a supplementary game play element while maintaining the traditional platforming element of this series.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: matt oz on November 01, 2008, 11:39:39 AM
Wow, I could not play this demo.  At all.  The text was infuriatingly small, especially as I'm temporarily playing on a 19" screen.  I also don't like Rare's idiotic practice of unskippable cutscenes.  I didn't even get to any actual gameplay before I deleted it.  Presentation has become really important to me this generation, for some reason, and I really can't tolerate poor presentation anymore.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: KDR_11k on November 01, 2008, 04:03:53 PM
Only this demo? From the demos I played on my 360 it looks like Microsoft has zero usability requirements for text, it's tiny and very low contrast in almost all games I saw and some of it could simply not be read at all, was like 8 pixels tall or less and the low contrast made it just painful to look at. The only game where text didn't hurt to read was Cv SOTN. It's like MS was TRYING to scare away new gamers with horribly overloaded, unreadable and complicated user interfaces everywhere, no wonder the Wii is obliterating it. Yes, my TV is blurry but it didn't matter with any other console connected to it.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: GoldenPhoenix on November 01, 2008, 04:20:24 PM
I've heard they rectified the text problem in the final game. Regardless I really hope the game has more exploration for Jiggy pieces instead of "Talk to random people and do their self contained event".
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on November 01, 2008, 09:35:51 PM
I've heard they rectified the text problem in the final game. Regardless I really hope the game has more exploration for Jiggy pieces instead of "Talk to random people and do their self contained event".

Even Banjo-Tooie had this problem, so I don't see why they would even bother going back to the original's perfection...The whole focus on vehicles pretty much throws any chance of true exploration Jiggies out the window anyway... =\
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Caliban on November 01, 2008, 10:12:36 PM
19" screen
There's you're problem. You, and KDR_11k are better off connecting your 360 to a PC monitor because it supports higher resolutions that these games are supposed to be played on.

The only game where text didn't hurt to read was Cv SOTN.
SOTN's text looks bad on a 50" HDTV.

I think a lot of us are used to the text scaling for different monitor resolutions for a PC, and forget that when dealing with consoles they have to stick to one standard. In the 360's case it is 720p.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: KDR_11k on November 02, 2008, 02:56:39 AM
Well, can't they read which res the game is output at and scale with that? Anything else is a waste of fill rate and fragment shader cycles anyway.

And who the **** got the idea that a console has to be played on new and huge TVs? It's plugged into a crappy secondary TV here because the main TV is for watching TV and I don't think I'm alone with that setup. VGA would need extra stuff like a matching cable and one of those input switcher boxes since I'm not going to crawl behind the PC every single time I want to switch. Even at higher resolutions the small size and low contrast of the text would make it unreadable unless you sit right in front of the TV so it pretty much has to be oprated at a computer desk. I know if I ran this thing on one of the living room TVs people I know own (and our own too, of course) I still wouldn't be able to read **** even if it was in HD because living rooms have the couch much further away from the TV.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: matt oz on November 03, 2008, 07:51:11 PM
19" screen
There's you're problem. You, and KDR_11k are better off connecting your 360 to a PC monitor because it supports higher resolutions that these games are supposed to be played on.

Argh, there's YOUR problem.  Bad grammar!   :P

Thankfully the 19" TV is just temporary.  I ordered a new 32" Samsung HDTV online last week, and I prematurely sold my old TV, so I've been playing on a 19" for the past few days.  I've actually been staying away from most games outside of Rock Band and arcade games because everything looks like crap on it.

Fun fact: I've never played a Banjo Kazooie game.  I may download the original when it makes it to XBLA, but we'll see.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NWR_insanolord on November 03, 2008, 08:29:40 PM
I'd have to cancel my preorder for this game if I weren't getting a new TV soon because of that text even though I enjoyed the gameplay of the demo. I have also never played either previous Banjo Kazooie, though the free XBLA download of the original was what got me to preorder this game.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Caliban on November 04, 2008, 07:31:28 PM
19" screen
There's you're problem. You, and KDR_11k are better off connecting your 360 to a PC monitor because it supports higher resolutions that these games are supposed to be played on.

Argh, there's YOUR problem.  Bad grammar!   :P

To quote on Homer Simpson: D'oh.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Flames_of_chaos on November 05, 2008, 02:55:30 PM
Well after playing the demo and reading eurogamer's review (they gave it a 7/10) I'm canceling my preorder.
http://www.eurogamer.net/article.php?article_id=283006
Quote from: eurogamer
This isn't a platform game, then. You can eke out hidden extras on-foot in the hub world, Showdown Town, but this is a driving, flying and boating game, with almost no player death or hairy jumps to worry about. You are collecting 131 jigsaw pieces (jiggies) - in much the same framework as Mario gathering stars - but every task begins by asking you to select or build a vehicle to fit the brief. You're never let loose on foot and then given the choice, and if you were, you wouldn't enjoy it, because the vast, ornately detailed openworld level environments would take several minutes to cross, and their thick bridges, riverbeds, hills, pathways, iceflows and buildings are impractical for platforming. They're either there to absorb your rubber, or look sexy as you deliver coconuts to a supply ship, barge Mr. Patch into a cactus with a biplane, or launch yourself off a ski-jump in a homemade toboggan.

Quote
Amidst all this detail, which the game happily displays without trickery or obfuscation - even directing a nod to Crackdown's Agency tower at one point - the frame-rate will dip below the stock 30 from time to time, and some of the load-times are appalling, but the overall effect is decent recompense.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Caliban on November 05, 2008, 03:03:28 PM
That's the feeling I got from the demo. I'm still keeping my pre-order because I want to play Banjo Kazooie because I never had the chance to play it in its entirety on a console, nor emulated. If I'm really not too happy with Bolts and Nuts I will just trade it in.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Flames_of_chaos on November 05, 2008, 03:43:54 PM
Here's something hillarious that I just have to share with everybody " Load screens - of which you'll see rather a lot - include tips and messages. One suggests that if you don't like the new vehicle gameplay, perhaps you should buy Banjo-Kazooie on Xbox Live Arcade instead. Touchy! "

Now what the hell is that Rare, that's like saying to your customers if you think our design choice is shitty and killed the franchise or if you don't like our 40 dollar game because we killed the franchise's gameplay which is platforming and replaced it with vehicles, why don't you download our N64 classic for a mere 15 dollars.

That just shows you how much confidence Rare put behind this game.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NinGurl69 *huggles on November 05, 2008, 03:48:55 PM
lol MS bought Rare
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Schadenfreude on November 05, 2008, 03:51:08 PM
I'm trying to decide whether to keep my pre-order or not.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on November 05, 2008, 04:41:38 PM
That's the feeling I got from the demo. I'm still keeping my pre-order because I want to play Banjo Kazooie because I never had the chance to play it in its entirety on a console, nor emulated. If I'm really not too happy with Bolts and Nuts I will just trade it in.

Auuuugh, just get the original then! =(
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Caliban on November 05, 2008, 05:47:09 PM
I still want to play the game and get a better viewpoint on what they were trying to do.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on November 05, 2008, 07:12:40 PM
Sounds like they were trying to tarnish the franchise in the worst way possible...

No platforming...at all...None...Why even use the franchise!? =(
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NinGurl69 *huggles on November 05, 2008, 07:18:20 PM
Because the devs knew they'd still get paid regardless of what came out the oven.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Flames_of_chaos on November 05, 2008, 08:28:10 PM
Sounds like they were trying to tarnish the franchise in the worst way possible...

No platforming...at all...None...Why even use the franchise!? =(

Maybe they wanted to beat themselves at the award for gaming franchise used for the wrong purpose. Atleast Starfox Adventures was a pretty good game despite it being boring.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: KDR_11k on November 06, 2008, 02:58:01 AM
Brand recognition. At least with the B&K name attached the internet talks about it, if it was just a generic vehicle game there'd be fewer who care (especially for cartoon graphics on the 360 it seems...).
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on November 06, 2008, 07:33:11 AM
But I doubt many 360 owners really care about the franchise in the first place...
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Flames_of_chaos on November 06, 2008, 12:32:29 PM
Lets see xbox fans mildly cared about PD Zero, Kameo did okay I think, Viva Pinata bombed, VP2 doesn't look like its doing hot. Conker flopped, Grabbed by the Ghoulies flopped badly.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Luigi Dude on November 06, 2008, 01:20:16 PM
Lets see xbox fans mildly cared about PD Zero

That's because it was a Shooting game.  Anything that's involves shooting will get the Xbox fans excited.  They were only mildly excited about it because the main character was a women.  If it had stared a bald Space Marine on steroids, then I can guarentee you it would have sold 5 times as many copies.

Hey maybe that's what Rare will do for the next Banjo-Kazooie game after this one bombs then.  In order to make the series appeal to the Xbox fanbase, Banjo will be turned into a bald marine who has a big red gun that's nicknamed the Kazooie.  Mumbo Jumbo will be his foul mouth comanding officer, and the Jinjo's will be the alien race that's trying to kill all humans.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on November 06, 2008, 03:36:43 PM
Lets see xbox fans mildly cared about PD Zero, Kameo did okay I think

Launch titles tend to have skewed numbers due to a lack of quantity to choose from...

Hey maybe that's what Rare will do for the next Banjo-Kazooie game after this one bombs then.  In order to make the series appeal to the Xbox fanbase, Banjo will be turned into a bald marine who has a big red gun that's nicknamed the Kazooie.  Mumbo Jumbo will be his foul mouth comanding officer, and the Jinjo's will be the alien race that's trying to kill all humans.

If it has ANY platforming at all then it'll still be a better game than this monstrosity... =(
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: KDR_11k on November 06, 2008, 04:17:34 PM
But I doubt many 360 owners really care about the franchise in the first place...

Well, okay, maybe it's the shareholders that get placated by telling them that 350 million dollar company is actually using those IPs that cost so much...
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: GoldenPhoenix on November 06, 2008, 04:18:38 PM
Lets see xbox fans mildly cared about PD Zero, Kameo did okay I think, Viva Pinata bombed, VP2 doesn't look like its doing hot. Conker flopped, Grabbed by the Ghoulies flopped badly.

Viva Pinata did NOT bomb according to Microsoft. I've talked to an individual on the executive level and they were pleased with the sales which is why the franchise continued.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Deguello on November 07, 2008, 12:51:24 AM
Viva Pinata did bomb in two ways.

1) It didn't become the "new Pokemon" like MS wanted.

2) The majority of its sales came after a steep price cut to $20
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NinGurl69 *huggles on November 07, 2008, 12:53:12 AM
Vista sales are GREAT according to Microsoft.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: GoldenPhoenix on November 07, 2008, 12:58:05 AM
Viva Pinata did bomb in two ways.

1) It didn't become the "new Pokemon" like MS wanted.

2) The majority of its sales came after a steep price cut to $20

I guess you would know more than me about this issue. You obviously have the inside scoop. (Funny thing is that I had this discussion before there was even a price cut). Heck I knew about the sequel before it was even confirmed along with the Party Animals game. But Deg obviously knows all.

MS's intent with the game was to slowly but surely dig into the userbase and expand it. They knew the first game would struggle and that it would take time considering the 360's userbase.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on November 07, 2008, 07:26:27 AM
MS's intent with the game was to slowly but surely dig into the userbase and expand it. They knew the first game would struggle and that it would take time considering the 360's userbase.

This is questionable considering they had a bloody TV SHOW planned alongside development of the game (I have no idea if that even came out)...They clearly did have hopes for the game that didn't pull through...Of course, a profitable game is still a profitable game, regardless of whether it reaches Pokemon levels of popularity or not...And at this point, Rare's best bet it to stick to this instead of raping their other old franchises... =(
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NinGurl69 *huggles on November 07, 2008, 08:10:40 AM
Skip out on the pinata and resume franchise rape, k thx
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Caliban on November 07, 2008, 11:52:37 AM
they had a bloody TV SHOW planned alongside development of the game (I have no idea if that even came out)

It did. It's still running I think.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: KDR_11k on November 08, 2008, 02:17:53 AM
MS once tried to expand into the kids' market. Not sure that's a good idea, there's bigger markets they haven't tapped and haven't even tried to...
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NinGurl69 *huggles on November 08, 2008, 09:42:43 AM
Yeah, Iphone.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Caliban on November 09, 2008, 10:25:02 PM
SDTV fix is work in progress at the moment for a later patch release of course.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NinGurl69 *huggles on November 09, 2008, 11:57:06 PM
Inexcusable.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NWR_insanolord on November 10, 2008, 02:06:25 AM
Inexcusable.

People like to talk about Nintendo's low quality standards but they would never let something like this get through.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: KDR_11k on November 10, 2008, 07:45:33 AM
I noticed MS's standards seem to be much lower than Nintendo's, unreadable text and bad translations are standard for 360 games.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NinGurl69 *huggles on November 10, 2008, 11:35:50 AM
Nintendo excluded the Red Ring of Death and included the Blue Line of Righteousness by design.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: EasyCure on November 10, 2008, 11:53:02 AM
instaquote!
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: vudu on November 10, 2008, 02:02:11 PM
Can't you just quote him saying something like

Nintendo excluded the Red Ring of Death and included the Blue Line of Righteousness by design. ~ NinGurl69

Do we really need to see that damn purple box in every single one of your posts from now on?
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NinGurl69 *huggles on November 10, 2008, 02:40:42 PM
"purple box"

GameCube's memory lives on.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Flames_of_chaos on November 10, 2008, 06:01:18 PM
Well boys and girls another review came up and it's not pretty. Game Life with a 5/10 (http://blog.wired.com/games/2008/11/banjo.html#more)

WIRED Interesting and well-executed concept, pretty, funny

TIRED The heart of the game is only barely fun, sometimes

Quote
The issue is that none of the games you play with these vehicles are that much fun. Racing laps around the levels versus other goofy contraptions is either frustrating or boring or both. Picking up passengers around the levels and bringing them to the exit, pushing soccer balls into a net, plugging up water pipes with giant nutshells... Rare has thought of a whole bunch of different things to do with the concept, but nothing ever pays off.

Quote
But the most fun that I had was playing "Klungo Saves The Universe," a silly parody of retro arcade games that you can find in Showdown Town. It's a surprisingly challenging, if short, platform game, and I laughed harder and concentrated more while playing it than I did with the other 99% of Nuts & Bolts.

This is, I admit, backhanded praise. Because finding a little bit of solid amusement and engagement in something that is mostly mediocre reminds you of how much fun you're not having otherwise. Banjo is what you get when you put a lavish coat of polish on nothing: A beautiful, funny game with a clever concept that is utterly lacking in fundamentals.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on November 10, 2008, 06:16:01 PM
Sounds like the game I expected it to be: a pile of nothing generated from some random desire to make the game different... =(
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: GoldenPhoenix on November 10, 2008, 08:16:57 PM
Well at least the game is priced pretty low so I never had my expectations too high and I still get to play the AMAZING Banjo-Kazooie 1.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Flames_of_chaos on November 11, 2008, 08:50:43 AM
Well at least the game is priced pretty low so I never had my expectations too high and I still get to play the AMAZING Banjo-Kazooie 1.

Or you can just skip this game and pay 1,200 MS points (15 dollars) for the XBLA game. I still think that's over priced considering that Mario 64 is 10 dollars on VC.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NWR_insanolord on November 11, 2008, 10:07:51 AM
The low price and the fact that there are 8 other reviews on GameRankings that average out to 82% have convinced me to stick with my preorder and give the game a chance.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: KDR_11k on November 11, 2008, 04:04:21 PM
On XBLA 15€ seems to be the default price for games. WiiWare tends to go more for 10€...
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Caliban on November 11, 2008, 06:38:08 PM
I just read Kotaku's review. He thinks the physics were "awkward" in some respects.
Surprisingly, and its something that I noticed from playing the demo, and that Erik Brudvig from IGN wrote, is that despite the game's cartoon look the physics tend to the realistic rather than the arcade type. If you play this game you will have to be smart, or at least have the common sense to know that the vehicle you just built might look cool, but it won't be effective.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: GoldenPhoenix on November 12, 2008, 04:30:46 AM
OMG I just got done playing Banjo-Kazooie one on Xbox Live and WOW what a great port of a great game. The framerate is smooth and the visuals actually hold up especially without the infamous N64 blur, the polygons actually look sharp. Also it has been quite awhile since I played B-K but I recall that if you died you lost all the notes you collected in a level, in this it SAVES your progress on note collecting even if you die so you don't need to recollect them. Anyway for fans of the first game this is an amazing deal whether it is full price or free with B-K.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Nick DiMola on November 12, 2008, 06:42:20 AM
Yeah, the way the original worked with notes is it kept your total of notes collected, so if you got 99, it would say that, but you couldn't just come back in and collect the last one, you literally had to recollect all of them to get 100. Essentially it mimicked the 100 coin challenge in Super Mario 64.

That's great to hear though, can't wait to get my code from Amazon.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: vudu on November 12, 2008, 02:04:52 PM
Also it has been quite awhile since I played B-K but I recall that if you died you lost all the notes you collected in a level, in this it SAVES your progress on note collecting even if you die so you don't need to recollect them.

Xbox is for babies who can't game.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NinGurl69 *huggles on November 12, 2008, 02:07:11 PM
Word.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on November 12, 2008, 02:30:49 PM
Also it has been quite awhile since I played B-K but I recall that if you died you lost all the notes you collected in a level, in this it SAVES your progress on note collecting even if you die so you don't need to recollect them.

Xbox is for babies who can't game.

So much for hardcore gamers, am I right?
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NinGurl69 *huggles on November 12, 2008, 02:36:47 PM
Word.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NWR_insanolord on November 13, 2008, 07:17:38 PM
Is it just me or does Banjo Kazooie (the N64 one) have the worst camera in any game ever?
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on November 13, 2008, 07:38:04 PM
Are you playing the original or did Rare somehow screw up the remake's camera?

Because the original's works perfectly fine for me... =\
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NWR_insanolord on November 13, 2008, 07:49:01 PM
I never played the original, this is just from my time with the XBLA version. The game must be really good, though, because despite the annoying camera I'm really enjoying it.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Caliban on November 13, 2008, 07:58:38 PM
Yeah the camera seems to be the only negative about the original Banjo-Kazooie. It's the rotating around camera mechanic that was left to be as if you were using the c-buttons on the N64 controller. I'm still having a lot of fun playing it.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: GoldenPhoenix on November 14, 2008, 01:12:27 AM
Yeah the camera is classic first generation 3D crappiness but it is doable. The game is still amazing.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: KDR_11k on December 01, 2008, 01:57:45 PM
Eurogamer gives Banjo & Kazooie (the original) 5/10 (http://www.eurogamer.net/article.php?article_id=319139)
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: DAaaMan64 on December 02, 2008, 04:09:50 AM
YOUCH
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Dasmos on December 02, 2008, 07:09:29 AM
Well it hasn't held up well over the years. Anyone saying otherwise likes crappy almost-unplayable games or is deluded.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Bill Aurion on December 02, 2008, 07:13:03 AM
That's a load of bullshit...The game plays and controls nearly the same as Super Mario 64 (still talking the original game, which I played just recently, not the remake/port dealie), and if you say THAT is unplayable then you can't call yourself a gamer...
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Dasmos on December 02, 2008, 08:27:09 AM
Eh, I am talking about this XBL version, which my friend scored with some free code thing. Sadly my 64 version was stolen/lost/whatever, but I can't honestly see it being too much different.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: GoldenPhoenix on December 02, 2008, 08:51:40 PM
Well it hasn't held up well over the years. Anyone saying otherwise likes crappy almost-unplayable games or is deluded.

The game hoilds up very well besides some camera issues. It made such great use of space in levels, while games now have huge landscapes with hardly anything interesting in them. It controls perfectly, the humor is still great fun, and the challenges are both creative and fun. The XBL version is even better because it smooths out the framerate and eliminates one of the bigger flaws in the game which was having to go back and recollect notes if you die.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Tybo68 on December 02, 2008, 11:34:06 PM
Banjo-Kazooie has aged quite well I think but the only problem with the game lies in the difficulty of the first 80% of the game. It's just too easy but most of Banjo-Tooie is harder than anything in the original.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Nick DiMola on December 03, 2008, 07:01:13 AM
I agree with everything GP said. Also, Nuts and Bolts is awesome.

Sure it isn't classic B-K, but I am totally in love with vehicle creation. When I come up on a new challenge I don't say "Ugh, another race," for me its "Awesome, I get to craft another vehicle!" It's a blast to tinker around with the available parts and succeed in making that perfect vessel. Additionally, I find myself scouring Showdown Town for more parts constantly.

I can totally understand people hating what happened to the B-K IP, but hating the game for that reason is silly.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NWR_insanolord on December 03, 2008, 09:21:36 AM
I preordered the game  to get the XBLA original (I never played it before this so I'm definitely not seeing it through rose-tinted glasses and I'm loving it so it must hold up pretty darn well), I haven't played Nuts & Bolts yet because I'm on an SD TV and I'm waiting for the text patch. I'm getting a new HD TV for Christmas, I wonder if the patch will come before I don't need it anymore.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: EasyCure on December 03, 2008, 01:31:28 PM
I never liked Banjo Kazooie. There, I said it.

It was probably the only big name N64 title that I didn't get back in those days, but I don't regret it. Back then my friend and I would only pick up certain releases so that he would have one big game, I'd have the other. The only times we'd have two copies of the same game would be if it was something we just had to have, like Ocarina of Time. I'm glad he got Banjo cuz if I bought it, I would of not only disliked it the way I do now, but I would of grown to resent it too.

I'll give it props where its due though, I'm not a hater in the slightest. The graphics were suberb at the time and the contorls were tight from what I remember. Also, like stated above, although the worlds were huge they were far from empty. What I hated was all the damn collecting. After only a short play time with it I felt that BK was more of a chore than a game, and thats never a good sign. I tried my best to get thru all of it but I stopped somewhere close to the end because I was just burnt out on its repetitive formula.

I remember feeling that the game suffored from being very "me too!" in how it felt like it tried to outdo Mario 64. Now thats a title I could replay over and over because even though every world had X amount of stars to collect, there was some fresh new spin on things to keep you going. I loved going down those crazy slides or finding a Koopa Troopa shell to ride around on. Hell even just running and jumping around as Mario, performing all his acreobatic moves was more fun to me then doing any of the moves in BK. I had to do that Kazooie running thing to get anywhere because the worlds were so big that running as Banjo was as much of a chore as all the note collecting.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NinGurl69 *huggles on December 03, 2008, 01:36:06 PM
I first encountered BK in an N64 demo kiosk.  The game was not pickup-and-play friendly, and the world had no indication of what to accomplish.  Never touched the game again.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: GoldenPhoenix on December 03, 2008, 02:00:13 PM
I first encountered BK in an N64 demo kiosk.  The game was not pickup-and-play friendly, and the world had no indication of what to accomplish.  Never touched the game again.

Zelda TP too much hand holding of what to do so it sucks, Banjo-Kazooie too little hand holding so it sucks.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NinGurl69 *huggles on December 03, 2008, 02:06:14 PM
Another shining example of Rare's mid-90s level design philosophy, adjacent to Goldeneye's never-ending repeated room architecture.

Hard to implement hand-holding when there's nothing to do!  Great BK demo, that was!
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NWR_pap64 on December 03, 2008, 02:11:55 PM
Speaking of classic B-K...

- Anyone gotten far enough to find the stop and swop features?

- When will it get a XBLA release?

I refuse to get Nuts and Bolts till the text patch is released.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: GoldenPhoenix on December 03, 2008, 02:15:04 PM
Speaking of classic B-K...

- Anyone gotten far enough to find the stop and swop features?

- When will it get a XBLA release?

I refuse to get Nuts and Bolts till the text patch is released.

I think it comes out this month.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: EasyCure on December 03, 2008, 03:15:48 PM
Speaking of classic B-K...

- Anyone gotten far enough to find the stop and swop features?

- When will it get a XBLA release?

I refuse to get Nuts and Bolts till the text patch is released.

Isn't the stop and swop disabled? Every time theres somethign BK related on Gonintendo RMC goes on and on and on (and on) about it.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NWR_pap64 on December 03, 2008, 05:37:10 PM
Speaking of classic B-K...

- Anyone gotten far enough to find the stop and swop features?

- When will it get a XBLA release?

I refuse to get Nuts and Bolts till the text patch is released.

Isn't the stop and swop disabled? Every time theres somethign BK related on Gonintendo RMC goes on and on and on (and on) about it.

The summary on the XBLA page mentions stop and swop as a "legendary new addition". Its one of the things MS and Rare heavily advertise when talking B-K arcade.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: GoldenPhoenix on December 03, 2008, 08:34:19 PM
Yep it is in the game, but since I haven't played BK Nuts and Bolts yet I'm not sure how it works.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NWR_pap64 on December 05, 2008, 12:11:36 AM
Yep it is in the game, but since I haven't played BK Nuts and Bolts yet I'm not sure how it works.

Wait, I was talking about the original game. Do you need "Nuts and Bolts" in order to unlock the features in the original?
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Nick DiMola on December 05, 2008, 12:20:14 AM
Other way around, Stop n Swop is available in the original now, and it unlocks stuff in Nuts and Bolts instead of Banjo Tooie as it was originally going to. I honestly haven't tried it out yet, so I'm still not sure how it works.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Dasmos on December 05, 2008, 02:00:02 AM
Doesn't it just unlock some vehicle parts in Nuts & Bolts or something to that effect.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: RABicle on December 05, 2008, 04:32:04 AM
I first encountered BK in an N64 demo kiosk.  The game was not pickup-and-play friendly, and the world had no indication of what to accomplish.  Never touched the game again.
You didn't miss much. it was basically Mario 64 with worse controls, less levels and better graphics. Banjo Tooie was Banjo Kazooie but with even worse controls and the most boring levels ever. Graphics were possibly worse because they made all the elvels unreasonably big and empty that they included more textures so the textures that were there were more compressed and blurred.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: EasyCure on December 05, 2008, 10:35:04 AM
I first encountered BK in an N64 demo kiosk.  The game was not pickup-and-play friendly, and the world had no indication of what to accomplish.  Never touched the game again.
You didn't miss much. it was basically Mario 64 with worse controls, less levels and better graphics. Banjo Tooie was Banjo Kazooie but with even worse controls and the most boring levels ever. Graphics were possibly worse because they made all the elvels unreasonably big and empty that they included more textures so the textures that were there were more compressed and blurred.

Its sad that this post made me try and remember more about my time with BK1 and instead i keep getting levels confused with ones found in Donkey Kong 64 which is even more annoying with huge levels and crap controls. God how did i ever convince myself i was having fun with that, and beat it.. with 100% completion no less!
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NWR_pap64 on December 05, 2008, 01:48:32 PM
Bad controls? I played the hell out of the game back in the day and the only problem I had with the controls were in the underwater levels (which is always a problem in most platformers).
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Nick DiMola on December 05, 2008, 01:56:29 PM
I agree, never had any problems with any of the controls including underwater. As a matter of fact it had some of the more precise swimming controls of its time. Forget the exact buttons off hand but one made Banjo kickand the other made Kazooie stroke. Kazooie's broad strokes could be used for quick travel which could then in turn be stopped mid stroke by Banjo's kicks allowing for more precise manipulation underwater. It took some getting used to, but once you did, navigating the waters was always a breeze in B-K.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Schadenfreude on December 31, 2008, 01:44:18 AM
Got this game for Christmas and have been having a blast. I really miss these types of games.

I've enjoyed vehicle creating a lot more then I thought I would. It's much easier and gives immediate satisfaction unlike Little Big Planet.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: NWR_pap64 on December 31, 2008, 12:18:41 PM
So, any word on the SD Text update?
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Nick DiMola on December 31, 2008, 12:28:24 PM
So, any word on the SD Text update?

Pretty sure it's out there in the wild. My 360 is not connected to the net so I haven't checked for myself, but it supposedly is an effective update.
Title: Re: Banjo-Kazooie is back & now on XBox 360
Post by: Caliban on December 31, 2008, 12:34:21 PM
The patch has been available for quite some time now: http://kotaku.com/5115151/banjo-text-boost-patch-is-a-go