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Gaming Forums => Nintendo Gaming => Topic started by: Evan_B on November 14, 2025, 08:23:45 PM

Title: Metroid Prime 4: Beyond [Volt Forge]
Post by: Evan_B on November 14, 2025, 08:23:45 PM
Hi. I’m giving my volcanic opinions the audience they deserve, which is…

*Tumbleweed.gif*

(https://cdn.dekudeals.com/images/ee998f997ede1f9e34f58e8bf0e08b3272e125da/w500.png)
So, Metroid Prime 4 is here, or at least, it will be here momentarily. For some reason, the only gaming podcast I listen to has no hype for it, so I’ve got to build that hype myself. For a while, I was very hesitant- I don’t think Nintendo has done a stellar job promoting this one all that well. I am resigning myself to the reality that it probably won’t be getting a Nintendo Direct, especially with the recent overview trailer (https://youtu.be/7mBR0H1F5hs?si=Fieqnhb2mepTZQ_b). Then again, maybe Nintendo wants to keep the budget pretty tame when it comes to marketing, since apparently the game will never ever ever ever ever ever ever ever ever ever ever ever ever make a profit.

With that said, this latest overview gives us what I think is the most comprehensive look at the game yet, and while I’m surprised by some specific details in both good and bad ways, I’m coming away feeling very positive. Let’s discuss.

The Good:

The Bad:

I adore Metroid Prime, and I loved replaying it in the remastered version three (?) years ago, and to be perfectly honest, I'm on the fence about playing it again before Beyond comes out. I think I'm going to hold off though, because I want this to feel very fresh. I'm just incredibly excited to play another Prime game and I hope it sticks the landing. Please, feel free to share your own, likely far more reasonable thoughts.

EDIT: I have learned that there is an abundance of dialogue and hand-holding. Everything is terrible.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: broodwars on November 14, 2025, 09:13:14 PM
I had a preorder on the Switch 2 version, but cancelled it after the footage IGN released of all the (bad) hand-holdy, cringy NPC dialogue that kinda betrays the game's age as having been announced in 2017. I'm just not in the mood for that nonsense in my Metroid experience. The hand-holding was bad enough in Fusion, Other M, and even Dread to an extent without having persistent NPC helper characters as well. I get enough of that annoying **** in every Sony game made these days. I was also extremely uncertain about the whole "large desert hub area" as it was.

Maybe I'll change my mind once the reviews hit, but I have other games to play right now anyway. I'm working my way through Xenoblade 3 right now, and the physical version of Yooka-Replaylee comes out in a month.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: Evan_B on November 14, 2025, 10:19:36 PM
Ah, but of course. No longer being on the pulse of gaming discourse has foiled me, as I’m sure there’s plenty of discussion of the previews in other waters. Ah well, the curse of not being in the loop constantly.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: broodwars on November 14, 2025, 10:45:21 PM
Ah, but of course. No longer being on the pulse of gaming discourse has foiled me, as I’m sure there’s plenty of discussion of the previews in other waters. Ah well, the curse of not being in the loop constantly.

To its credit, the IGN Preview is hopeful when, after a point in their demo, the helper left to camp out in a particular area, so they were back to the usual Metroid rhythm. I just wonder "for how long" when it comes to that sort of thing, and while the character was with them they WERE responsible for keeping that NPC alive so it was an escort mission of sorts.

I'm hoping the game is good. Dread was alright, but 2D Metroid really isn't my thing and it's been a very long time since Prime 3. I'm just going to wait and see if we have an Aloy/Atreus 2.0 situation going on here.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: Evan_B on November 15, 2025, 02:11:32 AM
I am trying to train my brain from knee-jerk, inflammatory sentiments like those I made above, which I think is a symptom of me being always primed to assess new info coming my way and part of the reason I stepped away from most all social media platforms. I’m going to reframe my perspective and try to be generous.

I totally get that most people want Metroid to be isolated, contemplative, and moody, and for the most part, I think the series has accomplished that in both its 2D and Prime branches. I say this even with the existence of Prime 3, which was a much more focused game with a lot more character dialogue and world building, not to mention Dread’s sort of culminating plot threads with a very mustache-twisting antagonist. And, I know, this is a hot take from the guy who hated Super Mario 3D Land, but I didn’t mind the larger universe aspects of Other M’s narrative and actually like that game on the whole.

My understanding is that this threatened Federation base is an experiment-oriented facility, which might explain some of the more unique Federation armors and… personalities. I’d like to think Retro has enough world building under their belt to explain it in that way. And to be maybe a bit too optimistic, I have to wonder how many more times we can encounter Samus on an abandoned, lifeless planet with layers of lore to be peeled back via scanning. I’m not saying I fully understand or like the inclusion of these more talkative soldiers, but as I mentioned before, I like the organic locks they put into place is a nice way of not simply retreading the same ground. I really don’t want to watch a great deal of footage, but I’ll definitely temper my hype moving into these final few weeks.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: Luigi Dude on November 15, 2025, 01:08:23 PM
The majority of previews have been overwhelming positive, with many outright praising it.  Even the ones that are critical of the NPC's, are praising everything else about the game.  And even then, from the footage the part with Miles takes like 10 minutes to do, and then Samus goes back to doing things on her own.

Seriously, John's latest video says it all perfectly.

https://www.youtube.com/watch?v=33aUDA9KnMQ

A lot of this reminds me of the discourse around Prime 3 when it came out in 2007.  The early previews had the intro where Samus was being helped by those 3 other Bounty Hunters and you had people say that was total bullshit and Metroid is ruined.  Well then the final game comes out and majority of the games interactions with NPC was literally in that games first hour.  And those 3 Bounty Hunters that were apparently ruining the isolation of Metroid, all ended up being bosses that you had to kill in the final game as well.

Plus I've watched the footage of the part with Miles and it's like, this is really making people mad?  I've seen a lot of games where characters say things way more annoying than anything he said in this demo.  It is rather funny how for years people kept saying Nintendo needs to make games like the rest of the industry, and yet when they make a game that's has things that would be considered normal in any other video game, people freak out and act like the game is now ruined.  If the part with Miles is apparently suppose to be game breaking, then that makes about 95% of all videogames ruined.

It's like seriously, do people want the Metroid series to continue or not?  For a game like Prime 4 to justify its cost, it needs to appeal to a wider audience than the previous Prime game did.  Prime 1 Remaster barely sold over 1 million copies on the Switch, despite coming out during the hight of the Switch popularity and had great reviews from both fans and critics.  In comparison, something like Skyward Sword HD sold over 4 million copies, despite both fans and critics being way harsher on the original and HD remaster, and with it literally costing $20 more expensive as well.

Games that are about pure isolation with no character interactions are super rare outside of the indie scene.  Hell, even many of these indie games that are suppose to be about isolation still end up having NPC's you interact with as well.  Even the Souls games which I keep seeing many point to as the perfect example of isolation done right, are literally filled with NPC who talk to you.  Some of them are even comic relief characters that kind of sound like Miles.  That's why I always laugh when some people point to the Souls games when people say Metroid could be more popular, when it's like, half of the reason for the success of Souls games is the multiplayer social aspect where many people work together to help over come bosses, or be dicks and kill other players.  Plus even many you just play single player will use summons so those varies NPC's they've meet can help them during the game as well.  So much of the success of the Souls games is the complete opposite of isolation.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: M.K.Ultra on November 15, 2025, 04:00:24 PM
I have the physical switch 2 version pre-ordered. I also recently got the amiibo with Samus and Viola, which looks really nice. I have played most Metroid games and liked all of them so this is an automatic day one buy for me. In these cases I avoid all media coverage so I go in fresh. Looking forward to playing it in December.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: broodwars on November 15, 2025, 04:43:31 PM
It is rather funny how for years people kept saying Nintendo needs to make games like the rest of the industry, and yet when they make a game that's has things that would be considered normal in any other video game, people freak out and act like the game is now ruined.  If the part with Miles is apparently suppose to be game breaking, then that makes about 95% of all videogames ruined.

1. Welcome to the Resistance. :P

2. This is seriously, like, the Darksyde Phil of answers: "You guys kept telling me to do this for 10! YEARS! Now I'm doing it, and where is the support?!!!"

Maybe people got tired of waiting, and the time to do it has passed as people's tastes changed.

Games that are about pure isolation with no character interactions are super rare outside of the indie scene.  Hell, even many of these indie games that are suppose to be about isolation still end up having NPC's you interact with as well.  Even the Souls games which I keep seeing many point to as the perfect example of isolation done right, are literally filled with NPC who talk to you.  Some of them are even comic relief characters that kind of sound like Miles.  That's why I always laugh when some people point to the Souls games when people say Metroid could be more popular, when it's like, half of the reason for the success of Souls games is the multiplayer social aspect where many people work together to help over come bosses, or be dicks and kill other players.  Plus even many you just play single player will use summons so those varies NPC's they've meet can help them during the game as well.  So much of the success of the Souls games is the complete opposite of isolation.

(https://images.immediate.co.uk/production/volatile/sites/3/2018/04/GettyImages-673988278-6b2b1e1.jpg)

Luigi Dude, have you ever...you know...played...a Single-Player Souls game? I've played them all, and this take is dumb and shallow.

1. None of the NPCs talk like rejected Borderlands/MCU characters interviewing for a cameo in High On Life.

2. All of them have very under-stated/depressing dialogue delivery.

3. All the dialogue for a given NPC throughout the entire game could be printed, double-spaced, on a cocktail napkin. They do not generally have much to say, but what they do say has meaning. Or sometimes it doesn't and they just softly laugh. There's a reason that's something of a meme with FromSoft.

4. Outside of the general hub areas, you will rarely see an NPC, maybe once every few hours or so, and you will spend maybe 30 seconds engaging with them before they jump cut to their next quest point or back to the hub area.

5. The player is rarely required to engage with ANY NPC. Even Soul Level 1 runs are an option if the player wishes to never engage with the maiden character who levels them up. And when they DO engage with them, it's of their own choice.

6. No NPC barks at the player. They only talk when spoken to. It is a choice, not a requirement.

7. If the player hates an NPC, the game allows them to kill them and remove them from the game entirely. In some games like Elden Ring or Dark Souls 3, this is actually a viable way to gain access to their inventory early.

8. Regarding Summons for boss fights: summons generally do not engage with the player and outside of the beginning or end of battle they do not talk, assuming they even have battle cries. They are mindless meat puppets where it does not matter if they live or die in the fight.

9. A substantial portion of the Souls community prefers to not use Summons. I prefer to use them because the balancing in modern Souls games is practically nonexistent, but many don't. They are an option, not a requirement.

10. Same with multiplayer: many, if not most, Souls players choose not to engage with it. I despise Invasions, myself, as it introduces an online troll to my solitary experience. I also prefer not to play these games with other players, as I value *my* experience as the developers intended it. It is an option, not a requirement. It's even an option in boss battles that USE multiplayer, as you can simply go offline to fight a different version of the boss.

11. Side note: while isolation is a strong appeal to the Souls-style format, it actually was created to foster cooperation. Miyazaki was inspired to make Demon's Souls from an experience where he was in a line of cars trying to get up a hill. Each driver would help the driver ahead of them make it up the hill, and the process would repeat. This is echoed in the games via both the online messages on the ground that players can CHOOSE to engage with as well as the summoning system. Yes, it is rather ironic that the "Git Gud" crowd actively disparages people that use these systems. I never claimed to LIKE the Souls community.

The problem isn't that Prime 4 has NPCs. So do a lot of games that value the solitary experience. This year's Hollow Knight Silksong has NPCs. The issue is the writing and the fact that the player is actively forced to engage with something they might find utterly annoying, as I do with what we've seen of Miles.

Now, I realize you seem to only engage with the Nintendo fanbase, but outside that little bubble people find characters like Miles incredibly annoying. Characters that never shut up was a common complaint with Horizon: Forbidden West and God of War: Ragnarok, to the extent that the devs patched in options to MAKE the characters talk less often. The most frequent complaint about the Borderlands games is that the humor is cringe and nobody shuts up. Miles is even painted in that lovely shade of Flourescent Yellow that everyone finds incredibly condescending these days.

The problem isn't that the game has NPCs, it's that what we've seen of the writing is obnoxious and the player is FORCED to engage with it. Always with modern games it comes back to terrible writing. You can't ignore Miles because you get a Game Over if enemies kill him. Meanwhile, he's spouting the blatantly obvious. You potentially can't even ignore him once he's left at a base or whatever, because radio chatter is a thing. And this is just ONE of the NPCs we know about. Who knows what the other...what...5 are like in-game?

Could all this be overblown? Absolutely, and I hope it is. Hell, it PROBABLY is, because I refuse to believe Retro is stupid enough to not learn from the lessons of Other M, but if Borderlands Light is the only way this series can "appeal to a wider audience", then I'd rather it be dead.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: Luigi Dude on November 16, 2025, 12:49:00 PM
rant

You can move the goalpost all you want, but at the end of the day there's only 5 NPC's in Prime 4, compared to dozens in the average Souls games.  Complaining that NPC's ruin Metroid's sense of isolation is beyond silly, when Metroid games are still some of the most isolated games in the entire industry.

And once again, all the previews show the part with Miles should take the average player between 10-20 minutes to complete, then the rest of the game goes back to Samus by herself.  Even if the other NPC have similar sections, that still equals less than 5% of the game has you interacting with NPC, over the course of a 30 plus hour experience.

Plus did you even watch John Rairdin's video that I already posted above before freaking out at my Souls comparison.

https://www.youtube.com/watch?v=33aUDA9KnMQ

For all we know, most if not all of the NPC's could be killed off early on, or maybe even turn out to be bosses you might have to fight.  The Demo from back in the Switch 2 reveal shows the Metroid's that Sylux commands were able to transform the first boss into an even more powerful monster.  For all we know Sylux could uses those things to transform Miles into some kind of 100 foot mutant that you'll have to fight like Quadraxis in Prime 2.

Is there a possibility that the NPC's play a bigger role and get even more annoying, yes, that does exist.  But at the same time, how is what we've seen so far that different from Prime 3, which had a lot of dialogue and NPC interaction in it's first hour of gameplay, and then went back to being just like the previous games, until the very end where the Federation came back again.  How exactly is the game ruined by NPC's when they could literally take up less than 5% of the overall experience?

If this game ends up being over 30 hours long and 28 of those hours have Samus completely isolated, that's still more hours of isolated gameplay than the previous Metroid Prime games had.  So you really want the entire Metroid Prime series to die because you might have to occasionally deal with interacting with an NPC for 10 minutes every few hours?

Seriously, it's no wonder Next Level Games was getting death treats after Federation Force was revealed.  If Metroid fans are this irrational over something as having to deal with a few harmless NPCs, then no surprise they literally want to kill people when a game like Federation Force is shown off.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: broodwars on November 16, 2025, 07:59:12 PM
OK, I'm going to try to make this quick. It's been a long day helping a family member move, and I'm not in a good mood.

rant

You can move the goalpost all you want, but at the end of the day there's only 5 NPC's in Prime 4, compared to dozens in the average Souls games.  Complaining that NPC's ruin Metroid's sense of isolation is beyond silly, when Metroid games are still some of the most isolated games in the entire industry.

1. Regarding "rants", Glass Houses, dude. You do it all the time, usually in defense of public perception of a $100 billion company that could not care less about you.

2. It's not goalpost-moving to point out that you're willfully ignorant when it comes to a franchise you've clearly never played, which you were and are. You know nothing about how those games play or how its fans play it, which is somewhat baffling when Dark Souls Remastered was on the Switch. You could have experienced it for yourself.

The number of NPCs is irrelevant. What matters is how the game uses them and how they impact the player. That is a crucial component of a game's atmosphere.

And once again, all the previews show the part with Miles should take the average player between 10-20 minutes to complete, then the rest of the game goes back to Samus by herself.  Even if the other NPC have similar sections, that still equals less than 5% of the game has you interacting with NPC, over the course of a 30 plus hour experience.

Let's say I'm going to an expensive restaurant. I pay full price for a good meal based on an old favorite. I'm told that it might have some of the tastiest food I've ever had...but every so often I'll have to eat **** because it's a local delicacy and certain patrons adore it.

I'm not going to eat the meal, because I don't want to eat ****.

Plus did you even watch John Rairdin's video that I already posted above before freaking out at my Souls comparison.

Yes, and I most likely watched it before you did. Look at the comments, where I called him out for building an entire video around the same strawman you're using rather than the issue people actually had with the NPC shown so far: the writing.

He even admits in a pinned comment that he ignored the writing complaints because he didn't want to deal with talking about it without more context. That's his choice. It's his video, but he's also basically ignoring the entire point of the online mockery so I found the video somewhat pointless.

So you really want the entire Metroid Prime series to die because you might have to occasionally deal with interacting with an NPC for 10 minutes every few hours?

1. The Metroid Prime series was already concluded with 3. I enjoyed 3, but the sub-series' ideas were already starting to stagnate by that point. I was fine with a 4th mainline game existing, but sometimes it's OK if a franchise ends when it's said everything it has to say.

2. There are currently 17 Metroid games, and before Roguelikes took over the Metroid format was the one most shamelessly copied by every other Indie game. The spirit of Metroid would live on without the franchise itself.

3. Yes, if a franchise I love for one thing becomes something I despise just to continue existing, then I'm happy with it no longer existing. Or to put it another way...

(https://y.yarn.co/e7fb4077-06bd-4134-a263-7a9b82c84742_text.gif)

Once again, I'm hoping this IS all much ado about nothing. It might be nice to play an actual Switch 2 game on my Switch 2 for once. But I will wait and see for the videos and impressions once the game is out. The game lost the "blind faith" purchase.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: broodwars on November 16, 2025, 09:00:19 PM
Side note about the topic title:

Considering the player spends a fair amount of time roaring across a desert wasteland in a motorcycle, I feel like the TC missed an opportunity to go...Beyond Thunderdome?  ;)
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: jarodea on November 16, 2025, 09:35:33 PM
It's just previews of the beginning of the game so I don't see any, major, issue yet.  I've been with Nintendo since the beginning and Metroid is one of my favorite series since then so I'm getting it day one regardless.  That Miles character is a bit concerning.  I am more concerned since most of Nintendo's latest entries are my least or near least favorite in their series, Mario Wonder is my least favorite 2D Mario, Breath of the Wild is my least favorite 3D Zelda with a bullet, Mario Kart World is bad though still better than Super Circuit, Metroid Dread is a barely a "Metroid" game given it directly leads you from A>B>C>... (Other M is still the worst of course).  Where was I?  Oh, yeah, I'm hopeful this is just early game fluff and it will be as good as the rest of the series.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: Evan_B on November 17, 2025, 11:29:05 AM
Prime

Side note about the topic title:

Considering the player spends a fair amount of time roaring across a desert wasteland in a motorcycle, I feel like the TC missed an opportunity to go...Beyond Thunderdome?  ;)
I know that Kensuke Tanabe has been hammering the desire to explore time travel in the Prime series into his interviews for ages, and the center tower of Viewros is Chronos Tower, and every Federation Soldier talks about being able to go home perfectly fine. So obviously, Lavos will kill them all and they’ll need to be replaced with Chrono Triggers.

With that said, I wasn’t expecting this discussion to go… the places it has. I have watched some coverage of the preview and I have seen some truly unhinged behavior (weaponized incompetence leading to minutes of poor gameplay, repeated voice prompts, and general inattentive or out-of-character actions), which leads me to believe that, much like every other form of journalism, much of this vitriol is being used for the purpose of outrage engagement.

I mean, I watched someone shoot Mackenzie for like 30 seconds uninterrupted, and willfully ignore the prompts he gave to help him out for a similar amount of time. There’s plenty of solo footage from the game that’s been posted elsewhere, as well. I understand that the quality of the writing is a major sticking point, but Retro/scan files confirm that Mackenzie is “talkative” which implies they are aware of this. Was it the best part of the game to use as a preview? No, but considering it is one of the earliest parts of the game and likely requires the minimal amount of skill from the journalists playing, it was the call they made and I can understand why people would be hesitant about the game afterwards.

I don’t know about the comparisons to Dark Souls- I have only played adjacent Soulslikes (Remnant, Another Crab’s Treasure, Animus, Mortal Shell, etc) and they range in the degree of isolation/interaction they offer. I don’t think I’ve ever seen a Soulslike have an escort section, which sounds like a level of hell I’d rather not engage with, but I do see the point of density/deliberate interaction that is being raised, here.

Escorting Mackenzie feels like an attempt to emphasize Samus’s hero status and particular traits. She’s much more competent than him, has the skills and talents granted to her by the alien species of the week, and she’s dead quiet. I don’t see a problem with contrasting the two and the example of the actual escort segment feels pretty generous.

I totally understand the sentiment that this may not be the direction people want Metroid to go. On the other hand, I also understand that this has been the direction that the series has been leaning towards, both in 2D and 3D. The ratio of story to gameplay in Dread was perfectly fine to me.  Corruption’s narrative, while a lot more talky than I would have expected, had a good balance of isolation and conversation. I guess I understand why people want Samus doing dangerous stuff on her own and I think the investigative element of scanning and beam switching could be applied to a different IP. But until I can get more than a vertical slice, I can’t make the call on this one and I’m not going to argue that Prime should or should no longer exist without the spirit of isolation. What I will say is that I will take the fall for any too hesitant to buy after these previews. I might have too much faith in Retro, but I don’t think a single one of their games has fallen beneath the “good” line- only the first DKCR risked that.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: broodwars on November 17, 2025, 07:00:36 PM
I wonder where the franchise would be now if Nintendo hadn't shut down Retro's original idea for Prime 3: Samus actually being a goddamn Bounty Hunter for once and roaming the galaxy capturing bounties on remote planets. It certainly would have shook up the formula, maybe too much so.

Quote
I don’t think I’ve ever seen a Soulslike have an escort section, which sounds like a level of hell I’d rather not engage with, but I do see the point of density/deliberate interaction that is being raised, here.

It happens every once in a while, most notably in Demon's Souls where there's an NPC questline where every time you run into him he's ambushed and you have to save him. He's a capable enough fighter, but not in a 1 v 10 scenario. It's not game-ending if he dies, but you do lose out on his storyline and an end game equipment upgrade material. Solaire in Dark Souls 1 can die at multiple points before the end of his questline unless you save him, though even that doesn't have a happy end.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: Evan_B on November 17, 2025, 08:03:22 PM
I also understand the value of player choice, and I’m not sure that Nintendo will ever make a game with overt consequence for cruel or careless behavior. I think back to the wagon sequence of Twilight Princess, or even the Phaaze sequence with the marines. In this case, I think they’ve invested too much into these characters to allow them anything other than a full narrative arc. I hope I’m wrong, but… the telegraphed nature of these cutscenes just feels a bit too on the nose.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: ThePerm on November 19, 2025, 02:32:20 PM
I haven't really been paying much attention to it, but some games go through a fundamental modern upgrade and Metroid still looks like a GameCube era game. I'm not talking about graphics. Breath of the Wild, has so many amazing mechanics changes and is a giant world. I just checked out the trailer from 5 days ago, and it does have a bigger hub now. So, that's cool.

I know how I would fundamentally change Metroid to make it modernized. But knowing that, I might as well make my own game.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: Evan_B on November 19, 2025, 07:38:45 PM
I do agree with you that, at its core this certainly does look like more of the Metroid Prime we know. However, that is also a game that people praised for being incredibly ahead of its time. Maybe things have finally caught up with ol Metroid. Then again, I look at what a modern game release looks like these days, and I’d rather play something gamecube like.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: Caterkiller on November 20, 2025, 02:49:32 PM
When I first saw and heard Myles I did for a moment think his tone was too out there for a Metroid title but I didn't think the acting or dialogue was bad. As far as I'm concerned it's better acted than what was in Prime 3 and the animations are far more realistic. Just dialogue that is seemingly different for the series. Then I looked back at Prime 3 and there were a decent amount quips and one liners thrown our way via the other hunters.

When it comes to hand holding I think we need to take into account that we are in our 30's, 40's and 50's and actually played all 3D Metroid titles. Adults who are now 20 years old were only 2 or 3 when the last Prime released. I don't think a tutorial where a character tells you how to save is unwarranted. If it's the entire game ok but I think we all know it won't be. Despite having a COMM in her helmet I don't expect a Navi, Fi or Midna in the slightest. The majority of the footage has been Samus up and about on her own rolling through tiny holes and I imagine it will stay that way until the big story beats. Even then Dread, Fushion and Prime One had some sort of character or Power Suit AI telling Samus, "I think you want to go here" remember? It hasn't been totally hands off for a very long time.

And I wish there was a better synonym for "isolation" cause I am sick of hearing it. We may appreciate being alone the majority of the game but if that was really something special maybe more people on the planet would actually buy Metroid. We like Metroid because it feels good to run around as Samus, blowing things up, flipping, flying and swinging all over the place while discovering new weapons and passages. That is why we like it.

This is Nintendo's attempt at making Metroid more mainstream and I'm all for it. This would be the 3rd time they've done something like this and maybe this time the Trojan Horse will work for the masses. I wan't more Metroid games, I want the developers to do well and make more of what I want. I want the universe fleshed out and there to be actual characters.

Prime 1 was lonelier than the Holy Grail that is Super Metroid. In Super we see a scientist shaking hands with Samus and we got Animal Buddies teaching Samus techniques who can later be rescued at the end. Prime 1 didn't have anyone gentle to Samus and that sold like 2.8 million on Gamecube. If that formula was so great Prime 2 wouldn't have sold less than half at 1.1 million. Even with the Wii explosion the formula introduced during Prime 1 could barely bring in 1.4 million with Prime 3. It was a slight boost from Prime 2 but for whatever reason Metroid does not appeal to that wide an audience. Them trying to introduce new characters and gameplay styles to flesh out the universe is something I've wanted more of for ages. If the bike is fun, feels good and brings in new people hooray! If Myles, Sylux and Galactic Debo turn some heads in the right direction I'll be happy. Of course I say this so long as we can continue to have what we like, being able to run around as Samus, blowing things up, flipping, flying and swinging all over the place while discovering new weapons and passages.

This is already way too long but please indulge the mindset of younger me.

As a 7 or 8 year old kid Super Metroid scared me to the point that I would only watch. But I tell you what, Ridley on the box art and that opening scene captivated me. I'd make Ridley like tails out of foil pretending to be him. When Prime came out the manual had my imagination going with that Chozo image and back story. I had to go back and find every Metroid manual lore drop I could find. I was obsessed with the Chozo and the back story to Samus. Every new game that came out, I'm like where are the Chozo?! I want Samus to find her bird family! Zero Mission added that aggressive Chozo thing at the end and I was like what is this?! What was the game that had the concept art? showing 2 Chozo tribes as unlockable art? Then it looked liked something sinister happened as the art turned red? Was it Metroid 2 remake? Then we got Dread, we saw multiple living Chozo, got to interact with them, try to protect and fight them and for me that was a dream come true.

I like these sentient beings in Metroid. At the end of Zero Mission I enjoyed seeing Samus at the bar, just lounging in her casual clothes. That told me there is a whole Star Wars like universe out there full of the mundane as well as the extreme and I want to know about all of it. When they add these elements no matter how small to the franchise I really appreciate it. That kind of thing will or rather it could appeal to the masses. Certainly Other M only did harm but I bet if the gameplay was spot on 100% of the time people would have looked passed some of those odd story choices. Wii mote sideways, flip it around for 1st person, pixel hunts, never discovering new weapons but being allowed? Nah it was cumbersome half the time despite being very fun outside of that.

When the Metriod movie gets the green light you all won't be taken so aback by Samus living in her cosmic apartment, brushing her teeth with space paste, waiting for the intergalactic beeper to go off from the Federation.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: ThePerm on November 20, 2025, 11:40:10 PM
Metroid got it's own Tingle now. Which to me is a positive.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: Evan_B on November 21, 2025, 07:37:50 PM
As surreal as it feels to say this, we’re less than two weeks away from release and I personally haven’t wavered in my excitement. I wanted to pivot from the silliness of this one conversation and talk about another: environment design and scope.

What made Prime 1 feel like a good 3D representation of Metroid was the way that the environments were interconnected. I mean… yeah, okay, the elevators going from one place to the next doesn’t feel spatially plausible, but it did evoke that traditional Metroidvania map in how many environments felt connected to one another by multiple elevators.

I wonder if Vi-O-La is going to impact that sense, somewhat. Don’t get me wrong, I think the increase of scale warrants the inclusion of a fast-er travel system, but Sol Valley being “Hyrule Field” means that environments have fewer places to cross-cross with one another. What with all the talk of teleportation (and a rather explicit teleport occurring from one place to the next happening in the early hours of the game), one could argue that teleporting from region to region could add to the interconnectivity of the world in a way not too dissimilar to the elevators of Metroid’s past.

On the other hand, Prime 3 was a much more straightforward and much less interconnected game from an environmental standpoint, and due to the game’s context, that makes sense. Perhaps we will see a similar “chunked game world” philosophy in Prime 4, which might beg the question: how essential is the Vi-O-La?

Based on some preview videos, which I won’t really spoil, it seems that the Vi-O-La is not simply “Epona,” but has additional versatility/use even in each particular region. Which is good- I did feel that the gunship was a nice concept that could have been improved or a bit less context-specific.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: M.K.Ultra on November 24, 2025, 01:21:42 PM
I continue to get more hyped for this game. Listening to some podcast discussion I found it interesting that it has been 18 years since the last Metroid Prime game! I think I am just grateful that this game exists and is coming out so soon.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: Khushrenada on November 24, 2025, 11:52:53 PM
Sort of skimming through the above posts since I'm not looking for more information and thus possible spoilers as well as some of the argument (or is it discussion?) didn't really interest me all that much.

I continue to be less surrounded by game discussion these days. Don't keep up with Discord like I used to and these forums are pretty slow now. Don't use any social media like Twitter, BlueSky, Tumblr, and others. Don't follow any YouTube talking heads or channels. No more Nintendo Power to keep up the hype on upcoming games. As such, there are times I keep forgetting that Prime 4 is actually soon to release. Which is wild since it was a game I was waiting on for years after its announcement at the 2017 E3.

It's also kind of a good thing as it's allowed me to stay pretty unspoiled about the game. Nintendo's been doing this Metroid Monday thing on the Switch news app which I've been dismissing as I don't need more information about the game. I was sold when it was just announce with the text image of Metroid Prime 4. Still, maybe it is that lack of knowledge which has made me keep forgetting about it. Aside from the last Nintendo Direct which showed more of the game and the Vi-Ol-A mobile, I haven't heard much about this game until recently with some talk about a Myles character that I see is brought up and complaining about him telling Samus what to do or where to go or something. To which I just roll my eyes. Feels like the past 25 years of a Metroid game releasing has always been a negative overreaction to something about it and how it will "ruin" Metroid and then the game turns out to be good or great after all. Even Federation Force was a good game and great fun if you could get a crew together. It took me awhile to finally get around to Other M (I think it was 2019 or so that I finally played it) and liked it way more than I was expecting based on the reaction it had and continues to get. So, I don't give a rip about the opinions and "concern" trolling of people over a bit of footage from a game they haven't even played or know what the complete product is like. At this point, the Metroid series has proven itself by consistently delivering a quality product in my eyes over the last 30 years. It easily gets the benefit of the doubt over some rando on social media I've never heard of whinging about some aspect of the game they don't like. There was a post I had seen somewhere a few months back along the lines of how Switch 2 has created the most desperate Nintendo haters and this just feels like a further part of that desperation.

For myself, my only real question about the game is whether I should get it now or wait a few months as I'll likely get a Switch 2 then. And when I do, should I get the Switch 2 version and make Prime 4 my initial launch game. I guess the less hyped I stay about the game then the easier it may be to wait until that time.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: Evan_B on December 02, 2025, 07:51:09 PM
Hi Khush! Long time no see, though that’s more on my side. I can’t believe how the pandemic sort of rewired my brain in regards to game discourse, and how I have had to deprogram it in lieu of some personal observations I found concerning in that regard. I’m back here to talk about games because I think forums are kind of nice, actually, so we’ll see if I can contribute to this place in a more positive way.

The reviews are out, and I heard IGN in particular claim that this game is around 15 hours in length. Whether those 15 hours are chock-full of quality Metroid Prime content or not is still up in the air, as their review cited some aspects that I was already concerned with, but at the same time, find strange as critiques. I won’t get into specifics until I have the game in my hands, but a rather encouraging comment from them was the idea that Prime is sort of fitting a linear-3D Zelda sort of niche.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: M.K.Ultra on December 04, 2025, 10:49:42 AM
I pre-ordered the game through Game Stop and won't be getting it until Monday  :'(
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: Caterkiller on December 04, 2025, 11:28:24 PM
I've just completed my first 2-3 hours, haven't gotten the bike yet but did have a decent run with Myles. I've been a bit bored of the Prime formula since 3 but this is hitting really nice.  All that hysteria over that Myles tutorial? PUH-lease! It was over before it even started. I think the dialogue and animations are well done so far and adds to the wider universe of Metroid.

The previews made it sound like he was talking nonstop during this portion. Every line I heard in the previews I experienced for myself. Again I'm thinking to myself, was that what all the fuss was about? Ya'll weak. Now maybe later it will get worse but so far I'm enjoying this continued direction.

At one point Myles even said something that was pretty intriguing to me. He wondered why a much more modern piece of tech(the save station) was amongst the older ruins and machinery. And see I'm an ancient-aliens-Prime-lore-lovin' type and that question really peaked my interest. Later I actually had to press pause and radio Myles because I forgot what I had to do.

There is plenty of isolation. A word ain't no body said or thought about until that one Metroid review from 50 years ago.

Also... Does anyone else see female anatomy absolutely EVERYWHERE in this game?!
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: Khushrenada on December 05, 2025, 01:40:20 AM
Hi Khush! Long time no see, though that’s more on my side. I can’t believe how the pandemic sort of rewired my brain in regards to game discourse, and how I have had to deprogram it in lieu of some personal observations I found concerning in that regard. I’m back here to talk about games because I think forums are kind of nice, actually, so we’ll see if I can contribute to this place in a more positive way.

I don't know if it's a long time or not. I'll see you post in the NWR Discord on the occasions I check in on it. Don't do that nearly as much as I used to in the past few years. But I've never had any issues with your postings and contributions here (or there) so always glad to see some new comments from you.

Well, it's finally here. After 8 years, Metroid Prime 4 has arrived. And yet, thanks to some recent spending from the Black Friday deals, I'm actually staying pretty low on the hype meter and don't feel too compelled to immediately get this. Not getting much information or reminders of the game by not following much game news these days has helped as I remain pretty blind about the game. Still, there have been a couple moments in the past week where I suddenly wondered if I should just get a copy for the OG Switch and have it but I do think I'll keep holding off for now on the prospect of getting it for Switch 2 unless I hear that it's a pretty negligible difference between the two. 
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: Evan_B on December 05, 2025, 07:55:44 AM
Metroid Prime 4… good?

Metroid Prime 4 good.

It feels reeeeeeeally good to be back, though there are a couple of sticking points, none of which have previously been discussed. The game is as gorgeous as I have been led to believe, with Samus in particular looking very sharp. I have the Vi-O-La at this point, and the narrative and gameplay aspects that lead up to that point are fantastic. I really love when level design is recontextualized on a return trip, and the region in which you discover/use Vi-O-La does that excellently. I’ve seen multiple “hey, you’re going to come back here and unlock stuff” elements as I’ve been exploring, and yeah… Myles is not a huge deal. I think there’s a tendency to assume that just because a character exists, you need to give them your full attention. People who have never played a Prime game are likely to benefit from Myles’s commentary, but if you have experience in these games and know where you want to go, he sort of fades into the background. Once he’s in his element- i.e. tech analysis, engineering- he’s also a lot more bearable.

Lastly, the lore of Viewros is a bit more upfront than previous games due to the nature of the main quest, but that’s not necessarily a bad thing. What I mean is, you’re getting more commentary about the planet and its culture in cutscenes, but there’s plenty of supplementary material to observe, and some connections could be inferred intuitively just by reading logs. There’s a specific lore room in the first region that actually telegraphs the second boss clearly, and it’s neat to see how it was originally perceived and dealt with by the Lamorn. I do also like that the first two regions are sort of opposed to one another thematically.

My personal gripe is more of a new adjustment, which is how you can and are encouraged to free aim while locked on during the first boss battle. I assume this will be less of a problem with the Psychic Charge Shot, but having to aim at nodes on a character’s body while said character is cycling through shield animations was a bit cumbersome. We’ll see if it remains an issue.

I’m absolutely incredibly biased, but I’ve been having a great time so far. Even the ways that some mechanics are streamlined over the course of play is very cool.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: Caterkiller on December 06, 2025, 02:35:16 AM
The game is good, it is enjoyable but this formula hasn't evolved enough. Many of us noticed it in the first and second trailers. Honestly the gameplay feels dated. Enjoyable but dated. I was really hoping that this game would allow tons more movement options and the ability to interact with the environment with a little more substance.

Link, Mario and Donkey Kong are athletes with tons of movement options and can interact with the environment in a meaningful way. Samus has all the agility of Mario, fighting hands as good as DK, with all the same gadgets as Link, yet she can't do half of what they do in the Prime games.

This example is extreme but Prime 4's movement is behind Dread's the same way DK64's movement is behind Bananza's. Too stiff with too much context sensitive abilities.
Title: Re: Metroid Prime 4: Beyond [Insert thinly veiled Back to the Future reference here]
Post by: Evan_B on December 08, 2025, 03:51:57 PM
...Well, I'm done.

I'm going to throw my full impressions here, though this could honestly exist as its own Reader Review. However, I'm going to make my feelings very clear here in anticipation of a future project so that I have a concrete, digital footprint of my intentions moving forward. Enjoy?

I absolutely devoured Metroid Prime 4: Beyond. Like, I ended my first playthrough on the Sunday night after the game released with 100% Scans and 97% Inventory, which is telling. I had combed the entirety of the playable world and pretty much felt no desire to search for that last 3% of items, though I’m fairly certain I know where they were (the giant desert where none of the landmarks show a “completion” or “clear” indicator), and outside of some concept art and a movie explaining the backstory of the villain(?), I don’t really feel the need to clear the game completely.

I… have mixed feelings.

Gameplay

On one hand, I think the environmental design is overall quite nice. Yes, it’s not as interconnected as the original Metroid Prime, and maybe no game will ever recapture the lightning in a bottle that was that game’s world design. I’d like to think otherwise, but we are on the verge of a collapse of the video game market, so who knows. With that said, the idea of Samus visiting locations that serve a function and operate in isolation of other environments is itself a more grounded and logical way to design environments instead of “door in wilderness/ruins opens by getting shot.” What I do like is how much of the world design here is practical. A research facility has locked rooms for storing specimens, performing experiments, and managing power and maintenance. The bike factory builds bikes and sends them along for certification. The mine is a central chasm that had branching tunnel paths looking for a specific resource. They all make sense, and have a lore purpose, which I appreciate. Although two of them focus a portion of their explorable time to turning the proverbial lights back on, they are all paced well and use their environment and theming in clever ways.

Would I have liked a bit more variety? Yes, but I understand that making a biome and populating it with alien species is a big ask, especially when you’ve done it to great effect in a previous trilogy (even better in the last entry of said trilogy). Jungle, Tundra, Volcano, Mine… the only outlier is a forge built atop a swirling storm. Which is cool, but very “element-coded.”

And on that note, elements of gameplay are fine, no, they’re good- it’s Prime, and I think it’s hard to make something centered around this style of gameplay offensive. I’d argue that Beyond operates in a similar fashion to the original, in that it offers some familiar biomes, weapons, and power ups, which begs the question: what does a new installment in this series have to offer in 2025? The obvious answer is “more characters and cinematics,” which some would argue isn’t the reason they play Metroid. I don’t mind the escort sections, largely because the game doesn’t show its teeth until its final act, though this is a normal playthrough I’m talking about. The characters are what they are, and I’ll talk about them a bit more when I get to the narrative.

Beyond is at its best when it is offering the player novelty: Flame Pool’s boss having a Vi-O-La sequence before the boss battle in earnest, for one. The entire Deep Mine area, regardless of its scripted nature, is a blast and ratchets up tension through claustrophobia and overwhelming odds as the enemies get tougher and trigger more incursions via their own behavior. There are a couple of nice wrinkles that emerge in boss fights, but they hardly feel “revolutionary.” Having to morph ball under the staggered body of a heavily armored enemy in order to plant a bomb is cool and risky in the moment, though it echoes moments present in Prime and Echoes. Weaving shots in between plant vines and through caverns is cool, especially in the case of the latter, when it can result in a chain reaction. The most novel the game gets is in the mote gameplay, which I would have gladly invested more time into if the game had developed more dedicated content around the concept. The ability to turn morph ball bombs and power bombs into motes that can be tossed to hit or power long-distance targets is something that could have been integrated into so many more puzzles, yet they comprise a pretty minimal portion of the overall experience.

So what are we left with? There’s a lot here that is the same, and while I know that “dated” is a negative sentiment, it leaves me conflicted. On one hand, Beyond feels nostalgic and comfortable and of high quality, all while not-really pushing the series in a meaningful direction. The Vi-O-La, a central part of the game’s design (especially since a whole biome is dedicated to building it) doesn’t feature at all in the game’s finale. Like, what?

There were ways that Sol Valley could have been made more engaging, and some of the shrine and Galactic Federation rubble manage to hint at this. I was personally hoping that the Federation rubble would be a bit more labyrinthine, offering up opportunities to go out and find a smaller structure in the overworld that provided a similar Prime experience, but those are instead relegated to the six shrines, which are themselves pretty basic one- or two-room puzzles.

There are also times when you can encounter a particularly fascinating Federation NPC out camping, sharing a conversation with him about his life and adding some actually decent lore to the Metroid universe. If there had been about 20% reduction of green crystals in favor of more content like this, I might have enjoyed the Valley a bit more. Unfortunately, there’s a bit too much of those fourteen hours spend ramming into green crystals… or narrowly missing them and having to turn around for a second swipe. And like, I know, the game is fourteen hours and it feels like that bike stuff is wasted time. I’ve probably spent twice that amount of time screwing around in Breath of the Wild’s Hyrule, but that stuff was more engaging. A boss fight is teased in this region early on and it sure does happen… but it’s no more or less complex than any of the Vi-O-La gameplay before it. Heck, the Vi-O-La tutorial introduces just about everything you are going to experience when using the bike, and that is a bit dour.

Narrative

The Prime series is known for having a dual-narrative strength: Samus is simultaneously solving a problem that involves her being in a lore-rich environment. The plot of the original Metroid Prime involves the Chozo and Space Pirate perspectives on the central threat of the Phazon Leviathan. It was, by design, a somewhat more passive, methodical unveiling of the scope of a threat, and though Beyond is a bit more immediate in its main task, the way it gradually unfolds its mystery is enjoyable enough. The theming of each environment plays into the ways that Viewros has fallen to tragedy.

Below are full spoilers for the story of Beyond:

I think character drama is a tough thing to write, and it doesn’t always mesh well with video game logic and objectives. The character interaction and the motivations of the main… villain here are weak, the latter I feel could have been improved with some reshaping of what is already in the game. With that said, the fact that this game really let it all hang out in its trailers and didn’t have much else to offer narratively is… disappointing. Mostly, it just serves to highlight how miserable Samus’s story really is: an orphaned child infused with Chozo DNA who has encountered a variety of colorful characters, only to lose them along the way. The only explicitly positive ending to any of these stories seems to be Echoes, which has Samus thanklessly leaving after having ensured the survival of a desolated race. Beyond does not offer a much happier conclusion, with Samus having given a future to a dead world’s legacy, but not without having made some sacrifices along the way.

This surprises me, because while I wouldn’t call her a particularly community-focused character, the final moments of this game feel a bit out of place for Samus. You’ve spent the entirety of the campaign rescuing and picking up these lost souls, only to leave them in the lurch at the last second. I was given a game over for hesitating to activate the Master Teleporter and then had to re-fight the final sequence of the final boss. I understand the tragedy of the scenario, but it strikes me as antithetical to the messaging and crux of the gameplay, which is perhaps what makes it feel disempowering. At the same time, it is also very obvious that the Federation members you are working alongside place your survival and mission in much higher regard than there own: this is most evident in the Deep Mine section of the game where they go out of their way to keep you moving forward at the cost of their own safety. So although you have developed a very cooperative relationship, with their efforts being the primary way of accessing Chronos Tower in the endgame, they ultimately feel that the legacy of the Lamorn and Samus herself are more important. That these Federation members who sacrificed themselves might also be temporally displaced brings a great deal of finality to their narrative, though that would sort of defeat the purpose of this game being the start of a new saga in the Metroid Prime series.

Which begs the question: is this game about time travel? While Kensuke Tanabe’s comments have previously implied an interest in exploring this idea, the truth is that Beyond is a game about thoughts and emotion. The psychic powers of the Lamorn are the central focus, particularly because their desire to unite their world in the Psychic Age eventually led to its downfall. A downfall that Samus herself doesn’t really have to worry about, because the green energy that mutated the Lamorn into Grievers apparently has no effect on her. Sure, it boosts the aggression and power of some of Sol Valley’s enemies, but that has minimal impact on the gameplay. Also, it complicates the nature of the green crystals that ensure the psychic memory of the Lamorn, which may or may not also be connected to the green energy they used to bring life to the planet? Hm.

Considering that Samus also learns about her connection to Sylux via this psychic awakening, it stands to reason that the artifact triggered at the beginning of the game is not a time travel device, but rather a warping of spacetime, which could theoretically result in temporal displacement, but the narrative certainly doesn’t seem to suggest this. So, maybe Beyond isn’t about time, which is a shame, because it really could have been.

It turns out that Sylux has just been chilling in the Master Teleporter and in control of Chronos Tower since the start of the game, which enabled him to screw around with happenings remotely as the game was progressing. He comes out in the end when Samus is about to save the day because he’s a bad guy, he then proceeds to use the most unhinged forms of technology ever seen with little plot relevance, save for maybe the ability to create wormholes that are tied to the technology of the Lamorn?

When the first Sylux encounter is revealed to be a drone in disguise, I was immediately suspicious of his own nature and potential history with the Lamorn- I even considered that Sylux was in reality some sort of artificial construct created by the Lamorn to fit their Chosen One role. I’ll be real: I hate Chosen One narratives, and when the Lamorn never outright call Samus by any name other than “Chosen One,” it made me believe that Retro had crafted a bit of a smarter narrative than the one that exists here.

Heck, you even have one of the key colors of Sylux- green- being used as a growth accelerant and cause for societal collapse. But more pertinently, the Vi-O-La suit is almost meant to look near identical to Sylux’s own suit as it develops, with the black accenting mimicking its placement on his suit. I just feel that there was huge untapped potential to make Sylux a similar “Chosen One,” who had his glory stolen by Samus and the Federation as they set about making things right. Maybe it could have involved him crash-landing on the planet in the past and being trained by the Lamorn in a way similar to Samus with the Chozo, only for her to swoop in with this time travel plot and set things right. When the gang came back to the future, I believed that Sylux would see a new civilization restored by and celebrating Samus, thereby fueling his hatred. But no, he’s just an ambitious and spiteful jerk.

So having his rage be the final barrier to leaving Viewros makes sense from a psychic standpoint, which means his survival at the end of the game- assuming he has survived the Master Teleporter explosion- could be the key to a continued rivalry in the series. But honestly, with the tumultuous nature of this game’s development and the implications that has on budget and profit, as well as the way the story overall concludes, it feels like Metroid Prime 4 is not really the beginning of anything. It is a retread of the past, with such strange steps to the side rather than forward that I wonder what enthusiasm might exist for this series at Nintendo, Retro, or in the community.

But damn, does it run well and look pretty as hell.

...Honestly, I'm not done. I'm going to be jumping back into this game probably on and off throughout December while I chip away at the Pokemon DLC, because I failed to get 100% inventory completion and that's going to drive me bonkers. I think I'm willing to give it a go, possibly on Hard mode, though I am a bit intimidated by the final act of the game on a higher difficulty. But all of this will result in at least a 100% Clear review in Reader Reviews, though I am anticipating making this into my first foray into some sort of video content.