Gaming Forums => Nintendo Gaming => Topic started by: Spinnzilla on July 17, 2008, 01:14:24 AM
Title: Wii Speak
Post by: Spinnzilla on July 17, 2008, 01:14:24 AM
Thoughts? Would anyone prefer headsets?
I like the hardware, i'm just not crazy over it. I have heard it has pretty great audio quality so, that's good. It'll also save money on multiple headsets. Hopefully this will be somehow used in older titles like Brawl, Kart and BWii.
Games like Guitar Hero: World Tour and Rock Band 2 need this kind of thing on wii.
Title: Re: Wii Speak
Post by: NinGurl69 *huggles on July 17, 2008, 01:22:12 AM
I'd rather not have a headset.
But think of this: By the time the next E3 rolls around, it'll be easier to literally chat with everyone as we witness all the megatons, rickrolls, and flops the industry tries to serve us, if it even survives that long.
Title: Re: Wii Speak
Post by: DAaaMan64 on July 17, 2008, 01:31:13 AM
This thing is cool. I just have to hope I can sit between 6-10 ft from it and still be heard.
Title: Re: Wii Speak
Post by: Flames_of_chaos on July 17, 2008, 01:37:48 AM
I have a feeling this will be a teleconference multi-array mic which is already present on the Playstation Eye and that mic is pretty damn good. I'm sure you wont have to shout but only talk at a normal level. But I think its a good way to prevent clutter or having a long wired USB headset.
Title: Re: Wii Speak
Post by: Stogi on July 17, 2008, 01:43:40 AM
This is badass.
I hope PES uses it in their next soccer game.
Title: Re: Wii Speak
Post by: SixthAngel on July 17, 2008, 02:01:01 AM
This is the best speaking solution ever. It gets rid of my biggest complaints with headset on the xbox. It won't be uncomfortable, I can talk without my friend buying multiple headsets, and I won't look like a tool.
Title: Re: Wii Speak
Post by: ShyGuy on July 17, 2008, 02:07:21 AM
Will there be a mute button? What if I need to scream at my mom to bring me chocolate milk?
Title: Re: Wii Speak
Post by: SixthAngel on July 17, 2008, 02:17:25 AM
Will there be a mute button? What if I need to scream at my mom to bring me chocolate milk?
Hopefully Nintendo has thought of you and your cheesy poofs.
Looking at other forums I am surpirsed how many "hardcore" gamers simply hate everything Nintendo does now. They are complaining about this for seemingly no reason than it is different from what they had before and Nintendo makes it. Apparently a deadly combination.
Title: Re: Wii Speak
Post by: Flames_of_chaos on July 17, 2008, 02:24:48 AM
My guess the mic controls will be done software side.
Title: Re: Wii Speak
Post by: NWR_insanolord on July 17, 2008, 02:32:02 AM
Up on the D-Pad seems like an excellent place to put the mute button. Not something you'd want used as a button during gameplay but not too hard to reach quickly.
Title: Re: Wii Speak
Post by: BeautifulShy on July 17, 2008, 02:49:43 AM
I like Wii hear it was one of the things I liked about the press conference. As Pro said it has lots of practical applications like letting people know about a Natural Disaster, Planning a meet up in real life, Me reading Videogame News to you guys, or talking about a upcoming game.
Title: Re: Wii Speak
Post by: DAaaMan64 on July 17, 2008, 02:52:50 AM
Up on the D-Pad seems like an excellent place to put the mute button. Not something you'd want used as a button during gameplay but not too hard to reach quickly.
It should have a software update to add it to the in game home button menu. Also it automatically mutes that when you enter the home button menu, as well as allow you to receive calls when you are on your wii. 360 style
Title: Re: Wii Speak
Post by: NinGurl69 *huggles on July 17, 2008, 11:55:09 AM
Will there be a mute button? What if I need to scream at my mom to bring me chocolate milk?
Hopefully Nintendo has thought of you and your cheesy poofs.
Looking at other forums I am surpirsed how many "hardcore" gamers simply hate everything Nintendo does now. They are complaining about this for seemingly no reason than it is different from what they had before and Nintendo makes it. Apparently a deadly combination.
Ahahahhaha that's because Wii Speak eliminates the headset which traditionally provides them the illusion of being high-tech dork commando FPS'er.
Now with Wii Speak I'll get to sit back in luxury like Tony Stark or Capt. Piccard and yell, "COMPUTER! WHERE IS MY HOT COCOA!?" Then everyone tells me "shutup, noob!"
"Me reading Videogame News to you guys,"
ahahahahahha this is forward-thinking!
Title: Re: Wii Speak
Post by: NWR_insanolord on July 17, 2008, 12:42:18 PM
Up on the D-Pad seems like an excellent place to put the mute button. Not something you'd want used as a button during gameplay but not too hard to reach quickly.
It should have a software update to add it to the in game home button menu. Also it automatically mutes that when you enter the home button menu, as well as allow you to receive calls when you are on your wii. 360 style
I'm pretty sure most online games don't let you open the home menu while playing online.
Title: Re: Wii Speak
Post by: BeautifulShy on July 17, 2008, 01:08:18 PM
That is a minor thing I don't like about about playing online. I would like something like those 4 bars in MP3 to check the batteries.
Title: Re: Wii Speak
Post by: Smash_Brother on July 17, 2008, 01:42:07 PM
A single fan in the room will very likely murder this poor thing with background noise.
Title: Re: Wii Speak
Post by: vudu on July 17, 2008, 01:49:17 PM
A single fan in the room will very likely murder this poor thing with background noise.
Good grief, just how loud is this fan?
Title: Re: Wii Speak
Post by: Spak-Spang on July 17, 2008, 01:54:54 PM
If Nintendo adds a channel that allows you to chat with Wii Friends (Not adding new Wii Friend Codes) then this will be a great addition. It would mean we could go into a channel see our friends and select people to talk to and create a room.
Now, if Nintendo can do this, and then allow that Channel to remain open while playing games...WiiWare, VC, or even Wii games then we have a THE SOLUTION, to voice chat being absent from every game up until now. Heck, you could even voice chat in non internet games then...how cool would that be?
Now, the question is...how possible is it that Nintendo would
1)Make a WiiTalk channel (I would say probably 100%) 2)How possible is it to play other games through that WiiTalk Channel. (I would say much, lower. Like maybe 50%) It would at least need a completely new firmware update to allow that to happen.
Title: Re: Wii Speak
Post by: NWR_insanolord on July 17, 2008, 02:00:26 PM
A single fan in the room will very likely murder this poor thing with background noise.
No more than it being either directly above or directly below the TV which will most likely be putting out quite a bit of sound, and if that were a problem Nintendo probably would have noticed it by now.
If Nintendo adds a channel that allows you to chat with Wii Friends (Not adding new Wii Friend Codes) then this will be a great addition. It would mean we could go into a channel see our friends and select people to talk to and create a room.
Now, if Nintendo can do this, and then allow that Channel to remain open while playing games...WiiWare, VC, or even Wii games then we have a THE SOLUTION, to voice chat being absent from every game up until now. Heck, you could even voice chat in non internet games then...how cool would that be?
Now, the question is...how possible is it that Nintendo would
1)Make a WiiTalk channel (I would say probably 100%) 2)How possible is it to play other games through that WiiTalk Channel. (I would say much, lower. Like maybe 50%) It would at least need a completely new firmware update to allow that to happen.
I think a channel like that will happen, but I am almost certain that the only thing that can run in the background is WiiConnect 24 and chatting while playing games that weren't designed for it wouldn't be possible.
Title: Re: Wii Speak
Post by: Dirk Temporo on July 17, 2008, 03:25:05 PM
I'd prefer a headset, to be honest. Considering I sit a good ten feet away from my TV when I play, I'm not confident of something sitting on top of my TV being able to accurately pick up my voice. Plus, I hate hearing people's voices on the TV, and much prefer it coming right in my ear.
I dunno...
Title: Re: Wii Speak
Post by: Flames_of_chaos on July 17, 2008, 03:30:21 PM
I'd prefer a headset, to be honest. Considering I sit a good ten feet away from my TV when I play, I'm not confident of something sitting on top of my TV being able to accurately pick up my voice. Plus, I hate hearing people's voices on the TV, and much prefer it coming right in my ear.
I dunno...
Teleconference style mics usually have a nice range to pick up voices I bet at 10 feet you should be fine.
Title: Re: Wii Speak
Post by: Morari on July 17, 2008, 03:42:15 PM
Headsets are uncomfortable and are far from an elegant solution when several people are playing on the same console (ala Brawl, Mario Kart, and Mario Strikers). Besides, I'd be willing to bet that some third party will come out with a headset for this.
Title: Re: Wii Speak
Post by: Spak-Spang on July 17, 2008, 05:11:20 PM
A single fan in the room will very likely murder this poor thing with background noise.
No more than it being either directly above or directly below the TV which will most likely be putting out quite a bit of sound, and if that were a problem Nintendo probably would have noticed it by now.
If Nintendo adds a channel that allows you to chat with Wii Friends (Not adding new Wii Friend Codes) then this will be a great addition. It would mean we could go into a channel see our friends and select people to talk to and create a room.
Now, if Nintendo can do this, and then allow that Channel to remain open while playing games...WiiWare, VC, or even Wii games then we have a THE SOLUTION, to voice chat being absent from every game up until now. Heck, you could even voice chat in non internet games then...how cool would that be?
Now, the question is...how possible is it that Nintendo would
1)Make a WiiTalk channel (I would say probably 100%) 2)How possible is it to play other games through that WiiTalk Channel. (I would say much, lower. Like maybe 50%) It would at least need a completely new firmware update to allow that to happen.
I think a channel like that will happen, but I am almost certain that the only thing that can run in the background is WiiConnect 24 and chatting while playing games that weren't designed for it wouldn't be possible.
I am not a technical person, so I don't know...but why wouldn't it be possible to create a firmware update that would allow more than one channel to be open at the same time. Ok, sure it would take resources so I don't think it would be possible to run old games without a performance hit.
But IS it possible for Nintendo to release a firmware update AND a new channel that while chatting can access and open new channels to play VC, WiiWare, and Wii games?
If that is possible, then you could use the channel to create a party of your friends talking and then all play a game together.
Or play a VC or WiiWare title while chatting with your friends online.
Title: Re: Wii Speak
Post by: decoyman on July 17, 2008, 05:15:33 PM
I don't know about Wii Speak... I prefer Wii Spak, where Spak comes to your house with his cell phone, sits on your tv, and relays messages for you.
Title: Re: Wii Speak
Post by: Adrock on July 17, 2008, 05:27:48 PM
Wii Speak <<<<<<<<<<<<< Promised hardcore games annoucements
Just saying.
I'm not an Animal Crossing fan so I'm not too interested in Wii Speak yet. I think it's a neat concept and probably a better solution than a headset (wired or wireless) for the Wii. Battery life and Motionplus would simply overcomplicate and ruin things. At the same time, the one game I would've wanted it for (Brawl) is not only out already, but has sh*tty online anyway. I can't imagine how much more devastating the lag would be if the game included voice chat too.
I'm still baffled that Nintendo continues to add more and more to the Wii without fixing existing problems like their crappy online structure. Wii Speak is neat-o and all, but it'll still be saddled by Friend Codes. Same goes for MotionPlus. It would've been nice (and make sense) if Nintendo got at least one 3rd party developer to come on stage at E3 with a new game that properly utilizes the peripheral. If it was a so-called hardcore game, they would've killed 3 birds with 1 stone. Maybe nothing is in the works, but isn't that the whole problem?
Title: Re: Wii Speak
Post by: Dirk Temporo on July 17, 2008, 05:39:59 PM
I don't know what's up with everybody complaining about headsets being uncomfortable. Do you guys have huge heads or something?
Title: Re: Wii Speak
Post by: Adrock on July 17, 2008, 05:46:46 PM
As a matter a fact, I do. Don't hate.
A headset would kill the batteries. A wired headset would disrupt the harmony of the Wii remote and nunchuk. I can just imagine some jackass yanking off his headset tethered to the Wii remote.
Title: Re: Wii Speak
Post by: Dirk Temporo on July 17, 2008, 05:49:11 PM
Since the Wii has Bluetooth, why couldn't they just... You know... Make it possible to use Bluetooth headsets?
Title: Re: Wii Speak
Post by: blackfootsteps on July 17, 2008, 07:03:56 PM
A headset would kill the batteries. A wired headset would disrupt the harmony of the Wii remote and nunchuk. I can just imagine some jackass yanking off his headset tethered to the Wii remote.
The 360 wireless headset can be charged through the USB port.
I do, however like the idea of not wearing headsets when there are multiple players. I just hope they handle the muting of both myself and annoying kids in a simple way.
Question: How does this mic filter out the noise of the tv right below it?
Title: Re: Wii Speak
Post by: stevey on July 17, 2008, 09:57:07 PM
Quote
Question: How does this mic filter out the noise of the tv right below it?
Probably it's going to need to calibrate it before you use it that involve playing different sound samples from the TV and then calculating the sounds and echos it should hear from the tv and then removing them the recording(like sound canceling headphones). Then again, AC isn't known for loud explosion and heavy metal music....
Title: Re: Wii Speak
Post by: blackfootsteps on July 17, 2008, 10:01:58 PM
Question: How does this mic filter out the noise of the tv right below it?
Probably it's going to need to calibrate it before you use it that involve playing different sound samples from the TV and then calculating the sounds and echos it should hear from the tv and then removing them the recording(like sound canceling headphones). Then again, AC isn't known for loud explosion and heavy metal music....
True but AC won't be the only game compatible with Wii Speak.
Title: Re: Wii Speak
Post by: Adrock on July 17, 2008, 10:22:31 PM
Since the Wii has Bluetooth, why couldn't they just... You know... Make it possible to use Bluetooth headsets?
Oh yeah, true that. I guess they could, but they didn't. In any case, I'm not opposed to headsets, I just don't care either way.
Title: Re: Wii Speak
Post by: DAaaMan64 on July 17, 2008, 10:24:40 PM
Well... do we know where wiispeak plugs in at? If it uses a USB, I wonder if any old USB headset could be used, or the hardware could be reverse engineered by a 3rd party pretty easy.
Title: Re: Wii Speak
Post by: Flames_of_chaos on July 17, 2008, 11:15:31 PM
Quote from: destructoid.com
Taking a different approach to the voice chat solution for the Wii, Nintendo announced the WiiSpeak peripheral that will ship along with the forthcoming Animal Crossing: City Folk this holiday.
The small microphone that sits on top of the Wii sensor bar will pick up anyone's voice in the room, relaying the audio through your television's speakers. This, according to Nintendo, is to encourage a more inclusive experience. Whether or not that will be the case -- or if it'll just be a general annoyance to everyone in your household -- remains to be seen.
I had a chance to test out WiiSpeak with Nintendo's Charles Martinet (acting at Mario). I sat in a small area with a Nintendo rep who played Animal Crossing while I asked Martinet (or Mario, if you're in to make-believe) questions about various fish he had caught, or if he had gotten rowdy at any industry parties the night before.
Between Mario, the PR rep, and myself, we had a pretty nice three-way conversation going on. I was able to hear Martinet clearly through the television's speakers, and as far as I was able to tell, he was clearly understanding me even though I was a good five or si feet away from the WiiSpeak. While I'm not entirely sold on the method, it's good to know that the hardware seems to work as good (if not better) than you'd expect.
Title: Re: Wii Speak
Post by: Spak-Spang on July 17, 2008, 11:34:41 PM
Well for an action game I could see having a button to activate to send voice messages, and when you do, it can change the volume of the game to lower and then pick back up when you finish communicating. It could be like you are focusing on the conversation instead of the surroundings and could work just fine.
Title: Re: Wii Speak
Post by: bustin98 on July 18, 2008, 12:36:08 AM
Who here wants to hear my wife yelling at the kids to stop doing what kids do but shouldn't do while I try to sneak in some Animal Crossing time?
Probably wouldn't happen with a headset.
Also, what if I'm playing with some spaz who is cussing up a storm cause someone stole the fish he was going after and my kids are watching the action? They don't hear the kids cussing at me in Halo...
Title: Re: Wii Speak
Post by: Spinnzilla on July 18, 2008, 01:22:50 AM
who wants to wear a headset when you're waving your body parts all around or trying to keep on a board?
not me.
Title: Re: Wii Speak
Post by: Dirk Temporo on July 18, 2008, 04:57:18 AM
They armed forces wear headsets while being SHOT AT.
If it's good enough the armed forces, it should be good enough for you. =P
Title: Re: Wii Speak
Post by: EasyCure on July 18, 2008, 09:29:08 AM
Well... do we know where wiispeak plugs in at? If it uses a USB, I wonder if any old USB headset could be used, or the hardware could be reverse engineered by a 3rd party pretty easy.
Yeah, I'm pretty sure they said it was USB. And you make a good point about headsets possibly being supported as well... Dirk and Bustin, there's hope for you yet, see?
Title: Re: Wii Speak
Post by: stevey on July 18, 2008, 11:27:38 AM
The usb cable on it is pretty long aready so if you don't want it on the TV then you could always set it up in front of the couch or really want a head set you could duck tape it on someones head and everyone else just yell at him the whole time you play :P
Title: Re: Wii Speak
Post by: Flames_of_chaos on July 18, 2008, 11:29:13 AM
I guess theoretically they can work but the game will be hard coded to do the audio through the TV speakers anyways.
Title: Re: Wii Speak
Post by: Flames_of_chaos on July 18, 2008, 11:31:23 AM
Konami needs to bring this back (http://firefirefirefirefirefirefirefire.ytmnd.com/)
Title: Re: Wii Speak
Post by: Morari on July 18, 2008, 12:58:10 PM
No more than it being either directly above or directly below the TV which will most likely be putting out quite a bit of sound, and if that were a problem Nintendo probably would have noticed it by now.
Teleconferencing mics, like the ones used in Polycom conference room phones, have noise cancellation technology which cancels the sound that the device is outputting, preventing it from coming back into the mic.
People underestimate how much noise a fan can generate, especially when it's near a mic which is intended to pick up voices from 10 feet away. In the case of Polycom phones used in office conference rooms, the temperature is often regulated by a central AC unit in a maintenance room somewhere, meaning no fans or AC noise is heard.
In the case of a living room, however, it's not uncommon to have an AC unit in the window in the same room or at the very least a fan running. The WiiSpeak mic will be rendered useless by both of these. Beyond that, there's a whole plethora of background noise that a household of human beings generate which you'd be better off not broadcasting to your AC friends. It'd be confusing at best and embarrassing at worst.
The one hope I see for it is the fact that it looked to have a very long cord, meaning you could sit it next to you and possibly turn down the receive threshold.
Still, this is no substitute for a headset, as not only do you often not want an entire room full of people to be able to hear your conversations, but the closeness of the mic to the player's mouth is what allows for clear speech in an otherwise noisy room.
Unless Nintendo has licensed some new mic technology which somehow discerns unwanted background noise from regular speech, then I suspect this mic isn't the voice chat solution most of us were hoping for.
I'd love to be wrong, but I see this as a limitation of the technology which has yet to be overcome.
Title: Re: Wii Speak
Post by: Morari on July 18, 2008, 03:00:47 PM
Oh, I get it... You're all little kids and don't want your mommies and daddies hearing your voice chats! It all makes sense now.
Title: Re: Wii Speak
Post by: Smash_Brother on July 18, 2008, 03:38:05 PM
Oh, I get it... You're all little kids and don't want your mommies and daddies hearing your voice chats! It all makes sense now.
Oh, I get it. You're one of those people who turns everything into a bizarre absolute in a desperate attempt to mask the fact that you've no counter to an argument.
WiiSpeak fails logistically, and I say that because it might be a great tool for teleconferencing with two rooms full of people who know each other at great distances (provided there is ZERO BG noise on either end), but it's a terrible tool for 3rd parties who would *GASP* allow us to chat with people without friend codes being involved or for the typical code swapping with complete strangers that happens on nearly every gaming forum.
I don't mind the addition of WiiSpeak, but it'd be great if Nintendo introduced a bluetooth headset which worked with the Wii's protocols.
This is just another roadblock to 3rd party devs being able to give their customers true online voice chat on the Wii without having to consider the ramifications of that audio coming through speakers into a room where who knows who else resides.
I find voice chat invaluable for online games, especially Team Fortress 2 where fast communication can make the difference between losing and winning, but you do get that occasional assclown who loves spouting obscenities, racism and who knows what else. There's a reason we're able to mute these people, but we can only do that as a reaction to something they've already said, hence why voice chat is typically piped into a private channel for the player alone to hear.
Just for kicks, I'm going to go on gamefaqs and swap AC codes with everyone (because people swap codes with strangers all the time, something Nintendo should probably know about), then start voicechatting and when it becomes clear there's family in the room, I'm going to start telling my own special version of "The Aristocrats" joke. (http://en.wikipedia.org/wiki/The_aristocrats , FYI).
This will quickly and efficiently demonstrate the inherent design flaws of Wii Speak.
Title: Re: Wii Speak
Post by: shammack on July 18, 2008, 03:47:02 PM
Honestly, I wouldn't trade codes at GFaqs for fear of exactly this happening. I live with my GF and I wouldn't want to be concerned that someone on AC would say something obscene to her.
I admit that AC is probably a slighter example, since sensible people won't trade friend codes with people unless they know they're not going to clearcut their town or anything, but I definitely wouldn't feel comfortable trading codes for SSBB or MK, knowing these people could hear what's going on in the room and could speak to everyone in the room at any time.
But that's a problem because I've NEEDED to go to places like Smashboards to find players to play against on a regular basis, since most people here are often busy, and I prefer the convenience of voice chat to having to use the software keyboard or using AIM on my laptop to communicate with people, so the only option would be to swap codes and eliminate the assclowns later, which means they have a chance to spout profanity to someone watching me play before I can shut them down.
I love voice chat, but Nintendo didn't need to reinvent the wheel just for the sake of being different. Headsets are ubiquitous because they got the job done.
Title: Re: Wii Speak
Post by: Dirk Temporo on July 18, 2008, 04:02:43 PM
Just for kicks, I'm going to go on gamefaqs and swap AC codes with everyone (because people swap codes with strangers all the time, something Nintendo should probably know about), then start voicechatting and when it becomes clear there's family in the room, I'm going to start telling my own special version of "The Aristocrats" joke.
This is the best idea I've ever heard.
Title: Re: Wii Speak
Post by: Flames_of_chaos on July 18, 2008, 04:06:23 PM
Technically they didnt reinvent it because its already in a PS3 setup known as the PS eye which has a very good multi-array microphone on it. I'm sure Nintendo will have the mic equipped with a background noise reducer tech in it. And anyways you know that your supposed to swap friend codes with friends ;) not random goons on stuff like Neogaf, gamefaqsgamespot,NWR, destructoid or gonintendo.
Title: Re: Wii Speak
Post by: Flames_of_chaos on July 27, 2008, 12:46:32 PM
Quote from: game|life
So there was one potential issue with Nintendo's WiiSpeak microphone that it announced at E3. If the thing is supposed to sit on top of your television set and record all the noise in the room, won't the loudest noise it records be the cacophany of game sounds coming out of your television set?
Not so, says Animal Crossing: City Folk producer Katsuya Eguchi.
"There's some noise filtering going on. It's designed to pick up stuff other than what's coming out of the TV. If you put this on your TV, if this was a regular microphone, you'd get your TV sound going in. But this is a USB plug-in. So the sound coming out of your TV is going into the Wii Speak, and when it goes back into the Wii, it throws that sound away."
On the subject of voice chat in general and his company's longtime opposition to the feature, Eguchi said: "We really don't consider ourselves 'anti-voice-chat.' Once of the things we've said for years now is that we've wanted to provide a safe environment that people didn't feel nervous about going into. With games like Mario Kart and Smash Bros., because you can play against anybody, rivals or whoever's out there, and they're games where tempers can be frayed and people might use language that's not appropriate for everyone to hear, we didn't feel that those titles were appropriate to have a voice-chat feature."
"However, with Animal Crossing, you're going to be chatting with your friends. There's no Animal Crossing "rivals" or any sort of open gameplay like that. So we figured that as long as people have registered each other as their friends and they're comfortable with that, then we're fine giving them the ability to chat with each other."
Title: Re: Wii Speak
Post by: Morari on July 27, 2008, 02:16:13 PM
Who uses their television's sound anyway? Casual gamers! I have my Wii running through my stereo system, hardcore style!
Title: Re: Wii Speak
Post by: Plugabugz on July 27, 2008, 02:49:04 PM
A Skype Channel? It ties in system based friend codes and your online account for a single solution?
It seems like a far easier solution than anything else.
Title: Re: Wii Speak
Post by: Flames_of_chaos on July 27, 2008, 03:43:08 PM
Who uses their television's sound anyway? Casual gamers! I have my Wii running through my stereo system, hardcore style!
He means that it will filter out noise and will track human voices.
Quote from: plugabugz
A Skype Channel? It ties in system based friend codes and your online account for a single solution?
It seems like a far easier solution than anything else.
I think that could be very possible because each Wii system has an email address based on your console friend code for example my wii's email address is: w6564080270642744@wii.com
Title: Re: Wii Speak
Post by: Morari on July 27, 2008, 10:00:54 PM
With games like Mario Kart and Smash Bros., because you can play against anybody, rivals or whoever's out there, and they're games where tempers can be frayed and people might use language that's not appropriate for everyone to hear, we didn't feel that those titles were appropriate to have a voice-chat feature."
"However, with Animal Crossing, you're going to be chatting with your friends. There's no Animal Crossing "rivals" or any sort of open gameplay like that. So we figured that as long as people have registered each other as their friends and they're comfortable with that, then we're fine giving them the ability to chat with each other."
Ugg...
This pretty much confirms my worst fears. God willing, someone will figure out how to rig a headset up to a Wii and get some real voice chat going on.
Title: Re: Wii Speak
Post by: NinGurl69 *huggles on July 27, 2008, 11:01:56 PM
Bring on WiiSpeak
BRING IT
My character will be a walking Rick Roll music man.
Title: Re: Wii Speak
Post by: AV on July 27, 2008, 11:13:27 PM
I am not a fan of headsets. I have a Blu-Tooth one and sometimes it works fine, sometimes it sounds HORRIBLE.
If anything I like the idea of doing podcasts with this. I'm cheap and don't want to buy lots of mics or whatever so we just hold the single webcam or headset in the center of us as we ready to post youtube videos.
So I might use this for personal use on my computer than use it for Wii-Games.
I played some online with my blu-tooth headset chatting with a friend and honestly it didn't add anything to the experience. So whatever
Title: Re: Wii Speak
Post by: Flames_of_chaos on July 27, 2008, 11:14:45 PM
My character will be a walking Rick Roll music man.
Ha, awesome...
Title: Re: Wii Speak
Post by: Koekoenutt84 on July 28, 2008, 02:16:18 PM
Been awhile since I've posted here. Forgot all my old info and couldn't regain it for some reason, I had to make a new profile.
I really don't see what the big problem is. For awhile now, plenty of people of all sorts, have been wanting some type of voice communication on the Wii. Now that we finally get something, it went straight to the firing range. Everyone wants to nitpick it and a lot of people just aren't happy with it. I can understand where most of the general skeptics are coming from, but there is always a simple work around to everything. I really like the idea that you can hear over your TV and everyone has a chance to hear/talk in the room. I am concerned about BG noise too, but I think this really isn't to serious of a problem and Nintendo most likely has worked around a lot of things with it. I never really cared for the headphones on XBox Live, and I always had the setting for the voices to come out of the speakers instead. I always thought the game sounds were way to high compared to voices, and I always had a hard time hearing. Even when the Inbound was at full, and I turn down my sound settings in the game. I don't remember exactly, but I think if you turn down the game sound settings, it would turn down the voices too even. That is my only concern with WiiSpeak at the moment.
I also understand a lot of people don't want children to hear vulgar language too. I know it's an inconvenience, but can't you just plug headphones into your television or sound system? Even wireless headphones these days aren't as expensive as they used to be. I also wouldn't doubt that Nintendo has some plan for this, and like the DS, you would need each others friends code to talk to each other over mics. It brings in some limitations, but having hopefully a good technology like this will bring a lot more to the Wii experience, and brings something to the system people have been begging for since the beginning. I guess I really don't see the problem here, and personally think people are nitpicking to much at this. There's always a simple work around and I think I'd rather have the option of everyone hearing/talking in the room. Either way your going to be limited, but I think WiiSpeak has more options than headphones all together.
Title: Re: Wii Speak
Post by: EasyCure on July 28, 2008, 02:18:14 PM
for example my wii's email address is: w6564080270642744@wii.com
that's what you think. ;)
I have wiifriends that I send them a wii message in the middle of the night. the message says something stupid like 'boobies are soft and you just wasted your time opening this wiiemail" they get all excited to see the blue and usually respond how angry they are for waking up just for that.
I'm crazy like that.
I wonder if you could do that with wiispeak. You just talk into the microphone in the middle of the night to scare somebody. 3am.
"hello........is anyone out there.............I'm the TV ...............And I really want you to TURN ME ON............."
if I can use the wiispeak for cheap laughs and scare people in the middle of the night with my voice than great
Your Wii is going to be spammed to Hell and back now! :P
i'm sure you're joking but just in case;
you can only recieve emails from people you've added to your wii's friend list anyway, so no spamming
Title: Re: Wii Speak
Post by: EasyCure on July 29, 2008, 01:39:33 PM
not if i dont add you to my friends list ;)
that is a funny idea though
Title: Re: Wii Speak
Post by: Smash_Brother on July 29, 2008, 02:35:59 PM
Pro needs to make a video of his AC character running around Rickrolling the entire goddamn world...
Title: Re: Wii Speak
Post by: Flames_of_chaos on July 29, 2008, 03:01:12 PM
With Pro actually singing the lyrics.
Title: Re: Wii Speak
Post by: EasyCure on July 29, 2008, 03:58:38 PM
in animalese!!!
lol K.K. Never Gonna Give You Up
Title: Re: Wii Speak
Post by: DAaaMan64 on July 29, 2008, 04:00:12 PM