I get excited just hearing the music, but I have to temper that until more info about the controls is released.
Still... YAY!
Yeah, can't help myself.
Title: Re: Goldeneye Wii
Post by: ShyGuy on June 14, 2010, 06:08:30 PM
Hmm, it looks suprisingly decent so far.
Title: Re: Goldeneye Wii
Post by: Mop it up on June 14, 2010, 06:12:34 PM
I got burned out on all the Bond games that were released after Goldeneye, none of which came anywhere close to being as good. Still, it looks like it may be a decent game, but the kind I'd only get on the cheap.
Title: Re: Goldeneye Wii
Post by: kraken613 on June 14, 2010, 06:16:37 PM
Is this a remake or a different game with the same name?
Title: Re: Goldeneye Wii
Post by: Mop it up on June 14, 2010, 06:17:47 PM
Different game, same name. Like Goldeneye: Rogue Agent.
Title: Re: Goldeneye Wii
Post by: BeautifulShy on June 14, 2010, 06:20:39 PM
Darn the video is down.
Title: Re: Goldeneye Wii
Post by: Mop it up on June 14, 2010, 06:22:03 PM
Wow that was fast. I just watched it not five minutes ago.
You didn't miss much. And it is an E3 trailer so you'll be seeing it again soon. Probably tomorrow.
Title: Re: Goldeneye Wii
Post by: SilverGrey on June 14, 2010, 06:25:09 PM
Yeah I watched it a few minutes ago as well, and to be honest I didn't believe it was real for most of it. The first part threw me off.
Title: Re: Goldeneye Wii
Post by: bustin98 on June 14, 2010, 06:25:28 PM
Its a remake with new play portions added to it. They showed the opening dam sequence only now its raining. And some sort of buddy running along with you. Still split screen multi and online multi.
Title: Re: Goldeneye Wii
Post by: Mop it up on June 14, 2010, 06:26:40 PM
It can't be a remake because the game is owned by Rare (or Nintendo, I forget which). Of course, it is going to contain some of the same locations, since it is based on the same movie.
Title: Re: Goldeneye Wii
Post by: SilverGrey on June 14, 2010, 06:27:36 PM
Won't it already be different because it's a different Bond?
Title: Re: Goldeneye Wii
Post by: bustin98 on June 14, 2010, 06:28:53 PM
They even have the same bathroom drop scene. Looked like a remake to me, only with Daniel Craig as Bond.
Title: Re: Goldeneye Wii
Post by: Mop it up on June 14, 2010, 06:29:28 PM
The bathroom drop sequence was in the movie.
Title: Re: Goldeneye Wii
Post by: bustin98 on June 14, 2010, 06:33:45 PM
Its like the first Resident Evil remake if they added more rooms to the mansion. The first followed the movie, this one follows the movie. Levels are similarly laid out, weapons are similar, enemy reaction seems to be similar. I think this one is based on the first one with some liberties.
Title: Re: Goldeneye Wii
Post by: Mop it up on June 14, 2010, 06:41:28 PM
I expect this one to follow the movie a lot more closely than the Nintendo 64 game did, and be much more story-driven. That's the vibe I got from the trailer. There likely won't be levels that Bond didn't visit in the movie, such as Siberia and the Silo level, and the two temple bonus levels. From the looks of it, they're going to play this up as a re-imagining of the N64 game when it really isn't, and appeal to retro fans. I'll bet most of the game is completely different, but in that trailer they showed a few key movie points that were present in the N64 game to entice fans.
That's my take from what little we know.
Title: Re: Goldeneye Wii
Post by: bustin98 on June 14, 2010, 06:44:50 PM
New link for the video:
http://tinypic.com/player.php?v=14mb8k9&s=6
Title: Re: Goldeneye Wii
Post by: Mop it up on June 14, 2010, 06:47:03 PM
I'll give it 30 minutes, then it'll be gone.
Title: Re: Goldeneye Wii
Post by: NinGurl69 *huggles on June 14, 2010, 06:58:19 PM
So where's the source file?
Title: Re: Goldeneye Wii
Post by: Guitar Smasher on June 14, 2010, 07:03:21 PM
My initial impression:
This can only be one of two things, either better than the original (if the original was released as is, today) or worse than the original (judged by today's standards).
Obviously we still know little, but when "Paintball" is highlighted as a special mode, that doesn't give me much hope. Too bad because I adore the movie, as well as the original game. I can't help but suspect this will be a step back from the original, however that may be possible.
Title: Re: Goldeneye Wii
Post by: Stratos on June 14, 2010, 07:08:37 PM
It's a Wii exclusive. I'll bet they finally cut a deal with whoever it was that held the rights and was blocking the release before. Either cut a deal or found a loophole. I'm sure there is a reason it is not appearing on the HD consoles.
Title: Re: Goldeneye Wii
Post by: ThePerm on June 14, 2010, 07:09:07 PM
is that even real?
it looks kinda like source engine goldeneye...ok source engine goldeneye looks better ,but doesnt have the cinematics
Title: Re: Goldeneye Wii
Post by: Mop it up on June 14, 2010, 07:15:11 PM
It's a Wii exclusive. I'll bet they finally cut a deal with whoever it was that held the rights and was blocking the release before. Either cut a deal or found a loophole. I'm sure there is a reason it is not appearing on the HD consoles.
That would include Nintendo somewhere along the way, and I doubt they would agree to any such deal. I think it is a Wii exclusive because it is clearly targeting fans of the N64 Goldeneye game, most of whom are likely Nintendo fans.
Title: Re: Goldeneye Wii
Post by: ThePerm on June 14, 2010, 07:18:18 PM
http://www.moddb.com/mods/goldeneye-source/videos
for those that aren't aware
Title: Re: Goldeneye Wii
Post by: bustin98 on June 14, 2010, 07:18:29 PM
It could be a hoax I'm sure. Its got the IGN logo on it, which could be there just to try and fool people into it being a legit leak. But rumors about the game's existance have been floating around for a while now. Who knows. Guess we'll find out tomorrow.
Title: Re: Goldeneye Wii
Post by: King of Twitch on June 14, 2010, 07:21:29 PM
The secret is that the game is literally about Go L'deneye, a French maid service with moles ready to take down the UN building and start a world war.
Starring A. Jax and Mr. Clean as double agents.
Title: Re: Goldeneye Wii
Post by: NinGurl69 *huggles on June 14, 2010, 07:23:05 PM
Guest appearance by 409, former head of DD7.
Title: Re: Goldeneye Wii
Post by: NWR_insanolord on June 14, 2010, 07:25:21 PM
It's a Wii exclusive. I'll bet they finally cut a deal with whoever it was that held the rights and was blocking the release before. Either cut a deal or found a loophole. I'm sure there is a reason it is not appearing on the HD consoles.
That would include Nintendo somewhere along the way, and I doubt they would agree to any such deal. I think it is a Wii exclusive because it is clearly targeting fans of the N64 Goldeneye game, most of whom are likely Nintendo fans.
Or it could be a Wii exclusive because, as you said, Nintendo would have to sign off on the deal to make a remake of the original and they wouldn't do that if it weren't Wii-exclusive.
Title: Re: Goldeneye Wii
Post by: ThePerm on June 14, 2010, 07:25:28 PM
maybe the copyright notice was because it threw up the ign logo
Title: Re: Goldeneye Wii
Post by: Mop it up on June 14, 2010, 07:27:49 PM
The YouTube link has been removed from the opening post, but the notice said it was removed at the request of Activision.
Title: Re: Goldeneye Wii
Post by: ThePerm on June 14, 2010, 07:35:07 PM
who don't want a fake game announced
Title: Re: Goldeneye Wii
Post by: NinGurl69 *huggles on June 14, 2010, 07:37:21 PM
DailyMotion has it now. Go find it.
After watching it, I have to ask again, is it better than Quantum of Salty Ass?
All the "gameplay" shown so far were pre-scripted actions and nearly ZERO IR aiming, just let the gun show up on the screen, pull the trigger, blow something up, find something else to show for 2sec.
Built for the PSP just like Monster Hunter Tri amirite.
**** off.
Title: Re: Goldeneye Wii
Post by: BlackNMild2k1 on June 14, 2010, 07:37:35 PM
Did OddJob just throw his hat at me?
If this is a quality remake, then maybe I'll pick it up.
Title: Re: Goldeneye Wii
Post by: NinGurl69 *huggles on June 14, 2010, 07:39:10 PM
It's not a remake of the N64 game, it's a remake of the movie experience, in video game form.
Title: Re: Goldeneye Wii
Post by: NinGurl69 *huggles on June 14, 2010, 07:40:03 PM
Hey guys, I should be getting Tiger Woods PGA Tour 11 in the mail any day now.
Title: Re: Goldeneye Wii
Post by: BlackNMild2k1 on June 14, 2010, 07:42:17 PM
Oh Sh!t that's out now huh....
I'm gonna try and pick that up real soon. Pro. Me & You on the green sometime after this week (and probably next wee too).
I gotta get my swing back before I meet you on the turf though.
Title: Re: Goldeneye Wii
Post by: Mop it up on June 14, 2010, 07:49:12 PM
It's not a remake of the N64 game, it's a remake of the movie experience, in video game form.
Exactly.
Assuming it is real. I'm still not convinced.
Title: Re: Goldeneye Wii
Post by: ShyGuy on June 14, 2010, 07:52:07 PM
Hee hee hee.
Title: Re: Goldeneye Wii
Post by: NinGurl69 *huggles on June 14, 2010, 07:53:00 PM
It's very real. It's a shooter by Activision, it's on Wii, and it looks like a cheap cash-in. If I were to say it looked "good", then it was probably from the same developers that gave us NINTENDO ON, then you should be skeptical.
Title: Re: Goldeneye Wii
Post by: Stratos on June 15, 2010, 04:05:53 AM
Nintendo ON was a joke. And by that I meant it was not a good hoax. It was very un-Nintendo-like in presentation and left way too many things in the air. Felt more like what Microsoft would have done for a video reveal.
Title: Re: Goldeneye Wii
Post by: Mop it up on June 15, 2010, 02:05:17 PM
They didn't say whether or not it was a remake. Interesting to see what it'll end up being.
Title: Re: Goldeneye Wii
Post by: Ymeegod on June 15, 2010, 10:46:03 PM
Wouldn't get your hopes up, the developer isn't known to make quality games, just cash-ins.
Title: Re: Goldeneye Wii
Post by: TJ Spyke on June 15, 2010, 11:14:12 PM
Yeah, not quite. Eurocom has made some pretty good games (like Sphinx and the Cursed Mummy). They also have experience with the Bod franchise as they made the N64 game 007: The World is Not Enough and the GCN/XBX/PS2 game 007: Nightfire.
Title: Re: Goldeneye Wii
Post by: bustin98 on June 15, 2010, 11:48:36 PM
Seems the previews are calling this a re-imagining and not a remake, though there are familiar scenes as a nod to the original. Oh well. Yeah, not really what I was hoping for, I was wrong about the impressions I got, though I'll take this.
I didn't really like TWINE (been a long time since I've typed that) compared to GE, but Nightfire was pretty decent. I didn't really like the motorcycle stuff though.
Title: Re: Goldeneye Wii
Post by: Stratos on June 16, 2010, 03:49:52 AM
I remember renting Nightfire once and finding it fairly enjoyable. Not as good as the classic, but still nice.
I'm just glad it's not another one of those 'Golden-eye' games like what EA pulled.
Title: Re: Goldeneye Wii
Post by: EasyCure on June 16, 2010, 10:45:40 AM
I feel more and more dissapointed as I read up on this game, but in the end I might just end up getting it if it seems to have solid control and multiplayer (on and offline). If it has voice chat support for online multi, I might just consider getting that recently announced Wii headset (though I might get one for Conduit 2 anyway).
It'd be nice to actually talk/talk-smack to you guys during Conduit but I wouldn't want to be the annoying guy with lots of background noise and echoes i'm lookin at you maxi! haha j/k
Title: Re: Goldeneye Wii
Post by: Stratos on June 16, 2010, 04:18:04 PM
I'm kinda baffled at some of the sounds that come out of the WiiSpeak. I know feedback and such can distort, but some of it is ridiculous.
Title: Re: Goldeneye Wii
Post by: DAaaMan64 on June 16, 2010, 04:55:04 PM
Maybe the Headbanger can erectify your cumserns?
banned.
Title: Re: Goldeneye Wii
Post by: Chiller on June 16, 2010, 07:23:49 PM
Even if they **** up the main game, it might still be worth a discounted price, so long as they can preserve the feel of the multiplayer. Hopefully they don't try to get too crazy, thereby changing the whole game, while merely keeping the same characters and maps.
They had better keep the one-hit kill option, also. That was the best part, in my opinion.
Title: Re: Goldeneye Wii
Post by: ShyGuy on June 16, 2010, 07:40:18 PM
Even if they **** up the main game, it might still be worth a discounted price, so long as they can preserve the feel of the multiplayer.
3rd parties have already receive of majority of scorn from us Ninty fans for different BS. If they fucked this game up (which has a, sadly, 50% of happening) expect torches and pitchforks.
Title: Re: Goldeneye Wii
Post by: NWR_insanolord on June 17, 2010, 11:46:32 AM
Surprisingly, I'm hearing good things about this, even from places that aren't always too keen on the Wii.
Title: Re: Goldeneye Wii
Post by: AV on June 17, 2010, 12:47:58 PM
Anyone else want gamecube controller support?
I would love to have 4 playersL 2 gamecube pads, 1 classic controller, 1 wiimote and nunchuck.
Now that will be epic. I don't want to buy more wiimotes/nunchucks
Title: Re: Goldeneye Wii
Post by: NWR_insanolord on June 17, 2010, 12:56:29 PM
I think it's unnecessary to include Classic Controller support, but if they're going to do that they might as well support the GC controller as well.
Title: Re: Goldeneye Wii
Post by: AV on June 17, 2010, 03:36:30 PM
I think it's unnecessary to include Classic Controller support, but if they're going to do that they might as well support the GC controller as well.
Actually.......
Quote
The final game will feature an incredible amount of customizable control options. Not only can you play with the standard Wii pointer and nunchuk combination and tweak the sensitivity, you can also plug in a Classic Controller or Classic Controller Pro and play via the dual-analog way. I'm partial to the Wii remote for FPS, but the Classic Controller worked pretty well too. -IGN Wii
So it will have all the above control set up. WooHoo
Title: Re: Goldeneye Wii
Post by: DAaaMan64 on June 17, 2010, 04:00:43 PM
Sucks for Conduit 2 to have this bitch coming out the same season >.< I plan on buying both though.
Title: Re: Goldeneye Wii
Post by: ShyGuy on June 17, 2010, 04:01:57 PM
It disgusts me, but I think the classic controller/Game Cube controller support for this is going to make it a big seller.
Title: Re: Goldeneye Wii
Post by: DAaaMan64 on June 17, 2010, 04:46:20 PM
Then all those guys' be wondering why they suck online.
Title: Re: Goldeneye Wii
Post by: Arbok on June 17, 2010, 04:56:29 PM
So... is it true that they added regenerating health to the game?
Title: Re: Goldeneye Wii
Post by: ShyGuy on June 17, 2010, 04:58:24 PM
That's what the impressions say. Crouch behind cover and recover.
Title: Re: Goldeneye Wii
Post by: KDR_11k on June 17, 2010, 05:15:44 PM
The DS version is being made by n-space, right?
Title: Re: Goldeneye Wii
Post by: EasyCure on June 17, 2010, 05:38:53 PM
Quote from: from Gamespot
[on multiplayer] Players will abe able to play as classic bond villains including Jaws, Scaramanga, and Oddjob; the latter equipped with his trademark hat which he throws at targets in place of a melee strike. Wii remote and nunchuk play and Classic Controller Pro will both be supported, and we found the dual-stick option to make for a responsive and accurate shooting
When I first read that, I could've sworn it said that they found the "dual-stick option" to be MORE "responsive and accurate" but I reread it and calmed down. Then I realized they didn't mention how it controls with Wii controls which, aside from being a "reinvisioning" of one of the best FPS games of all time and a top favorite N64 classic, was the MAIN draw of this game, especially as a Wii exclusive.
So my second reaction to that impression is the same as my first:
WTF!?
Title: Re: Goldeneye Wii
Post by: Mop it up on June 17, 2010, 07:08:48 PM
Since the game has a "retro" gamer appeal then I'm not surprised that it includes support for the Classic Controller, but I do hope it doesn't mean the Wii Remote controls will suffer because of it.
Regenerating health? I was worried that they would add too many modern features and ruin the game, making it indistinguishable from other shooters. But I'm still going to hope it has a multitude of options, allowing for both modern and retro styles of play.
Title: Re: Goldeneye Wii
Post by: EasyCure on June 17, 2010, 07:46:38 PM
The only way I'd even try this game without the wii remote/nunchuk combo is if they released it with a "Classic Controller Pro 64" ;)
Title: Re: Goldeneye Wii
Post by: Dirk Temporo on June 19, 2010, 02:53:22 AM
You think? The only thing about it I can judge right now is graphics and Conduit rapes it in that department. Got any other ideas?
Well despite ANY misgivings that anybody may have with the first Conduit, the fact is that it laid an extremely solid foundation for the series. While there was nothing really stand-out about the game or its design, the fact that it more or less perfected first-person shooting controls on the Wii is a huge step in the right direction. On top of that, it's obvious from what we've seen/heard about the sequel that they are listening very closely to what people had to say about the first game. Already you can tell that the level and artistic design are both leagues beyond the first game. I mean, Activision has experience with shooters, sure. But this looks and sounds like a full-on cash in, even with the impressions coming from the show floor. I think that Conduit 2 has much more solid ground to stand on.
As for which one will sell better, I guess we'll see. Honestly, I think that a lot of people are overestimating the number of people who want to play Goldeneye again, especially after Perfect Dark came out on the Xbox Live Arcade. And even if they aren't, the fact is that THIS IS NOT THE SAME GAME. This is a complete reimagining, and all the people who are going to be looking at this game as a way of reliving the good old days are going to be extremely disappointed when they find that out.
Title: Re: Goldeneye Wii
Post by: AV on June 21, 2010, 04:53:32 PM
Any word yet if all the classic multiplayer levels are returning, or just a few.
The only ones I need are:
Facility
Temple
Complex
Archives
Stack
I don't really care for the rest
If I can get confirmation of those levels and golden gun / proximity mines modes in multiplayer I'll buy ASAP
Title: Re: Goldeneye Wii
Post by: Arbok on June 21, 2010, 05:46:05 PM
Honestly, I think that a lot of people are overestimating the number of people who want to play Goldeneye again, especially after Perfect Dark came out on the Xbox Live Arcade.
I'm not arguing with the first statement... but the second seems moot.
The original Perfect Dark sold around 1.5 million copies, while Goldeneye sold nearly 6 million. Perfect Dark doesn't have anywhere near the name recognition or popularity that Goldeneye does amongst your average consumer. Perfect Dark on Xbox Live likely won't have much of an affect on how this game does in the end.
Title: Re: Goldeneye Wii
Post by: Arbok on June 21, 2010, 05:47:30 PM
Any word yet if all the classic multiplayer levels are returning, or just a few.
I hope its all.
It would be great if the Cradle was included, as that was a scraped multiplayer level that could be accessed via a Gameshark and... was surprisingly fun.
Title: Re: Goldeneye Wii
Post by: Mop it up on June 21, 2010, 07:01:04 PM
Any word yet if all the classic multiplayer levels are returning, or just a few.
There will be no "returning" levels because this is not a remake. Some levels will have a somewhat similar look and layout to the Nintendo 64 game, but they will not be the same.
Title: Re: Goldeneye Wii
Post by: Stratos on June 21, 2010, 07:38:50 PM
Any word yet if all the classic multiplayer levels are returning, or just a few.
I hope its all.
It would be great if the Cradle was included, as that was a scraped multiplayer level that could be accessed via a Gameshark and... was surprisingly fun.
Cradle with sniper rifles was awesome. Or one shot kills slappers only and we'd jump off the bottom part and float around in the sky and have epic martial arts fights 'mano a mano' in the air.
You could also unlock St. Petersburg.
Title: Re: Goldeneye Wii
Post by: Arbok on June 21, 2010, 07:47:28 PM
Goldeneye was one of those games where having a Gameshark was perfect in order to unlock extra stuff that went unfinished.
Title: Re: Goldeneye Wii
Post by: Mop it up on June 21, 2010, 07:57:48 PM
I once came across a code which allowed the Aztec level to be played in multiplayer. It didn't have any weapons of course, but that could be fixed in a way using the All Guns cheat.
Try this: No weapons, one-hit-kills. Go to the room with the pit in the middle, which is the second room from where you start in single player. Have one player stand on one side of the pit, facing it, and the other player on the opposite side. Count to three, and then run straight at each other, into the pit, and try to hit each other whilst jumping. A true duel!
Title: Re: Goldeneye Wii
Post by: Peachylala on June 21, 2010, 08:15:40 PM
Ah, Goldeneye multiplayer, such good memories of my youth. My 1997 youth wouldn't be the same without you.
Now the single player aspect I hope they don't **** up. While most of the levels were straight forward, the objectives were fresh and the game encouraged stealth.
I never loved the second Surface level. Fucking guards and their KLOBBS and continuing to fucking find me. **** that level.
Title: Re: Goldeneye Wii
Post by: S-U-P-E-R on June 22, 2010, 02:44:25 AM
- regenerating health - starting with a gun - only holding two guns
The only thing like the original GoldenEye is the framerate! lol!
Title: Re: Goldeneye Wii
Post by: Toruresu on June 22, 2010, 11:05:35 AM
Honestly, I think that a lot of people are overestimating the number of people who want to play Goldeneye again, especially after Perfect Dark came out on the Xbox Live Arcade.
I'm not arguing with the first statement... but the second seems moot.
The original Perfect Dark sold around 1.5 million copies, while Goldeneye sold nearly 6 million.
Well that's at least 1.5 million that aren't going to care about Goldeneye!
But really, those numbers explain a lot to me about why I keep seeing people defending Goldeneye as being the superior game. Aside from that though, we have this, a full-priced "reimagining" that has none of the same levels or anything, while the Xbox Live Arcade has Perfect Dark, which is a 100% identical recreation, including three REAL Goldeneye levels and almost all the Goldeneye weapons, for $10.
Goldeneye is floating on nostalgia, and the new game isn't going to deliver what people are expecting.
Title: Re: Goldeneye Wii
Post by: NWR_insanolord on June 22, 2010, 03:38:03 PM
People expecting something faithful to the N64 game will be disappointed. People who are well informed, and expect something more along the lines of "what GoldenEye would be like if it were made today" may find a pretty good Wii FPS, based on impressions I've read.
Also, people who think GoldenEye is a better game than Perfect Dark have either never played Perfect Dark or are criminally insane (or both).
Title: Re: Goldeneye Wii
Post by: Mop it up on June 22, 2010, 06:25:56 PM
Also, people who think GoldenEye is a better game than Perfect Dark have either never played Perfect Dark or are criminally insane (or both).
I don't know mate, I think it depends on which aspect of the game in question. If it is multiplayer, Perfect Dark wins easily, hands down. If it is single player however, I feel that Goldeneye is better, despite that Perfect Dark is more technologically sound. In Perfect Dark, the difficulty is heavily imbalanced, and the hard mode is far too difficult to be any fun. Some of the mission objectives are also a bit strange, and require some trial and error. Plus, with the mission structure set up the way it is, there isn't nearly as much fun stuff that can be done with cheats as their is in Goldeneye. Goldeneye has better balance, better structure, and better level design.
Title: Re: Goldeneye Wii
Post by: Stogi on June 22, 2010, 06:36:18 PM
As much as I would like this to be good, my expectations are abysmal.
I have much higher hopes for Conduit 2, and even though I only played the first one a couple times, it controls like a dream. Everything else was mediocre, so let's hope they try and push the envelope in other directions.
Title: Re: Goldeneye Wii
Post by: Arbok on June 22, 2010, 06:38:10 PM
Also, people who think GoldenEye is a better game than Perfect Dark have either never played Perfect Dark or are criminally insane (or both).
I think both are about the same to be honest. I feel that Goldeneye has a better single player mode, while Perfect Dark has a far better multiplayer mode.
I also prefer the Bond/spy angle of Goldeneye over the futuristic/alien angle of Perfect Dark.
EDIT: I took so long to post that Mop it up basically said the same thing, but far more elegantly...
Title: Re: Goldeneye Wii
Post by: Spak-Spang on June 22, 2010, 07:33:54 PM
Perfect Dark the original is a better multiplayer game than Goldeneye, but NOT a better single player experience.
I believe Perfect Dark gets very confusing with not being able to know what you should be doing all the time. It can get very convoluted in level design. Goldeneye wasn't as bad.
Title: Re: Goldeneye Wii
Post by: S-U-P-E-R on June 22, 2010, 09:26:02 PM
He is actually somewhat right. There is only one mission I have never completed on perfect in PD. That mission is WAR!. I know it is a bonus mission, but it is so mind blowingly difficult, so far past the point of fun as to be sadistic.
I also never unlocked every cheat given how unforgiving and unreasonable some of the requirements were.
Goldeneye was more forgiving since you got invincible frames. The weapons fired a lot slower allowing you to better place shots and receive less damage.
PD was potentially easier if you had some of the quirkier weapons like the Laptop gun or the CMIOP that can lock on. Pop out, lock on, pop in before they see you, then run out and mow down a room full of guys. Silence weapons was a real must on a lot of levels.
Title: Re: Goldeneye Wii
Post by: Mop it up on June 23, 2010, 05:07:43 PM
I don't see a relation between "beatable" and "fun." If you enjoyed it then that's great, but for me it was nothing more than a tedious chore. Perfect Dark is one game which could have benefited from checkpoints, or smaller levels.
Title: Re: Goldeneye Wii
Post by: Stratos on October 11, 2010, 05:23:38 AM
So new IGN impression with IR controls were pretty glowing. They were quite happy with the game so far.
I just need to know the specifics of it's multiplayer.
Title: Re: Goldeneye Wii
Post by: Shorty McNostril on October 22, 2010, 09:52:57 PM
Awesome news for us Australians.
The price for the CCP bundle has been lifted to $129.95 (http://www.aussie-nintendo.com/news/23940/). I have no plans of getting it myself, (I've never played the 1st one). But I feel sorry for those that were are picking it up.
Title: Re: Goldeneye Wii
Post by: TJ Spyke on October 25, 2010, 12:48:28 PM
Considering that the Australian dollar is almost equal to the US dollar right now ($1 US is equal to $1.00819 AUS), that bundle is equal to $128.89 in the US, wow. No wonder most Australian gamers I have met online import from Europe or North America rather than buying locally, it's still cheaper to pay import fees.
Title: Re: Goldeneye Wii
Post by: Stratos on October 25, 2010, 05:23:19 PM
I keep forgetting. Why is there such a disgusting price difference between Australia and the rest of the world?
Title: Re: Goldeneye Wii
Post by: Shaymin on October 25, 2010, 09:49:44 PM
Because there's a pretty big difference in location between Australia and the rest of the world.
Title: Re: Goldeneye Wii
Post by: oohhboy on October 25, 2010, 09:57:02 PM
It's all about old world economics. Both NZ and Oz used to be on the other side of the world when it came to trading, but now with globalisation,it's a non factor. However the money is good and the prices have always been that high, ergo, the bending over the table shafting continues.
Title: Re: Goldeneye Wii
Post by: Shorty McNostril on October 26, 2010, 01:13:34 AM
Also, people who think GoldenEye is a better game than Perfect Dark have either never played Perfect Dark or are criminally insane (or both).
I don't know mate, I think it depends on which aspect of the game in question. If it is multiplayer, Perfect Dark wins easily, hands down. If it is single player however, I feel that Goldeneye is better, despite that Perfect Dark is more technologically sound. In Perfect Dark, the difficulty is heavily imbalanced, and the hard mode is far too difficult to be any fun. Some of the mission objectives are also a bit strange, and require some trial and error. Plus, with the mission structure set up the way it is, there isn't nearly as much fun stuff that can be done with cheats as their is in Goldeneye. Goldeneye has better balance, better structure, and better level design.
After re-playing Perfect Dark on the Xbox360. I have to agree with this. And I thought I would never agree with a statement like that...but it is true. I LOVE Perfect Dark, but its single player levels can be confusing, and the level design although more complicated than Goldeneyes isn't as good. I can only count a few levels that I believe the game truly as outstanding level designs. However, Goldeneye I can argue all the levels stand out to above average level design to amazing.
Title: Re: Goldeneye Wii
Post by: Halbred on October 26, 2010, 07:45:39 PM
I should be getting the review copy this weekend. I'm pretty excited. I recently played a bit of single-player on the N64 and found that it doesn't really hold up. It'll be interested to see what kind of balance is struck between remaining faithful to the original and modernizing the engine.
Title: Re: Goldeneye Wii
Post by: Mop it up on October 26, 2010, 10:57:45 PM
I don't think this game will be much like the Nintendo 64 game (which isn't the "original" game since this is not a remake). The only similarities it will have are the locations that were used in the movie, so we aren't going to see missions like the Silo and Aztec Temple, and it's likely none of the multiplayer-only levels will be in it.
Title: Re: Goldeneye Wii
Post by: NWR_insanolord on October 27, 2010, 07:30:19 AM
It's not a remake, but the N64 game still the original game in the sense that it's the original game based on the movie.
Title: Re: Goldeneye Wii
Post by: Sundoulos on October 27, 2010, 11:10:03 AM
I don't think this game will be much like the Nintendo 64 game (which isn't the "original" game since this is not a remake). The only similarities it will have are the locations that were used in the movie, so we aren't going to see missions like the Silo and Aztec Temple, and it's likely none of the multiplayer-only levels will be in it.
It's too bad that the Wii doesn't really provide a mechanism for delivering fan-made maps or DLC, because you know those would be the first two maps that someone would create.
Title: Re: Goldeneye Wii
Post by: TJ Spyke on October 27, 2010, 11:13:05 AM
The Wii itself may not, but publishers can do it themselves (like EA with the Boom Blox games, which I think do let fans submit their own levels for others to download).
Title: Re: Goldeneye Wii
Post by: Mop it up on October 27, 2010, 06:41:07 PM
It's too bad that the Wii doesn't really provide a mechanism for delivering fan-made maps or DLC, because you know those would be the first two maps that someone would create.
There are unofficial ways to get fan-made content... but yes, it'd be nice if more games had mapmakers. In fact, the only shooter on any system which comes to mind that has one is TimeSplitters...
The Wii itself may not, but publishers can do it themselves (like EA with the Boom Blox games, which I think do let fans submit their own levels for others to download).
I can confirm that is true, at least for the sequel, Boom Blox Bash Party. The original game just allowed you to send them to people in your Wii Address Book.
Title: Re: Goldeneye Wii
Post by: Morari on October 27, 2010, 07:19:27 PM
It's too bad that the Wii doesn't really provide a mechanism for delivering fan-made maps or DLC, because you know those would be the first two maps that someone would create.
There are unofficial ways to get fan-made content... but yes, it'd be nice if more games had mapmakers. In fact, the only shooter on any system which comes to mind that has one is TimeSplitters...
I recall hearing a few people talk about the Halo in-game editor. They're awfully pathetic looking modes when compared to things like GTK Radiant or Hammer, but I guess they please the console crowd well enough.
Title: Re: Goldeneye Wii
Post by: Stratos on October 27, 2010, 08:35:38 PM
I could see something like MineCraft working well on a console. That is exclusively user generated content.
Title: Re: Goldeneye Wii
Post by: BlackNMild2k1 on October 28, 2010, 11:04:46 PM
I just watched some videos on this and saw a couple more screen shots....
I really want this game. Maybe not right away, but that would be a good time to get it. It just brought so many memories back (I'm not sure if I was watching what was on the screen or reminiscing on the GE64 playing on the bigscreen in my head) and it looks like they actually put lots of effort in to this to make it such a cinematic presentation.
The intro was excellent and movie worthy: http://www.youtube.com/watch?v=NwoKAeZsW0A and I'm sure the online multi will be great too (I'll have to update everyone on my new <3rd> Wii Friend Code)
Title: Re: Goldeneye Wii
Post by: Stratos on October 29, 2010, 05:06:55 AM
and I'm sure the online multi will be great too (I'll have to update everyone on my new <3rd> Wii Friend Code)
Even though it was confirmed that both the Headbanger and WiiSpeak will not be compatible with the game?
Title: Re: Goldeneye Wii
Post by: BlackNMild2k1 on October 29, 2010, 01:19:10 PM
it was? well that sux. I haven't been following that closely, but I do know that the Golden CCPro that this is bundled with is ugly. thy should have made it a shiny glossy finish or just don't even bother.
Title: Re: Goldeneye Wii
Post by: Peachylala on October 29, 2010, 03:06:41 PM
Is the version without the CCPro releasing at the same time as the special edition?
Title: Re: Goldeneye Wii
Post by: BlackNMild2k1 on October 29, 2010, 03:58:30 PM
It looked like it was.
stand alone $50 bundle $70
or something like that, but have you seen closeups of the Golden CCPro? Gold matte finish with yellow buttons and joysticks. It's pretty damn ugly if you ask me.
Title: Re: Goldeneye Wii
Post by: Peachylala on October 29, 2010, 04:04:24 PM
I'm so glad someone else agrees with me on how that CCPro looks.
and I'm sure the online multi will be great too (I'll have to update everyone on my new <3rd> Wii Friend Code)
Even though it was confirmed that both the Headbanger and WiiSpeak will not be compatible with the game?
Pfft, thanks Activison. :T
Title: Re: Goldeneye Wii
Post by: Mop it up on October 29, 2010, 05:38:23 PM
The gold Classic Controller does look pretty bland in pictures. I actually wonder if it looks any better in person, because usually a shine isn't viewable in images. Then again, I've always thought gold as a colour looks pretty tacky.
Title: Re: Goldeneye Wii
Post by: alegoicoe on October 29, 2010, 05:48:37 PM
the classic controller is not my favorite, but gets the job done, cause i rather play goldeneye with the CC than motion controls.
Title: Re: Goldeneye Wii
Post by: Morari on October 29, 2010, 06:14:52 PM
I could see something like MineCraft working well on a console. That is exclusively user generated content.
You begin with a randomly generated world. Of course, the LEGO-like quality beyond that has not yet failed to impress. Still, that'd be pretty labor intensive for deaqthmatch matches. I think something that used static meshes, like Unreal Editor, would probably be about the best you could hope for on a console.
Title: Re: Goldeneye Wii
Post by: Stratos on October 30, 2010, 07:17:48 AM
Surely there could be a way to make it less labor intensive. Like make a build mode and a fight mode. Your creations are 'compiled' so that the program isn't stressing out over all of the pieces you can manipulate in the build mode and you just play in it in the fight mode.
Title: Re: Goldeneye Wii
Post by: NeoStar9X on November 01, 2010, 12:39:42 AM
Didn't see these listed here but with the game coming out Tuesday there might be some on the fence still.
Launch Trailer: http://www.youtube.com/watch?v=06p6R3SWWlY (http://www.youtube.com/watch?v=06p6R3SWWlY) 7 Things You Should Know About GoldenEye 007 (http://www.montrealgazette.com/videos/index.html?v=1629156049#/Things-Should-Know-About-GoldenEye/jmJ9zz_dMp5AVZDvOkRY70OpuYmAdxbH)
Golden Gun Gameplay (Online Multiplayer) - http://www.youtube.com/watch?v=NeFBpuMOQyE (http://www.youtube.com/watch?v=NeFBpuMOQyE) Tank Gameplay Trailer - http://www.youtube.com/watch?v=NDceKh7CGYQ (http://www.youtube.com/watch?v=NDceKh7CGYQ) This is one of the commercials for the game. There appears to be another as well and they aren't being shown at midnight only but during prime time. - http://www.youtube.com/watch?v=W0wYekzFiPU (http://www.youtube.com/watch?v=W0wYekzFiPU)
Title: Re: Goldeneye Wii
Post by: Halbred on November 01, 2010, 01:52:44 AM
Impressions thus far:
Local multiplayer: Fun, but the maps aren't big enough.
Single player: James Bond heeds the Call of Duty.
Title: Re: Goldeneye Wii
Post by: Stratos on November 01, 2010, 05:46:16 AM
It's official. I'm stumping for Black Ops.
It has confirmed WiiSpeak+Headbanger support, local multi and more robust online. You can even add randoms.
Goldeneye has local multiplayer, limited online, no way to communicate online and is riding the moth eaten coattails of nostalgia. I'll pick it up later for the single player but my holiday time and money goes to Ops.
Mostly stating it here for the fence sitters so they know who else they can look forward to playing from the forums in either game.
Title: Re: Goldeneye Wii
Post by: Peachylala on November 01, 2010, 11:21:11 AM
Quote
Goldeneye has local multiplayer, limited online, no way to communicate online and is riding the moth eaten coattails of nostalgia. I'll pick it up later for the single player but my holiday time and money goes to Ops.
Wow Activison, Wii may not have that great online but BLACK OPS HAS BETTER ONLINE PLAY THEN GOLDENEYE? A REVISION OF A GAME THAT HAD A LEGENDARY MULTIPLAYER ASPECT IN THE N64 DAYS? REALLY?
Nintendo needs to get the Black Ops developer, ASAP.
Title: Re: Goldeneye Wii
Post by: BlackNMild2k1 on November 01, 2010, 12:07:34 PM
Considering that Activision is behind both games, you think they would share the technology and know how between teams.
Title: Re: Goldeneye Wii
Post by: alegoicoe on November 01, 2010, 12:32:28 PM
^yeah, but am sure they put much more effort on black ops at least on the multiplayer side.
Title: Re: Goldeneye Wii
Post by: NWR_insanolord on November 01, 2010, 02:52:18 PM
At this point, I'm probably going to wait and see what comes of Conduit 2.
Title: Re: Goldeneye Wii
Post by: alegoicoe on November 01, 2010, 03:15:56 PM
i dont have much hope, sice the first one sucked so much.
Title: Re: Goldeneye Wii
Post by: NWR_insanolord on November 01, 2010, 07:49:25 PM
It didn't suck; it wasn't anything special, but it was a solid, decent game. That, and the very positive press coming out of E3, as well as the sense of mediocrity surrounding this game and my being tired of Call of Duty, leads me to Conduit 2.
Title: Re: Goldeneye Wii
Post by: Mop it up on November 01, 2010, 09:50:11 PM
I thought that The Conduit was solid for what it was, the problem was that it just lacked in content. With it as a foundation, I think High Voltage could turn The Conduit 2 into everything the first game was hyped up to be. Its delay also seems to have been done to polish the game up even further, which can only be a good sign.
Title: Re: Goldeneye Wii
Post by: alegoicoe on November 01, 2010, 09:53:17 PM
It didn't suck; it wasn't anything special, but it was a solid, decent game. That, and the very positive press coming out of E3, as well as the sense of mediocrity surrounding this game and my being tired of Call of Duty, leads me to Conduit 2.
the graphics were ok, but the controls were a mess, did you try throw a granade?, and the story was mediocre at best. its not one of the wii worst game, but far from the best.
Title: Re: Goldeneye Wii
Post by: Mop it up on November 01, 2010, 09:56:43 PM
Did you take some time to adjust the controls to your liking?
Title: Re: Goldeneye Wii
Post by: Stratos on November 01, 2010, 09:57:30 PM
Did you take some time to adjust the controls to your liking?
You can't adjust how the grenade is thrown.
Title: Re: Goldeneye Wii
Post by: Mop it up on November 01, 2010, 09:59:19 PM
Like its trajectory? How's that a control issue?
Title: Re: Goldeneye Wii
Post by: Stratos on November 01, 2010, 10:00:50 PM
As in what you do to throw it. I dislike that you have to shake the nunchuck to throw. I prefer Nunchuck to reload.
Modern Warfare > Conduit in the control customization department.
Title: Re: Goldeneye Wii
Post by: NWR_insanolord on November 01, 2010, 10:01:12 PM
It lacked some of the customization options of Reflex; it always bugged me that I couldn't set reload to nunchuk waggle. Given High Voltage's response to GoldenEye's classic controller option, I'd be surprised if that weren't fixed in the sequel.
Title: Re: Goldeneye Wii
Post by: Mop it up on November 01, 2010, 10:03:32 PM
Throwing a grenade can be set to a button (I know because it's on the D-pad in my setup). There are some actions which can't be on a motion, which includes reload because it's what you hold down to pick up weapons. I didn't like that either, I rarely use the reload command because I generally empty a clip all in one go, and then it reloads automatically.
Title: Re: Goldeneye Wii
Post by: Stratos on November 01, 2010, 10:05:02 PM
I reload after every attack and kill. Though this can get me killed a lot sometimes. Especially sucks with Reflex when I'm using one of the big machine guns that take half the battle to reload and I forget how big the clip is and instinctively reload right away.
Title: Re: Goldeneye Wii
Post by: alegoicoe on November 02, 2010, 11:25:09 AM
So IGN just gave this game a 9.0. http://wii.ign.com/articles/113/1131501p1.html (http://wii.ign.com/articles/113/1131501p1.html)
There are few reviews that I have been more curious about this year. I wonder how this will stack up across the spectrum.
I have to admit, I dismissed this game as a cheap cash-in by one of the worst publishers in the industry, but the game does sound good in the IGN review. I like the sound the levels getting bigger and more complex as you up the difficulty level, something I was a big fan of in Perfect Dark and Timesplitters 2, but strangely doesn't seem to have been used in anything else since. I'm still not going to buy the game at launch, but it's something to look into somewhere down the line.
Title: Re: Goldeneye Wii
Post by: alegoicoe on November 02, 2010, 01:34:30 PM
sounds like a nice review, i knew activision would put some effort into it, since this games carries all of the fanbase of the n64 goldeneye.
Title: Re: Goldeneye Wii
Post by: Dirk Temporo on November 02, 2010, 04:19:38 PM
sounds like a nice review, i knew activision would put some effort into it, since this games carries all of the fanbase of the n64 goldeneye.
The problem is that Activision hasn't done the best PR job with the game. When you have trailers like the one shown at Nintendo's E3 Press Conference, it tells me that the game is nothing but a nostalgia cash-in and that's unfortunate considering the game turned out to actually be something more. I would have preferred an solid focus earlier on the game being a really solid Wii shooter, with the Goldeneye license as almost secondary.
Title: Re: Goldeneye Wii
Post by: Retro Deckades on November 02, 2010, 04:46:18 PM
When you have trailers like the one shown at Nintendo's E3 Press Conference, it tells me that the game is nothing but a nostalgia cash-in
Very true.
Title: Re: Goldeneye Wii
Post by: Killer_Man_Jaro on November 02, 2010, 05:19:40 PM
Well, well, well. I guess Eurocom did actually reinvent the wheel with the new GoldenEye, instead of taking the 'safe remake' path. How about that? The ability to use stealth as an optional strategy is sorely underused in first person shooters, so my excitement level is higher than it was right after the game's unveiling at E3. It's a toss up between this and Black Ops for my FPS purchase this winter, although right now, I might go for GoldenEye purely based on the cost I can obtain it for.
Title: Re: Goldeneye Wii
Post by: alegoicoe on November 02, 2010, 05:53:41 PM
I just finished playing the first two levels, and so far the game is very good, a few minor controller hicups specially with the automatic Z targeting, but other than that the controls are very good, graphic wise, for a wii game is very good looking, and it has the goldeneye feeling due to some very good level recreations.
Title: Re: Goldeneye Wii
Post by: Mop it up on November 02, 2010, 07:05:29 PM
Nostalgia for the Nintendo 64 game is still the only reason this game was made; you don't see any other old Bond movie games being made. It's nice that it actually turned out to be a good game though.
Did you take some time to adjust the controls to your liking?
You can't adjust how the grenade is thrown.
thats right and the slightest move will trigger it.
That isn't right, you can map throw grenade to a button. I know because I have it on the D-pad myself. You probably tried to swap it with an action that couldn't be placed on a motion.
Title: Re: Goldeneye Wii
Post by: kraken613 on November 02, 2010, 08:26:14 PM
I picked this up and played about 40 minutes of it. It's good, like really good from what I have played.
It is taking me sometime to get used to Wii Controls again. I havn't played a Wii FPS since The Conduit and haven't played that game any sizable amount in about a year.
Title: Re: Goldeneye Wii
Post by: alegoicoe on November 02, 2010, 09:31:15 PM
^agreed, getting used to playing fps on the wii again is a bit tough, specially on the shoulders.
Title: Re: Goldeneye Wii
Post by: Chiller on November 03, 2010, 03:08:16 AM
From what I have seen so far, multiplayer does not include an option for "one-hit kills", outside of the "Golden Gun" setting. For those who have played it, is this correct?
Title: Re: Goldeneye Wii
Post by: Peachylala on November 03, 2010, 09:56:29 AM
Quote
I like the sound the levels getting bigger and more complex as you up the difficulty level, something I was a big fan of in Perfect Dark and Timesplitters 2, but strangely doesn't seem to have been used in anything else since. I'm still not going to buy the game at launch, but it's something to look into somewhere down the line.
I am certainly not the only one who wants a Timesplitters pack made for Wii... anyone? I loved the objective based missions, though some of them got on my nerves.
Title: Re: Goldeneye Wii
Post by: broodwars on November 03, 2010, 10:35:05 AM
I like the sound the levels getting bigger and more complex as you up the difficulty level, something I was a big fan of in Perfect Dark and Timesplitters 2, but strangely doesn't seem to have been used in anything else since. I'm still not going to buy the game at launch, but it's something to look into somewhere down the line.
I am certainly not the only one who wants a Timesplitters pack made for Wii... anyone? I loved the objective based missions, though some of them got on my nerves.
I wouldn't be adverse to a Timesplitters compilation, though I'd prefer Timesplitters 4 was a reality or they'd just remake Timesplitters 2.
Title: Re: Goldeneye Wii
Post by: kraken613 on November 03, 2010, 06:57:02 PM
Found the Dead Zone setting, it was a bit hidden, man that makes the controls SO much better!
Title: Re: Goldeneye Wii
Post by: alegoicoe on November 03, 2010, 07:12:58 PM
looking up and down its a bit tough thou.
Title: Re: Goldeneye Wii
Post by: kraken613 on November 03, 2010, 07:28:34 PM
There is a option in the deeper control options. Its say something about aiming on X axis is what it is defaulted on. I switched it to just Wii Remote and changed the dead zones and controls are 100% better.
Title: Re: Goldeneye Wii
Post by: broodwars on November 03, 2010, 09:35:55 PM
Looks like I might be getting Goldeneye sooner than I expected. For those keeping score at home, my PS3 has now died for the third time since I bought it with the Yellow Light of Death (no telling if it's overheating this time or a corrupted HDD). If I can't get it fixed quickly (and ****ing PERMANENTLY this time!), I'm going to cancel my Black Ops pre-order and put that on Goldeneye.
Title: Re: Goldeneye Wii
Post by: Mop it up on November 03, 2010, 09:50:36 PM
Just a quick question: is it possible to team up with other people on your friend list in online matches?
Title: Re: Goldeneye Wii
Post by: bustin98 on November 03, 2010, 10:36:21 PM
You can create a party. I haven't been able to form one as of yet... just added some people so hopefully soon.
Title: Re: Goldeneye Wii
Post by: Stratos on November 03, 2010, 10:42:14 PM
I like the sound the levels getting bigger and more complex as you up the difficulty level, something I was a big fan of in Perfect Dark and Timesplitters 2, but strangely doesn't seem to have been used in anything else since. I'm still not going to buy the game at launch, but it's something to look into somewhere down the line.
I am certainly not the only one who wants a Timesplitters pack made for Wii... anyone? I loved the objective based missions, though some of them got on my nerves.
I wouldn't be adverse to a Timesplitters compilation, though I'd prefer Timesplitters 4 was a reality or they'd just remake Timesplitters 2.
I loved the sheer variety in all the different levels in TS 2. You can go from western to 1920's mobster to cold war Russia in minutes. I would go for an update of TS2 but a brand new one would be even better.
I'm still favoring Black Ops but I agree with Brood that I may get this one sooner than I originally intended. It also depends on the number of people on the site that choose one over the other.
Title: Re: Goldeneye Wii
Post by: kraken613 on November 03, 2010, 10:54:41 PM
Wells Stratos you need to get this of course! I mean Call of Duty is Call of Duty.
Also this is the one I got and we need to reignite that once intense rivalry we had in The Conduit.
Title: Re: Goldeneye Wii
Post by: Stratos on November 04, 2010, 12:25:14 AM
This doesn't have WiiSpeak or Headbanger support. Ops has both plus text chat.
Ops is still > Goldeneye at this point but we will see.
Title: Re: Goldeneye Wii
Post by: Retro Deckades on November 04, 2010, 01:44:17 AM
The more I play the multiplayer, the more I like the maps. I am still getting lost on them, but that's my own fault. They are quite well designed.
Title: Re: Goldeneye Wii
Post by: Seacor on November 04, 2010, 02:58:41 AM
Just a quick question: is it possible to team up with other people on your friend list in online matches?
Yes, you can form a party based on folks in your friends list.
Pretty solid online multiplayer experience so far. I stumbled upon a selection for online leaderboards - Totally surprised me as none of the reviews I read even mentioned this. You can see all players Rank, Experience points, total time played, hit accuracy, Wins and Eliminations. You can also filter the leaderboards to see just the folks in your friends list. Pretty nice of the devs to include this functionality.
Title: Re: Goldeneye Wii
Post by: kraken613 on November 04, 2010, 07:29:23 AM
This doesn't have WiiSpeak or Headbanger support. Ops has both plus text chat.
Ops is still > Goldeneye at this point but we will see.
There is this thing called Skype which sounds 1000% better.
The online is excellent from what I have played. Very CoDish but I love all the awards you get at the end that are straight Goldeneye. Online was 100% smooth with no lag from what I could tell, graphics are a bit worse but not that bad. Lots of unlockable things from multiplayer as you rank up it looks.
If anyone was looking for a great FPS on Wii with an amazing single player and multiplayer this is it for sure.
Title: Re: Goldeneye Wii
Post by: alegoicoe on November 04, 2010, 11:48:15 AM
yeah online is pretty decent, the maps are well design and i have not experienced too much lag.
Title: Re: Goldeneye Wii
Post by: Caterkiller on November 04, 2010, 01:08:40 PM
Very happy the reviews have been so positive! Going to join you guys online when I get it! For real this time!
Title: Re: Goldeneye Wii
Post by: GoldenPhoenix on November 04, 2010, 01:25:05 PM
Were hackers a major problem in Call of Duty: Modern Warfare Reflex Edition? I know they just destroyed the Conduit, but I hadn't heard anything about MW: RE.
Title: Re: Goldeneye Wii
Post by: bustin98 on November 04, 2010, 04:14:48 PM
A note about parties: just because you are partied up does not mean you will be on the same team. Kraken and I played several games last night and about half of the time we were on opposing teams.
I think it is pretty obvious that I am not used to playing FPSs on the Wii. I had to pull out my wavebird just to get some kills. Single player though, I am using the wiimote. I find it extremely handy that the game can change what controller you are using on the fly.
A note for anyone playing split screen using different controllers: Put any GC controllers in ports that do not match up with positions taken by Wiimotes. If a wiimote is on pos. 1, plug in a wavebird in port 2. The GC controllers take precedence over the wiimotes instead of just being reassigned internally.
Title: Re: Goldeneye Wii
Post by: kraken613 on November 04, 2010, 05:14:11 PM
A note about parties: just because you are partied up does not mean you will be on the same team. Kraken and I played several games last night and about half of the time we were on opposing teams.
I think it is pretty obvious that I am not used to playing FPSs on the Wii. I had to pull out my wavebird just to get some kills. Single player though, I am using the wiimote. I find it extremely handy that the game can change what controller you are using on the fly.
A note for anyone playing split screen using different controllers: Put any GC controllers in ports that do not match up with positions taken by Wiimotes. If a wiimote is on pos. 1, plug in a wavebird in port 2. The GC controllers take precedence over the wiimotes instead of just being reassigned internally.
The Conduit was the same way, if you don't have the full group and play with random people you get paired randomly.
I was surprised how well I did after not playing Wii in so long.
Title: Re: Goldeneye Wii
Post by: broodwars on November 04, 2010, 07:58:58 PM
Picked up the game, and just put it in to start playing. I'm going to test out the Classic Controller Pro first. I'm really not in the mood to spend an hour playing with bounding boxes and continually tweaking sliders (which is what happened with Conduit), and this is the first Wii game I've played that supports the Pro outside of the VC. Looking forward to this one, as it looks like it might finally be the FPS that has the kind of singleplayer campaign I crave (Timesplitters, Perfect Dark, etc.).
EDIT: Yeah, I think I'll stick with this control scheme. It feels really good. This game has extraordinarily generous auto-aim with the Iron Sights, too. :confused; Anyone else finding the text practically microscopic? I'm playing on a 40+ in. TV and I'm finding a lot of the text really difficult to read.
Title: Re: Goldeneye Wii
Post by: alegoicoe on November 04, 2010, 08:49:11 PM
Picked up the game, and just put it in to start playing. I'm going to test out the Classic Controller Pro first. I'm really not in the mood to spend an hour playing with bounding boxes and continually tweaking sliders (which is what happened with Conduit), and this is the first Wii game I've played that supports the Pro outside of the VC. Looking forward to this one, as it looks like it might finally be the FPS that has the kind of singleplayer campaign I crave (Timesplitters, Perfect Dark, etc.).
EDIT: Yeah, I think I'll stick with this control scheme. It feels really good. This game has extraordinarily generous auto-aim with the Iron Sights, too. :confused; Anyone else finding the text practically microscopic? I'm playing on a 40+ in. TV and I'm finding a lot of the text really difficult to read.
I did the same i even went as far as to playing the first two missions with the wiimote and nunchuck, but its too painful, playing with the classic controller pro made much enjoyable and plus for online its the only way if you want to kill someone, specially with the weak hit detection.
Title: Re: Goldeneye Wii
Post by: NWR_insanolord on November 04, 2010, 09:13:53 PM
I buy FPSs on the Wii so I don't have to play them with dual analog controls. Without the pointer controls there's no reason for me to play a Wii FPS instead of one of the much better games in the genre on either of the other consoles.
Title: Re: Goldeneye Wii
Post by: kraken613 on November 04, 2010, 09:36:39 PM
I am using Wii Remote and edited the controls for about 5 minutes and got them perfect.
Work amazing online too, have done well every round I've played.
I don't want to play with dual analog on Wii when there are better shooters on dual analog if I wanted. Honestly I hate dual analog and that's why I play PC games.
Title: Re: Goldeneye Wii
Post by: broodwars on November 04, 2010, 09:43:38 PM
Just completed the Airstrip level. So far, I'm really liking this game. It feels very cinematic with good production values (nice to see some of the little details I was fond of in Dead Space Extraction make it here, like seeing Bond's arms and legs as he navigates obstacles), the controls (at least on CCP) feel really good, and I like how stealth works in this game and how the game's level design is built around it. My only nitpicks at the moment are that the graphics are kind of muddy (yeah, I know...the hardware. It does kind of work with this story, though), the hit detection is a little suspect (I've killed guys with shots from automatic weapons that were nowhere near contact), and sometimes it can be kind of hard to figure out what the game wants you to find for the Smartphone objectives. It basically comes down to playing "Where's Waldo?" with the camera, pointing it all around until you find the magic thingy the game wants you to photograph.
Otherwise, I'm quite satisfied so far. This feels like a genuine effort to pay homage to the N64 original while still doing very much its own thing. It feels like a modern shooter with a Bond twist, and that's very much appreciated by me.
Title: Re: Goldeneye Wii
Post by: alegoicoe on November 04, 2010, 10:08:29 PM
While playing it you know you are not playing a remake, but the level design bring back lots of memories, nice that they put some real effort behind the tittle.
Title: Re: Goldeneye Wii
Post by: broodwars on November 04, 2010, 10:26:36 PM
I buy FPSs on the Wii so I don't have to play them with dual analog controls. Without the pointer controls there's no reason for me to play a Wii FPS instead of one of the much better games in the genre on either of the other consoles.
You know what's so great, though? You don't care much for playing FPS games with dual analog controls. I prefer the ol' standby controls I've used for years on previous consoles and my HD consoles. Despite our differences, this game lets us both enjoy it however we prefer to play it. We could even go online and fight each other using our preferred control schemes. No one is forced to use a control scheme they don't like, something that I can't say about quite a few Nintendo games on Wii. This is why I get so frustrated with Wii games: just give us the ability to play the game the way we are most comfortable with playing it, and everything's fine. The focus should be on the game experience, and let the players decide how they want to experience it.
Title: Re: Goldeneye Wii
Post by: Mop it up on November 04, 2010, 11:13:39 PM
A note about parties: just because you are partied up does not mean you will be on the same team. Kraken and I played several games last night and about half of the time we were on opposing teams.
Did you join him when he was in a match, or vice versa? In Call of Duty, if you join a friend when they are in a match, you will not be paired up for team games. In order to always be on the same team, you have to meet up before starting a match. Can you do this in Goldeneye?
Were hackers a major problem in Call of Duty: Modern Warfare Reflex Edition? I know they just destroyed the Conduit, but I hadn't heard anything about MW: RE.
No. Out of all my time with Modern Warfare, I've run into only one hacker. To be fair, the main reason people run into hackers less in Modern Warfare is because there are a lot more people playing it online, so the odds of finding a hacker are much lower.
Title: Re: Goldeneye Wii
Post by: NWR_insanolord on November 04, 2010, 11:16:06 PM
I buy FPSs on the Wii so I don't have to play them with dual analog controls. Without the pointer controls there's no reason for me to play a Wii FPS instead of one of the much better games in the genre on either of the other consoles.
You know what's so great, though? You don't care much for playing FPS games with dual analog controls. I prefer the ol' standby controls I've used for years on previous consoles and my HD consoles. Despite our differences, this game lets us both enjoy it however we prefer to play it. We could even go online and fight each other using our preferred control schemes. No one is forced to use a control scheme they don't like, something that I can't say about quite a few Nintendo games on Wii. This is why I get so frustrated with Wii games: just give us the ability to play the game the way we are most comfortable with playing it, and everything's fine. The focus should be on the game experience, and let the players decide how they want to experience it.
I prefer Wii controls, but I don't mind dual analog that much. The thing is, though, if I want to play with dual analog, I've got Halo Reach right here, which I'm pretty sure is a better game than this.
I completely agree that it's always nice to have options, even if you don't ever intend to use them. I was complaining more about the idea that the Wii remote option might not work right in this, as the person above me seemed to be saying. Kraken's post right after mine makes me less worried.
Title: Re: Goldeneye Wii
Post by: Mop it up on November 04, 2010, 11:18:26 PM
I'm a little worried about the Wii controls too. There are conflicting opinions out there and I'm not sure who to believe, it's difficult to tell if the people who say there are problems with the Wii controls just don't like them or if there actually are technical issues.
Title: Re: Goldeneye Wii
Post by: bustin98 on November 04, 2010, 11:51:38 PM
Kraken and I joined up outside of a match. We went in together as a team, and right off the bat were seperated.
I don't think there are technical issues, just skill honing. I remember still the first time playing Mario64. Holy crap was my thumb sore the next day. Not the fleshy part, but the joints. I never had to move it in such a fashion before, and with such precision. For me, gameplay was either standing still or running. No such thing as walking for Mario. That is until I played enough other games to give the practice I needed.
Same thing now. Even holding my arms in my lap and just twitching my wrists, there's still an art to working it well enough to compete with those who play many more hours on a Wii than I do.
Title: Re: Goldeneye Wii
Post by: broodwars on November 05, 2010, 12:07:51 AM
Hmmm...does the Daniel Craig Bond just not use gadgets? Outside of my "Smart phone", I'm surprised at how little I've used anything from Q-Division.
I'm having to start the Winter approach stage to the Goldeneye station over again because I somehow missed one of the supply crates. I'm sorry, but that's stupid. The game doesn't do a good job of warning you when you're about to miss an objective, and all these supply crates have are guns. And if I managed to get through the stage without one of them, good for me! At least the level is fairly well done. Anyone else feel sorry for the hapless Russians (who get a fair amount of humanization) and try to melee them so you don't "kill" them while simultaneously "capping" the terrorists?
Title: Re: Goldeneye Wii
Post by: Seacor on November 05, 2010, 01:33:21 AM
I'm a little worried about the Wii controls too. There are conflicting opinions out there and I'm not sure who to believe, it's difficult to tell if the people who say there are problems with the Wii controls just don't like them or if there actually are technical issues.
People complain no matter what. I don't see any issue here with the Wii controls. Thanks to what The Conduit brought to the table for Wii FPS control customization, you can fully tweak away. I have not done much tweaking as I feel the "Experienced 3" controller config works pretty well. I would probably tweak that config a tad bit, but you cannot tweak the controls in real-time as you could in The Conduit. This makes it a bit more difficult for me to find something "perfect."
Outside of my "Smart phone", I'm surprised at how little I've used anything from Q-Division.
They replaced the wristwatch with a smart phone. I have not run across any other gadgetry. Everything is combined into the smart phone (wifi hacking, maps, photos, facial recognition and detonator).
Title: Re: Goldeneye Wii
Post by: Mop it up on November 05, 2010, 01:39:10 AM
Kraken and I joined up outside of a match. We went in together as a team, and right off the bat were seperated.
That's disappointing to hear. It certainly detracts from the game for me.
Title: Re: Goldeneye Wii
Post by: broodwars on November 05, 2010, 02:07:31 AM
Man, I'm really loving the music in this game. It's big, orchestral, and oh so cinematic. I'm kind of in awe of how much money Activision must have put into this game considering the quality of the production values (especially since its HD companion, Blood Stone, looks so mediocre and not much better graphically) . They even bothered to record a new version of the "Goldeneye" movie theme song, along with creating an intro music video for it that's pretty faithful to the movie's opening. You simply don't see this much effort on Wii, let alone on a game that's (stupidly) being marketed as a nostalgia cash-in.
Title: Re: Goldeneye Wii
Post by: Stratos on November 05, 2010, 04:14:54 AM
Kraken and I joined up outside of a match. We went in together as a team, and right off the bat were seperated.
That's disappointing to hear. It certainly detracts from the game for me.
Yeah, that's sad. Half the fun of Reflex was always getting to play with Mop it up and others. I always hoped that one day we would get a full team of NWR folk.
Title: Re: Goldeneye Wii
Post by: bustin98 on November 05, 2010, 09:10:12 AM
I'm having to start the Winter approach stage to the Goldeneye station over again because I somehow missed one of the supply crates. I'm sorry, but that's stupid. The game doesn't do a good job of warning you when you're about to miss an objective, and all these supply crates have are guns.
At least the smartphone gives a signal when you are near an objective. The original Goldeneye wouldn't even do that. I went through the first level so many times before I figured out where the satelite link was. Its not like every contraption on the walls are labeled.
Title: Re: Goldeneye Wii
Post by: Seacor on November 05, 2010, 10:58:09 AM
I had some difficulty with the phone in the night club level. I was scanning faces and would occassionally put the phone away to walk around faster. The game bugged out as I could not bring the phone back out. The game was still running and I could walk around and access the options menu, but the phone would not respond. I had to restart the level.
Title: Re: Goldeneye Wii
Post by: KDR_11k on November 05, 2010, 03:31:59 PM
I got the game from an unexpected gift, only tried the first chapter of the campaign so far and a match of online MP, the latter was fairly laggy. After the connection dropped completely I disabled cross-region matchmaking and couldn't find anyone so I suspect the lag was because it's only Americans playing the game. I'm surprised how many rifle bullets a player can eat before dying considering the game seems to be made with the Call of Duty pattern.
Controls are fine for me normally but when aimed it's way too sluggish, I guess I need to play with the sensitivity settings some more.
Title: Re: Goldeneye Wii
Post by: GoldenPhoenix on November 05, 2010, 06:17:47 PM
I got the game from an unexpected gift, only tried the first chapter of the campaign so far and a match of online MP, the latter was fairly laggy. After the connection dropped completely I disabled cross-region matchmaking and couldn't find anyone so I suspect the lag was because it's only Americans playing the game. I'm surprised how many rifle bullets a player can eat before dying considering the game seems to be made with the Call of Duty pattern.
Controls are fine for me normally but when aimed it's way too sluggish, I guess I need to play with the sensitivity settings some more.
I thought it had a traditional health bar, not a regenerating one?Or is that an optional thing?
Title: Re: Goldeneye Wii
Post by: broodwars on November 05, 2010, 06:48:53 PM
I got the game from an unexpected gift, only tried the first chapter of the campaign so far and a match of online MP, the latter was fairly laggy. After the connection dropped completely I disabled cross-region matchmaking and couldn't find anyone so I suspect the lag was because it's only Americans playing the game. I'm surprised how many rifle bullets a player can eat before dying considering the game seems to be made with the Call of Duty pattern.
Controls are fine for me normally but when aimed it's way too sluggish, I guess I need to play with the sensitivity settings some more.
I thought it had a traditional health bar, not a regenerating one?Or is that an optional thing?
On the first 3 difficulty settings, you have Call of Duty-style regenerating health. The final difficulty setting is basically the same as the 007 Agent setting, but you have a health meter like the original Goldeneye with non-regenerating health and body armor.
Title: Re: Goldeneye Wii
Post by: GoldenPhoenix on November 05, 2010, 06:56:26 PM
I'm almost convinced to get this game, sounds like it is a very good game, period, not just "for a Wii FPS".
Title: Re: Goldeneye Wii
Post by: broodwars on November 05, 2010, 07:02:24 PM
I'm almost convinced to get this game, sounds like it is a very good game, period, not just "for a Wii FPS".
It's a very good FPS, if a bit simplistic and Run & Gun. In many ways, it reminds me of what The Conduit should have been. It could use more optional objectives (they're surprisingly scarce on "Agent" (Medium) difficulty), but as a whole it's a pretty good game. The only thing I'd slap the ol' "for a Wii game" tag on is the visuals, which look very good for Wii but aren't otherwise extraordinary. I'm certainly having more fun with this game than I did with Modern Warfare 2, if that means anything.
Title: Re: Goldeneye Wii
Post by: KDR_11k on November 06, 2010, 02:40:02 AM
There's also the option to remain stealthy most of the time, you can still go guns blazing but there's a certain feeling of satisfaction to kill everyone without triggering an alarm.
Title: Re: Goldeneye Wii
Post by: alegoicoe on November 06, 2010, 03:08:41 AM
I'm almost convinced to get this game, sounds like it is a very good game, period, not just "for a Wii FPS".
It's a very good FPS, if a bit simplistic and Run & Gun. In many ways, it reminds me of what The Conduit should have been. It could use more optional objectives (they're surprisingly scarce on "Agent" (Medium) difficulty), but as a whole it's a pretty good game. The only thing I'd slap the ol' "for a Wii game" tag on is the visuals, which look very good for Wii but aren't otherwise extraordinary. I'm certainly having more fun with this game than I did with Modern Warfare 2, if that means anything.
You mean the single player or multiplayer, cause the multiplayer is ripped right out MW2 which is much better.
Title: Re: Goldeneye Wii
Post by: KDR_11k on November 06, 2010, 07:03:04 AM
Online MP is structured like MW2 but the different weapon behaviour greatly changes the way the game plays out (slower kills mean fights are fights, not just "bang, I saw you first!"). Splitscreen offers tons of mutator rules and has much simpler loadouts (you pick a gun, that's it, no perks) and no unlock requirements.
Title: Re: Goldeneye Wii
Post by: BwrJim! on November 06, 2010, 12:29:26 PM
I have a question for anyone playing
On my save file, I am playing classic 007 mode. In this mode I have had to pick up armor and health and it uses the old school goldeneye bars. Once I entered the night club (maybe the stage before) it seemed to switch to the other health mode (is that just for a couple specific stages?) and will it go back? I looked all over and couldn't find a difficulty switch in the settings..
so anyone else experience that?
Title: Re: Goldeneye Wii
Post by: Killer_Man_Jaro on November 06, 2010, 02:01:32 PM
How has everyone's online experience been so far? The favourable reception has put me on the verge of picking up Goldeneye for my birthday, but part of what I hope to get out of it is being able to play regularly online with/against you guys. Has it been performing well?
Title: Re: Goldeneye Wii
Post by: Retro Deckades on November 06, 2010, 02:15:12 PM
My experience with online has been great thus far, but I should disclose that I rarely/never play games online, and I do not own an 360 or PS3, so I can't make the sort of comparisons that likely matter to those who are used to consoles that pump out smooth online experiences.
I've put in about 15 hours of online play so far. The frame rate does take hits every now and then (I particularly noticed this on the Industrial stage), but I've found it to be more than playable. If you are some hardcore nut to whom every kill and death counts, it's possible that this could be a cause of some frustration, especially when your aim at an enemy that magically jumps from one spot to another two feet ahead of them ends up being the difference between a win and a loss. There have been instances of this happening, but where my shot still registered. It's not perfect, but it's thus far been very fun to play.
There was one game that went haywire, where every time I started on the map, I was instantly killed by the same person, no matter where I was. This seemed to be happening to other players in the match as well, as people kept joining the match, and then leaving it. Bizzare.
I've also been playing using the Wii remote and nunchuck setup because I have not yet adjusted to the classic controller. The maps are great, if not just a touch too small. But it keeps the matches moving along at a brisk pace.
Title: Re: Goldeneye Wii
Post by: Retro Deckades on November 06, 2010, 02:32:18 PM
I should add that there are is a lot of stat tracking and cool accolades and rewards that are also tallied on your profile. You also get rewards for using different weapons, so there is incentive to play in different ways. You get experience points, which allow you access to using different weapons and gadgets. (I haven't yet played MW, but I think a lot of it is lifted from that series) I am gunning for that silencer for my sniper rifle.
One disappointing aspect is that I don't seem to be able to customize my character. Whoever you play as is always random. I know it doesn't make much difference being that it is an FPS and you can't see your character, but without it it lacks that little extra touch of personality. If you want to play as the Siberian Commando or whomever, you should have that option.
Title: Re: Goldeneye Wii
Post by: Killer_Man_Jaro on November 06, 2010, 02:58:42 PM
Cool. I'll just have to cross my fingers that it handles cross-continental connections okay. I'm unlikely to be able to do local multiplayer very often and besides, there's supposedly a bunch of match types exclusive to the online mode. Reviews have actually been more positive about the online multiplayer than the offline, which I wasn't expecting at all.
Title: Re: Goldeneye Wii
Post by: Halbred on November 06, 2010, 06:26:13 PM
The leveling-up and unlocking gadgets and new weapons and achievements is lifted directly from Modern Warfare. I'm really loving the online, except the few times where I've been doing really well and the jerk host (who is losing) quits out, thus negating all the experience I gained during the round!
Title: Re: Goldeneye Wii
Post by: Adrock on November 06, 2010, 09:04:16 PM
I just bought this because I couldn't pass up Target's awesome buy 2 games, get 1 free deal (got Fable III for my brother and Super Mario Galaxy 2) which ended today. Unfortunately, I can't play Goldeneye until tomorrow because I don't have a controller to play it with (getting Wii Remote Plus). I've read some reviews. The only 2 major negatives I've read are the lack of voicechat which renders online team play pretty difficult and you can't skip the cutscenes ever, even in subsequent playthroughs. Ugh, never-ending facepalm. Otherwise, I've read nothing but great things, notably that the game doesn't rely on nostalgia.
Title: Re: Goldeneye Wii
Post by: Mop it up on November 06, 2010, 09:17:12 PM
The leveling-up and unlocking gadgets and new weapons and achievements is lifted directly from Modern Warfare. I'm really loving the online, except the few times where I've been doing really well and the jerk host (who is losing) quits out, thus negating all the experience I gained during the round!
Really? That's lame. In Call of Duty, you still get to keep any XP you gained.
Title: Re: Goldeneye Wii
Post by: kraken613 on November 06, 2010, 09:44:31 PM
The leveling-up and unlocking gadgets and new weapons and achievements is lifted directly from Modern Warfare. I'm really loving the online, except the few times where I've been doing really well and the jerk host (who is losing) quits out, thus negating all the experience I gained during the round!
Really? That's lame. In Call of Duty, you still get to keep any XP you gained.
I have yet to join a game like that... Ugh thats bad if that happens often.
Title: Re: Goldeneye Wii
Post by: Retro Deckades on November 07, 2010, 02:01:32 AM
The leveling-up and unlocking gadgets and new weapons and achievements is lifted directly from Modern Warfare. I'm really loving the online, except the few times where I've been doing really well and the jerk host (who is losing) quits out, thus negating all the experience I gained during the round!
Really? That's lame. In Call of Duty, you still get to keep any XP you gained.
I have yet to join a game like that... Ugh thats bad if that happens often.
It's happened to me occasionally too, and on the few matches where I was actually dominating. Grumble Grumble...
Title: Re: Goldeneye Wii
Post by: kraken613 on November 07, 2010, 09:38:48 AM
So every game I played with Bustin last night we were paired on the same team every time.
Title: Re: Goldeneye Wii
Post by: Sundoulos on November 07, 2010, 10:27:51 AM
After reading all of the positive reactions, I finally broke down and ordered a copy from Amazon. I'm sure I'll be posting my information on the Friend codes area in a few days.
Title: Re: Goldeneye Wii
Post by: alegoicoe on November 07, 2010, 02:26:16 PM
good purchase, you are going to enjoy both single player and multi.
Title: Re: Goldeneye Wii
Post by: Sundoulos on November 07, 2010, 04:21:00 PM
Kraken and I joined up outside of a match. We went in together as a team, and right off the bat were seperated.
That's disappointing to hear. It certainly detracts from the game for me.
Yeah, that's sad. Half the fun of Reflex was always getting to play with Mop it up and others. I always hoped that one day we would get a full team of NWR folk.
I wish I had been aware that you guys were playing; I probably would have tried to pick up a copy. Depending on the review scores, I could see myself picking up a copy of Black Ops as well. I've never played a COD game before, though.
Title: Re: Goldeneye Wii
Post by: Stratos on November 07, 2010, 06:42:36 PM
You never heard? I failed then. When I finally got around to playing my copy I started stumping for it like it was running for Governor of NWR. I'll try better with the next game!
Title: Re: Goldeneye Wii
Post by: bustin98 on November 07, 2010, 07:40:15 PM
I play CoD on my PS3. The oline co-op stuff is the big draw for me.
Title: Re: Goldeneye Wii
Post by: Mop it up on November 08, 2010, 04:20:20 AM
So every game I played with Bustin last night we were paired on the same team every time.
Interesting. I wonder if it was just a coincidence? Call of Duty would sometimes randomly not pair up party members, I'm not really sure what caused it, but it didn't happen very often. I guess I'll find out when I get it.
Title: Re: Goldeneye Wii
Post by: kraken613 on November 08, 2010, 07:27:16 AM
So every game I played with Bustin last night we were paired on the same team every time.
Interesting. I wonder if it was just a coincidence? Call of Duty would sometimes randomly not pair up party members, I'm not really sure what caused it, but it didn't happen very often. I guess I'll find out when I get it.
And tonight we were paired everytime.
Title: Re: Goldeneye Wii
Post by: Seacor on November 08, 2010, 10:01:12 AM
There were two (possibly three) players on an opposing team that I have seen teamed up on 3 separate occasions. I played about 10 rounds with them and they were always together on the opposing team.
Title: Re: Goldeneye Wii
Post by: Sundoulos on November 08, 2010, 10:06:19 AM
You never heard? I failed then. When I finally got around to playing my copy I started stumping for it like it was running for Governor of NWR. I'll try better with the next game!
Well, to be fair, I didn't start posting in the forums (other than the podcast area) at large until around the time that Monster Hunter Tri came out. It's no wonder that I missed it.
Title: Re: Goldeneye Wii
Post by: iDraTion on November 08, 2010, 03:31:05 PM
Quick question for those that have this game: you can play 007 classic mode to play with health packs and body armor in the single player, but is there a multiplayer mode to play that way with regular health instead of regenerating?
Title: Re: Goldeneye Wii
Post by: Seacor on November 08, 2010, 03:56:24 PM
Quick question for those that have this game: you can play 007 classic mode to play with health packs and body armor in the single player, but is there a multiplayer mode to play that way with regular health instead of regenerating?
There is a "Classic Conflict" mode in online multiplayer, but it's locked until level 35. I do not know if health regenerates in this mode.
Title: Re: Goldeneye Wii
Post by: Halbred on November 08, 2010, 04:33:08 PM
I haven't unlocked any of the Lv. 25-and-up multiplayer modes yet. I'm gettin' there, but it's slow-going.
Title: Re: Goldeneye Wii
Post by: Seacor on November 09, 2010, 01:14:40 AM
So every game I played with Bustin last night we were paired on the same team every time.
Interesting. I wonder if it was just a coincidence? Call of Duty would sometimes randomly not pair up party members, I'm not really sure what caused it, but it didn't happen very often. I guess I'll find out when I get it.
And tonight we were paired everytime.
Today I had a chance to get in on some party invites and I don't see any issue with it. It kept my party grouped up on the same team round after round. The only time there seems to be trouble is when joining the first match after forming the party. If there are not enough open slots for your party, you will be split up to balance the teams. After the round is over you will all be joined up back on the same team and continue until you leave the party.
Title: Re: Goldeneye Wii
Post by: Mop it up on November 09, 2010, 01:22:33 AM
That must be what happened the first time they played then, good to hear. Thank you for the report.
Title: Re: Goldeneye Wii
Post by: Caterkiller on November 09, 2010, 01:58:19 AM
Man I stink at FPS's! You guys are going to kill me when we get online!
Title: Re: Goldeneye Wii
Post by: Caterkiller on November 10, 2010, 06:16:15 PM
Can anyone help me with aiming the sniper rifles? Is it so sensitive that everyone has issues? or am I just doing something wrong?
Title: Re: Goldeneye Wii
Post by: broodwars on November 10, 2010, 06:55:20 PM
Can anyone help me with aiming the sniper rifles? Is it so sensitive that everyone has issues? or am I just doing something wrong?
Are you using Pointer Control or the Classic Controller Pro? Well, either way the only real tip I can give you is to practice making small movements, especially on the Pro since that right analog stick is so sensitive.
Title: Re: Goldeneye Wii
Post by: Caterkiller on November 10, 2010, 07:03:54 PM
I'm actually using pointer control. It's tough, I line it up but then I make a shot and it throws bond of balance. Too realistic if you ask me.
Title: Re: Goldeneye Wii
Post by: Dirk Temporo on November 11, 2010, 02:56:18 PM
You're probably jerking your hand when you fire, just like people do with real guns, which is the primary cause of missing shots in real life.
Title: Re: Goldeneye Wii
Post by: KDR_11k on November 11, 2010, 03:45:37 PM
I just don't bother with the snipers in multiplayer, they're not my style. In SP I have enough time for small adjustments.
Title: Re: Goldeneye Wii
Post by: ShyGuy on November 11, 2010, 07:35:45 PM
I think I might pick this up in addition to Black Ops
Title: Re: Goldeneye Wii
Post by: Killer_Man_Jaro on November 12, 2010, 03:14:52 AM
Huzzah! Just got GoldenEye this morning for my birthday. Haven't had time to put it in yet, but rest assured, I'll be sticking my Friend Code in the appropriate thread later.
Title: Re: Goldeneye Wii
Post by: KDR_11k on November 12, 2010, 02:22:10 PM
Is it just me or are shotguns overpowered? I've been getting one shot kills at pretty long distances with the SEG550, pretty much at any range that happens in Facility.
Title: Re: Goldeneye Wii
Post by: Caterkiller on November 12, 2010, 03:03:05 PM
I didn't like blond bond at first, but after this I think I can appreciate his movies more. Really enjoying this game, will be joining you guys online soon. Or did everyone leave to COD already?
Title: Re: Goldeneye Wii
Post by: KDR_11k on November 12, 2010, 03:06:13 PM
Nah, CoD costs more and is the same game so why waste money on it.
Title: Re: Goldeneye Wii
Post by: Morari on November 12, 2010, 03:44:53 PM
I didn't like blond bond at first, but after this I think I can appreciate his movies more.
How does that make sense? He's just a transplant for Pierce Brosnan in the game...
Daniel Craig would look more convincing in an SS officer's uniform than as James Bond. :P
Title: Re: Goldeneye Wii
Post by: broodwars on November 13, 2010, 04:00:53 AM
I went back and finished-up my 007 Agent run through Goldeneye tonight, and man I had forgotten how much I hate the last two levels of this game. The second-to-last level (especially on the hardest difficulty levels) is full of obnoxious rocket troopers and just drags on, while the last level contains all of my favorite things in a game: a section where you have to defend an NPC against waves of goons; a timed section; and a fight with a boss who spends the entire fight hiding while sending wave after wave of goons at you that like to throw grenades. It was aggravating, but I completed it, and that will probably be the end of my time with the Goldeneye Singleplayer. The last group of missions was hard enough as it was with regenerating health, so I think I'll pass on doing 007 Classic w/ Time Trials.
Fun game, though a bit of a missed opportunity to really expand the level design on the higher difficulties with new objectives. I guess I'll have to wait for Timesplitters 4...oh wait, Timesplitters 3 didn't do that, either, so no reason to believe the potential sequel would. :-\
Title: Re: Goldeneye Wii
Post by: Caterkiller on November 13, 2010, 12:57:20 PM
I didn't like blond bond at first, but after this I think I can appreciate his movies more.
How does that make sense? He's just a transplant for Pierce Brosnan in the game...
Daniel Craig would look more convincing in an SS officer's uniform than as James Bond. :P
After Pierce I just could not see another man as Bond, seeing the blonds face in this game all the time has warmed me up to him.
Title: Re: Goldeneye Wii
Post by: DAaaMan64 on November 13, 2010, 02:38:18 PM
I cannot warm up to a man who's playing James Bond and cannot drive a stick shift.
Title: Re: Goldeneye Wii
Post by: KDR_11k on November 14, 2010, 01:39:03 AM
I've tried playing MW2 after GoldenEye and it's just soooo slow and cluttered. The levels are full of details that make it hard to see enemies and turn it into a sniperfest. The simpler levels in GE make sure you can see people better even at a quarter of the resolution and have real battles.
Title: Re: Goldeneye Wii
Post by: Caterkiller on November 14, 2010, 02:50:21 AM
I've tried playing MW2 after GoldenEye and it's just soooo slow and cluttered. The levels are full of details that make it hard to see enemies and turn it into a sniperfest. The simpler levels in GE make sure you can see people better even at a quarter of the resolution and have real battles.
You know, that's an interesting point. I can't think of a specific example but I know I've felt this way before in a game but never knew how to voice the issue. I have not played MW2 but would be caused because many of the colors are so similar?
Reminds of when I go the grocery store and I walk down an isle, the items can literaly confuse my eyes. Maybe something is wrong with me.
Title: Re: Goldeneye Wii
Post by: Killer_Man_Jaro on November 14, 2010, 04:23:56 AM
No, I totally get what you mean, Caterkiller. The last time I played Call of Duty online was with the first Modern Warfare, and I remember thinking the maps just felt so unstructured and all over the place. My main problem was that Modern Warfare's online (and this very much stems from the overcomplicated map designs) is that there are hardly any actual firefights, like KDR said. I always seemed to be getting kills by shooting someone from the side or behind them. Equally, when I died, I usually got shot from an angle, before I even knew there was anybody there. It's because the way routes converge on a map means that at most given points, there's a dozen places that enemies could shoot you from. There needs to be some structure to multiplayer maps, and based on what I've seen of Goldeneye, which is not much mind you, it appears to do a much better job of it.
Title: Re: Goldeneye Wii
Post by: KDR_11k on November 14, 2010, 06:01:50 AM
Also players are camouflaged and I'm pretty sure ther level designs are deliberately set up so that environmental features look like enemy players at a glance.
Title: Re: Goldeneye Wii
Post by: Stratos on November 14, 2010, 06:52:08 AM
I like that about Modern Warfare. You can use cover to your advantage. Staying in well structured groups can help protect you from surprise rear and side assaults. It feels like a real fight in a real place. Much better than perfectly symmetrical arenas. Keeps you on your toes.
Title: Re: Goldeneye Wii
Post by: ShyGuy on November 14, 2010, 08:30:09 AM
Also players are camouflaged and I'm pretty sure ther level designs are deliberately set up so that environmental features look like enemy players at a glance.
Two of the multiplayer maps in Black Ops are setup that way. Nuketown has dummies everywhere and Firing Range has human shaped targets everywhere, some that move.
Title: Re: Goldeneye Wii
Post by: BranDonk Kong on November 14, 2010, 09:10:34 AM
Call of Duty isn't Quake, you're supposed to have hiding spots and a dozen places where you could hit someone from. It's a war-based game.
Title: Re: Goldeneye Wii
Post by: Morari on November 14, 2010, 10:39:04 AM
Title: Re: Goldeneye Wii
Post by: BranDonk Kong on November 14, 2010, 10:55:37 AM
Well technically the Modern Warfare engine is based off of Quake 3's, I believe. Quake/Unreal Tournament are fun, but it's a different kind of fun. I kind of wish you could have the Unreal Tournament announcer in Call of Duty games. Now Goldeneye...I still need to play it. Hopefully soon.
Title: Re: Goldeneye Wii
Post by: KDR_11k on November 14, 2010, 12:26:16 PM
Also players are camouflaged and I'm pretty sure ther level designs are deliberately set up so that environmental features look like enemy players at a glance.
Two of the multiplayer maps in Black Ops are setup that way. Nuketown has dummies everywhere and Firing Range has human shaped targets everywhere, some that move.
It's not that explicit in MW2 but I'm pretty certain the way some lights, wood panels, etc are arranged to look like somebody is standing there is deliberate.
Well technically the Modern Warfare engine is based off of Quake 3's, I believe.
John Carmack is a god among programmers. The earlier versions of the IW engine were based off of the Q3A sourcecode. Only the very first Call of Duty ever really used a pure Q3A engine though. Of course at this point the Call of Duty games use an entirely proprietary engine.
Title: Re: Goldeneye Wii
Post by: Stratos on November 14, 2010, 05:00:10 PM
When you have a game as big as CoD you want everything in it to be proprietary. Less of the pie you have to share with other people.
Title: Re: Goldeneye Wii
Post by: Mop it up on November 14, 2010, 05:21:35 PM
No, I totally get what you mean, Caterkiller. The last time I played Call of Duty online was with the first Modern Warfare, and I remember thinking the maps just felt so unstructured and all over the place. My main problem was that Modern Warfare's online (and this very much stems from the overcomplicated map designs) is that there are hardly any actual firefights, like KDR said. I always seemed to be getting kills by shooting someone from the side or behind them. Equally, when I died, I usually got shot from an angle, before I even knew there was anybody there. It's because the way routes converge on a map means that at most given points, there's a dozen places that enemies could shoot you from. There needs to be some structure to multiplayer maps, and based on what I've seen of Goldeneye, which is not much mind you, it appears to do a much better job of it.
By mop, you figured out a way to explain how I feel as well. This is why Goldeneye and Perfect Dark were such good games to me, because I much prefer the "corridor" style of level design to the open worlds of games like Call of Duty and Halo. The Conduit had levels like that as well, which is why I like it better than Call of Duty, but because it is so light on features I ended up playing Modern Warfare more.
Title: Re: Goldeneye Wii
Post by: Caterkiller on November 14, 2010, 06:41:46 PM
I just played online for the first time! Man I had a good time! Can't wait to join you guys!
I'm trying to follow everyone's conversations, so is this games multiplayer comparable to the latest COD?
Title: Re: Goldeneye Wii
Post by: kraken613 on November 14, 2010, 08:09:07 PM
I just played online for the first time! Man I had a good time! Can't wait to join you guys!
I'm trying to follow everyone's conversations, so is this games multiplayer comparable to the latest COD?
Not even close to the options you have in Black Ops. This game is good for single player and local multiplayer where Black Ops just dominates it in the online options.
Title: Re: Goldeneye Wii
Post by: bustin98 on November 15, 2010, 12:09:04 PM
Cater, you need to add your Goldeneye code to the Code Exchange thread.
Title: Re: Goldeneye Wii
Post by: KDR_11k on November 15, 2010, 12:17:47 PM
I'm not adding my friend code to that because playing with Americans would just end up too laggy.
CoD has more options and a more evolved unlock structure but IMO the actual gameplay in GE is better.
Man, the SEGS 550 feels overpowered. I'm getting kills at ranges that should not work, hell, I sniped a dude from the catwalk on Outpost. That thing dominates every map except Memorial.
Title: Re: Goldeneye Wii
Post by: GoldenPhoenix on November 15, 2010, 04:53:22 PM
Picked up Goldeneye today. I'll try to get my friend code up shortly
Title: Re: Goldeneye Wii
Post by: Manthony Chopkins on November 15, 2010, 08:44:02 PM
After spending a week exclusively playing Golden Gun mode online, I finally won a match. A few short minutes after that, my Wii made a bunch of clicking sounds and went black :-\ . Now whenever I try putting in any of my Wii games, I get the infamous "error has occurred" message....sigh.
Title: Re: Goldeneye Wii
Post by: Mop it up on November 16, 2010, 04:34:50 AM
What are the multiplayer maps in this game like? I know I could look up some videos but I'm too lazy... Are the designs indoor levels similar to Nintendo 64 shooters, or are they more outdoor, wide-open spaces like practically every recent shooter?
Title: Re: Goldeneye Wii
Post by: bustin98 on November 16, 2010, 11:18:52 AM
There's a range of designs. There are some indoor, some outdoor, and then some with both. Definately not as corridor-y as The Conduit. There is a jungle, there is a facility type building with multiple levels, there is a monument park. One level takes place in a construction area. Maps are voted so I'm sure I haven't played every map.
Title: Re: Goldeneye Wii
Post by: Retro Deckades on November 16, 2010, 12:31:49 PM
After spending a week exclusively playing Golden Gun mode online, I finally won a match. A few short minutes after that, my Wii made a bunch of clicking sounds and went black :-\ . Now whenever I try putting in any of my Wii games, I get the infamous "error has occurred" message....sigh.
Sorry to hear that, Mr. Chopkins. The game has frozen on me twice while playing online. I recently input your friend code, but I guess I won't expect to see you online for a little while.
There's a range of designs. There are some indoor, some outdoor, and then some with both. Definately not as corridor-y as The Conduit. There is a jungle, there is a facility type building with multiple levels, there is a monument park. One level takes place in a construction area. Maps are voted so I'm sure I haven't played every map.
There aren't a whole lot of maps, but I think the variety is pretty good. You have the Facility and Archives, which are exclusively indoors and should conjure a certain image in your mind; you have a Nightclub which is also completely indoors; you have an old Industrial building, mostly indoors. There is a dimly lit Sewer level, an indoor/outdoor level on the Docks, a train Station under construction, the old Severnaya outpost, the Jungle, and the Memorial (aka Statue Park). The last four take place outside and offer some excellent sniping opportunities, although all stages have their sweet spots (but still leave you just vulnerable enough to others).
That's 10 stages in all, unless I am forgetting some. There actually turned out to be more than I thought as I sat here listing them. I really like their designs and layouts. I've come to love stages I used to hate as I've gotten better at them.
Title: Re: Goldeneye Wii
Post by: Mop it up on November 16, 2010, 11:41:30 PM
Oh, I remember what I wanted to ask: Is there a proper grenade launcher in this game? It isn't Goldeneye without one!
Title: Re: Goldeneye Wii
Post by: broodwars on November 16, 2010, 11:44:41 PM
Oh, I remember what I wanted to ask: Is there a proper grenade launcher in this game? It isn't Goldeneye without one!
I haven't seen one in the Single-player, though I've seen an RPG and machine guns with a grenade launcher attachment (but they seem to hold at most 3 grenades).
Title: Goldeneye is selling well!
Post by: Caterkiller on November 17, 2010, 02:54:28 AM
Nintendo UK's Head of Communications Rob Saunders has stated that the success of Goldeneye: 007 proves the "core gamers" are out there.
The idea that Wii owners are only after smaller mini-game compilations or first-party titles isn’t true. A good quality title, supported well by both publisher and retail, has just as much chance of performing well as any Nintendo title.
Title: Re: Goldeneye Wii
Post by: Mop it up on November 17, 2010, 02:57:36 AM
It also helps to have a recognizable brand name like James Bond and Goldeneye, but I can see why that would be overlooked.
Title: Re: Goldeneye Wii
Post by: Killer_Man_Jaro on November 17, 2010, 02:17:42 PM
Posted my Friend Code in the official thread. I'll try to add everyone else's codes tonight.
Title: Re: Goldeneye Wii
Post by: Dirk Temporo on November 17, 2010, 02:22:09 PM
It also helps to have a recognizable brand name like James Bond and Goldeneye, but I can see why that would be overlooked.
How much of it is James Bond and Goldeneye, and how much of it is Activision's hueg marketing budget?
I get the feeling that quite a few people playing the new Goldeneye could barely even hold a controller when the original came out, much like Call of Duty.
Title: Re: Goldeneye Wii
Post by: KDR_11k on November 17, 2010, 03:36:03 PM
It's like Call of Duty with more action and not as serious a tone. Sure the brand name helped but do you think CoD Black Ops would do the numbers it did without the Call of Duty name? It's not like successful franchises are a rarity, every third party has some big names it could field (preferably not on a rail shooter).
The name gets people looking, the game gets people buying.
Title: Re: Goldeneye Wii
Post by: GoldenPhoenix on November 17, 2010, 03:39:45 PM
Finally got a chance to go online with the game, had a blast. The battle maps are pretty well designed from what I seen, not too big, not too small for the most part. I just hope the game doesn't get trashed by hackers like COnduit did online. Overall I am very impressed with the game, the single player campaign is well done, and online is addicting. Not much more I could ask for.
Title: Re: Goldeneye Wii
Post by: Seacor on November 18, 2010, 12:28:20 AM
I wonder why Goldeneye is absent from the Nintendo Channel database. I thought something was odd a couple of months ago when no Goldeneye videos were featured on the channel. There was only the E3 trailer and it was never linked to a Goldeneye game entry.
Title: Re: Goldeneye Wii
Post by: Mop it up on November 18, 2010, 12:51:53 AM
I've heard that games do not show up in the public database until they reach 50,000 total hours played, but I can't confirm if it is true.
Title: Re: Goldeneye Wii
Post by: Seacor on November 18, 2010, 01:19:31 AM
I've heard that games do not show up in the public database until they reach 50,000 total hours played, but I can't confirm if it is true.
That cannot be true. Conduit 2, Epic Mickey and Lost in Shadow all have entries. Well, looks like it is not just Goldeneye missing - Resident Evil 4 Wii edition is also nowhere to be found.
Title: Re: Goldeneye Wii
Post by: Mop it up on November 18, 2010, 01:22:33 AM
I see, I don't know then. I guess the 50,000 hours thing might be for games released before the Nintendo Channel existed. I know I've got a few games not listed in the database, but they're all no-name games that sold poorly.
Title: Re: Goldeneye Wii
Post by: Kytim89 on November 18, 2010, 01:27:48 AM
Majora's Mask is one title that never shows up either.
Title: Re: Goldeneye Wii
Post by: KDR_11k on November 19, 2010, 10:36:12 AM
Is it just me or are heroes extremely underpowered? They give 10 points to the enemy team when they die and their boosted stats don't make up for having their position announced and the whole enemy team hunting for them, the best a hero can do is hide away somewhere and hope the other players work well as guards. Since heroes only spawn when a player opts to be the hero a smart team would never call in their hero and just prey on the players foolish enough to do so. Maybe if the hero gave a point bonus to his team for being used well (e.g. 3x score for all friendly kills in his area?) there'd be a benefit to having one. As it is one shotgun blast can kill the hero and since the hero cannot hide someone will sneak up on him.
Title: Re: Goldeneye Wii
Post by: Stratos on November 20, 2010, 03:14:33 AM
Renting the game for a day or so through Redbox. I'll post my code if anyone wants to get some game on tonight or tomorrow.
Title: Re: Goldeneye Wii
Post by: Link1984kzoo on November 20, 2010, 01:31:04 PM
Goldeneye Wii Friend Code: DAN - 4242-5705-7809
Is there any Goldeneye Friend Code threads or do i have to sift through this thread to add people?
Title: Re: Goldeneye Wii
Post by: King of Twitch on November 20, 2010, 01:35:26 PM
I would try renting it but there isn't a Redbox anywhere remotely close to here that rents games.
Renting games is still a pretty new feature. They might be working on adding them to the ones in your area...or they decided that your area would be a poor market for game rentals somehow.
Playing online is quite frustrating. Controls are floaty and unresponsive, especially with the running. And there are random scraps of paper almost floating in the air. I'm assuming it is like the shreds of paper that float in some of the Modern Warfare levels except those were believable ones. These just seem to hang there for no reason. I also don't like how your vision blurs when you reload. It's cool for single player but makes it impossible to see enemies when playing online.
Still having fun overall with it but it can also be aggravating. Graphics are also terrible. Lots of texture popping and poorly rendered areas.
@ Mop it up I've been playing the game with those thoughts of 'arena shooter' versus 'real-life shooter' you talk about. And I really think that this would not fill your desire for the arena shooters. Way too much like CoD to be able to give you what you want.
Title: Re: Goldeneye Wii
Post by: GoldenPhoenix on November 21, 2010, 03:55:45 PM
I would try renting it but there isn't a Redbox anywhere remotely close to here that rents games.
Renting games is still a pretty new feature. They might be working on adding them to the ones in your area...or they decided that your area would be a poor market for game rentals somehow.
Playing online is quite frustrating. Controls are floaty and unresponsive, especially with the running. And there are random scraps of paper almost floating in the air. I'm assuming it is like the shreds of paper that float in some of the Modern Warfare levels except those were believable ones. These just seem to hang there for no reason. I also don't like how your vision blurs when you reload. It's cool for single player but makes it impossible to see enemies when playing online.
Still having fun overall with it but it can also be aggravating. Graphics are also terrible. Lots of texture popping and poorly rendered areas.
@ Mop it up I've been playing the game with those thoughts of 'arena shooter' versus 'real-life shooter' you talk about. And I really think that this would not fill your desire for the arena shooters. Way too much like CoD to be able to give you what you want.
That's odd, I've no problem with the controls online, usually when I died it was because of I just sucked. I've had zero complaints with online so far. It is fast paced and fun.
Title: Re: Goldeneye Wii
Post by: Seacor on November 21, 2010, 05:03:32 PM
Playing online is quite frustrating. Controls are floaty and unresponsive, especially with the running. And there are random scraps of paper almost floating in the air. I'm assuming it is like the shreds of paper that float in some of the Modern Warfare levels except those were believable ones. These just seem to hang there for no reason. I also don't like how your vision blurs when you reload. It's cool for single player but makes it impossible to see enemies when playing online.
Still having fun overall with it but it can also be aggravating. Graphics are also terrible. Lots of texture popping and poorly rendered areas.
I am having no issue with the controls. If you have difficulties with the 3 or 4 pre-set configurations, you can fully customize them. I am using the Experienced 3 config with a few minor tweaks and I find it works very well for me. Only took me a few minutes to tweak something that worked nicely for me.
I am not sure why you feel the visuals are terrible. The single player visuals and presentation is just as good as Dead Space Extraction. The visuals in multiplayer may be a tad lower in quality as compared to single player (as was done in The Conduit), but it's still pretty very good technically.
Title: Re: Goldeneye Wii
Post by: KDR_11k on November 22, 2010, 09:27:17 AM
I'm using maximum experienced with maximum sensitivity, the only part where the controls are inconsistent is when hacking the goldeneye stations, I often only bring up the smartphone on the second try.
That the blur while reloading makes seeing difficult is probably intentional, when I need to do a lengthy reload (the SEGS takes a long time there) I go and hide in a safe spot.
Title: Re: Goldeneye Wii
Post by: DAaaMan64 on November 23, 2010, 07:02:22 AM
Yeah the depth of field is completely intentional.
Is anyone having problems keeping their gun steady? I'm having TONS of problems with this. I look like a total moron if I do anything other than zoom in. My gun just doesn't stay straight. I've tried all experience levels and it hasn't improved. Its weird cause I don't recall having this problem on any other shooter, I thought it was cause I was noob, but that problem didn't go away after a while.
Title: Re: Goldeneye Wii
Post by: KDR_11k on November 23, 2010, 11:22:04 AM
Have your doctor check you for Parkinson's Disease :P.
Title: Re: Goldeneye Wii
Post by: Seacor on November 23, 2010, 03:43:06 PM
Is anyone having problems keeping their gun steady? I'm having TONS of problems with this. I look like a total moron if I do anything other than zoom in. My gun just doesn't stay straight.
Your opponents may be equipping the "Ultra high frequency single digit sonic agitator" gadget.
Title: Re: Goldeneye Wii
Post by: Stratos on November 23, 2010, 09:11:45 PM
I've played around a lot with the controller settings and nothing feels right. Maybe I'm just pampered because of how awesome Reflex is.
I also can't stand how slow you climb up ladders and jump objects. Climbing a ladder is pretty much a death sentence.
Title: Re: Goldeneye Wii
Post by: KDR_11k on November 24, 2010, 12:58:08 PM
You'd be surprised how rarely people look at ladders. Most of the time you can use that long ladder on Outpost without getting shot.
Maybe you're thinking too CoD-y, GoldenEye is more about running and gunning than hiding and sniping. The game mechanics may be fundamentally similar but the actual gameplay of Golden Eye is very different from what CoD offers.
Title: Re: Goldeneye Wii
Post by: Retro Deckades on November 24, 2010, 02:02:49 PM
You'd be surprised how rarely people look at ladders. Most of the time you can use that long ladder on Outpost without getting shot.
Maybe you're thinking too CoD-y, GoldenEye is more about running and gunning than hiding and sniping. The game mechanics may be fundamentally similar but the actual gameplay of Golden Eye is very different from what CoD offers.
Despite owning COD: RE, I have yet to play a COD game, yet hiding and sniping is how I found my legs in Goldeneye's multiplayer mode. For someone like me, there is a huge risk/reward factor for scampering up one of the guard tower ladders in the Outpost level -- if I make it, I could easily take the round because I have become so adept at quickly positioning my aim with a sniper rifle using the Wii remote.
Keep in mind that the sniper rifle is much slower to control when aiming down the sights than any other gun. It took me far longer to master aiming by "snapping to" with all of the other guns (and here I use the term "master" very loosely).
Title: Re: Goldeneye Wii
Post by: KDR_11k on November 24, 2010, 03:41:31 PM
I just run around and shoot people in the face. My favourite gun is still the SEGS550 but I can deal with almost everything. Despite mostly playing DM I've got a Win:Loss ratio >1.
Title: Re: Goldeneye Wii
Post by: Retro Deckades on November 24, 2010, 03:46:23 PM
You should throw your friend code up on the thread, KDR_11k. 'Praps we can tear it up.
Title: Re: Goldeneye Wii
Post by: DAaaMan64 on November 24, 2010, 08:15:33 PM
It seems I like Experience 1, with max sensitivity and no ADS snap. I also seem to get much better aim using the Wii Zapper. So thats what I use now. Pretty surprising considering the controls don't lend themselves well to that. But I actually have gotten used to it.
Title: Re: Goldeneye Wii
Post by: KDR_11k on November 25, 2010, 12:25:54 PM
You should throw your friend code up on the thread, KDR_11k. 'Praps we can tear it up.
Inter-continental FPS gaming is too laggy (I get 200+ms to US servers in other games), I'd rather not do that.
Title: Re: Goldeneye Wii
Post by: DAaaMan64 on November 25, 2010, 05:21:33 PM
OH MY GOD. **** THE PRICK WHO DESIGNED THE "DEFEND NATALYA" level. OH MY GOD. EAT MY **** you asshole. How are there no checkpoints in this? There are so many bad guys and half the time, even when they are shooting they don't appear on the radar. God its so bull ****. I'd take a point of the score just because this stupid level is even in the game.
EDIT: man seriously, I just rage quit so hard. Now I can't feel part of my thumb cause I god so pissed off at the controller 0_o
Title: Re: Goldeneye Wii
Post by: GoldenPhoenix on November 25, 2010, 06:31:41 PM
OH MY GOD. **** THE PRICK WHO DESIGNED THE "DEFEND NATALYA" level. OH MY GOD. EAT MY **** you asshole. How are there no checkpoints in this? There are so many bad guys and half the time, even when they are shooting they don't appear on the radar. God its so bull ****. I'd take a point of the score just because this stupid level is even in the game.
EDIT: man seriously, I just rage quit so hard. Now I can't feel part of my thumb cause I god so pissed off at the controller 0_o
Sounds lovely, guess it is a good thing I mainly play online multiplayer and have put limited time in the single player.
Title: Re: Goldeneye Wii
Post by: Shorty McNostril on November 25, 2010, 10:27:29 PM
OH MY GOD. **** THE PRICK WHO DESIGNED THE "DEFEND NATALYA" level. OH MY GOD. EAT MY **** you asshole. How are there no checkpoints in this? There are so many bad guys and half the time, even when they are shooting they don't appear on the radar. God its so bull ****. I'd take a point of the score just because this stupid level is even in the game.
EDIT: man seriously, I just rage quit so hard. Now I can't feel part of my thumb cause I god so pissed off at the controller 0_o
What difficulty level are you playing on?
Title: Re: Goldeneye Wii
Post by: Shaymin on November 25, 2010, 10:48:27 PM
OH MY GOD. **** THE PRICK WHO DESIGNED THE "DEFEND NATALYA" level. OH MY GOD. EAT MY **** you asshole. How are there no checkpoints in this? There are so many bad guys and half the time, even when they are shooting they don't appear on the radar. God its so bull ****. I'd take a point of the score just because this stupid level is even in the game.
EDIT: man seriously, I just rage quit so hard. Now I can't feel part of my thumb cause I god so pissed off at the controller 0_o
They actually made it WORSE than the same sequence in the N64 Goldeneye? Good lord almighty.
Title: Re: Goldeneye Wii
Post by: KDR_11k on November 26, 2010, 12:34:07 PM
A few rounds with bad hosts made me reconsider my position on friend codes, can't be that much worse.
Title: Re: Goldeneye Wii
Post by: Killer_Man_Jaro on November 26, 2010, 12:59:35 PM
A few rounds with bad hosts made me reconsider my position on friend codes, can't be that much worse.
I'm in England, so if you want, we could swap codes and test how the game performs over that smaller distance. Then, if all goes well, you could try branching out to North American players.
Title: Re: Goldeneye Wii
Post by: Halbred on November 26, 2010, 09:31:46 PM
FAVOR:
Can somebody get me a high-quality scan (at least 300 dpi) of the cover? Activision sent me the disk in a paper sleeve. I have an empty Wii box, but I don't have the game's cover. The Cover Project hasn't put it up yet. If somebody could scan it, then PM me, I'll give that person my email address (or, hell, just send it to my NWR email address). Thanks in advance. I'd love to put this game, you know, on my shelf.
Title: Re: Goldeneye Wii
Post by: Shecky on November 27, 2010, 02:11:00 AM
OH MY GOD. **** THE PRICK WHO DESIGNED THE "DEFEND NATALYA" level. OH MY GOD. EAT MY **** you *******. How are there no checkpoints in this? There are so many bad guys and half the time, even when they are shooting they don't appear on the radar. God its so bull ****. I'd take a point of the score just because this stupid level is even in the game.
EDIT: man seriously, I just rage quit so hard. Now I can't feel part of my thumb cause I god so pissed off at the controller 0_o
It is quite ridiculous... I'm playing on Operative and having issues. Had to walk away from it... got too frustrating. Talk about a difficulty spike. Mainly because it seems the level is built around magnifying minor design flaws and some sort of pseudo timer - I still haven't figured it out.
Control wise, I use the Wii Remote + Nunchuck on Experienced 3 with modifications to the ADS Horizontal and Vertical sensitivities. Doing so made aiming down the sights much more fluid. Works well.
Title: Re: Goldeneye Wii
Post by: Mop it up on November 27, 2010, 03:01:25 AM
The Control level was pretty easy in the Nintendo 64 Goldeneye once you figured out the right spot to stand. All you had to do was go up and stand in front of the stairway on the second floor, every guard comes through there so you just blast them as they come. All you have to do is make sure none get by you when you have to run for ammo.
If this version has no such trick, then it must be tough.
Title: Re: Goldeneye Wii
Post by: DAaaMan64 on November 27, 2010, 03:19:55 AM
The Control level was pretty easy in the Nintendo 64 Goldeneye once you figured out the right spot to stand. All you had to do was go up and stand in front of the stairway on the second floor, every guard comes through there so you just blast them as they come. All you have to do is make sure none get by you when you have to run for ammo.
If this version has no such trick, then it must be tough.
The AI is improved, they appear all around you as I have found.
Title: Re: Goldeneye Wii
Post by: Seacor on November 27, 2010, 08:19:08 PM
***Deleted by poster***
Title: Re: Goldeneye Wii
Post by: Traveller on November 29, 2010, 03:54:31 AM
OH MY GOD. **** THE PRICK WHO DESIGNED THE "DEFEND NATALYA" level. OH MY GOD. EAT MY **** you *******. How are there no checkpoints in this? There are so many bad guys and half the time, even when they are shooting they don't appear on the radar. God its so bull ****. I'd take a point of the score just because this stupid level is even in the game.
EDIT: man seriously, I just rage quit so hard. Now I can't feel part of my thumb cause I god so pissed off at the controller 0_o
It is quite ridiculous... I'm playing on Operative and having issues. Had to walk away from it... got too frustrating. Talk about a difficulty spike. Mainly because it seems the level is built around magnifying minor design flaws and some sort of pseudo timer - I still haven't figured it out.
Control wise, I use the Wii Remote + Nunchuck on Experienced 3 with modifications to the ADS Horizontal and Vertical sensitivities. Doing so made aiming down the sights much more fluid. Works well.
I dunno I did that on my first try, maybe on a harder difficulty it would be more annoying, but it is quite forgiving on operative.
Title: Re: Goldeneye Wii
Post by: lansed on January 09, 2011, 04:20:39 PM
OH MY GOD. **** THE PRICK WHO DESIGNED THE "DEFEND NATALYA" level. OH MY GOD. EAT MY **** you *******. How are there no checkpoints in this? There are so many bad guys and half the time, even when they are shooting they don't appear on the radar. God its so bull ****. I'd take a point of the score just because this stupid level is even in the game.
EDIT: man seriously, I just rage quit so hard. Now I can't feel part of my thumb cause I god so pissed off at the controller 0_o
It is quite ridiculous... I'm playing on Operative and having issues. Had to walk away from it... got too frustrating. Talk about a difficulty spike. Mainly because it seems the level is built around magnifying minor design flaws and some sort of pseudo timer - I still haven't figured it out.
Control wise, I use the Wii Remote + Nunchuck on Experienced 3 with modifications to the ADS Horizontal and Vertical sensitivities. Doing so made aiming down the sights much more fluid. Works well.
I dunno I did that on my first try, maybe on a harder difficulty it would be more annoying, but it is quite forgiving on operative.
im playing it on the second highest level and it is quite unrelenting. eventhe AI come out of diferent doors all the time depending on where you go to at start of level. and if thats not bad enough, they randomly rope down from the roof and through the windows as well. i gave up after 3 days solid trying. needs check points everytime natalya moves to a new console. cant wait to see the vid on youtube of someone cruising through it no worries :-\
Title: Re: Goldeneye Wii
Post by: EasyCure on March 07, 2011, 05:53:13 PM
I came in here to give my 2 cents on the game without reading through every page of this thread.. I had to read the last few comments just in case, and now I feel forced to bring up the level where you protect Natalya...
Are you guys sissies? Just this weekend I finished the game on 007 Classic difficulty after ONLY playing it on 007 Classic, and very little controller tweaking. That level wasn't as bad as most, in fact I think it's pretty forgiving compared to something like the Runway or Nightclub levels where you can find yourself in spots being fired upon on all sides.
I'm not saying I didn't have any difficulty with this particular level, but it wasn't OMFG-RAGE worthy. The ONLY part of protecting Natalya I didn't like was the very end of that SECTION of the level; In the rampage of shooting off the last few guards, somehow the room caught on fire and according to my radar there were at least two guards left shooting at Natalya and even though I was facing their direction, they were practically invisible due to the flames. What made it more difficult was I ran out of ammo for both my automatic weapons and had to pick them off with the standard issue pistol. Considering I had no health left, this was fucking nerve wrecking but I managed to shoot blindly into the fire until those lil red dots disappeared from my radar and followed Natalya over to the last terminal where a cut-scene unfolded and I continued on..
Aaanyway..
Like I mentioned, I just finished this up over the weekend.. yesterday actually. If I had more time's to play videogames in general, I would of finished this up much sooner but I don't, which is why it took so damn long. It was well worth it though. I was on the fence about this tribute game since I first heard of it, especially that it would be modernized in certain aspects.. I was proven wrong though. My original thought of this being a Call of Duty game with a James Bond coat of paint were wrong. Or rather, they were right but not in the negative way I initially thought ;)
I'm going to go on the record and say I'm probably the last gamer on earth that doesn't like Call of Duty. I tried Reflex for Wii after caving into all the hype, and was so disappointed at how bland and boring it was that I gave my copy away before ever finishing it. Yes, it's true. With that said, the CoD additions to the Goldeneye name actually worked out pretty well. I honestly didn't think the whole running, vaulting and ADS thing would feel right because I just kept having flashbacks to CoD:R.. but instead it made the experience feel more as if you were 007 than the original Goldeneye.
I still remember how in awe I was after the Dam level when the theme song played in true James Bond fashion. I thought to myself "okay.. I think they're on to something here" and the the smile on my face from being so pleasantly surprised. It was such a small touch but it made me feel like I was in for a treat (as if the level itself wasn't awesome). The rest of the game had moments like that too. I didn't realize how long it had been since I played the original, because certain things like catching the plane via motorcycle in the runway level, or the tank at the end of the archives level, made me think "oh man! I forgot how bad I wished this was in the original game." It was fucking awesome.
Personally I felt the game struck a perfect balance of old and new, and was (despite certain changes) closer to the film than the N64 game was. I forgot that all those years ago, I was playing a game based on a movie, and that currently I wasn't just playing a game based on a game, but a game based on movie. Mindfuck, I know. I worried that modern day cinematics would take away from gameplay, but there weren't many moments of cinema taking over mid-gameplay and when there was, it was always a nice touch.
As for the controls.. As I mentioned above, I did very little tweaking. I attempted playing the game with a CC (standard, not pro), just to try it out - I didn't plan on playing the whole game that way, and it wasn't for me. IR controls it is, and I was too excited to try the actual game that I didn't **** around much in the training level. For those that don't know, I'm not a big FPS player, and honestly wasn't used to the ADS thing so I fumbled with that at the beginning. Eventually I got pretty good at it and could pick off foes with head shots fairly easily. In fact, by the time I got to the Archives I felt like a bad ass fucking pimp. For those that do know my play style in FPS, I always prefer pistols over anything else and as James Bond it only seemed natural. With that said, until those bastards started flying in through the windows towards the end of the level, I did not stray from my pistol and it was awesome. I remember specifically coming up into one room, after an area where you can take one of two stairs up and the path gets locked behind you.. where the room was filled with guards. Every single one went down with a head shot, not a single one hit me. Loved it.
Once I got really comfortable with the controls, my play style changed with it into something more hectic. I loved the rush of pulling off a few consecutive headshots, vaulting over cover, shooting from the hip at a foe aiming at me, rushing over in time to melee attack him before he can aim again. It just felt very James Bond-ish and for that I love the game.
I have to stop gushing now. I can't give any opinions on the multiplayer game, because honestly I haven't played it. I don't have the time to get together with friends and put in the hours like I used to, but for a singe player game this Goldeneye was ace. I'm happy I received it as a gift, and kicking myself for ever even THINKING of passing this one up. I know, I know, I have the fond memories of the original GE's multiplayer too... I'm just not in the same position as I was when I was like 13 or 14. I want to end this by saying that for all those that passed this game because you felt the multiplayer was lacking, remember the original game had a stellar single player campaign too; and a good game is good on all fronts. You may be spoiled by the likes of CoD but the most experience I have with online multiplayer in a FPS is Conduit, and while fun, it was nothing compared to 1997+ when me and the guys would sit in front of the same tv. This new Goldeneye lets me do that, and thats all I ask. Hopefully one day I can relive those moments, but for the time being I'll just enjoy the campaign which is good enough on its own and worth replaying.
I'm really not shooting for the time trials, but I did just replay the Facility level virtually untouched. I'm going for a completely untouched run next
Title: Re: Goldeneye Wii
Post by: Enner on May 23, 2011, 09:08:54 PM
Thanks to Radio Free Nintendo Episode 244, I'll be buying this game for $20 off of Amazon. It sounds like people have really enjoyed this game so I hope I will too. This will be my first first person shooter for the Wii and I'm eager to wrangle with the Wii remote and nunchuk controls.
Title: Re: Goldeneye Wii
Post by: broodwars on May 24, 2011, 12:43:21 PM
Thanks to Radio Free Nintendo Episode 244, I'll be buying this game for $20 off of Amazon. It sounds like people have really enjoyed this game so I hope I will too. This will be my first first person shooter for the Wii and I'm eager to wrangle with the Wii remote and nunchuk controls.
It's worth noting as well that Gamestop has dropped its price on Goldeneye to match Amazon's, so if you don't want to deal with online shopping you can just pick it up at retail.
Title: Re: Goldeneye Wii
Post by: Enner on May 24, 2011, 07:10:48 PM
Thanks to Radio Free Nintendo Episode 244, I'll be buying this game for $20 off of Amazon. It sounds like people have really enjoyed this game so I hope I will too. This will be my first first person shooter for the Wii and I'm eager to wrangle with the Wii remote and nunchuk controls.
It's worth noting as well that Gamestop has dropped its price on Goldeneye to match Amazon's, so if you don't want to deal with online shopping you can just pick it up at retail.
D: Gah! I ordered it with free two-day shipping and it's already on its way. Oh well. I don't mind waiting for the mail carrier.
Title: Re: Goldeneye Wii
Post by: Mop it up on May 24, 2011, 07:13:50 PM
At least you don't have to pay tax and will get a factory sealed copy.
Title: Re: Goldeneye Wii
Post by: broodwars on May 24, 2011, 07:20:34 PM
At least you don't have to pay tax and will get a factory sealed copy.
True enough. I was in there today picking up some PSN cards and I ended up repurchasing the game (I've been trying to rebuild my Wii collection after using much of it for trade-in fodder, now that most of the games have dramatically dropped in price), and mine definitely wasn't factory sealed. Plus, it was marked at $40 and I had to argue with the clerk to make it the right price.
Title: Re: Goldeneye Wii
Post by: EasyCure on May 26, 2011, 09:57:44 PM
Thanks to Radio Free Nintendo Episode 244, I'll be buying this game for $20 off of Amazon. It sounds like people have really enjoyed this game so I hope I will too. This will be my first first person shooter for the Wii and I'm eager to wrangle with the Wii remote and nunchuk controls.
If you don't enjoy it, I'll give you a cookie :)
Title: Re: Goldeneye Wii
Post by: Enner on July 20, 2011, 04:40:23 PM
The game is getting an HD port for the PS3 and 360. Judging from the screen shots, they are going to make it really pretty. I don't know how this game will do if releases in this fall at $60. Maybe Activision is just making sure they are using the James Bond license they have.
Anyway, it has been awhile since I got Goldeneye 007 for the Wii. Since then, I've played though the campaign and dabbled in some multiplayer. Long story short: I quite like it. The Wii remote controls took some time to adjust. I expected it to be an easy fit but it wasn't meant to be. I tried out the Classic Controller Pro configuration for a while until I got fed up with not being able to make snappier turns. A problem I have with the remote aiming is that I can never seem to get the accuracy I want out of it. It takes me a few seconds longer than I would want to line up a shot. I'm thinking that the IR pointing isn't quite as sensitive as I would like it to in a way similar to the dots per inch of a computer mouse.
The single player campaign is great fun. Well, aside from the last level. I can't get through the first part of the level on the secret agent difficulty. I have a time limit to kill all the enemies and there just seems to be too many for me to handle. It doesn't help that they seem to spawn from everywhere that is not directly on top of you. Also, as mentioned on Radio Free Nintendo, the final boss fight is pretty bad. I managed to get through it on agent difficulty after a couple of tries.
The online multiplayer seems to fine as it can be on the Wii. I'm pretty terrible at it though I did have a good run when I used the shotgun. It doesn't help things when there are so many potent unlocks and it takes too long for me to care to unlock them. Lastly, it really sucks to be having a good game only to lose it and you experience points by having the host disconnect. Moments like those grow my distaste for unlock systems in online multiplayer games.
Ah, that's a sour note to end on. I'm curious to see the reception Goldeneye 007: Reloaded will get when it's finished. I have the pessimistic expectation that it will fall flat against other shooters coming out this year.
Title: Re: Goldeneye Wii
Post by: broodwars on July 20, 2011, 04:44:43 PM
Ah, that's a sour note to end on. I'm curious to see the reception Goldeneye 007: Reloaded will get when it's finished. I have the pessimistic expectation that it will fall flat against other shooters coming out this year.
Indeed. I really enjoyed this GoldenEye game, but it's a big fish in an extremely small pond on the Wii. The game will sell extremely poorly on the 360/PS3 as a full-priced game on platforms already strong with FPS titles. It will especially fail going up against Battlefield 3 and CoD: Modern Warfare 3, not to mention all the excellent non-FPS games coming out this fall like Uncharted 3, Skyrim, Assassin's Creed: Regurgitation and Batman: Arkham City. I may pick up the HD version at some point, though, since it does look like the game got a major overhaul to not look as artistically ugly as it does in places on Wii.
Title: Re: Goldeneye Wii
Post by: NWR_insanolord on July 20, 2011, 05:40:54 PM
I bought this game when it came out, but still haven't played it. I guess I just haven't been in the mood for an FPS.
Title: Re: Goldeneye Wii
Post by: Mop it up on July 20, 2011, 10:27:11 PM
I can't say I'm surprised, most successful third-party exclusives show up on other systems anyway. At least this one is unlikely to sell better than the Wii version, so the publisher won't be complaining that the Wii version sold less than the one with more features and content.
I bought this game when it came out, but still haven't played it. I guess I just haven't been in the mood for an FPS.
I'm pretty similar, I bought it just after Christmas and haven't played it yet. I missed out on the initial Wi-Fi meetups here on the NWR forums, and by the time I got the game, the people here playing an FPS were playing Call of Duty Black Ops. Even though I bought it on sale so I didn't pay full price, the game is still now cheaper than what I paid, so I kind of regret it. I could have gotten the edition with the gold Classic Controller if I had waited a bit.
Title: Re: Goldeneye Wii
Post by: Retro Deckades on July 21, 2011, 12:47:17 AM
I still spend a lot of time playing this game online, and would love to run into some other RFN patrons.
Title: Re: Goldeneye Wii
Post by: Caterkiller on July 21, 2011, 02:40:48 AM
I still play online. Well as of this past weekend I jumped back in.
Title: Re: Goldeneye Wii
Post by: Retro Deckades on July 21, 2011, 11:20:02 AM
I'm RomanceDawn - I'm pretty sure you are on my list as well. How often do you play and around what times?
That totally brings me back to thinking your Avatar of Ridley looks like a flower.
Title: Re: Goldeneye Wii
Post by: Mop it up on July 21, 2011, 06:33:43 PM
I didn't know anywhere here still played. Maybe I should pop the game in real soon and join in...
Title: Re: Goldeneye Wii
Post by: jorjastandish on July 21, 2011, 09:41:43 PM
I love this game!
Title: Re: Goldeneye Wii
Post by: alegoicoe on July 21, 2011, 10:56:33 PM
I bought this game for the Wii, it was an ok game with good level design, but to my taste much to shooting, i dont think HD is enough for me to get this for PS3, plus people are talking about this game as a remake of N64 goldeneye and its not, the first missions are kind of similar, but afterwards the game goes its own way.
Title: Re: Goldeneye Wii
Post by: Chocobo_Rider on July 22, 2011, 01:43:17 AM
I'm so tired of third parties treating Wii games as one big focus group...
"Oh? People like our game? Thanks for the money! We'll put it towards a beefy HD version with added content!"
Third parties just have no respect for us.
I don't care about a game being exclusive or not... but I do care about feeling like I didn't get the best version of something. And that's what happens when third parties pull moves like this.
Title: Re: Goldeneye Wii
Post by: broodwars on July 22, 2011, 01:50:54 AM
I'm so tired of third parties treating Wii games as one big focus group...
"Oh? People like our game? Thanks for the money! We'll put it towards a beefy HD version with added content!"
Third parties just have no respect for us.
I don't care about a game being exclusive or not... but I do care about feeling like I didn't get the best version of something. And that's what happens when third parties pull moves like this.
I really don't see what Wii-only owners have to complain about here. You got an excellent FPS designed specifically for the Wii with multiple control methods and online play, and you'll have had it for roughly a year before the HD consoles. It's everything that Wii owners have demanded from 3rd party developers for years. You got a quality experience and your money's worth, so what do you care if the HD consoles get a prettier version with a new mode a year later for probably a higher price? It's like me complaining about "not getting the best version" because I'm buying Batman: Arkham City on the PS3 when there will be a Wii U version with potentially more content a year later. I'll have bought the version I wanted and got the enjoyment I wanted, and I'll be satisfied with that.
Title: Re: Goldeneye Wii
Post by: NWR_insanolord on July 22, 2011, 01:53:40 AM
The way I see it, they let the Wii version run its course, announcing this version well after the Wii one stopped selling in any meaningful numbers.
It can be a timed exclusive but come to the other platforms with additional content or they can be released at the same time with the Wii version being hurt by the comparison. I don't think anything short of straight exclusivity comes out well for Nintendo, but the former is certainly preferable to the latter.
Title: Re: Goldeneye Wii
Post by: broodwars on July 22, 2011, 01:58:04 AM
I don't think anything short of straight exclusivity comes out well for Nintendo, but the former is certainly preferable to the latter.
I don't think Nintendo has anything to be concerned about with the HD version. We all know it's going to bomb in the wake of Battlefield 3, Modern Warfare 3, and Uncharted 3. Those 3 games (plus Skyrim, Arkham City, and Assassin's Creed R, but those are different audiences) are going to suck all the gaming money out of the retail marketplace, so unless this ends up being a cheap download game (which it won't because this is Activision) I don't see there being any way this game could sell. If it's lucky, it'll sell 150,000 units across the two platforms, and the Wii version allegedly sold well over a million. I honestly don't know why Activision isn't saving this game for next year, when it might find an audience. I don't see Nintendo really caring, especially considering they don't even care enough about the Wii to put out the Operation Rainfall games in NA.
Title: Re: Goldeneye Wii
Post by: Mop it up on July 22, 2011, 02:17:15 AM
Call of Duty games seem to still sell well on the Wii when launching alongside the other versions... so why couldn't Goldeneye have done so?
Title: Re: Goldeneye Wii
Post by: broodwars on July 22, 2011, 02:25:27 AM
Call of Duty games seem to still sell well on the Wii when launching alongside the other versions... so why couldn't Goldeneye have done so?
Because we're not talking about customers having to choose between two different versions of Call of Duty. Goldneye Reloaded has to deal with trying to grab customers who are already buying Battlefield 3 and/or the latest Call of Duty, let alone the rest of the games in that timespan. The market's too crowded to try to sell an HD version of a previous year's Wii game in the midst of all these new experiences.
Title: Re: Goldeneye Wii
Post by: Mop it up on July 22, 2011, 02:34:56 AM
Exactly. So they should have released it on the other systems back at the same time as the Wii version, without anything extra (besides the obvious increase in graphics).
Title: Re: Goldeneye Wii
Post by: NWR_insanolord on July 22, 2011, 02:36:33 AM
It's a shame that Activision wouldn't consider releasing GoldenEye for $15 on the download platforms, because I'd bet they'd make more money that way than they would as a retail release.
Title: Re: Goldeneye Wii
Post by: Mop it up on July 22, 2011, 02:39:28 AM
I think that would be a bigger insult to the people who bought the Wii version than what they are already doing.
Title: Re: Goldeneye Wii
Post by: broodwars on July 22, 2011, 02:40:23 AM
Exactly. So they should have released it on the other systems back at the same time as the Wii version, without anything extra (besides the obvious increase in graphics).
Eh, I don't think so. We all saw how Black Ops completely destroyed nearly everything that released last November. The right time for the game to release on all platforms probably is in Q1 of the year, so for this HD GoldenEye I'd probably put it out in January or February. As far as I can remember, Mass Effect 3 and Final Fantasy XIII-2 are the only two big games set for that time period and the MW3/Battlefield 3 buzz would likely have worn off somewhat by then.
It's a shame that Activision wouldn't consider releasing GoldenEye for $15 on the download platforms, because I'd bet they'd make more money that way than they would as a retail release.
Agreed. It's like how that NBA JAM successor is now coming on the download platforms after the retail release didn't go so well last year. I suspect that Dead Space Extraction sold better as a download title than it ever did on Wii, as well.
Title: Re: Goldeneye Wii
Post by: Mop it up on July 22, 2011, 02:54:03 AM
The point is, that would have been better than what they are doing.
I'm RomanceDawn - I'm pretty sure you are on my list as well. How often do you play and around what times?
I've been playing quite frequently lately, with no consistent time, although I generally tend to play anytime between 10 AM and 5:30 PM. I'll probably be MIA for the next week or so, but come near the end of July/beginning of August, I'll be picking it up again.
I really don't see what Wii-only owners have to complain about here. You got an excellent FPS designed specifically for the Wii with multiple control methods and online play, and you'll have had it for roughly a year before the HD consoles. It's everything that Wii owners have demanded from 3rd party developers for years. You got a quality experience and your money's worth, so what do you care if the HD consoles get a prettier version with a new mode a year later for probably a higher price? It's like me complaining about "not getting the best version" because I'm buying Batman: Arkham City on the PS3 when there will be a Wii U version with potentially more content a year later. I'll have bought the version I wanted and got the enjoyment I wanted, and I'll be satisfied with that.
This is not at all a bad point. And in the past I've tried to tell myself that time VS. content was a fair trade, but ultimately that's just not the type of gamer I am.
Just speaking personally, this is really annoying because I would always rather wait a year and know I was getting the best version.
Also, as I tried to imply earlier, it just feels insulting because A) it is the success of the Wii version leads to these other enhanced remakes ... talk about a catch 22! B) it never plays out in the Wii's favor. we never get the RE5s with SD graphics and added content because it did well on other platforms. even worse, we never get the added content on the Wii. If it is a game I already love, I would gladly trade it in for the enhanced version (maybe not at full price mind you).
One might say: "But my dear NinSage, this sounds very contradictory to your stance on DLC and iterative releases? Isn't trading in normal for enhanced the same as ponying up for DLC? Isn't asking for an enhanced version a year later the same exact thing as an iterative release?"
It is a fine line. But no. I can play the new game on any compatible system in 20 years (even if its made by Yobo!). I won't be able to bring DLC to any new platform in 20 years. Thus, one is still a purchase while the other is still a rental. I'm sure a lot of gamers don't care about playing games 2 years later let alone 20... but I regard games the same way many regard novels. They collect on my shelf indefinitely and when the mood strikes me, even if I'm old and gray, I can revisit them any time!
As for the iterative release aspect, I don't like when it's planned ahead of time, but the HD releases tend to merely be piggy-backed off the dollars I already spent. Even if it was planned, at least acknowledge your original fans with the option of the enhanced version should they choose to buy it.
Title: Re: Goldeneye Wii
Post by: marty on July 22, 2011, 02:52:28 PM
Maybe they'll make a Wii U port of the XBox/PS versions and the universe can implode.
Title: Re: Goldeneye Wii
Post by: Mop it up on July 22, 2011, 09:36:39 PM
I don't believe he was arguing it had anything to do with it being the Wii. He seemed to see the same significance in it as you do.
If that is true, then he is implying that Goldeneye is not worth full price, which I would also disagree with. Why should it be acceptable for these games to be $50 on Wii but $15 on the other systems? Getting it sooner is not a valid reason as far as I'm concerned.
Title: Re: Goldeneye Wii
Post by: broodwars on July 22, 2011, 09:55:15 PM
I don't believe he was arguing it had anything to do with it being the Wii. He seemed to see the same significance in it as you do.
If that is true, then he is implying that Goldeneye is not worth full price, which I would also disagree with. Why should it be acceptable for these games to be $50 on Wii but $15 on the other systems? Getting it sooner is not a valid reason as far as I'm concerned.
Actually, that was what I was arguing with Dead Space Extraction: I liked the game, but the market spoke when it came to the game's price. $50 was judged too much for a full retail experience, but $15 (or even FREE via Dead Space 2) via digital download with some minor additions is a much more enticing offer.
And have I not said multiple times now that I thought Goldeneye on Wii was a good game? That said, its prospective HD audience will know that this is a port of a game from what is generally considered by that audience a "lesser console", but beyond that it's a game that's already a year old and can already be purchased on Wii for as little as $20. There will also be less money in the marketplace to go towards $50-$60 games like this when there are other NEW games for the same price coming out at the same time. It's been my experience that I feel much less hesitant to purchase games at $10-$20 via digital download than I am to purchase a game priced that or greater in retail. I think if Activision released the game at $15-$20 on the digital services that they could scoop up the cash "left on the table" after their fans had already purchased something like Modern Warfare 3. I just don't see how this game moves units at or near full price this Fall among so many other more worthy games.
Title: Re: Goldeneye Wii
Post by: Mop it up on July 22, 2011, 10:08:57 PM
A good game that Wii owners should pay $50 for but the others should pay $15 for a better version? Sorry, but I still don't get it. A game is worth what it's worth regardless of release time or competition. Maybe if it worked both ways then it would soften the blow, but the Wii didn't get any discounts on receiving Call of Duty: Modern Warfare two years late and a couple features short. If Goldeneye were to be a multiplatform release then all versions should have been released already, but at least it appears it's going to be a full-priced retail game so it doesn't feel so much of a rip-off.
Title: Re: Goldeneye Wii
Post by: broodwars on July 22, 2011, 10:16:27 PM
A good game that Wii owners should pay $50 for but the others should pay $15 for a better version? Sorry, but I still don't get it. A game is worth what it's worth regardless of release time or competition. Maybe if it worked both ways then it would soften the blow, but the Wii didn't get any discounts on receiving Call of Duty: Modern Warfare two years late and a couple features short. If Goldeneye were to be a multiplatform release then all versions should have been released already, but at least it appears it's going to be a full-priced retail game so it doesn't feel so much of a rip-off.
So it's Activision's problem that you couldn't be bothered to play the game you paid full price for at launch, and now you feel ripped off?
Title: Re: Goldeneye Wii
Post by: Mop it up on July 22, 2011, 10:17:45 PM
Eh? I didn't buy it for full price at launch. It's because it will have more features. If all it had were improved graphics, I wouldn't care about it.
Title: Re: Goldeneye Wii
Post by: broodwars on July 22, 2011, 10:27:19 PM
Eh? I didn't buy it for full price at launch. It's because it will have more features. If all it had were improved graphics, I wouldn't care about it.
The only extra feature it has that I can find is a silly challenge mode, which will probably suck. The improved visuals are nicer than the originals, but it's not like this thing is going to compete with any AAA game released this year on a technical level. The bottom-line I think is that this is a year-old port, and fair or not it's going to carry a negative stigma from being a Wii game. I don't see the intended audience willing to pay the same amount at the HD launch as at the original Wii launch, not when HD games depreciate in value fairly rapidly within even a month of the original release in some cases.
As for the Call of Duty 4 Reflex Edition, I don't agree with the game not being discounted, but I think that was Activision seeing what they could get away with considering the ridiculous sales from previous franchise games. There are some legit costs in play as well in the conversion between the 360 and Wii, necessitating the game to be partially rebuilt in many cases.
Title: Re: Goldeneye Wii
Post by: Mop it up on July 22, 2011, 10:35:59 PM
That's why I think they should have released the other versions at the same time as the Wii game or not at all.
There are some legit costs in play as well in the conversion between the 360 and Wii, necessitating the game to be partially rebuilt in many cases
Are there not costs involved converting a Wii game to the XBox 360 and PS3? Can you offer anything besides speculation that it cost more to convert Modern Warfare to the Wii than it did to convert Goldeneye to the other systems? Maybe that's why it's a full-price game instead of a cheaper download.
Title: Re: Goldeneye Wii
Post by: broodwars on July 22, 2011, 10:40:24 PM
There are some legit costs in play as well in the conversion between the 360 and Wii, necessitating the game to be partially rebuilt in many cases
Are there not costs involved converting a Wii game to the XBox 360 and PS3? Can you offer anything besides speculation that it cost more to convert Modern Warfare to the Wii than it did to convert Goldeneye to the other systems? Maybe that's why it's a full-price game instead of a cheaper download.
I have some experience in 3D modeling, and in my experience it's far easier to add detail or polygons to a model than to remove them. Activision may have had to partially rebuild characters and environments just because it would be easier than cutting the existing ones down. It's hard to say. Going the opposite direction is much easier, though, since you can just layer details on top of what's already there, split polygons to add further detail, and add additional lighting. Textures would have to be completely remade, though, if you want them to look nice (by contrast, it's pretty easy to down-res existing textures). Only Activision knows for sure, of course.
Title: Re: Goldeneye Wii
Post by: Chocobo_Rider on July 23, 2011, 01:59:28 AM
Maybe if it worked both ways then it would soften the blow, but the Wii didn't get any discounts on receiving Call of Duty: Modern Warfare two years late and a couple features short.
Agreed.
Title: Re: Goldeneye Wii
Post by: NWR_insanolord on July 23, 2011, 03:02:27 AM
Honestly, I'm extremely impressed by how close Activision managed to get the Call of Duty Wii games to the 360/PS3/PC versions. I don't think you can complain about that.
Title: Re: Goldeneye Wii
Post by: Mop it up on July 23, 2011, 03:21:39 PM
No one is complaining about that. All I'm saying is the one that was two years late should have had a lower price. Otherwise, that's a double-standard.
Title: Re: Goldeneye Wii
Post by: alegoicoe on July 23, 2011, 11:55:13 PM
Well, Activision managed to get CoD to the wii, but it was a mess, i mean that game has n64 textures.
Title: Re: Goldeneye Wii
Post by: bustin98 on July 24, 2011, 12:01:57 AM
Have you played CoD on the Wii on a standard def tv? Play that then go hook up your N64 to the same tv and then come back and tell us about the N64 textures. You're either giving the N64 too much credit or CoD not enough credit.
Title: Re: Goldeneye Wii
Post by: Chocobo_Rider on July 25, 2011, 03:32:05 AM
Have you played CoD on the Wii on a standard def tv? Play that then go hook up your N64 to the same tv and then come back and tell us about the N64 textures. You're either giving the N64 too much credit or CoD not enough credit.
It's funny how this generation scrutinizes graphics more than any previous one, yet has the poorest compare/contrast skills.
And by "funny," I of course mean "sad" =P
Title: Re: Goldeneye Wii
Post by: kraken613 on July 28, 2011, 02:37:04 PM