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Gaming Forums => Nintendo Gaming => Topic started by: Flames_of_chaos on December 05, 2008, 08:47:33 PM

Title: 5th Cell unveils Scribblenauts
Post by: Flames_of_chaos on December 05, 2008, 08:47:33 PM
Scribblenauts goes by the concept, "Anything you write, you can use." The hero Maxwell has the power to utilize items in levels called Starites which allow him to later spawn material in the real world for his needs. Ladders, tools, weapons ... goldfish, even. If you can dream it, Maxwell can conjure it, and hopefully both of you can use it to solve your puzzles.

Trailer (http://ds.ign.com/dor/objects/14304256/scribblenauts/videos/Scribblenauts_new2_120508.html)

Interview (http://ds.ign.com/articles/936/936157p1.html)

All I have to say holy crap that is a interesting mechanic, you guys have to check out the trailer and the interview.

Title: Re: 5th Cell unveils Scribblenauts
Post by: Bill Aurion on December 05, 2008, 08:54:18 PM
I am very intrigued, if not a little skeptical just based on the ridiculously awesome scope of the game...Definitely going to keep an eye on this one...
Title: Re: 5th Cell unveils Scribblenauts
Post by: Nick DiMola on December 05, 2008, 09:26:14 PM
Consider me sold. This game looks stunning.
Title: Re: 5th Cell unveils Scribblenauts
Post by: Kairon on December 05, 2008, 10:09:33 PM
Thay say you can feed an elephant to a shark in this game. And give the shark lasers. If so I'm buying, like, ten.
Title: Re: 5th Cell unveils Scribblenauts
Post by: Flames_of_chaos on December 05, 2008, 11:14:25 PM
Thay say you can feed an elephant to a shark in this game. And give the shark lasers. If so I'm buying, like, ten.

Kai likes sharks with frickin' laser beams :)
Title: Re: 5th Cell unveils Scribblenauts
Post by: Caliban on December 06, 2008, 12:24:03 AM
I bet someone will try to type penis.
Title: Re: 5th Cell unveils Scribblenauts
Post by: UltimatePartyBear on December 06, 2008, 12:58:04 AM
That trailer really sells the game.  Each solution is wackier than the last.  This game needs competitions to come up with the most bizarre solutions possible.
Title: Re: 5th Cell unveils Scribblenauts
Post by: King of Twitch on December 06, 2008, 01:11:22 AM
100s of levels? *froth*
Title: Re: 5th Cell unveils Scribblenauts
Post by: KDR_11k on December 06, 2008, 03:02:37 AM
I hope this won't turn into a game of guess-the-word.
Title: Re: 5th Cell unveils Scribblenauts
Post by: Bill Aurion on December 06, 2008, 12:20:28 PM
Well the trailer shows multiple angles to the puzzles, so I doubt it'll be a "only one word will progress the game" sorta deal...
Title: Re: 5th Cell unveils Scribblenauts
Post by: Flames_of_chaos on December 06, 2008, 02:19:29 PM
Well the trailer shows multiple angles to the puzzles, so I doubt it'll be a "only one word will progress the game" sorta deal...

And if I remember correctly in the interview it said if you revisit a specific puzzle and if you try to solve it the same way it won't let you which is neat since it makes you think creatively.
Title: Re: 5th Cell unveils Scribblenauts
Post by: IceCold on December 07, 2008, 02:48:16 AM
I said this in the Talback thread. The games looks incredible and I'm very excited, but I wonder if the scope is too ambitious to fully realise it. Mostly I'm concerned that with the sheer amount of ways to solve puzzles, they'd have to be pretty generic. And easy.

EDIT: Jeremiah Slaczka is an awesome name.

EDIT 2: What will they do for nouns with multiple meanings?
Title: Re: 5th Cell unveils Scribblenauts
Post by: BeautifulShy on December 08, 2008, 04:05:21 PM
Offical site (http://www.scribblenauts.com/index.html)
Title: Re: 5th Cell unveils Scribblenauts
Post by: SixthAngel on December 09, 2008, 09:12:16 AM
I am most excited about seeing how many times I can complete each puzzle.  Since you can't use the same item twice the difficulty will go up every time and you will have to be more creative and think of new objects with the right applications.
Title: Re: 5th Cell unveils Scribblenauts
Post by: Tybo68 on December 13, 2008, 03:25:58 PM
This game is so rad its a definite buy for me. It'll be nice to put that touch screen to good use since I haven't been playing any games with the stylus lately.
Title: Re: 5th Cell unveils Scribblenauts
Post by: Jonnyboy117 on January 10, 2009, 01:55:28 PM
At this point, I'm fairly convinced that the core mechanic of Scribblenauts works as advertised, and that's an amazing accomplishment.  What remains to be seen is whether the developer can design interesting puzzles and levels that will actually give me a reason to think of clever words.  A level editor with online sharing would also be an excellent addition to this kind of game.
Title: Re: 5th Cell unveils Scribblenauts
Post by: Mario on January 10, 2009, 09:48:26 PM
I am most excited about seeing how many times I can complete each puzzle.  Since you can't use the same item twice the difficulty will go up every time and you will have to be more creative and think of new objects with the right applications.
I guess you could see that as your score for the level, how many times you've beaten it being forced to use a different method each time. Pretty neat.
Title: Re: 5th Cell unveils Scribblenauts
Post by: KDR_11k on January 11, 2009, 02:43:47 AM
I'm wondering if methods mean item interactions or items themselves, the latter could lead you to end up blocking yourself. E.g. if you used a bomb (not armed) to hold up a piece of wood and form a slope you wouldn't be able to use the bomb in a later attempt to explode something even though the used solution differs.
Title: Re: 5th Cell unveils Scribblenauts
Post by: SixthAngel on June 15, 2009, 03:38:18 AM
How has this game not been talked about?  I know people tend to ignore handhelds compared to consoles but this game looks amazing.

The ways to solve puzzles, the number of them, and the sheer creativity.  The stories alone about the amount of interaction possible should put the hype for this game off the charts!
Title: Re: 5th Cell unveils Scribblenauts
Post by: that Baby guy on June 15, 2009, 03:58:40 AM
I'm curious about this game, but a bit worried.  Isn't it the same team that created "Drawn to Life?"  That game, at it's core, was unique, but a dull trek.  While the concept of it creating anything you name is fun, how's the actual substance of the game?  Anyone know?
Title: Re: 5th Cell unveils Scribblenauts
Post by: SixthAngel on June 15, 2009, 06:38:44 AM
They say there are over 200 levels so there seems to be plenty to do.  There is some kind of achievement system and a way that lets you play the same level again but without being able to use any previously used words.
All the levels can be edited and shared with other people.

The e3 videos showed mostly basic puzzles.  He has to get something in a tree, get a whale into the ocean, give a chef and fireman what they like, and one where he had to find a way down a hole and around a shark only to climb again to get to the goal.  I liked the last one because he glued boxes to make some stands, dug through the ground and used a toaster to electricute the shark.

None of that includes the videos of everyone goofing around where they summon a werewolf, go back in time to the medieval period to drop tnt on the king, turn invisible, go back to the present and then summon Cthluthu and make him fight God who is riding a skateboard and using a shotgun they gave him.
Title: Re: 5th Cell unveils Scribblenauts
Post by: Nick DiMola on June 15, 2009, 07:02:19 AM
This game is amazing. Make sure to read our E3 coverage on it. As far as I know, every human being who touched that game at E3 walked away impressed as all hell.
Title: Re: 5th Cell unveils Scribblenauts
Post by: BeautifulShy on June 16, 2009, 01:19:10 AM
So I got my NP the other day and there was an article and interview within its pages.

Here is the gist of the interview.

The idea came about with the creative director thinking about Mad Libs style game.The second part was when he had a dream that he was trapped in a room and had to figure a way out.These two ideas was the basis for the game.

There is 2 modes.Puzzle and Action.There are 10 different main worlds.Those range from metro,wilderness,Ancient history to future worlds,underwater and outerspace worlds.There is 280 levels.

Some restrictions are nothing vulgar,copyrighted,suggestive,or overtly religious.No proper Nouns and adjectives.
The currency system is called Ollars.You get them by completing levels,writing new objects,solving puzzles in unique,unconventional ways.You can use them to buy additional level packs,avatars,and music.

The Wi-Fi functionality is used for creating and storing levels.You can share your levels locally and online.
Title: Re: 5th Cell unveils Scribblenauts
Post by: KDR_11k on June 16, 2009, 10:21:50 AM
Quote
Some restrictions are nothing [..] overtly religious.

"God"
Title: Re: 5th Cell unveils Scribblenauts
Post by: BeautifulShy on June 16, 2009, 11:03:40 AM
Yes well there is that. As far as I've seen that is the only religious thing.

Anyway this is the type of game I thought of when the DS was unveiled. I like the idea.
Title: Re: 5th Cell unveils Scribblenauts
Post by: MoronSonOfBoron on June 16, 2009, 05:44:15 PM
Note that there's no capitalization, so this isn't THE "God", it could just be A "god" or "GOD". Although one might read into the interaction between GOD and EINSTEIN...

LBP-killer, anyone?
Title: Re: 5th Cell unveils Scribblenauts
Post by: KDR_11k on June 18, 2009, 06:08:54 AM
LBP doesn't need killing.
Title: Re: 5th Cell unveils Scribblenauts
Post by: BeautifulShy on July 12, 2009, 01:43:36 PM
http://www.warnerbros.com/#/page=video-games&pid=g-4fc89832/Scribblenauts&asset=071092/Scribblenauts_-_Available_September_15&type=video/

Game will be out September 15th 2009 in the states.
Title: Re: 5th Cell unveils Scribblenauts
Post by: Patchkid15 on July 12, 2009, 01:49:11 PM
http://www.warnerbros.com/#/page=video-games&pid=g-4fc89832/Scribblenauts&asset=071092/Scribblenauts_-_Available_September_15&type=video/

Game will be out September 15th 2009 in the states.

Awesome... hopefully i get around to getting this.
Title: Re: 5th Cell unveils Scribblenauts
Post by: TofuFury on July 12, 2009, 05:07:14 PM

Game will be out September 15th 2009 in the states.

I'm definitely preordering this. I think it's going to be hard to find this game for the first few weeks when it comes out.
Title: Re: 5th Cell unveils Scribblenauts
Post by: BeautifulShy on July 12, 2009, 05:12:00 PM
Yeah it is a pretty unique idea. Lots of people are going to want to try it out.
Title: Re: 5th Cell unveils Scribblenauts
Post by: BeautifulShy on September 06, 2009, 06:38:50 AM
So this is coming out the 15th. Who plans on getting it?
Title: Re: 5th Cell unveils Scribblenauts
Post by: vudu on September 06, 2009, 09:49:44 AM
MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Title: Re: 5th Cell unveils Scribblenauts
Post by: DAaaMan64 on September 06, 2009, 10:23:57 PM
So this is coming out the 15th. Who plans on getting it?

I am. Played it at PAX, loved it.
Title: Re: 5th Cell unveils Scribblenauts
Post by: TheFleece on September 13, 2009, 05:44:46 PM
I went to the Nintendo World Store release today and picked it up! I had a lot of errands to run today so I haven't really played that much, but it's really a great game- it feels like everyone will have their own style to play and it kind of reminds me of the way Tetris is played by everyone. The 5th Cell guys were at the store signing atographs and there was a huge Scribblenauts cake! I got a cupcake and a one of those note pads that have been floating around, I didn't get an autograph, but I got some pictures and stuff.
This game is Great!!
Title: Re: 5th Cell unveils Scribblenauts
Post by: BlackNMild2k1 on September 13, 2009, 06:42:22 PM
"but I got some pictures and stuff."

NWR exclusive? Are you gonna post the pics as soon as you get a chance?
Title: Re: 5th Cell unveils Scribblenauts
Post by: TheFleece on September 13, 2009, 07:32:27 PM
I forgot my camera at home so the Scribblenauts products were photo'd by an iPhone and the cake pics are from a DSi camera 8)

Check it out:
(http://farm4.static.flickr.com/3461/3917688712_f09d7199e7_o.jpg)
This is officially my favorite game for the DS, maybe my favorite game ever!
(http://farm3.static.flickr.com/2596/3916916587_4754ba899b.jpg)
This is the pencil and pad. The paper doesn't have adhesive so they can be used as stickies, but it's nice regardless.

(http://farm4.static.flickr.com/3453/3917694642_7cea2a3f21.jpg)
(http://farm4.static.flickr.com/3450/3917694596_8a6fa15f80.jpg)
Here's the awesome looking and tasty smelling Maxwell cake! I didn't stick around to see it get cut, but I did get to chew that cup cake and cookie!
Title: Scribblenauts Ads from NeoGAF
Post by: BlackNMild2k1 on September 14, 2009, 11:28:58 PM
Andriod18A
Ad1
(http://i32.tinypic.com/sqgqvd.png)

Ad2 pg1
(http://i32.tinypic.com/xfdied.png)
Ad2 pg2
(http://i25.tinypic.com/o6k183.png)

Mik
(http://i26.tinypic.com/2d761qx.png)

Gomu Gomu
(http://i31.tinypic.com/wagdw1.jpg)

http://www.neogaf.com/forum/showthread.php?t=349539&page=66
Title: Re: 5th Cell unveils Scribblenauts
Post by: bustin98 on September 15, 2009, 01:27:57 AM
I will be at Toys R Us at open to get this game and a $15 gift certificate.
Title: Re: 5th Cell unveils Scribblenauts
Post by: BlackNMild2k1 on September 15, 2009, 01:32:58 AM
it comes with a $15 gift certificate?

edit:
(http://i27.tinypic.com/4jqfpl.jpg)

Only $30 and I get half of it back on a gift card!!??

Sold X2
Title: Re: 5th Cell unveils Scribblenauts
Post by: bustin98 on September 15, 2009, 10:53:02 AM
Got it. Haven't played it yet. What's with the multi-player? Anyone have details?
Title: Re: 5th Cell unveils Scribblenauts
Post by: TheFleece on September 15, 2009, 10:57:31 AM
Got it. Haven't played it yet. What's with the multi-player? Anyone have details?

It's to trade custom levels.
Title: Re: 5th Cell unveils Scribblenauts
Post by: BlackNMild2k1 on September 15, 2009, 12:19:33 PM
I just drove down to TRU to get it only to find out that they don't open till 10am

edit:
I just bought Scribblenauts and as he was about to give me my gift card, he realized they didn't have any promotional ones for the game. He grabbed one of the gift cards off the rack, but I had to stop him. He grabbed a diamond ring looking giftcard. He put it back and grabbed the only other one on the rack, a Bratz card. So I left the gaming area and and had to grab my own more generic gift card.

Anyways. I'm off to play the game.
Title: Re: 5th Cell unveils Scribblenauts
Post by: BlackNMild2k1 on September 15, 2009, 03:04:02 PM
I thought this game was gonna be relatively easy with me just using whatever I want to do whatever I want, but I don't alwas get what I expect, and when I do it doesn't always have the effect that I expected.

Having said that, level 11 of the gardens took me way too many tries to solve.

I typed in transporter, and was surprised to find myself in the 5th Cell office(?) with the staff members(?), one of them a zombie. not the desired effect at all.
Title: Re: 5th Cell unveils Scribblenauts
Post by: TheFleece on September 15, 2009, 03:12:29 PM
I thought this game was gonna be relatively easy with me just using whatever I want to do whatever I want, but I don't alwas get what I expect, and when I do it doesn't always have the effect that I expected.

Having said that, level 11 of the gardens took me way too many tries to solve.

I typed in transporter, and was surprised to find myself in the 5th Cell office(?) with the staff members(?), one of them a zombie. not the desired effect at all.

I had a lot of trouble with 1-4 puzzle stage in the gardens. It drove me crazy all night!
I did the exact same thing about an hour ago! Any clue about what Marius Fahlbusch would want? I gave him a sandwich money and a wife, but they didn't work.
Title: Re: 5th Cell unveils Scribblenauts
Post by: BlackNMild2k1 on September 15, 2009, 04:25:06 PM
1-4 is the farmer puzzle for me.
Title: Re: 5th Cell unveils Scribblenauts
Post by: TheFleece on September 15, 2009, 04:36:10 PM
1-4 is the farmer puzzle for me.

I meant 1-4 in Action Mode. It's the one with the blue switch.
Title: Re: 5th Cell unveils Scribblenauts
Post by: BlackNMild2k1 on September 15, 2009, 04:42:43 PM
The tree up on the ledge and the blue switch in the ditch behind it.

It took me a minute, but I figured it out.

*HINT*
Use something from the level before it

*SOLVE*
Use a boulder to press the button in
Title: Re: 5th Cell unveils Scribblenauts
Post by: GearBoxClock on September 15, 2009, 05:02:34 PM
100s of levels? *froth*

And a level creator, apparently. ;D
Title: Re: 5th Cell unveils Scribblenauts
Post by: that Baby guy on September 15, 2009, 05:05:50 PM
Well, I was going to hold off on it a bit longer, but I think I'll pick it up, seeing as how apparently the puzzles are more than just "Write an object, the object will almost always get you by."  That was my biggest fear, that despite how unique everything acted, it really meant squat in the gameplay of things.

I'll head out and get it in a little bit, along w/ Mario and Luigi 3, as well as The Office season 4.  Take 'em all down at once.
Title: Re: 5th Cell unveils Scribblenauts
Post by: BlackNMild2k1 on September 15, 2009, 05:15:10 PM
On some levels you might think, Hey I need to get up there I'll just use a helicopter. But then you realize that a helicopter is just too big. So you have to be a little more creative than that.

There was a level with a flower lady (puzzle 1-11). I must have died about 15 times before I figured it out and I tried all kinds of things. So trust me that it is not as simple as "win button" YAY I win.


..... maybe I should try that, just to see what happens.
Title: Re: 5th Cell unveils Scribblenauts
Post by: that Baby guy on September 15, 2009, 08:50:29 PM
Win button makes a Starite, but it doesn't actually count.

The game has so far underwhelmed me.  I'm not through with it yet, so my opinion can change.  So far, I'd have more fun just standing there and summoning things to see how they interact, rather than playing toward goals.
Title: Re: 5th Cell unveils Scribblenauts
Post by: GoldenPhoenix on September 15, 2009, 08:58:06 PM
Win button makes a Starite, but it doesn't actually count.

The game has so far underwhelmed me.  I'm not through with it yet, so my opinion can change.  So far, I'd have more fun just standing there and summoning things to see how they interact, rather than playing toward goals.

Yeah but most games underwhelm you.
Title: Re: 5th Cell unveils Scribblenauts
Post by: that Baby guy on September 15, 2009, 09:11:23 PM
Nah, not really.  Don't make me go through a whole list of games that I've enjoyed.  This game is better than Drawn to Life, but there's little to it that's fun aside from watching how what you draw interacts with what is around you...

...Only so far, I've been asked to make people happy by drawing something they'd like, and there's be very little interaction.
Title: Re: 5th Cell unveils Scribblenauts
Post by: bustin98 on September 15, 2009, 09:49:05 PM
I killed God with Excalibur.
Title: Re: 5th Cell unveils Scribblenauts
Post by: that Baby guy on September 15, 2009, 09:57:51 PM
I... did the teleporter thing for the bonus stage, summoned a flamethrower, started using it...

Then the game froze.
Title: Re: 5th Cell unveils Scribblenauts
Post by: kraken613 on September 16, 2009, 07:23:20 PM
I need to get this! Ive been neglecting my DSi because of school.... Too bad I am just about broke...
Title: Re: 5th Cell unveils Scribblenauts
Post by: that Baby guy on September 16, 2009, 08:32:55 PM
Are you sure?

I'm a bit upset at how lackluster it seems.
Title: Re: 5th Cell unveils Scribblenauts
Post by: GoldenPhoenix on September 16, 2009, 08:35:41 PM
Are you sure?

I'm a bit upset at how lackluster it seems.

Keep in mind this is coming from someone who dislikes most of the Zelda games, and has some strange tastes. ;)
Title: Re: 5th Cell unveils Scribblenauts
Post by: that Baby guy on September 16, 2009, 09:05:35 PM
Keep in mind this genre is completely different than Zelda in every way.
Title: Re: 5th Cell unveils Scribblenauts
Post by: BlackNMild2k1 on September 16, 2009, 09:35:08 PM
It's a very simple in nature puzzler. You can solve puzzles in countless #'s of ways and they even challenge you to figure out different ways to solve the same puzzle.

The action puzzles have proven so far to be more difficult, but i haven't given it the same amount of attention that I did to the regular puzzles.

I just want to know why the volume is so low on this game and why it won't play the song I choose.
Title: Re: 5th Cell unveils Scribblenauts
Post by: bustin98 on September 16, 2009, 11:58:57 PM
I'm trying to figure out how to get the caveman to eat a dinosaur omlette.

I have the answer. Duh is all I can say. Seems to be a common answer to these early puzzles.
Title: Re: 5th Cell unveils Scribblenauts
Post by: BlackNMild2k1 on September 17, 2009, 12:16:48 AM
It gets harder. But on some I feel like I cheated.
I just started the 4th level (4-1 - 4-11) though and I've skipped atleast one puzzle so far.
Title: Re: 5th Cell unveils Scribblenauts
Post by: Tanookisuit on September 17, 2009, 12:39:47 PM
This game is fun.
Title: Re: 5th Cell unveils Scribblenauts
Post by: GearBoxClock on September 17, 2009, 04:39:28 PM
Wow. I tied steak to a baby, and summoned a T-Rex...

This is great.
Title: Re: 5th Cell unveils Scribblenauts
Post by: vudu on September 17, 2009, 04:44:11 PM
I haven't had the chance to play it yet, but something leads me to believe that you'd get the same end result without the steak.
Title: Re: 5th Cell unveils Scribblenauts
Post by: BlackNMild2k1 on September 18, 2009, 04:55:36 PM
I haven't had the chance to play it yet, but something leads me to believe that you'd get the same end result without the steak.

But to complete a level with a gold star, you have to beat a level 3 times without typing in the exact same thing again.

M only real complaints with this game is some wonky physics & that Maxwell is retarded and need to learn to stay put until I tell him to move.

I'm on level 4-11 and you need to make a bridge of some sort or a way to get the king across a large gap. So I try to do something overly complex like put a bridge ladder across the gap and use two ramps on the sides with a boulder in the middle so he can get across. I did this because he knocks the bridge off if it's by itself. But everytime i put a ramp on the right side, the bridge shoots off to the left like it was fired out of a cannon. while I continue to try and fix it, maxwell keeps taking an unintentional stroll into the lava below off screen and killing himself.

It would be nice if there was a way to lock him in place so he doesn't move by accident when he isn't even on the screen.
Title: Re: 5th Cell unveils Scribblenauts
Post by: that Baby guy on September 18, 2009, 05:32:22 PM
Yup, if I had to say, it feels like the game didn't go through testing.  Am I the only one who finds it really didn't seem finished?
Title: Re: 5th Cell unveils Scribblenauts
Post by: BlackNMild2k1 on September 18, 2009, 06:11:13 PM
It could've been item tested a little more, but I essentially got it for $15 so I ain't mad.
Some puzzles just seem extra difficult because the items you pick don't react or work the way you want them to.
Title: Re: 5th Cell unveils Scribblenauts
Post by: DAaaMan64 on September 18, 2009, 11:09:37 PM
Yup, if I had to say, it feels like the game didn't go through testing.  Am I the only one who finds it really didn't seem finished?

No I agree. I've frozen it 3 times. And had it black screen on me once.

I can even dupe one of the freezes:
Get  a Fire
Get a Pup fish
Put the Pup fish over the fire
Title: Re: 5th Cell unveils Scribblenauts
Post by: BlackNMild2k1 on September 20, 2009, 03:38:12 AM
I got a level I just can't figure out. I think I've done what they want, but nothing happens.

The level is 6-2 and the logic puzzle is "Hatch it before mommy returns".
There is a dinosaur egg and a T-Rex. I have no idea what to do.

I've gotten the dino out of the egg after separating it from the T-Rex and then nothing happens. I've killed the baby dino and nothing happens. I've broken the egg afterwards  and nothing happens. If the T-Rex dies, "try again", destroy the egg "try again". WTF do I do?
Title: Re: 5th Cell unveils Scribblenauts
Post by: Tanatoes on September 20, 2009, 11:52:12 AM
For hatching the egg:

My wife just beat that one and was cursing up a storm until she figured it out.  If I could figure out spoiler tags here I'd give you a hint.

I LOVE this game.  Just playing around making fun things in sandbox mode mostly.. Have yout tried "Ceiling cat" yet?  This game is made of win..
Title: Re: 5th Cell unveils Scribblenauts
Post by: BlackNMild2k1 on September 20, 2009, 12:20:40 PM
how to do Spoiler Tags

[_spoiler] blah blah blah, you can't see this [/spoiler]

just remove the _ in the 1st set of [] and the spoiler tag will show

can i haz my hint now?

or next time you see someone do something in the forums, and you want to know how they did it, you can always quote them to see what they typed.
Title: Re: 5th Cell unveils Scribblenauts
Post by: SixthAngel on September 21, 2009, 01:30:19 AM
I think this is the answer Bnm. The dino that jumps out first isn't from the egg.  I think it is one of those dino's that hide in the nest with the eggs.  I think you still have to get the egg.

I am on the Back to the Future puzzle.  I forget the number but I can't figure out what to do.  I've driven really fast into the lightning bolt but it hasn't worked.

Flying: Flying animals are the only way to go.  They have no time limit for how long they stay in the air and are small enough to fit in most levels
Title: Re: 5th Cell unveils Scribblenauts
Post by: GoldenPhoenix on September 21, 2009, 04:58:55 AM
I have to say, this game is great. Yeah it has some wonky controls but it is so fresh and new, not to mention it makes you think in ways that no game before it could ever dream. Is it a flawed game? Yeah it is rough around the edges but it more then makes up for it with its charm and creativity. 
Title: Re: 5th Cell unveils Scribblenauts
Post by: BlackNMild2k1 on September 21, 2009, 01:12:40 PM
I think this is the answer Bnm. The dino that jumps out first isn't from the egg.  I think it is one of those dino's that hide in the nest with the eggs.  I think you still have to get the egg.

I'm sorry, but this doesn't actually help me solve the puzzle. So I will quote myself again in hopes that someone will tell me HOW to solve it.
I got a level I just can't figure out. I think I've done what they want, but nothing happens.

The level is 6-2 and the logic puzzle is "Hatch it before mommy returns".
There is a dinosaur egg and a T-Rex. I have no idea what to do.

I've gotten the dino out of the egg after separating it from the T-Rex and then nothing happens. I've killed the baby dino and nothing happens. I've broken the egg afterwards  and nothing happens. If the T-Rex dies, "try again", destroy the egg "try again". WTF do I do?
Title: Re: 5th Cell unveils Scribblenauts
Post by: ThomasO on September 21, 2009, 01:39:56 PM
Yup, if I had to say, it feels like the game didn't go through testing.  Am I the only one who finds it really didn't seem finished?
I kinda agree. The controls for manipulating objects feel loose and clunky. Getting Max to do the right things or even move accurately is a nightmare.
Title: Re: 5th Cell unveils Scribblenauts
Post by: Tanatoes on September 21, 2009, 09:47:57 PM
Dinosaur omelet hint:

Look up!  There's more than one dino in the level!

in other words:

The omelet comes from breaking the teradactyl egg.  Just go up and kill the teradactyl and break its egg.  Made me kick myself when I finally figured that out.[\spoiler]
Title: Re: 5th Cell unveils Scribblenauts
Post by: BlackNMild2k1 on September 21, 2009, 10:14:33 PM
Has no one solved logic puzzle 6-2 yet?
Title: Re: 5th Cell unveils Scribblenauts
Post by: BlackNMild2k1 on September 22, 2009, 08:45:16 PM
Since no one has solved the 6-2 puzzle yet, I will just let you know that the "HINT" that is given has nothing to do with how to solve the puzzle.

A whole lot of frustration over nothing.
Title: Re: 5th Cell unveils Scribblenauts
Post by: Tanatoes on September 22, 2009, 10:59:28 PM
I thought I left a hint on 6-2 here?  Maybe it was on another forum. 

Think incubation.
Title: Re: 5th Cell unveils Scribblenauts
Post by: SixthAngel on September 23, 2009, 04:20:38 PM
Since no one has solved the 6-2 puzzle yet, I will just let you know that the "HINT" that is given has nothing to do with how to solve the puzzle.

A whole lot of frustration over nothing.

Actually the hint is spot on, it never game me a problem. I tried to help you without giving away the answer.  When you empty the egg you get a nest dino but when you hatch it with heat or fire you get the real deal  HATCH the egg.
my solution I used heater.  It has waves of heat that melt ice and hatch eggs.
I"ve beaten every puzzle except 8-11, the Back to the Future one.

The very last action level makes me want to murder the makers of this game.
Title: Re: 5th Cell unveils Scribblenauts
Post by: GoldenPhoenix on September 23, 2009, 04:26:46 PM
You guys actually had trouble with 6-2? I solved it on my second try and that was only because I messed up. I knew the solution instantly.
Title: Re: 5th Cell unveils Scribblenauts
Post by: BlackNMild2k1 on September 23, 2009, 05:05:28 PM
Now you say so. I asked about 6-2 days ago.
It said hatch. I ended up cooking the egg with fire so I don't see how that hatches it.

I didn't think to incubate with some way to keep the egg warm like a blanket. ..... what did you use to incubate by the way.

Right now I'm working my way through 7 (logic) & 3 (action) but the controls can be so unpredictable that it gets frustrating at times. I hope this gets a sequel and they fix all the oversights.
Title: Re: 5th Cell unveils Scribblenauts
Post by: SixthAngel on September 24, 2009, 02:20:29 AM
This will make levels with switches much easier.   Electricity will flip a switch.  I figured it out when I dumped a microwave in the water and a door opened up.  Electrocuting the water will flip the switch so I tried a lightning cloud and it will flip switches on dry land.  It makes some of the levels a lot easier.
Title: Re: 5th Cell unveils Scribblenauts
Post by: BlackNMild2k1 on September 24, 2009, 05:27:43 AM
I thought up a word that gave me a grey 3 headed dragon. Now I wanted to use it again, but can't remember what it was called.

Can all of you help me out?
Give me words that might lead to what I'm looking for.
Title: Re: 5th Cell unveils Scribblenauts
Post by: that Baby guy on September 24, 2009, 07:21:33 AM
Trigon or Hydra, perhaps?
Title: Re: 5th Cell unveils Scribblenauts
Post by: GoldenPhoenix on September 24, 2009, 12:27:56 PM
I thought up a word that gave me a grey 3 headed dragon. Now I wanted to use it again, but can't remember what it was called.

Can all of you help me out?
Give me words that might lead to what I'm looking for.

I thought it was really neat when I summoned a giant squid to attack an enemy sub.
Title: Re: 5th Cell unveils Scribblenauts
Post by: BlackNMild2k1 on September 24, 2009, 12:46:25 PM
Trigon or Hydra, perhaps?

HYDRA!!! thanks, I was trying to remember what it was that I typed all day yesterday. It was driving me crazy.

p.s. Trigon doesn't work.

GP you should try Giant Enemy Crab or Massive Damage
Title: Re: 5th Cell unveils Scribblenauts
Post by: SixthAngel on September 24, 2009, 01:05:55 PM
Trigon or Hydra, perhaps?

HYDRA!!! thanks, I was trying to remember what it was that I typed all day yesterday. It was driving me crazy.

p.s. Trigon doesn't work.

GP you should try Giant Enemy Crab or Massive Damage

This game is full of memes.  Think of one and type it in and its probably there.  There is a ceiling cat level and a GEC level.  Others I put in was keyboard cat and philosoraptor.  I put in Orly and it gave me an owl too.

The last puzzle level is really cool and the last action level is infuriating.  It is something like a par 24.  After you finish it please tell me what you did and how long it took you, all in spoilers of course.
Title: Re: 5th Cell unveils Scribblenauts
Post by: BlackNMild2k1 on September 24, 2009, 01:13:09 PM
It will be a while before I get to level 10.
Level 7-10 was frustrating enough that I had to put the game down.
I knew exactly how to beat it, just like everything in level 7 (all gold stars 1st time through except 7-10), but so many things kept making people die for no reason like Maxwell flinging the sub out of the water and up against the cave ceiling, or one of the soldiers I rescued getting up on the aircraft carrier which then popped out of the water and bashed him on the head repeatedly until he died..... 2 seconds before I could grab the starite.

So many things kept making what I thought would've been simple (if they game just did what I wanted it to do) became so difficult for such stupid reasons. Took me like 20 tries because of all these random deaths from random occurrences.
Title: Re: 5th Cell unveils Scribblenauts
Post by: GoldenPhoenix on September 24, 2009, 01:32:08 PM
It will be a while before I get to level 10.
Level 7-10 was frustrating enough that I had to put the game down.
I knew exactly how to beat it, just like everything in level 7 (all gold stars 1st time through except 7-10), but so many things kept making people die for no reason like Maxwell flinging the sub out of the water and up against the cave ceiling, or one of the soldiers I rescued getting up on the aircraft carrier which then popped out of the water and bashed him on the head repeatedly until he died..... 2 seconds before I could grab the starite.

So many things kept making what I thought would've been simple (if they game just did what I wanted it to do) became so difficult for such stupid reasons. Took me like 20 tries because of all these random deaths from random occurrences.

I died a few times but I never got frustrated with that one. It iwasn't that hard if it is the one I'm thinking of (it is the one with the two navy guys hanging by a rope right?).
Title: Re: 5th Cell unveils Scribblenauts
Post by: BlackNMild2k1 on September 24, 2009, 01:44:44 PM
Yeahb thats the one. It wasn't hard, I knew exactly what to do as soon as I started the level.
Stupid game mechanics kept getting in the way and making people die for reasons that had nothing to do with what I did. Like when the navy guy drowned all on his own or when my rowboat jumped out of the water(because the navy guy jumped on it) and flew into the dividing wall then turned red (with an X). Stupid things kept happening that would interfere with me have a perfect run through level 7.

I haven't cussed at a game this much in a long long time.
Title: Re: 5th Cell unveils Scribblenauts
Post by: BlackNMild2k1 on September 25, 2009, 01:45:48 PM
MEGA64 on Scribblenauts (http://video.ign.com/dor/articles/855949/mega64/videos/mega64_prt_scribblenauts_092409.html)
Title: Re: 5th Cell unveils Scribblenauts
Post by: BlackNMild2k1 on September 26, 2009, 01:33:26 PM
I just found out that the Hydra also goes by the name Charybdis
Title: Re: 5th Cell unveils Scribblenauts
Post by: Tanatoes on September 30, 2009, 10:41:41 PM
My favorite discoveries so far:

Shoggoth, Kraken, Longcat
Title: Re: 5th Cell unveils Scribblenauts
Post by: Tanatoes on September 30, 2009, 10:43:02 PM
Oh, and re: switches

electricians, mechanics, engineers and machinists will all flip switches for you if you put them near one.
Title: Re: 5th Cell unveils Scribblenauts
Post by: KDR_11k on October 11, 2009, 03:49:33 AM
I bought it despite all the complaints and the German dictionary is fail, I've hit several common terms it didn't recognize, most importantly laser. I tried Flügel (grand piano) but only got the option of wings and something else, inputted Klavier (piano) and got a grand piano...
Title: Re: 5th Cell unveils Scribblenauts
Post by: GoldenPhoenix on October 11, 2009, 06:11:21 PM
I bought it despite all the complaints and the German dictionary is fail, I've hit several common terms it didn't recognize, most importantly laser. I tried Flügel (grand piano) but only got the option of wings and something else, inputted Klavier (piano) and got a grand piano...

Really? I could have swore laser worked, it gives you a laser gun
Title: Re: 5th Cell unveils Scribblenauts
Post by: KDR_11k on October 12, 2009, 02:20:20 AM
Yes, in the English version.
Title: Re: 5th Cell unveils Scribblenauts
Post by: GoldenPhoenix on October 12, 2009, 04:04:42 AM
Yes, in the English version.

Odd that they changed that.
Title: Re: 5th Cell unveils Scribblenauts
Post by: KDR_11k on October 12, 2009, 10:04:41 AM
I suppose they just took the stuff that was in the English version, translated it and left it at that, never bothered to check whether the translations are common terms or whether the dictionary is mostly covered (basic terms like child (Kind) are missing! Instead it suggests Kleinkind (baby)).
Title: Re: 5th Cell unveils Scribblenauts
Post by: Plugabugz on October 13, 2009, 09:07:54 AM
I decided to purchase this. Mymemory.co.uk has it for £21 which is pretty good but Royal Mail has been striking for the past 10 weeks or so meaning post is really badly affected. So i went elsewhere, paid £26, and am guaranteed delivery to work tomorrow.

Yes i know i'm crazy but Henry Hatsworth will be sold on to make up fir it. (sorry jonny! grinding is just not my thing) Scribbletrons better be worth it.