I just want to see his diary!
http://www.nintendoworldreport.com/rfn/42346/episode-469-sneaking-into-danny-bivens-room
There's a growing backlog of Nintendo products currently available only in Japan, and as the universe's most authoritative for all Nintendo information, RFN is obligated to act. To get all the details on: Miitomo, Tokyo Mirage Sessions, and Shin Megami Tensei IV: Final we recruited friend of the show Syrenne McNulty, who lives and breathes these kinds of very Japanese experiences. Gui continues to try to love Breath of Fire, taking a chance with Breath of Fire II for the GBA. Does the double experience help? No, but apparently he hates video games now anyway. Greg tries his hand at the demo for Pokkén Tournament and finishes up with Twilight Princess HD. The rest of the team feigns interest, still worn out having talked about the game last year. Jon cautioned that giving his thoughts on the Halo World Championship would turn into a "15-minute philosophical discussion," and despite James' insistence that he would keep it under control, Jon's predictions were on point. James, in a sacrifice for the show, passed on his New Business this week, not because he couldn't remember the terrible name of Wii U eShop title 6180 the moon.
After the break, we decided to chat about rumors, hoaxes, and the desire to believe - in light of the recent NX controller hoaxes. At the time of recording, the second hoax had not been revealed as a 3D-printed model, but the first had been confirmed as CG. We start on point, but at some point segway into largely unrelated territory - a trek befitting Radio Free Nintendo.
No Listener Mail this week, but that's what makes our show go. Fuel up our production with your emails.
I kind of feel that maybe they overhyped the difficulty for SMT4 Final. It is quite common to find japanese gamers tolerance for any kind of difficulty low, as they even complained about how Monster Hunter 4 was difficult when it is probably the most accessible in the series to date.I would agree, lunatic Fire Emblem usually encourages defensive play, turtling and if you are able grinding. Whereas in SMT you must play aggressively and be proactive with fusion, there is no fail state and you are free to keep trying as everything needed to win is available to you, and you just need to find it or fuse it. In Fire Emblem levels are the most important factor in the outcome of a battle and you can easily screw yourself early on by using your "Jagen" type character too much.
That isn't to say SMT4 isn't hard at all, but I feel like it is a bit much to compare it to lunatic no die mode of Fire Emblem.
Thank Syrenne, I love when you join the show!I hit copy to ensure I don't misspell and this is what happens to me.
@Evan_B - What is the Bayonetta issue with Smash 4 and EVO? I did a quick google but couldn't find much. Interested to know. Cheers.Well, she demands nerfing, especially with the recent nerfs of other characters that place her in a league of her own. Bayonetta is essentially a "low-risk, extremely high-reward" character that alters any physically-oriented character's play style drastically. Her punish game is insane, allowing her to KO opponents off of the top of the screen at ridiculously low percentages, and then there is Witch Time, which is even more punishing than a counter because of its simultaneous kill-and-combo setups. There have been people denouncing the inclusion of the character because players of relatively low skill can pick up the character and, upon learning her fundamentals (which are inherently different from the rest of the Smash 4 cast) can outplay other characters. On the other hand, there are characters that require genuine skill in order to perform well, that are ranked high because of people's ability to utilize them.
One thing I kept thinking about during that whole segment -- where are the NX fan sites? Is that really a bygone era?
It's a surprisingly small industry. Just because they have a good idea doesn't mean it was because someone sat down in their office and said "Oy! Here's an NX kit." More likely little pieces of information that get brought up casually. All three platform holders deal with the same people, overtime this stuff gets spread around.
Think back to just last week with the PS4.5 stories. People were overheard discussing it casually IN LINE at GDC. The reality is people talk when they're with friends, and people who work at the platform holders have friends in the development space.
I can tell you the industry I work in, we know pretty well when our competition is planning something and presumably they us. We deal with the same suppliers, and we have to tell them our plans so they can prepare. The only time we get truly caught off guard is when we're dealing with a truly new player and they just don't have established contacts.