We say goodbye to a podcast hero and then go full Japanese.
http://www.nintendoworldreport.com/rfn/34901/episode-342-china-dont-care
This week's RFN begins on a melancholy note, as the crew mourns the untimely passing of Giant Bomb's Ryan Davis. We offer our thoughts on a podcasting legend who was gone all too soon.
But as always, there are games to be discussed. Thanks to the Fourth of July break we're all full to the gills with Freedom Fries, and whatever type of celebratory cuisine they enjoy up in Quebec. Speaking of Quebec, Guillaume returns in full force and kicks off a tour of Japan with his thoughts on the demon-taming mayhem that is Shin Megami Tensei IV (3DS). Jon follows up with a discussion of Kokuga (3DS), the highly anticipated shooter brought to us by the creator of Radiant Silvergun and Ikaruga. James then makes all of that look positively sane by comparison with tactical crossover RPG (yes, that's a genre) Project X Zone (3DS). Just when things are threatening to get a bit too Japanese, Jonny takes us back to the West side (arguably the best side, according to several rappers) with the Renegade Kid-developed titles Mutant Mudds Deluxe (Wii U) and ATV Wild Ride 3D (3DS).
We also hit the mailbag and discuss Nintendo's relationship with third parties, use of the Wii U Gamepad, eShop game prices, and relaunching Wii U. It's a jam-packed show that you won't want to miss!
Yeah, this is what I want to know: what makes the Gamepad so expensive to produce? Somebody ask Iwata that.I thought the last quote we had was $80 for a replacement. Which is only 20-30 dollar more then a PS360 controller. Taking into account regular mark-up its easy to see its about where it should be.
What I do see as potentially cool is the ability for people to help you out remotely as you're playing. The map stuff is neat but won't really impact gameplay a whole lot, but somebody sending in help or leaving a hint from their smartphone certainly would.
It's not just tablets though, it's also phones. You can already get SmartGlass for iPhone, Android, and Windows Phone 7/8 (at some point MS mentioned 17m downloads). Sony's app is also for Android and iOS, IIRC.
What I do see as potentially cool is the ability for people to help you out remotely as you're playing. The map stuff is neat but won't really impact gameplay a whole lot, but somebody sending in help or leaving a hint from their smartphone certainly would.Are people actually gonna do that, though?
You know who I could see getting the most out of this. Siblings who do not live in the same house, Friends, Podcaster and Reviewers. I know their has been some different times that if I could just boot up the game and show the other Casters what I was talking about it be easier.What I do see as potentially cool is the ability for people to help you out remotely as you're playing. The map stuff is neat but won't really impact gameplay a whole lot, but somebody sending in help or leaving a hint from their smartphone certainly would.Are people actually gonna do that, though?
I really don't understand who these people are who have the time and the will to check on people's progress in a game they're not playing themselves at the time.
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That is still a very small niche group of people, not something most people would use or even care about.True but its a small Niche group that probably also overlays a good amount of the small niche group that buys the most software.
What I do see as potentially cool is the ability for people to help you out remotely as you're playing. The map stuff is neat but won't really impact gameplay a whole lot, but somebody sending in help or leaving a hint from their smartphone certainly would.Are people actually gonna do that, though?
I really don't understand who these people are who have the time and the will to check on people's progress in a game they're not playing themselves at the time.
Yeah but the examples given by devs at E3 are more on the order of "send your friend some supplies by touching the screen", nothing like "beat this section for him". And how bored do you have to be to actually log on and "send supplies"?if i can send him a bunch of grenades that may or may not explode the moment he grabs them im interested :D
Yeah but the examples given by devs at E3 are more on the order of "send your friend some supplies by touching the screen", nothing like "beat this section for him". And how bored do you have to be to actually log on and "send supplies"?
I'm only in if I can sign-in while waiting in line, grief Jon with impuginity, and sign off.pretty much my thoughts exactly