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Gaming Forums => Nintendo Gaming => Topic started by: zakkiel on May 09, 2007, 12:57:26 PM

Title: Steven Spielberg Wii exclusive
Post by: zakkiel on May 09, 2007, 12:57:26 PM
EA has Steven Spielberg producing a Wii game, and it's scheduled for this fiscal year. link Fifth paragraph down. Sorry if this is in a thread somewhere already.  
Title: RE:Steven Spielberg Wii exclusive
Post by: ShyGuy on May 09, 2007, 01:08:36 PM
I assume since it's coming from a Hollywood director that it will be story driven, rather than a collection of minigames.
Title: RE: Steven Spielberg Wii exclusive
Post by: BranDonk Kong on May 09, 2007, 01:14:20 PM
He's bringing ET for the 2600 to the Virtual Console =(.
Title: RE:Steven Spielberg Wii exclusive
Post by: IceCold on May 09, 2007, 02:08:11 PM
Wasn't he playing WiiSports with Miyamoto at E3?
Title: RE:Steven Spielberg Wii exclusive
Post by: MarioAllStar on May 09, 2007, 04:16:58 PM
Quote

Originally posted by: IceCold
Wasn't he playing WiiSports with Miyamoto at E3?

Yes.
Title: RE: Steven Spielberg Wii exclusive
Post by: NinGurl69 *huggles on May 10, 2007, 07:55:03 AM
'Enter the Matrix' says hi.
Title: RE:Steven Spielberg Wii exclusive
Post by: decoyman on May 10, 2007, 08:12:01 AM
Quote

Originally posted by: MarioAllStar
Quote

Originally posted by: IceCold
Wasn't he playing WiiSports with Miyamoto at E3?

Yes.


Spielberg is too cool for wrist straps! (And, are those wired Wii remotes? Why don't they just reinforce that cord, then set up some displays in stores with it???)

Back on topic, I'm curious to see what comes of this. If Spielberg is given full control (as I'm sure he would demand), we could be in for something cool.  
Title: RE: Steven Spielberg Wii exclusive
Post by: Ceric on May 10, 2007, 09:04:51 AM
Fun Factoid:  His Dad was a Computer Scientist and worked for Honeywell back in the day.
Title: RE: Steven Spielberg Wii exclusive
Post by: Ian Sane on May 10, 2007, 10:04:53 AM
Didn't Spielberg help make The Dig?  That game turned out to be pretty good so there's some hope.  But then that was a LucasArts SCUMM game and this is EA.  Still my main beef with EA is that their designs are usually bland and uncreative as their mainstream focused business practices prevent them from doing anything interesting.  They make well designed games that are dull as dirt.  But Spielberg doesn't make dull stuff.  His films often have huge mainstream appeal but they are rarely dull.  He would probably not want "his game" to be so generic.  
Title: RE:Steven Spielberg Wii exclusive
Post by: Maverick on May 10, 2007, 01:14:26 PM
Quote

Originally posted by: Brandogg
He's bringing ET for the 2600 to the Virtual Console =(.


Aww I was hoping we could at least make it five posts before someone made an ET joke.    
Title: RE:Steven Spielberg Wii exclusive
Post by: zakkiel on May 12, 2007, 03:22:11 AM
Quote

Originally posted by: Ian Sane
Didn't Spielberg help make The Dig?  That game turned out to be pretty good so there's some hope.  But then that was a LucasArts SCUMM game and this is EA.  Still my main beef with EA is that their designs are usually bland and uncreative as their mainstream focused business practices prevent them from doing anything interesting.  They make well designed games that are dull as dirt.  But Spielberg doesn't make dull stuff.  His films often have huge mainstream appeal but they are rarely dull.  He would probably not want "his game" to be so generic.

Supposedly, it's entirely original, like nothing we've seen before.

Not sure what that means. Setting? Premise? Story? Gameplay?
Title: RE:Steven Spielberg Wii exclusive
Post by: Stimutacs Addict on May 13, 2007, 11:46:59 AM
wasn't his most recent 'completely original' project the movie AI?
Title: RE: Steven Spielberg Wii exclusive
Post by: Kairon on May 13, 2007, 05:29:54 PM
That wasn't completely original AT ALL. That was a Stanley Kubrick project he was finishing up because the guy keeled over and died... AND it was completely underappreciated. THE ENDING ROCKED GUYS! Seriously!

Edit: Old Habits Die Hard
Title: RE: Steven Spielberg Wii exclusive
Post by: NinGurl69 *huggles on May 13, 2007, 07:53:09 PM
I begin to wonder if my posts are more serious than KIE-RAWN's these days.
Title: RE: Steven Spielberg Wii exclusive
Post by: Spak-Spang on May 14, 2007, 02:40:44 AM
Now we are talking AI, I have an opinion on that.

AI is a brilliant movie for the first half.  In fact the "first ending" The Stanley Kubrick ending was brilliant.  Emotional, powerful and easily made it one of the greatest Sci-Fi stories about artificial life ever created.  

Then Speilberg had to go screw it up with his style of happy endings.  He couldn't end the movie as a tragedy so he decides to completely jump shark, move the picture even further into the future, just to revive our character, and give him a happy ending.  STUPID, HORRIBLE...and completely ruined the themes and message of the movie.

Anyone who has seen AI knows exactly where the movie should have ended, without me even having to describe the scene.  
Title: RE:Steven Spielberg Wii exclusive
Post by: Kairon on May 14, 2007, 08:17:10 PM
What's so bad about the ending to A.I.?!?!? I mean, c'mon! He's a robot, and he's just doing what he was programmed to do. That's not a happy ending. It's an ironic one... especially since he'll be the keystone to what those who discovered him know about us. HALEY JOEL OSMONT will be our message to eternity!!!

Edit: AAARRRGGGHHHH!!!!
Title: RE: Steven Spielberg Wii exclusive
Post by: ShyGuy on May 14, 2007, 08:41:36 PM
Remember when Evan used to hang out here and and set us straight on movies? Sigh, those were the days...
Title: RE:Steven Spielberg Wii exclusive
Post by: Spak-Spang on May 15, 2007, 03:18:00 AM
No the bad part of the ending, is that the Super powerful robotic alien species that comes out of no where in the story comes and finds the robotic boy.  The Robots have apparently evolved to be basically living, emotional, human beings.  And they scan the boys memory and gives him the one thing he wants in life, being loved by his mother...even though it isn't real.


The whole point of the movie was to answer the question could we create a machine that could love, and would humanity accept that machine as a true life form or would it always be a machine, a man made creation.

The answer in the movie was truthful and dark...that mankind would always look at machines as just tools or toys for their pleasure...they could never have the true emotion of love towards them...but they doomed that Android to love in a loveless society.  

And in the end, his hope and faith (which is essential to love) leds him on a hopeless quest to find the love that doesn't exist for him.

Spielberg took that ending.  That deeply sharp, painful, and beautiful ending.  And throws in this crazy happy ending that makes little since, just so we can feel so relief for the protagonist.

It flat out ruined the film.  And I stand that there are two endings to the film.  The Stanley Kubrick ending, and the Spielberg ending.  One is great...and one really ruins the entire point of the movie.
Title: RE: Steven Spielberg Wii exclusive
Post by: NinGurl69 *huggles on May 15, 2007, 05:35:00 AM
Mega Man was outraged by Speelbarg.
Title: RE:Steven Spielberg Wii exclusive
Post by: Kairon on May 15, 2007, 06:00:58 AM
Ah, very good explanation Spakkie. I can see where you're coming from now... even though I loves me a happy ending.

edit: blargh
Title: RE: Steven Spielberg Wii exclusive
Post by: Spak-Spang on May 15, 2007, 06:07:44 AM
I usually love happy endings...and I have a friend that loves AI and we debate this point all the time.  He completely disagrees.  He loves the ending of AI, but does agree there seems to be two endings...yet he really likes that the movie takes a turn for the more traditional Speilberg ending...since most people will go into the movie not knowing what they were getting themselves into.

And in all honesty, Speilberg probably created a movie that Kubrick could have never achieved.  And it is one of the finest true Science Fiction movies America has produced.

Title: RE: Steven Spielberg Wii exclusive
Post by: Ian Sane on May 15, 2007, 12:08:55 PM
"Anyone who has seen AI knows exactly where the movie should have ended, without me even having to describe the scene."

For me it should have ended at the box office with me buying a ticket to a different movie.  But then it was in the previews that I first saw any footage from Fellowship of the Ring so that could be worth the money right there.

Speilburg's films having sucky ending has been a trend for a while now.  A.I., Minority Report, Catch Me If You Can and Munich all reached this point where I thought the film had ended and thought to myself "that was pretty good" and then the film just kept going for like half an hour.  Every one of those films had me looking at my watch thinking "when is this thing over?" which I would consider a big no-no for films.  The audience shouldn't be impatiently waiting for a film to end.  I though Minority Report and Catch Me If You Can were good enough overall that even with drawn out conclusions they're still good but the endings ruined the other two for me.

"And in all honesty, Speilberg probably created a movie that Kubrick could have never achieved. And it is one of the finest true Science Fiction movies America has produced."

What about Planet of the Apes?  That's got a dark sci-fi ending that's just perfect.  "YOU BASTARDS! YOU BLEW IT UP! DAMN YOU ALL TO HELL!"
Title: RE: Steven Spielberg Wii exclusive
Post by: Kairon on May 15, 2007, 12:58:26 PM
What's with people not liking these Spielberg endings? I didn't notice anything wrong with any of the movies you mentioned IanSane(except for A.I., which I liked but must admit was completely something else).

Its... it's people like you that keep me from getting a satisfying denoument!!!

P.S. By generalizing your views, you'd probably hate Earthbound... and RPGs in general?
Title: RE:Steven Spielberg Wii exclusive
Post by: Smash_Brother on May 15, 2007, 01:26:10 PM
Quote

Originally posted by: Ian Sane For me it should have ended at the box office with me buying a ticket to a different movie.


You get points for that.

All you have to do now is pick up a Wii and you can be one of the cool kids.
Title: RE: Steven Spielberg Wii exclusive
Post by: Adrock on May 15, 2007, 01:31:51 PM
Who needs a Wii when there's cocaine?

Don't believe the hype, Ian.
Title: RE: Steven Spielberg Wii exclusive
Post by: Spak-Spang on May 15, 2007, 03:03:36 PM
Planet of the Apes is also brilliant.

I don't think all Spielberg films are bad or all his endings bad.  Though, he does like to tie almost every movie up with a nice neat bow...and a pretty happy ending.

Title: RE:Steven Spielberg Wii exclusive
Post by: Kairon on May 15, 2007, 04:29:38 PM
*shrug* That just marks him as distinctly American.
Title: RE:Steven Spielberg Wii exclusive
Post by: Maverick on May 17, 2007, 12:06:47 PM
The only problems I've had with Spielberg endings are for A.I. (the usual reason), and War Of The Worlds... well with WOTW it was more I hated the last third of the movie.  If someone would have told me to walk out once they get to that stupid house I would have been much happier.  

And like Ian, I would have ended Minority Report about half an hour earlier, but I still thought it was a good movie.
Title: RE:Steven Spielberg Wii exclusive
Post by: Spak-Spang on May 18, 2007, 02:42:46 AM
I will defend War of the Worlds to some degree.  Spielberg was taking the ending from the book.  And really didn't have much to work with except for the virus explaination for ending the war.

What I do think was pretty bad was Spielberg deciding to keep the son alive after his brave decision and sacrifice to fight the Aliens in the battle.  

Spielberg I don't care about happy endings.  When you build up an emotional moment and ask the audience to shed a tear for a character sacrificing themselves for the better good...KEEP THEM DEAD!!!

I was on a rollarcoaster of emotions from that movie, and basically just awe struck by what Spielberg accomplished, but then when I saw the son still alive I snapped out of it and just felt it was corny and unbelievable...I walked out slightly disappointed and robbed even though the movie blew me away.

Title: RE: Steven Spielberg Wii exclusive
Post by: Kairon on May 18, 2007, 05:56:32 AM
Yeah. I was disgusted that he lived. I wanted that kid dead and staying dead.
Title: RE:Steven Spielberg Wii exclusive
Post by: Maverick on May 20, 2007, 11:17:24 AM
Agreed on the son.

Was War Of The Worlds the last Cruise movie before the great "Tom Cruise Backlash"?  I can't remember exactly when everyone told me to start hating him.
Title: RE: Steven Spielberg Wii exclusive
Post by: Ceric on May 20, 2007, 01:32:10 PM
I haven't watched the new movie War of the Worlds but I encourage anyone and everyone to go and download the original book.  It really is good.  I read it in preparation to the movie but I never saw it ironically enough.  Though it is a sort of a slow read and I would enjoy a movie that was placed in that time because the heart of the book would not work with how fast todays modern communication is.  
Title: RE:Steven Spielberg Wii exclusive
Post by: vudu on May 21, 2007, 09:04:13 AM
Quote

Originally posted by: Maverick
Was War Of The Worlds the last Cruise movie before the great "Tom Cruise Backlash"?  I can't remember exactly when everyone told me to start hating him.
Collateral was probably the last movie before Tom Cruise went completely crazy.  War of the Worlds and Mission Impossible III both came out after the couch-jumping.
Title: RE: Steven Spielberg Wii exclusive
Post by: UltimatePartyBear on May 21, 2007, 10:05:28 AM
I hated Spielberg's War of the Worlds, and not just for the ending.  It was the last in a string of events that convinced me that Spielberg is just like George Lucas in that he is only any good when technological limits are placed on him to force him to be creative cinematographically.
Title: RE:Steven Spielberg Wii exclusive
Post by: Maverick on May 22, 2007, 12:33:34 PM
Quote

Originally posted by: vudu
Quote

Originally posted by: Maverick
Was War Of The Worlds the last Cruise movie before the great "Tom Cruise Backlash"?  I can't remember exactly when everyone told me to start hating him.
Collateral was probably the last movie before Tom Cruise went completely crazy.  War of the Worlds and Mission Impossible III both came out after the couch-jumping.


Ah, thanks.  All I remember is "Cruise is a crazy couch jumper!  He's a Scientologist!  He locks Katie Holmes to the water cooler at night!".  No matter how crazy he is, I still enjoy his movies (most of them).  Mission Impossible III was my favorite MI, and I think deserved a lot more praise than it seemed to get.  It had it's fair share of problems, for sure, but I thought it was pretty good overall.
Title: RE: Steven Spielberg Wii exclusive
Post by: Requiem on May 22, 2007, 01:03:56 PM
Haha, I hate Tom Cruise.

I did enjoy Collateral however, but that's about it. Well Top Gun I suppose.......
Title: RE:Steven Spielberg Wii exclusive
Post by: Maverick on May 22, 2007, 01:08:49 PM
EVERYBODY loves Top Gun.
Title: RE:Steven Spielberg Wii exclusive
Post by: Kairon on May 22, 2007, 01:49:15 PM
Interview with a Vampire?
Title: RE: Steven Spielberg Wii exclusive
Post by: Requiem on May 22, 2007, 02:01:07 PM
Oh damn! I forgot he was in that movie. (He was by far the worst actor in it though)
Title: RE: Steven Spielberg Wii exclusive
Post by: Kairon on May 22, 2007, 02:15:22 PM
But Anne Rice took out a spread in a news paper to publicly praise him, and all this after she'd publicly expressed doubts!
Title: RE:Steven Spielberg Wii exclusive
Post by: wandering on May 24, 2007, 05:58:21 PM
A bit late, but....

Quote

AI is a brilliant movie for the first half.  In fact the "first ending" The Stanley Kubrick ending was brilliant.  Emotional, powerful and easily made it one of the greatest Sci-Fi stories about artificial life ever created.

The first ending cannot be called "The Stanley Kubrick" ending. Jumping ahead thousands years, to a time when humanity had been replaced by (or perhaps, evolved into) robots - that's what Kubrick wanted. (See: this article)

...That's not to say I liked A.I.'s ending. I thought it was sappy. But, I think, in the right hands, a similar ending could have been beautiful, and powerful, and on par with the ending to 2001.
Title: RE:Steven Spielberg Wii exclusive
Post by: Kairon on May 24, 2007, 06:13:46 PM
Relevant to the current discussion is this quote:

Quote

Ms. Maitland hated this, and was furious with Kubrick for insisting on it. ''It must have been a very strong visual thing for him,'' she says, ''because he wasn't usually stupid about story. He hired me because I knew about fairy stories, but would not listen when I told him, 'You can have a failed quest, but you can't have an achieved quest and no reward.' ''


I personally have no problem whatsoever with the ending. I actually like the sappy tragedy of the boy-robot achieving his quest the only way he knew how to: with pure, unspoiled, eery, unnatural, and almost super-human love.

To me it was always a story of "Can this robot really love?" Ultimately, that's all the robot can understand. A tragedy, and a strange victory.
Title: RE: Steven Spielberg Wii exclusive
Post by: ShyGuy on February 06, 2008, 08:16:15 AM
E.T. Phone BUMP!

Boom Blox screens are out http://flickr.com/photos/25792657@N00/sets/72157603864257919/

It looks a little deeper than originally thought.

Here's the first trailer
http://www.gamedaily.com/games/boom-blox/15/game-videos/boom-blox-exclusive-trailer/6907/7426/
Title: RE: Steven Spielberg Wii exclusive
Post by: Stogi on February 06, 2008, 08:27:10 AM
Looks pretty neat. I'm honestly a sucker for puzzle games; especially those that involving EXPLOSIONs!
Title: RE: Steven Spielberg Wii exclusive
Post by: Spak-Spang on February 08, 2008, 02:49:00 AM
This game is one of the few games that really has me excited this year.  I am so much moving away from hardcore games to really fun non-gamer games and unique experiences that Boom Blox to me looks like the sleeper hit of the year.  This game looks like the new Zack and Wiki.  A under the radar game that is really going to be innovative and fun to play.
Title: RE: Steven Spielberg Wii exclusive
Post by: Kairon on February 08, 2008, 04:27:14 AM
Shyguy! We have those exact same screens at NWR too you know! T_T

Try checking the front page? Articles like screens and stuff like that aren't posted in talkback because they are simply big 'ol links to the screens section of our site!
Title: RE: Steven Spielberg Wii exclusive
Post by: ShyGuy on February 08, 2008, 06:49:21 AM
They weren't up when I posted the link, PLUS IM TRYING TO CLICK ON YOUR FRONTPAGE TO THEM NOW AND THE PAGE IS GIVING A RAILO FUSION ERROR THANKS TO THE NWR SEAL OF QUALITY
Title: RE: Steven Spielberg Wii exclusive
Post by: Kairon on February 08, 2008, 07:16:45 AM
T_T
Title: RE:Steven Spielberg Wii exclusive
Post by: LuigiHann on February 08, 2008, 07:19:31 AM
Quote

Originally posted by: KashogiStogi
Looks pretty neat. I'm honestly a sucker for puzzle games; especially those that involving EXPLOSIONs!


Have you tried Blast Miner?
Title: RE: Steven Spielberg Wii exclusive
Post by: NinGurl69 *huggles on February 08, 2008, 08:15:24 AM
"THANKS TO THE NWR SEAL OF QUALITY"

No one does it like they can.
Title: RE: Steven Spielberg Wii exclusive
Post by: Ceric on February 08, 2008, 08:26:27 AM
As Pro Said.  Sealing Quality is a talent.  Once NWR has sealed enough of it they will release its awesomeness and reap the benefits.
Title: RE: Steven Spielberg Wii exclusive
Post by: ShyGuy on February 08, 2008, 08:37:00 AM
Hey, I love the site and I would have linked to it's Boom Bloxx pics if they were up, but the glitches and time travel and hidden posts are frustrating.
Title: RE: Steven Spielberg Wii exclusive
Post by: Kairon on February 08, 2008, 09:44:04 AM
T_T
Title: RE: Steven Spielberg Wii exclusive
Post by: ShyGuy on February 08, 2008, 10:16:52 AM
I feel guilty for makiing Kairon cry.
Title: Re: Steven Spielberg Wii exclusive
Post by: bustin98 on February 22, 2008, 10:37:22 PM
This game now rocks harder with a head tracking mode. I hope other games start to use the mode. Now I need to make some glasses with IR lights on the sides.
Title: Re: Steven Spielberg Wii exclusive
Post by: ShyGuy on February 23, 2008, 12:00:52 AM
I wonder if this is going to come with some sort of cardboard 3D glasses equivalent in the box. Except for head tracking, of course.
Title: Re: Steven Spielberg Wii exclusive
Post by: Mario on February 23, 2008, 02:51:16 AM
Doubt it considering it's just a bonus mode. Hopefully if it's well implemented we'll see entire games designed around it then.
Title: Re: Steven Spielberg Wii exclusive
Post by: BeautifulShy on April 10, 2008, 05:28:08 PM
May 6th and May 9th is the release date for USA and Europe respectfully.Kotaku has the news.
Title: Re: Steven Spielberg Wii exclusive
Post by: oohhboy on April 15, 2008, 10:58:03 AM
Well, I must say, after going through the impressions posted by NWR, this will be the first time in generations if not ever  that I would buy something from EA.

Everything about it screams not from EA. There isn't any urban culture, no licenses or name dropping save Spielbergs involvement. Nothing about it is EXTREME MUUAHAHA.

It is an actual game. Damnnn...
Title: Re: Steven Spielberg Wii exclusive
Post by: Kairon on April 15, 2008, 04:16:30 PM
I'm buying it for the chickens that lay bomb blox. Nothing else.
Title: Re: Steven Spielberg Wii exclusive
Post by: GoldenPhoenix on May 01, 2008, 07:35:24 PM
So who here is getting this game? I personally cannot wait and I can't believe it is coming out in less than one week!
Title: Re: Steven Spielberg Wii exclusive
Post by: Kairon on May 01, 2008, 09:51:43 PM
I'll get this game eventually, but I can't justify buying it at launch. I'm seriously cutting back on my game purchases. Like... oh who am I kidding I wanted to watch a couple movies in theatres this month! T_T
Title: Re: Steven Spielberg Wii exclusive
Post by: GoldenPhoenix on May 01, 2008, 09:55:15 PM
I'll get this game eventually, but I can't justify buying it at launch. I'm seriously cutting back on my game purchases. Like... oh who am I kidding I wanted to watch a couple movies in theatres this month! T_T

You are a nazi.
Title: Re: Steven Spielberg Wii exclusive
Post by: Flames_of_chaos on May 05, 2008, 02:06:21 PM
I just preordered this game, we should stock up on Wii Console friend codes for whoever is getting this because you can trade stages online via Wii Connect 24.
Title: Re: Steven Spielberg Wii exclusive
Post by: Armak88 on May 05, 2008, 02:23:03 PM
The more I've seen of this game the more impressed I've been. This isn't a typical kind of purchase for me but I think I'm going to go for it.
Title: Re: Steven Spielberg Wii exclusive
Post by: Flames_of_chaos on May 06, 2008, 03:25:29 PM
 1UP gave Boom Blox an A+ (http://www.1up.com/do/reviewPage?cId=3167698&p=44)
Title: Re: Steven Spielberg Wii exclusive
Post by: DAaaMan64 on May 06, 2008, 03:44:02 PM
son of a bitch I don't want to buy any more video games right now.
Title: Re: Steven Spielberg Wii exclusive
Post by: GoldenPhoenix on May 06, 2008, 04:02:35 PM
son of a bitch I don't want to buy any more video games right now.


I know how you feel ::Looks at Okami, GTAIV, Lost, Mario Kart Wii, Smash Brothers and cries::
Title: Re: Steven Spielberg Wii exclusive
Post by: Flames_of_chaos on May 06, 2008, 04:04:48 PM
son of a bitch I don't want to buy any more video games right now.


I know how you feel ::Looks at Okami, GTAIV, Lost, Mario Kart Wii, Smash Brothers and cries::

Just rent Target Terror and you will swear that you will not touch another video game ever, there problem solved!
Title: Re: Steven Spielberg Wii exclusive
Post by: GoldenPhoenix on May 06, 2008, 04:39:04 PM
Why does 1up have to put crap like this in their reviews:

Quote
Sure, its cute veneer won't do it any favors with the more intense console crowd
Title: Re: Steven Spielberg Wii exclusive
Post by: NWR_pap64 on May 06, 2008, 05:08:26 PM
Why does 1up have to put crap like this in their reviews:

Quote
Sure, its cute veneer won't do it any favors with the more intense console crowd

Wow...Do we need anymore proof that 1up is against the Wii? Boom Blox has been getting RAVE impressions and hailed it as an unique WORTHY of being on the Wii. Not to mention that its a Steven Spielberg game. How many legendary film directors get to make games?

Not to mention that EGM, part of 1up, refused to review "Endless Ocean" for the sole fact that it was a non-game, especially when EO is a sequel to a game on the PS2, which they reviewed and praised.
Title: Re: Steven Spielberg Wii exclusive
Post by: GoldenPhoenix on May 06, 2008, 06:05:03 PM
Why does 1up have to put crap like this in their reviews:

Quote
Sure, its cute veneer won't do it any favors with the more intense console crowd

Wow...Do we need anymore proof that 1up is against the Wii? Boom Blox has been getting RAVE impressions and hailed it as an unique WORTHY of being on the Wii. Not to mention that its a Steven Spielberg game. How many legendary film directors get to make games?

Not to mention that EGM, part of 1up, refused to review "Endless Ocean" for the sole fact that it was a non-game, especially when EO is a sequel to a game on the PS2, which they reviewed and praised.

It is so odd though for this review because they gave it an A+, yet demean it in places as casual game built for casual gamers, and how casual gamers will love the multiplayer. It is kind of a back handed compliment in places.
Title: Re: Steven Spielberg Wii exclusive
Post by: Nick DiMola on May 06, 2008, 07:46:31 PM
Why does 1up have to put crap like this in their reviews:

Quote
Sure, its cute veneer won't do it any favors with the more intense console crowd

Wow...Do we need anymore proof that 1up is against the Wii? Boom Blox has been getting RAVE impressions and hailed it as an unique WORTHY of being on the Wii. Not to mention that its a Steven Spielberg game. How many legendary film directors get to make games?

Not to mention that EGM, part of 1up, refused to review "Endless Ocean" for the sole fact that it was a non-game, especially when EO is a sequel to a game on the PS2, which they reviewed and praised.

It is so odd though for this review because they gave it an A+, yet demean it in places as casual game built for casual gamers, and how casual gamers will love the multiplayer. It is kind of a back handed compliment in places.

1up loves to do that in their reviews of Nintendo games.
Title: Re: Steven Spielberg Wii exclusive
Post by: NinGurl69 *huggles on May 06, 2008, 08:26:47 PM
Watch it get bumped down to B+
Title: Re: Steven Spielberg Wii exclusive
Post by: ShyGuy on May 06, 2008, 09:23:54 PM
This game is on my get list, but I have a three game backlog going on just for the Wii. I'll wait for the DVD release Speilberg.
Title: Re: Steven Spielberg Wii exclusive
Post by: Kairon on May 06, 2008, 09:51:03 PM
I'll get this game eventually, but I can't justify buying it at launch. I'm seriously cutting back on my game purchases. Like... oh who am I kidding I wanted to watch a couple movies in theatres this month! T_T

You are a nazi.

I wasn't able to pre-order it, but I do now have it slated for a purchase later on in the month by eliminating another possible purchase. GP, I did all this to please you. j/k
Title: Re: Steven Spielberg Wii exclusive
Post by: GoldenPhoenix on May 06, 2008, 11:15:36 PM
I am concerned about how this game will do, all over I'm seeing stupid comments like "This game looks like a good bargain bin title and should have been a Wii Ware game". The game is jam packed with content and easily justify's its price unlike many games out there from what I've read. Hopefully this group of ::dumb:: people is just a minority.
Title: Re: Steven Spielberg Wii exclusive
Post by: Kairon on May 06, 2008, 11:41:29 PM
You're on the internet, GP. I'd be optimistic in the face of such "evidence."

Let's not forget also the potential for games like Boom Blox that appeal to a wide audience to sell consistently over a long period of time. These are games that exhibit long-term sales based on constant rediscovery by additional pockets of lapsed gamers, walk-ins, and expanded audience gamers, and aided greatly by word of mouth.
Title: Re: Steven Spielberg Wii exclusive
Post by: Spak-Spang on May 07, 2008, 12:49:15 AM
I will do my part.  I am picking it up tomorrow.

I don't understand the comments of Wii Ware title.

They have over 400 stages, customize levels to your liking...create your own levels.

Multi-player modes, how is this game not worth it? 
Title: Re: Steven Spielberg Wii exclusive
Post by: Kairon on May 07, 2008, 12:56:46 AM
Real gamers hate puzzles.
Title: Re: Steven Spielberg Wii exclusive
Post by: Spak-Spang on May 07, 2008, 01:22:52 AM
I will proudly NOT be a real gamer then...because Puzzle games are one of my favorite genres.

but I think the real truth is.  Real Gamers don't play Nintendo games period.
Title: Re: Steven Spielberg Wii exclusive
Post by: GoldenPhoenix on May 07, 2008, 04:38:31 AM
I can't wait to see what crazy levels people create in the game.
Title: Re: Steven Spielberg Wii exclusive
Post by: blackfootsteps on May 07, 2008, 04:42:11 AM
What's the go with online functionality? Can you receive maps from friends and/or a central download service?
Title: Re: Steven Spielberg Wii exclusive
Post by: Flames_of_chaos on May 07, 2008, 10:32:20 AM
What's the go with online functionality? Can you receive maps from friends and/or a central download service?

Friends via WiiConnect24 meaning people who are in your Wii Console's address book so you should stock up your friends Wii console friend codes.
Title: Re: Steven Spielberg Wii exclusive
Post by: Gamejunkie on May 07, 2008, 05:12:57 PM
I got to play this quite a bit this past weekend and I was really impressed by it. I think it has a lot to offer both the casual and hardcore gamer and is definitely worth it's full retail price with all the content on offer and the amount of depth it has. It also makes pretty good use of the remote. My US copy has shipped today and is on it's way here to the UK as I type this. Hopefully I should have it by Saturday. I'm really looking forward to playing it a whole lot more.
Title: Re: Steven Spielberg Wii exclusive
Post by: Spak-Spang on May 07, 2008, 05:44:25 PM
Ok, I have done my part in supporting original concept games.  I have this game in my car as we speaking.  I am just waiting to get off work to play it.

This will probably be my last full price game for the summer...and probably until my Birthday.  I will probably spend another 20 on WiiWare games though.
Title: Re: Steven Spielberg Wii exclusive
Post by: vudu on May 08, 2008, 03:20:19 PM
Reviews for this game are all over the place.  1UP gave it an A+ (100%) and GameSpot gave it a 7.0 (70%).
Title: Re: Steven Spielberg Wii exclusive
Post by: GoldenPhoenix on May 08, 2008, 03:53:57 PM
Reviews for this game are all over the place.  1UP gave it an A+ (100%) and GameSpot gave it a 7.0 (70%).

Gamespots review was ridiculous. I mean, complaining about story? The game being on the same level as Sonic Tennis (same reviewer). Yeah I wouldn't put too much legitimacy in it. The is great and super addicting.
Title: Re: Steven Spielberg Wii exclusive
Post by: Kairon on May 08, 2008, 04:02:26 PM
More proof of traditional reviewers being CLUELESS as to how to approach Wii games, for better or for worse.
Title: Re: Steven Spielberg Wii exclusive
Post by: GoldenPhoenix on May 08, 2008, 04:04:20 PM
More proof of traditional reviewers being CLUELESS as to how to approach Wii games, for better or for worse.

Tetris had an amazing story, that had to be what they were comparing it to. I mean how can you get any better than grouping people of all colors to fight for a common cause (points) and punishing those who decide to not group together with those who are different. Amazing!
Title: Re: Steven Spielberg Wii exclusive
Post by: GoldenPhoenix on May 08, 2008, 04:10:06 PM
I am getting my butt kicked in Wings of (not sure what the rest of the title is) the last puzzle in the block pulling mini-games. I've gotten to 18 pts but can't get 20, stupid cows keep on dieing on me.
Title: Re: Steven Spielberg Wii exclusive
Post by: Spak-Spang on May 08, 2008, 11:20:04 PM
I love this game.  It is not perfect, but their are portions of the game that it nails perfectly and those are super addicting.  This game may be the DEFINITIVE and DEFINING puzzle game of this generation.  It is that good...and there is so much potential in this series...yes I called it a series, this game will have a sequel, and its sequel will rock and iron out all the original wrinkles, but don't wait, because this game truly is brilliant.

Title: Re: Steven Spielberg Wii exclusive
Post by: GoldenPhoenix on May 08, 2008, 11:51:14 PM
The funny thing is that Spak isn't too far off and I am only doing one segment of the single player experience and I'm already having a blast. This game easily justifies its asking price, you will find few games so packed with features with a wide variety of puzzle types. It isn't all about blowing up blocks but provides you with tons of different things like the "jenga" style puzzles to causing chain reactions with well aimed and thought out throws to knock things like two green blocks together to cause an explosion.
Title: Re: Steven Spielberg Wii exclusive
Post by: Spak-Spang on May 08, 2008, 11:56:53 PM
And going for Gold is addicting.  I found I actually achieved goal on a few puzzles, but not exactly how I wanted and kept on playing them.

My favorites are the Jenga games, Vanishing Puzzles which gives you limited balls and you are going for points, the Chemical Blox puzzles are great too. 

This game isn't about graphics or story it is about the core concept and game play.  They have nailed the core concept perfectly, and really spent the time to come up with the variations to the formula to keep it interesting.  the game play mechanics are mostly there too.  Some things I would have liked them to work but, but overall the game is fantastic...and it does feel like a Nintendo quality game and coming from EA that is shocking.
Title: Re: Steven Spielberg Wii exclusive
Post by: GoldenPhoenix on May 09, 2008, 12:00:45 AM
Quote
Story and characters are embarrassingly bad

Gamespot hit it right on the head, I was extremely disappointed to not see a story that rivaled Bust a Move or Tetris. EA should be ashamed.
Title: Re: Steven Spielberg Wii exclusive
Post by: Kairon on May 09, 2008, 07:03:39 PM
More proof of traditional reviewers being CLUELESS as to how to approach Wii games, for better or for worse.

Tetris had an amazing story, that had to be what they were comparing it to. I mean how can you get any better than grouping people of all colors to fight for a common cause (points) and punishing those who decide to not group together with those who are different. Amazing!

Suddenly, Tetris being invented in Soviet Russia makes perfect sense.
Title: Re: Steven Spielberg Wii exclusive
Post by: Ceric on May 10, 2008, 08:51:50 PM
I picked up this game and I'm enjoying it.  My biggest problem with it is that during the adventure mode not allowing a second player.  A lot of back seat playing.  Also My wife and I played through all the Multiplayer last not and didn't unlock anything.  I thought we open a few more multiplayer towers.

So far overall a good game.
Title: Re: Steven Spielberg Wii exclusive
Post by: Mario on May 12, 2008, 09:37:05 AM
I like the game but the disc reading is completely ridiculous. The game makes so much external noise, and it can't be good for the Wii. Simply unacceptable.
Title: Re: Steven Spielberg Wii exclusive
Post by: Deep-Six on May 12, 2008, 03:41:32 PM
I like the game but the disc reading is completely ridiculous. The game makes so much external noise, and it can't be good for the Wii. Simply unacceptable.

I don't think its the game, I think you need to get your Wii checked.  My Wii broke after it starded making loud noise as it read the disk.
Title: Re: Steven Spielberg Wii exclusive
Post by: Mario on May 12, 2008, 08:09:26 PM
It's only that game that does it. I've heard others saying so too, can anyone else confirm?
Title: Re: Steven Spielberg Wii exclusive
Post by: NinGurl69 *huggles on May 12, 2008, 08:24:37 PM
Boom Blox makes Wiis explode?  Oh, I'll have to pass on it for now then.
Title: Re: Steven Spielberg Wii exclusive
Post by: GoldenPhoenix on May 12, 2008, 08:38:20 PM
I haven't had any problem with the disk.
Title: Re: Steven Spielberg Wii exclusive
Post by: Jonnyboy117 on May 13, 2008, 03:59:49 AM
Boom Blox is awesome.  I played it for hours and hours today, both single and multi.
Title: Re: Steven Spielberg Wii exclusive
Post by: Spak-Spang on May 13, 2008, 04:13:08 PM
After some more time with the game, I can tell you that this game can get frustrating.  The time limit on the levels involving pulling pieces out Jenga style is just evil.  Sometimes gold is seems impossible. 

I would limit the game to about an 8 rating, now...but still recommend it to everyone, it deserves to be bought...I can't wait for the sequel.
Title: Re: Steven Spielberg Wii exclusive
Post by: Morari on May 15, 2008, 01:43:39 PM
Boom Blox has definitely proven itself as a fun title. The game modes can vary wildly in quality however, and I was disappointed that some sort of Adventure Mode wasn't available for multiple players. I do also wish that I could zoom in and out in the game. You can do so in the level editor, but nowhere else where it might be handy. :\

I've also had quite a bit of skittish behavior from the Wii remotes when starting a turn or such. The cursor will just flail around wildly or the nunchuck's analog stick won't work at first. Odd.

And that damn "Chemical Golf" level remains as the only non-gold level I have. I hate that level.
Title: Re: Steven Spielberg Wii exclusive
Post by: decoyman on May 18, 2008, 04:47:33 PM
I haven't played the game yet, but was really hoping that it wouldn't be priced at $50, and it is. Was thinking that $40 for a puzzle game would be the sweet spot. Worst case, I'd hoped there'd be some sort of deals on it during the release week, but there aren't any that I've seen, other than "Get a $10 GC at Circuit City." That doesn't help my out-of-pocket expenditures, though.

Granted, the game's apparently just brilliant, so I'll still probably get it, even at full price. I'm all for supporting a solid 3rd party effort.

What exactly did Spielberg do in this game, anyways? Apparently it's not story...
Title: Re: Steven Spielberg Wii exclusive
Post by: Kairon on May 18, 2008, 05:14:29 PM
What IS IT that makes gamers think that puzzle games are somehow worth less money than other games? I mean... odds are that puzzle games are the only genre to rival RPGs in terms of total playtime.
Title: Re: Steven Spielberg Wii exclusive
Post by: GoldenPhoenix on May 18, 2008, 05:43:46 PM
What IS IT that makes gamers think that puzzle games are somehow worth less money than other games? I mean... odds are that puzzle games are the only genre to rival RPGs in terms of total playtime.

Good point. Boom Blox is not a shallow game and it is obvious alot of development time went into it. The game is fully featured with more modes than most traditional games have.
Title: Re: Steven Spielberg Wii exclusive
Post by: Flames_of_chaos on May 18, 2008, 06:40:22 PM
What exactly did Spielberg do in this game, anyways? Apparently it's not story...

Spielberg developed the game concept, mechanics and the characters in the game. I think Spielberg did an excellent job to lead the EA team to make a superb game.
Title: Re: Steven Spielberg Wii exclusive
Post by: NinGurl69 *huggles on May 18, 2008, 06:42:19 PM
Spielberg rode a bicycle in the air thru EA's dev offices while eating Miyamoto Mushrooms(TM).
Title: Re: Steven Spielberg Wii exclusive
Post by: decoyman on May 18, 2008, 07:29:59 PM
What IS IT that makes gamers think that puzzle games are somehow worth less money than other games? I mean... odds are that puzzle games are the only genre to rival RPGs in terms of total playtime.

Good point. Boom Blox is not a shallow game and it is obvious alot of development time went into it. The game is fully featured with more modes than most traditional games have.

I'm thinking of development time. Do you think Boom Blox took as long in development as Spielberg's two other games he's working on? HINT: there's a reason this one was released first, and we barely know anything about the other two games. Yet, they will only cost the same amount as all other games on the PS360, which is slightly more expensive than Boom Blox, just because of the pricing standards which have been set.

To take the analogy further, do you think Boom Blox spent as much time in development as Mario Galaxy or Brawl? Those both retailed for $50, the same as Boom Blox. GP and Kairon, do you think as much development time went into Boom Blox as Galaxy or Brawl? I sure don't.

If I'm designing a logo, I don't charge based on how much use the client is going to get out of the logo. I charge based on how long it takes me to concept and design. The same should hold true for games.
Title: Re: Steven Spielberg Wii exclusive
Post by: Kairon on May 18, 2008, 07:48:59 PM
If I'm designing a logo, I don't charge based on how much use the client is going to get out of the logo. I charge based on how long it takes me to concept and design. The same should hold true for games.

But you're selling an ongoing collaborative design service whereas games are sold as 100% complete (hopefully) pre-packaged commodities. As such, their prices reflect end user utility and... well, I guess market demand.
Title: Re: Steven Spielberg Wii exclusive
Post by: decoyman on May 18, 2008, 08:00:22 PM
If I'm designing a logo, I don't charge based on how much use the client is going to get out of the logo. I charge based on how long it takes me to concept and design. The same should hold true for games.

But you're selling an ongoing collaborative design service whereas games are sold as 100% complete (hopefully) pre-packaged commodities. As such, their prices reflect end user utility and... well, I guess market demand.

Nope. Once I'm finished with the logo, I prepare all the files they'll ever need for production, burn a CD and send it off to the client with the invoice for number of hours worked. They take it and run with it, and I never have to deal with it again.

What do you think they'd do if I said, "I spent 15 hours on this logo. However, I'm going to charge you a different way this time. See, I've estimated the number of times this logo will be viewed over its lifetime, and the price is now, (some much higher number)." What do you think they'd say? They'd freak out. Should a mechanic, after replacing your engine, say, "Ok, you're gonna get 100,000 more miles out of this baby now, that'll be..." ? No, he'll say, "For X hours of labor, and the cost of parts, this is what you'll pay."

NOW... if we're going off of Market Demand, ok. I'll accept that, if the copies go flying off the shelf at $50, they were right to charge that much, and I can't argue with them. But I wonder what the elasticity of a price of a game is... Would they have earned more if they'd charged $40 and sold a bunch more? I have no clue.

For me, though, the point is pretty much moot. As I said, I'll still probably be picking this one up, full-price. Meh. I just wished it was cheaper because I'm po' this month.

Edit: Nearly forgot my last point... Are we paying extra to get a Nike logo on a t-shirt?
Title: Re: Steven Spielberg Wii exclusive
Post by: Kairon on May 18, 2008, 08:13:31 PM
I believe this title has been in development ever since shortly after that E3 2006 photo of Miyamoto and Spielberg playing Wii Sports. The EA-Spielberg partnership was actually announced before then, in October 2005. Given a development cycle probably 2 years long, does that make the $50 price easier to swallow?
Title: Re: Steven Spielberg Wii exclusive
Post by: decoyman on May 18, 2008, 08:52:56 PM
I believe this title has been in development ever since shortly after that E3 2006 photo of Miyamoto and Spielberg playing Wii Sports. The EA-Spielberg partnership was actually announced before then, in October 2005. Given a development cycle probably 2 years long, does that make the $50 price easier to swallow?

It depends on how big the team was. Maybe.
Title: Re: Steven Spielberg Wii exclusive
Post by: Kairon on May 18, 2008, 08:59:15 PM
It included Spielberg. That's a guy who earns a good $20 million for every movie he makes... So no matter the number of people on the team, you can be sure that in dollar terms it was sizable.
Title: Re: Steven Spielberg Wii exclusive
Post by: decoyman on May 18, 2008, 09:08:58 PM
Edit: Nearly forgot my last point... Are we paying extra to get a Nike logo on a t-shirt?
Title: Re: Steven Spielberg Wii exclusive
Post by: Kairon on May 18, 2008, 09:49:41 PM
OH, that's what you meant by that! Well... yes. If that Nike logo added value, then it makes sense to. Based on what I know of the development, Spielberg really WAS integral to the shaping of the game.

I mean, you DO pay more for better service and quality. If you were known as the top guy in your field, you'd be able to command higher rates for your work. This qualifies for developers and logo designers alike.

And, whether we like it or not, In the real world Air Jordan's DO cost extra.
Title: Re: Steven Spielberg Wii exclusive
Post by: Mario on May 18, 2008, 10:15:05 PM
Who cares, this is way more fun than Galaxy. Silly nintards trying to justify destroying the industry (with speculation no less). Third parties were RIGHT!
Title: Re: Steven Spielberg Wii exclusive
Post by: GoldenPhoenix on May 18, 2008, 11:16:05 PM
I don't think development time or budget should reflect price. Take the movie industry example a low budget movie is going to cost as much to see as a big budget one. The "value" comes from the experience the customer has with not the material cost to create it.
Title: Re: Steven Spielberg Wii exclusive
Post by: Spak-Spang on May 18, 2008, 11:56:00 PM
Are we still arguing about the value of this game?  When Tetris came out did you buy it for $40.00 or whatever price it was at the time?  When Planet Puzzle League came out for the DS did you spend the full $30.00 for the game? 

Just because it doesn't have HD graphics, a story, or kick ass sound does not make the game bad.

The graphics are stylized and do the job it needs.  The game controls well enough, but not perfect...and the game is full of options.

Jenga like puzzles, Point collection Puzzles, Targeted Destruction puzzles and Adventure/Story mode puzzles.  Not to mention create a puzzle mode, and a pretty fun multi player game experience.  Nobody ever thought the game was perfect, but it is fun and worth buying.

In fact, yesterday I had a group of friends over, two were novice gamers or non gamers, we focused on Mario Kart, and Boom Blox, and Boom Blox was the game that was the sure fire hit.  Everyone had a blast, and everyone figured out how to play it.  The game is simple, but it has great depth and design.

Honestly, it is worth the price. 
Title: Re: Steven Spielberg Wii exclusive
Post by: Kairon on May 19, 2008, 12:14:07 AM
In fact, yesterday I had a group of friends over, two were novice gamers or non gamers, we focused on Mario Kart, and Boom Blox, and Boom Blox was the game that was the sure fire hit.  Everyone had a blast, and everyone figured out how to play it.  The game is simple, but it has great depth and design.

Honestly, it is worth the price. 

Sounds great. Can't wait for mine to arrive!
Title: Re: Steven Spielberg Wii exclusive
Post by: blackfootsteps on May 19, 2008, 08:15:54 AM
If I'm designing a logo, I don't charge based on how much use the client is going to get out of the logo. I charge based on how long it takes me to concept and design. The same should hold true for games.

I don't know the state of the law in America but in Australia the designer of a logo retains ownership of the logo. Obviously in most cases the client will purchase the right to use that logo in addition to the work done. Hence why our largest telecommunication provider Telstra paid half a million for the rights to use the logo howsoever they wish.
Title: Re: Steven Spielberg Wii exclusive
Post by: Gamejunkie on May 19, 2008, 11:05:26 AM
Are we still arguing about the value of this game?  When Tetris came out did you buy it for $40.00 or whatever price it was at the time?  When Planet Puzzle League came out for the DS did you spend the full $30.00 for the game? 

Just because it doesn't have HD graphics, a story, or kick ass sound does not make the game bad.

The graphics are stylized and do the job it needs.  The game controls well enough, but not perfect...and the game is full of options.

Jenga like puzzles, Point collection Puzzles, Targeted Destruction puzzles and Adventure/Story mode puzzles.  Not to mention create a puzzle mode, and a pretty fun multi player game experience.  Nobody ever thought the game was perfect, but it is fun and worth buying.

Honestly, it is worth the price. 

My sentiments exactly.
Title: Re: Steven Spielberg Wii exclusive
Post by: decoyman on May 19, 2008, 11:55:09 AM
If I'm designing a logo, I don't charge based on how much use the client is going to get out of the logo. I charge based on how long it takes me to concept and design. The same should hold true for games.

I don't know the state of the law in America but in Australia the designer of a logo retains ownership of the logo. Obviously in most cases the client will purchase the right to use that logo in addition to the work done. Hence why our largest telecommunication provider Telstra paid half a million for the rights to use the logo howsoever they wish.

It's a case-by-case basis for rights/ownership over creative materials. Unless you're working for a huge corporation, that sort of thing (charging crazy amounts for ownership) won't generally go over. And I'm definitely not a Telstra or the person-equivalent when it comes to ability to spend crazy amounts for the things I buy.

 But really, I think this whole debate stemmed from my one little comment:
Quote
... was really hoping that it wouldn't be priced at $50, and it is. Was thinking that $40 for a puzzle game would be the sweet spot.

That's it, really. One little line of text that didn't even preclude my intention to buy the game, even at that price. I just wish it weren't full-price, that's all. Maybe after I play it, and find I've put 100 hours into it, I'll say, "Yeah, it was totally worth it."

Till then, we can agree to disagree on the two schools of game pricing theory - projected "perceived end-value" by the consumer or development time costs.
Title: Re: Steven Spielberg Wii exclusive
Post by: GoldenPhoenix on May 19, 2008, 12:41:56 PM
I was toying around with the create mode a bit and WOW talk about possibilities if you take the time to create something. It is too bad that EA doesn't have a database for user created content.
Title: Re: Steven Spielberg Wii exclusive
Post by: Spak-Spang on May 19, 2008, 01:46:59 PM
I wish I could connect the dots and envision ingenius puzzles to create, but I am not that good at that sort of thing.

I loved the Zelda puzzle created in Boom Blox that was posted on Youtube.  Destroying Ganon to reveal Link with the Tri-Force was awesome.

Title: Re: Steven Spielberg Wii exclusive
Post by: blackfootsteps on May 19, 2008, 08:19:39 PM
I was toying around with the create mode a bit and WOW talk about possibilities if you take the time to create something. It is too bad that EA doesn't have a database for user created content.

A Blast Works type system or even a Smash Bros type service with a download every day would be fantastic.
Title: Re: Steven Spielberg Wii exclusive
Post by: GoldenPhoenix on May 19, 2008, 08:59:17 PM
I was toying around with the create mode a bit and WOW talk about possibilities if you take the time to create something. It is too bad that EA doesn't have a database for user created content.

A Blast Works type system or even a Smash Bros type service with a download every day would be fantastic.

Yep. It is really too bad because their sample levels really peak my interest in what can be created with this. You can do everything from the competitive perspective or do a "Mouse Trap" esque setup just to watch. This mode alone could give the game more depth than about any other creation mode in a Wii game (Besides maybe Blast Works).
Title: Re: Steven Spielberg Wii exclusive
Post by: Flames_of_chaos on May 24, 2008, 11:22:00 AM
 Looks like EA is advertising this after all!! And the commercial is pretty decent. (http://youtube.com/watch?v=HrWJS2GyVjE)
Title: Re: Steven Spielberg Wii exclusive
Post by: Mario on May 25, 2008, 02:14:16 AM
Wow.. million copies sold. To LITTLE KIDS. AHAHAHAHAHAHA
Title: Re: Steven Spielberg Wii exclusive
Post by: Flames_of_chaos on May 25, 2008, 11:08:23 AM
Maybe they should of advertised it as a block murder simulator.
Title: Re: Steven Spielberg Wii exclusive
Post by: Mario on May 27, 2008, 10:33:50 PM
A good funny ad for this game could be some guy is making his own tower out of household thigns like milk bottles and cereal boxes, and someone runs into the room and throws a baseball at it and laughs wildly. Facial expressions would be what makes or breaks it.
Title: Re: Steven Spielberg Wii exclusive
Post by: Bill Aurion on May 27, 2008, 10:42:18 PM
Definitely would require this face from the guy who just got his tower knocked over...

(http://i212.photobucket.com/albums/cc48/BillAurion/Assorted/grimace.jpg)

With a similar close-up!
Title: Re: Steven Spielberg Wii exclusive
Post by: animecyberrat on June 01, 2008, 02:39:52 AM
So I was in Shop-Ko the other day and there was this older dude, maybe in his 60's or older even, and his wife, equally old. They were shopping for Wii games, for themselves BTW, and they came across a game that had Darts and some other crap in it. I was looking for Mario Kart and trying to see what other games they had and they kept talking about the mini game collection they were looking at. The man wanted the game but the woman said they already had a game with pool in it and didn't need another game of the same nature. So he looked around and saw I was looking at Boom Blox and took one glance at it and said "Yuck if that guy is behind it I don't want anything to do with it."


So yeah it is true older people are buying the Wii, oh and they apparently don't like Spielberg.
Title: Re: Steven Spielberg Wii exclusive
Post by: Kairon on June 01, 2008, 02:42:09 AM
So I was in Shop-Ko the other day and there was this older dude, maybe in his 60's or older even, and his wife, equally old. They were shopping for Wii games, for themselves BTW, and they came across a game that had Darts and some other crap in it. I was looking for Mario Kart and trying to see what other games they had and they kept talking about the mini game collection they were looking at. The man wanted the game but the woman said they already had a game with pool in it and didn't need another game of the same nature. So he looked around and saw I was looking at Boom Blox and took one glance at it and said "Yuck if that guy is behind it I don't want anything to do with it."

So yeah it is true older people are buying the Wii, oh and they apparently don't like Spielberg.

Darn. A missed sale. DARN.
Title: Re: Steven Spielberg Wii exclusive
Post by: animecyberrat on June 01, 2008, 02:43:46 AM
Well if it makes a difference, I had no intention of buying it either. I was only looking to kill time.
Title: Re: Steven Spielberg Wii exclusive
Post by: Kairon on June 01, 2008, 02:54:36 AM
(http://i212.photobucket.com/albums/cc48/BillAurion/Assorted/grimace.jpg)

Looks like my brother...
Title: Re: Steven Spielberg Wii exclusive
Post by: Mario on June 01, 2008, 10:11:49 AM
What a friggin moron. I wish I was there, i'd have confronted the hell out of him and made him buy 5 copies. Sounds like a giant nintard.

Anyone who still doesn't own this perfect game needs to re-evaluate why they even own a gaming system in the first place.
Title: Re: Steven Spielberg Wii exclusive
Post by: SixthAngel on June 02, 2008, 08:09:49 AM
Reading onf the Malstrom articles he mentions that EA specifically marketed this game at 8-12 year olds.  I forget which one. http://malstrom.50webs.com/

Shouldn't companies take a cue from Nintendo and start advertising at ALL AGES, especially when a game like this can obviously appeal to all ages and all skill levels.  This has the Nintendo whole family idea written all over it.  Companies need to get with the new wave of the Wii and realize family isn't a code word for little kids anymore, it means the whole family can and will actually play it.
Title: Re: Steven Spielberg Wii exclusive
Post by: blackfootsteps on June 02, 2008, 08:24:24 AM
Yep. My mother, brother and gf all adore this game. It's not because of Spielberg and not because of the little animals, it's because it is great fun. It's one of those great games where it is just as much fun to watch others play as it is when it's your turn.
Title: Re: Steven Spielberg Wii exclusive
Post by: ReverendNoahWhateley on June 02, 2008, 04:48:51 PM
Is Boom Blox hard to find, or is it just me?  I've scoured three Gamestops, and it has yet to turn up.  Think I'd have more luck at Wal-Mart?
Title: Re: Steven Spielberg Wii exclusive
Post by: NinGurl69 *huggles on June 02, 2008, 04:58:34 PM
Yes.
Title: Re: Steven Spielberg Wii exclusive
Post by: mantidor on June 02, 2008, 08:12:03 PM
This game is amazing but my arm is now sore :(

Title: Re: Steven Spielberg Wii exclusive
Post by: GoldenPhoenix on June 02, 2008, 08:20:03 PM
Is Boom Blox hard to find, or is it just me?  I've scoured three Gamestops, and it has yet to turn up.  Think I'd have more luck at Wal-Mart?

I haven't noticed because I haven't been looking for it, but if VGChartz is to be believed the game is selling similar to what Carnival Games did, in that it doesn't sell a HUGE amount but 40k or so each week. Carnival Games was also pretty tough to find in the beginning too.
Title: Re: Steven Spielberg Wii exclusive
Post by: DAaaMan64 on June 03, 2008, 05:49:43 AM
Ah god I just started playing this game. It's amazing.  Sweet **** right there. STFU Crimm
Title: Re: Steven Spielberg Wii exclusive
Post by: Morari on June 04, 2008, 05:51:59 PM
Reading onf the Malstrom articles he mentions that EA specifically marketed this game at 8-12 year olds.  I forget which one. http://malstrom.50webs.com/

Those are some hardcore twelve year olds. Some of those levels in Boom Blox had me pulling hair trying to get the Gold Medal!
Title: Re: Steven Spielberg Wii exclusive
Post by: Mario on June 04, 2008, 10:15:53 PM
Did it help?
Title: Re: Steven Spielberg Wii exclusive
Post by: ReverendNoahWhateley on June 18, 2008, 06:44:52 PM
After playing it for hours, I can safely say that Boom Blox is one of the most genuinely interactive video games I've ever played.  Part bowling, part Jenga, part jumping into a pile of freshly-raked leaves, it's nothing if not unique.  The only real problem with the game is presentation.  The forgettable graphics and characters diminish what could very well be the best game of its kind since Tetris.  What's cool about Boom Blox is that it really does seem to entice people of all ages.  Both my kid cousin and my grandma couldn't help but give it a try.
Title: Re: Steven Spielberg Wii exclusive
Post by: NWR_insanolord on June 18, 2008, 11:00:42 PM
I rented this game over the weekend and it took me from barely interested to completely hooked. The low sales may just be due to people like me who weren't sure about the concept and never bothered to try it.
Title: Re: Steven Spielberg Wii exclusive
Post by: DAaaMan64 on June 19, 2008, 05:03:26 AM
No, the name "boom blox" is what killed it.
Title: Re: Steven Spielberg Wii exclusive
Post by: Mario on June 19, 2008, 10:58:41 AM
You killed it, Boom Blox is an awesome name. Wait nobody killed it! It's not dead! I bet it will end up selling over a million.
Title: Re: Steven Spielberg Wii exclusive
Post by: SixthAngel on June 19, 2008, 12:26:30 PM
Nintendo has stated that they are trying to change the bussiness so that the first week sales aren't the only times games sell.  We have seen it with plenty of other games, this one might do it too.
Title: Re: Steven Spielberg Wii exclusive
Post by: Kairon on June 19, 2008, 03:59:34 PM
Carnival Games, Game Party, MySims. If Boom Blox can trend with these games, it'll be just fine.
Title: Re: Steven Spielberg Wii exclusive
Post by: Morari on June 19, 2008, 11:25:09 PM
Nintendo has stated that they are trying to change the bussiness so that the first week sales aren't the only times games sell.  We have seen it with plenty of other games, this one might do it too.

Is that why we still don't have any Players Choice titles on the Wii?!
Title: Re: Steven Spielberg Wii exclusive
Post by: Kairon on June 19, 2008, 11:30:52 PM
Nintendo has stated that they are trying to change the bussiness so that the first week sales aren't the only times games sell.  We have seen it with plenty of other games, this one might do it too.

Is that why we still don't have any Players Choice titles on the Wii?!

Pretty much. Iwata has stated that he believes that games dropping in price is a bad thing and undermines consumer confidence in their purchases. This was back around the time when Brain Age came out. He believes that games should launch at a justifiable price and stay there. This does imply that price drops should not be common practice, but it also implies that publishers should use more of the price scale: games that launch at $40, 30, or even $20.
Title: Re: Steven Spielberg Wii exclusive
Post by: Morari on June 21, 2008, 01:04:37 AM
I would definitely purchase more games if they were released at $20-$30. As it is, I'm afraid to buy any new game that I'm not absolutely sure to love due to the high investment.
Title: Re: Steven Spielberg Wii exclusive
Post by: NinGurl69 *huggles on June 21, 2008, 02:15:25 AM
You mean you need to hype yourself enough to the point you disregard a game's flaws?

Do you need a MONEY BACK GUARANTEE?
Title: Re: Steven Spielberg Wii exclusive
Post by: Kairon on June 21, 2008, 05:26:44 PM
You mean you need to hype yourself enough to the point you disregard a game's flaws?

Do you need a MONEY BACK GUARANTEE?

$50 is a HUGE investment. The only time you can drop that sort of money is when you're some crazy college student living high off student loans and with no regard for your future.
Title: Re: Steven Spielberg Wii exclusive
Post by: decoyman on June 22, 2008, 04:54:26 PM
The low sales may just be due to people like me who weren't sure about the concept and never bothered to try it.

OR THE LOW SALES MAY BE BECAUSE THEY OVER-PRICED THE GAME COMPARED WITH PEOPLES' EXPECTATIONS.

Just sayin'. (yes, I went there :P )
Title: Re: Steven Spielberg Wii exclusive
Post by: Flames_of_chaos on July 29, 2008, 09:16:10 PM
According to EA Boom Blox sold 450k ever since it launched looks like this is a slow selling sleeper hit and has hit EA's expectations. And months ago the Boom Blox team were hiring more people for another Wii game hopefully they produce an awesome game!
Title: Re: Steven Spielberg Wii exclusive
Post by: BeautifulShy on July 29, 2008, 09:32:05 PM
Well this is good news after starting with 60,000 in its first month it sells even better. I got this game back in June and I enjoy it alot.
Title: Re: Steven Spielberg Wii exclusive
Post by: DAaaMan64 on July 29, 2008, 10:05:34 PM
According to EA Boom Blox sold 450k ever since it launched looks like this is a slow selling sleeper hit and has hit EA's expectations. And months ago the Boom Blox team were hiring more people for another Wii game hopefully they produce an awesome game!

I'm glad to hear this. Could you produce a source FoC?
Title: Re: Steven Spielberg Wii exclusive
Post by: Mario on July 29, 2008, 10:08:42 PM
Told ya
Title: Re: Steven Spielberg Wii exclusive
Post by: NinGurl69 *huggles on July 29, 2008, 10:14:33 PM
Legs.
Title: Re: Steven Spielberg Wii exclusive
Post by: Flames_of_chaos on July 29, 2008, 10:30:38 PM
Source for Boom Blox confirmation (http://www.shacknews.com/onearticle.x/53917)
Title: Re: Steven Spielberg Wii exclusive
Post by: Urkel on July 30, 2008, 03:47:18 AM
LOL.

I like how all the hardcore game journalists were quick to harp on the sales of Boom Blox and how it "proved" that 3rd party games don't sell on Wii and that Wii owners are all a bunch of ignorant soccer moms and old people that don't know what a good game is.

Evergreen title.
Title: Re: Steven Spielberg Wii exclusive
Post by: Flames_of_chaos on July 30, 2008, 01:21:33 PM
Well from what I know it did launch in Japan  and PAL regions so that can affect it a little bit.  450k is pretty good considering it debuted at 60k in May. In June and July I noticed a lot of Boom Blox commercials saturday mornings and on Cartoon Network so that can also stir up some sales. It just might be a sleeper hit with legs which is not a bad thing by any means.
Title: Re: Steven Spielberg Wii exclusive
Post by: Spak-Spang on July 30, 2008, 01:35:13 PM
There is nothing wrong with the name.  EA poorly marketed the game.

I would have gotten Speilberg to create a commercial.  A 1:00 ad that simply explains his motivation for the game...and show game play examples of people of all ages playing the game together. 

Then I would have placed the commercials in front of day time television, cartoons, G4, and other cable channels.

The game was marketed as a children's game...which it is much more than that. 

Stupid EA, is what failed this game...nothing more.

Title: Re: Steven Spielberg Wii exclusive
Post by: DAaaMan64 on July 30, 2008, 01:38:05 PM
Don't third-party games sell on the other systems even with poor marketing?

Just saying/asking.
Title: Re: Steven Spielberg Wii exclusive
Post by: Flames_of_chaos on July 30, 2008, 02:20:08 PM
Depends on the game any game on any platform can bomb with or without a "proper marketing campaign" just look at Game Party from Midway or Carnival games both games got **** reviews, barely any marketing and yet they sold like hot cakes.
Title: Re: Steven Spielberg Wii exclusive
Post by: DAaaMan64 on July 30, 2008, 02:22:46 PM
So it's all in a name. I think.
Title: Re: Steven Spielberg Wii exclusive
Post by: NinGurl69 *huggles on July 30, 2008, 02:40:17 PM
Beastiality Party

Carnal Games
Title: Re: Steven Spielberg Wii exclusive
Post by: Spak-Spang on July 30, 2008, 02:50:03 PM
Game Party and Carnival Games sold because of the budget price point, which made them look appealing to casual gamers, and parents looking to buy their children a cheap game to play.

Boom Blox, is a game that marketed well would have sold well...but it is also a game that would have a slow pickup rate initially. 

I don't think Boom Blox would have or could have sold any better on the other systems.  I think, the game just needed BETTER Advertising, and a slightly lower price point. 
Title: Re: Steven Spielberg Wii exclusive
Post by: EasyCure on July 30, 2008, 03:03:01 PM
Depends on the game any game on any platform can bomb with or without a "proper marketing campaign" just look at Game Party from Midway or Carnival games both games got **** reviews, barely any marketing and yet they sold like hot cakes.

ugh... i was talking to a girl from work and Wii happened to come up in the conversation and she got all giddy and screamed "OMG I LOVE CARNIVAL GAMES"

it took me a second because A. i was sorta shocked she knew what the hell a Wii Was and B. once i realized what Carnival Games was i felt sad inside.

ugh
Title: Re: Steven Spielberg Wii exclusive
Post by: decoyman on July 30, 2008, 04:20:19 PM
I don't know if you guys remember me complaining about the price back when this was first released. Just wanted to let you guys know...

I picked up the game last week. It's really fun, and the multiplayer is good, too!

That said, I still think it would've sold much better even at just $40. And for all you guys saying "But it's worth $50!" you have to remember, it's not about what it's worth, it's about the perception of what it's worth. Now, you can sway these perceptions with good marketing, but as we could probably all agree, that didn't happen so much with this game.

My other point: a game's financial success depends on the elasticity of the demand curve too, you know. You may charge less money for something, but if you sell way more if it, you can make more money. They'd have had my money back at release if they'd released a little cheaper. And besides THAT, since it's a multiplayer game, every person you sell it to is a potential advocate for it, meaning I'd have had two more months to be showing the game off to friends/family with Wiis, who may very well have gotten hooked and gone and bought their own copies too! I mean... yeah.

Just sayin'. It's a great, solid, fun game. Still not convinced it shouldn't have been priced and marketed more intelligently though. Its sales are good, but could have been even better and growing faster.
Title: Re: Steven Spielberg Wii exclusive
Post by: NinGurl69 *huggles on July 30, 2008, 04:34:18 PM
Nonsense.

"not enough brown" is what the world is saying.
Title: Re: Steven Spielberg Wii exclusive
Post by: vudu on July 30, 2008, 05:53:54 PM
That said, I still think it would've sold much better even at just $40. And for all you guys saying "But it's worth $50!" you have to remember, it's not about what it's worth, it's about the perception of what it's worth. Now, you can sway these perceptions with good marketing, but as we could probably all agree, that didn't happen so much with this game.

Keep in mind that this is a third party game.  EA's not opposed to dropping the price of the older games (like Nintendo is).  It's to their interest to sell to all the people who will pay $50 for the game and then drop the price to $30 or $40 once those sales slow down.  Now the perception is a full price game that got great reviews is selling for cheap OMG buy buy buy.
Title: Re: Steven Spielberg Wii exclusive
Post by: Mario on July 30, 2008, 11:01:52 PM
Quote
I don't think Boom Blox would have or could have sold any better on the other systems.
The game isn't possible on any other system
Title: Re: Steven Spielberg Wii exclusive
Post by: Smash_Brother on August 06, 2008, 11:40:10 PM
Does this game become amazing after the first few chapters of adventure mode?

I played through most of the training levels and into the adventure mode, but the game didn't really click with me. It feels like a proof of concept, like this should be a part of a bigger game, like a combat system which involves this throwing mechanism but also has some other means of combat.

Not a bad game by any stretch, but just doesn't hold my interest.
Title: Re: Steven Spielberg Wii exclusive
Post by: NinGurl69 *huggles on August 06, 2008, 11:43:27 PM
Play the Explore mode, not the Adventure mode.
Title: Re: Steven Spielberg Wii exclusive
Post by: Smash_Brother on August 07, 2008, 01:53:27 AM
Really? :(

It was in the explore that I got bored: playing virtual jenga just isn't my idea of a good time.
Title: Re: Steven Spielberg Wii exclusive
Post by: Mario on August 07, 2008, 03:31:04 AM
The game certainly is big enough.
Title: Re: Steven Spielberg Wii exclusive
Post by: NWR_pap64 on August 07, 2008, 04:05:42 AM
Does this game become amazing after the first few chapters of adventure mode?

I played through most of the training levels and into the adventure mode, but the game didn't really click with me. It feels like a proof of concept, like this should be a part of a bigger game, like a combat system which involves this throwing mechanism but also has some other means of combat.

Not a bad game by any stretch, but just doesn't hold my interest.

Have you tried multiplayer? I heard from a lot of people that the single player mode is a bore compared to the multiplayer mode, and that's where the game supposedly shines.

This is according to what I read around the net, though. Frankly, this still doesn't grab my attention, so I don't know.
Title: Re: Steven Spielberg Wii exclusive
Post by: Smash_Brother on August 07, 2008, 12:14:04 PM
Ironically, I'm not in any position to have any bouts of multiplayer gaming these days. :(

Ever since I moved out with my GF, I haven't sat down with the guys to a gaming session in quite some time (and they're playing Okami with out me, not that I blame them, though).
Title: Re: Steven Spielberg Wii exclusive
Post by: NinGurl69 *huggles on August 07, 2008, 12:17:58 PM
Get a PS3 and an Xbox360 with a stellar library of titles, for just 3 easy payments of 5 months of rent/mortgage.
Title: Re: Steven Spielberg Wii exclusive
Post by: Morari on August 07, 2008, 12:42:17 PM
Ironically, I'm not in any position to have any bouts of multiplayer gaming these days. :(

Ever since I moved out with my GF, I haven't sat down with the guys to a gaming session in quite some time (and they're playing Okami with out me, not that I blame them, though).

Maybe you should play with your girlfriend then. Make gaming into a hobby between loved ones and leave the sausage fests in the past. ;)

I really wish Boom Blox would have had the option for some randomly generated levels. Multiplayer gets fairly boring when everything hinges on whomever goes first and thus gets to take a swing at the weak spot in each tower.
Title: Re: Steven Spielberg Wii exclusive
Post by: Smash_Brother on August 07, 2008, 12:43:13 PM
Get a PS3 and an Xbox360 with a stellar library of titles, for just 3 easy payments of 5 months of rent/mortgage.

My GF has both: the 360 is 90% a DVD player and has only recently been used because of SC4 (which is neat, but nothing I feel the need to write home about).
Title: Re: Steven Spielberg Wii exclusive
Post by: UltimatePartyBear on August 07, 2008, 12:56:30 PM
The best fun I've had with Boom Blox is in co-op multiplayer.  Taking turns to build a tower to reach the bonus zones was pretty nerve-wracking, and quickly taking turns ripping blocks off a collapsing tower while it toppled to try to get enough points was hilarious.  Co-op turns friends into enemies way faster than competing does, too, which is always fun.