TYP drops in for a five-dude show!
http://www.nintendoworldreport.com/rfn/38207/episode-393-tower-of-drillaga
It's rare that we get to record with someone next to us, but this week marked a special occasion, as Michael "TYP" Cole was traveling for work and joined Jonny at the microphone. He's got great New Business too, including Mario Golf for 3DS (the whole game, not just the demo!) and Mega Man Xtreme 2 from ye olde Game Boy Color. James takes a tour through the eShop and has a few ideas to make it work better (for both Nintendo and us). Jon has been trying Super Mario Land 2 for the first time ever and realizes that it's totally odd. Gui tries the trial for Wii Sports Club, now that all five sections are available. He also follows last week's Mr. Driller 2 debacle with the far superior (and cheaper!) Mr. Driller game for DSiWare/3DS. Jonny wraps up the segment with a return to Wario Land 3, plus first impressions of Rogue Legacy on PS Vita... and the latter definitely holds a lot of appeal for Nintendo fans!
Listener Mail is abbreviated this week (we started recording a bit late), but there's still time for a pair of letters about Mario franchise continuity (seriously... okay, maybe not so seriously) and a look at how Nintendo's controller designs have impacted their platforms, game ideas, and third-party support. We'd love to hear from you as well -- so please do email RFN today! Be sure to also check out TYP's wonderful podcast about video game music, a favorite of us all, Radio Trivia: Podcast Edition, right here on Nintendo World Report.
1.- About the N64 controller save cards...remember that Sony was doing the same...it looks like on that specific period of time, everyone was thinking about transportable saved data.For PS there was no other way of keeping saves because of optical format.
I also wanna point out that for games where you need to press buttons and use the d-pad constantly and fast, like some hardcore platform games...Action games also suffer if you put some functionality on analog triggers.
1.- About the N64 controller save cards...remember that Sony was doing the same...it looks like on that specific period of time, everyone was thinking about transportable saved data.For PS there was no other way of keeping saves because of optical format.
I still don't understand why dodge in Bayonetta (arguably the most important button in entire game) was put on analog trigger where travel time adds small lag to it. And this is the game that requires milliseconds level of reaction.
Been listening for 200+ episodes, this is the first one I just had to stop listening to because I couldn't take it anymore. You guys need to ease up on all the negativity. I got thru about 80 minutes of it, and I'd say 70 minutes was complaining, 5 minutes positive on Nintendo games, 5 minutes positive on Rogue Legacy.
I get it, you all hate WiiU and are luke warm about 3DS. Online in WiiU is either absent/bad. Let's just not beat a dead horse, shall we?
Even Mario Land 2, which I think you guys liked, no one actually wanted to compliment it. Saying, it's "Weird as f***" and "an acid trip" and "they were crazy making this" aren't exactly complimenting a really fun game. And right before finishing talking about the game saying it's good doesn't count as being positive.
But whatever, this is the way the show has been trending the last year. Even Guilleme got in on the bashing this episode, he's usually the one positive guy.
Even Mario Land 2, which I think you guys liked, no one actually wanted to compliment it. Saying, it's "Weird as f***" and "an acid trip" and "they were crazy making this" aren't exactly complimenting a really fun game. And right before finishing talking about the game saying it's good doesn't count as being positive.I think those are meant as compliments.