The reason for splitting Zelda/Sheik and Samus/Zero Suit Samus into separate character slots? 3DS wasn't up to it.
Super Smash Bros. director Masahiro Sakurai revealed in a recent interview with Famitsu that limitations in the capabilities of the 3DS hardware prevented the inclusion of characters who transform into alter egos with completely different appearances and move sets.
That's why Zelda and Sheik now occupy two discrete character slots in the 3DS and Wii U Smash Bros. games, and the same holds true for Samus and Zero Suit Samus. In previous series entries players using these fighters could switch from one form to the other mid-match, and Sakurai was asked to explain the reason for the change.
"It’s basically due to the 3DS’s limitations,” he responded. "“It was impossible to have both characters exist together [as one] on 3DS." Sakurai seemed to think, however, that the change might be for the best, as he postulated that "reaching that limit can sometimes lead in good directions. Transforming characters had the drawback of ambiguous tactics and such, and I believe that they have become more fresh now."
This isn't the first time we've heard that the 3DS's relative lack of power has affected the series' newest entries. For instance, it was revealed not so long ago that Ice Climbers, veterans of the last two Smash entries, were cut from the roster of the new titles because the development team couldn't get them running properly on the handheld. Another recent Sakurai quote revealed that the Circle Pad Pro doesn't work with the game because it is already pushing the portable system to its limits.
Seriously, the more Nintendo reveals about concessions that had to be made to the Wii U version just so they could get the Japanese to buy A version of the game, the less I want to buy the 3DS version.The only concession that has really affected the Wii U version is the loss of Ice Climbers. The lack of Circle Pad Pro support doesn't affect the Wii U version, and I'd argue that splitting up the characters was mostly for the better. I can't speak for Pokemon Trainer since I didn't use him. Brawl already discouraged switching between Sheik and Zelda by making the transformation time too long to be useful (e.g. switching to Zelda to use Nayru's Wind to jump back into the stage couldn't be done anymore). The damage was done in Brawl so splitting them due to technical limitations on 3DS doesn't change the fact that the transformation was neutered over six years ago. Even if it were technically possible, if they weren't going back to the speedier transformation from Melee, I prefer the new moves.
More importantly the WiiU and 3DS versions should have been there own separate games not effecting each other.I agree, the games shouldn't be affecting each other. Since they already are, I think it's best to look at each instance individually before determining how much it really affects the game. Losing an entire character and an entire franchise is pretty much the worst fallout from the way the games were developed together (though I'm still hoping Sakurai reconsiders on cutting the Ice Climbers in the Wii U version).
Okay if I was Nintendo I think I would be telling Sakurai to shut the **** up about all the concessions they've had to make because of the 3DS. Technological limitations aren't something you brag about. "SSB could have been so much better if the 3DS wasn't holding me back." Come on, that's not going to build interest in your game.That's kind of a trap though. We all pretty much knew that hardware limitations were affecting the game. If Sakurai didn't say anything, people would just complain that he didn't say anything. In this instance, I appreciate the transparency.
What significant update is this SSB going to offer in the end other than tweaks? The demo is lots of fun and a handheld SSB has a reason to exist but the Wii U version? It should be able to try some cool new stuff out because of the hardware upgrade from Wii to Wii U but then because of this 3DS version they're actually going backwards and removing things even Melee had. What the hell will the Wii U version do better than Brawl aside from removing tripping and having new characters? You have this powerful new hardware and then you do this two versions crap that removes your ability to make use of it.
Okay if I was Nintendo I think I would be telling Sakurai to shut the **** up about all the concessions they've had to make because of the 3DS. Technological limitations aren't something you brag about. "SSB could have been so much better if the 3DS wasn't holding me back." Come on, that's not going to build interest in your game.That's kind of a trap though. We all pretty much knew that hardware limitations were affecting the game. If Sakurai didn't say anything, people would just complain that he didn't say anything. In this instance, I appreciate the transparency.
I'm more in favor with them not making completely idiotic game design decisions, but I think I'm in the minority.
The 3DS: making the Wii U Smash experience worse due to being a technological piece of **** since 2012.
And by asterisk asterisk asterisk asterisk, I mean LOVE
So you're arguing in favor of Nintendo being less transparent and going out of their way to avoid admitting to anything they feel makes them look bad?
Could it? Maybe?they did have some gba perks for the Oracle games, which by the way, cannot be accessed using the 3DS vc release.
Will it? Probably not.
I don't think Nintendo will let the quality of the game be determined by which version of the hardware you own. That'd be way off from even GB games having color features on the GBC.
they did have some gba perks for the Oracle games, which by the way, cannot be accessed using the 3DS vc release.If I remember correctly, it was just a special store that sold two GBA exclusive rings, one of which didn't even do anything. I wouldn't remotely consider that the same thing as reinserting Ice Climbers into the Super Smash Bros. roster.
Are we sure it is CPU hardware restrictions or perhaps he just meant lack of buttons as the issue? Just curious, haven't played a Smash Bros. game since the weekend Brawl released.Transformations don't require extra buttons,
I wasn't sure I haven't played since like I said it released so I couldn't remember but I did remember someone bitching about the New 3DS controls affecting Smash or something.It just adds a c-stick, that's it.