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Gaming Forums => Nintendo Gaming => Topic started by: ShyGuy on February 22, 2013, 01:04:14 AM

Title: I still don't get Monster Hunter...
Post by: ShyGuy on February 22, 2013, 01:04:14 AM
So I downloaded the new demo on Wii U today, installed it and hopped in.

The demo gives you couple monsters to kill. I choose the Giant Sword cause it looks kinda cool.

Boom! I'm in New Zealand! It looks like the Wii Monster Hunter Demo except prettier. Two undescribable midget fairies are following me around. There a dinosaurs grazing in the distance. I go and stab them and they die easily.

This map is horribly small. Let's see if we can zoom in... several minutes later and that was much harder than it should have been, the zoomed in map looks even worse! why can't I see the map on the gamepad?

The game map seems to be a loose collection of outdoor rooms anyway, I wander around for ten minutes. Apparently my time is half over, and I still haven't found the monster I'm supposed to kill.

I find the monster. He kills me in like 45 seconds. Cat midgets drag me back to camp and I have to go find the monster again. OOPS TIMES UP.

2/10
Title: Re: I still don't get Monster Hunter...
Post by: BlackNMild2k1 on February 22, 2013, 01:48:42 AM
So I downloaded the new demo on Wii U today, installed it and hopped in.

The demo gives you couple monsters to kill. I choose the Giant Sword cause it looks kinda cool.

Boom! I'm in New Zealand! It looks like the Wii Monster Hunter Demo except prettier. Two undescribable midget fairies are following me around. There a dinosaurs grazing in the distance. I go and stab them and they die easily.

This map is horribly small. Let's see if we can zoom in... several minutes later and that was much harder than it should have been, the zoomed in map looks even worse! why can't I see the map on the gamepad?

The game map seems to be a loose collection of outdoor rooms anyway, I wander around for ten minutes. Apparently my time is half over, and I still haven't found the monster I'm supposed to kill.

I find the monster. He kills me in like 45 seconds. Cat midgets drag me back to camp and I have to go find the monster again. OOPS TIMES UP.

2/10


OMG. that was almost my same exact experience.
except I battled the giant bunny looking thing for a good 5 minutes before it finally killed me.
Title: Re: I still don't get Monster Hunter...
Post by: broodwars on February 22, 2013, 01:52:45 AM
Ugh. I have the demo downloaded to my Wii U right now, but have been busy playing other things so I haven't gotten to it yet. From the sounds of things, I might as well just delete it now but I feel obligated to give it a chance out of respect for certain die-hard fans of it on my Twitter/podcast feed.  I'm starting to wonder if Capcom needs to put up a "You must be this Japanese and have played THIS many Monster Hunter games to Enjoy" sign on these Monster Hunter demos, because if everything I've heard about previous ones is right Capcom just can't make a good one.
Title: Re: I still don't get Monster Hunter...
Post by: azeke on February 22, 2013, 01:56:29 AM
Replace Monster Hunter with Dota2 and that's me.
Or don't replace cause i don't get MH just as well.
Title: Re: I still don't get Monster Hunter...
Post by: ShyGuy on February 22, 2013, 02:03:59 AM
On the bright side, F-Zero is still fun after all these years!
Title: Re: I still don't get Monster Hunter...
Post by: Kytim89 on February 22, 2013, 02:53:11 AM
Never go by a Monster Hunter demo to judge the final game. I played the Wii game's demo and almost cancelled my pre-order and never touch the game again. However, I played the final game and logged about three hundred and ten hours into it before I stopped playing for other games. The games are a massive time sink and take a whole of patience to master. It will take about thirty or forty hours before the game gets really good.
Title: Re: I still don't get Monster Hunter...
Post by: NWR_insanolord on February 22, 2013, 03:05:14 AM
Everyone says Monster Hunter demos are terrible and not representative of the actual game, and yet for some reason Capcom keeps putting them out.
Title: Re: I still don't get Monster Hunter...
Post by: Oblivion on February 22, 2013, 03:23:17 AM
A well designed game shouldn't take forty hours to get good. That isn't a phrase that makes me want to get the game.
Title: Re: I still don't get Monster Hunter...
Post by: Pixelated Pixies on February 22, 2013, 03:38:19 AM
I'm starting to wonder if Capcom needs to put up a "You must be this Japanese and have played THIS many Monster Hunter games to Enjoy"

That's a little unfair. I've played only one Monster Hunter game which was Tri, I had no experience of the series prior to that, and I adored that game. Monster Hunter definitely demands that you learn it's systems, but I also feel like it gives you sufficient training in the tutorials. The problem seems to be that you simply can't explain those systems in the shorter format of a demo.
 
 
Title: Re: I still don't get Monster Hunter...
Post by: Pixelated Pixies on February 22, 2013, 03:45:27 AM
A well designed game shouldn't take forty hours to get good. That isn't a phrase that makes me want to get the game.

For what it's worth, I disagree with Kytim89 that it takes that long for the games to get good. Personally, I had fun with Tri from the outset. I might not have understood all the systems right away and I died more often that I care to admit, but I was still having fun learning what worked and what didn't, learning how to craft new weapons, learning which armor worked best, learning where on the map I could farm resources etc. If you like the feeling of discovery and don't think that trying things for yourself is a chore then I'd say you'll enjoy it from the beginning.
 
The fun parts for me in Monster Hunter weren't necessarilly the sections when I felt like I was dominating (although those were pretty awesome), but rather the parts where I was figuring stuff out and making incremental improvements to my character. If you're not in to that sort of thing then I don't think it will ever be fun for you. Even 40 hours later.
Title: Re: I still don't get Monster Hunter...
Post by: NWR_insanolord on February 22, 2013, 03:57:36 AM
I just played through the 3DS demo, and I thought it was okay. I didn't really understand a lot of it, and it basically just throws you into it with no tutorial or even an explanation of the controls. The demo seems like it was designed for people who are already familiar with the series.

I found what I think was the thing I was supposed to kill, and I kept whacking at it for a while but I eventually died. Is there a way to see the health of the boss somewhere? I hit it a whole bunch of times, and it flashed when I did so I know it registered, but I'm not sure if there's any way to know if I'm making progress.
Title: Re: I still don't get Monster Hunter...
Post by: Oblivion on February 22, 2013, 04:06:14 AM
A well designed game shouldn't take forty hours to get good. That isn't a phrase that makes me want to get the game.

For what it's worth, I disagree with Kytim89 that it takes that long for the games to get good. Personally, I had fun with Tri from the outset. I might not have understood all the systems right away and I died more often that I care to admit, but I was still having fun learning what worked and what didn't, learning how to craft new weapons, learning which armor worked best, learning where on the map I could farm resources etc. If you like the feeling of discovery and don't think that trying things for yourself is a chore then I'd say you'll enjoy it from the beginning.
 
The fun parts for me in Monster Hunter weren't necessarilly the sections when I felt like I was dominating (although those were pretty awesome), but rather the parts where I was figuring stuff out and making incremental improvements to my character. If you're not in to that sort of thing then I don't think it will ever be fun for you. Even 40 hours later.


Nah, I like that stuff. Have you seen my time put into Demon's and Dark Souls? I like figuring out stuff on my own and slowly becoming a badass.
Title: Re: I still don't get Monster Hunter...
Post by: Pixelated Pixies on February 22, 2013, 04:12:25 AM
I found what I think was the thing I was supposed to kill, and I kept whacking at it for a while but I eventually died. Is there a way to see the health of the boss somewhere? I hit it a whole bunch of times, and it flashed when I did so I know it registered, but I'm not sure if there's any way to know if I'm making progress.

Monster Hunter has a pretty elegant approach to health, which is that the creatures will exhibit physically whether or not they're hurt. If you manage to damage a leg it might limp, you hit it enough times on the tail and you will cleave it clean off. The Monster can become tired, poisened, hurt etc but it's all inferred by looking at the creature and how it's behaving. Which I think is pretty cool.
Title: Re: I still don't get Monster Hunter...
Post by: TrueNerd on February 22, 2013, 04:16:12 AM
I just got through trying this out on 3DS. My first exposure to this franchise. Based on this demo, I never want to play a Monster Hunter game ever again. The small segmented areas with loading times inbetween each of them killed me. Absolutely killed me.

I'm glad it's apparently not indicative of what the game actually is, but GodDAMN Capcom. This is some off-putting ****.

(Even if it's not indicative of the final game, even briefly playing this game without dual sticks is a BITCH.)
Title: Re: I still don't get Monster Hunter...
Post by: Pixelated Pixies on February 22, 2013, 04:19:23 AM
Have you seen my time put into Demon's and Dark Souls? I like figuring out stuff on my own and slowly becoming a badass.

There seems to be a strong contingent of Monster Hunter fans that really love the Souls games. Although I haven't played either Soul game I have heard that they offer a similar type of challenge and sense of reward to that offered by MH. Sounds like if you like one you might enjoy the other.
Title: Re: I still don't get Monster Hunter...
Post by: Pixelated Pixies on February 22, 2013, 04:22:40 AM

(Even if it's not indicative of the final game, even briefly playing this game without dual sticks is a BITCH.)

I haven't played the demo yet (I plan to try it later) but this was my worry as well. As I've said, I have only ever played Tri and the classic controller was ideal for that game. I know the history of the series on the PSP was less than ideal and that the series was not originally a dual stick game, but I honestly cannot imagine playing this kind of game without a second stick.
Title: Re: I still don't get Monster Hunter...
Post by: pokepal148 on February 22, 2013, 07:28:38 AM

(Even if it's not indicative of the final game, even briefly playing this game without dual sticks is a BITCH.)

I haven't played the demo yet (I plan to try it later) but this was my worry as well. As I've said, I have only ever played Tri and the classic controller was ideal for that game. I know the history of the series on the PSP was less than ideal and that the series was not originally a dual stick game, but I honestly cannot imagine playing this kind of game without a second stick.
i dont have a cpp either annoyingly enough

update: the touch d-pad wasn't too bad honestly im suprised,
Title: Re: I still don't get Monster Hunter...
Post by: pokepal148 on February 22, 2013, 08:06:44 AM
A well designed game shouldn't take forty hours to get good. That isn't a phrase that makes me want to get the game.
the first time i played it was online and i faced a Royal Ludruth(pretty sure thats the name im not sure) and i just got my ass kicked...

but it wasn't BS. it was me making stupid choices. the game doesn't give much for a tutorial in the final game(there is one for offline as you go) and you have to learn these things yourself

the game is really about observation and learning your playstyle (and mistakes)

its about learning your playstyle and then how to build your character around that imo. my playstyle probably fits the dual swords better then what was available in tri
but observation is also a huge key which tri introduced alot of things to help use that to learn how the monster is doing health-wise (limping when it gets really low) but it also has a stamina gauge that when depleted causes it to go off and prey on weaker monsters(some have certain attacks they will use on you) and you can see this when the monster starts drooling...

get the wii u version first and use offline to learn the controls and then use online to learn what the game will throw at you and gather some materials
Title: Re: I still don't get Monster Hunter...
Post by: ejamer on February 22, 2013, 08:48:51 AM

Monster Hunter won't appeal to everyone. There is a steep learning curve, and the instant gratification that many gamers adore is non-existent here. Demos throw you right into the action -- nice for people with previous experience since they can sample the different weapons and see a few low-level monsters, but incredibly unfair to people who haven't tried the game before.


However, there are reasons why Monster Hunter has a fervent following:
Monster Hunter is a game that grows on you. It's enjoyable after the first hour or so once most of the low level tutorials are over, but only continues to improve for hundreds of hours afterwards.
Title: Re: I still don't get Monster Hunter...
Post by: ejamer on February 22, 2013, 08:54:27 AM
A well designed game shouldn't take forty hours to get good. That isn't a phrase that makes me want to get the game.


This depends entirely on how much depth/skill you want to be involved.

Basketball shouldn't take 40 hours to get good at. Why am I not in the NBA yet?
Counter-Strike shouldn't take 40 hours to get good at. Oops, died again in the first 20 seconds.
Chess shouldn't take 40 hours to get good at. Am I a grandmaster yet?

The idea that you should be able to master something everything in a very short time is very odd to me. Why should all games be simple avenues of instant gratification?
Title: Re: I still don't get Monster Hunter...
Post by: Oblivion on February 22, 2013, 09:55:56 AM
What? I wasn't even talking about mastering the game and how ood I'd be at it. I'm talking about being fun whatsoever. I don't have to master basketball to enjoy it.
Title: Re: I still don't get Monster Hunter...
Post by: Ceric on February 22, 2013, 10:16:03 AM
From my Twitter:
Quote
So the Monster Hunter Demo...
Easy is putting someone who never drived in an F1 Racer and putting them against the bottom 1/4 ranked cars. Easy for an F1 racer.
Hard is putting someone who hasn't driven in a NASCAR and putting them against the against 10-20 ranked cars.
Needless to say a typical Monster Hunter Demo. Really would it kill them to have easy be the Great Jaggi w/ explanations?
I think a better demo would be:

Easy:
Choose a weapon with descriptions.
Description of how to use the weapon with a quick tutorial.
Choose an Armor with Pros and Cons in regards to the weapon and Monster.
Choose Item load with Pros and Cons in regards to the map and Monster.
Quick Map Tutorial and Movement Tutorial.  (In the demo the Pre-Paintball the target so you can tell where they are in the Mini-Map)
Monster is a REAL starting Monster.  A Great Jaggi (http://monsterhunter.wikia.com/wiki/Great_Jaggi) or maybe a Royal Ludroth (http://monsterhunter.wikia.com/wiki/Royal_Ludroth).

Med-Easy:
Like above but a kill X little creatures.

Medium:
Like above but with Killer Bunny.

Hard:
Like the actual demo.  Premade sets.

The demo is like the Colliseum type challenges and those are just hard because you get no choice in equipment and loadout on those.  Also in the case of the demo good idea what the equipment benifits are, like the lance and dual swords are Para weapons in the Demo.


Monster Hunter won't appeal to everyone. There is a steep learning curve, and the instant gratification that many gamers adore is non-existent here. Demos throw you right into the action -- nice for people with previous experience since they can sample the different weapons and see a few low-level monsters, but incredibly unfair to people who haven't tried the game before.


However, there are reasons why Monster Hunter has a fervent following:
  • The game is heavily skill-based. Anyone who likes overcoming a challenge and working towards a true sense of mastery should find it very appealing. Practice makes perfect has never been more true, but it's incredibly empowering at the same time.
  • One of the best group-play experiences I've had the pleasure of trying with excellent online play.
  • Extremely deep, with a crafting system that offers tremendous flexibility over character customization (appearance and abilities) and radically different combat styles depending on the chosen weapon.
Monster Hunter is a game that grows on you. It's enjoyable after the first hour or so once most of the low level tutorials are over, but only continues to improve for hundreds of hours afterwards.
I agree.  I didn't get Tri until AFTER reading almost waht 60 pages of the Monster Hunter page here on the forums.  I know it would have been earlier if someone would have told me this is PSO w/ Crafting and Monsters...
Title: Re: I still don't get Monster Hunter...
Post by: MrPhishfood on February 22, 2013, 10:21:12 AM
As a demo for new players its terrible. There is no tutorial, you aren't shown the full range of moves for your chosen weapon, what the stuff on the HUD means. Weapon sharpness and using the whetstone... I could go on and on.

As a sneak peek for veteran monster hunters its fine.

You won't know if you really like it unless you get the full game where you are slowly groomed in to the most bad ass hunter of monsters this world has ever seen.

I'm a big Monster Hunter fan and I think Capcom are doing themselves a huge disservice by not making a more noob friendly demo.

(Even if it's not indicative of the final game, even briefly playing this game without dual sticks is a BITCH.)
This threw me off as well. BUT!! When you spot the monster the icon in the lower right of the touchscreen will change to that of the monster. Tap this icon and a crosshair will appear over the icon. Now whenever you tap the L button the camera will center on the monster.
Title: Re: I still don't get Monster Hunter...
Post by: Ceric on February 22, 2013, 10:28:38 AM
As a demo for new players its terrible. There is no tutorial, you aren't shown the full range of moves for your chosen weapon, what the stuff on the HUD means. Weapon sharpness and using the whetstone... I could go on and on.

As a sneak peek for veteran monster hunters its fine.

You won't know if you really like it unless you get the full game where you are slowly groomed in to the most bad ass hunter of monsters this world has ever seen.

I'm a big Monster Hunter fan and I think Capcom are doing themselves a huge disservice by not making a more noob friendly demo.
Yeah, Capcom should relable these as "Veteran Sneek Peaks"
I've "beaten" Tri with the help of Maxi and Mop-It-Up but, I found the Bunny to be ... Harder then the Hard monster.  The Plesioth not being overly hard.  Just having more health then I could deal with in the time limit.  Just need to find the right weapon combo.
Title: Re: I still don't get Monster Hunter...
Post by: ejamer on February 22, 2013, 12:02:10 PM
What? I wasn't even talking about mastering the game and how ood I'd be at it. I'm talking about being fun whatsoever. I don't have to master basketball to enjoy it.


I misunderstood - but the point is still relevant.

Bastketball (or any sport) isn't much fun when you don't know the rules, can't hit a shot, and lose every game. Want to change that? Learn the rules and then practice a little bit.

Chess isn't much fun when you don't know how your weapons.. er.. pieces move and interact with the enemy. But once you master the basics, the game is very enjoyable for most people.

Understanding how some activity works and having some base level of skill (often but not always obtained through practice) makes that activity inherently more enjoyable for most people. So the question becomes how long it takes for Monster Hunter to become acceptably enjoyable...


In my opinion, Monster Hunter is very good very early into the game. You don't need to play for 40 hours before expecting a payoff - just don't expect the payoff to come when (a) you haven't learned the basics and a half-baked demo throws you into the deep end before teaching you to swim, or (b) you haven't finished early quests that are very obviously intended as simple tutorials.

The first hour or two of Monster Hunter isn't that exciting. That time is spent like a tutorial, giving you access to one or more weapons you'll learn to use, interacting with local flora and fauna, and getting a lay of the land where you'll be hunting. The next 100+ hours just keep getting better as your character becomes better equipped your skills honed, and the challenges asked of you become more exacting.

As a personal note, I was able to get into and enjoy Monster Hunter games much quicker than recent Zelda games or Okami. And by the end, I felt much more empowered than in either of those series.
Title: Re: I still don't get Monster Hunter...
Post by: Oblivion on February 22, 2013, 12:41:16 PM
I don't see what Okami or Zelda has to do with MH but I get the rest of your point.
Title: Re: I still don't get Monster Hunter...
Post by: Stogi on February 22, 2013, 01:24:09 PM
Yes, Shyguy, it's a bit tricky. Setting traps, waiting and stalking, camouflaged from head to toe. Hours and hours of sitting, unable to go to the bathroom, unable to rest, unable to think. It gets to the brink of unbearable when you see it. That blue furred purple dotted bastard. Timid at first, it gains confidence in its surroundings, becoming comfortable...dangerously comfortable. It smells your bait. You ready your grip on your rifle. A little closer...just a little bit...That's when you see it. Another monster...a baby monster. Your bones ache as you wrestle with your conscience. Your jaw clenches, your wrist tenses, your eyes sweat...*BAM* Birds flee into the air. Without a thought, you rush out to see what you've done. In the clearing it lies, blood pooling by its neck. A perfect shot.  You examine your work. "But where's the baby?" A tap on your back knee, yellow eyes staring at yours. Its fur is soft, warm.

I guess murdering in cold blood can feel quite warm.

Monster Hunter looks cool, but it simply doesn't interest me. Just never liked the japanese twist of giant swords and ridiculous armor.
Title: Re: I still don't get Monster Hunter...
Post by: Ceric on February 22, 2013, 02:15:48 PM
Yes, Shyguy, it's a bit tricky. Setting traps, waiting and stalking, camouflaged from head to toe. Hours and hours of sitting, unable to go to the bathroom, unable to rest, unable to think. It gets to the brink of unbearable when you see it. That blue furred purple dotted bastard. Timid at first, it gains confidence in its surroundings, becoming comfortable...dangerously comfortable. It smells your bait. You ready your grip on your rifle. A little closer...just a little bit...That's when you see it. Another monster...a baby monster. Your bones ache as you wrestle with your conscience. Your jaw clenches, your wrist tenses, your eyes sweat...*BAM* Birds flee into the air. Without a thought, you rush out to see what you've done. In the clearing it lies, blood pooling by its neck. A perfect shot.  You examine your work. "But where's the baby?" A tap on your back knee, yellow eyes staring at yours. Its fur is soft, warm.

I guess murdering in cold blood can feel quite warm.
Disney will now be coming after you for killing Sully.
Quote
Monster Hunter looks cool, but it simply doesn't interest me. Just never liked the japanese twist of giant swords and ridiculous armor.
Monster Hunter armor and weapons got nothing on the West.  You should see what is in any Western developed MMO.
Title: Re: I still don't get Monster Hunter...
Post by: ejamer on February 22, 2013, 04:28:00 PM
I don't see what Okami or Zelda has to do with MH but I get the rest of your point.


How many hours of play did it take to get past the intro/tutorial content in Okami or Twilight Princess?  I'd consider both great games.  Just not for the first hour or two.  Patience is rewarded though!
Title: Re: I still don't get Monster Hunter...
Post by: Mop it up on February 22, 2013, 06:25:31 PM
They give you only 20 minutes in the demo? Most quests give you 50 minutes in the full game. I haven't tried the demo but it sure sounds like a terrible representation of the game, I'm not surprised you don't get it.
Title: Re: I still don't get Monster Hunter...
Post by: NWR_insanolord on February 22, 2013, 08:00:30 PM
Why the hell doesn't the 3DS demo support the Circle Pad Pro? Not only are they throwing you into the middle with no tutorial or help, they won't let you play it with the best control option.
Title: Re: I still don't get Monster Hunter...
Post by: azeke on February 22, 2013, 11:54:26 PM
How do you drink potions? I found out how to switch items using L + A, but couldn't figure out how to use selected item.
Title: Re: I still don't get Monster Hunter...
Post by: Oblivion on February 23, 2013, 12:15:17 AM
Put your weapon away by pressing y and then press y again to use it.
Title: Re: I still don't get Monster Hunter...
Post by: NWR_insanolord on February 23, 2013, 02:25:51 AM
I played the Wii U demo and did better than I did on the 3DS, I think mostly because of the second analog. I still died, but I'm pretty sure I was closer to killing the thing than I was on the 3DS.
Title: Re: I still don't get Monster Hunter...
Post by: MrPhishfood on February 23, 2013, 05:38:54 AM
I played the Wii U demo and did better than I did on the 3DS, I think mostly because of the second analog. I still died, but I'm pretty sure I was closer to killing the thing than I was on the 3DS.
On 3DS, when the monster first see's you tap the icon in the lower right corner of the touchscreen. This will put a crosshair over that icon and whenever you tap the L button the camera will automatically center on the monster. I've had absolutely no problems playing this way and even feels easier than a second analogue stick. It may be more of a problem if there are 2 monsters in the area.
Title: Re: I still don't get Monster Hunter...
Post by: NWR_insanolord on February 23, 2013, 06:13:46 AM
I played the Wii U demo and did better than I did on the 3DS, I think mostly because of the second analog. I still died, but I'm pretty sure I was closer to killing the thing than I was on the 3DS.
On 3DS, when the monster first see's you tap the icon in the lower right corner of the touchscreen. This will put a crosshair over that icon and whenever you tap the L button the camera will automatically center on the monster. I've had absolutely no problems playing this way and even feels easier than a second analogue stick. It may be more of a problem if there are 2 monsters in the area.

Thanks, that's really helpful. I was wondering if there was something like Z-targeting in there and that seems close enough. I do have a Circle Pad Pro I can use with the final game, but the demo doesn't support it.
Title: Re: I still don't get Monster Hunter...
Post by: Oblivion on February 23, 2013, 10:12:08 AM
You can do the same z-targeting with the Wii U version. The controls are the same.
Title: Re: I still don't get Monster Hunter...
Post by: MrPhishfood on February 23, 2013, 02:25:26 PM
You know I just realised the demo actually has a manual. Before even starting the demo highlight the icon on the 3DS menu and you'll see the manual button on the lower part of the touch screen. Tells you almost everything you need to know.                                   
Title: Re: I still don't get Monster Hunter...
Post by: EasyCure on February 23, 2013, 02:44:23 PM
so after reading through this I decided to download the demo (which I had no idea was available, I really need to check the eshop more often) and while it was KIND of fun, I can see where the complaints are coming from.

I start off at the camp and test the buttons to see what everything does, move into the first area and decide to take on a mammoth with the long range bow but the controls are crazy cumbersome. Ok so I hit X on the gamepad to wield my weapon, X to fire, ok cool but I couldn't figure out any good way to aim and the camera ends up getting super wonky, leaving me in situations where the camera decides to pan above my character looking down so I can't see my surroundings and won't reset. I hit R or ZR and it adjust behind me for some sort of special attack, but i isn't very helpful because I can only aim with the Right analogue stick.. but I need to use X to fire.. which is on the right side of the controller. If I use the left analogue stick, I can only do quick turns while holding R, so I have no choice but to lift my left hand off and try to aim the right stick in the most awkward position ever.

I guess I'm fairly adaptable so while I did faint eventually, I was able to hold my own for a good few minutes. Then again the reason I chose the bow was so I wouldn't have to get in close because I figured that was the quickest way to get slaughtered.

I'm still not sure if I should pick this one up. From what I've heard/read, it seems like the kind of game I'd enjoy (minus being a huge time sink) but this demo might ruin that.
Title: Re: I still don't get Monster Hunter...
Post by: MrPhishfood on February 23, 2013, 03:05:10 PM
I guess I'm fairly adaptable so while I did faint eventually, I was able to hold my own for a good few minutes. Then again the reason I chose the bow was so I wouldn't have to get in close because I figured that was the quickest way to get slaughtered.
I'm pretty sure you're doing it wrong.

Hold X to charge up the bow:
level 1 charge is a piercing shot. An arrow that makes multiple hits as it travels through the monster. The Lagombi is a small monster so it doesn't work so well on it.
level 2 charge is a rapid shot. A bunch of arrows shoot out in vertical formation.

Holding R will put you in to aim mode. Don't bother going in to aim mode if you're not already charging up the bow, you're just wasting time. As soon as you're in aim mode switch your thumb to the d-pad and aim your bow.

At maximum charge and while in aim mode you'll notice a red circle appear in the distance. This is the area where your "arc shot" will take affect. To make an arc shot, while holding X - press A. Its raining arrows.

Also when shooting arrows, the very top of the arrow's flight path is where you'll get optimum damage.

If you're charging your bow but you decide its best not to shoot then you can press B to roll out of your charge.

The bow isn't the easiest weapon to start with. I'd recommend the sword and shield.
Title: Re: I still don't get Monster Hunter...
Post by: Ceric on February 23, 2013, 04:24:23 PM
Regular Lance is also not a bad starting weapon.

R to block.
X High Attack.
A Low Attack
A+B should be charge
R+A+B Should be the Defence Counter Strike combo.
Title: Re: I still don't get Monster Hunter...
Post by: EasyCure on February 23, 2013, 07:23:45 PM
I guess I'm fairly adaptable so while I did faint eventually, I was able to hold my own for a good few minutes. Then again the reason I chose the bow was so I wouldn't have to get in close because I figured that was the quickest way to get slaughtered.
I'm pretty sure you're doing it wrong.

Hold X to charge up the bow:
level 1 charge is a piercing shot. An arrow that makes multiple hits as it travels through the monster. The Lagombi is a small monster so it doesn't work so well on it.
level 2 charge is a rapid shot. A bunch of arrows shoot out in vertical formation.

Holding R will put you in to aim mode. Don't bother going in to aim mode if you're not already charging up the bow, you're just wasting time. As soon as you're in aim mode switch your thumb to the d-pad and aim your bow.

At maximum charge and while in aim mode you'll notice a red circle appear in the distance. This is the area where your "arc shot" will take affect. To make an arc shot, while holding X - press A. Its raining arrows.

Also when shooting arrows, the very top of the arrow's flight path is where you'll get optimum damage.

If you're charging your bow but you decide its best not to shoot then you can press B to roll out of your charge.

The bow isn't the easiest weapon to start with. I'd recommend the sword and shield.

I never said I wasn't doing it right, but I agree that this demo doesn't really explain much so how am I supposed to figure out these crazy moves without prior experience? plus why the hell would i want to aim with the dpad..
Title: Re: I still don't get Monster Hunter...
Post by: Ceric on February 23, 2013, 09:46:44 PM
MOnster Hunter is one of those series that some things are really ahead of other then you run into something like aiming with the D-Pad that makes you scratch your head and wonder how THAT got in there.